So basically the wimpy trait should also make you call every weapon an AR-15?Grazyn wrote:it's actually inspired by http://www.nydailynews.com/news/crime/f ... -1.2673201
Search found 188 matches
- Sun Mar 11, 2018 5:53 pm
- Forum: Coding Feedback
- Topic: Character traits
- Replies: 111
- Views: 25022
Re: Character traits
- Sat Mar 10, 2018 5:21 pm
- Forum: Video Games
- Topic: Starmancer
- Replies: 40
- Views: 10089
Re: Starmancer
They released another demo, this one's got colonists in it but they explode after a couple of in game days.
- Thu Feb 22, 2018 6:09 pm
- Forum: General Chat
- Topic: circuit craigslist: post your cool stuff you made
- Replies: 112
- Views: 48749
Re: circuit craigslist: post your cool stuff you made
Well, I've gone and done it, I've made a spess web browser. Gentlemen, meet the SubNET Pocket Access Terminal: {"assembly":{"type":"type-c electronic assembly","name":"SubNET Pocket Access Terminal","opened":1},"components":[{&quo...
- Wed Feb 21, 2018 8:12 pm
- Forum: General Chat
- Topic: circuit craigslist: post your cool stuff you made
- Replies: 112
- Views: 48749
Re: circuit craigslist: post your cool stuff you made
{"assembly":{"type":"type-c electronic machine","name":"SubNET Hub Server","opened":1},"components":[{"type":"beeper circuit","inputs":[[1,0,"chime"],[2,0,50],[3,0,1]]},{"type":&q...
- Wed Feb 21, 2018 1:49 pm
- Forum: General Chat
- Topic: circuit craigslist: post your cool stuff you made
- Replies: 112
- Views: 48749
Re: circuit craigslist: post your cool stuff you made
Behold, just when you thourght pseudo-coding couldn't get any more autistic, a goddamn spess domain name server: {"assembly":{"type":"type-b electronic machine","name":"NTNet Domain Name Server","opened":1},"components":[{"ty...
- Mon Feb 19, 2018 1:47 pm
- Forum: Ideas
- Topic: Bar Jukebox
- Replies: 30
- Views: 5987
Re: Bar Jukebox
Or we could just throw up our hands and throw a bunch of royalty free music on the thing.
- Sun Feb 18, 2018 2:27 pm
- Forum: Ideas
- Topic: Brainstorming new drinks
- Replies: 44
- Views: 10645
Re: Brainstorming new drinks
Honestly just jettison the kitchen into space too, spessmen can probably survive on a diet of whiskey and cigarettes.Lumbermancer wrote:Drinking nothing but alcohol to hydrate oneself would fit the universe.
- Sun Feb 18, 2018 7:42 am
- Forum: Video Games
- Topic: Starmancer
- Replies: 40
- Views: 10089
Re: Starmancer
Wire that shit up, man. Also, how'd you get the orange floors? I couldn't seem to find anything like that. It's the dark mesh floor, both of the mesh floors can have their color be changed with I think left shift, like a lot of furniture and wall textures. Also I did wire that shit up, if it wasn't...
- Sun Feb 18, 2018 2:03 am
- Forum: Video Games
- Topic: Starmancer
- Replies: 40
- Views: 10089
Re: Starmancer
Yeah, I figured that out. Seems you can't save this shit and half the fun stuff is missing, but at least heaters make decent consoles and I tried to build a spessship. Then suddenly a guy spawned and died right away. Yeah, it's pretty goddamn lame that you can't save your work, but at least you can...
- Sat Feb 17, 2018 11:47 pm
- Forum: Video Games
- Topic: Starmancer
- Replies: 40
- Views: 10089
Re: Starmancer
Windows are just a wall paint and rotating is done with middle mouse.DemonFiren wrote:Okay, where's the windows and how do I rotate shit?
- Sat Feb 17, 2018 12:18 am
- Forum: Video Games
- Topic: Starmancer
- Replies: 40
- Views: 10089
Starmancer
So yeah, some guys are making a crowd-funded sci-fi space survival colony sim with a retro look. I don't even care that all of those things sound like this is going to end up being worse than sliced plauge, because it is fucking gorgeous. https://puu.sh/zoXQE/e191963929.gif Here's a link to the scre...
- Fri Feb 16, 2018 12:15 pm
- Forum: Spriting and Mapping
- Topic: Oxford Armaments™ II - The Final Reckoning
- Replies: 23
- Views: 5893
Re: Oxford Armaments™ II - The Final Reckoning
Nah, man, this is guncrafting's final form.Remie Richards wrote:>The modular guns looked modular
>This is a bad thing
300 interchangeable counter-strike guns.
- Fri Feb 16, 2018 10:50 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 920662
Re: Screenshots General
The art style is amazing yes. If you're interested (and havent done so already), check out their twitter, lots of nice gifs of things in action, like the colonists/pirate ships/sentry guns. Sweet Jesus, I think I am in love: https://puu.sh/zoXQE/e191963929.gif Also, we should probably move all of t...
- Fri Feb 16, 2018 7:45 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 920662
Re: Screenshots General
Well, whatever it is, those graphics alone have got my interests. It's got a pretty unique look and it's clear the artist actually knows what he's doing and isn't just going for a low-res thing to cover for having no talent. Plus I am a sucker for management sims. I'll probably throw money at this t...
- Thu Feb 15, 2018 2:08 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 274570
Re: Sprite Requests
hey can someone make an integrated circuit that is worn on the back? Please try to make it noticeable to the average person, like maybe make a claw coming out the top, a satellite dish, some bright green lights, or something, I think people will be using it for combat as a turret or a rapid fire th...
- Wed Feb 07, 2018 5:08 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 962435
Re: Minor Suggestions
make using monkey dna on lizards turn them into sneks Using monkey DNA on moths should turn them into butterflies, too. And catpeople should be turned into cats. Maybe plasmapeople could turn into a living chunk of plasma or something. Yeah, they just turn into a lump of plasma with a smiley face t...
- Thu Feb 01, 2018 5:32 am
- Forum: General Chat
- Topic: circuit craigslist: post your cool stuff you made
- Replies: 112
- Views: 48749
Re: circuit craigslist: post your cool stuff you made
That Porta-Charger is actually really neat, Xhuis. If what you said about their capabilities is true, you could basically set up a ghetto infinite-ammo gun emplacement with a couple of those and an e-gun and just constantly lay down suppressing fire. Also, the Food-Eating Accelerator is fucking hila...
- Mon Jan 29, 2018 6:35 pm
- Forum: Ideas
- Topic: NTNet brainstorming, and possible PDA conversion/merger?
- Replies: 19
- Views: 4060
Re: NTNet brainstorming, and possible PDA conversion/merger?
Here's an idea. Make the tablets that certain crew already get by default start with programs relevant to that crew member's role already installed instead of making them have to wait three centuries to download it all over spess dial-up. Congratulations, you have improved tablets by a factor of ten...
- Sat Jan 27, 2018 6:18 am
- Forum: Ideas
- Topic: bring back singularity as main powersource
- Replies: 110
- Views: 23750
Re: bring back singularity as main powersource
Ligga I don't know how ss13 works. If that's the case, why don't we have randomized Puzzle Station yet. Because you'd have to program a good enough system to generate a station, and unless you plan on trying to make a generator that generates a station from scratch you'll also have to do a lot of m...
- Wed Jan 24, 2018 6:11 pm
- Forum: Video Games
- Topic: Stationeers: the SS13 killer.
- Replies: 58
- Views: 18923
Re: Stationeers: the SS13 killer.
So... its unexpectedly not shit then? Eh, kinda. The game actually is quite fun, and despite complaints you might hear about the UI it isn't actually that bad, but when they say it's early access, they fucking mean it. It is blatant that systems like hunger and the like are meant to be in but just ...
- Fri Jan 19, 2018 11:37 pm
- Forum: Site, Forums, And Wiki
- Topic: Forum Logo (and other bits) Redesign?
- Replies: 19
- Views: 6668
Forum Logo (and other bits) Redesign?
I'll be honest, personally I think the logo we have at the top of the forums, as well as the wiki main page logo and buttons all look kinda not that great. The forum logo especially seems poorly desinged, with various parts, like the "/tg/station" text blending into the background somewhat...
- Thu Jan 18, 2018 9:26 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1070101
Re: ITT: We make shitty suggestions and come up with poor id
Add fireworks hardpoints to bicycles for vehicular combat.
[youtube]mY1IFTR12Kg[/youtube]
[youtube]mY1IFTR12Kg[/youtube]
- Wed Jan 17, 2018 7:36 pm
- Forum: Coding Feedback
- Topic: Cult summoning after shuttle left
- Replies: 8
- Views: 1836
Re: Cult summoning after shuttle left
Well, if you run away and the people you run away from then summon an elder god then you basically lose no matter how far you try to run.kevinz000 wrote:in character you got your sorry ass out of the station alive you should be satisfied
don't run if you don't want to """lose""".
- Sun Jan 14, 2018 7:59 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1070101
Re: ITT: We make shitty suggestions and come up with poor id
No they can't, there aren't any padded cells to throw the nutters muttering about "rounds" and "ui" and "valids" into yet!CosmicScientist wrote:They already can!
Mapmen pls fix
- Sat Jan 13, 2018 6:22 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1070101
Re: ITT: We make shitty suggestions and come up with poor id
Also don't forget to make it so medbay can declare you insane and have sec throw you in a padded cell if you break character and refer to OoC aspects of the game.
- Sat Dec 30, 2017 10:59 am
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 401301
- Thu Dec 28, 2017 10:26 am
- Forum: General Chat
- Topic: circuit craigslist: post your cool stuff you made
- Replies: 112
- Views: 48749
Re: circuit craigslist: post your cool stuff you made
Well, I decided to try my hand at making one of them throwerbots the kids are into these days, only its operated like a gun and fires two projectiles at a time so it takes ages to actually crit someone with it. But at least it makes for an unreliable high-capacity taser if you load it with active st...
- Thu Dec 21, 2017 4:32 am
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 401301
- Wed Dec 20, 2017 11:41 pm
- Forum: Roleplaying
- Topic: ye crisps
- Replies: 20
- Views: 9232
Re: ye crisps
Forgo ye crisps.
Get ye raisins.
Get ye raisins.
- Fri Dec 15, 2017 10:16 pm
- Forum: General Chat
- Topic: circuit craigslist: post your cool stuff you made
- Replies: 112
- Views: 48749
Re: circuit craigslist: post your cool stuff you made
JStheguy,If you want to process much of commands, try to use list search+pulse demux, insted of loads of gates.It is much more efficient. Yeah, thanks for the tip, I've done a lot of tinkering and revised the design as the Handy-131: {"assembly":{"type":"electronic mechanis...
- Wed Dec 13, 2017 7:36 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 962435
Re: Minor Suggestions
there are no leg implants in the game currently which makes them the only limb that you cant give yourself neat stuff that you can get emped and die from I suggest we add the thing that every borderline cyborg needs: R O L L E R S K A T E F E E T Yes, aug heelies now. Also the ability to modify any...
- Tue Dec 12, 2017 1:38 pm
- Forum: General Chat
- Topic: circuit craigslist: post your cool stuff you made
- Replies: 112
- Views: 48749
Re: circuit craigslist: post your cool stuff you made
Well, here's a new thing I just finished up. It's a signaler, GPS, clock, flashlight, speech synthesizer, and personal messaging system all rolled into one mildly portable package. I call it the Handy-101. {"assembly":{"type":"electronic mechanism","name":&quo...
- Sun Dec 10, 2017 4:29 pm
- Forum: General Chat
- Topic: circuit craigslist: post your cool stuff you made
- Replies: 112
- Views: 48749
Re: circuit craigslist: post your cool stuff you made
Well, after a while of experimenting, the only really worthwhile things I came up with were a pretty good video camera, and a soundboard with a command-line interface and an over-long help message. {"assembly":{"type":"electronic assembly","name":"Private...
- Sun Dec 10, 2017 11:11 am
- Forum: General Chat
- Topic: circuit craigslist: post your cool stuff you made
- Replies: 112
- Views: 48749
Re: circuit craigslist: post your cool stuff you made
Well, we need the horrific electrical engineering fuckups first.
Re: Trucks
At the hands of a high-capacity assault truck!calzilla1 wrote:Yeah, but from the hands of whom?Alipheese wrote:Who cares if 6 people died?Grazyn wrote:I think that adding trucks is not very sensitive to current events.
- Fri Oct 20, 2017 3:23 am
- Forum: Ideas
- Topic: Gallows/Nooses
- Replies: 58
- Views: 16664
Re: Gallows/Nooses
Only if explanations for why the noose fails to work on a non-human, based on their species, were also included.Qbopper wrote:it would be funny if this got added but it only ever worked on humansIkarrus wrote:This is for hanging humies please dont misinterpret
Gotta keep up the emulsions.
- Sun Oct 08, 2017 4:32 pm
- Forum: Ideas
- Topic: FTL Style-Random Encounters
- Replies: 18
- Views: 4477
Re: FTL Style-Random Encounters
still, banditos made of star stuff are cool and you know itDemonFiren wrote:starbound is a bad game
- Fri Oct 06, 2017 6:57 pm
- Forum: General Chat
- Topic: What do you do as AI
- Replies: 47
- Views: 12961
Re: What do you do as AI
Fuck with people in incredibly minor ways, like making the bartender's drinks dispenser pour random crap while he's trying to use it.
Yell about atmos and power alarms.
Yell about atmos and power alarms.
- Mon Oct 02, 2017 3:10 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1070101
Re: ITT: We make shitty suggestions and come up with poor id
Add in the latest and greatest fad, the Space Internet of Space Things(tm)! Upgrade everything from the chef's blender to the captain's jumpsuit to be Smart(tm) versions, which require an internet connection to function in return for vague and rarely useful extra features. Sure, your $499 Smart Cup(...
- Fri Sep 01, 2017 2:00 pm
- Forum: Ideas
- Topic: New traitor gear: pukeulele
- Replies: 13
- Views: 3738
Re: New traitor gear: pukeulele
Isn't that what a ukulele already does?Super Aggro Crag wrote:Its a little guitar that you can play. Also if you use the secret string it sends out a subsonic wave thay makes people around you throw the heck up. Comes with a hawaiian shirt and lei.
- Sun Aug 20, 2017 6:23 pm
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 401301
Re: Mislabeled Filenames
security_officer_on_patrol.mp5
[youtube]xYL_pASSf0o[/youtube]
[youtube]xYL_pASSf0o[/youtube]
- Sat Aug 19, 2017 11:54 am
- Forum: Coding Feedback
- Topic: Excessive ammunition types
- Replies: 54
- Views: 15522
Re: Excessive ammunition types
>Hey why do we have these ammo types that are redundant, our ammunition needs to be revised to get rid of this clutter >Here is my proposed revised ammunition list, it includes a redundant ammo type because having revolvers and rifles firing the same caliber is nonsensical and it allows for the abil...
- Fri Aug 18, 2017 3:16 pm
- Forum: Ideas
- Topic: Hardsuit "Rework"
- Replies: 22
- Views: 5920
Re: Hardsuit "Rework"
I think this is a really cool and good idea, if anyone can code this that'd be awesome. If anyone can make some placeholder sprites for hardsuit frames and components, I can code it. I'd just need item and worn sprites for frames and underlays for the linings of the item and worn frames. Well, I ca...
- Sat Aug 12, 2017 7:57 pm
- Forum: Closed Policy Discussion
- Topic: Should people be allowed to suicide at roundstart
- Replies: 193
- Views: 50173
Re: Should people be allowed to suicide at roundstart
Penalising people for not playing the game when they don't want to play? seems a totally good idea. Then don't click ready???? Ah yes, the fantastic tactic of 'don't play unless you commit to playing a role you don't actually want and won't enjoy or risk fucking the roles you do want' when the prob...
- Sat Aug 12, 2017 7:26 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 683022
Re: Little things you learned that are game changing
Nah, it's just that centuries of genetic modification has resulted in basically everything being genetically compatable. Transplant rejection doesn't exist in the grim darkness of the year 2557,Reece wrote:SS13 doctors are fucking wizards apparently.
- Thu Aug 03, 2017 7:48 pm
- Forum: General Chat
- Topic: Piano/Instrument Song Requests
- Replies: 18
- Views: 5906
Re: Piano/Instrument Song Requests
Jesus, 5 admin positions and 6 artists for game development team of less than twenty?CosmicScientist wrote:5 admin positions, 6 coders, 6 artists and 1 """""technical""""" designer
You sure this isn't just a money laundering scheme?
- Tue Jul 18, 2017 6:21 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1070101
Re: ITT: We make shitty suggestions and come up with poor id
Add the Fool's Gold Loaf, along with various other similarly gluttonous foodstuffs like deep-fried butter and the Luther Burger, so that the chef may wage culinary war on the spacemen who shunned him for vending machine snacks.
- Fri Jul 14, 2017 5:54 am
- Forum: Spriting and Mapping
- Topic: INDUSTRISTATION [pick a name pls]
- Replies: 96
- Views: 31299
Re: INDUSTRISTATION [pick a name pls]
Two, they both are suffering somewhat from the constraints of the perspective, but number one is far more glaring than number two.
- Thu Jul 13, 2017 2:48 am
- Forum: Site, Forums, And Wiki
- Topic: Net neutrality popup
- Replies: 25
- Views: 6839
Re: Net neutrality popup
apparently pornhub included its subsidiary websites in the "im with you" page inb4 stop the video your watching just before the cumshot and make you sign the neturality email letter thing before your allowed to cum inb4 websites throttle themselves down in protest of the possibility of th...
- Tue Jul 04, 2017 3:07 pm
- Forum: Ideas
- Topic: Children's card game
- Replies: 14
- Views: 3478
Re: Children's card game
Yeah, no one is going to step away from adventuring on the surface of not-hell, doing mad science, or committing a hundred counts of murder to play solitaire but with an incredibly cumbersome interface. However, something fun and flashy that doesn't take much effort to play would probably be a fun, ...