Search found 515 matches
- Thu Dec 12, 2019 10:50 pm
- Forum: Closed Policy Discussion
- Topic: Straight up remove Secret Extended gamemode
- Replies: 85
- Views: 19176
Re: Straight up remove Secret Extended gamemode
people like deedubs and isto who think they represent all of tg is why the coderbase remains seperate. Isto things he's speaking on behalf of /tg/. I know for a fact I'm not, I just argue for what it should be. also how would the codebase being integrated give either of us power over it lmao I don'...
- Thu Dec 12, 2019 2:02 pm
- Forum: Closed Policy Discussion
- Topic: Straight up remove Secret Extended gamemode
- Replies: 85
- Views: 19176
Re: Straight up remove Secret Extended gamemode
If assistants with no access are capable of getting all the tools needed to work on their extended projects then so can any other job. Not all projects have to be massive autism forts either. You just have to be creative. Thats the thing. There are no expectations for assistants. I have no problem ...
- Wed Dec 11, 2019 9:28 pm
- Forum: Closed Policy Discussion
- Topic: Straight up remove Secret Extended gamemode
- Replies: 85
- Views: 19176
Re: Straight up remove Secret Extended gamemode
If you don't want to arrest people for minor IC crime/grief, aka greytide, then security probably isn't for you. Extended would be boring as hell without these so called griefers-- to a certain extent, they make the game fun. If you're just here to fight antags, I'd recommend Call of Duty or Rainbo...
- Wed Dec 11, 2019 8:40 pm
- Forum: Closed Policy Discussion
- Topic: Straight up remove Secret Extended gamemode
- Replies: 85
- Views: 19176
Re: Straight up remove Secret Extended gamemode
That part is true, but in my experience announced extended (green shift) causes all but people with projects to simply afk rather than even attempting interaction or waiting around for an event to happen (people are incredibly impatient when they think they know the ending) Its like people who don'...
- Wed Dec 11, 2019 5:10 pm
- Forum: Closed Policy Discussion
- Topic: Straight up remove Secret Extended gamemode
- Replies: 85
- Views: 19176
Re: Straight up remove Secret Extended gamemode
>I didn't roll antag and I can't see any antags to validhunt, so I'll killbait and self-antag instead Some of us don't play the game as a Minecraft building sim. While you are pushing the example to the extreme of 2016-2017 Scuff Gerald and Brick Carr territory, the reality is that the game is blan...
- Wed Dec 11, 2019 1:55 pm
- Forum: Closed Policy Discussion
- Topic: Straight up remove Secret Extended gamemode
- Replies: 85
- Views: 19176
Re: Straight up remove Secret Extended gamemode
I do get that some people think it adds to the game, but in my humble opinion it doesn't. There are multiple problems with the mode: a) there are no antagonists to make things interesting and people start tiding out of boredom b) people who want to do autism projects would probably much rather have ...
- Wed Dec 11, 2019 2:19 am
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 22308
Re: How do we extend average round time?
Forcing a call 75-90 minutes in as well as allowing earlier manual calls (like now) sounds reasonable.
- Mon Dec 09, 2019 11:07 pm
- Forum: Closed Policy Discussion
- Topic: Straight up remove Secret Extended gamemode
- Replies: 85
- Views: 19176
Straight up remove Secret Extended gamemode
Imagine readying up to play a game of paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station , only to find out that you have been tricked into playing a round of extended with no paranoia to be had, no mysteries to be solved and n...
- Mon Dec 09, 2019 3:27 pm
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 22308
Re: How do we extend average round time?
I think we can also all agree that good antag gimmicks are preferable to murderbones, but if you cannot rely on getting enough round time to prepare literally anything then people arent going to do them. It all boils down "gitting gut". 60 minutes is more than enough to accomplish most of...
- Mon Dec 09, 2019 3:49 am
- Forum: Closed Policy Discussion
- Topic: Restore Dynamic on Terry
- Replies: 49
- Views: 11930
Re: Restore Dynamic on Terry
There are three reasons Bobbahbrown. 1. Changing Terry from the European /tg/ server into the Dynamic /tg/ server has kicked euro's out of their server, as it gets flooded with Americans. Thus, the only way for them to play would be either to wait out long lengths of time until they can get in. Or,...
- Sun Dec 08, 2019 3:23 pm
- Forum: Closed Policy Discussion
- Topic: Restore Dynamic on Terry
- Replies: 49
- Views: 11930
Re: Restore Dynamic on Terry
Dynamic is literally the best gamemode. Any potential problems can always be patched out in time.
- Sun Dec 08, 2019 3:16 pm
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 22308
Re: How do we extend average round time?
In my humble opinion the best way to make average rounds longer is to have a dedicated server for longer rounds, where shuttle doesn't come within first 60 minutes and has respawns enabled. The real question is but why? Why would you want to extend the average round time? The game plays best in 30-6...
- Wed Nov 27, 2019 9:41 am
- Forum: Closed Policy Discussion
- Topic: Put dynamic on all servers
- Replies: 57
- Views: 13036
Re: Put dynamic on all servers
I Agree with putting dynamic on all the servers but lemme just clarify this since ive seen ALOT of people *including myself* say this at one point. What dynamic does is get a set number of threat and buy antags with that threat. Admins are the ONLY way to get more threat. If dynamic buys a wizard a...
- Wed Nov 27, 2019 5:50 am
- Forum: Closed Policy Discussion
- Topic: Put dynamic on all servers
- Replies: 57
- Views: 13036
Re: Put dynamic on all servers
Dynamic gamemode is the best and most robust gamemode out there. Only people I have seen speaking against it are the ones who either a) don't play on Terry/game or b) have no clue what it is about. Having more threats adds to the game. There are plenty of times where the antags aren't adding anythin...
- Tue Nov 26, 2019 3:39 pm
- Forum: Closed Policy Discussion
- Topic: MRP the push back
- Replies: 59
- Views: 14460
Re: MRP the push back
Like isto, aren't you the sec main who hates tiders? Dat me. Wouldn't it be great if you didn't need to kill that one assistant/engi/any job who broke into the cap office near roundstart? Just imagine. I would rather have the option to deal with the guy IC, knowing that whatever happens to the guy ...
- Mon Nov 25, 2019 8:57 pm
- Forum: Closed Policy Discussion
- Topic: MRP the push back
- Replies: 59
- Views: 14460
Re: MRP the push back
So, why are you pushing for a change that turns tg into yog?Tarchonvaagh wrote:I tried yog but it didn't fit me
- Mon Nov 25, 2019 2:19 pm
- Forum: Closed Policy Discussion
- Topic: MRP the push back
- Replies: 59
- Views: 14460
Re: MRP the push back
It depends on the people (until a Policy change), you can't change the mind of an LRP person forbid murderboning and powergaming paradise station sounds like your ideal server I don't want erp Play yog, the changes you are pushing for are already there. >cannot play the game, unless admin allows yo...
- Mon Nov 25, 2019 6:33 am
- Forum: Closed Policy Discussion
- Topic: Take Terry off Dynamic
- Replies: 44
- Views: 9408
Re: Take Terry off Dynamic
Agreed.Shadowflame909 wrote:Put all the servers on dynamic.
/thread
- Mon Nov 25, 2019 1:34 am
- Forum: Closed Policy Discussion
- Topic: MRP the push back
- Replies: 59
- Views: 14460
Re: MRP the push back
I'm sure you've been a traitor who got killed by another traitor doing an e-sword e-bow mass murderbone gimmick. I can't recall anything like that happening recently. Only a handful of people are able to pull ebow and esword off without getting instantly dunked themselves (and even then they don't ...
- Mon Nov 25, 2019 1:29 am
- Forum: Closed Policy Discussion
- Topic: Straight up remove wizard gamemode
- Replies: 39
- Views: 9212
Re: Straight up remove wizard gamemode
This is something I agree with. While playing a wizard can be fun, its usually not so much for the crew.
- Mon Nov 25, 2019 1:26 am
- Forum: Closed Policy Discussion
- Topic: Take Terry off Dynamic
- Replies: 44
- Views: 9408
Re: Take Terry off Dynamic
Shadowflame909, I don't wanna be the one to say this but you seem to be proposing a ton of bad ideas on the forums. Maybe try playing on yog for awhile and see how do you like that, because all the changes you are pushing for are similar "no dynamic, antags cannot do anything, sec cannot do any...
- Sun Nov 24, 2019 10:19 am
- Forum: Closed Policy Discussion
- Topic: MRP the push back
- Replies: 59
- Views: 14460
Re: MRP the push back
You put 4-5 of these guys in a round. Able to take out the entire server with a great single one of them. You are being a bit hyperbolic here. Science starts with 6 TTVs, which is 3 less than 5 traitors working perfectly together in order to produce 100TC worth of bombs (9 bombs). Then again scienc...
- Sat Nov 23, 2019 11:05 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 963303
Re: Minor Suggestions
Character option of starting without a tail for the lizards.
- Sat Nov 23, 2019 9:05 pm
- Forum: Closed Policy Discussion
- Topic: MRP the push back
- Replies: 59
- Views: 14460
Re: MRP the push back
There is Sybil-2, anybody who feels the need for "higher RP" experience can easily migrate instead of forcing it onto everybody. :roll: Aside from that the best round length is 30-60 minutes. That way the game feels immersive and interactive. People who want to do 120 minute autism project...
- Sun Nov 03, 2019 2:45 am
- Forum: Closed Policy Discussion
- Topic: If someone succumbs, is it the person who crit them’s fault?
- Replies: 59
- Views: 14208
Re: If someone succumbs, is it the person who crit them’s fault?
In my opinion, dying, not dying, "forfeiting" or not: These shouldn't be decisive points about someone getting punished or not. The context, actions and apparent motives of someone leading to X situation should be, and their demeanor when being called out for it. This is some slippery log...
- Sat Nov 02, 2019 10:20 pm
- Forum: Closed Policy Discussion
- Topic: If someone succumbs, is it the person who crit them’s fault?
- Replies: 59
- Views: 14208
Re: If someone succumbs, is it the person who crit them’s fault?
He didn't ahelp Then its a bit more messed up. Admin decides on taking action without anybody requesting it, makes what seems to be a clear mistake, player still gets punished. As for the policy there could be two possible solutions: 1. Succuming = Forfeiting. Once somebody succumbs, they should no...
- Sat Nov 02, 2019 10:15 pm
- Forum: Closed Policy Discussion
- Topic: If someone succumbs, is it the person who crit them’s fault?
- Replies: 59
- Views: 14208
Re: If someone succumbs, is it the person who crit them’s fault?
He didn't ahelp Then its a bit more messed up. Admin decides on taking action without anybody requesting it, makes what seems to be a clear mistake, player still gets punished. As for the policy there could be two possible solutions: 1. Succuming = Forfeiting. Once somebody succumbs, they should no...
- Thu Oct 17, 2019 10:42 pm
- Forum: Closed Policy Discussion
- Topic: The 'Admin intervention without anyone ahelping' policy tweaking suggestion
- Replies: 48
- Views: 12933
Re: The 'Admin intervention without anyone ahelping' policy tweaking suggestion
If you legitimately think the headmin team can't be trusted to deal with bad actors then there isn't much more you can do but move on or wait for the next headmin term. You are twisting my words. Nobody mentioned anything about the headmins aside from you. The thread is about a) reducing admin work...
- Thu Oct 17, 2019 5:55 am
- Forum: Closed Policy Discussion
- Topic: The 'Admin intervention without anyone ahelping' policy tweaking suggestion
- Replies: 48
- Views: 12933
Re: The 'Admin intervention without anyone ahelping' policy tweaking suggestion
I wasn't addressing you, you didn't suggest that admins shouldn't be allowed to intervene without a victim requesting them to do so. But this is exactly what I am saying. I am saying that less "proactive" admin intervention and moving away from 3rd party snitch culture (ie. ahelps from pe...
- Thu Oct 17, 2019 4:52 am
- Forum: Closed Policy Discussion
- Topic: The 'Admin intervention without anyone ahelping' policy tweaking suggestion
- Replies: 48
- Views: 12933
Re: The 'Admin intervention without anyone ahelping' policy tweaking suggestion
There are plenty of situations where no one will ahelp but administrative action is reasonable or even expected of you, especially in a game where paranoia is the default and people don't automatically clock on that someone is acting maliciously out of character. The guy who silently drags out a ca...
- Wed Oct 16, 2019 10:37 pm
- Forum: Closed Policy Discussion
- Topic: The 'Admin intervention without anyone ahelping' policy tweaking suggestion
- Replies: 48
- Views: 12933
Re: The 'Admin intervention without anyone ahelping' policy tweaking suggestion
I'm not noting or banning people for its own sake. I'm not banning straight away, either. Thats good to hear. Not everybody is you and from time to time there can be bad apples in the admin team as well. That being said these bad apples can get people noted by being hypervigilant and abusing the fa...
- Wed Oct 16, 2019 9:54 pm
- Forum: Closed Policy Discussion
- Topic: The 'Admin intervention without anyone ahelping' policy tweaking suggestion
- Replies: 48
- Views: 12933
Re: The 'Admin intervention without anyone ahelping' policy tweaking suggestion
Sometimes a ban is in the best interests of a round, a server, or - believe it or not - the person being banned, regardless of the feelings of the person who was killed. This is something we can agree to disagree on. A talk without any threats of action is usually much more productive than "ba...
- Wed Oct 16, 2019 1:11 pm
- Forum: Closed Policy Discussion
- Topic: The 'Admin intervention without anyone ahelping' policy tweaking suggestion
- Replies: 48
- Views: 12933
Re: The 'Admin intervention without anyone ahelping' policy tweaking suggestion
Fully agree. In addition I believe that only the offended players should be able to ahelp, thus removing ahelping on somebody's behalf.
We have all read and agreed to the rules and we are all able to press F1 in order to get help.
We have all read and agreed to the rules and we are all able to press F1 in order to get help.
- Wed Oct 16, 2019 11:41 am
- Forum: Policy Discussion
- Topic: Suggestions for the Show Policy OOC verb
- Replies: 21
- Views: 11442
Re: Suggestions for the Show Policy OOC verb
A few suggestions for sec: tl;dr -Fines exist Good luck trying to get fines out of assistant mains that cannot even afford to buy Insulated Gloves out of the vendomat. -Perma exists When one can break out of the perma without any help, then it kinda ain't perma. Also metafriends exist. In any case ...
- Wed Oct 16, 2019 7:35 am
- Forum: Closed Policy Discussion
- Topic: Reactionary Balance: The Rule 0 Discussion
- Replies: 29
- Views: 7486
Re: Reactionary Balance: The Rule 0 Discussion
I would disagree. We should enforce rule 0 less, because it is "the most subjective" rule out there opening up players to unjust punishments at the sole discretion of the admin - ie. you can get punished, because the admin felt like it. Arrival camping was a problem, rules got updated and ...
- Fri Oct 11, 2019 7:14 pm
- Forum: Resolved Appeals
- Topic: [Krusvik] The unloved Rock - Lethaling hulk Note Appeal
- Replies: 10
- Views: 3689
Re: [Krusvik] The unloved Rock - Lethaling hulk Note Appeal
Rule 1 Precedent 6. You may defend your workplace from trespassers who damage or steal property within that space with significantly greater force than elsewhere. If someone is severely disruptive and returns after ejected, this opens them up to "fun" of the creative workplace death variet...
- Fri Oct 11, 2019 5:52 am
- Forum: Closed Policy Discussion
- Topic: Remove Escalation
- Replies: 57
- Views: 15244
Re: Remove Escalation
If it ain't broken, don't change it. Escalation is fine as it is. The author has a problem with greytiding. Escalation - they hit you, you have multiple choices (ignore, call help, escalate), if you choose to ignore or call help then you can ahelp the situation, if they persist and are going out of ...
- Sun Oct 06, 2019 7:54 am
- Forum: Closed Policy Discussion
- Topic: Remove Escalation
- Replies: 57
- Views: 15244
Re: Remove Escalation
Like a guy is getting a fire-axe and is breaking all the windows. Venting the bridge windows into space, arrivals. everything. This falls under Rule 1. You beat the crap out of him because "yo this is grief you're literally killing us by doing this." Well, now they aren't getting banned f...
- Sun Oct 06, 2019 7:09 am
- Forum: Closed Policy Discussion
- Topic: Remove Escalation
- Replies: 57
- Views: 15244
Re: Remove Escalation
Call the security, call other members of your department (if they escalate against the guy, it stops being your problem as they can duke it out with the instigator while you can go back enjoying your round) or just let it happen and if they kill you without you escalating, then Observe->Player and i...
- Sun Oct 06, 2019 7:00 am
- Forum: Closed Policy Discussion
- Topic: Remove Escalation
- Replies: 57
- Views: 15244
Re: Remove Escalation
That being, messing with you until they get a reaction. If you don't give them the reaction they are looking for, their "get a reaction out of somebody" game becomes boring and they either stop or move on. If they persist and you are consciously choosing not to escalate, then the player w...
- Sun Oct 06, 2019 6:35 am
- Forum: Closed Policy Discussion
- Topic: Remove Escalation
- Replies: 57
- Views: 15244
Re: Remove Escalation
If you have to bash someone's head in to get them to stop disrupting your game. You're literally not playing the fun spaceman game. Bashing somebody's head in can be pretty entertaining, especially if you are in the right to do so. There already are protections against griefing such as: don't delam...
- Sun Oct 06, 2019 5:55 am
- Forum: Closed Policy Discussion
- Topic: Remove Escalation
- Replies: 57
- Views: 15244
Re: Remove Escalation
Escalation and validhunting are not the same thing. Nothing wrong with the escalation. If one plays stupid games, one wins stupid prizes. Excessive validhunting (ie. hunting for valids, meaning antags or people who act like antags) by non-sec roles can be a problem as it is detrimental to sec gamepl...
- Thu Oct 03, 2019 4:53 am
- Forum: Town Hall
- Topic: Update to rule 1.
- Replies: 187
- Views: 62309
Re: Update to rule 1.
I do have mixed feelings about the update as it can be weaponized against people you personally dislike, then again it saved me some money by not having to buy a SteelSeries headset and get professionals to take down the bullies in SS13.
Spoiler:
- Wed Oct 02, 2019 9:44 am
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27847
Re: Assistants and Maint Access
Silicon policy update, ignore all commands from assistants. Problem fixed.HommandoSA wrote:AI, law 2, make maint emergency access.
Every round, every day.
- Mon Sep 30, 2019 11:33 pm
- Forum: Closed Policy Discussion
- Topic: IS IT REVS?????
- Replies: 26
- Views: 6034
Re: IS IT REVS?????
There are already two policies in place: Referencing the gamemode ICly - It's OOC in IC if you say something similar to "It's revs" but it's okay if you say "There is a revolution." Basically make it sound like you're not referencing the fact that you're in a round. Fake Revoluti...
- Sat Sep 28, 2019 11:19 pm
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27847
Re: Assistants and Maint Access
Please, understand that different people play SS13 for different reasons. Thank you. Indeed. People who play the game for different reasons are tired of constant tiding and assistantcurities roaming the maintenances. Assistants should not be "be-all end-all - the ultimate ability to do anythin...
- Sat Sep 28, 2019 2:04 am
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27847
Re: Assistants and Maint Access
I agree with removing assistants' access to maintenance. This is a change we need. Aside from that the atmos guy leaving cans out in the open is definitely a no-no, then again selling fusion to the traitor would just be RP, since the traitor spent 1TC for an RP item (Suitcase of Cash). Helping antag...
- Mon Sep 23, 2019 8:44 pm
- Forum: Closed Policy Discussion
- Topic: Fixing server culture with policy
- Replies: 66
- Views: 17656
Re: Fixing server culture with policy
Jzoid, the teacher's pet system aka. brownie points doesn't work. It adds another layer of subjective opinion on the game. Admins are imperfect beings like the rest of us. There should be a completely neutral in-game mechanic to decrease/increase any possible brownie points, if any. Give secs extra ...
- Mon Sep 23, 2019 8:38 pm
- Forum: Closed Policy Discussion
- Topic: Fixing server culture with policy
- Replies: 66
- Views: 17656
Re: Fixing server culture with policy
"How do I get more antag" is exactly the sort of cultural mentality problem that this thread is trying to fight against in the first place. Stop trying to use antag roles as rewards you cretins. Hol up. There are multiple aspects to the game. One of them undeniably is the skinner box type...
- Mon Sep 23, 2019 7:04 pm
- Forum: Closed Policy Discussion
- Topic: Fixing server culture with policy
- Replies: 66
- Views: 17656
Re: Fixing server culture with policy
I got a solution. What if... we incentivize playing Security? The real problem tends to be the fact that only a handful of masochistic people and a handful of newfriends take on the role, which leads to situations where there are 60 players on the server with 4+ antags and only up to 4 security meme...