Search found 1094 matches

by Tornadium
Thu Jul 09, 2015 11:27 pm
Forum: Resolved Requests
Topic: Ban Request : Caiden Williams and Some Other Dude
Replies: 14
Views: 3757

Re: Ban Request : Caiden Williams and Some Other Dude

Vekter wrote:It's not illegal access if the HoP gives it to them.
So the HoP gives him all access without any consultation with the Captain or the HoS and that's legal?

Really?
by Tornadium
Thu Jul 09, 2015 10:09 pm
Forum: Resolved Requests
Topic: Ban Request : Caiden Williams and Some Other Dude
Replies: 14
Views: 3757

Re: Ban Request : Caiden Williams and Some Other Dude

My only crime was defending myself. I only went places I had access to. I was gearing up to arrest criminals not lethally. The only guns I picked up were the ones warden tried to murder me with. Hulks can't even use guns, why would I need them. I only seriously fought back once warden tried to kill...
by Tornadium
Thu Jul 09, 2015 8:56 pm
Forum: Resolved Requests
Topic: Ban Request : Caiden Williams and Some Other Dude
Replies: 14
Views: 3757

Re: Ban Request : Caiden Williams and Some Other Dude

So basically, this is how he said things went down: * Him and the Viro got powers from genetics and wanted sec access to use them to help. * HoP for whatever reason granted them access and didn't tell the HoS * He went in, explained things and went for a bulletproof vest, you gunned him down close ...
by Tornadium
Thu Jul 09, 2015 8:50 pm
Forum: Resolved Requests
Topic: Ban Request : Caiden Williams and Some Other Dude
Replies: 14
Views: 3757

Re: Ban Request : Caiden Williams and Some Other Dude

Lemme look into this real quick. E: Ckey for Caiden is Infernite. Looking for his buddy. E2: Looks like this was somewhat of a misunderstanding. The HoP had given him sec access to act as a "superhero", but neglected to clear it with the HoS. I'm gonna call this IC in that he felt he was ...
by Tornadium
Thu Jul 09, 2015 8:14 pm
Forum: Resolved Requests
Topic: Ban Request : Caiden Williams and Some Other Dude
Replies: 14
Views: 3757

Ban Request : Caiden Williams and Some Other Dude

Your byond account: Tornadium Your character name: Osborn Auman Their character name: Caiden Williams (And some other dude, Don't have the name can't seem to access logs) Their byond account(optional, but useful if you can provide it): See above Server and time: Sybil 9GMT Logs and/or screenshots: C...
by Tornadium
Thu Jul 09, 2015 5:14 pm
Forum: Ideas
Topic: Map Rotation
Replies: 88
Views: 17245

Re: Map Rotation

Remie Richards wrote:Assstation sucks.
It is one of the most fun maps I've ever played no lie.
by Tornadium
Thu Jul 09, 2015 5:08 pm
Forum: Ideas
Topic: Map Rotation
Replies: 88
Views: 17245

Re: Map Rotation

Shit i forgot about that map, I'd love to play that again.
by Tornadium
Thu Jul 09, 2015 5:06 pm
Forum: Ideas
Topic: Crew/Station Shift Objections/Corporate Demands
Replies: 6
Views: 1978

Crew/Station Shift Objections/Corporate Demands

Hi, So coming off of a discussion regarding boredom through the mid-game, I started thinking of possible solutions to keep the mid-game interesting for the rest of the crew, especially on slow rounds. So at the start of every shift the Station is provided a randomized list of directives that it is r...
by Tornadium
Thu Jul 09, 2015 4:49 pm
Forum: Coding Feedback
Topic: Please disable mulligan mode for now
Replies: 42
Views: 11128

Re: Please disable mulligan mode for now

Scott wrote:Gateway isn't fun.
So develop the feature.

Flesh it out.

Add new science possibilities on a remote station through the gateway once you salvage it and clear it out for example.
by Tornadium
Thu Jul 09, 2015 4:46 pm
Forum: Ideas
Topic: Map Rotation
Replies: 88
Views: 17245

Re: Map Rotation

We only have two functioning maps though And one of those is already 24/7 on another server If I wanted to play on Meta, I'd play on Basil. I know but god damn it never has above 20 people. Low pop rounds on meta are a joke. maybe if you played there it wouldnt have as little people also pls no min...
by Tornadium
Thu Jul 09, 2015 4:22 pm
Forum: Ideas
Topic: Map Rotation
Replies: 88
Views: 17245

Re: Map Rotation

Ikarrus wrote:My guess is that it would require a recompile of the code in between rounds which would involve scripting out-of-game, cooperating with the host or someone with direct server access.

It complicates matters considerably.
Byond is that unwieldy huh?
by Tornadium
Thu Jul 09, 2015 4:19 pm
Forum: Ideas
Topic: Map Rotation
Replies: 88
Views: 17245

Re: Map Rotation

The reason its hard to break away from Boxstation, and Metastation, is that they are well worn, tried and tested maps with years of development hammered into them. Any new maps is going to take a while to set the grooves into. That's cool, I get that. What about at least rotating between meta and b...
by Tornadium
Thu Jul 09, 2015 4:07 pm
Forum: Ideas
Topic: Map Rotation
Replies: 88
Views: 17245

Re: Map Rotation

We only have two functioning maps though And one of those is already 24/7 on another server If I wanted to play on Meta, I'd play on Basil. I know but god damn it never has above 20 people. Low pop rounds on meta are a joke. maybe if you played there it wouldnt have as little people also pls no min...
by Tornadium
Thu Jul 09, 2015 3:58 pm
Forum: Ideas
Topic: Map Rotation
Replies: 88
Views: 17245

Re: Map Rotation

Infact, go poach other maps.

Put Basil on Mini Station 24/7.
by Tornadium
Thu Jul 09, 2015 3:35 pm
Forum: Coding Feedback
Topic: Please disable mulligan mode for now
Replies: 42
Views: 11128

Re: Please disable mulligan mode for now

Just use the fucking gateway or god forbid do admin events beyond "heres some more shit to fuck the station up"
by Tornadium
Thu Jul 09, 2015 3:28 pm
Forum: Ideas
Topic: Map Rotation
Replies: 88
Views: 17245

Re: Map Rotation

Scones wrote:We only have two functioning maps though

And one of those is already 24/7 on another server

If I wanted to play on Meta, I'd play on Basil.
I know but god damn it never has above 20 people.

Low pop rounds on meta are a joke.
by Tornadium
Thu Jul 09, 2015 3:04 pm
Forum: Ideas
Topic: Map Rotation
Replies: 88
Views: 17245

Map Rotation

Last thread I saw on this was from 2014 so fuck necroing that. So, This has been turned down before but no harm trying again. Map rotation please, even just like one day a week rotate through maps instead of playing box only. Box every fucking round is boring, no one plays on the other server. Thanks.
by Tornadium
Thu Jul 09, 2015 1:40 pm
Forum: Coding Feedback
Topic: Please disable mulligan mode for now
Replies: 42
Views: 11128

Re: Please disable mulligan mode for now

Changelings are boring, and constitute one of the worst game modes, in my opinion. Traitor mode is fine in moderation. My issue with the mulligan system is that it indeed spawns mostly traitors and changelings. We need more round-types added! People keep asking for more lethal rounds, and Changelin...
by Tornadium
Thu Jul 09, 2015 11:03 am
Forum: Ideas
Topic: RE-ADD PRISON STATION
Replies: 72
Views: 16765

Re: RE-ADD PRISON STATION

Then what's the point of a prison station if we're just going to extend perma out by about 20 meter's? I'm not talking 20 meters. I'm talking distance from bottom of engi to bridge and adding the retractable bridge. literally impossible Why is that? Couldn't you just have a trigger to delete or spa...
by Tornadium
Thu Jul 09, 2015 10:46 am
Forum: Ideas
Topic: RE-ADD PRISON STATION
Replies: 72
Views: 16765

Re: RE-ADD PRISON STATION

Then what's the point of a prison station if we're just going to extend perma out by about 20 meter's? I'm not talking 20 meters. I'm talking distance from bottom of engi to bridge and adding the retractable bridge. literally impossible Why is that? Couldn't you just have a trigger to delete or spa...
by Tornadium
Thu Jul 09, 2015 10:18 am
Forum: Ideas
Topic: Reinforcements
Replies: 15
Views: 1670

Re: Reinforcements

Well we have a fucking gateway, Why not use that more on longer rounds.
by Tornadium
Wed Jul 08, 2015 5:03 pm
Forum: Coding Feedback
Topic: Eyestabbing
Replies: 34
Views: 9223

Re: Eyestabbing

No nerf pls,

Managed to stab an idiot HoS to death with a screwdriver because he had no glasses. Became new HoS.

Working as intended.
by Tornadium
Wed Jul 08, 2015 4:16 pm
Forum: Ideas
Topic: RE-ADD PRISON STATION
Replies: 72
Views: 16765

Re: RE-ADD PRISON STATION

Malkevin wrote:I always stuck my executed corpses in the contraband locker, because traitor fags are illegal.

Then gulag came about, now I just shoot them and dump them in the sand.

Should put a firing squad post in the sand that you can tie people to.
by Tornadium
Wed Jul 08, 2015 3:49 pm
Forum: Ideas
Topic: RE-ADD PRISON STATION
Replies: 72
Views: 16765

Re: RE-ADD PRISON STATION

Steelpoint, please. We've had a prison station before so we already have experience with how it plays out. You should check with those who were around back then to get a better idea before throwing out unproven theories on how it may or may not work. And I have no idea where you're getting these ot...
by Tornadium
Wed Jul 08, 2015 3:47 pm
Forum: Closed Policy Discussion
Topic: [POLL] Ghosting
Replies: 74
Views: 16780

Re: Ghosting

I think the main source of this is that people are just treating being an antagonist as a "reward" and doing anything else as a waste of time. Being an antagonist is never a queue, and isn't supposed to be the only time the game is fun. I can sort of see why someone might get that idea, b...
by Tornadium
Wed Jul 08, 2015 3:27 pm
Forum: Ideas
Topic: RE-ADD PRISON STATION
Replies: 72
Views: 16765

Re: RE-ADD PRISON STATION

Steelpoint wrote:Then what's the point of a prison station if we're just going to extend perma out by about 20 meter's?
I'm not talking 20 meters. I'm talking distance from bottom of engi to bridge and adding the retractable bridge.
by Tornadium
Wed Jul 08, 2015 3:21 pm
Forum: Ideas
Topic: RE-ADD PRISON STATION
Replies: 72
Views: 16765

Re: RE-ADD PRISON STATION

I can only find two references of prior prison station designs. This one which is, I think, a very old design we used to use http://i.imgur.com/UGRMYPV.png Then this one which is based of the mars outpost map, its in the bottom left corner. http://img37.imageshack.us/img37/6872/marsoutpost42map.jpg...
by Tornadium
Wed Jul 08, 2015 3:17 pm
Forum: Closed Policy Discussion
Topic: [POLL] Ghosting
Replies: 74
Views: 16780

Re: Ghosting

Vindictive? How is it vindictive to think that people who were removed from the round by antags (possibly even the antag in question) should get priority on revives/traitors/whatever over people who already had their chance for fun that round. Because everyone gets the same chance at that attempt t...
by Tornadium
Wed Jul 08, 2015 2:54 pm
Forum: Closed Policy Discussion
Topic: [POLL] Ghosting
Replies: 74
Views: 16780

Re: Ghosting

You have to be a really shitty and vindictive person to want to stop someone getting back into the round simply because they did something worthy of perma in one of their roles. Vindictive? How is it vindictive to think that people who were removed from the round by antags (possibly even the antag ...
by Tornadium
Wed Jul 08, 2015 12:01 pm
Forum: Ideas
Topic: RE-ADD PRISON STATION
Replies: 72
Views: 16765

Re: RE-ADD PRISON STATION

If you make the easiest option for security to deal with prisoners is to execute them then security will do just that. We have a long history of convoluted and poorly designed areas meant to hold prisoners not being used because they are not reliable. Security can use perma, and be of content mind ...
by Tornadium
Wed Jul 08, 2015 11:24 am
Forum: Ideas
Topic: RE-ADD PRISON STATION
Replies: 72
Views: 16765

Re: RE-ADD PRISON STATION

I'm not really a fan of gulag *because* it requires shuttles to get there. I'm not sure this would be any better. Perma needs to be easy to do, relatively easy to secure, and relatively fast. At the moment, it's all those things. AS a bonus, it's easy to defend and not impossible to escape from. Wh...
by Tornadium
Wed Jul 08, 2015 10:47 am
Forum: Ideas
Topic: RE-ADD PRISON STATION
Replies: 72
Views: 16765

Re: RE-ADD PRISON STATION

But if the prison station is off the station's z-level then if all the heads of staff or rev heads move there then they are considered to be off the station z-level and thus they would lose the round. So unless the station is on the station's level, then the prison station will have little effect o...
by Tornadium
Wed Jul 08, 2015 10:37 am
Forum: Ideas
Topic: RE-ADD PRISON STATION
Replies: 72
Views: 16765

Re: RE-ADD PRISON STATION

I'm just not a fan of a off station security brig or prison station, it takes a lot of the action off the station as well as making it all but impossible for anyone to escape from this new perma. At least now currently its possible for a really smart person to prepare for being captured or to work ...
by Tornadium
Wed Jul 08, 2015 10:30 am
Forum: Closed Policy Discussion
Topic: [POLL] Ghosting
Replies: 74
Views: 16780

Re: Ghosting

I honestly think it's rather bullshit for someone who was fucking with sec and gets caught after making the last 30 minutes miserable to then be able to immediately ghost and rejoin the round in a brain or as a random antag. If you ghost or suicide while in custody (perhaps some kind of custody imp...
by Tornadium
Wed Jul 08, 2015 8:54 am
Forum: Closed Policy Discussion
Topic: [POLL] Ghosting
Replies: 74
Views: 16780

Re: Ghosting

Bad idea, security arrests should be and remain IC punishments only Opting out of role-playing the second you get busted by sec is a terrible thing to do and destroys any sort of meaningful IC interaction. This behaviour ought to be punished, as it goes against the spirit of role-playing. I'm afrai...
by Tornadium
Wed Jul 08, 2015 3:33 am
Forum: Resolved Appeals
Topic: SpiritOfRevenge banned by Scones
Replies: 37
Views: 7981

Re: SpiritOfRevenge banned by Scones

Just chiming in to say that this dude is like, ultra shitsec who has in the past looked for any reason he could find to go right to lethal escalation. Also jacking some shit from sec =/= traitor. Nor is it kosher to laser someone to death when they present no lethal threat, certainly not enough to l...
by Tornadium
Tue Jul 07, 2015 5:25 pm
Forum: Closed Policy Discussion
Topic: [POLL] Ghosting
Replies: 74
Views: 16780

Re: Ghosting

Ikarrus wrote:Security's obsession with removing players from the round is ridiculous.
As the target for 85%+ of the shittery on the station can you really blame a security officer for wanting someone gone?
by Tornadium
Tue Jul 07, 2015 1:30 pm
Forum: Closed Policy Discussion
Topic: AI has to follow server rules while purged?
Replies: 84
Views: 17526

Re: AI has to follow server rules while purged?

As a point of information, AIs already have to follow most server rules. You can't law two an AI to IC-in-OOC, ERP, metacommunicate, et cetera. So basically an AI has the follow the rules that the antags have to follow. Sounds about right. Not quite. According to this thread purged AIs can't murder...
by Tornadium
Tue Jul 07, 2015 12:22 pm
Forum: Closed Policy Discussion
Topic: [POLL] Ghosting
Replies: 74
Views: 16780

Re: Ghosting

Doritos wrote:>oh no my rule-enabled grief isn't sticking make them be out FOREVER

lmao holy shit
Hell at least make antags that round blacklisted from random antags for the remainder.
by Tornadium
Tue Jul 07, 2015 12:12 pm
Forum: Closed Policy Discussion
Topic: [POLL] Ghosting
Replies: 74
Views: 16780

Re: Ghosting

Lets face facts,

It is retarded that I can try to go loud in the first 20 seconds, get caught and perma'd and then immediately ghost out and go play as something else.

I fucked up, the majority don't get a second chance so why should I when I already had antag.
by Tornadium
Tue Jul 07, 2015 10:05 am
Forum: Closed Policy Discussion
Topic: AI has to follow server rules while purged?
Replies: 84
Views: 17526

Re: AI has to follow server rules while purged?

AI's following server rules outside their laws isn't even logically consistent, the AI routinely kills people without explicit antagonist status. If you give it a law telling it to kill everyone it kills everyone without hesitation. It's a computer, not a person with sanity and morals and all that....
by Tornadium
Tue Jul 07, 2015 9:43 am
Forum: Closed Policy Discussion
Topic: [POLL] Ghosting
Replies: 74
Views: 16780

Re: Ghosting

So, when you are thrown into perma, you are supposed to stare at the wall, lest you somehow manage to get back into round because that would be terrible. How about no. Just punish people if they metagame/metagrudge. Don't blanket punish everyone. What if HoS is a shithead and puts people into perma...
by Tornadium
Sat Jul 04, 2015 1:00 am
Forum: Resolved Appeals
Topic: [Tedward1337] - Tornadium Sec Job Ban
Replies: 13
Views: 1559

Re: [Tedward1337] - Tornadium Sec Job Ban

The headmins can over turn this if it was in error. I feel that a one person mutiny isn't valid. The person who helped you was a confused security officer who tried to make a judgement on the situation. Uh, No. The person who helped me called the HoS awful in OOC post round. He didn't want the trai...
by Tornadium
Sat Jul 04, 2015 12:47 am
Forum: Resolved Appeals
Topic: [Tedward1337] - Tornadium Sec Job Ban
Replies: 13
Views: 1559

Re: [Tedward1337] - Tornadium Sec Job Ban

Honestly, reading briefly through logs you were a real shit, but it was all handled IC so maybe the week long job ban isn't necessary. I'm just perpetually skeptical that anyone could mistake a taser for a pistol, let alone for several shots. If you're that unrobust don't play security. What do you...
by Tornadium
Sat Jul 04, 2015 12:43 am
Forum: Resolved Appeals
Topic: [Tedward1337] - Tornadium Sec Job Ban
Replies: 13
Views: 1559

Re: [Tedward1337] - Tornadium Sec Job Ban

[19:32:41]ATTACK: <font color='red'>Osborn Auman(tornadium) shot Bones McGee(technoalchemist) with The bullet</font> [19:32:41]ATTACK: <font color='red'>Bones McGee(technoalchemist) disarmed Osborn Auman(tornadium) </font> [19:32:42]ATTACK: <font color='red'>Osborn Auman(tornadium) shot Bones McGee...
by Tornadium
Sat Jul 04, 2015 12:37 am
Forum: Resolved Appeals
Topic: [Tedward1337] - Tornadium Sec Job Ban
Replies: 13
Views: 1559

Re: [Tedward1337] - Tornadium Sec Job Ban

QuartzCrystal wrote:Where was the captain in all this?

Also this would be mutiny, but you can't mutiny by yourself I suppose.
Only input he had was after I was already cuffed.

There was another officer helping me, That said we were just trying to get him to stop giving traitor gear out.
by Tornadium
Sat Jul 04, 2015 12:36 am
Forum: Resolved Appeals
Topic: [Tedward1337] - Tornadium Sec Job Ban
Replies: 13
Views: 1559

Re: [Tedward1337] - Tornadium Sec Job Ban

- Taser is dry, try to grab my other taser but accidentally get the 10mm pistol I had from one of the agents that wouldn't fit in his bag Was your intent to... Tase the cuffed HoS multiple times? When we got into your office, you were magdumping into the cuffed hos with a 10mm That's an utter lie. ...
by Tornadium
Sat Jul 04, 2015 12:18 am
Forum: Former Admins
Topic: [No Longer Admin] Tedward1337
Replies: 30
Views: 11207

Re: Tedward1337

All round terrible experience from making up a misleading ban reason to exaggerating and completely misrepresenting events that occurred.

0/10 do not want to deal with again.
by Tornadium
Sat Jul 04, 2015 12:11 am
Forum: Resolved Appeals
Topic: [Tedward1337] - Tornadium Sec Job Ban
Replies: 13
Views: 1559

[Tedward1337] - Tornadium Sec Job Ban

Byond account and character name: Tornadium - Osborn Auman Banning admin: Tedward1337 Ban type (What are you banned from?): Sec Job Ban Ban reason and length: The reason is: Was upset over a ruling the HoS made. Proceeded to stun, cuff, and drag him around while shooting a 10mm into his dragged capt...
by Tornadium
Thu Jul 02, 2015 1:24 pm
Forum: Closed Policy Discussion
Topic: Do the clothes make the man?
Replies: 87
Views: 19284

Re: Do the clothes make the man?

Not to be "that guy" but from my experience of 10 rounds yesterday those rules don't stop sec getting fucked with.