Search found 123 matches

by NanookoftheNorth
Tue Dec 19, 2017 5:59 pm
Forum: Ideas
Topic: Medical Doctor and Medbay Ideas
Replies: 85
Views: 16926

Re: Medical Doctor and Medbay Ideas

No I think we need to put up a PR and testmerge it and then evaluate it with a player poll and maintainer input to put the issue to rest either way. CPTANT, I appreciate your ideas, but that particular approach I did not want on the table for this thread. I remember seeing that thread, and I think ...
by NanookoftheNorth
Tue Dec 19, 2017 1:33 pm
Forum: Ideas
Topic: Medical Doctor and Medbay Ideas
Replies: 85
Views: 16926

Re: Medical Doctor and Medbay Ideas

https://pastebin.com/fDnJHuhc Reposting this. I feel like this has a lot of interesting ideas. I think the cyrotube can be a fixall as it is, but it should take longer to heal except for clones. I think the sleeper should be for stabilizing patients in crit (so someone can stay in a sleeper for a w...
by NanookoftheNorth
Mon Dec 18, 2017 8:07 pm
Forum: Ideas
Topic: Medical Doctor and Medbay Ideas
Replies: 85
Views: 16926

Re: Medical Doctor and Medbay Ideas

A lot of the ideas being spoken about are great. I think the simplicity of /tg/'s medical system is great. I think that the ability for anyone to be able to do it is good and shouldn't be taken away. I think that a doctor, who's job it is to help people, should have some additional benefits to make ...
by NanookoftheNorth
Mon Dec 18, 2017 6:14 pm
Forum: Ideas
Topic: Medical Doctor and Medbay Ideas
Replies: 85
Views: 16926

Medical Doctor and Medbay Ideas

I hate being a medical doctor. I don't want to hate it, but there are some fundamental problems with the meta of medbay, and the role itself. Let's start from the beginning. A doctor, at the beginning of the round, has little to do. All they have is to prepare the cryo chambers and that's about it. ...
by NanookoftheNorth
Tue Dec 05, 2017 5:09 pm
Forum: General Chat
Topic: how do you repair the station fast enough
Replies: 18
Views: 4169

Re: how do you repair the station fast enough

It's rather quick work to actually build the lattices and floor plates. Engineering holoprojector holograms actually should keep things air tight, but the breach shield generators will keep breaches at bay if it's not important for traffic. If there ever is an air alarm and a small breach, there is ...
by NanookoftheNorth
Sat Nov 18, 2017 1:22 am
Forum: Ideas
Topic: Emergency Shuttle Arrival
Replies: 2
Views: 1082

Emergency Shuttle Arrival

One thing I noticed is that for certain game modes the emergency shuttle doesn't leave until certain things resolve. In particular, blob and clock cult, and a message is displayed "conflict must be resolved". I think it's a small thing, but why does the shuttle need to arrive? Either way, ...
by NanookoftheNorth
Wed Nov 15, 2017 6:04 pm
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24373

Re: Moodlets

I think that this would get metagamed quite hard. I enjoy the idea of needing to actually do normal tasks like pooping, showering, actually utilizing the clown, and what not. However, I have a feeling people would just hug it out for a good 30 seconds to get their mood up. I think that mood should n...
by NanookoftheNorth
Tue Nov 14, 2017 2:59 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 543260

Re: Simple Questions Thread

You'll absolutely have to make telesci not require out of game tools to operate if you intend to readd it, since that was the main thing that killed it. I doubt our maintainers would allow it back in without at least that. Telescience had a level of practicalness to it. You could teleport a bomb do...
by NanookoftheNorth
Mon Nov 13, 2017 6:06 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 543260

Re: Simple Questions Thread

Why was Telecoms' word and code manipulation removed? I enjoyed the idea of having the ability to change someone's words into something else. Such as, maybe making it so all phrases are now passive. Replace "yes" "yeah" and all other affirmations with "maybe" and all &q...
by NanookoftheNorth
Thu Nov 09, 2017 7:18 pm
Forum: Ideas
Topic: Decentralize Research
Replies: 86
Views: 19789

Re: Decentralize Research

The QM will see receive requests for materials from various departments and then send out mulebots/cargo techs to deliver them once he has decided who deserves it most. So QM now has the most important role in the station. Suddenly both the HoP line and cargo line will be full. I can't wait to bomb...
by NanookoftheNorth
Thu Nov 09, 2017 3:18 pm
Forum: Ideas
Topic: Role Good Point System
Replies: 28
Views: 5538

Re: Role Good Point System

I think when I played on a different server they had this sort of scoring system. I think it was... Facepunch or something like that? It was a long time ago. It was based on how much the station was intact, the percentage of surviving crew, percentage of escaped crew, percentage of crew in critical ...
by NanookoftheNorth
Thu Nov 09, 2017 1:25 pm
Forum: Ideas
Topic: Encouraging Security
Replies: 43
Views: 9079

Re: Encouraging Security

It only takes 1 shit officer to ruin a players trust, whereas it takes months of babysitting to gain it That can be overcome by how the HoS/Captain handles the dickass officer. If the crew sees the officer acting like a shitler and the HoS/Captain ignores/ratifies/condones the officer's actions, th...
by NanookoftheNorth
Wed Nov 08, 2017 11:51 pm
Forum: Ideas
Topic: Encouraging Security
Replies: 43
Views: 9079

Re: Encouraging Security

If secborgs are permanently reintroduced it should help somewhat with the lack of security players as well as provide a counter to most shitcurity behaviors. Best way I can think to make security less painful to play is to do one of a few things, either make murdering a security officer basically a...
by NanookoftheNorth
Wed Nov 08, 2017 5:39 pm
Forum: Ideas
Topic: Encouraging Security
Replies: 43
Views: 9079

Re: Encouraging Security

Grounds-up design of modes and restructuring of several departments with interlinking problems. Swarm modes such as rev where antagonism spreads like a contact virus are bad because of... well, it's a rage virus. 'Oh no, I got flashed!' and then half the greybacks are frothing at the mouth. It does...
by NanookoftheNorth
Wed Nov 08, 2017 1:11 pm
Forum: Ideas
Topic: Encouraging Security
Replies: 43
Views: 9079

Re: Encouraging Security

Ive found the only way to play sec for an extended period is to just not worry about antags till they come your way. I just dick around and arrest people for committing crimes instead of making my bottom line antags caught, it makes the game more fun for the sec officer who doesn't have to worry ab...
by NanookoftheNorth
Tue Nov 07, 2017 9:07 pm
Forum: Ideas
Topic: Should certain jobs be merged?
Replies: 79
Views: 13212

Re: Should certain jobs be merged?

Well clearly if doctors need injuries to heal They should go make injuries happen I lol'd. Personally, consolidating jobs would create more conflict and access to restricted materials. Medbay seems to be a primary example in the discussions. Chemistry would run out of energy to make chemicals with ...
by NanookoftheNorth
Tue Nov 07, 2017 8:36 pm
Forum: Ideas
Topic: Encouraging Security
Replies: 43
Views: 9079

Re: Encouraging Security

>science and medical aren't well equipped to handle antags Science: Self recharging eguns. X-rays. Beam rifles. Implants/augments. Mechs. BoHs so you can carry 10 guns. Medical: Hulk (smash down walls), x-ray (see through walls), heat resistance (go to space), TK (not that good but can be used to m...
by NanookoftheNorth
Tue Nov 07, 2017 7:16 pm
Forum: Ideas
Topic: Encouraging Security
Replies: 43
Views: 9079

Re: Encouraging Security

Yes, that is the case. The real reason noone plays security isn't antagonist rolls. It's the lack of progression mechanics. Fifteen minutes into the round, science, cargo, botany, mining, and medical are all more effective at doing security's job than security is. At that point, the security is onl...
by NanookoftheNorth
Tue Nov 07, 2017 6:20 pm
Forum: Ideas
Topic: Encouraging Security
Replies: 43
Views: 9079

Re: Encouraging Security

Security is my favorite role. I love investigating crimes and using communication and roleplay to make deals with criminals and mediate disputes. But, I can't really do any of that in conversion game modes because they're basically team deathmatch. I shy away from selecting security because I don't...
by NanookoftheNorth
Tue Nov 07, 2017 6:15 pm
Forum: Ideas
Topic: Encouraging Security
Replies: 43
Views: 9079

Re: Encouraging Security

The misconception of jobs rolling before antag is probably what discourages it. Antagonist always rolls before job- if you get traitor then you'll spawn as something else, if you don't then you get sec officer. Oh. Well that would do it. So even if I chose security officer as my only option, I woul...
by NanookoftheNorth
Tue Nov 07, 2017 6:09 pm
Forum: Ideas
Topic: Encouraging Security
Replies: 43
Views: 9079

Encouraging Security

One problem I see on /tg/ is how few security officers there are. Now, they are not essential to gameplay, but they essentially serve the purpose of protecting non-antags. Going for a head role, or any other role as a non-antag makes me feel defenseless when I know there is only one security officer...
by NanookoftheNorth
Mon Oct 23, 2017 12:06 pm
Forum: Site, Forums, And Wiki
Topic: Guide to Atmos overhaul
Replies: 6
Views: 3002

Re: Guide to Atmos overhaul

The gases might be being added, but the change to the wiki format is necessary. I am going to take a closer look at other guides for ideas, since I think they're all for the most part written well and clearly. After that, I will summarize what I will be changing. I will then make the change. If it i...
by NanookoftheNorth
Sat Oct 21, 2017 11:56 pm
Forum: Site, Forums, And Wiki
Topic: Guide to Atmos overhaul
Replies: 6
Views: 3002

Guide to Atmos overhaul

Hey everyone, I have played on /tg/ for a long time now, and decided to get somewhat active with the community here. I like atmos a lot, and I feel like it's strayed away from due to it's complexity. I feel like it's not complex when put into the right context. Our guide to atmos at the moment is qu...