Search found 749 matches
- Thu Jul 19, 2018 10:56 pm
- Forum: Closed Policy Discussion
- Topic: Is roundstart /immediately/ burning the xeno egg (if it even spawns) bad?
- Replies: 76
- Views: 17577
Re: Is roundstart /immediately/ burning the xeno egg (if it even spawns) bad?
Doesn't mean I cant defend myself against valid hunters no you cannot kill people who validhunt you for reading wgw I mean for killing an xeno egg. But there's escalation involved here boy. If you kill me for killing an xeno egg. I sure will autoclone and bite back. Also the argument for xeno organ...
- Thu Jul 19, 2018 4:29 pm
- Forum: Closed Policy Discussion
- Topic: Is roundstart /immediately/ burning the xeno egg (if it even spawns) bad?
- Replies: 76
- Views: 17577
Re: Is roundstart /immediately/ burning the xeno egg (if it even spawns) bad?
ahh. read the quote please I can't make it more simple It's not a ruling yet, fam. Xenos are hostile organisms that are by definition round enders. If killing them will make me as valid as "woody got wood" like you want them to be. Then prepare for anti-xeno players to become the most abu...
- Wed Jul 18, 2018 1:25 pm
- Forum: Roleplaying
- Topic: You awaken in the dorms.
- Replies: 37
- Views: 18677
Re: You awaken in the dorms.
Realize I forgot to walk the dinosaur while thinking about the APC
- Wed Jul 18, 2018 4:42 am
- Forum: General Chat
- Topic: Best Blood-Brother Combos
- Replies: 22
- Views: 6246
Re: Best Blood-Brother Combos
You can use chem bomb cores to combine ~2100u of chems at once, if you use bluespace beakers, big grenades, and a bluespace binRobustAndRun wrote:How would one go about this? Obviously getting nitroglycerin from corn oil, but would 200u-ish be enough?Ispiria wrote:Maxcap. Grenades.
Think about that. It's a real thing.
- Wed Jul 18, 2018 4:20 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063133
Re: ITT: We make shitty suggestions and come up with poor ideas.
Augmented Cham kit, costs 25tc
All the items in it have the actual effects of whatever they're currently disguised as. Includes gun.
All the items in it have the actual effects of whatever they're currently disguised as. Includes gun.
- Mon Jul 16, 2018 1:40 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063133
Re: ITT: We make shitty suggestions and come up with poor ideas.
take the mech flashbang launcher make it shoot cleaning grenades instead it was only on a test server to see if I could do it with varediting and not coding but I can just imagine the chaos of mounting one of those on a honk behold the slippening Advanced grenade/clusternade launcher You scan a gre...
- Mon Jul 16, 2018 12:12 am
- Forum: Roleplaying
- Topic: You awaken in the dorms.
- Replies: 37
- Views: 18677
Re: You awaken in the dorms.
>APC powering emergency lights Bullshit, emergency lights are powered by internal cells. If the lights are powered at all externally, they're fully powered. I re-examine the APC and lights and lights and wonder what the hell was wrong with my head. I know if I'm not careful, something could jump out...
- Mon Jul 16, 2018 12:00 am
- Forum: General Chat
- Topic: What is your worst traitor or general antag round that you have had?
- Replies: 24
- Views: 6109
Re: What is your worst traitor or general antag round that you have had?
> SciSnuffleupagus wrote:> Roll Tator as scientist.
> Don't have access to gas. Want to make a maxcap.
> Equip EMag to open door.
> Bryce Fucking Jackson rolls into sci as Captain.
> Sees me emag the door open.
> Round over.
> No toxins storage access
Whut
- Sun Jul 15, 2018 2:54 am
- Forum: Ideas
- Topic: Comms agent font, verb and high volume changeability
- Replies: 7
- Views: 1971
Re: Comms agent font, verb and high volume changeability
High volume definitely (maybe just give them a megaphone), not speech verb and font though, it's kinda dumb and would probably need a lot of shitcode to do
- Sun Jul 15, 2018 2:51 am
- Forum: Roleplaying
- Topic: You awaken in the dorms.
- Replies: 37
- Views: 18677
Re: You awaken in the dorms.
Go out the door, look around, crack glowstick if I need to to see, note any closed doors I can open
- Sat Jul 14, 2018 8:49 pm
- Forum: Roleplaying
- Topic: You awaken in the dorms.
- Replies: 37
- Views: 18677
Re: You awaken in the dorms.
Check bag, pockets, and whatever I'm wearing in my ID slot
- Sat Jul 14, 2018 2:03 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 653790
Re: Stories of Awesome (Or something close to it.)
>be viro >haven't played viro since before thresholds and the weird regen symptoms >spend half an hour making a heal virus >regen coma, eternal youth, sneezing, neutered vitiligo, neutered fever >infect self, release virus by walking about >start dying >fuck >shouts of shitvirus begin to echo throu...
- Sat Jul 14, 2018 1:07 am
- Forum: Closed Policy Discussion
- Topic: Silicon Policy and Traitors
- Replies: 42
- Views: 11565
Re: Silicon Policy and Traitors
Silicon policy is fuck-awful because they are played by players, and our players are awful. What follows is a story from years back and how much the 'policy' can shift. Breaking law three You broke law three. He may have been ordered to ignore law 3 after hinting at his desire to be cloned as a human
- Fri Jul 13, 2018 11:53 pm
- Forum: Coding Feedback
- Topic: Explosive Holoparasites
- Replies: 34
- Views: 7479
Re: Explosive Holoparasites
The question that needs to be asked is if the mechanic is fun for the victim and if it is fun for the user. I dont see how a nearly instacrit bomb that is completely undetectable to the victim before the explosion and requires little to no prep time from the user, as well as not even lasting long e...
- Fri Jul 13, 2018 8:00 pm
- Forum: Closed Complaints
- Topic: [Stickymayhem] Hathkar - Misinformation/Lying in Ahelp
- Replies: 6
- Views: 2032
Re: [Stickymayhem] Hathkar - Misinformation/Lying in Ahelp
Byond account and character name: Hathkar - Launch Kusami Admin: Stickymayhem Time and Server(Bagil or Sybil) incident occurred: 3:30 PM - Bagil ROUND ID HERE:90980 Detailed summary: Had a wand of death spawn at my feet via magic event. I ahelped to ask if the wand of death would work on megafauna....
- Fri Jul 13, 2018 7:52 pm
- Forum: Ideas
- Topic: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab
- Replies: 16
- Views: 4417
Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab
remember when you could use the experimentor to dupe traitor gear remember when the experimentor increased research levels remember when the experimentor spewed out nanomachines and xenomicrobes it can still produce infinite power cells and has other uses though. It isn't completley useless, but it...
- Fri Jul 13, 2018 7:23 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 915996
Re: Screenshots General
Just order one from cargo or delam the SM the right wayCreationPro wrote:Why I want singularities back:Spoiler:
- Fri Jul 13, 2018 7:19 pm
- Forum: Closed Policy Discussion
- Topic: Experimenting with the SME
- Replies: 60
- Views: 12123
Re: Experimenting with the SME
from what I understand/read in logs the ban was less for experimenting with the supermatter, which most people would encourage, and more for being semi-flippant when bwoinked about it leading the admin to believe they were griffing It's another "quasi-ban appeal in policy discussion that is cl...
- Thu Jul 12, 2018 10:11 pm
- Forum: Closed Policy Discussion
- Topic: Config change: rainbow assistants
- Replies: 39
- Views: 14621
Re: Config change: rainbow assistants
You want to neuter the greytide forever and make it so no one would ever play assistant again? It's simple rainbow suits remove assmaint set box as the only map (in case some assistant manage to get maint access from hop, also no public lathe) remove public toolboxes assistant cap because why not E...
- Thu Jul 12, 2018 9:03 pm
- Forum: Coding Feedback
- Topic: Pasting images and gifs and other nonsense into the chat.
- Replies: 33
- Views: 6693
Re: Pasting images and gifs and other nonsense into the chat.
admin issue not code issue tbh Give us round IDs and we can look it up. Not admin feedback, code feedback about bad feature (?). Ideally admins shouldn't send pictures. Especially NOT when the game is going on. What "shouldn't send pictures" mean? Are you saying, pasting pictures into the...
- Thu Jul 12, 2018 3:56 pm
- Forum: Ideas
- Topic: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab
- Replies: 16
- Views: 4417
Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab
pr was closedYakumo_Chen wrote:The experimenter actually has uses though and it's getting updated with a or that's been in the works
still there but it affects you tooShadowDimentio wrote:There used to be a thing that would flashbang and you could hide in a box and spam it and it was hilarious but some cunt removed that feature
- Thu Jul 12, 2018 1:16 pm
- Forum: General Chat
- Topic: Lore question: Is the station insured?
- Replies: 9
- Views: 2619
Re: Lore question: Is the station insured?
I don't think they need to or would even be able to find someone who would insure them. Nanotrasen is filthy rich thanks to plasma technology, and they're the dominant force in the galaxy. The other megacorporations had to bundle their forces in the Syndicate to be able to offer any kind of resista...
- Thu Jul 12, 2018 3:09 am
- Forum: Resolved Appeals
- Topic: [stickymayhem] 2Haku - Marathon Round Permanent Ban - Metagang.
- Replies: 7
- Views: 3268
Re: [stickymayhem] 2Haku - Marathon Round Permanent Ban - Metagang.
Hi. I've been playing on /tg/ for a couple of weeks now. I feel emotional attachment to this user, so I feel obligated to understand the meaning behind the duration of this ban. Preplanning being defined as metagaming is established. I get that. I feel like the gravity of this ban was designed to s...
- Tue Jul 10, 2018 6:11 pm
- Forum: Roleplaying
- Topic: Ye Catgirl chapter 2
- Replies: 46
- Views: 20011
Re: Ye Catgirl chapter 2
Put door on head, walk through bucket
- Sat Jul 07, 2018 12:31 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063133
Re: ITT: We make shitty suggestions and come up with poor ideas.
Add the infinity stones to the station and Thanos's gauntlet. But call them the forever crystals and the power hand. For copy right reasons. When you gather all of them, you have the ability to cut the population in half at the sacrifice of the hand and the stones. This will encourage antagonists. ...
- Fri Jul 06, 2018 10:47 pm
- Forum: Coding Feedback
- Topic: The lavaland xenomorph ruin
- Replies: 80
- Views: 21476
- Wed Jul 04, 2018 1:02 am
- Forum: General Chat
- Topic: What are some of your favorite extended round engi projects?
- Replies: 10
- Views: 2758
Re: What are some of your favorite extended round engi projects?
Farm SM anomalies for a few minutes, make phazons/telearmor
- Mon Jul 02, 2018 3:14 pm
- Forum: General Chat
- Topic: Do you attempt to kill your allies when blood contracted?
- Replies: 13
- Views: 3364
Re: Do you attempt to kill your allies when blood contracted?
You're technically supposed to attack everyone, but it's probably pretty hard to enforce. I don't have much personal experience with it though, seeing as I was a wiz the only time I was contracted.
- Sun Jul 01, 2018 10:14 pm
- Forum: Thinking Cap
- Topic: Iamgoofball General
- Replies: 394
- Views: 84945
Re: Iamgoofball General
You can care about a monopoly government situation for an atmos sim and write with some brevity. Crag managed to get his point across in just a few very descriptive sentences. One person makes a short post, 2 people respond to them, 2 respond to each reply, it happens a few more ti- aaaand we've re...
- Fri Jun 29, 2018 2:43 am
- Forum: General Chat
- Topic: Good AI lawsets
- Replies: 16
- Views: 4334
Re: Good AI lawsets
Meme/special laws, to be used with asimov, good for annoying people (pick one) 4. Members of [target group (heads of staff and sec can be good if there are revs)] do not exist. Anyone who thinks they do is delusional and must be taken to medical and given brain surgery to reduce the risk of them cau...
- Wed Jun 27, 2018 3:21 pm
- Forum: Ideas
- Topic: arrival shuttle spawn protection
- Replies: 9
- Views: 1999
Re: arrival shuttle spawn protection
>arrive >power sink >no emergency toolboxes on the shuttle >role I joined as doesn't get tools >(mostly) stuck on shuttle Everybody spawns with an emergency oxygen tank, start bashing the window down. wouldnt that depressurize the shuttle and arrivals once it leaves or would it not leave because re...
- Wed Jun 27, 2018 3:16 am
- Forum: Ideas
- Topic: arrival shuttle spawn protection
- Replies: 9
- Views: 1999
Re: arrival shuttle spawn protection
>arrive
>power sink
>no emergency toolboxes on the shuttle
>role I joined as doesn't get tools
>(mostly) stuck on shuttle
>power sink
>no emergency toolboxes on the shuttle
>role I joined as doesn't get tools
>(mostly) stuck on shuttle
- Mon Jun 25, 2018 11:36 pm
- Forum: Coding Feedback
- Topic: Virtual Reality Feedback/Ideas Thread
- Replies: 87
- Views: 21443
Re: Virtual Reality Feedback/Ideas Thread
What about a VR lavaland with an armory full of KA mods and plasma cutters/different types of armor and large rooms with single megafauna. Let people practice on them without the risk of dying forever. Have one big room and a button that spawns a megafauna and deletes the exisiting one, so there's ...
- Sat Jun 23, 2018 8:35 pm
- Forum: Closed Policy Discussion
- Topic: Naming Policy part 17: Historical Villians
- Replies: 32
- Views: 8721
Re: Naming Policy part 17: Historical Villians
If you're playing them to griff: No.
If you're not playing them to griff: Same as non-villian real-world/recognizable names.
If you're not playing them to griff: Same as non-villian real-world/recognizable names.
- Fri Jun 22, 2018 4:24 pm
- Forum: Closed Policy Discussion
- Topic: Arresting/accusing everyone because they might be an antagonist
- Replies: 38
- Views: 8981
Re: Arresting/accusing everyone because they might be an antagonist
The fact that you think being buckle cuffed is the same as n2o brigging makes me think you don't actually know what n2o brigging is or that you're being intellectually dishonest. You can resist out of being bucklecuffed, theres no intent to keep you out of the round forever when you're buckle cuffe...
- Fri Jun 22, 2018 12:50 am
- Forum: Spriting and Mapping
- Topic: im going to make an updated uterus station
- Replies: 64
- Views: 32470
Re: im going to make an updated uterus station
The station doesn't have gravitymysteryman sideburns wrote:i dont like the gravity generator does anyone know what happens if you just dont put it in
It's in the name
- Fri Jun 22, 2018 12:47 am
- Forum: Closed Policy Discussion
- Topic: IPC Naming Policy
- Replies: 23
- Views: 4883
Re: IPC Naming Policy
And how are you so sure of that?iamgoofball wrote:IPCs in their current state aren't being merged.
- Thu Jun 21, 2018 3:47 pm
- Forum: Closed Policy Discussion
- Topic: IPC Naming Policy
- Replies: 23
- Views: 4883
Re: IPC Naming Policy
https://github.com/tgstation/tgstation/pull/38519Lazengann wrote:my thought and suggestion is to tell us what IPCs are
- Tue Jun 19, 2018 3:55 pm
- Forum: General Chat
- Topic: All of SS13 lore explained (spoiler, everyone is wrong but me)
- Replies: 32
- Views: 9963
Re: All of SS13 lore explained (spoiler, everyone is wrong but me)
You forgot about something pretty important that throws a HUGE wrench into the works: Hellbound. Hellbound people can't be cloned. Ever. If people are restored by a cloned on centcom, hellbound people would NEVER be in another round, and because it affects the person's soul, being scanned beforehan...
- Tue Jun 19, 2018 2:18 am
- Forum: General Chat
- Topic: All of SS13 lore explained (spoiler, everyone is wrong but me)
- Replies: 32
- Views: 9963
Re: All of SS13 lore explained (spoiler, everyone is wrong but me)
You forgot about something pretty important that throws a HUGE wrench into the works: Hellbound. Hellbound people can't be cloned. Ever. If people are restored by a cloned on centcom, hellbound people would NEVER be in another round, and because it affects the person's soul, being scanned beforehand...
- Sun Jun 17, 2018 3:41 am
- Forum: Closed Policy Discussion
- Topic: Lavaland roles using ruin items
- Replies: 46
- Views: 9919
Re: Lavaland roles using ruin items
It seems Shadow wont be happy until all fun is removed from ghost roles. If they are bum-rushing xenos ruins to fuck with the round then sure, they need a ban, but if they are just doing shit that isnt effecting anyone else why do you have your panties in a twist about it? OH NO PEOPLE ARE HAVING F...
- Fri Jun 15, 2018 11:54 pm
- Forum: Coding Feedback
- Topic: Circuits
- Replies: 87
- Views: 23342
Re: Circuits
Wasn't thrower damage removed?Anuv wrote:Throwers are showing up again. Zipping around too fast to click/can't shoot at in any way, no way to tell who's controlling them, and instantly taking out a Durand at 90% to 0% in 5 seconds with glass shards, cool.
- Fri Jun 15, 2018 4:04 pm
- Forum: Coding Feedback
- Topic: The lavaland xenomorph ruin
- Replies: 80
- Views: 21476
Re: The lavaland xenomorph ruin
I personally avoid this ruin cuz 1 it's a pain in the ass to dig around 2 it's dangerous (can't facehuggers tear off gas masks?) 3 it's really not worth the time imo Other miners I've seen love it though so /shrug It has a 10mm pistol and I think the facehuggers are in eggs or something also you ca...
- Thu Jun 14, 2018 2:35 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 850292
Re: Stories of rage, tears and regret
Mining as a mining borg. Find a friendly golem. We break into the clown HQ place. I want to get the bananium for the clown so they can have their HONK mech. Find the room with the rest of the clown swag, but I have no means of taking it back with me and the golem's gone back to their ship. Deposit ...
- Thu Jun 14, 2018 12:15 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063133
Re: ITT: We make shitty suggestions and come up with poor ideas.
BREAKING NEWS: RSHOE SINGLEHANDEDLY REMOVES ADMIN TEAMiksyp wrote:when an admin bans someone, they lose access to their admin tools for the length of the ban
- Wed Jun 13, 2018 3:27 pm
- Forum: Coding Feedback
- Topic: nuke op saw lmg is massively op
- Replies: 86
- Views: 19623
Re: nuke op saw lmg is massively op
None of the other guns can do worse then a stun and high damage though, including c20r. The DPS on an LMG is insane, and the armor pen bullets are an immediate crit, armor or not, if the burst hits you (if you're hit by one in the burst, it's almost always going to hit all three). I've seen ops wit...
- Tue Jun 12, 2018 9:22 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 233388
Re: Minor Feedback
Course not, but if you can't see the absurdity of that as a universal response, especially in places like the minor feedback thread specifically intended for pointing this kind of thing out.... well... At least I can chop down doors. It would be different if, say, someone had just finished coding n...
- Tue Jun 12, 2018 9:19 pm
- Forum: Coding Feedback
- Topic: Virtual Reality Feedback/Ideas Thread
- Replies: 87
- Views: 21443
Re: Virtual Reality Feedback/Ideas Thread
How do you apply that to the item thenAnonmare wrote:Make it an area check
Is this place a VR environment? If yes, continue existing. If not, QDEL self.
- Tue Jun 12, 2018 9:14 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 233388
Re: Minor Feedback
Give me a number and I'll alter the force damage I dunno, the standard 18-20 range seems fine if it's going to keep its current effects - still keeps it on the high end for null rod variants without being the best weapon on the station. Lower would be too drastic a change since it can't block, high...
- Tue Jun 12, 2018 8:42 pm
- Forum: Coding Feedback
- Topic: Virtual Reality Feedback/Ideas Thread
- Replies: 87
- Views: 21443
Re: Virtual Reality Feedback/Ideas Thread
And how do you tell if it's in vrAnonmare wrote:Just make VR objects incapable of existing outside of VR like holodeck items/mobs