Search found 432 matches
- Sun Jun 02, 2024 5:41 pm
- Forum: Policy Discussion
- Topic: turn bagil into the player's table server
- Replies: 22
- Views: 652
Re: turn bagil into the player's table server
my big concerns are: this seems to make the events workshop redundant. if there are problems with the setup of that program, are they actually unable to be resolved? could the goal of this idea not be suited better to the tools already in place? what would this mean for the other servers? i feel li...
- Sun Jun 02, 2024 5:14 am
- Forum: Resolved Appeals
- Topic: [higgin] insertgoodnamehere - noted for executing acting cap who gave them hms
- Replies: 3
- Views: 215
- Sun Jun 02, 2024 5:13 am
- Forum: Resolved Appeals
- Topic: [higgin] insertgoodnamehere - noted for executing acting cap who gave them hms
- Replies: 3
- Views: 215
Re: [higgin] insertgoodnamehere - noted for executing acting cap who gave them hms
what i'm seeing here is that you did some due diligence towards getting permission, they hurt you, personally, directly, and so you got back at them w/ security gear and the help of the rest of medical - after that, without cuffs and then getting beaten down, they ultimately end up getting beheaded...
- Sat Jun 01, 2024 2:37 am
- Forum: Policy Discussion
- Topic: [Carbon policy for Silicons] Criteria for calling borgs/ai bad?
- Replies: 6
- Views: 289
Re: [Carbon policy for Silicons] Criteria for calling borgs/ai bad?
I'm going to be looking for, if it was a borg misbehaving (non-Asimov,) people investigating first if the borg is connected or not. Then, if the borg is connected, trying to get and fix the laws. Then checking the AI's laws directly. Then, say it's malf. If there's explicit malf tells before then, w...
- Thu May 30, 2024 10:33 pm
- Forum: Policy Discussion
- Topic: change dynamic on manuel to only select restricted antagonists
- Replies: 41
- Views: 1241
Re: change dynamic on manuel to only select restricted antagonists
I remember when I was at the code meeting and it was universally agreed upon that we need MORE antagonists to keep the game fresh and to make dynamic better. I don't think cutting half our antag roster is a good idea. Moth has said this and that also designing them well + making them distinct is a ...
- Thu May 30, 2024 8:09 pm
- Forum: Policy Discussion
- Topic: change dynamic on manuel to only select restricted antagonists
- Replies: 41
- Views: 1241
Re: change dynamic on manuel to only select restricted antagonists
IMO a huge thing to me, IE one of my personal biggest gripes, is trying to set up gimmicks and trying to be an engaging solo antagonist is nigh impossible because dynamic sees "oh the antags aren't doing much" and injects a ton of midrounds which really disrupt a solo antagonist's ability...
- Thu May 30, 2024 7:45 pm
- Forum: Policy Discussion
- Topic: change dynamic on manuel to only select restricted antagonists
- Replies: 41
- Views: 1241
Re: change dynamic on manuel to only select restricted antagonists
I'm afraid to say I tried something to this effect in a past life and, although I think it would have worked well, it was ultimately rejected on a narrow margin vote. From a time of running it like this behind the scenes, for the most part, these were some of my lessons. Relevant to admins: - Putti...
- Thu May 30, 2024 3:25 pm
- Forum: Policy Discussion
- Topic: DISABLE ASSISTANTS
- Replies: 31
- Views: 1175
Re: DISABLE ASSISTANTS
the very first greytide round when a bug made everyone assistants turned into an orgy of violence and a spontaneous rush on the brig for basically no inround reason except for the absence of anyone else the history of the role has included rushes on the spare being such a key part of roundstart that...
- Wed May 29, 2024 11:59 pm
- Forum: Policy Discussion
- Topic: DISABLE ASSISTANTS
- Replies: 31
- Views: 1175
- Wed May 29, 2024 10:59 pm
- Forum: Policy Discussion
- Topic: DISABLE ASSISTANTS
- Replies: 31
- Views: 1175
Re: DISABLE ASSISTANTS
yep. wanna be a no-job ronin or take the day off? visit your head or the hop. otherwise, enjoy your extra access, gear, and the comms.
edit: i'd even go higher than 20-30 to like 40 or 50
edit: i'd even go higher than 20-30 to like 40 or 50
- Tue May 28, 2024 3:39 pm
- Forum: Closed Policy Discussion
- Topic: Shut down either sybil or bagil
- Replies: 8
- Views: 399
- Mon May 27, 2024 10:13 pm
- Forum: Player's Club
- Topic: Devilish evilmin traumatizes poor CMO into not playing
- Replies: 135
- Views: 4199
Re: Devilish evilmin traumatizes poor CMO into not playing
Many words ... And for any serious enough incident, poor admin conduct isn't going to factor in as procedure permits earlier bans with less investigation. Griefing evaders, for example, can be given no-bwoink no-knock bans. Non-griefing evaders may just be no-knock banned while they're offline when...
- Sun May 26, 2024 10:29 pm
- Forum: Player's Club
- Topic: vibe check
- Replies: 5
- Views: 180
Re: vibe check
i been feelin it, good rounds but much less frequently playing - and the recent crop of newmins are doing great, show some love to our current trialies I also think Manny in general has just been a lot more chill recently - see people running with bits more often, more conflict having good buildup. ...
- Sun May 26, 2024 9:36 pm
- Forum: Player's Club
- Topic: Devilish evilmin traumatizes poor CMO into not playing
- Replies: 135
- Views: 4199
Re: Devilish evilmin traumatizes poor CMO into not playing
... While I understand the concepts with regard to fruit of the poisoned tree and double jeopardy, I raise you a wonderful case from my area of expertise in English law: R v Sussex Justices, ex p. McCarthy [1924] 1 KB 256 . (Emphasis mine) It is said, and, no doubt, truly, that when that gentleman ...
- Sun May 26, 2024 3:59 pm
- Forum: Player's Club
- Topic: Devilish evilmin traumatizes poor CMO into not playing
- Replies: 135
- Views: 4199
Re: Devilish evilmin traumatizes poor CMO into not playing
[valuable background abt the philosophy of appeal -> complaint] The hope is that no sane headmin term would uphold a ban or note placed while breaching admin conduct, no matter how correct or valid that note or ban actually was . It would be a fundamental betrayal of trust and a failure in the fair...
- Sat May 25, 2024 8:06 pm
- Forum: Player's Club
- Topic: Devilish evilmin traumatizes poor CMO into not playing
- Replies: 135
- Views: 4199
Re: Devilish evilmin traumatizes poor CMO into not playing
General Admin Conduct, Rules, and Expectations Admin Rules Headmins will often write directives that admins should follow. These are found here. Be in IRC or Discord if you are adminning on the servers. Don't cheat. Do not use admin powers for your own benefit. Don't use your powers to abuse other ...
- Wed May 22, 2024 6:31 pm
- Forum: Town Hall
- Topic: Trialmin Review: Dunham
- Replies: 10
- Views: 635
Re: Trialmin Review: Dunham
absolute hard carry on manuel, great sense of humor and demonstrates a lot of growth into the admin role even just within our brief time trialing together - I've been away a bit recently, but I'm thrilled to see him on when I come back. admin he
- Tue May 21, 2024 1:36 pm
- Forum: Policy Discussion
- Topic: Should we treat flashing roundstart as an antag tell
- Replies: 37
- Views: 2219
Re: Should we treat flashing roundstart as an antag tell
-snip- snab snoy :DDDD it does butt up against them because part of the impetus for the initial callout is knowing that if you hear flashing, there may be revs just as well as BB. you can rule out revs once the callout has been made - even by kicking in the heads of the two people suspected with a ...
- Tue May 21, 2024 12:50 pm
- Forum: Policy Discussion
- Topic: Should we treat flashing roundstart as an antag tell
- Replies: 37
- Views: 2219
Re: Should we treat flashing roundstart as an antag tell
-snip- I genuinely feel that 1 is worse than 2, not only do you run the risk of killing a nonantag, people are conditioned on LRP to ahelp at the end of the round (or even don't by that time) because roundstart RR is usually very clear antag action. (Telling people to ahelp after being killed doesn...
- Mon May 20, 2024 1:13 pm
- Forum: Policy Discussion
- Topic: Should we treat flashing roundstart as an antag tell
- Replies: 37
- Views: 2219
Re: Should we treat flashing roundstart as an antag tell
To be clear this is specifically on the case of flashing within 5 minutes of roundstart and at all levels of RP = instant kill And killing the flashed as well -snip- I'm referring to all levels, this is not MRP-specific, RPR doesn't do anything for LRP This isn't a matter of whether flashing can be...
- Sun May 19, 2024 6:06 pm
- Forum: Policy Discussion
- Topic: Should we treat flashing roundstart as an antag tell
- Replies: 37
- Views: 2219
Re: Should we treat flashing roundstart as an antag tell
this seems like an instance where RPR 4 and 6 would be useful to limit the harns we're concerned about: preemptive attack and overpunishment. even if you think somebody's been converted, it doesn't become a reason to kill them on its own on MRP. there are less-restrictive options which should be pur...
- Thu May 16, 2024 8:34 pm
- Forum: Admin Feedback
- Topic: xzero314
- Replies: 12
- Views: 929
Re: xzero314
Incredibly thoughtful, enthusiastic, and cheerful admin watching their conduct with players. Quick to recruit others in getting the best answer, accounts themselves well both in tickets and internal discussions. Also, highly-literate sillycon, command, and sec player - their good game sense shines t...
- Thu May 16, 2024 8:32 pm
- Forum: Admin Feedback
- Topic: TheDuffelBag
- Replies: 5
- Views: 417
Re: TheDuffelBag
Heavy lifter, cheerful, quick to learn and ask about things they don't know to do better by players. Has been a brief but hopefully continuing pleasure to admin with on Manny.
- Thu May 16, 2024 12:17 pm
- Forum: Player's Club
- Topic: vtuber postnut
- Replies: 96
- Views: 3190
- Tue May 14, 2024 10:51 pm
- Forum: Player's Club
- Topic: they're in the walls peanut [reserved]
- Replies: 58
- Views: 1621
Re: they're in the walls peanut [reserved]
thanks for the thoughtful replies. i'll have another essay to deploy but in the interim i'd like to say that i have no desire to stop roundstart threat reports. i used to think that it might be nice to make the report lie more often, but i've since questioned this - i think it would lead to people ...
- Tue May 14, 2024 10:37 pm
- Forum: Player's Club
- Topic: they're in the walls peanut [reserved]
- Replies: 58
- Views: 1621
Re: they're in the walls peanut [reserved]
Mind me asking what the formula for raising it is though? My meagre understanding is that it's split between starting threat level (i.e star colour) vs time passed (i.e start/midround) vs casualties? I might be very wrong here. I don't think axing reports is a good move, but Captain should be able ...
- Tue May 14, 2024 10:16 pm
- Forum: Player's Club
- Topic: they're in the walls peanut [reserved]
- Replies: 58
- Views: 1621
Re: they're in the walls peanut [reserved]
tl;dring my shit: the price of anything happening in any round may be that some things people hope for happen in no rounds, or fewer rounds than they have a reasonable shot at [...] Threat Reports are also a really cool feature, I think. Maybe shifts like a Blue Star can leave it on Green Alert to ...
- Tue May 14, 2024 10:06 pm
- Forum: Player's Club
- Topic: they're in the walls peanut [reserved]
- Replies: 58
- Views: 1621
Re: they're in the walls peanut [reserved]
I should add I have nothing against Greenshifts, but IMHO nobody should know they're Greenshifts. Keep that scary factor up. (EDIT: Not sure how that would work with the star announcements?? [replace green star announcements with whatever one has the next lowest threat?]) that'll be my policy sugge...
- Tue May 14, 2024 10:05 pm
- Forum: Player's Club
- Topic: they're in the walls peanut [reserved]
- Replies: 58
- Views: 1621
Re: they're in the walls peanut [reserved]
tl;dring my shit:
the price of anything happening in any round may be that some things people hope for happen in no rounds, or fewer rounds than they have a reasonable shot at
the price of anything happening in any round may be that some things people hope for happen in no rounds, or fewer rounds than they have a reasonable shot at
- Tue May 14, 2024 9:51 pm
- Forum: Player's Club
- Topic: they're in the walls peanut [reserved]
- Replies: 58
- Views: 1621
Re: they're in the walls peanut [reserved]
[...] Relax and do what? Greenshifts in general aren't a good thing. We have antagonists for a reason greenshifts in general aren't a good thing but variance is. changing things up regularly reminds us that this game is a roleplaying sandbox and is at its best when people approach different situati...
- Sat May 11, 2024 1:18 am
- Forum: Player's Club
- Topic: These are the kinda fucking admins banning our players!!
- Replies: 10
- Views: 657
Re: These are the kinda fucking admins banning our players!!
idk there's a bunch of mormon housewives who are really into you too, im not knocking their taste just saying u got range
how do u feel about pyramids
- Thu May 09, 2024 5:07 pm
- Forum: Player's Club
- Topic: Polcon wars- Return of the Frenchy
- Replies: 88
- Views: 2854
Re: Polcon wars- Return of the Frenchy
Fun thought experiment - think of random stuff you do with your non-dominant hand. We play a lot of card games at work, and my friends pointed a very perculiar quirk I have. Despite being steadfastly right-hand dominant, I shuffle, deal and hold cards left-handed. I don't even know where I picked u...
- Thu May 09, 2024 12:41 am
- Forum: Player's Club
- Topic: Polcon wars- Return of the Frenchy
- Replies: 88
- Views: 2854
Re: Polcon wars- Return of the Frenchy
I just don't get the angle of a term which is itself a shortening used by a semi-organised in-group in the first place that for a decade now has been overwhelmingly used by and for people and communities with a certain attitude being forcibly applied back to everyone who could ever, theoretically, ...
- Wed May 08, 2024 8:49 pm
- Forum: Player's Club
- Topic: Polcon wars- Return of the Frenchy
- Replies: 88
- Views: 2854
Re: Polcon wars- Return of the Frenchy
you don't have to ignore who's in the community and what they're doing to recognize that the community or label doesn't belong to them until it actually does - until then, we should avoid analysis by labels if we don't want collateral damage
- Wed May 08, 2024 8:33 pm
- Forum: Player's Club
- Topic: Polcon wars- Return of the Frenchy
- Replies: 88
- Views: 2854
Re: Polcon wars- Return of the Frenchy
[...] I really think that message is lost when the word has been claimed by a group of people that blames all their loneliness on women and uses it as an excuse to hate them. Especially so when it's filtered to "autist" here, and "autist" is already controversial in itself and m...
- Wed May 08, 2024 8:19 pm
- Forum: Player's Club
- Topic: Polcon wars- Return of the Frenchy
- Replies: 88
- Views: 2854
- Wed May 08, 2024 2:02 am
- Forum: Player's Club
- Topic: me when i want to rp in the mrp server
- Replies: 171
- Views: 5410
Re: me when i want to rp in the mrp server
Canto 1 IN the midway of this our mortal life, I found me in a gloomy wood, astray Gone from the path direct: and e'en to tell It were no easy task, how savage wild That forest, how robust and rough its growth, Which to remember only, my dismay Renews, in bitterness not far from death. Yet to disco...
- Wed May 08, 2024 12:23 am
- Forum: Player's Club
- Topic: Polcon wars- Return of the Frenchy
- Replies: 88
- Views: 2854
Re: Polcon wars- Return of the Frenchy
Third spaces do exist! [...] these things do exist - they require resources and a sense of efficacy and possibility that a lot of people lack, especially if they're already prone to marginalization or feel marginal. the bind is in part that not participating in these sorts of spaces nor developing ...
- Tue May 07, 2024 9:49 pm
- Forum: Player's Club
- Topic: Suggest weird jobs for me
- Replies: 107
- Views: 1859
Re: Suggest weird jobs for me
Not in an office? Road crew with a government shop - go around fixing shit in the open air, seeing people, playing with big iron. Attendant on trains or ferries if you've got them. School or university groundskeeping/maintenance. Kids' camp/enrichment program coordinator - take what you used to do, ...
- Tue May 07, 2024 9:23 pm
- Forum: Player's Club
- Topic: Polcon wars- Return of the Frenchy
- Replies: 88
- Views: 2854
Re: Polcon wars- Return of the Frenchy
context matters. it's worth returning to the dictionary definition somebody would expect with no context, then adding the context, and then asking how it would read or sound to people without. "involuntarily celibate" describes the 37 year-old woman with a disability who can't get out to m...
- Mon May 06, 2024 2:32 pm
- Forum: Player's Club
- Topic: Polcon wars- Return of the Frenchy
- Replies: 88
- Views: 2854
Re: Polcon wars- Return of the Frenchy
seconding the change on the filterNecromancerAnne wrote: ↑Mon May 06, 2024 1:13 pm This is incredibly fucking stupid and I would like to formally ask for the word filter to please direct towards any other word.
Change it to 'plank' or something entirely harmless.
- Mon May 06, 2024 5:46 am
- Forum: Policy Discussion
- Topic: Security and the armory
- Replies: 30
- Views: 2640
Re: Security and the armory
[truth] it's that we're meant to begin every round on a space station where everything is fine, and our headspace when interacting with this scenario shouldn't be like buying an awp at the start of a CT round in full expectation that we'll be running off to use it immediately, but rather that you'r...
- Sun May 05, 2024 5:33 pm
- Forum: Policy Discussion
- Topic: Security and the armory
- Replies: 30
- Views: 2640
Re: Security and the armory
my feeling on mrp (and who used to be a warden/sec main) i'll give what i'd consider "alternative" (not more lethal but perhaps more effective) items from the armoury after the threat level is escalated. i never gave out guns unless there was an active threat and we were co-ordinating to ...
- Sun May 05, 2024 4:58 pm
- Forum: Closed Policy Discussion
- Topic: MRP let ninjas fucking kill people and what not
- Replies: 23
- Views: 716
Re: MRP let ninjas fucking kill people and what not
They are a midround, not a roundstart or latejoin, and should not be shifted to displace those as the major unrestricted threats on MRP more than other antags (with defined win conditions, conversion for dead/ghosts, and built-in global threats like blob, nukies, dragon, and malf) already do. (all ...
- Sun May 05, 2024 4:52 pm
- Forum: Player's Club
- Topic: Polcon wars- Return of the Frenchy
- Replies: 88
- Views: 2854
Re: Polcon wars- Return of the Frenchy
I dislike the filter. "autist" might be recognizable and make people think "this person using this term like a dipshit sounds even more like a dipshit," but it doesn't need to point at ASD to have a similar effect imo - maybe something without content like "twizzler?" I...
- Sun May 05, 2024 4:36 pm
- Forum: Closed Policy Discussion
- Topic: MRP let ninjas fucking kill people and what not
- Replies: 23
- Views: 716
Re: MRP let ninjas fucking kill people and what not
Ninjas should not be unrestricted. They can become unrestricted in how the crew treats them due to their actions. Many of the things ninjas do are annoying and destructive - leading towards this. They have a lot of escapes and tools at their disposal which play into them being able to annoy the crew...
- Sat May 04, 2024 12:54 am
- Forum: Player's Club
- Topic: What ruins do you guys like?
- Replies: 13
- Views: 458
- Sat May 04, 2024 12:53 am
- Forum: Player's Club
- Topic: Homeless person aggresively oinks at the police
- Replies: 44
- Views: 1702
Re: Homeless person aggresively oinks at the police
it's only woke if the seccie was a non-human
- Sat May 04, 2024 12:50 am
- Forum: Player's Club
- Topic: Play on Sybil today :>
- Replies: 65
- Views: 2368
Re: Play on Sybil today :>
the sea peoples got them
- Thu May 02, 2024 2:43 pm
- Forum: Player's Club
- Topic: Homeless person aggresively oinks at the police
- Replies: 44
- Views: 1702