Search found 515 matches

by Istoprocent1
Thu Dec 12, 2019 10:50 pm
Forum: Closed Policy Discussion
Topic: Straight up remove Secret Extended gamemode
Replies: 85
Views: 19176

Re: Straight up remove Secret Extended gamemode

people like deedubs and isto who think they represent all of tg is why the coderbase remains seperate. Isto things he's speaking on behalf of /tg/. I know for a fact I'm not, I just argue for what it should be. also how would the codebase being integrated give either of us power over it lmao I don'...
by Istoprocent1
Thu Dec 12, 2019 2:02 pm
Forum: Closed Policy Discussion
Topic: Straight up remove Secret Extended gamemode
Replies: 85
Views: 19176

Re: Straight up remove Secret Extended gamemode

If assistants with no access are capable of getting all the tools needed to work on their extended projects then so can any other job. Not all projects have to be massive autism forts either. You just have to be creative. Thats the thing. There are no expectations for assistants. I have no problem ...
by Istoprocent1
Wed Dec 11, 2019 9:28 pm
Forum: Closed Policy Discussion
Topic: Straight up remove Secret Extended gamemode
Replies: 85
Views: 19176

Re: Straight up remove Secret Extended gamemode

If you don't want to arrest people for minor IC crime/grief, aka greytide, then security probably isn't for you. Extended would be boring as hell without these so called griefers-- to a certain extent, they make the game fun. If you're just here to fight antags, I'd recommend Call of Duty or Rainbo...
by Istoprocent1
Wed Dec 11, 2019 8:40 pm
Forum: Closed Policy Discussion
Topic: Straight up remove Secret Extended gamemode
Replies: 85
Views: 19176

Re: Straight up remove Secret Extended gamemode

That part is true, but in my experience announced extended (green shift) causes all but people with projects to simply afk rather than even attempting interaction or waiting around for an event to happen (people are incredibly impatient when they think they know the ending) Its like people who don'...
by Istoprocent1
Wed Dec 11, 2019 5:10 pm
Forum: Closed Policy Discussion
Topic: Straight up remove Secret Extended gamemode
Replies: 85
Views: 19176

Re: Straight up remove Secret Extended gamemode

>I didn't roll antag and I can't see any antags to validhunt, so I'll killbait and self-antag instead Some of us don't play the game as a Minecraft building sim. While you are pushing the example to the extreme of 2016-2017 Scuff Gerald and Brick Carr territory, the reality is that the game is blan...
by Istoprocent1
Wed Dec 11, 2019 1:55 pm
Forum: Closed Policy Discussion
Topic: Straight up remove Secret Extended gamemode
Replies: 85
Views: 19176

Re: Straight up remove Secret Extended gamemode

I do get that some people think it adds to the game, but in my humble opinion it doesn't. There are multiple problems with the mode: a) there are no antagonists to make things interesting and people start tiding out of boredom b) people who want to do autism projects would probably much rather have ...
by Istoprocent1
Wed Dec 11, 2019 2:19 am
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 22308

Re: How do we extend average round time?

Forcing a call 75-90 minutes in as well as allowing earlier manual calls (like now) sounds reasonable.
by Istoprocent1
Mon Dec 09, 2019 11:07 pm
Forum: Closed Policy Discussion
Topic: Straight up remove Secret Extended gamemode
Replies: 85
Views: 19176

Straight up remove Secret Extended gamemode

Imagine readying up to play a game of paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station , only to find out that you have been tricked into playing a round of extended with no paranoia to be had, no mysteries to be solved and n...
by Istoprocent1
Mon Dec 09, 2019 3:27 pm
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 22308

Re: How do we extend average round time?

I think we can also all agree that good antag gimmicks are preferable to murderbones, but if you cannot rely on getting enough round time to prepare literally anything then people arent going to do them. It all boils down "gitting gut". 60 minutes is more than enough to accomplish most of...
by Istoprocent1
Mon Dec 09, 2019 3:49 am
Forum: Closed Policy Discussion
Topic: Restore Dynamic on Terry
Replies: 49
Views: 11930

Re: Restore Dynamic on Terry

There are three reasons Bobbahbrown. 1. Changing Terry from the European /tg/ server into the Dynamic /tg/ server has kicked euro's out of their server, as it gets flooded with Americans. Thus, the only way for them to play would be either to wait out long lengths of time until they can get in. Or,...
by Istoprocent1
Sun Dec 08, 2019 3:23 pm
Forum: Closed Policy Discussion
Topic: Restore Dynamic on Terry
Replies: 49
Views: 11930

Re: Restore Dynamic on Terry

Dynamic is literally the best gamemode. Any potential problems can always be patched out in time.
by Istoprocent1
Sun Dec 08, 2019 3:16 pm
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 22308

Re: How do we extend average round time?

In my humble opinion the best way to make average rounds longer is to have a dedicated server for longer rounds, where shuttle doesn't come within first 60 minutes and has respawns enabled. The real question is but why? Why would you want to extend the average round time? The game plays best in 30-6...
by Istoprocent1
Wed Nov 27, 2019 9:41 am
Forum: Closed Policy Discussion
Topic: Put dynamic on all servers
Replies: 57
Views: 13036

Re: Put dynamic on all servers

I Agree with putting dynamic on all the servers but lemme just clarify this since ive seen ALOT of people *including myself* say this at one point. What dynamic does is get a set number of threat and buy antags with that threat. Admins are the ONLY way to get more threat. If dynamic buys a wizard a...
by Istoprocent1
Wed Nov 27, 2019 5:50 am
Forum: Closed Policy Discussion
Topic: Put dynamic on all servers
Replies: 57
Views: 13036

Re: Put dynamic on all servers

Dynamic gamemode is the best and most robust gamemode out there. Only people I have seen speaking against it are the ones who either a) don't play on Terry/game or b) have no clue what it is about. Having more threats adds to the game. There are plenty of times where the antags aren't adding anythin...
by Istoprocent1
Tue Nov 26, 2019 3:39 pm
Forum: Closed Policy Discussion
Topic: MRP the push back
Replies: 59
Views: 14460

Re: MRP the push back

Like isto, aren't you the sec main who hates tiders? Dat me. Wouldn't it be great if you didn't need to kill that one assistant/engi/any job who broke into the cap office near roundstart? Just imagine. I would rather have the option to deal with the guy IC, knowing that whatever happens to the guy ...
by Istoprocent1
Mon Nov 25, 2019 8:57 pm
Forum: Closed Policy Discussion
Topic: MRP the push back
Replies: 59
Views: 14460

Re: MRP the push back

Tarchonvaagh wrote:I tried yog but it didn't fit me
So, why are you pushing for a change that turns tg into yog?
by Istoprocent1
Mon Nov 25, 2019 2:19 pm
Forum: Closed Policy Discussion
Topic: MRP the push back
Replies: 59
Views: 14460

Re: MRP the push back

It depends on the people (until a Policy change), you can't change the mind of an LRP person forbid murderboning and powergaming paradise station sounds like your ideal server I don't want erp Play yog, the changes you are pushing for are already there. >cannot play the game, unless admin allows yo...
by Istoprocent1
Mon Nov 25, 2019 6:33 am
Forum: Closed Policy Discussion
Topic: Take Terry off Dynamic
Replies: 44
Views: 9408

Re: Take Terry off Dynamic

Shadowflame909 wrote:Put all the servers on dynamic.
Agreed. :P

/thread
by Istoprocent1
Mon Nov 25, 2019 1:34 am
Forum: Closed Policy Discussion
Topic: MRP the push back
Replies: 59
Views: 14460

Re: MRP the push back

I'm sure you've been a traitor who got killed by another traitor doing an e-sword e-bow mass murderbone gimmick. I can't recall anything like that happening recently. Only a handful of people are able to pull ebow and esword off without getting instantly dunked themselves (and even then they don't ...
by Istoprocent1
Mon Nov 25, 2019 1:29 am
Forum: Closed Policy Discussion
Topic: Straight up remove wizard gamemode
Replies: 39
Views: 9212

Re: Straight up remove wizard gamemode

This is something I agree with. While playing a wizard can be fun, its usually not so much for the crew.
by Istoprocent1
Mon Nov 25, 2019 1:26 am
Forum: Closed Policy Discussion
Topic: Take Terry off Dynamic
Replies: 44
Views: 9408

Re: Take Terry off Dynamic

Shadowflame909, I don't wanna be the one to say this but you seem to be proposing a ton of bad ideas on the forums. Maybe try playing on yog for awhile and see how do you like that, because all the changes you are pushing for are similar "no dynamic, antags cannot do anything, sec cannot do any...
by Istoprocent1
Sun Nov 24, 2019 10:19 am
Forum: Closed Policy Discussion
Topic: MRP the push back
Replies: 59
Views: 14460

Re: MRP the push back

You put 4-5 of these guys in a round. Able to take out the entire server with a great single one of them. You are being a bit hyperbolic here. Science starts with 6 TTVs, which is 3 less than 5 traitors working perfectly together in order to produce 100TC worth of bombs (9 bombs). Then again scienc...
by Istoprocent1
Sat Nov 23, 2019 11:05 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 963303

Re: Minor Suggestions

Character option of starting without a tail for the lizards.
by Istoprocent1
Sat Nov 23, 2019 9:05 pm
Forum: Closed Policy Discussion
Topic: MRP the push back
Replies: 59
Views: 14460

Re: MRP the push back

There is Sybil-2, anybody who feels the need for "higher RP" experience can easily migrate instead of forcing it onto everybody. :roll: Aside from that the best round length is 30-60 minutes. That way the game feels immersive and interactive. People who want to do 120 minute autism project...
by Istoprocent1
Sun Nov 03, 2019 2:45 am
Forum: Closed Policy Discussion
Topic: If someone succumbs, is it the person who crit them’s fault?
Replies: 59
Views: 14208

Re: If someone succumbs, is it the person who crit them’s fault?

In my opinion, dying, not dying, "forfeiting" or not: These shouldn't be decisive points about someone getting punished or not. The context, actions and apparent motives of someone leading to X situation should be, and their demeanor when being called out for it. This is some slippery log...
by Istoprocent1
Sat Nov 02, 2019 10:20 pm
Forum: Closed Policy Discussion
Topic: If someone succumbs, is it the person who crit them’s fault?
Replies: 59
Views: 14208

Re: If someone succumbs, is it the person who crit them’s fault?

He didn't ahelp Then its a bit more messed up. Admin decides on taking action without anybody requesting it, makes what seems to be a clear mistake, player still gets punished. As for the policy there could be two possible solutions: 1. Succuming = Forfeiting. Once somebody succumbs, they should no...
by Istoprocent1
Sat Nov 02, 2019 10:15 pm
Forum: Closed Policy Discussion
Topic: If someone succumbs, is it the person who crit them’s fault?
Replies: 59
Views: 14208

Re: If someone succumbs, is it the person who crit them’s fault?

He didn't ahelp Then its a bit more messed up. Admin decides on taking action without anybody requesting it, makes what seems to be a clear mistake, player still gets punished. As for the policy there could be two possible solutions: 1. Succuming = Forfeiting. Once somebody succumbs, they should no...
by Istoprocent1
Thu Oct 17, 2019 10:42 pm
Forum: Closed Policy Discussion
Topic: The 'Admin intervention without anyone ahelping' policy tweaking suggestion
Replies: 48
Views: 12933

Re: The 'Admin intervention without anyone ahelping' policy tweaking suggestion

If you legitimately think the headmin team can't be trusted to deal with bad actors then there isn't much more you can do but move on or wait for the next headmin term. You are twisting my words. Nobody mentioned anything about the headmins aside from you. The thread is about a) reducing admin work...
by Istoprocent1
Thu Oct 17, 2019 5:55 am
Forum: Closed Policy Discussion
Topic: The 'Admin intervention without anyone ahelping' policy tweaking suggestion
Replies: 48
Views: 12933

Re: The 'Admin intervention without anyone ahelping' policy tweaking suggestion

I wasn't addressing you, you didn't suggest that admins shouldn't be allowed to intervene without a victim requesting them to do so. But this is exactly what I am saying. I am saying that less "proactive" admin intervention and moving away from 3rd party snitch culture (ie. ahelps from pe...
by Istoprocent1
Thu Oct 17, 2019 4:52 am
Forum: Closed Policy Discussion
Topic: The 'Admin intervention without anyone ahelping' policy tweaking suggestion
Replies: 48
Views: 12933

Re: The 'Admin intervention without anyone ahelping' policy tweaking suggestion

There are plenty of situations where no one will ahelp but administrative action is reasonable or even expected of you, especially in a game where paranoia is the default and people don't automatically clock on that someone is acting maliciously out of character. The guy who silently drags out a ca...
by Istoprocent1
Wed Oct 16, 2019 10:37 pm
Forum: Closed Policy Discussion
Topic: The 'Admin intervention without anyone ahelping' policy tweaking suggestion
Replies: 48
Views: 12933

Re: The 'Admin intervention without anyone ahelping' policy tweaking suggestion

I'm not noting or banning people for its own sake. I'm not banning straight away, either. Thats good to hear. Not everybody is you and from time to time there can be bad apples in the admin team as well. That being said these bad apples can get people noted by being hypervigilant and abusing the fa...
by Istoprocent1
Wed Oct 16, 2019 9:54 pm
Forum: Closed Policy Discussion
Topic: The 'Admin intervention without anyone ahelping' policy tweaking suggestion
Replies: 48
Views: 12933

Re: The 'Admin intervention without anyone ahelping' policy tweaking suggestion

Sometimes a ban is in the best interests of a round, a server, or - believe it or not - the person being banned, regardless of the feelings of the person who was killed. This is something we can agree to disagree on. A talk without any threats of action is usually much more productive than "ba...
by Istoprocent1
Wed Oct 16, 2019 1:11 pm
Forum: Closed Policy Discussion
Topic: The 'Admin intervention without anyone ahelping' policy tweaking suggestion
Replies: 48
Views: 12933

Re: The 'Admin intervention without anyone ahelping' policy tweaking suggestion

Fully agree. In addition I believe that only the offended players should be able to ahelp, thus removing ahelping on somebody's behalf.

We have all read and agreed to the rules and we are all able to press F1 in order to get help.
by Istoprocent1
Wed Oct 16, 2019 11:41 am
Forum: Policy Discussion
Topic: Suggestions for the Show Policy OOC verb
Replies: 21
Views: 11442

Re: Suggestions for the Show Policy OOC verb

A few suggestions for sec: tl;dr -Fines exist Good luck trying to get fines out of assistant mains that cannot even afford to buy Insulated Gloves out of the vendomat. -Perma exists When one can break out of the perma without any help, then it kinda ain't perma. Also metafriends exist. In any case ...
by Istoprocent1
Wed Oct 16, 2019 7:35 am
Forum: Closed Policy Discussion
Topic: Reactionary Balance: The Rule 0 Discussion
Replies: 29
Views: 7486

Re: Reactionary Balance: The Rule 0 Discussion

I would disagree. We should enforce rule 0 less, because it is "the most subjective" rule out there opening up players to unjust punishments at the sole discretion of the admin - ie. you can get punished, because the admin felt like it. Arrival camping was a problem, rules got updated and ...
by Istoprocent1
Fri Oct 11, 2019 7:14 pm
Forum: Resolved Appeals
Topic: [Krusvik] The unloved Rock - Lethaling hulk Note Appeal
Replies: 10
Views: 3689

Re: [Krusvik] The unloved Rock - Lethaling hulk Note Appeal

Rule 1 Precedent 6. You may defend your workplace from trespassers who damage or steal property within that space with significantly greater force than elsewhere. If someone is severely disruptive and returns after ejected, this opens them up to "fun" of the creative workplace death variet...
by Istoprocent1
Fri Oct 11, 2019 5:52 am
Forum: Closed Policy Discussion
Topic: Remove Escalation
Replies: 57
Views: 15244

Re: Remove Escalation

If it ain't broken, don't change it. Escalation is fine as it is. The author has a problem with greytiding. Escalation - they hit you, you have multiple choices (ignore, call help, escalate), if you choose to ignore or call help then you can ahelp the situation, if they persist and are going out of ...
by Istoprocent1
Sun Oct 06, 2019 7:54 am
Forum: Closed Policy Discussion
Topic: Remove Escalation
Replies: 57
Views: 15244

Re: Remove Escalation

Like a guy is getting a fire-axe and is breaking all the windows. Venting the bridge windows into space, arrivals. everything. This falls under Rule 1. You beat the crap out of him because "yo this is grief you're literally killing us by doing this." Well, now they aren't getting banned f...
by Istoprocent1
Sun Oct 06, 2019 7:09 am
Forum: Closed Policy Discussion
Topic: Remove Escalation
Replies: 57
Views: 15244

Re: Remove Escalation

Call the security, call other members of your department (if they escalate against the guy, it stops being your problem as they can duke it out with the instigator while you can go back enjoying your round) or just let it happen and if they kill you without you escalating, then Observe->Player and i...
by Istoprocent1
Sun Oct 06, 2019 7:00 am
Forum: Closed Policy Discussion
Topic: Remove Escalation
Replies: 57
Views: 15244

Re: Remove Escalation

That being, messing with you until they get a reaction. If you don't give them the reaction they are looking for, their "get a reaction out of somebody" game becomes boring and they either stop or move on. If they persist and you are consciously choosing not to escalate, then the player w...
by Istoprocent1
Sun Oct 06, 2019 6:35 am
Forum: Closed Policy Discussion
Topic: Remove Escalation
Replies: 57
Views: 15244

Re: Remove Escalation

If you have to bash someone's head in to get them to stop disrupting your game. You're literally not playing the fun spaceman game. Bashing somebody's head in can be pretty entertaining, especially if you are in the right to do so. There already are protections against griefing such as: don't delam...
by Istoprocent1
Sun Oct 06, 2019 5:55 am
Forum: Closed Policy Discussion
Topic: Remove Escalation
Replies: 57
Views: 15244

Re: Remove Escalation

Escalation and validhunting are not the same thing. Nothing wrong with the escalation. If one plays stupid games, one wins stupid prizes. Excessive validhunting (ie. hunting for valids, meaning antags or people who act like antags) by non-sec roles can be a problem as it is detrimental to sec gamepl...
by Istoprocent1
Thu Oct 03, 2019 4:53 am
Forum: Town Hall
Topic: Update to rule 1.
Replies: 187
Views: 62309

Re: Update to rule 1.

I do have mixed feelings about the update as it can be weaponized against people you personally dislike, then again it saved me some money by not having to buy a SteelSeries headset and get professionals to take down the bullies in SS13.
by Istoprocent1
Wed Oct 02, 2019 9:44 am
Forum: Closed Policy Discussion
Topic: Assistants and Maint Access
Replies: 101
Views: 27847

Re: Assistants and Maint Access

HommandoSA wrote:AI, law 2, make maint emergency access.

Every round, every day.
Silicon policy update, ignore all commands from assistants. Problem fixed. :)
by Istoprocent1
Mon Sep 30, 2019 11:33 pm
Forum: Closed Policy Discussion
Topic: IS IT REVS?????
Replies: 26
Views: 6034

Re: IS IT REVS?????

There are already two policies in place: Referencing the gamemode ICly - It's OOC in IC if you say something similar to "It's revs" but it's okay if you say "There is a revolution." Basically make it sound like you're not referencing the fact that you're in a round. Fake Revoluti...
by Istoprocent1
Sat Sep 28, 2019 11:19 pm
Forum: Closed Policy Discussion
Topic: Assistants and Maint Access
Replies: 101
Views: 27847

Re: Assistants and Maint Access

Please, understand that different people play SS13 for different reasons. Thank you. Indeed. People who play the game for different reasons are tired of constant tiding and assistantcurities roaming the maintenances. Assistants should not be "be-all end-all - the ultimate ability to do anythin...
by Istoprocent1
Sat Sep 28, 2019 2:04 am
Forum: Closed Policy Discussion
Topic: Assistants and Maint Access
Replies: 101
Views: 27847

Re: Assistants and Maint Access

I agree with removing assistants' access to maintenance. This is a change we need. Aside from that the atmos guy leaving cans out in the open is definitely a no-no, then again selling fusion to the traitor would just be RP, since the traitor spent 1TC for an RP item (Suitcase of Cash). Helping antag...
by Istoprocent1
Mon Sep 23, 2019 8:44 pm
Forum: Closed Policy Discussion
Topic: Fixing server culture with policy
Replies: 66
Views: 17656

Re: Fixing server culture with policy

Jzoid, the teacher's pet system aka. brownie points doesn't work. It adds another layer of subjective opinion on the game. Admins are imperfect beings like the rest of us. There should be a completely neutral in-game mechanic to decrease/increase any possible brownie points, if any. Give secs extra ...
by Istoprocent1
Mon Sep 23, 2019 8:38 pm
Forum: Closed Policy Discussion
Topic: Fixing server culture with policy
Replies: 66
Views: 17656

Re: Fixing server culture with policy

"How do I get more antag" is exactly the sort of cultural mentality problem that this thread is trying to fight against in the first place. Stop trying to use antag roles as rewards you cretins. Hol up. There are multiple aspects to the game. One of them undeniably is the skinner box type...
by Istoprocent1
Mon Sep 23, 2019 7:04 pm
Forum: Closed Policy Discussion
Topic: Fixing server culture with policy
Replies: 66
Views: 17656

Re: Fixing server culture with policy

I got a solution. What if... we incentivize playing Security? The real problem tends to be the fact that only a handful of masochistic people and a handful of newfriends take on the role, which leads to situations where there are 60 players on the server with 4+ antags and only up to 4 security meme...