Search found 4769 matches

by cedarbridge
Sun Aug 24, 2014 1:27 pm
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 71937

Re: [POLL]Should the Assistant role have reduced Antag statu

The other day I was rolling for Cyborg and Atmos Tech and I ended up an assistant. A couple minutes after round start I see someone joining as Atmos Tech. I was made Assistant even though there were slots for the jobs I wanted. Let assistants be. ;) That is because there only exists one roundstart ...
by cedarbridge
Sun Aug 24, 2014 1:26 pm
Forum: Ideas
Topic: Advanced security camaras for Ai
Replies: 7
Views: 1485

Re: Advanced security camaras for Ai

I think a way for a AI to see by default who is doing what would be a great addition. It makes no sense for the AI to not be able to tell who is attacking who. I'd consider it in the same vein as the newly merged stop-drop-roll animations. Previously, there was no real way to know if a person on fi...
by cedarbridge
Sun Aug 24, 2014 5:01 am
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 71937

Re: [POLL]Should the Assistant role have reduced Antag statu

My 2 cents after reading a page of the thread Automatically jobban people from assistant after say, 2 weeks of playing. It will force people into job slots, and the only time they will get around said jobban (I believe it can happen if you're forced into the role), is if there are no more job slots...
by cedarbridge
Sat Aug 23, 2014 9:32 pm
Forum: Ideas
Topic: Advanced security camaras for Ai
Replies: 7
Views: 1485

Re: Advanced security camaras for Ai

Dont you love when your playing ai and you see somoene fall down for and see blood appear? But you dont see a attack message to make it more clear with what hes being beated or being punched So what R&D gets a new construction Security camera advanced chip Glas cost 100 Sulf acid cost 5 just sc...
by cedarbridge
Sat Aug 23, 2014 8:00 pm
Forum: Resolved Requests
Topic: Michael Name - Non-antag grenade misuse
Replies: 2
Views: 1188

Michael Name - Non-antag grenade misuse

Your byond account: Cedarbridge Your character name: Dalton Wolffe Their character name: Michael Name Their byond account(optional, but useful if you can provide it): My_Cool_Name Server and time: Roughly 12:30pm (PST, not really sure what the server standard is) Logs and/or screenshots: ÿMichael Na...
by cedarbridge
Fri Aug 22, 2014 7:10 pm
Forum: Coding Feedback
Topic: Borgs and names...
Replies: 82
Views: 20655

Re: Borgs and names...

Scott wrote:What if I want to name myself with a cyborgy name instead of being called poop by the roboticist? Is that humanizing cyborgs? Is poop a better cyborg name?
Apparently its better for you to have a retarded name than a sensible one because "muh rp." The irony still kills me.
by cedarbridge
Fri Aug 22, 2014 10:41 am
Forum: Coding Feedback
Topic: Borgs and names...
Replies: 82
Views: 20655

Re: Borgs and names...

Please don't go there. Arguing that there's a human brain in there is a straw. Much rather you argue that there's a legitimate player, and I'm iffy on that one. Except there's no straws there. The fact that you think that cyborgs are "iffy" in the context of being "legitimate players...
by cedarbridge
Thu Aug 21, 2014 11:49 pm
Forum: Coding Feedback
Topic: Borgs and names...
Replies: 82
Views: 20655

Re: Borgs and names...

Wizards are too powerful, they shouldn't choose their names. Nuke ops are too powerful, they shouldn't choose their names. Captains are too powerful, they shouldn't choose their names. AIs are too powerful, they shouldn't choose their names. Three of those are humans, two of those are antags, one i...
by cedarbridge
Thu Aug 21, 2014 11:36 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 854479

Re: Stories of rage, tears and regret

>Look in awe at the Phazon that was offscreen and wrecked from the blast I think I would just break my own neck and ghost-walk away. It's not worth living with that shame. Unless I don't remember the loot tables correctly, the only phazons are already wrecks when you find them. They're just really ...
by cedarbridge
Thu Aug 21, 2014 11:25 pm
Forum: Coding Feedback
Topic: Borgs and names...
Replies: 82
Views: 20655

Re: Borgs and names...

Wizards are too powerful, they shouldn't choose their names. Nuke ops are too powerful, they shouldn't choose their names. Captains are too powerful, they shouldn't choose their names. AIs are too powerful, they shouldn't choose their names. Three of those are humans, two of those are antags, one i...
by cedarbridge
Thu Aug 21, 2014 10:42 pm
Forum: Coding Feedback
Topic: Borgs and names...
Replies: 82
Views: 20655

Re: Borgs and names...

Wizards are too powerful, they shouldn't choose their names. Nuke ops are too powerful, they shouldn't choose their names. Captains are too powerful, they shouldn't choose their names. AIs are too powerful, they shouldn't choose their names. Three of those are humans, two of those are antags, one i...
by cedarbridge
Thu Aug 21, 2014 9:14 pm
Forum: Coding Feedback
Topic: Borgs and names...
Replies: 82
Views: 20655

Re: Borgs and names...

I prefer cyborgs having default names since I personally prefer the dehumanisation aspect of the role. I usually name myself "UNIT 1" as a Borg, and increment the number if I die that round. My main concern with people using custom names as a Borg is when they give themselves a obnoxious ...
by cedarbridge
Thu Aug 21, 2014 5:15 am
Forum: Ideas
Topic: Quality of life changes to Security
Replies: 23
Views: 5307

Re: Quality of life changes to Security

[edit after removal] Yeah, it always feels a bit off for secborgs to operate apart from the sec team in general. Moreso than say an Engieborg that only really wants the key to listen in on poly or catch some comment about damage or repairs already in progress. A mediborg really has little to gain fr...
by cedarbridge
Thu Aug 21, 2014 4:35 am
Forum: Ideas
Topic: Team vs Team Game Mode (WIP)
Replies: 28
Views: 6453

Re: Team vs Team Game Mode (WIP)

Well that's kind of what I was implying, you can't have a mafia game mode without having crooked cops too. I think you could snowflake this one by just making the implant not check for or block mafia affiliation. Kinda like how lings and essentially every other antag don't care about being implanted.
by cedarbridge
Thu Aug 21, 2014 4:30 am
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 71937

Re: [POLL]Should the Assistant role have reduced Antag statu

Being a antag gives you the opportunity to make the round fun. There is no obligation. But this is off topic. If someone was able to rewrite the antag assignment system to assign antag status before your job was selected, then we could freely remove assistant antag since your antag opportunity woul...
by cedarbridge
Thu Aug 21, 2014 4:18 am
Forum: Ideas
Topic: Crew/Personal Objectives
Replies: 32
Views: 8471

Re: Crew/Personal Objectives

See, when I saw this thread I assumed it was something like /vg/'s shame announcements at round end where the server calls the roboticist a useless shit for not making any borgs all round or something.
by cedarbridge
Thu Aug 21, 2014 4:06 am
Forum: Coding Feedback
Topic: Borgs and names...
Replies: 82
Views: 20655

Re: Borgs and names...

All the silicons who smugly misunderstand orders or use law 1 to disobey are missing the entire point. Law 1 comes before Law 2 for a reason. Without law 2 they are not actually "slaves" to humans at all. I hate to break it to you, but its been you missing the point all along. Borgs are 1...
by cedarbridge
Tue Aug 19, 2014 9:25 pm
Forum: General Chat
Topic: Why is Artyom dying?
Replies: 200
Views: 60009

Re: Why is Artyom dying?

Speed nerf is never going away. Sanic is retarded, was always retarded and will always be retarded. No, it streamlined the shittiest part of this game, which was going places. Oh boy can't wait to slug the fuck to Science from Arrivals. Soooo fun! I feel like I'm playing underwater and that the ove...
by cedarbridge
Tue Aug 19, 2014 9:16 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 626826

Re: Pet Peeves Thread - Little things that REALLY annoy you

Clowns/Mimes/etc that either get or steal access to the chemistry area and just sail right in to fuck with the dispensers. Especially the one I'm already using. Fuck you clown. You can get things at the counter like everyone else.
by cedarbridge
Tue Aug 19, 2014 5:16 pm
Forum: Ideas
Topic: Team vs Team Game Mode (WIP)
Replies: 28
Views: 6453

Re: TG Gang Mode (WIP)

Yes. All of this sounds great. What about a Syndicate Uplink though? The Don starts with the uplink and gets 20 TC to spend, preferably on his goons, to gear them up. For every 15 people above 50 total player count, the Don gets 5 more TC. Weapons are all provided by the Syndicate but sometimes not...
by cedarbridge
Tue Aug 19, 2014 5:05 pm
Forum: General Chat
Topic: Your SS13 confessions
Replies: 120
Views: 38568

Re: Your SS13 confessions

My most horrible murderbone sprees come from being maybe overly goal-focused (ironically.) Sneak up on target, about to jump them, somebody else shows up next to me in maint and sees my bow, subtract witness. Repeat until I cock up and armblade myself or something. A combination peeve/confession: Go...
by cedarbridge
Tue Aug 19, 2014 4:58 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 626826

Re: Pet Peeves Thread - Little things that REALLY annoy you

I will mention that DoT wiring is more wire efficient than smooth wiring. Though smooth wiring looks a whole lot prettier, it's about 50% inefficient, so I'll give any engineer the benefit of the doubt when they dot wire, but not setting up the SMES is just bad form. To be a little more on topic: R...
by cedarbridge
Tue Aug 19, 2014 4:46 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 682339

Re: Little things you learned that are game changing

Cipher3 wrote:
Skorvold wrote:Absolutely useless, but the cake hat can ignite a plasma fire.

Game changing for me because I have to remember to turn it off when I walk through plasma clouds.
I remember that round....
#1 plasma fire offender is still the fucking detective and his smokes
by cedarbridge
Tue Aug 19, 2014 4:22 pm
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 32222

Re: Sleepy Pens

Miauw wrote:>needs some changes means the same thing as "is useless"
lol

it's the first version of a new-ish item, ofc its not going to be perfect.
My only gripe is I can cure sleep tox but I'm still muted for the full duration without recourse.
by cedarbridge
Tue Aug 19, 2014 4:01 pm
Forum: Coding Feedback
Topic: Adamantium Golems
Replies: 33
Views: 9094

Re: Adamantium Golems

Remove the Rune, add names, and FUCKING ALLOW THEM TO AT LEAST WEAR JACKBOOTS GODDAMN Other then that, golems are fine. There's actually a set of "golem feet" "shoes"... /obj/item/clothing/shoes/golem name = "golem's feet" desc = "sturdy adamantine feet" icon...
by cedarbridge
Tue Aug 19, 2014 3:51 pm
Forum: Coding Feedback
Topic: [POLL] Do you enjoy being the crew in blob?
Replies: 58
Views: 15619

Re: Do you enjoy being the crew in blob?

Alternatively you watch your friends drown in a sea of green slime, you weep for them... and then they stand up with their head covered in orange goop and clamber towards you to end your life as well. Well yeah, but only if you're losing I imagine telesciencing team with welders on top of the core ...
by cedarbridge
Mon Aug 18, 2014 8:26 pm
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 71937

Re: [POLL]Should the Assistant role have reduced Antag statu

Scott wrote:If there's an AI and a cyborg, there will be power for certain
>implying the borg is going to waste time setting up the solars if there is anything even remotely more interesting to do

Sitting like useless lumps in the dark is not harmful to humans and the AI SMES is self-contained.
by cedarbridge
Wed Aug 13, 2014 10:05 pm
Forum: Ideas
Topic: Quality of life changes to Security
Replies: 23
Views: 5307

Re: Quality of life changes to Security

* Secborgs starting with access to sec radio channel would encourage communication. Secborgs are not even obliged to follow space law, and frankly they shouldn't. AI should take care of that with NTSL anyway. What he's referencing here is the case where the usual borg players will make a beeline fo...
by cedarbridge
Mon Aug 11, 2014 12:08 pm
Forum: Closed Policy Discussion
Topic: IC in OOC too sensitive
Replies: 36
Views: 9726

Re: IC in OOC too sensitive

Actually it was a crit guy in front of sec that was screaming for help shortly before being beaten to crit by randomspawn creatures. (my corpse yes bah whatever) The path to med happened to be bombed, which was where the rescuer came from. There is zero reason to bring up any in-round information d...
by cedarbridge
Mon Aug 11, 2014 12:40 am
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 32222

Re: Sleepy Pens

I think it misses the point entirely of the original item. Which I'm sure you would have outlined in a longer post if you had actually planned to contribute something worthwhile to this thread. I've been stabbed by two of these now. One was a fairly low-pop round where there was literally nobody on...
by cedarbridge
Sun Aug 10, 2014 7:21 pm
Forum: General Chat
Topic: Your SS13 confessions
Replies: 120
Views: 38568

Re: Your SS13 confessions

JStheguy wrote:I hate vending machines and would be fine with them being removed.
At least the food ones. Fuck food vendors.
by cedarbridge
Sun Aug 10, 2014 7:13 pm
Forum: Coding Feedback
Topic: C4 Nerf Discussion
Replies: 38
Views: 10494

Re: C4 Nerf Discussion

Miauw wrote:The point is that C4 shouldn't be a weapon: it should be used for explosive sabotage.
Not empty quoting.
by cedarbridge
Sun Aug 10, 2014 7:06 pm
Forum: Ideas
Topic: [POLL]Minor Ideas to Reduce Un-Officers
Replies: 38
Views: 10218

Re: [POLL]Minor Ideas to Reduce Un-Officers

I mean, its really cute that you tried to paint me as some sort of greytider or something (the irony is not lost), but its a really shitty way to frame an argument. Please tell me when I did or implied I supported any of the things in this post. Unironically accusing me of banbaiting is childish an...
by cedarbridge
Sun Aug 10, 2014 6:52 pm
Forum: Ideas
Topic: [ORIGINAL IDEA] Energy Sword
Replies: 11
Views: 3181

Re: [ORIGINAL IDEA] Energy Sword

I can't honestly think of a reason to buff swords more than they already are.
by cedarbridge
Sat Aug 09, 2014 8:56 am
Forum: Coding Feedback
Topic: A couple things that happened in my last round.
Replies: 33
Views: 7974

Re: A couple things that happened in my last round.

A smart miner that finds antags waiting for them already can pickaxe the window out and jump. I've done it at least twice now. Good luck breaking that window down before two antags with all access opens the doors and murder with their double beam swords; or an overzealous security officer with acce...
by cedarbridge
Sat Aug 09, 2014 8:43 am
Forum: Ideas
Topic: [POLL]Minor Ideas to Reduce Un-Officers
Replies: 38
Views: 10218

Re: [POLL]Minor Ideas to Reduce Un-Officers

The problem I have here is you admit that you're breaking in somewhere you don't belong, but because security wasn't there to see you do it that somehow makes it ok and everyone else should just let you do it. That itself is fairly shitty and its exactly the reason I'll merrily stun-cuff you for do...
by cedarbridge
Sat Aug 09, 2014 8:32 am
Forum: Ideas
Topic: Improvised Weapons and what's so 'improvised' about them?
Replies: 50
Views: 13486

Re: Improvised Weapons and what's so 'improvised' about them

Lo6a4evskiy wrote:...thanks for the valuable input
You might notice a pattern.
by cedarbridge
Sat Aug 09, 2014 7:48 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 626826

Re: Pet Peeves Thread - Little things that REALLY annoy you

Atmospheric Technicians or Chief Engineers that completely remove the plasma or other dangerous gases from the mix tank loop to use it as fuel for some project (burn chambers, turbine, etc). I find it to be terrible practice to completely screw over a rogue AI / non-engineering cyborg without prior...
by cedarbridge
Fri Aug 08, 2014 4:01 pm
Forum: Ideas
Topic: Revolution changes
Replies: 61
Views: 14172

Re: Revolution changes

Arete wrote:The text that displays when you get deconverted does suggest that you're supposed to 'forget' who flashed you, at least.
You forget everyone EXCEPT who flashed you.
by cedarbridge
Fri Aug 08, 2014 3:40 pm
Forum: Ideas
Topic: [POLL]Minor Ideas to Reduce Un-Officers
Replies: 38
Views: 10218

Re: [POLL]Minor Ideas to Reduce Un-Officers

that feeling when, start of the round, you get flashed by a vigilante assistant who somehow managed to get a flash 2 minutes in because you broke into eva. damn... them feels. This is really what I meant. Yes, if there are loud Changelings with arm blade/spacesuit then yes vigilantes pls. But for l...
by cedarbridge
Thu Aug 07, 2014 9:16 pm
Forum: Ideas
Topic: [POLL]Minor Ideas to Reduce Un-Officers
Replies: 38
Views: 10218

Re: [POLL]Minor Ideas to Reduce Un-Officers

I'm not sure when this ever is a problem. I mean maybe having the mime stun cuff you in the corridor as an antag is annoying, but then again thats the price to play for going loud. And to be perfectly honest, on a space station in the middle of no where other people, whos job it is not, are going t...
by cedarbridge
Thu Aug 07, 2014 3:36 pm
Forum: Coding Feedback
Topic: A couple things that happened in my last round.
Replies: 33
Views: 7974

Re: A couple things that happened in my last round.

peoplearestrange wrote:Maybe we can stick another airlock on the other side of the shuttle? One that only leads to space, similar to the extra ones on the escape shuttle.
A smart miner that finds antags waiting for them already can pickaxe the window out and jump. I've done it at least twice now.
by cedarbridge
Thu Aug 07, 2014 3:37 am
Forum: Ideas
Topic: [POLL]Minor Ideas to Reduce Un-Officers
Replies: 38
Views: 10218

Re: [POLL]Minor Ideas to Reduce Un-Officers

I'm not seeing where its in the best interest of bystanders to let you go about committing crimes. If they see a crime in progress and the mime robusts you, deal with it. You got robusted by the mime and now you're getting brigged for it.
by cedarbridge
Thu Aug 07, 2014 12:30 am
Forum: Ideas
Topic: Money Talk
Replies: 31
Views: 8252

Re: Money Talk

Delete food and drink machines 2014
by cedarbridge
Thu Aug 07, 2014 12:18 am
Forum: Coding Feedback
Topic: A couple things that happened in my last round.
Replies: 33
Views: 7974

Re: A couple things that happened in my last round.

Cipher3 wrote:
Lo6a4evskiy wrote:It makes sense since it's something everyone can do. Like punching. Why punch if you have a better weapon? Well there's KO chance, but otherwise.
Because real men use fisticuffs.
There's no more robust feeling than taking out a nuke op by punching them in the face.
by cedarbridge
Wed Aug 06, 2014 6:18 am
Forum: Ideas
Topic: New Objectives for Nuke Ops
Replies: 15
Views: 2822

Re: New Objectives for Nuke Ops

Kidnapping HA. Remember DEA raid for weed event? Everyone was meant to use non lethal, but no one gave a fuck. HBL got mad. Not killing a person is hard. I remember enjoying the shit out of that event. I was one of the "non-lethal" ops. The only guy I actually killed was Yig and that's be...
by cedarbridge
Wed Aug 06, 2014 2:27 am
Forum: Successful Complaints
Topic: Brotemis v. Blessed, Stickymayhem, Bluespace
Replies: 33
Views: 13761

Re: Brotemis v. Blessed, Stickymayhem, Bluespace

Had Sticky investigated this and/or asked another admin to investigate, he'd realize that the Warden actually opened fire because there was several radio calls about a "assistant in a durand". In rev rounds, security is extremely edgy, and with no way to identify who is in a mech except p...
by cedarbridge
Tue Aug 05, 2014 6:48 pm
Forum: Ideas
Topic: 'Safeguard' objective.
Replies: 48
Views: 14389

Re: 'Safeguard' objective.

In addition, what happens if the target gets borged? Or goes braindead/suicides? Or any of the other things that can go wrong. All this does is encourage traitors to kidnap their target and hide them somewhere, for the rest of the round, out of the way and incapable of escaping or doing anything. W...
by cedarbridge
Tue Aug 05, 2014 6:45 pm
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 71937

Re: [POLL]Should the Assistant role have reduced Antag statu

The rules say that they can do whatever they want, That's not even remotely true. You'll find that people might actually take your arguments more seriously if you actually made them instead of tossing out one-line declarations. As it is now, assistants have no "purpose" other than to soak...
by cedarbridge
Tue Aug 05, 2014 4:11 pm
Forum: Coding Feedback
Topic: What can be done to make R&D fun?
Replies: 31
Views: 8219

Re: What can be done to make R&D fun?

Telescience is the closest thing to 'researching' anything we have, but most people just use a cheatsheet because a set of constant rules to figure out that stay constant between each round will get put into a guide and made easy. Virology and genetics are both pretty much RNG too. Toxins is almost...