Search found 702 matches

by Amelius
Sat Oct 10, 2015 10:00 pm
Forum: Resolved Appeals
Topic: [Saegrimr] Emily Ranger - Note appeal
Replies: 17
Views: 3223

Re: [Saegrimr] Emily Ranger - Note appeal

Oh good christ, i'm not reading all that shit. Here's the adminPMs for anybody that cares. Do note this is absurdly long, and I tried to trim out unrelated garbage but might have missed things. Also I removed the name of the initial person that ahelped. [16:51:19]ADMIN: HELP: ***: Emily being a blu...
by Amelius
Sat Oct 10, 2015 4:27 pm
Forum: Former Admins
Topic: [No Longer Admin] Shaps
Replies: 113
Views: 54888

Re: Shaps

I like Shaps, very polite admin, never accusative and helpful. I don't think I've had a negative experience with him.
by Amelius
Sat Oct 10, 2015 4:21 pm
Forum: Resolved Appeals
Topic: [Saegrimr] Emily Ranger - Note appeal
Replies: 17
Views: 3223

[Saegrimr] Emily Ranger - Note appeal

Byond account and character name: Amelius/Emily Ranger. Noting admin: Saegrimr. Ban type: Note Note in question: 'I know i'm not the friendliest face on the block, but this guy seriously needs to chill the fuck out with accusations when i'm just trying to get a story straight. Also probably never ne...
by Amelius
Fri Oct 09, 2015 10:00 pm
Forum: Coding Feedback
Topic: Armory re-mapping and autorifle removal
Replies: 153
Views: 26235

Re: Armory re-mapping and autorifle removal

If you can't see the back of the armory by this point then just git gud. You can find the time to walk five feet to look inside. Hell, Hippie has it where you can't see inside the armory directly, you need cameras for it if you don't want to get up every five seconds to check. For example, I know M...
by Amelius
Fri Oct 09, 2015 7:21 pm
Forum: Coding Feedback
Topic: Hand Of God
Replies: 42
Views: 11696

Re: Hand Of God

Zilenan91 wrote:My problem with cult is that giving a very fast spreading team antag long duration stuns is awful.
Stunpaper duration is only a tiny bit longer than a stunbaton. It's only fast-spreading because it's only two to convert.
by Amelius
Fri Oct 09, 2015 6:37 pm
Forum: Ideas
Topic: Research data for examined items [PR]
Replies: 20
Views: 4426

Re: Research data for examined items [PR]

Oh god the science goggles do things now! Someone stop him, he's improving the game!
by Amelius
Fri Oct 09, 2015 3:41 pm
Forum: Coding Feedback
Topic: Armory re-mapping and autorifle removal
Replies: 153
Views: 26235

Re: Armory re-mapping and autorifle removal

Also, as an aside the new new new armory redesign is really fucking dumb. The hardsuits are in a cordoned-off area where people typically break in, meaning you'll NEVER be able to get the hardsuits to fight the armory invaders, and you cannot even see that they're breaking in until they already have...
by Amelius
Thu Oct 08, 2015 8:07 pm
Forum: Coding Feedback
Topic: Armory re-mapping and autorifle removal
Replies: 153
Views: 26235

Re: Armory re-mapping and autorifle removal

Arguing that autorifles are OP because they hold more shots than a laser gun is a silly argument anyway, seeing as one of the biggest complaints about lasers being completely useless is that they don't hold enough shots. There's a huge difference between 'laser guns suck because they do lowish dama...
by Amelius
Thu Oct 08, 2015 5:02 pm
Forum: Resolved Appeals
Topic: [saegrimr] Banned for lizard racism & slipping
Replies: 65
Views: 13391

Re: Banned for lizard racism & slipping

Oh my god guys look at this log. Here you can see three veteran players who all generally like each other having fun and churning out some good old meme's together. These players are having FUN and NOBODY IS BEING HARMED OR GRIFF'D. Clearly this is greytide at its absolute worst, I'm sorry for doub...
by Amelius
Thu Oct 08, 2015 12:10 pm
Forum: Coding Feedback
Topic: Armory re-mapping and autorifle removal
Replies: 153
Views: 26235

Re: Armory re-mapping and autorifle removal

Well the alternative is to make Energy Swords/Shields not deflect projectiles, but also only have a 50% chance (overall) to block any projectile, energy or ballisitc. In addition Jugg's would lose their deflection but gain a health boost. As well as several other minor changes. Funny thing is when ...
by Amelius
Wed Oct 07, 2015 7:44 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 855653

Re: Stories of rage, tears and regret

Just happened. > Dreamstation. > You are the assis-nope, Oldman Robustin converts me to his gang after a brief conversation about how the layout is the height of insanity and how we wished we were on Box. > For once I was with a rank-and-file gangster, the final promotion he had to offer was between...
by Amelius
Wed Oct 07, 2015 6:34 am
Forum: Ideas
Topic: Disable mulligan for Wizard, blob and malf
Replies: 21
Views: 5018

Re: Disable mulligan for Wizard, blob and malf

I think invisty is right that people want a restart so that they can get their chance at antag, which is a symptom of there not being enough conflict / chaos affecting the lives of non-antags This. This is why I get bored. There's nothing fucking happening. It will be 15 minutes into your average t...
by Amelius
Wed Oct 07, 2015 1:34 am
Forum: Ideas
Topic: Perpetual objectives for traitors
Replies: 24
Views: 5624

Re: Perpetual objectives for traitors

DaemonBomb is right, adding a scoreboard would actively encourage robust play instead of fun play. An great example would be wizard. Every wizard who actually cares about the scoreboard would go Jaunt, MM, Ei Nath, Blink, staff of Chaos. It's so safe and so easy to kill people with it that the fun ...
by Amelius
Wed Oct 07, 2015 12:54 am
Forum: Coding Feedback
Topic: Ludicrously short facehugger stun times
Replies: 53
Views: 11564

Re: Ludicrously short facehugger stun times

> Nerfing a stun from by 1/20th.

Horrendous grudgecoding. How did this get merged, aliens are MEANT to be roundenders.
by Amelius
Wed Oct 07, 2015 12:37 am
Forum: Coding Feedback
Topic: In this thread we brainstorm NTSL replacements
Replies: 31
Views: 7485

Re: In this thread we brainstorm NTSL replacements

W-why can't we have NTSL back? Building a compiler that doesn't go into infinite loops shouldn't be THAT hard. I mean, it's not tough in Java/C++/etc., so why is it so difficult here? Yes, I'm aware of the problem that exists in that it's impossible to tell if a loop will terminate the next sequence...
by Amelius
Tue Oct 06, 2015 10:50 pm
Forum: Coding Feedback
Topic: Remove pre-hatch thralling for Shadowlings
Replies: 40
Views: 9146

Re: Remove pre-hatch thralling for Shadowlings

No thanks. All my successful sling rounds are pre-hatch enthralling by cutting comms then using slip + cuff memes. I only transform iff circumstances force me to, or everyone knows I am one.

Also, 2 slings/round is too low. Most sling rounds no one KNOWS it's shadowling until the redtext.
by Amelius
Tue Oct 06, 2015 10:10 pm
Forum: Coding Feedback
Topic: Changeling rounds are boring as hell
Replies: 163
Views: 31314

Re: Changeling rounds are boring as hell

LING CAN'T DIE? STUN AND CUFF <okay CAN'T STUN TO CUFF? DON'T 1v1 <but its not 1v1 its 1(you)vs5-7(them) LING KEEPS BREAKING CUFFS? STUN AND KILL <how do kill if ling cannot die CAN'T STUN TO KILL? DON'T 1v1 <how do kill in group if ling is inwincible and heals 10 brute a second with 50% las resist...
by Amelius
Tue Oct 06, 2015 3:44 pm
Forum: Coding Feedback
Topic: Revolutionary Thread
Replies: 48
Views: 10700

Re: Revolutionary Thread

> People die in the crossfire in rev.
> One of the most well-liked gamemodes according to that earlier favourite roundtype poll.
> Bawww gotta change it so that no one dies.

H u g b o x
by Amelius
Mon Oct 05, 2015 8:11 pm
Forum: Resolved Requests
Topic: Mike Slimelings - Spacing disk on an ops round
Replies: 6
Views: 1903

Re: Mike Slimelings - Spacing disk on an ops round

A little input for what its worth, as one of the ops that round, there was no way in hell we possibly should've won that in any sense. I did not witness the captain spacing the disk personally, but I think his claims were that space wind pushed both him and Amelius out, which is, afaik, not very po...
by Amelius
Mon Oct 05, 2015 6:46 pm
Forum: Resolved Requests
Topic: Mike Slimelings - Spacing disk on an ops round
Replies: 6
Views: 1903

Mike Slimelings - Spacing disk on an ops round

Your byond account: Amelius Your character name: Emily Ranger Their character name: Mike Slimelings Their byond account(optional, but useful if you can provide it): ??? Server and time: 12:30 PM-ish EST. Description of what happened: Okay, so nuke ops round lowpop. Nuke ops fluke hard and die to a c...
by Amelius
Mon Oct 05, 2015 5:03 pm
Forum: Resolved Requests
Topic: Rin Kaenbyou, multiple rounds gar throwing etc
Replies: 22
Views: 5466

Re: Rin Kaenbyou, multiple rounds gar throwing etc

It's really really minor. 30 damage a round to random people, and you get free HUDs or sunglasses out of it. Sure, minor dick move whatever, but there are far worse things people do on a round-to-round basis. For instance, releasing DNAids as a viro when it was still around.
by Amelius
Sat Oct 03, 2015 4:46 pm
Forum: Coding Feedback
Topic: MAP ROTATION
Replies: 103
Views: 23962

Re: MAP ROTATION

Non-0.5x vote weighting for Box when? Getting real sick of this shit.
by Amelius
Fri Oct 02, 2015 5:49 pm
Forum: Coding Feedback
Topic: Major cult changes
Replies: 69
Views: 16405

Re: Major cult changes

You never did, it was standard procedure to make at least one stun talisman from your starter supply. By the time you needed a 2nd one either you had the research done or someone else did. Also the talisman stun is not that long. I can barely secure people most of the time and I've had plenty of es...
by Amelius
Thu Oct 01, 2015 6:26 am
Forum: Closed Complaints
Topic: [Shadowlight213] Emily Ranger - IC OOCky ban in bad faith
Replies: 13
Views: 3463

Re: [Shadowlight213] Emily Ranger - IC OOCky ban in bad fai

I don't believe the message gets broadcast to the people sitting in the lobby that have not yet chosen their jobs. How is this relevant when you even get autokicked for being in the lobby, people start in at roundstart? I mean, does ANYONE start up SS13, then sit around on the login screen rather t...
by Amelius
Thu Oct 01, 2015 4:15 am
Forum: Closed Complaints
Topic: [Shadowlight213] Emily Ranger - IC OOCky ban in bad faith
Replies: 13
Views: 3463

Re: [Shadowlight213] Emily Ranger - IC OOCky ban in bad fai

As Pickle said, 0 tolerance. Also, the singularity was released a bit after you were banned, and the HOS died like half a second after the ban. Your reasoning for it not being against the IC in OOC rule is flawed. With that interpretation, it would be ok to say something like "gang in robotics...
by Amelius
Thu Oct 01, 2015 3:26 am
Forum: Closed Complaints
Topic: [Shadowlight213] Emily Ranger - IC OOCky ban in bad faith
Replies: 13
Views: 3463

[Shadowlight213] Emily Ranger - IC OOCky ban in bad faith

Byond account and character name: Amelius / Emily Ranger Admin: Shadowlight213 Time incident occured: 11:00 ESTish Detailed summary: This was midgame in a changeling round. I, and the other changelings had put a crazy amount of work in setting everything up. I myself, even, had our team objective, F...
by Amelius
Wed Sep 30, 2015 7:26 pm
Forum: Ideas
Topic: Gang converting sec/snowballing
Replies: 116
Views: 23175

Re: Gang converting sec/snowballing

Responding to Zil but if you want to make stuns less powerful you should look to Goon's tasers, in their game Tasers need two hits to stun and the only one-hit stuns on offer are either melee or antagonist (Magic Missile, or Ling Parasting). If I could I would look at making Tasers a two shot stun,...
by Amelius
Wed Sep 30, 2015 7:03 pm
Forum: Coding Feedback
Topic: Major cult changes
Replies: 69
Views: 16405

Re: Major cult changes

Starting cult numbers needs to decrease, or we need to go back to three-to-convert (but in a larger area, instead of within one space of the rune, make it two). Cults are TOO fast right now, esp. with no research (which is fine). The escape objective needs to be made more reasonable as well (you STA...
by Amelius
Wed Sep 30, 2015 5:12 pm
Forum: Coding Feedback
Topic: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
Replies: 203
Views: 37391

Re: PR#11689 Security Weapon Overhaul: Auto Rifle Edition

When is the ammo in the armory getting a nerf? You said it would be coming Steelpoint, but I can see you playing your huge sec bias here and avoiding it because, you know, apparently having 60 20 damage bullets for free for 4 officers and 40 for the warden/HoS in security is balanced to you. You cou...
by Amelius
Wed Sep 30, 2015 5:07 pm
Forum: Ideas
Topic: Gang converting sec/snowballing
Replies: 116
Views: 23175

Re: Gang converting sec/snowballing

When you have antagonists picking slipping with water over guns, you might see something wrong. Maybe. Oh, I always wondered when the nerfcrew were going to nerf slips to the point of uselessness like they nerfed everything else. Especially anything else non-sec can get. They're balanced, they're f...
by Amelius
Mon Sep 28, 2015 8:31 pm
Forum: General Chat
Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
Replies: 508
Views: 232270

Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH

What the fuck is wrong with the server today?
by Amelius
Mon Sep 28, 2015 6:17 pm
Forum: Ideas
Topic: Gang converting sec/snowballing
Replies: 116
Views: 23175

Re: Gang converting sec/snowballing

> Not squeling on your attackers because it adds more challenge for when you're converted. No seriously, this is the primary reason why I do it. If I don't squel like a stuck pig when someone tries to convert me, then it becomes TOO easy as a converted antag - ESPECIALLY when converting you to insta...
by Amelius
Sun Sep 27, 2015 6:27 pm
Forum: Coding Feedback
Topic: Changeling rounds are boring as hell
Replies: 163
Views: 31314

Re: Changeling rounds are boring as hell

Takeguru wrote:Even if you get saved in the process of the absorb, you're still sitting on the floor for the remainder of the sting.
Make the parasting cured by hugs. Solved.
by Amelius
Sun Sep 27, 2015 6:21 pm
Forum: Ideas
Topic: Gang converting sec/snowballing
Replies: 116
Views: 23175

Re: Gang converting sec/snowballing

I don't like the idea of one gang stealing gangsters off another gang. Doesn't seem very thematic that you can leech of another gang, and kinda makes the whole conflict very bloodless outside of executing gang heads and similar. It discourages going lethal over stunning and converting everyone. Is ...
by Amelius
Sun Sep 27, 2015 3:16 pm
Forum: Coding Feedback
Topic: Changeling rounds are boring as hell
Replies: 163
Views: 31314

Re: Changeling rounds are boring as hell

I agree that a ling redesign in goon's direction would be god-tier. A slowly rising threat that has to engage in risky, vulnerable behaviour to increase in power, eventually culminating into a huge, singular threat to the station far above what a single changeling can accomplish right now. There's b...
by Amelius
Sun Sep 27, 2015 2:02 pm
Forum: Ideas
Topic: Gang converting sec/snowballing
Replies: 116
Views: 23175

Re: Gang converting sec/snowballing

I have a feeling that some security people actively try to get caught by gang and get converted. I mean fuck, I once saw a detective that got converted and deconverted twice. You'd think after first time you'd be careful. And you can't rally tell whether they done it on purpose, or are they just st...
by Amelius
Sat Sep 26, 2015 8:55 pm
Forum: Coding Feedback
Topic: Nar nar summon sound
Replies: 12
Views: 2947

Nar nar summon sound

#Bringbacktheoldsone
by Amelius
Sat Sep 26, 2015 8:54 pm
Forum: Coding Feedback
Topic: Changeling rounds are boring as hell
Replies: 163
Views: 31314

Re: Changeling rounds are boring as hell

They were removed until they were buffed.

I don't understand you people.

> Changeling rounds are boring.
> Okay we'll buff changelings.
> Changelings are OP. Nerf please.
> Complain when lings play more conservatively.
by Amelius
Sat Sep 26, 2015 2:15 pm
Forum: Ideas
Topic: Gang converting sec/snowballing
Replies: 116
Views: 23175

Re: Gang converting sec/snowballing

So we're all in agreement that loyalty implants need to be made more visible? What do you folks suggest? I liked top-right aligned, but if it interferes with datum antags it could just be shifted to the bottom-right or bottom-left instead. Regardless, it needs to be more visible than a blinking tiny...
by Amelius
Sat Sep 26, 2015 6:04 am
Forum: Coding Feedback
Topic: Science needs a major rework and cutbacks/nerfs
Replies: 20
Views: 4713

Re: Science needs a major rework and cutbacks/nerfs

(mechanic job when?) Mechanic I found was always a really neat idea. Basically, the job description is being a kleptomaniac, ESPECIALLY if you're an antagonist, and you could do stupid shit like mass-produce fake mustaches. Here, we'd probably just have the clown manufacture a million syndie balloo...
by Amelius
Sat Sep 26, 2015 5:56 am
Forum: Ideas
Topic: Gang converting sec/snowballing
Replies: 116
Views: 23175

Re: Gang converting sec/snowballing

to be fair, if all we did was make it break implants and not convert, you could still convert implantees and if we made it also deconvert enemy gangsters, it would be the same thing as before, just with less snowballing because you still have to wait on the conversion pen cooldown Barely. Not much ...
by Amelius
Sat Sep 26, 2015 5:47 am
Forum: Coding Feedback
Topic: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
Replies: 203
Views: 37391

Re: PR#11689 Security Weapon Overhaul: Auto Rifle Edition

Okay, we managed to nerf them fairly severely so that they can barely do the sole basic thing that they excel at, SO LET'S NERF THEM MORE1! I await with baited breath more 5 hour changeling rounds with all the lings dying in 15 minutes sans one that proceeds to do the only viable thing left - shit ...
by Amelius
Sat Sep 26, 2015 5:41 am
Forum: Coding Feedback
Topic: Science needs a major rework and cutbacks/nerfs
Replies: 20
Views: 4713

Re: Science needs a major rework and cutbacks/nerfs

InsaneHyena wrote:> Suck out any fun from playing science and nerf it to the point of being unplayable.

Yeah, good idea, let's do that.
QFT. Holy shit this thread is horrible and you should feel bad. I'm not even taking this seriously because it's absolute insanity.
by Amelius
Sat Sep 26, 2015 5:35 am
Forum: Ideas
Topic: Gang converting sec/snowballing
Replies: 116
Views: 23175

Re: Gang converting sec/snowballing

Implant breakers are required for several reasons, at a simliar if not the same pricepoint as current: 1. It allows you to convert enemy gangsters to your side, encouraging converting them instead of outright killing them. This is one reason why gang is so well liked currently. Removing this functio...
by Amelius
Thu Sep 24, 2015 11:11 pm
Forum: Coding Feedback
Topic: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
Replies: 203
Views: 37391

Re: PR#11689 Security Weapon Overhaul: Auto Rifle Edition

So, we had this nice poll on the server. What are the results? Will we ever know the results?
by Amelius
Thu Sep 24, 2015 2:54 pm
Forum: Ideas
Topic: Final Armour/Weapon Proposals
Replies: 67
Views: 15916

Re: Final Armour/Weapon Proposals

Steelpoint, I'm of the opinion that in this game 'almost everything should be a viable weapon'. By viable I do not necessarily mean OP, but I mean that anyone can be killed by basically anything, and thus, it would be important for people to be cautious, paranoid even, of people's intentions for eve...
by Amelius
Thu Sep 24, 2015 2:39 pm
Forum: Coding Feedback
Topic: Fleshmend is too OP
Replies: 80
Views: 17431

Re: Fleshmend is too OP

Has anyone every thought of not using lethals on a changeling that can fleshmeld . WHOA FANCY THAT! Just stun, approach while stunning, baton to death, cuff (bonus points for NOT BEING SOLO SO IT'S EASY AS FUCK WITH ONE PERSON WHACKING AT THEM WITH A BATON AND THE OTHER CUFFING). Beat to death on th...
by Amelius
Thu Sep 24, 2015 2:14 pm
Forum: Coding Feedback
Topic: New Bullet Sprites
Replies: 4
Views: 1519

Re: New Bullet Sprites

Syndie bullets should not be easy to see. The only bullets that should be easy to see are the autorifles, if they stay in. I mean, autorifles are free, powerful equipment with a high ammo cap for security, whereas syndicate ballistics are expensive and have severely precious ammunition. Increasing v...
by Amelius
Wed Sep 23, 2015 4:52 pm
Forum: Ideas
Topic: Final Armour/Weapon Proposals
Replies: 67
Views: 15916

Re: Final Armour/Weapon Proposals

Two revolver hits is 120 health, which is not barely over the line. Same with my proposed armour values in that three bullets will deal 135 damage, which gives a excess of 35 damage. Two bullets deal 90 damage. I thought revolvers only had 10 AP? Don't vests have like, 20-30% ballistic resistance r...
by Amelius
Wed Sep 23, 2015 4:31 pm
Forum: Ideas
Topic: Final Armour/Weapon Proposals
Replies: 67
Views: 15916

Re: Final Armour/Weapon Proposals

I think sec being able to tank one extra revolver bullet than the average crewman ( only if you aim for the torso, mind you) is entirely reasonable Sec already takes a single bullet extra kind of. It takes 2 bullets to *barely* crit a normal crewman. It takes 3 to crit an officer (2 won't get them ...