Yes!
Also chef recipes with foil baked meat/potato.
Search found 299 matches
- Wed Feb 14, 2018 4:25 am
- Forum: Ideas
- Topic: Tin foil (NODONTLEAVEYETGUYS)
- Replies: 11
- Views: 3431
- Tue Feb 13, 2018 9:54 pm
- Forum: Coding Feedback
- Topic: Monks: A Feedback Thread
- Replies: 86
- Views: 17203
Re: Monks: A Feedback Thread
allow inhuman monks.It is funny kung fu moth
- Tue Feb 13, 2018 1:40 am
- Forum: Ideas
- Topic: factorio/big pharma/literally roblox tycoon BUT its in CARGO [now with a SICK poll]
- Replies: 20
- Views: 6468
Re: factorio/big pharma/literally roblox tycoon BUT its in CARGO
and ways to sell them as well.Or use them another way.
- Tue Feb 13, 2018 12:12 am
- Forum: Ideas
- Topic: factorio/big pharma/literally roblox tycoon BUT its in CARGO [now with a SICK poll]
- Replies: 20
- Views: 6468
Re: factorio/big pharma/literally roblox tycoon BUT its in CARGO
implementing factory schemes in SS13 was whole point of circuitry.So I massively approve these ideas.But not this version of their realisation.What do I suggest: 1.Port sorting conveyors from Liberty Last Army. If it still possible.There is very powerful mechanics for crate management. 2.make indust...
- Mon Feb 12, 2018 10:42 pm
- Forum: Ideas
- Topic: Nerfing OP races to use them at round start.
- Replies: 31
- Views: 6171
Re: Nerfing OP races to use them at round start.
Let's add mi go as playable race and nerf humans.To show their misery before otherwordly overlords
Re: Moodlets
Also you can non erotically play some fetishist. Remember that ancient flash game, where you play hunter, trying to shoot homosexual savages to avoid anal rape?That's what I mean. Some could count this game as something erotic, while it is mostly just mockery. So fetishist traits and moodlets could ...
Re: Moodlets
eRP is banned. But erotic related mechanic isn't AFAIK.
Re: Moodlets
Still needs perverted ones. I can help with list of them.
- Thu Feb 08, 2018 6:07 am
- Forum: Ideas
- Topic: Budget OPs
- Replies: 8
- Views: 2264
Re: Budget OPs
Maybe, that it shouldn't be gamemode, but ruin. I think, that it's good idea to put in ruins some full functional syndie bases with crew from ghost roles, which could help traitors on station with more than just listening. Why it is good idea? 1.It's way, how space exploration could actually help st...
- Thu Feb 08, 2018 3:03 am
- Forum: Ideas
- Topic: turbines and engines
- Replies: 1
- Views: 717
Re: turbines and engines
lol.There is fuel cell in circuits.You can make even portable generator, which works on welding fuel.
By the way, aside of circuits,what's wrong with turbine?
Do you want to make it's construction harder and more customizable?
By the way, aside of circuits,what's wrong with turbine?
Do you want to make it's construction harder and more customizable?
- Wed Feb 07, 2018 7:03 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 963112
Re: Minor Suggestions
lol.self powered electric chair with plasmamen
- Tue Feb 06, 2018 5:16 pm
- Forum: Ideas
- Topic: More bad ideas to integrate the station with lavaland
- Replies: 62
- Views: 16158
Re: More bad ideas to integrate the station with lavaland
But some isn't. Like lava generators. Or orbital cannon/pods.
But they should.
But they should.
- Tue Feb 06, 2018 4:46 am
- Forum: Ideas
- Topic: gas reagents
- Replies: 0
- Views: 700
gas reagents
If we couldn't afford all reagents vapourized because of performance reasons, we can allow all gasses to be liquified.So, what does it mean: 1.All gases gets corresponding liquid reagents. What also means reactions with this compounds in liquid form. 2.All this reagents will vapourize when splashed ...
- Mon Feb 05, 2018 9:54 pm
- Forum: Ideas
- Topic: More bad ideas to integrate the station with lavaland
- Replies: 62
- Views: 16158
Re: More bad ideas to integrate the station with lavaland
actually,it's good ideas.
- Mon Feb 05, 2018 9:43 pm
- Forum: Ideas
- Topic: Surgery Buff
- Replies: 12
- Views: 3644
Re: Surgery Buff
debrain helmet should take time to take it away by yourself.Also it should take some time(about 20 s) for it's work, spamming chat about horrible pain.
It should be remotely activated.
It should be remotely activated.
- Mon Feb 05, 2018 9:39 pm
- Forum: Ideas
- Topic: Some chemistry ideas
- Replies: 3
- Views: 1083
Re: Some chemistry ideas
make some microwave and radiation triggered reactions.radiochemistry is very interesting idea.
- Mon Feb 05, 2018 9:28 pm
- Forum: Ideas
- Topic: MeyHaZah's Lavaland Project
- Replies: 11
- Views: 3437
- Mon Feb 05, 2018 7:06 pm
- Forum: Ideas
- Topic: New Engaging RnD
- Replies: 14
- Views: 3592
Re: New Engaging RnD
techwebs needs this thing
- Mon Feb 05, 2018 6:56 pm
- Forum: Ideas
- Topic: Organ Research Department : Sprites will be made by myself.
- Replies: 27
- Views: 13927
Re: Organ Research Department : Sprites will be made by myse
how is going?Can I help?
- Mon Feb 05, 2018 6:53 pm
- Forum: Ideas
- Topic: REPAIR ROOMBA: FLOORBOT MK2
- Replies: 1
- Views: 967
Re: REPAIR ROOMBA: FLOORBOT MK2
Note to say, upgradeable floorbot with ability to repair big holes in station is already a thing
- Mon Feb 05, 2018 11:39 am
- Forum: Coding
- Topic: Merge Circuit Printers and Protolathes
- Replies: 10
- Views: 3011
Re: Merge Circuit Printers and Protolathes
Maybe it's time for full fledged mechanic profession?
- Sun Feb 04, 2018 10:46 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1070857
Re: ITT: We make shitty suggestions and come up with poor id
Actually great idea
- Sat Feb 03, 2018 11:28 am
- Forum: Ideas
- Topic: Persistent Security Ranks
- Replies: 18
- Views: 4558
Re: Persistent Security Ranks
It's okay.Military often likes ranks very much.
Also it's ok if these ranks will be actually meaningful.
Also it's ok if these ranks will be actually meaningful.
- Fri Feb 02, 2018 12:56 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 855644
Re: Stories of rage, tears and regret
I've set up dough production line for several times.
1 bot to take care of wheat.
1 bot to make dough.
1 to collect all the dough and shove it into specially built disposal ,which leads to kitchen.
And there wasn't any chef to use all this dough.
1 bot to take care of wheat.
1 bot to make dough.
1 to collect all the dough and shove it into specially built disposal ,which leads to kitchen.
And there wasn't any chef to use all this dough.
- Thu Feb 01, 2018 7:30 pm
- Forum: Coding
- Topic: Merge Circuit Printers and Protolathes
- Replies: 10
- Views: 3011
Re: Merge Circuit Printers and Protolathes
Then add all shit of autolathe to tier 0 techology.
- Thu Feb 01, 2018 7:22 pm
- Forum: Coding
- Topic: [100 usd] paid work, RnD role/job
- Replies: 18
- Views: 4774
Re: [100 usd] paid work, RnD role/job
not so fast!
- Wed Jan 31, 2018 4:50 pm
- Forum: Ideas
- Topic: bring back singularity as main powersource
- Replies: 110
- Views: 23763
Re: bring back singularity as main powersource
Well, there is different qualifications. The best SM feature is vast field to tweaks and improvements: 1.you can link O2/Plasma exhaust to turbine. 2. You can overcharge SM and make it produce energy with tesla bolts. 3. You can tweak gas mix. 4. You can add thermoelectric generator to use heat from...
- Tue Jan 30, 2018 2:11 pm
- Forum: Spriting and Mapping
- Topic: Science-only station concept & away mission
- Replies: 5
- Views: 1942
Re: Science-only station concept & away mission
Put it below athsmos.small 3*2 ai chamber. Just make better defence in athsmos. Maybe make access throught Vault.
- Mon Jan 29, 2018 11:55 pm
- Forum: Spriting and Mapping
- Topic: Science-only station concept & away mission
- Replies: 5
- Views: 1942
Re: Science-only station concept & away mission
you've posted station double.And forgot to post away mission.
- Mon Jan 29, 2018 11:52 pm
- Forum: Spriting and Mapping
- Topic: Omega Station
- Replies: 75
- Views: 32907
Re: Omega Station
I've tryed to stick there circuit lab.But failed to do it in acceptable way.Please, try to do it.
- Mon Jan 29, 2018 10:14 pm
- Forum: Ideas
- Topic: Integrated electronics
- Replies: 23
- Views: 5892
Re: Integrated electronics
If Kevinz will success with storage, I'll make circuit for storage manipulation.Also with tools refactor, I'll try to make tool modules.
- Mon Jan 29, 2018 9:49 pm
- Forum: Ideas
- Topic: Integrated electronics
- Replies: 23
- Views: 5892
Re: Integrated electronics
I am dreaming about it too, but not sure how to do it.
- Mon Jan 29, 2018 8:21 pm
- Forum: Ideas
- Topic: MeyHaZah's Lavaland Project
- Replies: 11
- Views: 3437
Re: MeyHaZah's Lavaland Project
1.If you gonna fuck with curator, please, update library code.For example, add search by categories. 2.Idea for boss--ooze. Basically it's like blob or kudzu.But with some adjustment: a.it have cap on maximum tiles.If it want to make more tiles, it need to dissolve old tiles.So it can move in it's s...
- Mon Jan 29, 2018 7:19 pm
- Forum: Ideas
- Topic: NTNet brainstorming, and possible PDA conversion/merger?
- Replies: 19
- Views: 4062
Re: NTNet brainstorming, and possible PDA conversion/merger?
and make download faster.
- Mon Jan 29, 2018 6:23 pm
- Forum: Ideas
- Topic: Integrated electronics
- Replies: 23
- Views: 5892
Re: Integrated electronics
Next update will probably include id usage for doors, a*pathfinder, claw upgrade(to move grabbed thing around in given dir),mining scanner,mining drill(maybe),ref output for locomotion to obtain ref to object, which is blocking path,fast counter(no cooldown,but no pulse out),fast locomotion(can move...
- Sat Jan 27, 2018 11:56 pm
- Forum: Ideas
- Topic: bug zapper
- Replies: 18
- Views: 3619
Re: bug zapper
I like it, but it also need some events/gamemods, when pests are needed to be killed rapidly.
- Sat Jan 27, 2018 11:50 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1070857
Re: ITT: We make shitty suggestions and come up with poor id
Wrong thread.
But you should be able to stop virus with cargo console.With transfer of 99999999 cargo points as ransom.This way virus stopped, but all virus antags gets greentext.
But you should be able to stop virus with cargo console.With transfer of 99999999 cargo points as ransom.This way virus stopped, but all virus antags gets greentext.
- Sat Jan 27, 2018 7:43 am
- Forum: Coding Feedback
- Topic: Techwebs & Bags of Holding
- Replies: 29
- Views: 5951
Re: Techwebs & Bags of Holding
At second thought, I think, that BoH needs not explosion, but implosion.A lot like regular explosion, but all the shit is flying to center.
Also liquid dark matter/sorium could be buffed to be actually dangerous.
Also liquid dark matter/sorium could be buffed to be actually dangerous.
- Sat Jan 27, 2018 12:31 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1070857
Re: ITT: We make shitty suggestions and come up with poor id
make monkeys, poly and corgis to be affected by drugs.It must change their behavior.In case of Poly ,drugged parrot must distort phrases.
- Fri Jan 26, 2018 10:58 pm
- Forum: Ideas
- Topic: bring back singularity as main powersource
- Replies: 110
- Views: 23763
Re: bring back singularity as main powersource
I like this idea.
- Fri Jan 26, 2018 5:23 pm
- Forum: Ideas
- Topic: Endgame Events/Supermatter Cascade
- Replies: 20
- Views: 5859
Re: Endgame Events/Supermatter Cascade
1.No, It isn't tesla.It is unholy chimaera of SM, singulo and tesla. gravitation and radiation from singulo. lightnings from tesla. anomalies and hallucinations from SM. 2.Yes, it is necromancy.As I said before, if you can do something to encourage black messes,dark arts and crossing the Veil, you s...
- Fri Jan 26, 2018 4:32 am
- Forum: Ideas
- Topic: bring back singularity as main powersource
- Replies: 110
- Views: 23763
Re: bring back singularity as main powersource
1. I am very like idea of supermatter as concept. Even if it haven't backstory,it deserves to have one. Imagine so unusual material,which: A. Everything,what touched it becomes high energy partivles and strange violet gas(plasma). B. It produces gas,which doesn't made of atoms. But still acts like g...
- Fri Jan 26, 2018 1:25 am
- Forum: Coding Feedback
- Topic: Techwebs & Bags of Holding
- Replies: 29
- Views: 5951
Re: Techwebs & Bags of Holding
you can't correctly delaminate SM everywhere.Or it takes too much effort.Need something more easy.
- Thu Jan 25, 2018 10:31 pm
- Forum: Coding Feedback
- Topic: Techwebs & Bags of Holding
- Replies: 29
- Views: 5951
Re: Techwebs & Bags of Holding
Remove BOH bomb.
put there another way to make singulo.but much more difficult one.
put there another way to make singulo.but much more difficult one.
- Thu Jan 25, 2018 8:29 pm
- Forum: Ideas
- Topic: Endgame Events/Supermatter Cascade
- Replies: 20
- Views: 5859
Re: Endgame Events/Supermatter Cascade
I think, that singulo just should become sufficiently bigger, start to open random portals and zap everything with huge chain lightnings.
But basically it isn't game or universe end.you can even use it as reactor if you are crazy enought.
But basically it isn't game or universe end.you can even use it as reactor if you are crazy enought.
- Thu Jan 25, 2018 6:25 pm
- Forum: Ideas
- Topic: advanced slip'n'slide
- Replies: 4
- Views: 1203
Re: advanced slip'n'slide
keeping in mind ,that AFAIK disposals is saving momentum, you can make banana cyclotrone.
- Thu Jan 25, 2018 4:51 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1070857
Re: ITT: We make shitty suggestions and come up with poor id
lowered negative effect on drugs.But metabolize them faster, so they need more.
Khajit is constantly high, not constantly demented.But probably have higher tolerance.
Khajit is constantly high, not constantly demented.But probably have higher tolerance.
- Wed Jan 24, 2018 11:19 pm
- Forum: Coding Feedback
- Topic: Water
- Replies: 47
- Views: 11014
Re: Water
1.make slip to be matter of chance.Like prob(100*(1-exp(-k*vol))), where k is some coefficient,vol-volume of water on tile.
2.Make water no slip, if you are near wall.
3.Make water overlay to have alpha coefficient 90*(1-exp(-k*vol))
2.Make water no slip, if you are near wall.
3.Make water overlay to have alpha coefficient 90*(1-exp(-k*vol))
- Wed Jan 24, 2018 8:37 pm
- Forum: Ideas
- Topic: ContinuousStation, a alternative to the round system
- Replies: 13
- Views: 4100
Re: ContinuousStation, a alternative to the round system
Yet again.why not to try persistance areas.
Zones,which are restoring in next round in shape of previous round.
It could be shuttles.
Zones,which are restoring in next round in shape of previous round.
It could be shuttles.
- Wed Jan 24, 2018 2:07 am
- Forum: Ideas
- Topic: ContinuousStation, a alternative to the round system
- Replies: 13
- Views: 4100
Re: ContinuousStation, a alternative to the round system
I suggest to start with shuttles, that could travel between servers.Or shuttle , which can fly into new round.For example, if you managed to reach station goals and overcome antags.Or just overcome antags.