Search found 52 matches
- Fri Mar 20, 2020 1:43 pm
- Forum: Ideas
- Topic: Gamemode idea: The Nuclear Narrative
- Replies: 6
- Views: 1826
Re: Gamemode idea: The Nuclear Narrative
I should clarify that the traitors will have a little less in the way of murder gear, their objectives being to... well gather their objectives rather than depopulate the station Bold of you to assume that epic infiltrator gamers won't murderbone as soon as they're told that they've rolled antag, e...
- Fri Mar 20, 2020 6:26 am
- Forum: Ideas
- Topic: Gamemode idea: The Nuclear Narrative
- Replies: 6
- Views: 1826
Re: Gamemode idea: The Nuclear Narrative
this seems like a fun idea, combines stealth and war ops into one crazy round. what if syndi infiltrators get caught early? everyone will gear up for eventual nukies (unless same stuff as normal traitors) That's the risk/reward of it, the more stuff the infiltrators do, the more tc they get but the...
- Thu Mar 12, 2020 10:22 pm
- Forum: Ideas
- Topic: Gamemode idea: The Nuclear Narrative
- Replies: 6
- Views: 1826
Re: Gamemode idea: The Nuclear Narrative
is this meant to be a replacement for the nukeops mode as is? It seems like traitors, then infiltrators and a final attack will be too much for crew, perhaps they should have an escalating response where an ERT team is spawned and then reinforced for the final assault, to recycle ghosts back into t...
- Thu Mar 12, 2020 4:36 pm
- Forum: Coding Feedback
- Topic: Note on mechs and hardsuits
- Replies: 35
- Views: 9450
Re: Note on mechs and hardsuits
Members of house Kurita can take thier gundumbs and fuck off.Not-Dorsidarf wrote:I'm ferociously excited about the idea of ramping up lavaland to be balanced towards high-speed high-energy mech combat, rather than miners by default being more powerful than 90% of what they encounter.
- Thu Mar 12, 2020 4:34 pm
- Forum: Coding Feedback
- Topic: Note on mechs and hardsuits
- Replies: 35
- Views: 9450
Re: Note on mechs and hardsuits
Add in an Urbanmech and I am in.
- Thu Mar 12, 2020 2:05 pm
- Forum: Ideas
- Topic: Gamemode idea: The Nuclear Narrative
- Replies: 6
- Views: 1826
Gamemode idea: The Nuclear Narrative
So oranges wants the average round time to be 90 mins or so. There are some issues with this goal due to how the game currently is. One of the big issues is how you can just be getting settled into a job, growing them blumpkins for mutagen, analysing strange seeds and such when suddenly. Alert: Code...
- Thu Mar 12, 2020 9:38 am
- Forum: Coding Feedback
- Topic: New design of Research
- Replies: 12
- Views: 3691
Re: New design of Research
That seems like a worse option that will just make people more annoyed than incremental change. Emphasis on "a few weeks" the point is to gather feedback, once the reasons most people call it in at around the 45 min mark are identified, resolve them. The irony is that the answer would be ...
- Thu Mar 12, 2020 9:18 am
- Forum: Coding Feedback
- Topic: New design of Research
- Replies: 12
- Views: 3691
Re: New design of Research
Casual reminder that 60 min rounds won't happen on the regular unless you physically set the shuttle refeul timer to be 60 mins. There will always be those people who fastcall because they bored/didn't roll antag/the clown honked them. Need I go dig up the comic again or will a simple "Shits f...
- Thu Mar 12, 2020 6:22 am
- Forum: Coding Feedback
- Topic: New design of Research
- Replies: 12
- Views: 3691
Re: New design of Research
Casual reminder that 60 min rounds won't happen on the regular unless you physically set the shuttle refeul timer to be 60 mins. There will always be those people who fastcall because they bored/didn't roll antag/the clown honked them. Need I go dig up the comic again or will a simple "Shits fu...
- Fri Jan 10, 2020 10:39 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112688
Re: CLONING REMOVAL FEEDBACK
As someone who's played SS13 since the inception of /tg/, asking for zero input whatsoever from the community when putting this pull up (why the hell did I find out about this on digg) If you found out about this change through digg and just made a tg account today, none of the changes or content m...
- Fri Jan 10, 2020 6:24 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112688
Re: CLONING REMOVAL FEEDBACK
To reiterate my github comment, this will not make rounds last longer like oranges hopes. Bored or impatient captains who didn't roll antag fastcall regardless and all this will do is give them yet another excuse to do so. Captain: "Oh Nooooo! Five crewmembers are DEAD! This is a DISASTER! Time...
- Sun Dec 01, 2019 4:38 am
- Forum: Ideas
- Topic: Antag Queue (aka how i learned to stop worrying and not care about antag rolling)
- Replies: 14
- Views: 3324
Re: Antag Queue (aka how i learned to stop worrying and not care about antag rolling)
For example, for medical it would be perhaps % of crew who escaped alive. For Science it would be an amalgamation of technologies, borgs alive, mechs active and maybe something relating to xenobiology. Sec just gets a flat bonus thats higher than someone afking but lower than any other department w...
- Sun Dec 01, 2019 1:58 am
- Forum: Ideas
- Topic: Antag Queue (aka how i learned to stop worrying and not care about antag rolling)
- Replies: 14
- Views: 3324
Re: Antag Queue (aka how i learned to stop worrying and not care about antag rolling)
A suggestion for encouraging people to do their jobs and making antag rolling less frustrating. You start with X% chance to roll antag at the start of a round. Every round you don't roll antag you gain a small %. If you are still connected to the game when the shuttle docks with centcom you gain ano...
- Sun Dec 01, 2019 1:30 am
- Forum: Ideas
- Topic: :honk: Loud noises and ear protection rework :flashbang:
- Replies: 3
- Views: 1084
Re: :honk: Loud noises and ear protection rework :flashbang:
I am actually sorry if recent events have caused you a headache, memes are memes but it's not fun if it causes people stress.
- Wed Nov 27, 2019 8:54 pm
- Forum: Ideas
- Topic: :honk: Loud noises and ear protection rework :flashbang:
- Replies: 3
- Views: 1084
:honk: Loud noises and ear protection rework :flashbang:
The basic premise of this idea is simple. Loud noises such as flashbangs etc are rather all or nothing and just kinda... flat. Getting flashed and getting your eyes hurt and other things have a neat little mixed system where there are levels of protection and harm, sunglasses block flashbulbs and th...
- Thu Oct 31, 2019 1:23 pm
- Forum: Ideas
- Topic: Robotics Augtodoc
- Replies: 43
- Views: 10151
Re: Robotics Augtodoc
Good day chaps. https://github.com/HippieStation/HippieStation/pull/12128 That is all. for the record, we don't have an autodoc because we like to make surgery the tradeoff for the powerful things it gives, not because nobody could code it. there being a PR for it doesnt change this Yes but you cou...
- Tue Oct 29, 2019 6:30 am
- Forum: Ideas
- Topic: Robotics Augtodoc
- Replies: 43
- Views: 10151
- Sat Sep 28, 2019 11:55 am
- Forum: Ideas
- Topic: Space-quest style Death Messages.
- Replies: 7
- Views: 1903
Re: Space-quest style Death Messages.
You could probably get Tex of the BlackPantsLegion involved, plus goonstations Bill has a very space quest sounding voice.Super Aggro Crag wrote:What eceleb voice actor should we hire
- Sat Sep 28, 2019 3:22 am
- Forum: Ideas
- Topic: Space-quest style Death Messages.
- Replies: 7
- Views: 1903
Re: Space-quest style Death Messages.
In theory you could have multiple VA's and have some deaths not voice at all, inconsistent yes but better than no voice IMO.
- Fri Sep 27, 2019 12:53 pm
- Forum: Ideas
- Topic: Space-quest style Death Messages.
- Replies: 7
- Views: 1903
Space-quest style Death Messages.
This is a simple yet funny idea. If you get acted upon by something liable to kill you you will see a popup window death message based on said thing accompanied by imagery, a jaunty death jingle and maybe we can convince some particularly rich voiced spacemen to provide voiceovers. I'll go one bette...
- Sun Aug 04, 2019 11:26 pm
- Forum: Ideas
- Topic: on the topics of medbay and death
- Replies: 133
- Views: 32121
Re: on the topics of medbay and death
I've mentioned this in another thread but here's an idea for cloning. Clone damage is tied to how damaged the corpse was upon scan. If you go out your way to heal a corpse to %100 HP it clones with 0 clone damage. The more damaged it is, the more clone damage it has as the cloning machine is trying ...
- Sun Aug 04, 2019 10:07 pm
- Forum: Ideas
- Topic: Improve the mech area power relay.
- Replies: 1
- Views: 772
Improve the mech area power relay.
The mech power relay is... crap lets be honest, just cram a yellow core in there and use the equipment slot for another gun or an armour module or something. I think this should be improved somewhat, it should be better for recharging that a yellow core, yellow cores are borderline free, doesn't nee...
- Sun Aug 04, 2019 9:58 pm
- Forum: Ideas
- Topic: Giving botany a mutagen dispenser
- Replies: 78
- Views: 18003
Re: Giving botany a mutagen dispenser
Just add a mutagen recipie to the biogenerator, that way they can produce shit themselves but they at least need to put a little effort in to get mutagen production going. Hippie has had it for ages along with other botanical chems... that being said, the occasional smoothbrain STILL tries to steal ...
- Sat Aug 03, 2019 4:57 pm
- Forum: Ideas
- Topic: Mining rework: epic floyd style
- Replies: 50
- Views: 13438
Re: Mining rework: epic floyd style
Only tangentially on topic, but I wrote a """competing""" design doc for my RTS idea (I'm not actively coding it so expect nothing of it, but I really liked writing the ideas I had for it down so yeah) https://docs.google.com/document/d/1XuUUzf-3RYb79bABX_fB641PVT-f_d9...
- Thu Aug 01, 2019 9:55 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953135
Re: Minor Suggestions
Make it so the emergency medical holodeck program can summon an Emergency Medical Hologram doctor that is drawn from ghosts and has objectives to follow the Hippocratic oath.
On spawning it will say "please state the nature of your medical emergency" they are always bald.
On spawning it will say "please state the nature of your medical emergency" they are always bald.
- Thu Aug 01, 2019 9:53 pm
- Forum: Ideas
- Topic: A big medical overhaul
- Replies: 5
- Views: 2501
Re: A big medical overhaul
With regards to cloning I've had some ideas. I think there should be a way to get players back into the game but it shouldn't be easy think of it like a respawn timer that you or other players can affect. Consider if the health of the cloned body was directly tied to the health of the victims corpse...
- Thu Aug 01, 2019 1:15 pm
- Forum: Ideas
- Topic: A big medical overhaul
- Replies: 5
- Views: 2501
A big medical overhaul
I would like to introduce a concept been circling my head for some time now. Introducing TREKMED But guyon trekchem was bad and-- Ok imma stop you right there. Abandon all notions of how trekchem worked, abandon the idea of chem = heal damage type, abandon the idea of toolbox = brute 100 brute = cri...
- Thu Aug 01, 2019 6:07 am
- Forum: Ideas
- Topic: Blitz ops, turning a nothing round into something meaningful.
- Replies: 10
- Views: 2632
Re: Blitz ops, turning a nothing round into something meaningful.
Why would any stealth operative ever choose this option were it to be implemented? It costs TC, announces your presence to the station, leaves your only retreat point(and YOUR NUKE) vulnerable and exposed, causes your team to panic when your shuttle slams down in god knows where surrounded by enemi...
- Wed Jul 31, 2019 10:02 pm
- Forum: Ideas
- Topic: Blitz ops, turning a nothing round into something meaningful.
- Replies: 10
- Views: 2632
Blitz ops, turning a nothing round into something meaningful.
So i've seen a few people bitch about how blitz ops is worst ops. For winrate, blitz ops gets the job done, but ss13 isn't a moba, winrate isn't everything and high skill isn't necessarily fun or good for all involved. Enter the new blitz ops by default ops must wait about 5 mins before launching in...
- Wed Jul 31, 2019 6:32 pm
- Forum: Ideas
- Topic: Mapping: Choose/build your engine
- Replies: 26
- Views: 5650
Re: Mapping: Choose/build your engine
Picture if you will, not just a blank room but a chunk of the station missing, there's a little computer next to this void and some power wires leading to it. Someone with CE access can walk on over to this little computer and push a button. A large shuttle like object will dock with the station, th...
- Tue Jul 30, 2019 10:01 pm
- Forum: Ideas
- Topic: Security buffs
- Replies: 112
- Views: 28159
Re: Security buffs
Now I thought about this and if yer gonna add intrinsic traits why stop at security? Why not add some kind of basic skills system that the whole game can benefit from? Like legit this could be an interesting way to make characters unique, like how in DnD you might build and act a character along a p...
- Mon Feb 11, 2019 10:21 am
- Forum: Coding Feedback
- Topic: Proposed change - Merge chemistry and botany
- Replies: 96
- Views: 24723
Re: Proposed change - Merge chemistry and botany
The issue is botany has few unique gimicks of it's own. Kudzu, killer tomatoes and various flavours of banana peels to name the common ones. When the gene splicer and strange seeds were added then suddenly the ability to mass fabricate all kinds of otherwise tedious to produce chems became a thing. ...
- Thu Oct 18, 2018 6:55 pm
- Forum: Site, Forums, And Wiki
- Topic: Statbus II: Statnarok
- Replies: 146
- Views: 72036
Re: Statbus II: Statnarok
So lets keep that in mind while we return to that having line: HAVING sum(ss13role_time_log.delta) >= 60; Remember, it's applied after the group by, so at this point there are 2 groups, the yes group, and the no group. it goes to the yes group, adds up all of their role time, and if its over 60, ke...
- Wed Oct 10, 2018 6:36 am
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 51131
Re: >fetish content
every single fucking post in this thread just makes me want to ignore the poll and do whatever the fuck I want anyway every single one of you are ungrateful cunts Do it. I mean, if your justification for removing things is "I contributed a lot to the game so the server should be my little play...
- Wed Oct 10, 2018 5:43 am
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 51131
Re: >fetish content
you want to remove a feature that is already disabled on your server from our server where you don't even play just because you don't want others to enjoy it and you have the gall to call others selfish So why do some contributors opinions count where others don't? Carbon added a whole new game mod...
- Tue Oct 09, 2018 10:43 pm
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 51131
Re: >fetish content
If I am not mistaken Poojawa of citadel coded the original ahelp ticketing system. if you're wanting to make the argument that adding cat ears to the codebase is attracting members that steer the direction of the server and repo in directions it shouldn't go, then go on to say how downstreams contr...
- Tue Oct 09, 2018 10:41 pm
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 51131
Re: >fetish content
have you tried complaining to whoever maintains your downstream to not merge that content when it gets mirrored over by their bot instead of complaining here. Well for one I am one of said maintainers and two we need to keep the "core tg files" as similar as possible else our downstream m...
- Tue Oct 09, 2018 9:16 pm
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 51131
Re: >fetish content
have you tried complaining to whoever maintains your downstream to not merge that content when it gets mirrored over by their bot instead of complaining here. Well for one I am one of said maintainers and two we need to keep the "core tg files" as similar as possible else our downstream m...
- Tue Oct 09, 2018 6:05 pm
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 51131
Re: >fetish content
Okay, so you've made two PRs of which one was merged. You don't show up in the authors list on github which is why I thought you hadn't contributed ever. So we're even now on mistaking identity. It's also not just about what i've contributed personally but what various hippies and downstreams have ...
- Tue Oct 09, 2018 5:51 pm
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 51131
Re: >fetish content
try to be a downstream of a codebase you agree with the behaviour of, /tg/station's behaviour and mentality is no secret and has been the same for a very long time, after all, you claim your players don't want what we have to offer so why are you our downstream? Feck off blaming catgirls for my act...
- Tue Oct 09, 2018 3:47 pm
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 51131
Re: >fetish content
have you tried complaining to whoever maintains your downstream to not merge that content when it gets mirrored over by their bot instead of complaining here. Well for one I am one of said maintainers and two we need to keep the "core tg files" as similar as possible else our downstream m...
- Tue Oct 09, 2018 3:09 pm
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 51131
Re: >fetish content
On the subject of down streams allow me to weigh in. At the end of the day it isn't actually to do with those pixels on peoples heads, its to do with the people who's heads the pixels sit. At the risk of sounding fallacious and someone bringing up the "HA HAA!! THIS PICTURE INDICATES THAT SOME ...
- Mon Oct 08, 2018 2:09 pm
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 51131
Re: >fetish content
You just think they are separate until you piss off MSO one time and adds them manually to the code because HIS server wants it. What are you gonna do? Fork? mso would be the one forking lol Ya know, having the "clean" tgstation base and the customised tgstation server edition might not b...
- Thu Oct 04, 2018 10:10 pm
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 51131
Re: >fetish content
I'm a supporter of keeping catgirls in the code and I was pissed off about the image spam Wilchen and GaynessGolem (likely someones alt) performed. Please don't generalize a whole group based off of two people, that's like me saying all cops are killers based on the woman who shot a man in his own ...
- Thu Oct 04, 2018 9:59 pm
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 51131
Re: >fetish content
I'm disappointed in all of you who didn't immediately post loli images like everyone at the end of the PR. The fact that rather than debate people on the thread the pro-catgril group spammed catgirl child porn leads me to belive that the vocal catgirl supporters are either very uset that people dis...
- Thu Oct 04, 2018 8:39 pm
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 51131
Re: >fetish content
i personally dislike catpeople and if you disagree then thats your right Rather than try to explain their viewpoint on the subject and provide logical deconstructions of your arguments they'll just spam dump their underage catgirl porn folder till the tread gets locked and nobody can discuss anythi...
- Thu Oct 04, 2018 7:55 pm
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 51131
Re: >fetish content
The fact that rather than debate people on the thread the pro-catgril group spammed catgirl child porn leads me to belive that the vocal catgirl supporters are either very uset that people disagree with them or they are closet fucking peadophiles. I mean, that shit was not kosher and they were abloe...
- Tue Sep 25, 2018 11:18 am
- Forum: Ideas
- Topic: Craftable Butterfly Knives/Balisongs
- Replies: 7
- Views: 2780
Re: Craftable Butterfly Knives/Balisongs
Litterally been a thing on hippie for ages.
Steal it from there.
https://github.com/HippieStation/Hippie ... /pull/2558
Steal it from there.
https://github.com/HippieStation/Hippie ... /pull/2558
- Wed Mar 21, 2018 11:34 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 727877
Re: SS13 Related Art / Hand Drawn Art
Sir i'm from hippiestation, you might want toget yourself tested after physical contact.CosmicScientist wrote:10/10 would give virtual hug
*hug
- Wed Mar 21, 2018 1:17 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 727877
Re: SS13 Related Art / Hand Drawn Art
I made dis
Give me virtual money.
Spoiler: