Search found 515 matches

by Istoprocent1
Sat Apr 11, 2020 1:35 am
Forum: Closed Policy Discussion
Topic: Straight up remove Secret Extended gamemode
Replies: 85
Views: 19090

Re: Straight up remove Secret Extended gamemode

this just feels like somebody got really mad that they cant kill antag, some of the most enjoyable rounds for me were sekrit extended probably doesnt work on manuel though because fucking nothing happens there anyways Actually only a couple days ago there was a ton of paranoia over a fake cult on m...
by Istoprocent1
Sat Apr 11, 2020 12:07 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 954242

Re: Minor Suggestions

I have a minor suggestion - how about we remove the retarded "1 hit gg cant see it coming borg stunarm"?

There could be other options for syndicate borgs such as voice jammer, immunity to flashes etc.
by Istoprocent1
Fri Apr 10, 2020 12:35 pm
Forum: Closed Policy Discussion
Topic: Straight up remove Secret Extended gamemode
Replies: 85
Views: 19090

Re: Straight up remove Secret Extended gamemode

Tarchonvaagh wrote:Changed my mind fuck sextended
Attaboi, you have seen the truth.
by Istoprocent1
Fri Apr 10, 2020 12:16 pm
Forum: Closed Policy Discussion
Topic: Ban the N word
Replies: 184
Views: 54553

Re: Ban the N word

If your trans and they keep calling you a tranny just fucking yeet them. People should keep their bedroom politics to themselves and that solves all the problems. While I have nothing against people with different tastes, I don't want it to be shoved down my throat. :roll: Are there any really bad ...
by Istoprocent1
Mon Apr 06, 2020 6:40 pm
Forum: Former Admins
Topic: [No Longer Admin] DoctorBrutality
Replies: 58
Views: 17753

Re: DoctorBrutality

Single word. He seems to be a reasonable from what I have seen.
by Istoprocent1
Wed Mar 04, 2020 2:21 pm
Forum: Former Admins
Topic: [No Longer Admin] GeneralThrax
Replies: 20
Views: 9278

Re: generalthrax

Good terrymin. Nuff said.
by Istoprocent1
Wed Mar 04, 2020 2:20 pm
Forum: Former Admins
Topic: [No Longer Admin] Naloac
Replies: 52
Views: 21703

Re: Naloac

Good terrymin. Nuff said.
by Istoprocent1
Thu Jan 30, 2020 7:06 pm
Forum: Resolved Appeals
Topic: [FloranOtten] Rany_rain - Sec ban
Replies: 13
Views: 3218

Re: [FloranOtten] Rany_rain - Sec ban

Beanbags don't set things on fire, unless I am mistaken. It could have been a number of things as well as any of those: 08:15:26 ATTACK Rany_Rain/(Gannon Digson) has thrown the emergency welding tool (86, 139, 2) Port Primary Hallway or 08:16:20 ATTACK Rany_Rain/(Gannon Digson) has thrown the cigare...
by Istoprocent1
Thu Jan 30, 2020 5:08 pm
Forum: Resolved Appeals
Topic: [FloranOtten] Rany_rain - Sec ban
Replies: 13
Views: 3218

Re: [FloranOtten] Rany_rain - Sec ban

https://scrubby.melonmesa.com/round/129206 08:14:54 ATTACK Rany_Rain/(Gannon Digson) has threw and hit Chefblicker/(John Douglas) with the stun baton (NEWHP: 93) (78, 141, 2) Port Primary Hallway 08:15:00 ATTACK ChisatoMoritaka/(Chisato Moritaka) has shoved Rany_Rain/(Gannon Digson) (NEWHP: 100) (73...
by Istoprocent1
Sun Jan 26, 2020 1:05 pm
Forum: Ideas
Topic: Antag Versus Antag Incentives (Dynamic Mode expected)
Replies: 10
Views: 1985

Re: Antag Versus Antag Incentives (Dynamic Mode expected)

What if antags got a sword that when used to kill another antag beheads them and steals their power. Making all the stations light flicker and shit. Man that would be so epic.

https://www.youtube.com/watch?v=IpbvtSQvgWM
Spoiler:
NSFW:
Just kidding.
by Istoprocent1
Sat Jan 25, 2020 5:17 pm
Forum: Closed Policy Discussion
Topic: Make Sybil MRP US, Make Manuel MRP EU
Replies: 30
Views: 5985

Re: Make Sybil MRP US, Make Manuel MRP EU

EU doesn't need a separate MRP server. It would split Terry's non-existent population in half and then we would end up having 2 dead servers + Event Hall in the EU.
by Istoprocent1
Sat Jan 25, 2020 5:42 am
Forum: Ideas
Topic: Antag Versus Antag Incentives (Dynamic Mode expected)
Replies: 10
Views: 1985

Re: Antag Versus Antag Incentives (Dynamic Mode expected)

Which anime did you rip that from?

Also remove Holoparasites.
by Istoprocent1
Tue Jan 21, 2020 11:20 am
Forum: Closed Policy Discussion
Topic: Labor Camp as Default Punishment
Replies: 31
Views: 6228

Re: Labor Camp as Default Punishment

As a code solution having the same sort of auto stripping teleporter system the gulag has for the brig cells would make jailing someone much less of a hassle. Currently it takes almost as long as the actual sentence. While the idea is good, the problem is that it doesn't search for contraband, unle...
by Istoprocent1
Tue Jan 21, 2020 11:13 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 954242

Re: Minor Suggestions

Relocate the Lavaland Syndicate base self destruct device into the middle of the base, behind R-Walls. Too often Timmy Greytide comes visiting with an RCD, build a little bridge with an RCD, breaks down a single wall with said RCD, and bomb the place. Kinda pointless working down there when it's so...
by Istoprocent1
Sat Jan 18, 2020 1:58 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 954242

Re: Minor Suggestions

1. Muzzle flashes for non-supressed weapons. 2. Lights for laser beams. Just copy-paste code from a light stick, change it to yellowish white for the flash and appropriate color for the lasers. For muzzle flashes turn the light on and off when the weapon is fired, for the laser make beam emit light....
by Istoprocent1
Fri Jan 17, 2020 8:14 pm
Forum: Off Topic
Topic: Recruiting to make mah game Demo ver 2.0 - Paid Work Edition
Replies: 11
Views: 5308

Re: Recruiting Retards to make mah game Demo ver 2.0 - Paid Work Edition

Since you are making version 2.0, where is version 1.0?
by Istoprocent1
Tue Jan 14, 2020 6:45 pm
Forum: Coding
Topic: Antagonist Race Option
Replies: 32
Views: 7943

Re: Antagonist Race Option

1. Playing as a sec main static and expecting no metagamers is stupid 2. Admins should be harsher when dealing with these people since it's basically metaknowledge 3. I think the random race when antag thing is a bad idea >be tarchonvaagh >tl;dr - At the moment you CAN random race as an antag. The ...
by Istoprocent1
Mon Jan 13, 2020 10:49 am
Forum: Coding
Topic: Antagonist Race Option
Replies: 32
Views: 7943

Re: Antagonist Race Option

Cobby wrote:not the color
You can spray tan as a human.

A code solution is much easier than sec statics having to start ahelping people who start pre-emptive fights with "possible antags on the basis that they aren't in sec".
by Istoprocent1
Sat Jan 11, 2020 2:24 pm
Forum: Video Games
Topic: Dungeon Crawl Stone Soup
Replies: 17
Views: 5378

Re: Dungeon Crawl Stone Soup

Deep Elf Wiznerd.
by Istoprocent1
Sat Jan 11, 2020 2:22 pm
Forum: Video Games
Topic: What are you nerds playing?
Replies: 3331
Views: 870528

Re: What are you faggots playing?

Timonk wrote:Caves of Qud
A man of culture you are. That game is fucking epic. Probably the best turn-based roguelike out there - a ton of lore and interesting stuff happening.
by Istoprocent1
Fri Jan 10, 2020 11:48 am
Forum: Ideas
Topic: Limit Crew's Access to (Projectile) Weapons
Replies: 21
Views: 4551

Re: Limit Crew's Access to (Projectile) Weapons

That is a terrible idea krok, I mean come on. Printing unlimited ammo from any lathe is stupid, I agree. But ordering guns, ammo etc should absolutely be a thing. That's part of ss13 and it should be up to the captain/security to stop it if they don't like it (with whatever consequences trying to d...
by Istoprocent1
Fri Jan 10, 2020 10:16 am
Forum: Ideas
Topic: Limit Crew's Access to (Projectile) Weapons
Replies: 21
Views: 4551

Re: Limit Crew's Access to (Projectile) Weapons

so what do you suggest? sawn off shotguns have an higher aim penality? Im suggesting the removal of shotguns from civilian hands entirely - cannot make them with a pipe, cannot order them via cargo. At most have a few in the armory, but even better would be if the game for non-antags moved towards ...
by Istoprocent1
Fri Jan 10, 2020 8:28 am
Forum: Ideas
Topic: Limit Crew's Access to (Projectile) Weapons
Replies: 21
Views: 4551

Limit Crew's Access to (Projectile) Weapons

At the moment, anybody with a few items can craft a makeshift shotgun and print unlimited ammo in the cargo as well as order unlimited supplies of ballistic weaponry from cargo. For the game to have paranoia in it, the defender (non-antagonist), has to be at a disadvantage (ie. they don't know that ...
by Istoprocent1
Wed Jan 08, 2020 4:17 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 954242

Re: Minor Suggestions

L_Nacho_Chaos_L wrote:Add a nanite program that lets nanite hosts speak on the binary channel. Call it Neural Amalgamation or something.
This would make the 5TC Binary Encryption Key moot. :roll:
by Istoprocent1
Mon Jan 06, 2020 8:20 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 954242

Re: Minor Suggestions

Implant Gun - shoots implants. Meant for shooting Tracking Implants, but if others don't prove to be too powerful (chemical, mindshield, microbombs, macrobombs and others), then why not shoot all the implants.

Bolt action, 1 implant capacity, available at armory.
by Istoprocent1
Sun Jan 05, 2020 9:53 am
Forum: Ideas
Topic: Staminaizing the Fist.
Replies: 15
Views: 3176

Re: Staminaizing the Fist.

this isn't an argument against making fists the weakest stamina weapon in the game. whilst continuing to allow them to be the weakest brute weapon in the game for mob justice. No harm would come from this, is the kicker Less harm would come from this More harm would come out of it. a) once you run ...
by Istoprocent1
Sun Jan 05, 2020 9:37 am
Forum: Ideas
Topic: Staminaizing the Fist.
Replies: 15
Views: 3176

Re: Staminaizing the Fist.

Shadowflame hasn't figured out that shove into people/wall + shove on the ground gives enough time to actually cuff people as well as shoving slowing down. :roll:

Game doesn't need any more non-antag stuns, we have plenty - shoves, slips, stunprods and all other profession specific ones.
by Istoprocent1
Sat Jan 04, 2020 1:07 am
Forum: Ideas
Topic: Ash Walkers and their Fluff Text
Replies: 18
Views: 4198

Re: Ash Walkers and their Fluff Text

So ashlizards that go up, kill 2-3 people and pull them down are allowed but plasmaflooding would be a bwoink. This is already (in practice) what is mostly allowed. Speaking of whats allowed. I have seen plenty of ash walker raids and what not, but when I was trying to find any actual policies abou...
by Istoprocent1
Sat Jan 04, 2020 12:13 am
Forum: Ideas
Topic: Ash Walkers and their Fluff Text
Replies: 18
Views: 4198

Re: Ash Walkers and their Fluff Text

Ash walkers would always just walk to engineering to flood plasma and sabotage the supermatter because somehow spear chucking cave people know how atmospheric and power generation equipment works on a space station Keep em off the station That could be fixed with a policy. Disallowing the use of WM...
by Istoprocent1
Fri Jan 03, 2020 1:21 am
Forum: Ideas
Topic: bring back stun gloves remove push stunning
Replies: 20
Views: 5447

Re: bring back stun gloves remove push stunning

terbs wrote:make everything insta die
Join the game, spawn in space, you died.
by Istoprocent1
Fri Jan 03, 2020 12:56 am
Forum: Ideas
Topic: bring back stun gloves remove push stunning
Replies: 20
Views: 5447

Re: bring back stun gloves remove push stunning

Stun gloves were cancer.

tl;dr "I am too unrobust to give shovvies, give me concealed 1 hit gg weapon!" :)
by Istoprocent1
Tue Dec 31, 2019 4:29 pm
Forum: Ideas
Topic: How to fix war ops
Replies: 5
Views: 1386

Re: How to fix war ops

tl;dr

Essentially a post about enabling Dynamic on all servers, because it really is the best gamemode and makes other gamemodes such as WarOps shine with added paranoia and reduced ability to metagame.
by Istoprocent1
Sat Dec 28, 2019 11:21 am
Forum: Coding
Topic: Antagonist Race Option
Replies: 32
Views: 7943

Re: Antagonist Race Option

Kryson wrote:
Istoprocent1 wrote:If lizards were able to pop their tails
I have a PR that solves that if you or a helpful doctor has the cash.

https://github.com/tgstation/tgstation/pull/48271
Appreciate you fam. :D
by Istoprocent1
Sat Dec 28, 2019 1:03 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 954242

Re: Minor Suggestions

I got some really radical ideas. What if... taking things out of pocket and belt were instant (like they are now), but taking things out from the backpack would have a delay? This would drastically change the gameplay. Miniature traitor gear would be easily accessible from pockets as well as securit...
by Istoprocent1
Fri Dec 27, 2019 11:05 pm
Forum: Coding
Topic: Antagonist Race Option
Replies: 32
Views: 7943

Re: Antagonist Race Option

I appreciate that the poster is up front about this being an “i ded” post. Snip. You have issues even as a human, for instance my characters hair shows through like half the hats and is distinctive enough that it’s gotten me boned repeatedly. One trip to the bathroom lets you fix that. Wanna be bal...
by Istoprocent1
Fri Dec 27, 2019 9:32 pm
Forum: Coding
Topic: Antagonist Race Option
Replies: 32
Views: 7943

Re: Antagonist Race Option

I appreciate that the poster is up front about this being an “i ded” post. I appreciate a hut post in coding forum. I have no issue with meta/powergaming, if an admin or policy flat out said that it is okay and I would have to get good at the game or if it is not, then instead of having to F1 peopl...
by Istoprocent1
Fri Dec 27, 2019 4:33 am
Forum: Coding
Topic: Antagonist Race Option
Replies: 32
Views: 7943

Re: Antagonist Race Option

No, you can't have a "human when antag" setting. Theres a random race setting you may use if you dont want to be a lizard. Are you implying that knowing what statics look like isnt enough for a search when you come across them badly disguised? Its a well known drawback of being static. Du...
by Istoprocent1
Fri Dec 27, 2019 4:10 am
Forum: Coding
Topic: Antagonist Race Option
Replies: 32
Views: 7943

Re: Antagonist Race Option

Some pretty heavy irony in this thread, as you seem happy enough to infer what statics are up to based on previous knowledge. There are randomized when antag settings available, and I would not like to see specific settings when antag added for a few reasons. You can go be a random color lizard ins...
by Istoprocent1
Fri Dec 27, 2019 2:25 am
Forum: Coding
Topic: Antagonist Race Option
Replies: 32
Views: 7943

Antagonist Race Option

Need an option to choose a race as an antagonist, because the game pretty much becomes unplayable against some statics as they go out of their way to metagame / metagrudge. See a gray lizard not in sec? Yup, thats Krokodil doing Contracts again even though he has Agent ID and a Voice Changer, time t...
by Istoprocent1
Tue Dec 24, 2019 7:13 pm
Forum: General Chat
Topic: you want longer rounds? make an RP server
Replies: 60
Views: 14924

Re: you want longer rounds? make an RP server

Making one server an "RP server" implies that all the other servers are shitter filled deathmatch zones. Fuck that. Start enforcing higher RP standards on all the servers. Doesn't have to be black and white all the time. If a group of people wanted to have HRP, then just let them use the ...
by Istoprocent1
Tue Dec 24, 2019 12:49 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1061397

Re: ITT: We make shitty suggestions and come up with poor ideas.

Random shower thoughts. 1. Emag & Cargo Console - remove Special Ops Crate (biggest offender is Sleepy Pen), add a Syndicate Crate that contains non-dangerous contraband such as Syndicate Cards, Syndicate Smokes, Balloon, Donksoft Pistol and so on. 2. Nerf & Reduce non-antag explosive option...
by Istoprocent1
Mon Dec 23, 2019 11:22 pm
Forum: Closed Policy Discussion
Topic: Straight up remove Secret Extended gamemode
Replies: 85
Views: 19090

Re: Straight up remove Secret Extended gamemode

deedubya wrote:That's called fake extended and I'd love to see it get added.
Only thing we need is Dynamic to circumvent any metagame and a regular Extended to unwind from hi-octane action of Dynamic. The less fake gamemodes there are the better.
by Istoprocent1
Mon Dec 23, 2019 10:13 pm
Forum: Closed Policy Discussion
Topic: Straight up remove Secret Extended gamemode
Replies: 85
Views: 19090

Re: Straight up remove Secret Extended gamemode

This thread is a very long way of saying "I want to play on Hippie Station but on tg" This could be turned around and said that if the active elements from the game are removed somebody wants to play minecraft, but on SS13 and so on. Think about it in reverse. What if there was a gamemode...
by Istoprocent1
Wed Dec 18, 2019 7:24 pm
Forum: Spriting and Mapping
Topic: What makes a good map? What parts of existing maps do people like?
Replies: 10
Views: 4984

Re: What makes a good map? What parts of existing maps do people like?

maps should be fallible. subtle but exploitable flaws, like a mass driver being in an isolated room where a traitor can safely space bodies, or a weak wall on an otherwise reinforced room, make rounds waaay more interesting. I do get what you mean, but in my humble opinion the secure areas should b...
by Istoprocent1
Wed Dec 18, 2019 1:09 am
Forum: Spriting and Mapping
Topic: What makes a good map? What parts of existing maps do people like?
Replies: 10
Views: 4984

Re: What makes a good map? What parts of existing maps do people like?

If you want make a good map, edit Meta.

Reinforce ALL command, security and other high risk job airlocks (toxins, virology, xenobiology, SM engine)
Reinforce PERMA - double or triple tile wide reinforced walls
by Istoprocent1
Mon Dec 16, 2019 10:41 pm
Forum: Closed Policy Discussion
Topic: Straight up remove Secret Extended gamemode
Replies: 85
Views: 19090

Re: Straight up remove Secret Extended gamemode

That's the entire point. The possibility of shit happening to muck up your perfect plan is part of the game. Players relying on the (possibly incorrect) information given to them and acting accordingly rather than relying on the meta-info of "well there MIGHT be an antag so I won't even play p...
by Istoprocent1
Mon Dec 16, 2019 6:34 pm
Forum: Closed Policy Discussion
Topic: Straight up remove Secret Extended gamemode
Replies: 85
Views: 19090

Re: Straight up remove Secret Extended gamemode

deedubya wrote:SOP =/= Space Law. Thanks for proving my point, 95 percenter.
Ok boomer. There is a SOP for brigging in the Space Law itself as well as the addendum in its own article.
by Istoprocent1
Sun Dec 15, 2019 2:53 pm
Forum: Closed Policy Discussion
Topic: Straight up remove Secret Extended gamemode
Replies: 85
Views: 19090

Re: Straight up remove Secret Extended gamemode

Honestly, rather than entertain the idea of removing Secret Extended, we should add in Fake Extended as well, if we don't already have it.(I don't recall seeing it) Maybe it'd teach people to stop treating extended as a fucking tider's free for all, and maybe bring higher RP standards as SOP starts...
by Istoprocent1
Fri Dec 13, 2019 8:36 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 954242

Re: Minor Suggestions

Copy-paste code from Abandoned Crates and apply it to Secure Briefcases, so Secure Briefcases would require effort to open with the risk of them blowing up.

At the moment you can automatically open a Secure Briefcase by applying multitool.