Search found 515 matches
- Sat Apr 11, 2020 1:35 am
- Forum: Closed Policy Discussion
- Topic: Straight up remove Secret Extended gamemode
- Replies: 85
- Views: 19090
Re: Straight up remove Secret Extended gamemode
this just feels like somebody got really mad that they cant kill antag, some of the most enjoyable rounds for me were sekrit extended probably doesnt work on manuel though because fucking nothing happens there anyways Actually only a couple days ago there was a ton of paranoia over a fake cult on m...
- Sat Apr 11, 2020 12:07 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 954242
Re: Minor Suggestions
I have a minor suggestion - how about we remove the retarded "1 hit gg cant see it coming borg stunarm"?
There could be other options for syndicate borgs such as voice jammer, immunity to flashes etc.
There could be other options for syndicate borgs such as voice jammer, immunity to flashes etc.
- Fri Apr 10, 2020 12:35 pm
- Forum: Closed Policy Discussion
- Topic: Straight up remove Secret Extended gamemode
- Replies: 85
- Views: 19090
Re: Straight up remove Secret Extended gamemode
Attaboi, you have seen the truth.Tarchonvaagh wrote:Changed my mind fuck sextended
- Fri Apr 10, 2020 12:16 pm
- Forum: Closed Policy Discussion
- Topic: Ban the N word
- Replies: 184
- Views: 54553
Re: Ban the N word
If your trans and they keep calling you a tranny just fucking yeet them. People should keep their bedroom politics to themselves and that solves all the problems. While I have nothing against people with different tastes, I don't want it to be shoved down my throat. :roll: Are there any really bad ...
- Mon Apr 06, 2020 6:40 pm
- Forum: Former Admins
- Topic: [No Longer Admin] DoctorBrutality
- Replies: 58
- Views: 17753
Re: DoctorBrutality
Single word. He seems to be a reasonable from what I have seen.
- Wed Mar 04, 2020 2:21 pm
- Forum: Former Admins
- Topic: [No Longer Admin] GeneralThrax
- Replies: 20
- Views: 9278
Re: generalthrax
Good terrymin. Nuff said.
- Wed Mar 04, 2020 2:20 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Naloac
- Replies: 52
- Views: 21703
Re: Naloac
Good terrymin. Nuff said.
- Thu Jan 30, 2020 7:06 pm
- Forum: Resolved Appeals
- Topic: [FloranOtten] Rany_rain - Sec ban
- Replies: 13
- Views: 3218
Re: [FloranOtten] Rany_rain - Sec ban
Beanbags don't set things on fire, unless I am mistaken. It could have been a number of things as well as any of those: 08:15:26 ATTACK Rany_Rain/(Gannon Digson) has thrown the emergency welding tool (86, 139, 2) Port Primary Hallway or 08:16:20 ATTACK Rany_Rain/(Gannon Digson) has thrown the cigare...
- Thu Jan 30, 2020 5:08 pm
- Forum: Resolved Appeals
- Topic: [FloranOtten] Rany_rain - Sec ban
- Replies: 13
- Views: 3218
Re: [FloranOtten] Rany_rain - Sec ban
https://scrubby.melonmesa.com/round/129206 08:14:54 ATTACK Rany_Rain/(Gannon Digson) has threw and hit Chefblicker/(John Douglas) with the stun baton (NEWHP: 93) (78, 141, 2) Port Primary Hallway 08:15:00 ATTACK ChisatoMoritaka/(Chisato Moritaka) has shoved Rany_Rain/(Gannon Digson) (NEWHP: 100) (73...
- Sun Jan 26, 2020 1:05 pm
- Forum: Ideas
- Topic: Antag Versus Antag Incentives (Dynamic Mode expected)
- Replies: 10
- Views: 1985
Re: Antag Versus Antag Incentives (Dynamic Mode expected)
What if antags got a sword that when used to kill another antag beheads them and steals their power. Making all the stations light flicker and shit. Man that would be so epic.
https://www.youtube.com/watch?v=IpbvtSQvgWM
https://www.youtube.com/watch?v=IpbvtSQvgWM
Spoiler:
- Sat Jan 25, 2020 5:17 pm
- Forum: Closed Policy Discussion
- Topic: Make Sybil MRP US, Make Manuel MRP EU
- Replies: 30
- Views: 5985
Re: Make Sybil MRP US, Make Manuel MRP EU
EU doesn't need a separate MRP server. It would split Terry's non-existent population in half and then we would end up having 2 dead servers + Event Hall in the EU.
- Sat Jan 25, 2020 5:42 am
- Forum: Ideas
- Topic: Antag Versus Antag Incentives (Dynamic Mode expected)
- Replies: 10
- Views: 1985
Re: Antag Versus Antag Incentives (Dynamic Mode expected)
Which anime did you rip that from?
Also remove Holoparasites.
Also remove Holoparasites.
- Tue Jan 21, 2020 11:20 am
- Forum: Closed Policy Discussion
- Topic: Labor Camp as Default Punishment
- Replies: 31
- Views: 6228
Re: Labor Camp as Default Punishment
As a code solution having the same sort of auto stripping teleporter system the gulag has for the brig cells would make jailing someone much less of a hassle. Currently it takes almost as long as the actual sentence. While the idea is good, the problem is that it doesn't search for contraband, unle...
- Tue Jan 21, 2020 11:13 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 954242
Re: Minor Suggestions
Relocate the Lavaland Syndicate base self destruct device into the middle of the base, behind R-Walls. Too often Timmy Greytide comes visiting with an RCD, build a little bridge with an RCD, breaks down a single wall with said RCD, and bomb the place. Kinda pointless working down there when it's so...
- Sat Jan 18, 2020 1:58 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 954242
Re: Minor Suggestions
1. Muzzle flashes for non-supressed weapons. 2. Lights for laser beams. Just copy-paste code from a light stick, change it to yellowish white for the flash and appropriate color for the lasers. For muzzle flashes turn the light on and off when the weapon is fired, for the laser make beam emit light....
- Fri Jan 17, 2020 8:14 pm
- Forum: Off Topic
- Topic: Recruiting to make mah game Demo ver 2.0 - Paid Work Edition
- Replies: 11
- Views: 5308
Re: Recruiting Retards to make mah game Demo ver 2.0 - Paid Work Edition
Since you are making version 2.0, where is version 1.0?
- Tue Jan 14, 2020 6:45 pm
- Forum: Coding
- Topic: Antagonist Race Option
- Replies: 32
- Views: 7943
Re: Antagonist Race Option
1. Playing as a sec main static and expecting no metagamers is stupid 2. Admins should be harsher when dealing with these people since it's basically metaknowledge 3. I think the random race when antag thing is a bad idea >be tarchonvaagh >tl;dr - At the moment you CAN random race as an antag. The ...
- Mon Jan 13, 2020 10:49 am
- Forum: Coding
- Topic: Antagonist Race Option
- Replies: 32
- Views: 7943
Re: Antagonist Race Option
You can spray tan as a human.Cobby wrote:not the color
A code solution is much easier than sec statics having to start ahelping people who start pre-emptive fights with "possible antags on the basis that they aren't in sec".
- Sat Jan 11, 2020 2:24 pm
- Forum: Video Games
- Topic: Dungeon Crawl Stone Soup
- Replies: 17
- Views: 5378
Re: Dungeon Crawl Stone Soup
Deep Elf Wiznerd.
- Sat Jan 11, 2020 2:22 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3331
- Views: 870528
Re: What are you faggots playing?
A man of culture you are. That game is fucking epic. Probably the best turn-based roguelike out there - a ton of lore and interesting stuff happening.Timonk wrote:Caves of Qud
- Fri Jan 10, 2020 11:48 am
- Forum: Ideas
- Topic: Limit Crew's Access to (Projectile) Weapons
- Replies: 21
- Views: 4551
Re: Limit Crew's Access to (Projectile) Weapons
That is a terrible idea krok, I mean come on. Printing unlimited ammo from any lathe is stupid, I agree. But ordering guns, ammo etc should absolutely be a thing. That's part of ss13 and it should be up to the captain/security to stop it if they don't like it (with whatever consequences trying to d...
- Fri Jan 10, 2020 10:16 am
- Forum: Ideas
- Topic: Limit Crew's Access to (Projectile) Weapons
- Replies: 21
- Views: 4551
Re: Limit Crew's Access to (Projectile) Weapons
so what do you suggest? sawn off shotguns have an higher aim penality? Im suggesting the removal of shotguns from civilian hands entirely - cannot make them with a pipe, cannot order them via cargo. At most have a few in the armory, but even better would be if the game for non-antags moved towards ...
- Fri Jan 10, 2020 8:28 am
- Forum: Ideas
- Topic: Limit Crew's Access to (Projectile) Weapons
- Replies: 21
- Views: 4551
Limit Crew's Access to (Projectile) Weapons
At the moment, anybody with a few items can craft a makeshift shotgun and print unlimited ammo in the cargo as well as order unlimited supplies of ballistic weaponry from cargo. For the game to have paranoia in it, the defender (non-antagonist), has to be at a disadvantage (ie. they don't know that ...
- Wed Jan 08, 2020 4:17 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 954242
Re: Minor Suggestions
This would make the 5TC Binary Encryption Key moot.L_Nacho_Chaos_L wrote:Add a nanite program that lets nanite hosts speak on the binary channel. Call it Neural Amalgamation or something.
- Mon Jan 06, 2020 8:20 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 954242
Re: Minor Suggestions
Implant Gun - shoots implants. Meant for shooting Tracking Implants, but if others don't prove to be too powerful (chemical, mindshield, microbombs, macrobombs and others), then why not shoot all the implants.
Bolt action, 1 implant capacity, available at armory.
Bolt action, 1 implant capacity, available at armory.
- Sun Jan 05, 2020 9:53 am
- Forum: Ideas
- Topic: Staminaizing the Fist.
- Replies: 15
- Views: 3176
Re: Staminaizing the Fist.
this isn't an argument against making fists the weakest stamina weapon in the game. whilst continuing to allow them to be the weakest brute weapon in the game for mob justice. No harm would come from this, is the kicker Less harm would come from this More harm would come out of it. a) once you run ...
- Sun Jan 05, 2020 9:37 am
- Forum: Ideas
- Topic: Staminaizing the Fist.
- Replies: 15
- Views: 3176
Re: Staminaizing the Fist.
Shadowflame hasn't figured out that shove into people/wall + shove on the ground gives enough time to actually cuff people as well as shoving slowing down.
Game doesn't need any more non-antag stuns, we have plenty - shoves, slips, stunprods and all other profession specific ones.
Game doesn't need any more non-antag stuns, we have plenty - shoves, slips, stunprods and all other profession specific ones.
- Sat Jan 04, 2020 1:07 am
- Forum: Ideas
- Topic: Ash Walkers and their Fluff Text
- Replies: 18
- Views: 4198
Re: Ash Walkers and their Fluff Text
So ashlizards that go up, kill 2-3 people and pull them down are allowed but plasmaflooding would be a bwoink. This is already (in practice) what is mostly allowed. Speaking of whats allowed. I have seen plenty of ash walker raids and what not, but when I was trying to find any actual policies abou...
- Sat Jan 04, 2020 12:13 am
- Forum: Ideas
- Topic: Ash Walkers and their Fluff Text
- Replies: 18
- Views: 4198
Re: Ash Walkers and their Fluff Text
Ash walkers would always just walk to engineering to flood plasma and sabotage the supermatter because somehow spear chucking cave people know how atmospheric and power generation equipment works on a space station Keep em off the station That could be fixed with a policy. Disallowing the use of WM...
- Fri Jan 03, 2020 1:21 am
- Forum: Ideas
- Topic: bring back stun gloves remove push stunning
- Replies: 20
- Views: 5447
Re: bring back stun gloves remove push stunning
Join the game, spawn in space, you died.terbs wrote:make everything insta die
- Fri Jan 03, 2020 12:56 am
- Forum: Ideas
- Topic: bring back stun gloves remove push stunning
- Replies: 20
- Views: 5447
Re: bring back stun gloves remove push stunning
Stun gloves were cancer.
tl;dr "I am too unrobust to give shovvies, give me concealed 1 hit gg weapon!"
tl;dr "I am too unrobust to give shovvies, give me concealed 1 hit gg weapon!"
- Tue Dec 31, 2019 4:29 pm
- Forum: Ideas
- Topic: How to fix war ops
- Replies: 5
- Views: 1386
Re: How to fix war ops
tl;dr
Essentially a post about enabling Dynamic on all servers, because it really is the best gamemode and makes other gamemodes such as WarOps shine with added paranoia and reduced ability to metagame.
Essentially a post about enabling Dynamic on all servers, because it really is the best gamemode and makes other gamemodes such as WarOps shine with added paranoia and reduced ability to metagame.
- Sat Dec 28, 2019 11:21 am
- Forum: Coding
- Topic: Antagonist Race Option
- Replies: 32
- Views: 7943
Re: Antagonist Race Option
Appreciate you fam.Kryson wrote:I have a PR that solves that if you or a helpful doctor has the cash.Istoprocent1 wrote:If lizards were able to pop their tails
https://github.com/tgstation/tgstation/pull/48271
- Sat Dec 28, 2019 1:03 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 954242
Re: Minor Suggestions
I got some really radical ideas. What if... taking things out of pocket and belt were instant (like they are now), but taking things out from the backpack would have a delay? This would drastically change the gameplay. Miniature traitor gear would be easily accessible from pockets as well as securit...
- Fri Dec 27, 2019 11:05 pm
- Forum: Coding
- Topic: Antagonist Race Option
- Replies: 32
- Views: 7943
Re: Antagonist Race Option
I appreciate that the poster is up front about this being an “i ded” post. Snip. You have issues even as a human, for instance my characters hair shows through like half the hats and is distinctive enough that it’s gotten me boned repeatedly. One trip to the bathroom lets you fix that. Wanna be bal...
- Fri Dec 27, 2019 9:32 pm
- Forum: Coding
- Topic: Antagonist Race Option
- Replies: 32
- Views: 7943
Re: Antagonist Race Option
I appreciate that the poster is up front about this being an “i ded” post. I appreciate a hut post in coding forum. I have no issue with meta/powergaming, if an admin or policy flat out said that it is okay and I would have to get good at the game or if it is not, then instead of having to F1 peopl...
- Fri Dec 27, 2019 4:33 am
- Forum: Coding
- Topic: Antagonist Race Option
- Replies: 32
- Views: 7943
Re: Antagonist Race Option
No, you can't have a "human when antag" setting. Theres a random race setting you may use if you dont want to be a lizard. Are you implying that knowing what statics look like isnt enough for a search when you come across them badly disguised? Its a well known drawback of being static. Du...
- Fri Dec 27, 2019 4:10 am
- Forum: Coding
- Topic: Antagonist Race Option
- Replies: 32
- Views: 7943
Re: Antagonist Race Option
Some pretty heavy irony in this thread, as you seem happy enough to infer what statics are up to based on previous knowledge. There are randomized when antag settings available, and I would not like to see specific settings when antag added for a few reasons. You can go be a random color lizard ins...
- Fri Dec 27, 2019 2:25 am
- Forum: Coding
- Topic: Antagonist Race Option
- Replies: 32
- Views: 7943
Antagonist Race Option
Need an option to choose a race as an antagonist, because the game pretty much becomes unplayable against some statics as they go out of their way to metagame / metagrudge. See a gray lizard not in sec? Yup, thats Krokodil doing Contracts again even though he has Agent ID and a Voice Changer, time t...
- Tue Dec 24, 2019 7:13 pm
- Forum: General Chat
- Topic: you want longer rounds? make an RP server
- Replies: 60
- Views: 14924
Re: you want longer rounds? make an RP server
Making one server an "RP server" implies that all the other servers are shitter filled deathmatch zones. Fuck that. Start enforcing higher RP standards on all the servers. Doesn't have to be black and white all the time. If a group of people wanted to have HRP, then just let them use the ...
- Tue Dec 24, 2019 12:49 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1061397
Re: ITT: We make shitty suggestions and come up with poor ideas.
Random shower thoughts. 1. Emag & Cargo Console - remove Special Ops Crate (biggest offender is Sleepy Pen), add a Syndicate Crate that contains non-dangerous contraband such as Syndicate Cards, Syndicate Smokes, Balloon, Donksoft Pistol and so on. 2. Nerf & Reduce non-antag explosive option...
- Mon Dec 23, 2019 11:22 pm
- Forum: Closed Policy Discussion
- Topic: Straight up remove Secret Extended gamemode
- Replies: 85
- Views: 19090
Re: Straight up remove Secret Extended gamemode
Only thing we need is Dynamic to circumvent any metagame and a regular Extended to unwind from hi-octane action of Dynamic. The less fake gamemodes there are the better.deedubya wrote:That's called fake extended and I'd love to see it get added.
- Mon Dec 23, 2019 10:13 pm
- Forum: Closed Policy Discussion
- Topic: Straight up remove Secret Extended gamemode
- Replies: 85
- Views: 19090
Re: Straight up remove Secret Extended gamemode
This thread is a very long way of saying "I want to play on Hippie Station but on tg" This could be turned around and said that if the active elements from the game are removed somebody wants to play minecraft, but on SS13 and so on. Think about it in reverse. What if there was a gamemode...
- Sun Dec 22, 2019 2:50 am
- Forum: Closed Policy Discussion
- Topic: Spawn more antags instead of ending the round on wizard or revhead/head of staff loss
- Replies: 20
- Views: 4391
Re: Spawn more antags instead of ending the round on wizard or revhead/head of staff loss
Somebody has already proposed a good solution to the problem.
Spoiler:
- Wed Dec 18, 2019 7:24 pm
- Forum: Spriting and Mapping
- Topic: What makes a good map? What parts of existing maps do people like?
- Replies: 10
- Views: 4984
Re: What makes a good map? What parts of existing maps do people like?
maps should be fallible. subtle but exploitable flaws, like a mass driver being in an isolated room where a traitor can safely space bodies, or a weak wall on an otherwise reinforced room, make rounds waaay more interesting. I do get what you mean, but in my humble opinion the secure areas should b...
- Wed Dec 18, 2019 1:09 am
- Forum: Spriting and Mapping
- Topic: What makes a good map? What parts of existing maps do people like?
- Replies: 10
- Views: 4984
Re: What makes a good map? What parts of existing maps do people like?
If you want make a good map, edit Meta.
Reinforce ALL command, security and other high risk job airlocks (toxins, virology, xenobiology, SM engine)
Reinforce PERMA - double or triple tile wide reinforced walls
Reinforce ALL command, security and other high risk job airlocks (toxins, virology, xenobiology, SM engine)
Reinforce PERMA - double or triple tile wide reinforced walls
- Mon Dec 16, 2019 10:41 pm
- Forum: Closed Policy Discussion
- Topic: Straight up remove Secret Extended gamemode
- Replies: 85
- Views: 19090
Re: Straight up remove Secret Extended gamemode
That's the entire point. The possibility of shit happening to muck up your perfect plan is part of the game. Players relying on the (possibly incorrect) information given to them and acting accordingly rather than relying on the meta-info of "well there MIGHT be an antag so I won't even play p...
- Mon Dec 16, 2019 6:34 pm
- Forum: Closed Policy Discussion
- Topic: Straight up remove Secret Extended gamemode
- Replies: 85
- Views: 19090
Re: Straight up remove Secret Extended gamemode
Ok boomer. There is a SOP for brigging in the Space Law itself as well as the addendum in its own article.deedubya wrote:SOP =/= Space Law. Thanks for proving my point, 95 percenter.
- Sun Dec 15, 2019 2:53 pm
- Forum: Closed Policy Discussion
- Topic: Straight up remove Secret Extended gamemode
- Replies: 85
- Views: 19090
Re: Straight up remove Secret Extended gamemode
Honestly, rather than entertain the idea of removing Secret Extended, we should add in Fake Extended as well, if we don't already have it.(I don't recall seeing it) Maybe it'd teach people to stop treating extended as a fucking tider's free for all, and maybe bring higher RP standards as SOP starts...
- Fri Dec 13, 2019 8:36 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 954242
Re: Minor Suggestions
Copy-paste code from Abandoned Crates and apply it to Secure Briefcases, so Secure Briefcases would require effort to open with the risk of them blowing up.
At the moment you can automatically open a Secure Briefcase by applying multitool.
At the moment you can automatically open a Secure Briefcase by applying multitool.