Search found 127 matches
- Mon Aug 09, 2021 8:40 pm
- Forum: Player's Club
- Topic: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
- Replies: 340
- Views: 60322
Re: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
When did this thread become "Let's talk about hilarious features lol". Wasn't this about MSO getting sick of not having administrative oversight on people he hosts for and them being up their own asses?
- Mon Aug 09, 2021 12:00 am
- Forum: Player's Club
- Topic: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
- Replies: 340
- Views: 60322
Re: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
If there's any place you want to talk about "the community having little say in the development of a game they frequently enjoy"--the game where we accept hundreds of community contributions a month and discuss everything behind absolutely zero closed doors is the last place to do it. You...
- Sun Aug 08, 2021 11:47 pm
- Forum: Player's Club
- Topic: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
- Replies: 340
- Views: 60322
Re: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
Why do you think it is this way? Are other projects the same, or is this a /tg/ only issue? I keep hearing "fuck coders" even from friends who haven't been involved in any way with /tg/ for several years. When they think back to their time on /tg/, this is the response I get. I don't feel...
- Sun Aug 08, 2021 6:10 pm
- Forum: Player's Club
- Topic: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
- Replies: 340
- Views: 60322
Re: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
i think mso and maintainers should unite and beat up sticky for shitting up the thread with off topic politics nobody asked for Reminder this happened because ActionNinja disagreed with me on my view of the current drama, so he called me a white surpremacist and pulled a screencap from a conversati...
- Sun Aug 08, 2021 4:09 pm
- Forum: Player's Club
- Topic: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
- Replies: 340
- Views: 60322
Re: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
sooner or later this thread is going to be full of deleted posts I tell you what. Next time just tell actionninja to fuck off with his derail and debate that shit in another thread, all the politics containment nerds are breaking out their 'ACKUALLY...' Honestly the best approach here. ActionNinja,...
- Sun Aug 08, 2021 6:56 am
- Forum: Player's Club
- Topic: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
- Replies: 340
- Views: 60322
Re: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
And thus the code jannie and actual jannies derail another thread criticizing their friends with something completely irrelevant. Happens every time haha
- Sun Aug 08, 2021 6:02 am
- Forum: Player's Club
- Topic: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
- Replies: 340
- Views: 60322
Re: !!MSO ran out of weed!!
lmao you are such a fucking clown stay mad, rent free, etc. 3 hours passed and im still laughing about this so yeah you got me, at least on the rent free i don't know whose sympathies you aim to get by just ignoring someone's point because you don't like it and throwing around the white supremacist...
- Sun Aug 08, 2021 12:57 am
- Forum: Player's Club
- Topic: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
- Replies: 340
- Views: 60322
- Sat Aug 07, 2021 3:56 pm
- Forum: Player's Club
- Topic: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
- Replies: 340
- Views: 60322
Re: !!MSO ran out of weed!!
if actionninja is anything to go by how the side opposing acts when they don't get their way 100% of the time then all hail MSO baby. They’re not even a maintainer anymore stop making shit up lmao They had acted that way, and threw around the "this person is a white supremacist" card all ...
- Sat Aug 07, 2021 3:26 am
- Forum: Player's Club
- Topic: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
- Replies: 340
- Views: 60322
Re: !!MSO ran out of weed!!
None, if he ever stopped hosting this, he's actually freeing up time and resources. It would quite literally be beneficial to stop hosting for TGstation.Malkraz wrote:can a codetist explain to me what leverage they even have against MSO here
- Sat Aug 07, 2021 3:24 am
- Forum: Player's Club
- Topic: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
- Replies: 340
- Views: 60322
Re: !!MSO ran out of weed!!
Also seems to me the Host is head of the server which includes the codebase so he's within his right to merge his own changes within reason. This is the key here. He is hosting it. He has put all the effort into setting up, maintaining, and hosting the CDN required for things like the forums, the s...
- Sat Aug 07, 2021 3:07 am
- Forum: Player's Club
- Topic: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
- Replies: 340
- Views: 60322
Re: !!MSO ran out of weed!!
If MSO had kicked him out years ago over the slapcrafting removal PR we'd be looking at a completely different server today. He's fostered the sentiment among coders that they're the most important people on the server, even more so than the damn host, and are so cocky that they think they can make...
- Sat Aug 07, 2021 1:49 am
- Forum: Player's Club
- Topic: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
- Replies: 340
- Views: 60322
Re: !!MSO ran out of weed!!
gimme a quick run down mso declares himself headcoder because fuck coders, coders/codejannies are seething. About time too. Hopefully he doesn't cave on this one. I mean what are they going to do, host their own server? Okay, good luck having to manage the server, codebase, and playerbase. Good luc...
- Tue Sep 08, 2020 11:37 am
- Forum: General Chat
- Topic: Rest in Peace, /tg/Station
- Replies: 264
- Views: 54761
Re: Rest in Peace, /tg/Station
But you can already rule 1 people who spam NIGGER NIGGER NIGGER NIGGER in OOC thinking they're super hilarious. That avenue has always existed and nobody really contests those bans except maybe the idiot who caught it in the first place. I'm not worried at all about MSOs intent, I'm more worried ab...
- Mon Sep 07, 2020 6:27 pm
- Forum: Closed Policy Discussion
- Topic: Ban players who create 'blackface', 'transface', etc characters
- Replies: 36
- Views: 5979
Re: Ban players who create 'blackface', 'transface', etc characters
Here we go here we go here we go now.
Real talk? I was completely right about how stuff like this was going to be used, and it's funny that people called me a fucking lunatic for suggesting that it would be this way in the past.
Real talk? I was completely right about how stuff like this was going to be used, and it's funny that people called me a fucking lunatic for suggesting that it would be this way in the past.
- Tue Jun 23, 2020 3:18 am
- Forum: Site, Forums, And Wiki
- Topic: Bring the hut back
- Replies: 42
- Views: 11620
Re: Bring the hut back
i'd wager the hut gathered more views total as a single subforum vs the rest of the entire forum combined. the general audience of the hut were all people making insanely cringe posts and i say this as someone who pretty much only ever posted in the hut are you implying it's better to let hut retar...
- Sun May 31, 2020 6:02 pm
- Forum: Off Topic
- Topic: Politics Thread: BLM Riots edition
- Replies: 478
- Views: 125849
Re: Politics Thread: BLM Riots edition
bobbahbrown wrote:
https://mobile.twitter.com/realDonaldTr ... 4228247552
goof is now a terrorist
goof is now a terrorist
goof is now a terrorist
goof is now a terrorist
- Tue May 05, 2020 2:18 pm
- Forum: General Chat
- Topic: i killed the hut
- Replies: 28
- Views: 4507
Re: i killed the hut
How's it feel to be cucked out of killing the hut because MSO's topic remains there keeping it alive (and once his is gone the hut dies)?Timonk wrote:AMA
- Thu Mar 12, 2020 3:01 am
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23376
Re: We Should Ban Epic Gamer Words
1) Creates a hostile environment for folks who are targeted with such words. We have a fair few trans people who play here and I know for a fact they get sick of people using tr*nnie as a pejorative for things they don't like. I can't imagine how many people have come to /tg/ to play only to see so...
- Wed Mar 04, 2020 1:30 am
- Forum: Thinking Cap
- Topic: Forum user Tier List 6.9
- Replies: 285
- Views: 55855
Re: Forum user Tier List 6.9
Everyone on that list is cursed.
- Sat Feb 22, 2020 8:26 pm
- Forum: Coding Feedback
- Topic: Sleeping Carp: What works? What doesn't?
- Replies: 5
- Views: 2291
Re: Sleeping Carp: What works? What doesn't?
Basically, why are you choosing to take sleeping carp over other options? What do you value from it as an option from the uplink and as a tool? What utility do you like that makes it worthwhile? What are the parts that don't work so well for you? Why would you choose something else over sleeping ca...
- Tue Jan 14, 2020 1:09 am
- Forum: Resolved Appeals
- Topic: [<Peoplearestrange>] <lalaria> rp ban
- Replies: 12
- Views: 3789
Re: [<Peoplearestrange>] <lalaria> rp ban
Since the terms of this ban have clearly expired this issue here is about the note it leaves behind and the precedent it is going to set for Manuel. 8. Play as a coherent believable character...There's a good chance your character still wants to have a job at the end of the day, so you should proba...
- Mon Dec 16, 2019 6:27 pm
- Forum: Spriting and Mapping
- Topic: Scavenger shutle project need help
- Replies: 6
- Views: 3855
Re: Scavenger shutle project need help
Me and some other people over at Beestation are working on a ghost spanner scavenger that goes around in space looting ruins and such. on the code side of things it is going fine but I have come into a problem with making the shuttle work. Every time I try the console can’t se the shuttle (it only ...
- Fri Dec 13, 2019 11:40 pm
- Forum: Video Games
- Topic: Ace Combat 7
- Replies: 3
- Views: 1605
Re: Ace Combat 7
Just played this game recently, and I really recommend it to others. It's a bit short, but holy fuck that soundtrack and feel of it is really fuckin' good. Also, learned how to do High-G turns towards the end, I recommend people to learn it earlier as the flight options in a mission will tell you ho...
- Tue Nov 12, 2019 5:34 am
- Forum: Ideas
- Topic: Antag Queue (aka how i learned to stop worrying and not care about antag rolling)
- Replies: 14
- Views: 3309
Re: Antag Queue (aka how i learned to stop worrying and not care about antag rolling)
The only way you'll ever get rid of murderboning and antag-rolling behavior is via the administrative side of things, but good luck on that one because you will then enter micromanagement hell.
- Fri Oct 25, 2019 4:46 am
- Forum: Coding Feedback
- Topic: Clock cult 2019
- Replies: 48
- Views: 13198
Re: Clock cult 2019
I respectfully disagree, and that's all I'll say.Reyn wrote: It wasn't beyond salvaging
- Mon Oct 21, 2019 9:40 pm
- Forum: Coding Feedback
- Topic: Clock cult 2019
- Replies: 48
- Views: 13198
Re: Clock cult 2019
what does being spread out over several files have to do with anything? If you read the commentary from the person who removed it, it seemed like a lot of features and dependencies were hard to locate. I have no idea where we stand on things now but I'm pretty sure previous 'best practices' were to...
- Sat Oct 19, 2019 4:38 pm
- Forum: Coding Feedback
- Topic: Clock cult 2019
- Replies: 48
- Views: 13198
Re: Clock cult 2019
I think he means cc code being spread out over a fuck ton of files (I’m not sure if it actually is tho). But yeah cc had some unique and interesting aspects but at the end of the day it was a (kinda) unbalanced, boring nightmare with a worse waiting game than war ops. Everyone who actually played d...
- Fri Oct 18, 2019 5:09 pm
- Forum: Coding Feedback
- Topic: Clock cult 2019
- Replies: 48
- Views: 13198
Re: Clock cult 2019
snip It's pretty obvious nobody likes to read. https://tgstation13.org/phpBB/viewtopic.php?f=9&t=24271#p519396 Unsurprisingly though Robustin, Your code was in a fuckload of files too, even if to a slightly lesser degree than Clock Cult, your coding practices aren't all that great either if I'm...
- Tue Oct 15, 2019 5:35 pm
- Forum: Ideas
- Topic: Make Clock Cult admin only
- Replies: 11
- Views: 2775
Re: Make Clock Cult admin only
I don't know if you read the github so I'll post here just so you know why it was deleted. 192 affected files, 20-30 were the gamemode itself. The creator of the mode (Xhuis) and the person supporting the mode (ChangelingRain) dropped the mode the maintainers decided to drop it as well, Xhuis had le...
- Tue Oct 15, 2019 11:53 am
- Forum: Coding Feedback
- Topic: Clock cult 2019
- Replies: 48
- Views: 13198
Re: Clock cult 2019
I rather liked the old system of sapping power from the station's APCs, and if it was me re-adding clock, I'd like to keep that. I suppose before anything else happens, it's worth asking if people enjoyed most of what clock cult had to offer and see if we could overhaul it somehow (replace clock to...
- Mon Oct 14, 2019 5:48 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3939
- Views: 1056623
Re: ITT: We make shitty suggestions and come up with poor ideas.
traitor item: clown hole when purchased, a 3x3 walled area appears on a separate z level when used on a non-tiled floor, creates a portal to the clown hole that can be hidden with floor tiles use the clown hole to store bodies, hide important items, or hold crew members hostage edit: also give engi...
- Thu Oct 10, 2019 10:16 am
- Forum: Coding Feedback
- Topic: Make mindshield implants resist ling mutesting
- Replies: 20
- Views: 4690
Re: Make mindshield implants resist ling mutesting
I'd like to mention that very recently, despite apparently being on top of their game, I beat Imsxz who was a ling during a round with just a stun baton, so I'm not sure where you're going with "Security Gear is so far beneath a ling". I agree that mutesting is actual bullshit for sure, bu...
- Thu Oct 10, 2019 9:58 am
- Forum: Town Hall
- Topic: Update to rule 1.
- Replies: 187
- Views: 61560
Re: Update to rule 1.
15 people later, we still don't have a community poll over this rule change. We had the minimum 10 that Morto asked for days ago, too. We're currently on a stalemate with one headmin being against it and another being ok with it. This is the reason for the delay, and I apologize for it. Normally, I...
- Tue Oct 08, 2019 1:37 am
- Forum: Ideas
- Topic: Various Crew Content Ideas
- Replies: 19
- Views: 4595
Re: Various Crew Content Ideas
New Ballistic Mod: Brittle - Micro-fractures in the bullet cause it to splinter upon impact, evenly distributing the damage over all the limbs on a target. If the bullet were to do less damage than the available amount of limbs, will instead splinter off into 2-6 weaker variants (by weaker, it means...
- Mon Oct 07, 2019 5:54 pm
- Forum: Ideas
- Topic: (Ex)terminator Synths
- Replies: 5
- Views: 1945
Re: (Ex)terminator Synths
synths already exist And last I checked, are completely unused outside of admin events. Considering they already have a similar function to what the OP is suggesting(disguise as fleshy humanoid, disguise fails under damage), I don't see the issue with attempting to repurpose something already going...
- Sat Oct 05, 2019 4:04 pm
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27427
Re: Assistants and Maint Access
How many times would this be now?Stickymayhem wrote:PLEASE GOD NOT THIS THREAD AGAIN
- Sat Oct 05, 2019 3:32 pm
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27427
Re: Assistants and Maint Access
No matter how many of their points anyone smacks down (as the points are generally dumb) they're going to keep rephrasing them for eternity because they have to be right, ActionB. I've said all there is to be said, PK's said it too, you've said it, Coconut has said it, Hommando has said it, Takegur...
- Sat Oct 05, 2019 2:08 am
- Forum: Town Hall
- Topic: Update to rule 1.
- Replies: 187
- Views: 61560
Re: Update to rule 1.
I'd like a poll.
- Fri Oct 04, 2019 4:54 pm
- Forum: Resolved Appeals
- Topic: [NecromancerAnne] Ban Note Appeal
- Replies: 14
- Views: 4443
Re: [NecromancerAnne] Ban Note Appeal
As per his own admission, and logs can clarify this when Necro finally responds to this, but a relevant precedent regarding the instadeath field Fusion to SM to distro bug/exploit is the following: Lone antagonists can do whatever they want. Short of metagaming/comms, bug/exploit abuse , erotic/cree...
- Fri Oct 04, 2019 2:05 pm
- Forum: Ideas
- Topic: Various Crew Content Ideas
- Replies: 19
- Views: 4595
Re: Various Crew Content Ideas
Invisible chair already exists.Dr_bee wrote:Clowns and mimes could use juggling, or more gag items. for example, invisable items that only the mime can see but can use, such as invisible tables and chairs.
- Fri Oct 04, 2019 10:54 am
- Forum: Ideas
- Topic: Various Crew Content Ideas
- Replies: 19
- Views: 4595
Re: Various Crew Content Ideas
Cargo already has plans to become factorio lite according to Quistinnus, so there's zero need for me to expand on it as well. The kitchen and bar are already getting more and more content by either Kryson or Fikou, so no need for me to touch that department either. Science has a fuckload of toys, so...
- Fri Oct 04, 2019 10:42 am
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27427
Re: Assistants and Maint Access
Yeah tools are one of the reasons maint is useful for assistants, at least on meta. On mid-highpop public toolboxes will be emptied 20 seconds after roundstart, and tools from the vendor are out of question (they'd cost more than you can earn in an entire shift), so you have to scavenge them from t...
- Thu Oct 03, 2019 9:54 pm
- Forum: Ideas
- Topic: Loss conditions for traitors based on maintaining stealth/discouraging murderboning?
- Replies: 10
- Views: 2212
Re: Loss conditions for traitors based on maintaining stealth/discouraging murderboning?
There's really no viable coding way to de-incentivize murderboning. Even if you removed all the antag gear, a person would still murderbone with available crew content, and failing that maybe even with a fucking fire extinguisher, or just the absolutely broken systems (atmospherics, toxins, xenobio,...
- Thu Oct 03, 2019 1:16 pm
- Forum: Ideas
- Topic: Loss conditions for traitors based on maintaining stealth/discouraging murderboning?
- Replies: 10
- Views: 2212
Re: Loss conditions for traitors based on maintaining stealth/discouraging murderboning?
I feel it's a bit screwy that someone sent out to covertly kill someone can blow the station to pieces and cause a mass-casualty event. What are thoughts on creative loss conditions discouraging havoc for some traitor rulesets? Di...did you get inspired to post this based on the NTR Hut thread abou...
- Thu Oct 03, 2019 10:49 am
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27427
Re: Assistants and Maint Access
Man, I look at threads like this and wonder how many of these people suggesting various ways to punish assistants are only doing so because they were inconvenienced, got in a fight and lost, or had their imaginary authority challenged time and time again by them. If your suggestions are only emotion...
- Tue Oct 01, 2019 10:48 pm
- Forum: Town Hall
- Topic: Update to rule 1.
- Replies: 187
- Views: 61560
Re: Update to rule 1.
The thing that most people are really being ignorant to here is the fact that the way you set in stone a law allows it to be manipulated by the content of that law, this is common law 101. The previous version of it covered the thing this is seeking to update, whether it had been reflected in its pr...
- Tue Oct 01, 2019 7:57 pm
- Forum: Town Hall
- Topic: Update to rule 1.
- Replies: 187
- Views: 61560
Re: Update to rule 1.
is any one surprised that the worst dregs of the community no one would be sorry to see fuck off permanently are the guys who hate this change i mean, look at nervere It's funny that I am also being called a dreg for voicing my opposition to how this is being implemented, despite giving legitimate ...
- Tue Oct 01, 2019 1:32 pm
- Forum: Town Hall
- Topic: Update to rule 1.
- Replies: 187
- Views: 61560
Re: Update to rule 1.
If bans are going to be handed out for shitty OOC conduct, why wouldn't you want this to be clarified or outlined in the rules? If it's merely a clarification of already-existing precedence, it wouldn't change how the rule is enforced, right? Here's the thing you dumb pup, and everyone else with th...
- Tue Oct 01, 2019 11:45 am
- Forum: Town Hall
- Topic: Update to rule 1.
- Replies: 187
- Views: 61560
Re: Update to rule 1.
Lol, exactly how many of your term's rule changes or policy rulings were put to poll, Nervere? Attack the point, and not the person. In other words, stop shitposting, forum mod. Edit: Additionally, if you're going to moderate posts, and ignore oranges shitposting on every single thread that would o...