Search found 1698 matches
- Tue Nov 30, 2021 12:28 am
- Forum: Site, Forums, And Wiki
- Topic: Add a Guide section to the form.
- Replies: 9
- Views: 4348
Re: Add a Guide section to the form.
Now that we have established this is a good idea, who do I have to pay to get a guide section.
- Sun Nov 28, 2021 7:54 pm
- Forum: Former Admins
- Topic: [No Longer Admin]Paxilmaniac
- Replies: 14
- Views: 6753
Re: Paxilmaniac
They made a couple of Centcom announcements that actively detracted from the round and gave players meta info. I don't know why they did this. Perhaps they thought it was funny or that they were making the game better by removing the potential conflict that comes with the crew not knowing everything...
- Sun Nov 28, 2021 3:59 pm
- Forum: Player's Club
- Topic: Blacklisted person does not get the message that he is just not wanted on the server
- Replies: 4
- Views: 1074
Re: Blacklisted person does not get the message that he is just not wanted on the server
Holy shit they gave the exact same appeal +again+
- Sun Nov 28, 2021 12:38 am
- Forum: Ideas
- Topic: Resurrection Changes (including cloning but it has nothing to do with old cloning.)
- Replies: 2
- Views: 890
Resurrection Changes (including cloning but it has nothing to do with old cloning.)
Quick preface: Old cloning sucks and should never be brought back. I am 100% against it and I make no point to advocate for it. Quick glossary quoting the wiki: Unique Enzymes (UE) = Your name. Even if you mutate the UE it will have no effect on the name. What you can do however, is to transfer UE f...
- Sat Nov 27, 2021 9:08 pm
- Forum: Coding Feedback
- Topic: A short rant on why medical resurrection in ss13 makes no god damn sense.
- Replies: 51
- Views: 10398
Re: A short rant on why medical resurrection in ss13 makes no god damn sense.
The radical solution is to not let dead people revive at all. Then people will want a respawn shuttle, because sitting in ghost chat isnt fun and otherwise we go home after 40 minutes. Then we ask ourselves why we went through all this trouble instead of just having a method to revive ingame. I don...
- Sat Nov 27, 2021 8:57 pm
- Forum: Player's Club
- Topic: Doktur Explosion Peanut
- Replies: 24
- Views: 3737
- Sat Nov 27, 2021 7:34 pm
- Forum: Player's Club
- Topic: Doktur Explosion Peanut
- Replies: 24
- Views: 3737
Re: Doktur Explosion Peanut
Seems like a lot of these questions the admin is asking could have been answered if they opened a ticket in the first place instead of instantly banning the guy.
- Sat Nov 27, 2021 6:30 pm
- Forum: Off Topic
- Topic: I need a good book
- Replies: 16
- Views: 3013
Re: I need a good book
I picked up The Alchemist by Paulo Coelho.
Real good book, gives of the vibe of being granted wisdom by a 200-year-old Buddhist monk.
Real good book, gives of the vibe of being granted wisdom by a 200-year-old Buddhist monk.
- Sat Nov 27, 2021 1:47 am
- Forum: Player's Club
- Topic: Doktur Explosion Peanut
- Replies: 24
- Views: 3737
Doktur Explosion Peanut
viewtopic.php?f=7&t=30340
Exploded someone he thought was an antag to death, along with the syndie lavaland base. Perma band from medical without a ticket to get his side of the story. I can't wait for admin response to shed some light on it.
Exploded someone he thought was an antag to death, along with the syndie lavaland base. Perma band from medical without a ticket to get his side of the story. I can't wait for admin response to shed some light on it.
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- Fri Nov 26, 2021 3:44 pm
- Forum: Ideas
- Topic: Replace Tramstation's tram with CTF's bus
- Replies: 8
- Views: 2113
- Fri Nov 26, 2021 5:02 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 685218
Re: Little things you learned that are game changing
well i don't know how you play cargo but it's faster and i've never used a crate to store things. i don't think i've ever seen anyone using them to store things either. they're usually just sitting around cargo, begging to be sent back, along with other crates and unstamped manifests. why don't you...
- Fri Nov 26, 2021 1:43 am
- Forum: Coding Feedback
- Topic: A short rant on why medical resurrection in ss13 makes no god damn sense.
- Replies: 51
- Views: 10398
Re: A short rant on why medical resurrection in ss13 makes no god damn sense.
What's the point of all this? What the hell am I arguing? I don't know. It's not like I am making a case for cloning. The big problem is just that defibrillators don't work like that, but mechanically its fine. So maybe you could put some witty flavor text on it about how bullshit it is or somethin...
- Thu Nov 25, 2021 4:06 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 685218
Re: Little things you learned that are game changing
Holy shit Gupta your right.
- Thu Nov 25, 2021 2:36 am
- Forum: Coding Feedback
- Topic: A short rant on why medical resurrection in ss13 makes no god damn sense.
- Replies: 51
- Views: 10398
Re: A short rant on why medical resurrection in ss13 makes no god damn sense.
I'd happily podclone people if I was ever asked, but it takes a lot more time to get pod seeds now. I don't want to always set aside a tray for mutating a cabbage shiftstart, especially when I'm constantly busy typically. It's not like the old days when we could just dump mutagen on the plant until...
- Thu Nov 25, 2021 1:05 am
- Forum: Player's Club
- Topic: Gupta Corner
- Replies: 871
- Views: 127570
Re: Gupta Corner
But without the satisfaction of biting on a pencil and making a divit.
- Thu Nov 25, 2021 1:04 am
- Forum: Player's Club
- Topic: Gupta Corner
- Replies: 871
- Views: 127570
Re: Gupta Corner
Like the force that compels you to bite on a pencil.
- Thu Nov 25, 2021 1:03 am
- Forum: Player's Club
- Topic: Gupta Corner
- Replies: 871
- Views: 127570
Re: Gupta Corner
Its a dull compulsion
- Thu Nov 25, 2021 1:03 am
- Forum: Player's Club
- Topic: Gupta Corner
- Replies: 871
- Views: 127570
Re: Gupta Corner
Its not even like an addiction or gross fascination.
- Thu Nov 25, 2021 12:51 am
- Forum: Player's Club
- Topic: Gupta Corner
- Replies: 871
- Views: 127570
Re: Gupta Corner
The Gupta corner is the only topic I subscribe to.
- Thu Nov 25, 2021 12:41 am
- Forum: Off Topic
- Topic: I'm going to change my signature to the first thing someone posts about me specifically.
- Replies: 12
- Views: 4729
Re: I'm going to change my signature to the first thing someone posts about me specifically.
Your shitty pun is now immortalized.Omega_DarkPotato wrote: ↑Thu Nov 25, 2021 12:03 am easy to see more like queasy to see fuckin gottem
- Wed Nov 24, 2021 6:36 pm
- Forum: Site, Forums, And Wiki
- Topic: Add a Guide section to the form.
- Replies: 9
- Views: 4348
Add a Guide section to the form.
For players to make stuff not suitable for the wiki, like an overview of poisons based on practicality, or combat tips or something. It would be cool as a way to share +wisdom+ amongst us forum using elites. People post guides on here all the time but there wedged into general chat too often.
- Wed Nov 24, 2021 3:24 pm
- Forum: Off Topic
- Topic: I'm going to change my signature to the first thing someone posts about me specifically.
- Replies: 12
- Views: 4729
- Tue Nov 23, 2021 11:58 pm
- Forum: Off Topic
- Topic: I'm going to change my signature to the first thing someone posts about me specifically.
- Replies: 12
- Views: 4729
- Tue Nov 23, 2021 3:33 pm
- Forum: Off Topic
- Topic: I'm going to change my signature to the first thing someone posts about me specifically.
- Replies: 12
- Views: 4729
Re: I'm going to change my signature to the first thing someone posts about me specifically.
*thanJonathan Gupta wrote: ↑Tue Nov 23, 2021 4:06 am Gupta is and was better then easy, hope easy chokes on a bag of deez.
- Mon Nov 22, 2021 11:02 pm
- Forum: Off Topic
- Topic: I'm going to change my signature to the first thing someone posts about me specifically.
- Replies: 12
- Views: 4729
- Mon Nov 22, 2021 8:05 pm
- Forum: Off Topic
- Topic: I'm going to change my signature to the first thing someone posts about me specifically.
- Replies: 12
- Views: 4729
I'm going to change my signature to the first thing someone posts about me specifically.
My name or some variation thereof (see: Itseasytosee, easy, iets) has to be in the post for context.
- Mon Nov 22, 2021 2:08 am
- Forum: Off Topic
- Topic: Mushroom Sexuality Thread
- Replies: 11
- Views: 2242
Re: Mushroom Sexuality Thread
Scientists discover why fungi have 36,000 sexes wrote: the fungi have 36,000, all of which can mate with each other, in a mysterious process involving underground fronds. If I were to be modern, I would suggest that basing the gender identifications off of the number of sex genotypes is foolish. Th...
- Mon Nov 22, 2021 2:00 am
- Forum: Off Topic
- Topic: Mushroom Sexuality Thread
- Replies: 11
- Views: 2242
Mushroom Sexuality Thread
Continuation of viewtopic.php?p=620141#p620141
- Mon Nov 22, 2021 1:23 am
- Forum: Player's Club
- Topic: Pride pins codenut
- Replies: 65
- Views: 130165
Re: Pride pins codenut
Make etherials and plasmamen genderless. see: the fungi have 36,000, all of which can mate with each other, in a mysterious process involving underground fronds. Your opinion disguised as a fact isn't valid until you make 36,000 unique pronouns for plasmamen to use, and submit them to me in a prope...
- Mon Nov 22, 2021 1:17 am
- Forum: Player's Club
- Topic: Pride pins codenut
- Replies: 65
- Views: 130165
Re: Pride pins codenut
Make etherials and plasmamen genderless.
- Mon Nov 22, 2021 1:11 am
- Forum: General Chat
- Topic: hey hey people
- Replies: 4
- Views: 1503
Re: hey hey people
This is a pretty deep-cut reference, but I appreciate it.
- Sun Nov 21, 2021 7:42 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1074287
Re: ITT: We make shitty suggestions and come up with poor ideas.
Make it so revolvers (and maybe some other guns) can be cocked, and when they aren't cocked they are less accurate.
- Sun Nov 21, 2021 7:38 pm
- Forum: Coding Feedback
- Topic: Okay seriously what's the point of the detective's revolver
- Replies: 77
- Views: 17605
Re: Okay seriously what's the point of the detective's revolver
The detective's revolver firing lethal is i think somewhat harmful to the sanctity of power that comes from the syndicate .357. Before, the syndicate revolver felt unique and powerful for the sake of being a revolver alone only equaled by other revolvers like the Mateba, but now the detective has a ...
- Sat Nov 20, 2021 3:56 am
- Forum: General Chat
- Topic: Lets talk about the point of permabrig
- Replies: 52
- Views: 10491
Re: Lets talk about the point of permabrig
Linking: https://github.com/tgstation/tgstation/pull/62966 relates to common prison idea.
Cool, probably best to be tried out on tram. (can't make the map any worse huh?)
I like to think it was inspired by this thread.
Cool, probably best to be tried out on tram. (can't make the map any worse huh?)
I like to think it was inspired by this thread.
- Fri Nov 19, 2021 9:40 pm
- Forum: General Chat
- Topic: Lets talk about the point of permabrig
- Replies: 52
- Views: 10491
Re: Lets talk about the point of permabrig
Sticky is wrong. Perma is when you have a traitor but don't want to kill them for whatever reason so you chuck them in and have peace for like the 10 mins it takes them to escape. Yup this is the correct take. Perma not being "perma" is kind of weird. Plasmaglass instead of rglass would m...
- Thu Nov 18, 2021 9:49 pm
- Forum: Coding Feedback
- Topic: A short rant on why medical resurrection in ss13 makes no god damn sense.
- Replies: 51
- Views: 10398
Re: A short rant on why medical resurrection in ss13 makes no god damn sense.
This is what a long rant looks like: viewtopic.php?f=33&t=30272
- Thu Nov 18, 2021 9:29 pm
- Forum: General Chat
- Topic: Lets talk about the point of permabrig
- Replies: 52
- Views: 10491
Re: Lets talk about the point of permabrig
they're a fucked up megacorp that have no concept of worrying about morality they would absolutely install a thing in your brain that makes you unable to fight against them My point is I think that the syndicate rehabilitation rate would be astronomical low and have potentially disastrous consequen...
- Thu Nov 18, 2021 4:03 am
- Forum: General Chat
- Topic: Lets talk about the point of permabrig
- Replies: 52
- Views: 10491
Re: Lets talk about the point of permabrig
Why can't we just implant them, give a mop and bucket and say go Because they work for an organization that literally seeks to destroy Nanotrasen and feast upon its carcass. what better way to flex on them than to take their special agents and make them clean it up, jannie Any good agent would use ...
- Thu Nov 18, 2021 3:42 am
- Forum: Ideas
- Topic: Idea guy rehabilitation
- Replies: 3
- Views: 1402
Re: Idea guy rehabilitation
Dude, if you want some help learning how to break into coding byond you can hit me up on discord Zirconium Pants#2424. I don't have any formal training in byond and half the time I don't really know what I'm doing but I have 47 merged PRs so I must be doing something right. (serious offer, I'm down ...
- Thu Nov 18, 2021 3:03 am
- Forum: Player's Club
- Topic: Newfriend doom prophet policynut
- Replies: 43
- Views: 8618
Re: Newfriend doom prophet policynut
It's like if Fidel Castro moved to the US and started preaching about communism to the HOR.
- Thu Nov 18, 2021 2:52 am
- Forum: Closed Policy Discussion
- Topic: Undoom TG Station Policy Pack
- Replies: 52
- Views: 12634
Re: Undoom TG Station Policy Pack
You should probably really read the entire post though in all seriousness. I really do think that this servers about to implode. Look at the dates of the last accepted admin complaint the the concentration of the frequency of acceptance. They line up heavily with changes to headmins and so I'm real...
- Tue Nov 16, 2021 11:01 pm
- Forum: Ideas
- Topic: Security Items Overhaul/re-balance Ideas
- Replies: 4
- Views: 1420
- Tue Nov 16, 2021 10:57 pm
- Forum: Ideas
- Topic: Security Items Overhaul/re-balance Ideas
- Replies: 4
- Views: 1420
Re: Security Items Overhaul/re-balance Ideas
Stamina damage regening over time is the coolest thing current TG doesn't have. Anything that adds it is badass. That being said, I have attempted it before and we have ALOT of shit designed around the fact that stamina all comes back at once. If you need help finding what code to look for I could h...
- Tue Nov 16, 2021 10:54 pm
- Forum: Coding Feedback
- Topic: A short rant on why medical resurrection in ss13 makes no god damn sense.
- Replies: 51
- Views: 10398
Re: A short rant on why medical resurrection in ss13 makes no god damn sense.
You could also argue that needing a slime scan for medical research is a tedious system that only reliably works with a full and coordinated staff.Pandarsenic wrote: ↑Tue Nov 16, 2021 6:43 am
This wouldn't be so bad if science would reliably get the ONE GODDAMN GRAY SLIME SCAN that's needed to get improved surgeries
- Mon Nov 15, 2021 10:33 pm
- Forum: Ideas
- Topic: Add the AI's nuke effect to self destruct and nuke ops
- Replies: 12
- Views: 2761
Re: Add the AI's nuke effect to self destruct and nuke ops
Turns out it was always supposed to kill everyone, but the part that did that was non-functional. Maybe it broke at some point. You are welcome, and thanks for the inspirational thread.
- Sun Nov 14, 2021 10:00 pm
- Forum: Coding Feedback
- Topic: new sec uniform problem
- Replies: 14
- Views: 2720
Re: new sec uniform problem
I expected them to at least change the coderspites, but yeah I'm aware it's a test merge.
- Sat Nov 13, 2021 10:06 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1074287
Re: ITT: We make shitty suggestions and come up with poor ideas.
Add a primitive way of extracting seeds so we don't need to give ashies a seed extractor for no reason.
- Sat Nov 13, 2021 3:41 am
- Forum: Site, Forums, And Wiki
- Topic: Space Law: Rewritten
- Replies: 42
- Views: 13742
Re: Space Law: Rewritten
If enemy of the corporation remains then I believe some changes should be made that allow it to be harder to apply, including it in my proposal fixes none of the issues I have with it. I believe the major difference between your and my viewpoints is that you believe that antagonists should be treat...
- Fri Nov 12, 2021 10:34 pm
- Forum: Coding Feedback
- Topic: new sec uniform problem
- Replies: 14
- Views: 2720