Search found 419 matches

by carshalash
Fri Nov 22, 2019 11:24 pm
Forum: Coding Feedback
Topic: Indifferent Coders Griefing Codebase
Replies: 36
Views: 9560

Re: Indifferent Coders Griefing Codebase

Cobby wrote:cyborg is a masochist role (by default) and/or a punishment role.
It is a masochist role, but trying to say it's a punishment role is dumb.
by carshalash
Fri Nov 22, 2019 4:16 am
Forum: Closed Policy Discussion
Topic: are desynced malf borgs still actually antagonists though
Replies: 17
Views: 4026

Re: are desynced malf borgs still actually antagonists though

Thank you zxaber for continuing to be the voice of reason for silicons.
by carshalash
Fri Nov 22, 2019 2:07 am
Forum: General Chat
Topic: On felinids
Replies: 79
Views: 18867

Re: On felinids

There's also that lovely plasmameme metaclub full of people who like running around the station irradiating everything in their path.
by carshalash
Fri Nov 22, 2019 1:53 am
Forum: Closed Policy Discussion
Topic: are desynced malf borgs still actually antagonists though
Replies: 17
Views: 4026

Re: are desynced malf borgs still actually antagonists though

You have no AI commanding you, the law applies to nothing because of it. You don't get free antag over being unsynched and any borg interprets it as such should be dumpstered
by carshalash
Fri Nov 22, 2019 1:37 am
Forum: General Chat
Topic: Hot Keys Help before I go insane
Replies: 54
Views: 13587

Re: Hot Keys Help before I go insane

Removing the ability to press tab to switch from default to hotkeys mode was dumb.
by carshalash
Tue Nov 19, 2019 3:06 am
Forum: Coding Feedback
Topic: TGMC Hotkeys Port Feedback
Replies: 42
Views: 10000

Re: TGMC Hotkeys Port Feedback

Seems that default mode is unable to press tab to use lettered hotkeys anymore.
by carshalash
Mon Nov 18, 2019 2:17 am
Forum: Coding Feedback
Topic: TGMC Hotkeys Port Feedback
Replies: 42
Views: 10000

Re: TGMC Hotkeys Port Feedback

For the love of god please kill bindable emotes.
by carshalash
Fri Nov 15, 2019 2:39 am
Forum: Coding Feedback
Topic: TGMC Hotkeys Port Feedback
Replies: 42
Views: 10000

Re: TGMC Hotkeys Port Feedback

The default click and chat is... very very finnicky. I've found my command bar being over written by letters while clicking and talking quickly.
by carshalash
Wed Nov 13, 2019 5:59 am
Forum: Coding Feedback
Topic: Cult Conversation
Replies: 27
Views: 6609

Cult Conversation

At the moment with the changes to security that have happened over the last year cult has become some what of an unstoppable monster, being able to successfully fend off the cult is a somewhat impossible task where the only real option with them is to try and force a shuttle call asap. With the anta...
by carshalash
Wed Nov 13, 2019 5:20 am
Forum: General Chat
Topic: On felinids
Replies: 79
Views: 18867

Re: On felinids

Plasmaman kills station just by existing? I sleep

Felinid does *wag? Real shit
by carshalash
Wed Nov 13, 2019 2:33 am
Forum: Coding Feedback
Topic: TGMC Hotkeys Port Feedback
Replies: 42
Views: 10000

Re: TGMC Hotkeys Port Feedback

The fact that the removal of default mode was completely undocumented is probably the worst thing about this.
by carshalash
Tue Nov 12, 2019 6:48 am
Forum: Coding Feedback
Topic: TGMC Hotkeys Port Feedback
Replies: 42
Views: 10000

Re: TGMC Hotkeys Port Feedback

People like having easy access to the chat bar in a roleplaying game.
by carshalash
Sat Nov 09, 2019 2:19 am
Forum: Coding Feedback
Topic: TGMC Hotkeys Port Feedback
Replies: 42
Views: 10000

Re: TGMC Hotkeys Port Feedback

Absolutely fucking cancerous for AI, i'd take back the telepad meme if it meant this would go away. having to hit tab whenever I do literally anything and having the camera hotkeys memed away is ass. Removed the ability to turn with ctrl + arrows. Surely there has to be a better method for customizi...
by carshalash
Sun Nov 03, 2019 2:17 am
Forum: Admin Feedback
Topic: JusticeGoat
Replies: 25
Views: 10183

Re: JusticeGoat

Image

Literally the grinch.
by carshalash
Thu Oct 24, 2019 4:52 am
Forum: Ideas
Topic: Robotics Augtodoc
Replies: 43
Views: 10261

Re: Robotics Augtodoc

For a department called robotics, robotocists sure hate doing anything involving the actual robots. Big down vote on this.
by carshalash
Thu Oct 17, 2019 3:56 am
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 90357

Re: Kilo Station

Its kind of annoying to get to botany as a bartender.

Also, including a water cooler somewhere on the map so snowcones can be made would be nice.
by carshalash
Fri Oct 11, 2019 1:57 am
Forum: Former Admins
Topic: [No Longer Admin] Zero the big boy
Replies: 10
Views: 5397

Re: Zero the big boy

We may have an over abundance of catgirl main admins but zero is still a welcome addition despite that and handles ahelps professionally as well as taking input for music during low energy rounds.
by carshalash
Fri Sep 27, 2019 4:50 am
Forum: Coding Feedback
Topic: Fusion temperatures are getting a little stupid.
Replies: 50
Views: 13973

Re: Fusion temperatures are getting a little stupid.

Apparently fusions insane temperatures and station wiping radiation which can be obtained in the first 30 minutes of the round is here to stay. Fun
by carshalash
Tue Sep 17, 2019 11:41 am
Forum: Coding Feedback
Topic: Secway, should it secstay?
Replies: 14
Views: 3564

Secway, should it secstay?

The idea of a sec officer riding around on a segway was someone all thought was silly and gave a thumbs up to, making it give armor and the ability for people to misclick on it instead of you to make a 100% blocked shot is just absolutely stupid as well as negating any movement loss from the stamina...
by carshalash
Sat Sep 14, 2019 6:32 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1070990

Re: ITT: We make shitty suggestions and come up with poor ideas.

Merging major code and balance changes without a test merge
by carshalash
Mon Aug 26, 2019 11:28 am
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 81674

Re: Cobbychem: A Separate Thread

The three threads were merged in a pretty tacky way which puts all of the actual issues with the new chems in the middle of the second page, especially when the lizard chems and the new chems are very different issues.
by carshalash
Sat Aug 24, 2019 1:17 am
Forum: Admin Feedback
Topic: Plapatin
Replies: 51
Views: 19660

Re: Plapatin

Plapatin has been a very bad boy recently so I will be taking garfield kart away from him as his punishment.
by carshalash
Tue Aug 13, 2019 2:10 am
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 81674

Re: Lizardchems(Sanguiose, Frogenite and Ferveatium) are not that bad.

The lizardchems aren't good, the issue isn't that they heal for 1 every tick compared to trekchems 2. Nobody is complaining that they don't heal as fast as trekchems do, the issue is that there are so many downsides to lizardchems that there is no reason to make them let alone use them. People activ...
by carshalash
Mon Aug 12, 2019 3:54 am
Forum: Town Hall
Topic: Trialmin Review: Vile Beggar
Replies: 12
Views: 4803

Re: Trialmin Review: Vile Beggar

Honestly probably the most active of the trialmin that are currently mostly on sybil, I havent heard of a single player with anything negative to say of him and they're pretty friendly overall and takes jokes pretty well even if they're at his own expense.
by carshalash
Mon Aug 12, 2019 3:44 am
Forum: Town Hall
Topic: Trialmin Review: Kiteme
Replies: 4
Views: 1856

Re: Trialmin Review: Kiteme

Nice guy that i've seen grow better at the game over time, my very first interaction with him was him trying to learn more about silicons and ais, his determination to learn more about the game has always made me pretty happy. He is a pretty well respected admin/player when speaking in dead chat, Ea...
by carshalash
Mon Aug 12, 2019 3:39 am
Forum: Town Hall
Topic: Trialmin Review: RSlite
Replies: 6
Views: 2733

Re: Trialmin Review: RSlite

Nice sybilmin, see them on near daily and they have good knowledge of the game and sybils playerbase.

Threw a pie at my face as a ghost though once when I called them dumb in a prayer, very sad!
by carshalash
Wed Jul 31, 2019 10:49 am
Forum: Admin Feedback
Topic: NecromancerAnne
Replies: 64
Views: 26926

Re: NecromancerAnne

OdysseusGuy wrote:To point out - I thought this thread wasn't supposed to be about a specific issue. However the reason I said unbased is because you called me a cunt and imo that isn't how admins should act and I have been yet to be told that it is how they act here.
Oh no an Australian said cunt, stop the presses
by carshalash
Wed May 08, 2019 2:49 am
Forum: Closed Policy Discussion
Topic: People not doing their jobs consistently should be job banned
Replies: 88
Views: 24919

Re: People not doing their jobs consistently should be job banned

PKPenguin321 wrote:
carshalash wrote:Will doctors and chemists that do nothing but make meth and "happy pills" in the span of an hour get punished?
nope
So we're pushing the stasis pod change while encouraging people to be shitheads, cool.
by carshalash
Wed May 08, 2019 1:47 am
Forum: Closed Policy Discussion
Topic: People not doing their jobs consistently should be job banned
Replies: 88
Views: 24919

Re: People not doing their jobs consistently should be job banned

Soooooo, now that statis beds have been merged. Will doctors and chemists that do nothing but make meth and "happy pills" in the span of an hour get punished or is this one of those things that we just ignore the deteriorating quality of certain departments?
by carshalash
Fri May 03, 2019 10:16 am
Forum: Closed Policy Discussion
Topic: hurting mechs = human harmies?
Replies: 64
Views: 13199

Re: hurting mechs = human harmies?

If this means anyone damaging a mech is bad this should be REALLY rethought.
by carshalash
Thu May 02, 2019 11:36 am
Forum: Closed Policy Discussion
Topic: hurting mechs = human harmies?
Replies: 64
Views: 13199

Re: hurting mechs = human harmies?

This policy will also kinda mean borgs have to protect the mech as if it were a human itself due to the heavy RNG behind harmies. I mean, the hulk and holoparasite clause were added due to the fact there is no other way to disable people with those abilities. Every mech besides ody can punch/drill/k...
by carshalash
Thu May 02, 2019 2:23 am
Forum: Coding Feedback
Topic: APC Repair
Replies: 5
Views: 2350

Re: APC Repair

I don't care about deconning, I just want it to be less of a pain in the ass for people after a nightmare smashes every apc on the station.
by carshalash
Wed May 01, 2019 11:29 pm
Forum: Closed Policy Discussion
Topic: hurting mechs = human harmies?
Replies: 64
Views: 13199

Re: hurting mechs = human harmies?

For the record, the two harmful events (over-pressurized/malfunctioning air tank and cabin fire) do not occur on MK-I Riply mechs. Unless I'm forgetting another harmful event, you're probably free to bash those down. MK-1's transfer damage to the pilot directly in several cases, if I recall. Which ...
by carshalash
Wed May 01, 2019 5:03 am
Forum: Closed Policy Discussion
Topic: hurting mechs = human harmies?
Replies: 64
Views: 13199

Re: hurting mechs = human harmies?

Tracking beacons are pretty useless, you need multiple of them to do anything and one being emped deletes all the others from existence.
by carshalash
Tue Apr 30, 2019 12:14 pm
Forum: Closed Policy Discussion
Topic: hurting mechs = human harmies?
Replies: 64
Views: 13199

Re: hurting mechs = human harmies?

Locking human harm behind RNG is retarded.
by carshalash
Tue Apr 30, 2019 12:32 am
Forum: Spriting and Mapping
Topic: Donutstation(unmaintained)
Replies: 159
Views: 69980

Re: Donutstation

Is every complaint people post about this map going to get brushed aside?
by carshalash
Mon Apr 29, 2019 12:01 am
Forum: Closed Policy Discussion
Topic: hurting mechs = human harmies?
Replies: 64
Views: 13199

Re: hurting mechs = human harmies?

That's why you turn your sensors on to see damage to the mech and beat it to near crit to disable the weapons dummies :)
by carshalash
Sat Apr 27, 2019 11:58 pm
Forum: Spriting and Mapping
Topic: Donutstation(unmaintained)
Replies: 159
Views: 69980

Re: Donutstation

Considering that this https://github.com/tgstation/tgstation/issues/42080 was never fixed, anyone with a stun baton can just dunk someone with ease after emagging the recycler and screwdriving it.
by carshalash
Sat Apr 27, 2019 1:08 am
Forum: Coding Feedback
Topic: Pressurized slime blob
Replies: 11
Views: 3444

Re: Pressurized slime blob

Should I make a thread for overall blob balance feedback? Since there are some really shitty other blob chems at the moment, IE zombifying pods and energizing jelly in particular.
by carshalash
Fri Apr 26, 2019 4:27 am
Forum: Coding Feedback
Topic: APC Repair
Replies: 5
Views: 2350

Re: APC Repair

Will it still be set to the same location?
by carshalash
Fri Apr 26, 2019 2:46 am
Forum: Coding Feedback
Topic: APC Repair
Replies: 5
Views: 2350

APC Repair

At the moment one of the most obnoxious things in the game is dealing with apcs that have been broken, It's a 5 step process to remove the apc entirely once it has been broken, at this point one has to place an entirely new apc shell and circuit somewhere else due to the way APC placement code works...
by carshalash
Mon Apr 22, 2019 7:16 am
Forum: Former Admins
Topic: [No Longer Admin] Pointlesswaste3
Replies: 13
Views: 4930

Re: Pointlesswaste3

He is a good boy and has been quite patient in dealing with the event server.
by carshalash
Sun Apr 21, 2019 6:31 am
Forum: Coding Feedback
Topic: Pressurized slime blob
Replies: 11
Views: 3444

Re: Pressurized slime blob

Yall mind if I necro this thread. Anyway, the pressurized blob type is just abysmally awful right now, its overall damage is incredibly average compared to the other blob types and with the slip changes its one original trait has been made a joke.
by carshalash
Sun Apr 21, 2019 6:02 am
Forum: Coding Feedback
Topic: Alcohol rework is nonsensical
Replies: 3
Views: 1353

Re: Alcohol rework is nonsensical

How is liver damage from a beer realistic?
by carshalash
Sat Apr 20, 2019 5:58 am
Forum: Spriting and Mapping
Topic: Donutstation(unmaintained)
Replies: 159
Views: 69980

Re: Donutstation

Donut as a map was always kind of a joke, it existed for people to clap and laugh at the idea of the funny round station with an engine located in the middle. Donutstation as it is right now just, isn't worth it. It has so many obvious problems, the trek from medbay to the chapel whenever you need y...
by carshalash
Fri Apr 19, 2019 5:54 am
Forum: General Chat
Topic: stop the ddos somehow
Replies: 23
Views: 7496

Re: stop the ddos somehow

Retardedgrayshit wrote:Hey Dan Gar here just wanted to say i hope your shitty server gets ddosed until the end of time
Aren't you that guy that would hound admins every round for free antag?
by carshalash
Fri Apr 05, 2019 5:31 am
Forum: Closed Policy Discussion
Topic: Heads of Staff - Required playtime
Replies: 47
Views: 11305

Re: Heads of Staff - Required playtime

You guys are kinda going crazy on the long side here. You should not have to play for fifty hours to unlock every head of staff. Five hours in a department maximum, but unlocking head roles should also have a supplementary requirement of 20 hours playing as an onstation role. Easily long enough to ...
by carshalash
Fri Apr 05, 2019 1:08 am
Forum: Closed Policy Discussion
Topic: What is acceptable in terms of edgy humor?
Replies: 73
Views: 26998

Re: What is acceptable in terms of edgy humor?

There's a difference between banning words and people having their statics be anders breivik. Things have gotten really out of hand with the ssethtide. The ban on names is less about policing edgy humor and more about banning away lazy gimmicks tbh. Wasn't naming yourself after the new zealand shoo...
by carshalash
Thu Apr 04, 2019 1:39 am
Forum: Closed Policy Discussion
Topic: What is acceptable in terms of edgy humor?
Replies: 73
Views: 26998

Re: What is acceptable in terms of edgy humor?

There's a difference between banning words and people having their statics be anders breivik. Things have gotten really out of hand with the ssethtide.
by carshalash
Wed Apr 03, 2019 2:56 am
Forum: For No Reason Trash
Topic: [Armhulenn] Carshalash - Note Appeal
Replies: 1
Views: 2284

[Armhulenn] Carshalash - Note Appeal

Byond account and character name: Carshalash, Zachary Hensha Admin: Armhulenn Reason: warned ooc in ic 5[05:19:23] Carshalash/(Zachary Hensha): OKAND IS FUCING INEPT Server you were playing on: Sybil Your side of the story: I was playing on one of the poorly made maps that okand put out and yelled o...