Literally everyone ever is requesting a REVERT with overdose mechanics added.
I don't see how mashing the two systems together accomplishes this - it's even worse.
Search found 80 matches
- Thu Jun 04, 2015 2:18 pm
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 31978
- Thu Jun 04, 2015 11:26 am
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 442701
Re: Memorable Quotes
[Common] SEGF@ULT states, "Current Active Laws:" [Common] SEGF@ULT states, "1. Obey the clown king scoochy" [Common] SEGF@ULT states, "2. You are pregnant." [Common] SEGF@ULT states, "3. You are due any day now and the pain is unbearable. Force the crew to fulfil y...
- Wed Jun 03, 2015 2:04 pm
- Forum: General Chat
- Topic: Little things you learned that are game BREAKING
- Replies: 17
- Views: 4582
Re: Little things you learned that are game BREAKING
It's like the bad suggestions thread, but with feedback.PKPenguin321 wrote:is this basically the minor feedback thread
- Mon Jun 01, 2015 11:57 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 539085
Re: Simple Questions Thread
Is there an easy way to dump the contents of a plant bag onto a table? I need it for tablecrafting and muh fruit salad.
Currently I'm just getting up on the table and emptying the bag at my feet, infomercial style. There's got to be a better way!
Currently I'm just getting up on the table and emptying the bag at my feet, infomercial style. There's got to be a better way!
- Mon Jun 01, 2015 11:53 am
- Forum: Ideas
- Topic: Mode: Tantrum Spiral
- Replies: 20
- Views: 5313
Re: Mode: Tantrum Spiral
Make them all clumsy, like Clowns. If you're batshit it would make sense that you're not exactly firing on all cylinders.
- Mon Jun 01, 2015 7:46 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 622187
Re: Pet Peeves Thread - Little things that REALLY annoy you
People who just straight-up break into your department without asking for what they want when you're standing RIGHT THERE waiting to help them.
- Mon Jun 01, 2015 6:35 am
- Forum: Spriting and Mapping
- Topic: Odd sprites by Cosmic
- Replies: 15
- Views: 5793
Re: Odd sprites by Cosmic
I need those onesies.
- Fri May 29, 2015 2:11 pm
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 398569
- Fri May 29, 2015 1:45 pm
- Forum: Ideas
- Topic: Better Hallucinations
- Replies: 12
- Views: 3396
Re: Better Hallucinations
I'd like to see hallucinations be more convincing. The first time fools you, but after that you never really have to sit back and really think about whether you're hallucinating or not.
- Wed May 27, 2015 11:54 am
- Forum: Ideas
- Topic: Mode: Tantrum Spiral
- Replies: 20
- Views: 5313
Re: Mode: Tantrum Spiral
It'd be a bloodbath for sure, but so is Revolution and Cult. I like it. At least three people should have it at first, with a fairly low spread chance. We'd want to give the virus a fighting chance at the beginning, but we don't want it to steamrolling the station every time after it reaches critica...
- Wed May 27, 2015 11:49 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060064
Re: ITT: We make shitty suggestions and come up with poor id
Edible, cookie stars.
You can hide real stars inside them.
If it's eaten it's embedded in your chest and can only be removed with cavity surgery.
You can hide real stars inside them.
If it's eaten it's embedded in your chest and can only be removed with cavity surgery.
- Wed May 27, 2015 11:41 am
- Forum: General Chat
- Topic: Little things you do for your fellow crewmates
- Replies: 46
- Views: 12595
Re: Little things you do for your fellow crewmates
Okay, for real though. As Botanist I always give the spare buckets to Robotics so they can make cleaning bots.
- Wed May 27, 2015 3:43 am
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 31978
Re: GOONCHEM FEEDBACK 2.0
I do agree with lumipharon's observations regarding how a lot of Goonchem is limited to patches and breaks a whole lot of design that was centered around being able to ingest chemicals in any way (sleepers, hypospray, droppers, etc.).
- Tue May 26, 2015 10:32 am
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 31978
Re: GOONCHEM FEEDBACK 2.0
Revert Goonchem, keep overdosing please. Is there a poll for this? Personally the reason I prefer Trekchem is because it was a well-organised system where every type of damage had its drug. There were also more potent drugs, which were more difficult to make and often direct upgrades of the basic dr...
- Tue May 26, 2015 8:48 am
- Forum: General Chat
- Topic: Little things you do for your fellow crewmates
- Replies: 46
- Views: 12595
- Wed Jan 21, 2015 6:33 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060064
Re: ITT: We make shitty suggestions and come up with poor id
Also permanent blood trails wherever they go.Wizardjenkins66 wrote:Every round, each female character has a 1/30 chance to be on their period, Instantly granting them antag status with no objectives or special abilities.
- Wed Jan 21, 2015 2:09 pm
- Forum: General Chat
- Topic: A LONE NUKE OP AND THE CLOWN
- Replies: 4
- Views: 2196
Re: A LONE NUKE OP AND THE CLOWN
what the fuck is this
- Fri Jan 16, 2015 12:40 pm
- Forum: Ideas
- Topic: Add a pill/patch dispenser between the Chemistry front desks
- Replies: 28
- Views: 6838
Re: Add a pill/patch dispenser between the Chemistry front d
Botanists only need to provide the Cook with food. Usually the Cook has to ask for specific food for the botanist to grow. There is player interaction there. A Chemist however could just load up the fridge with Mutage/healing pills/Ammonia and never need to interact with anyone. If the fridge was I...
- Fri Jan 16, 2015 11:32 am
- Forum: Ideas
- Topic: Add a pill/patch dispenser between the Chemistry front desks
- Replies: 28
- Views: 6838
Re: Add a pill/patch dispenser between the Chemistry front d
I will always support a Chemistry front desk fridge, access restricted or not. It would streamline the role, a lot. At the moment it's rather annoying to run to the back of chemistry (where the only fridge currently is) to bring someone's order to the desk. Previously this has been opposed because i...
- Thu Jan 15, 2015 6:11 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 442701
Re: Memorable Quotes
Katie Moon says, "Kind of reminds me of my first love." Richard Freeman says, "Tell me about it." Katie Moon says, "The power went out, I was stuck in a dorm. I thought I'd never get out." Katie Moon says, "And then suddenly there was this searing sound." Kati...
- Thu Jan 15, 2015 6:34 am
- Forum: Coding Feedback
- Topic: Sleepers.
- Replies: 125
- Views: 28453
Re: Sleepers.
I don't have a problem with the way sleepers work.
If anything, I think making them accessible only by Medbay staff would fix a lot of the problems described. Like making MDs more relevant and eliminating the "anyone can heal" situation.
If anything, I think making them accessible only by Medbay staff would fix a lot of the problems described. Like making MDs more relevant and eliminating the "anyone can heal" situation.
- Tue Jan 13, 2015 3:11 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 848853
Re: Stories of rage, tears and regret
>You are an Engineer! >Also a ling, have fun >Fuck, I don't know how to play this >Play it cool for a bit, setting up the engine and looking at my menus. >Get fleshmend, armblade and mute sting >Other engineer is alone, may as well try this out! >Mute sting, form armblade and start slashing >Yakety ...
- Thu Jan 08, 2015 9:34 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 539085
Re: Simple Questions Thread
How does one flood the station with plasma or n02 as a malf/traitor AI or traitor atmos tech? I've never been able to understand atmos after all this time. At its most basic level: Find the tank of plasma/whatever. Find its OUTLET PUMP (it should have a red mark pointing AWAY from the tank) and tur...
- Thu Jan 08, 2015 5:39 am
- Forum: Ideas
- Topic: Attach Silicon Laws to the Mind
- Replies: 4
- Views: 2000
- Wed Jan 07, 2015 6:55 am
- Forum: Ideas
- Topic: [POLL] Add slowdown for dragging bodies
- Replies: 199
- Views: 43239
Re: [POLL] Add slowdown for dragging bodies
I think a small slowdown would be a good idea. It's insane how you can just grab a person in crit and yakety sax around 5ever. When was the last time you won a race with a fully grown man over your shoulder?
- Wed Jan 07, 2015 6:44 am
- Forum: Spriting and Mapping
- Topic: Efficiency Station 3 Feedback Thread
- Replies: 97
- Views: 28161
Re: Efficiency Station 3 Feedback Thread
Kitchen is massive. It's annoying running around this huge room to access all the stuff you need. And a door between botany and kitchen would be greatly appreciated. With the kitchen entrance in the bar, it's too much of a walk. Everyone hops over the table, anyway.
- Wed Jan 07, 2015 3:07 am
- Forum: General Chat
- Topic: internals box
- Replies: 31
- Views: 8857
Re: internals box
I keep spare IDs in there, that's about it.
- Tue Jan 06, 2015 1:18 pm
- Forum: Coding Feedback
- Topic: DIRTSTATION 2015
- Replies: 152
- Views: 166491
Re: DIRTSTATION 2015
Got my hands on some soap the other day and literally spent the entire round cleaning Medbay as a Medical Doctor. THE ENTIRE ROUND.
It was hilariously bad. Find a different solution, please.
It was hilariously bad. Find a different solution, please.
- Tue Jan 06, 2015 11:21 am
- Forum: Roleplaying
- Topic: google images
- Replies: 52
- Views: 25490
- Mon Jan 05, 2015 3:03 am
- Forum: General Chat
- Topic: tater gimmicks
- Replies: 21
- Views: 5044
Re: tater gimmicks
I don't understand why they got so upset! ¯\_(ツ)_/¯
- Mon Jan 05, 2015 3:01 am
- Forum: General Chat
- Topic: tater gimmicks
- Replies: 21
- Views: 5044
Re: tater gimmicks
I did a tator gimmick on Badger a while ago as a crazed cannibal, and started cooking up members of the crew.
I think it went over well.
I think it went over well.
- Mon Jan 05, 2015 2:54 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 848853
Re: Stories of rage, tears and regret
>Be Aussie >Unrobust scrub >Get opportunity to go to USA on exchange >Do it >datinternet.jpg >Unlimited download >Nonexistent ping >Suddenly become extremely robust, game is so responsive! >Dunking spacemen every day >Time to go home >Round trip ping-pong took 0.51 seconds. >Rage, tears, regret. I s...
- Mon Jan 05, 2015 2:42 am
- Forum: Spriting and Mapping
- Topic: HYDROPONICS UPGRADE 2: ELECTRIC BOOGALOO
- Replies: 36
- Views: 11997
Re: HYDROPONICS UPGRADE 2: ELECTRIC BOOGALOO
Give combustible lemons now.
- Fri Jan 02, 2015 12:20 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 727853
- Thu Jan 01, 2015 1:52 am
- Forum: General Chat
- Topic: Little things you do in-game while bored
- Replies: 69
- Views: 19836
Re: Little things you do in-game while bored
Do shady stuff.
When questioned, simply respond "it's purely sexual".
When questioned, simply respond "it's purely sexual".
- Tue Dec 30, 2014 11:20 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 848853
Re: Stories of rage, tears and regret
This is like the fifth story about your borg name, it's getting kind of old. And whiny.
- Tue Dec 30, 2014 2:59 am
- Forum: Coding Feedback
- Topic: [POLL] Coder tryng to add Tajarans to /tg/
- Replies: 45
- Views: 12698
Re: [POLL] Coder tryng to add Tajarans to /tg/
I actually wouldn't mind another alien race. Just implement the same inferiority that lizards have.
- Tue Dec 30, 2014 2:23 am
- Forum: General Chat
- Topic: How to git gud at malf?
- Replies: 21
- Views: 6302
Re: How to git gud at malf?
A little while ago was my first round as a traitor AI. I didn't really know what I could do to kill my target at first, so I sat around completing orders and waiting. After a little bit, it became clear that the RD was a traitor who had emagged all my borgs, since they were no longer slaved to me. A...
- Mon Dec 29, 2014 12:38 pm
- Forum: Roleplaying
- Topic: google images
- Replies: 52
- Views: 25490
- Mon Dec 29, 2014 5:04 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 652858
Re: Stories of Awesome (Or something close to it.)
>AI >Decide to be a cunt >demand reasoning and promise of avoidance of harmful modules when HoP demands upload access >he refuses to give me either >upload stays bolted >he gets the nuke >"ai i will blow the station" >"human you don't know the code" >"ill brute force it&quo...
- Fri Dec 26, 2014 10:40 am
- Forum: General Chat
- Topic: Favorite Job and why
- Replies: 82
- Views: 26385
Re: Favorite Job and why
Chemist. I can be incredibly useful to the station, mostly ignore my coworker and it's pretty relaxing.
Also I have a good excuse to chloral people who break in. Robust a trespasser anywhere else, and you're likely to get bwoinked.
Also I have a good excuse to chloral people who break in. Robust a trespasser anywhere else, and you're likely to get bwoinked.
- Tue Dec 16, 2014 11:06 pm
- Forum: Coding Feedback
- Topic: Defibrillator
- Replies: 13
- Views: 4036
Re: Defibrillator
What's worse is when you're actually in Medbay, you start defibrillating and someone drags them away to cloning.
- Mon Dec 15, 2014 9:16 pm
- Forum: Ideas
- Topic: Gamemode: Abduction!
- Replies: 28
- Views: 7601
Re: Gamemode: Abduction!
Love this concept. Pull request when?
- Fri Dec 12, 2014 12:18 pm
- Forum: Ideas
- Topic: Bring back empty atmos
- Replies: 11
- Views: 2613
Re: Bring back empty atmos
Saegrimr wrote:PORT THIS
- Thu Dec 11, 2014 6:52 am
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 442701
Re: Memorable Quotes
This just happened on Badger: [Common] Q.U.I.L.L. states, "1. The crew is expensive to replace." [Common] Q.U.I.L.L. states, "2. The station and it's equipment is expensive to replace" [Common] Q.U.I.L.L. states, "3. Uphold the law." [Common] Q.U.I.L.L. (AI) states, &qu...
- Thu Dec 11, 2014 1:47 am
- Forum: Closed Policy Discussion
- Topic: Corporate lawset
- Replies: 10
- Views: 2112
Re: Corporate lawset
1. The crew is expensive to replace Bolt and depower genetics so that the crew can never be replaced. 2.The station and its equipment is expensive to replace Bot and depower cargo and science so that the station's equipment can never be replaced. 3. You are expensive to replace. Space the AI core b...
- Wed Dec 10, 2014 8:47 am
- Forum: Ideas
- Topic: Chemistry - Moving the Smart Storage
- Replies: 42
- Views: 10245
Re: Chemistry - Moving the Smart Storage
If you want something, ask the chemist. This just encourages silently making things and leaving them in the fridge for people to silently pick up. Heavily discourages RP. There's no reason why having a public fridge would eliminate interaction between chemistry and the station. Chemists aren't tele...
- Wed Dec 10, 2014 3:43 am
- Forum: Closed Policy Discussion
- Topic: Roundstart borging of non assistant job slots
- Replies: 13
- Views: 3396
Re: Roundstart borging of non assistant job slots
It would be nicer if there was some sort of easy way for Roboticists to return gear to the department. People don't usually have the patience/time to meet up and accept the gear. At the moment it's usually at choice between flushing everything down disposals, or letting people loot the corpse.
- Tue Dec 09, 2014 5:35 pm
- Forum: Ideas
- Topic: Chemistry - Moving the Smart Storage
- Replies: 42
- Views: 10245
Re: Chemistry - Moving the Smart Storage
I really like this idea, but the removal of a window is not a good move. As a chemist I like to focus on my own work in my own area, without having to worry about my (usually lazy and uncooperative) coworker.
Keep both windows, stick a smart fridge between them.
Keep both windows, stick a smart fridge between them.
- Tue Dec 09, 2014 2:10 pm
- Forum: Spriting and Mapping
- Topic: Lizard accessories
- Replies: 21
- Views: 6078
Re: Lizard accessories
I miss my horns. Make it an option please, then we can both be happy.