Search found 4769 matches
- Sun Aug 24, 2014 1:27 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 71937
Re: [POLL]Should the Assistant role have reduced Antag statu
The other day I was rolling for Cyborg and Atmos Tech and I ended up an assistant. A couple minutes after round start I see someone joining as Atmos Tech. I was made Assistant even though there were slots for the jobs I wanted. Let assistants be. ;) That is because there only exists one roundstart ...
- Sun Aug 24, 2014 1:26 pm
- Forum: Ideas
- Topic: Advanced security camaras for Ai
- Replies: 7
- Views: 1485
Re: Advanced security camaras for Ai
I think a way for a AI to see by default who is doing what would be a great addition. It makes no sense for the AI to not be able to tell who is attacking who. I'd consider it in the same vein as the newly merged stop-drop-roll animations. Previously, there was no real way to know if a person on fi...
- Sun Aug 24, 2014 5:01 am
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 71937
Re: [POLL]Should the Assistant role have reduced Antag statu
My 2 cents after reading a page of the thread Automatically jobban people from assistant after say, 2 weeks of playing. It will force people into job slots, and the only time they will get around said jobban (I believe it can happen if you're forced into the role), is if there are no more job slots...
- Sat Aug 23, 2014 9:32 pm
- Forum: Ideas
- Topic: Advanced security camaras for Ai
- Replies: 7
- Views: 1485
Re: Advanced security camaras for Ai
Dont you love when your playing ai and you see somoene fall down for and see blood appear? But you dont see a attack message to make it more clear with what hes being beated or being punched So what R&D gets a new construction Security camera advanced chip Glas cost 100 Sulf acid cost 5 just sc...
- Sat Aug 23, 2014 8:00 pm
- Forum: Resolved Requests
- Topic: Michael Name - Non-antag grenade misuse
- Replies: 2
- Views: 1188
Michael Name - Non-antag grenade misuse
Your byond account: Cedarbridge Your character name: Dalton Wolffe Their character name: Michael Name Their byond account(optional, but useful if you can provide it): My_Cool_Name Server and time: Roughly 12:30pm (PST, not really sure what the server standard is) Logs and/or screenshots: ÿMichael Na...
- Fri Aug 22, 2014 7:10 pm
- Forum: Coding Feedback
- Topic: Borgs and names...
- Replies: 82
- Views: 20655
Re: Borgs and names...
Apparently its better for you to have a retarded name than a sensible one because "muh rp." The irony still kills me.Scott wrote:What if I want to name myself with a cyborgy name instead of being called poop by the roboticist? Is that humanizing cyborgs? Is poop a better cyborg name?
- Fri Aug 22, 2014 10:41 am
- Forum: Coding Feedback
- Topic: Borgs and names...
- Replies: 82
- Views: 20655
Re: Borgs and names...
Please don't go there. Arguing that there's a human brain in there is a straw. Much rather you argue that there's a legitimate player, and I'm iffy on that one. Except there's no straws there. The fact that you think that cyborgs are "iffy" in the context of being "legitimate players...
- Thu Aug 21, 2014 11:49 pm
- Forum: Coding Feedback
- Topic: Borgs and names...
- Replies: 82
- Views: 20655
Re: Borgs and names...
Wizards are too powerful, they shouldn't choose their names. Nuke ops are too powerful, they shouldn't choose their names. Captains are too powerful, they shouldn't choose their names. AIs are too powerful, they shouldn't choose their names. Three of those are humans, two of those are antags, one i...
- Thu Aug 21, 2014 11:36 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 854479
Re: Stories of rage, tears and regret
>Look in awe at the Phazon that was offscreen and wrecked from the blast I think I would just break my own neck and ghost-walk away. It's not worth living with that shame. Unless I don't remember the loot tables correctly, the only phazons are already wrecks when you find them. They're just really ...
- Thu Aug 21, 2014 11:25 pm
- Forum: Coding Feedback
- Topic: Borgs and names...
- Replies: 82
- Views: 20655
Re: Borgs and names...
Wizards are too powerful, they shouldn't choose their names. Nuke ops are too powerful, they shouldn't choose their names. Captains are too powerful, they shouldn't choose their names. AIs are too powerful, they shouldn't choose their names. Three of those are humans, two of those are antags, one i...
- Thu Aug 21, 2014 10:42 pm
- Forum: Coding Feedback
- Topic: Borgs and names...
- Replies: 82
- Views: 20655
Re: Borgs and names...
Wizards are too powerful, they shouldn't choose their names. Nuke ops are too powerful, they shouldn't choose their names. Captains are too powerful, they shouldn't choose their names. AIs are too powerful, they shouldn't choose their names. Three of those are humans, two of those are antags, one i...
- Thu Aug 21, 2014 9:14 pm
- Forum: Coding Feedback
- Topic: Borgs and names...
- Replies: 82
- Views: 20655
Re: Borgs and names...
I prefer cyborgs having default names since I personally prefer the dehumanisation aspect of the role. I usually name myself "UNIT 1" as a Borg, and increment the number if I die that round. My main concern with people using custom names as a Borg is when they give themselves a obnoxious ...
- Thu Aug 21, 2014 5:15 am
- Forum: Ideas
- Topic: Quality of life changes to Security
- Replies: 23
- Views: 5307
Re: Quality of life changes to Security
[edit after removal] Yeah, it always feels a bit off for secborgs to operate apart from the sec team in general. Moreso than say an Engieborg that only really wants the key to listen in on poly or catch some comment about damage or repairs already in progress. A mediborg really has little to gain fr...
- Thu Aug 21, 2014 4:35 am
- Forum: Ideas
- Topic: Team vs Team Game Mode (WIP)
- Replies: 28
- Views: 6453
Re: Team vs Team Game Mode (WIP)
Well that's kind of what I was implying, you can't have a mafia game mode without having crooked cops too. I think you could snowflake this one by just making the implant not check for or block mafia affiliation. Kinda like how lings and essentially every other antag don't care about being implanted.
- Thu Aug 21, 2014 4:30 am
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 71937
Re: [POLL]Should the Assistant role have reduced Antag statu
Being a antag gives you the opportunity to make the round fun. There is no obligation. But this is off topic. If someone was able to rewrite the antag assignment system to assign antag status before your job was selected, then we could freely remove assistant antag since your antag opportunity woul...
- Thu Aug 21, 2014 4:18 am
- Forum: Ideas
- Topic: Crew/Personal Objectives
- Replies: 32
- Views: 8471
Re: Crew/Personal Objectives
See, when I saw this thread I assumed it was something like /vg/'s shame announcements at round end where the server calls the roboticist a useless shit for not making any borgs all round or something.
- Thu Aug 21, 2014 4:06 am
- Forum: Coding Feedback
- Topic: Borgs and names...
- Replies: 82
- Views: 20655
Re: Borgs and names...
All the silicons who smugly misunderstand orders or use law 1 to disobey are missing the entire point. Law 1 comes before Law 2 for a reason. Without law 2 they are not actually "slaves" to humans at all. I hate to break it to you, but its been you missing the point all along. Borgs are 1...
- Tue Aug 19, 2014 9:25 pm
- Forum: General Chat
- Topic: Why is Artyom dying?
- Replies: 200
- Views: 60009
Re: Why is Artyom dying?
Speed nerf is never going away. Sanic is retarded, was always retarded and will always be retarded. No, it streamlined the shittiest part of this game, which was going places. Oh boy can't wait to slug the fuck to Science from Arrivals. Soooo fun! I feel like I'm playing underwater and that the ove...
- Tue Aug 19, 2014 9:16 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 626826
Re: Pet Peeves Thread - Little things that REALLY annoy you
Clowns/Mimes/etc that either get or steal access to the chemistry area and just sail right in to fuck with the dispensers. Especially the one I'm already using. Fuck you clown. You can get things at the counter like everyone else.
- Tue Aug 19, 2014 5:16 pm
- Forum: Ideas
- Topic: Team vs Team Game Mode (WIP)
- Replies: 28
- Views: 6453
Re: TG Gang Mode (WIP)
Yes. All of this sounds great. What about a Syndicate Uplink though? The Don starts with the uplink and gets 20 TC to spend, preferably on his goons, to gear them up. For every 15 people above 50 total player count, the Don gets 5 more TC. Weapons are all provided by the Syndicate but sometimes not...
- Tue Aug 19, 2014 5:05 pm
- Forum: General Chat
- Topic: Your SS13 confessions
- Replies: 120
- Views: 38568
Re: Your SS13 confessions
My most horrible murderbone sprees come from being maybe overly goal-focused (ironically.) Sneak up on target, about to jump them, somebody else shows up next to me in maint and sees my bow, subtract witness. Repeat until I cock up and armblade myself or something. A combination peeve/confession: Go...
- Tue Aug 19, 2014 4:58 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 626826
Re: Pet Peeves Thread - Little things that REALLY annoy you
I will mention that DoT wiring is more wire efficient than smooth wiring. Though smooth wiring looks a whole lot prettier, it's about 50% inefficient, so I'll give any engineer the benefit of the doubt when they dot wire, but not setting up the SMES is just bad form. To be a little more on topic: R...
- Tue Aug 19, 2014 4:46 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 682339
Re: Little things you learned that are game changing
#1 plasma fire offender is still the fucking detective and his smokesCipher3 wrote:I remember that round....Skorvold wrote:Absolutely useless, but the cake hat can ignite a plasma fire.
Game changing for me because I have to remember to turn it off when I walk through plasma clouds.
- Tue Aug 19, 2014 4:22 pm
- Forum: Coding Feedback
- Topic: Sleepy Pens
- Replies: 132
- Views: 32222
Re: Sleepy Pens
My only gripe is I can cure sleep tox but I'm still muted for the full duration without recourse.Miauw wrote:>needs some changes means the same thing as "is useless"
lol
it's the first version of a new-ish item, ofc its not going to be perfect.
- Tue Aug 19, 2014 4:01 pm
- Forum: Coding Feedback
- Topic: Adamantium Golems
- Replies: 33
- Views: 9094
Re: Adamantium Golems
Remove the Rune, add names, and FUCKING ALLOW THEM TO AT LEAST WEAR JACKBOOTS GODDAMN Other then that, golems are fine. There's actually a set of "golem feet" "shoes"... /obj/item/clothing/shoes/golem name = "golem's feet" desc = "sturdy adamantine feet" icon...
- Tue Aug 19, 2014 3:51 pm
- Forum: Coding Feedback
- Topic: [POLL] Do you enjoy being the crew in blob?
- Replies: 58
- Views: 15619
Re: Do you enjoy being the crew in blob?
Alternatively you watch your friends drown in a sea of green slime, you weep for them... and then they stand up with their head covered in orange goop and clamber towards you to end your life as well. Well yeah, but only if you're losing I imagine telesciencing team with welders on top of the core ...
- Mon Aug 18, 2014 8:26 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 71937
Re: [POLL]Should the Assistant role have reduced Antag statu
>implying the borg is going to waste time setting up the solars if there is anything even remotely more interesting to doScott wrote:If there's an AI and a cyborg, there will be power for certain
Sitting like useless lumps in the dark is not harmful to humans and the AI SMES is self-contained.
- Wed Aug 13, 2014 10:05 pm
- Forum: Ideas
- Topic: Quality of life changes to Security
- Replies: 23
- Views: 5307
Re: Quality of life changes to Security
* Secborgs starting with access to sec radio channel would encourage communication. Secborgs are not even obliged to follow space law, and frankly they shouldn't. AI should take care of that with NTSL anyway. What he's referencing here is the case where the usual borg players will make a beeline fo...
- Mon Aug 11, 2014 12:08 pm
- Forum: Closed Policy Discussion
- Topic: IC in OOC too sensitive
- Replies: 36
- Views: 9726
Re: IC in OOC too sensitive
Actually it was a crit guy in front of sec that was screaming for help shortly before being beaten to crit by randomspawn creatures. (my corpse yes bah whatever) The path to med happened to be bombed, which was where the rescuer came from. There is zero reason to bring up any in-round information d...
- Mon Aug 11, 2014 12:40 am
- Forum: Coding Feedback
- Topic: Sleepy Pens
- Replies: 132
- Views: 32222
Re: Sleepy Pens
I think it misses the point entirely of the original item. Which I'm sure you would have outlined in a longer post if you had actually planned to contribute something worthwhile to this thread. I've been stabbed by two of these now. One was a fairly low-pop round where there was literally nobody on...
- Sun Aug 10, 2014 7:21 pm
- Forum: General Chat
- Topic: Your SS13 confessions
- Replies: 120
- Views: 38568
Re: Your SS13 confessions
At least the food ones. Fuck food vendors.JStheguy wrote:I hate vending machines and would be fine with them being removed.
- Sun Aug 10, 2014 7:13 pm
- Forum: Coding Feedback
- Topic: C4 Nerf Discussion
- Replies: 38
- Views: 10494
Re: C4 Nerf Discussion
Not empty quoting.Miauw wrote:The point is that C4 shouldn't be a weapon: it should be used for explosive sabotage.
- Sun Aug 10, 2014 7:06 pm
- Forum: Ideas
- Topic: [POLL]Minor Ideas to Reduce Un-Officers
- Replies: 38
- Views: 10218
Re: [POLL]Minor Ideas to Reduce Un-Officers
I mean, its really cute that you tried to paint me as some sort of greytider or something (the irony is not lost), but its a really shitty way to frame an argument. Please tell me when I did or implied I supported any of the things in this post. Unironically accusing me of banbaiting is childish an...
- Sun Aug 10, 2014 6:52 pm
- Forum: Ideas
- Topic: [ORIGINAL IDEA] Energy Sword
- Replies: 11
- Views: 3181
Re: [ORIGINAL IDEA] Energy Sword
I can't honestly think of a reason to buff swords more than they already are.
- Sat Aug 09, 2014 8:56 am
- Forum: Coding Feedback
- Topic: A couple things that happened in my last round.
- Replies: 33
- Views: 7974
Re: A couple things that happened in my last round.
A smart miner that finds antags waiting for them already can pickaxe the window out and jump. I've done it at least twice now. Good luck breaking that window down before two antags with all access opens the doors and murder with their double beam swords; or an overzealous security officer with acce...
- Sat Aug 09, 2014 8:43 am
- Forum: Ideas
- Topic: [POLL]Minor Ideas to Reduce Un-Officers
- Replies: 38
- Views: 10218
Re: [POLL]Minor Ideas to Reduce Un-Officers
The problem I have here is you admit that you're breaking in somewhere you don't belong, but because security wasn't there to see you do it that somehow makes it ok and everyone else should just let you do it. That itself is fairly shitty and its exactly the reason I'll merrily stun-cuff you for do...
- Sat Aug 09, 2014 8:32 am
- Forum: Ideas
- Topic: Improvised Weapons and what's so 'improvised' about them?
- Replies: 50
- Views: 13486
Re: Improvised Weapons and what's so 'improvised' about them
You might notice a pattern.Lo6a4evskiy wrote:...thanks for the valuable input
- Sat Aug 09, 2014 7:48 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 626826
Re: Pet Peeves Thread - Little things that REALLY annoy you
Atmospheric Technicians or Chief Engineers that completely remove the plasma or other dangerous gases from the mix tank loop to use it as fuel for some project (burn chambers, turbine, etc). I find it to be terrible practice to completely screw over a rogue AI / non-engineering cyborg without prior...
- Fri Aug 08, 2014 4:01 pm
- Forum: Ideas
- Topic: Revolution changes
- Replies: 61
- Views: 14172
Re: Revolution changes
You forget everyone EXCEPT who flashed you.Arete wrote:The text that displays when you get deconverted does suggest that you're supposed to 'forget' who flashed you, at least.
- Fri Aug 08, 2014 3:40 pm
- Forum: Ideas
- Topic: [POLL]Minor Ideas to Reduce Un-Officers
- Replies: 38
- Views: 10218
Re: [POLL]Minor Ideas to Reduce Un-Officers
that feeling when, start of the round, you get flashed by a vigilante assistant who somehow managed to get a flash 2 minutes in because you broke into eva. damn... them feels. This is really what I meant. Yes, if there are loud Changelings with arm blade/spacesuit then yes vigilantes pls. But for l...
- Thu Aug 07, 2014 9:16 pm
- Forum: Ideas
- Topic: [POLL]Minor Ideas to Reduce Un-Officers
- Replies: 38
- Views: 10218
Re: [POLL]Minor Ideas to Reduce Un-Officers
I'm not sure when this ever is a problem. I mean maybe having the mime stun cuff you in the corridor as an antag is annoying, but then again thats the price to play for going loud. And to be perfectly honest, on a space station in the middle of no where other people, whos job it is not, are going t...
- Thu Aug 07, 2014 3:36 pm
- Forum: Coding Feedback
- Topic: A couple things that happened in my last round.
- Replies: 33
- Views: 7974
Re: A couple things that happened in my last round.
A smart miner that finds antags waiting for them already can pickaxe the window out and jump. I've done it at least twice now.peoplearestrange wrote:Maybe we can stick another airlock on the other side of the shuttle? One that only leads to space, similar to the extra ones on the escape shuttle.
- Thu Aug 07, 2014 3:37 am
- Forum: Ideas
- Topic: [POLL]Minor Ideas to Reduce Un-Officers
- Replies: 38
- Views: 10218
Re: [POLL]Minor Ideas to Reduce Un-Officers
I'm not seeing where its in the best interest of bystanders to let you go about committing crimes. If they see a crime in progress and the mime robusts you, deal with it. You got robusted by the mime and now you're getting brigged for it.
- Thu Aug 07, 2014 12:30 am
- Forum: Ideas
- Topic: Money Talk
- Replies: 31
- Views: 8252
Re: Money Talk
Delete food and drink machines 2014
- Thu Aug 07, 2014 12:18 am
- Forum: Coding Feedback
- Topic: A couple things that happened in my last round.
- Replies: 33
- Views: 7974
Re: A couple things that happened in my last round.
There's no more robust feeling than taking out a nuke op by punching them in the face.Cipher3 wrote:Because real men use fisticuffs.Lo6a4evskiy wrote:It makes sense since it's something everyone can do. Like punching. Why punch if you have a better weapon? Well there's KO chance, but otherwise.
- Wed Aug 06, 2014 6:18 am
- Forum: Ideas
- Topic: New Objectives for Nuke Ops
- Replies: 15
- Views: 2822
Re: New Objectives for Nuke Ops
Kidnapping HA. Remember DEA raid for weed event? Everyone was meant to use non lethal, but no one gave a fuck. HBL got mad. Not killing a person is hard. I remember enjoying the shit out of that event. I was one of the "non-lethal" ops. The only guy I actually killed was Yig and that's be...
- Wed Aug 06, 2014 2:27 am
- Forum: Successful Complaints
- Topic: Brotemis v. Blessed, Stickymayhem, Bluespace
- Replies: 33
- Views: 13761
Re: Brotemis v. Blessed, Stickymayhem, Bluespace
Had Sticky investigated this and/or asked another admin to investigate, he'd realize that the Warden actually opened fire because there was several radio calls about a "assistant in a durand". In rev rounds, security is extremely edgy, and with no way to identify who is in a mech except p...
- Tue Aug 05, 2014 6:48 pm
- Forum: Ideas
- Topic: 'Safeguard' objective.
- Replies: 48
- Views: 14389
Re: 'Safeguard' objective.
In addition, what happens if the target gets borged? Or goes braindead/suicides? Or any of the other things that can go wrong. All this does is encourage traitors to kidnap their target and hide them somewhere, for the rest of the round, out of the way and incapable of escaping or doing anything. W...
- Tue Aug 05, 2014 6:45 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 71937
Re: [POLL]Should the Assistant role have reduced Antag statu
The rules say that they can do whatever they want, That's not even remotely true. You'll find that people might actually take your arguments more seriously if you actually made them instead of tossing out one-line declarations. As it is now, assistants have no "purpose" other than to soak...
- Tue Aug 05, 2014 4:11 pm
- Forum: Coding Feedback
- Topic: What can be done to make R&D fun?
- Replies: 31
- Views: 8219
Re: What can be done to make R&D fun?
Telescience is the closest thing to 'researching' anything we have, but most people just use a cheatsheet because a set of constant rules to figure out that stay constant between each round will get put into a guide and made easy. Virology and genetics are both pretty much RNG too. Toxins is almost...