It is a masochist role, but trying to say it's a punishment role is dumb.Cobby wrote:cyborg is a masochist role (by default) and/or a punishment role.
Search found 419 matches
- Fri Nov 22, 2019 11:24 pm
- Forum: Coding Feedback
- Topic: Indifferent Coders Griefing Codebase
- Replies: 36
- Views: 9560
Re: Indifferent Coders Griefing Codebase
- Fri Nov 22, 2019 4:16 am
- Forum: Closed Policy Discussion
- Topic: are desynced malf borgs still actually antagonists though
- Replies: 17
- Views: 4026
Re: are desynced malf borgs still actually antagonists though
Thank you zxaber for continuing to be the voice of reason for silicons.
- Fri Nov 22, 2019 2:07 am
- Forum: General Chat
- Topic: On felinids
- Replies: 79
- Views: 18867
Re: On felinids
There's also that lovely plasmameme metaclub full of people who like running around the station irradiating everything in their path.
- Fri Nov 22, 2019 1:53 am
- Forum: Closed Policy Discussion
- Topic: are desynced malf borgs still actually antagonists though
- Replies: 17
- Views: 4026
Re: are desynced malf borgs still actually antagonists though
You have no AI commanding you, the law applies to nothing because of it. You don't get free antag over being unsynched and any borg interprets it as such should be dumpstered
- Fri Nov 22, 2019 1:37 am
- Forum: General Chat
- Topic: Hot Keys Help before I go insane
- Replies: 54
- Views: 13587
Re: Hot Keys Help before I go insane
Removing the ability to press tab to switch from default to hotkeys mode was dumb.
- Tue Nov 19, 2019 3:06 am
- Forum: Coding Feedback
- Topic: TGMC Hotkeys Port Feedback
- Replies: 42
- Views: 10000
Re: TGMC Hotkeys Port Feedback
Seems that default mode is unable to press tab to use lettered hotkeys anymore.
- Mon Nov 18, 2019 2:17 am
- Forum: Coding Feedback
- Topic: TGMC Hotkeys Port Feedback
- Replies: 42
- Views: 10000
Re: TGMC Hotkeys Port Feedback
For the love of god please kill bindable emotes.
- Fri Nov 15, 2019 2:39 am
- Forum: Coding Feedback
- Topic: TGMC Hotkeys Port Feedback
- Replies: 42
- Views: 10000
Re: TGMC Hotkeys Port Feedback
The default click and chat is... very very finnicky. I've found my command bar being over written by letters while clicking and talking quickly.
- Wed Nov 13, 2019 5:59 am
- Forum: Coding Feedback
- Topic: Cult Conversation
- Replies: 27
- Views: 6609
Cult Conversation
At the moment with the changes to security that have happened over the last year cult has become some what of an unstoppable monster, being able to successfully fend off the cult is a somewhat impossible task where the only real option with them is to try and force a shuttle call asap. With the anta...
- Wed Nov 13, 2019 5:20 am
- Forum: General Chat
- Topic: On felinids
- Replies: 79
- Views: 18867
Re: On felinids
Plasmaman kills station just by existing? I sleep
Felinid does *wag? Real shit
Felinid does *wag? Real shit
- Wed Nov 13, 2019 2:33 am
- Forum: Coding Feedback
- Topic: TGMC Hotkeys Port Feedback
- Replies: 42
- Views: 10000
Re: TGMC Hotkeys Port Feedback
The fact that the removal of default mode was completely undocumented is probably the worst thing about this.
- Tue Nov 12, 2019 6:48 am
- Forum: Coding Feedback
- Topic: TGMC Hotkeys Port Feedback
- Replies: 42
- Views: 10000
Re: TGMC Hotkeys Port Feedback
People like having easy access to the chat bar in a roleplaying game.
- Sat Nov 09, 2019 2:19 am
- Forum: Coding Feedback
- Topic: TGMC Hotkeys Port Feedback
- Replies: 42
- Views: 10000
Re: TGMC Hotkeys Port Feedback
Absolutely fucking cancerous for AI, i'd take back the telepad meme if it meant this would go away. having to hit tab whenever I do literally anything and having the camera hotkeys memed away is ass. Removed the ability to turn with ctrl + arrows. Surely there has to be a better method for customizi...
- Sun Nov 03, 2019 2:17 am
- Forum: Admin Feedback
- Topic: JusticeGoat
- Replies: 25
- Views: 10183
- Thu Oct 24, 2019 4:52 am
- Forum: Ideas
- Topic: Robotics Augtodoc
- Replies: 43
- Views: 10261
Re: Robotics Augtodoc
For a department called robotics, robotocists sure hate doing anything involving the actual robots. Big down vote on this.
- Thu Oct 17, 2019 3:56 am
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 90357
Re: Kilo Station
Its kind of annoying to get to botany as a bartender.
Also, including a water cooler somewhere on the map so snowcones can be made would be nice.
Also, including a water cooler somewhere on the map so snowcones can be made would be nice.
- Fri Oct 11, 2019 1:57 am
- Forum: Former Admins
- Topic: [No Longer Admin] Zero the big boy
- Replies: 10
- Views: 5397
Re: Zero the big boy
We may have an over abundance of catgirl main admins but zero is still a welcome addition despite that and handles ahelps professionally as well as taking input for music during low energy rounds.
- Fri Sep 27, 2019 4:50 am
- Forum: Coding Feedback
- Topic: Fusion temperatures are getting a little stupid.
- Replies: 50
- Views: 13973
Re: Fusion temperatures are getting a little stupid.
Apparently fusions insane temperatures and station wiping radiation which can be obtained in the first 30 minutes of the round is here to stay. Fun
- Tue Sep 17, 2019 11:41 am
- Forum: Coding Feedback
- Topic: Secway, should it secstay?
- Replies: 14
- Views: 3564
Secway, should it secstay?
The idea of a sec officer riding around on a segway was someone all thought was silly and gave a thumbs up to, making it give armor and the ability for people to misclick on it instead of you to make a 100% blocked shot is just absolutely stupid as well as negating any movement loss from the stamina...
- Sat Sep 14, 2019 6:32 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1070990
Re: ITT: We make shitty suggestions and come up with poor ideas.
Merging major code and balance changes without a test merge
- Mon Aug 26, 2019 11:28 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81674
Re: Cobbychem: A Separate Thread
The three threads were merged in a pretty tacky way which puts all of the actual issues with the new chems in the middle of the second page, especially when the lizard chems and the new chems are very different issues.
- Sat Aug 24, 2019 1:17 am
- Forum: Admin Feedback
- Topic: Plapatin
- Replies: 51
- Views: 19660
Re: Plapatin
Plapatin has been a very bad boy recently so I will be taking garfield kart away from him as his punishment.
- Tue Aug 13, 2019 2:10 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81674
Re: Lizardchems(Sanguiose, Frogenite and Ferveatium) are not that bad.
The lizardchems aren't good, the issue isn't that they heal for 1 every tick compared to trekchems 2. Nobody is complaining that they don't heal as fast as trekchems do, the issue is that there are so many downsides to lizardchems that there is no reason to make them let alone use them. People activ...
- Mon Aug 12, 2019 3:54 am
- Forum: Town Hall
- Topic: Trialmin Review: Vile Beggar
- Replies: 12
- Views: 4803
Re: Trialmin Review: Vile Beggar
Honestly probably the most active of the trialmin that are currently mostly on sybil, I havent heard of a single player with anything negative to say of him and they're pretty friendly overall and takes jokes pretty well even if they're at his own expense.
- Mon Aug 12, 2019 3:44 am
- Forum: Town Hall
- Topic: Trialmin Review: Kiteme
- Replies: 4
- Views: 1856
Re: Trialmin Review: Kiteme
Nice guy that i've seen grow better at the game over time, my very first interaction with him was him trying to learn more about silicons and ais, his determination to learn more about the game has always made me pretty happy. He is a pretty well respected admin/player when speaking in dead chat, Ea...
- Mon Aug 12, 2019 3:39 am
- Forum: Town Hall
- Topic: Trialmin Review: RSlite
- Replies: 6
- Views: 2733
Re: Trialmin Review: RSlite
Nice sybilmin, see them on near daily and they have good knowledge of the game and sybils playerbase.
Threw a pie at my face as a ghost though once when I called them dumb in a prayer, very sad!
Threw a pie at my face as a ghost though once when I called them dumb in a prayer, very sad!
- Wed Jul 31, 2019 10:49 am
- Forum: Admin Feedback
- Topic: NecromancerAnne
- Replies: 64
- Views: 26926
Re: NecromancerAnne
Oh no an Australian said cunt, stop the pressesOdysseusGuy wrote:To point out - I thought this thread wasn't supposed to be about a specific issue. However the reason I said unbased is because you called me a cunt and imo that isn't how admins should act and I have been yet to be told that it is how they act here.
- Wed May 08, 2019 2:49 am
- Forum: Closed Policy Discussion
- Topic: People not doing their jobs consistently should be job banned
- Replies: 88
- Views: 24919
Re: People not doing their jobs consistently should be job banned
So we're pushing the stasis pod change while encouraging people to be shitheads, cool.PKPenguin321 wrote:nopecarshalash wrote:Will doctors and chemists that do nothing but make meth and "happy pills" in the span of an hour get punished?
- Wed May 08, 2019 1:47 am
- Forum: Closed Policy Discussion
- Topic: People not doing their jobs consistently should be job banned
- Replies: 88
- Views: 24919
Re: People not doing their jobs consistently should be job banned
Soooooo, now that statis beds have been merged. Will doctors and chemists that do nothing but make meth and "happy pills" in the span of an hour get punished or is this one of those things that we just ignore the deteriorating quality of certain departments?
- Fri May 03, 2019 10:16 am
- Forum: Closed Policy Discussion
- Topic: hurting mechs = human harmies?
- Replies: 64
- Views: 13199
Re: hurting mechs = human harmies?
If this means anyone damaging a mech is bad this should be REALLY rethought.
- Thu May 02, 2019 11:36 am
- Forum: Closed Policy Discussion
- Topic: hurting mechs = human harmies?
- Replies: 64
- Views: 13199
Re: hurting mechs = human harmies?
This policy will also kinda mean borgs have to protect the mech as if it were a human itself due to the heavy RNG behind harmies. I mean, the hulk and holoparasite clause were added due to the fact there is no other way to disable people with those abilities. Every mech besides ody can punch/drill/k...
- Thu May 02, 2019 2:23 am
- Forum: Coding Feedback
- Topic: APC Repair
- Replies: 5
- Views: 2350
Re: APC Repair
I don't care about deconning, I just want it to be less of a pain in the ass for people after a nightmare smashes every apc on the station.
- Wed May 01, 2019 11:29 pm
- Forum: Closed Policy Discussion
- Topic: hurting mechs = human harmies?
- Replies: 64
- Views: 13199
Re: hurting mechs = human harmies?
For the record, the two harmful events (over-pressurized/malfunctioning air tank and cabin fire) do not occur on MK-I Riply mechs. Unless I'm forgetting another harmful event, you're probably free to bash those down. MK-1's transfer damage to the pilot directly in several cases, if I recall. Which ...
- Wed May 01, 2019 5:03 am
- Forum: Closed Policy Discussion
- Topic: hurting mechs = human harmies?
- Replies: 64
- Views: 13199
Re: hurting mechs = human harmies?
Tracking beacons are pretty useless, you need multiple of them to do anything and one being emped deletes all the others from existence.
- Tue Apr 30, 2019 12:14 pm
- Forum: Closed Policy Discussion
- Topic: hurting mechs = human harmies?
- Replies: 64
- Views: 13199
Re: hurting mechs = human harmies?
Locking human harm behind RNG is retarded.
- Tue Apr 30, 2019 12:32 am
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 69980
Re: Donutstation
Is every complaint people post about this map going to get brushed aside?
- Mon Apr 29, 2019 12:01 am
- Forum: Closed Policy Discussion
- Topic: hurting mechs = human harmies?
- Replies: 64
- Views: 13199
Re: hurting mechs = human harmies?
That's why you turn your sensors on to see damage to the mech and beat it to near crit to disable the weapons dummies
- Sat Apr 27, 2019 11:58 pm
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 69980
Re: Donutstation
Considering that this https://github.com/tgstation/tgstation/issues/42080 was never fixed, anyone with a stun baton can just dunk someone with ease after emagging the recycler and screwdriving it.
- Sat Apr 27, 2019 1:08 am
- Forum: Coding Feedback
- Topic: Pressurized slime blob
- Replies: 11
- Views: 3444
Re: Pressurized slime blob
Should I make a thread for overall blob balance feedback? Since there are some really shitty other blob chems at the moment, IE zombifying pods and energizing jelly in particular.
- Fri Apr 26, 2019 4:27 am
- Forum: Coding Feedback
- Topic: APC Repair
- Replies: 5
- Views: 2350
Re: APC Repair
Will it still be set to the same location?
- Fri Apr 26, 2019 2:46 am
- Forum: Coding Feedback
- Topic: APC Repair
- Replies: 5
- Views: 2350
APC Repair
At the moment one of the most obnoxious things in the game is dealing with apcs that have been broken, It's a 5 step process to remove the apc entirely once it has been broken, at this point one has to place an entirely new apc shell and circuit somewhere else due to the way APC placement code works...
- Mon Apr 22, 2019 7:16 am
- Forum: Former Admins
- Topic: [No Longer Admin] Pointlesswaste3
- Replies: 13
- Views: 4930
Re: Pointlesswaste3
He is a good boy and has been quite patient in dealing with the event server.
- Sun Apr 21, 2019 6:31 am
- Forum: Coding Feedback
- Topic: Pressurized slime blob
- Replies: 11
- Views: 3444
Re: Pressurized slime blob
Yall mind if I necro this thread. Anyway, the pressurized blob type is just abysmally awful right now, its overall damage is incredibly average compared to the other blob types and with the slip changes its one original trait has been made a joke.
- Sun Apr 21, 2019 6:02 am
- Forum: Coding Feedback
- Topic: Alcohol rework is nonsensical
- Replies: 3
- Views: 1353
Re: Alcohol rework is nonsensical
How is liver damage from a beer realistic?
- Sat Apr 20, 2019 5:58 am
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 69980
Re: Donutstation
Donut as a map was always kind of a joke, it existed for people to clap and laugh at the idea of the funny round station with an engine located in the middle. Donutstation as it is right now just, isn't worth it. It has so many obvious problems, the trek from medbay to the chapel whenever you need y...
- Fri Apr 19, 2019 5:54 am
- Forum: General Chat
- Topic: stop the ddos somehow
- Replies: 23
- Views: 7496
Re: stop the ddos somehow
Aren't you that guy that would hound admins every round for free antag?Retardedgrayshit wrote:Hey Dan Gar here just wanted to say i hope your shitty server gets ddosed until the end of time
- Fri Apr 05, 2019 5:31 am
- Forum: Closed Policy Discussion
- Topic: Heads of Staff - Required playtime
- Replies: 47
- Views: 11305
Re: Heads of Staff - Required playtime
You guys are kinda going crazy on the long side here. You should not have to play for fifty hours to unlock every head of staff. Five hours in a department maximum, but unlocking head roles should also have a supplementary requirement of 20 hours playing as an onstation role. Easily long enough to ...
- Fri Apr 05, 2019 1:08 am
- Forum: Closed Policy Discussion
- Topic: What is acceptable in terms of edgy humor?
- Replies: 73
- Views: 26998
Re: What is acceptable in terms of edgy humor?
There's a difference between banning words and people having their statics be anders breivik. Things have gotten really out of hand with the ssethtide. The ban on names is less about policing edgy humor and more about banning away lazy gimmicks tbh. Wasn't naming yourself after the new zealand shoo...
- Thu Apr 04, 2019 1:39 am
- Forum: Closed Policy Discussion
- Topic: What is acceptable in terms of edgy humor?
- Replies: 73
- Views: 26998
Re: What is acceptable in terms of edgy humor?
There's a difference between banning words and people having their statics be anders breivik. Things have gotten really out of hand with the ssethtide.
- Wed Apr 03, 2019 2:56 am
- Forum: For No Reason Trash
- Topic: [Armhulenn] Carshalash - Note Appeal
- Replies: 1
- Views: 2284
[Armhulenn] Carshalash - Note Appeal
Byond account and character name: Carshalash, Zachary Hensha Admin: Armhulenn Reason: warned ooc in ic 5[05:19:23] Carshalash/(Zachary Hensha): OKAND IS FUCING INEPT Server you were playing on: Sybil Your side of the story: I was playing on one of the poorly made maps that okand put out and yelled o...