Search found 106 matches
- Mon Dec 14, 2020 4:26 am
- Forum: General Chat
- Topic: fuck coders
- Replies: 75
- Views: 15540
Re: fuck coders
does this guy really think that thanksgiving and columbus day are the same thing
- Wed Nov 18, 2020 3:37 am
- Forum: Off Topic
- Topic: Are you ready to get implanted with Bill Gate's chip?
- Replies: 28
- Views: 5722
Re: Are you ready to get implanted with Bill Gate's chip?
Chromium Edge, bro. Any extension that works on Chrome works on Edge now.Lumbermancer wrote:That's objectively not true. Shit off the top of my headYenwodyah wrote:Edge is actually really good
-bad history search, prediction
-pita to remove individual cookies
-lack of vital addons like umatrix
-often chokes up on refresh
- Mon Nov 16, 2020 2:41 am
- Forum: Closed Policy Discussion
- Topic: Remove Blood Brothers
- Replies: 42
- Views: 7872
Re: Remove Blood Brothers
Yeah BB sucks. It's just traitor but: - You can get paired up with a moron and get denied greentext cause they fell into the supermatter or something - You don't get any of the fun and unique gear that traitors get - You feel obligated to only do your objectives instead of a gimmick because it's tea...
- Mon Nov 16, 2020 2:31 am
- Forum: Coding Feedback
- Topic: give us back our paychecks
- Replies: 129
- Views: 27700
Re: give us back our paychecks
Since when did PRs become progressions of some sort of lore? I'd love to hear your take on gamemode removals, did Centcomm suddenly befriend ratvar girls? You werent paid for literal years before we even have budgets, they are just reverting that program in favor of commision-based needs :) ratvar ...
- Fri Nov 13, 2020 6:35 pm
- Forum: Off Topic
- Topic: Are you ready to get implanted with Bill Gate's chip?
- Replies: 28
- Views: 5722
Re: Are you ready to get implanted with Bill Gate's chip?
Edge is actually really good
- Mon Nov 02, 2020 3:37 pm
- Forum: Player's Club
- Topic: qfmysteryman23 peanut
- Replies: 13
- Views: 2591
Re: qfmysteryman23 peanut
Sending the word “cum” to other servers: BANNED
Naming yourself “Cleans-His-Ass”: A-OK
Naming yourself “Cleans-His-Ass”: A-OK
- Sun Nov 01, 2020 4:55 am
- Forum: General Chat
- Topic: Somebody spent money on this
- Replies: 11
- Views: 2726
- Thu Oct 22, 2020 8:56 pm
- Forum: Player's Club
- Topic: obi wan permabanobi peanut
- Replies: 28
- Views: 5912
obi wan permabanobi peanut
https://tgstation13.org/phpBB/viewtopic.php?f=7&t=27827 a player began the round spending five minutes running around the engineering department, torturing a mouse while people were working. I then threw an oxygen tank and hit her with it to get her to stop ... The player responds with an escala...
- Tue Oct 20, 2020 6:46 am
- Forum: Closed Policy Discussion
- Topic: Headmin Rulings from Discord
- Replies: 29
- Views: 7916
Re: Headmin Rulings from Discord
Are you talking about the space law codes? In all the SS13 I've played I've probably seen anyone use those like, twice total.pugie wrote: It's not just 10-4 it's about 50 security codes
- Tue Oct 20, 2020 6:20 am
- Forum: Closed Policy Discussion
- Topic: Headmin Rulings from Discord
- Replies: 29
- Views: 7916
Re: Headmin Rulings from Discord
I'm curious about: a.) what prompted this (is people saying "10-4" over the radio really a big problem? Can't people who don't understand just google it, or ask what it means? Is this any more obscure than half the unexplained game mechanics that you have to look up on github to really und...
- Fri Oct 16, 2020 5:37 pm
- Forum: Ideas
- Topic: Shuttle call is the worst mechanic in SS13 and should be revamped
- Replies: 94
- Views: 22119
Re: Shuttle call is the worst mechanic in SS13 and should be revamped
"I'm bored" is actually the perfect shuttle call reason.
If the round isn't fun anymore, it should end.
[youtube]FdxEUL18ySY[/youtube]
If the round isn't fun anymore, it should end.
[youtube]FdxEUL18ySY[/youtube]
- Tue Oct 13, 2020 3:50 am
- Forum: Player's Club
- Topic: Timonk peanut #3829472
- Replies: 96
- Views: 20098
Re: Timonk peanut #3829472
Timonk did nothing wrong
- Sun Oct 11, 2020 4:03 am
- Forum: Closed Policy Discussion
- Topic: Undo the Dynamic Midround Config Changes
- Replies: 13
- Views: 3079
- Wed Oct 07, 2020 2:29 pm
- Forum: Coding Feedback
- Topic: Operating Rooms
- Replies: 23
- Views: 5926
Re: Operating Rooms
Remove the operating theater and replace it with something more interesting, and put surgery consoles next to all the stasis beds.
- Tue Oct 06, 2020 12:46 am
- Forum: Former Admins
- Topic: [No Longer Admin] Virtual John
- Replies: 38
- Views: 14524
Re: Virtual John
Spawned a bunch of skeletons on the escape shuttle to kill people because ????
Not a very fun "event"
Not a very fun "event"
- Tue Oct 06, 2020 12:31 am
- Forum: Player's Club
- Topic: Wesoda note appeal peanut
- Replies: 165
- Views: 30185
Re: Wesoda note appeal peanut
imagine unironically playing on manuel
- Wed Aug 05, 2020 2:41 am
- Forum: General Chat
- Topic: send me your best SS13 screenshots without context
- Replies: 224
- Views: 63047
- Tue Jul 14, 2020 2:13 pm
- Forum: Closed Policy Discussion
- Topic: Comms Agent & AI: Can You REALLY Law 2 Murder The Crew?
- Replies: 22
- Views: 6265
Re: Comms Agent & AI: Can You REALLY Law 2 Murder The Crew?
"AI law 2 ignore that guy" or AI says, "Sorry mr. obvious comms agent, I can't confirm that you're human. Could you walk in front of my cameras to prove your identity?" There are easy IC ways to resolve this. And if you're playing a nonhuman, you should have been prepared for rob...
- Fri Jul 10, 2020 4:12 am
- Forum: Coding Feedback
- Topic: Medibots are the new Medbay crutch
- Replies: 52
- Views: 13456
Re: Medibots are the new Medbay crutch
The lack of skill in average medbay is disparaging. Are the tutorials just not updated on the wiki or something? It took me like two minutes of research to learn how to do the essential surgeries. Everyone who put in the effort to learn how to do medbay also learned that medbay is the most boring f...
- Tue Jun 23, 2020 6:44 pm
- Forum: Player's Club
- Topic: rock permanent secban peanut
- Replies: 370
- Views: 71255
Re: rock permanent secban peanut
NOOOOOO NOT THE HECKIN EVENTERINO! YOU CAN’T JUST KILL MY ADMIN SPAWNERINOS!!!!
- Wed Jun 17, 2020 10:48 pm
- Forum: General Chat
- Topic: miner nerf #072095279
- Replies: 55
- Views: 12018
Re: miner nerf #072095279
Remove miner
- Thu Jun 11, 2020 11:25 pm
- Forum: General Chat
- Topic: Can someone give me a quick run down on the jcll situation
- Replies: 55
- Views: 11721
Re: Can someone give me a quick run down on the jcll situation
Ned was actually a sjw? I thought he was just roleplaying one.
- Fri Jun 05, 2020 9:03 pm
- Forum: Ideas
- Topic: the removal of lizard body temperature stabilization has made it impossible to balance temp weapons
- Replies: 13
- Views: 2969
Re: the removal of lizard body temperature stabilization has made it impossible to balance temp weapons
Leporazine exists and is easy to make
- Fri May 29, 2020 5:49 pm
- Forum: Player's Club
- Topic: Rose complaint peanut
- Replies: 31
- Views: 6844
Re: Rose complaint peanut
It's a valid complaint and Rose needs to chill and be less of a fucking banbot. Somewhere in the rules there's a caveat that enforcement is at discretion of admins but should always be for the betterment of the round/community. Can you say with a straight face that banning 19 people because they're...
- Tue May 26, 2020 7:54 am
- Forum: Player's Club
- Topic: suicide peanut (x19)
- Replies: 147
- Views: 29015
Re: suicide peanut (x19)
Shitmin jealous that players are able to fix a broken game without them
- Mon Apr 20, 2020 4:53 pm
- Forum: Player's Club
- Topic: If this thread gets 420 replies I will delete the hut.
- Replies: 441
- Views: 107468
- Sat Apr 18, 2020 7:40 pm
- Forum: Closed Policy Discussion
- Topic: Asimov defunct on bagil.
- Replies: 20
- Views: 4646
Re: Asimov defunct on bagil.
Guys I think I found the problemReeeee wrote:in murderbone server
- Wed Apr 08, 2020 6:25 am
- Forum: General Chat
- Topic: Pains, Traditions, and Rituals New Players Will Never Experience
- Replies: 196
- Views: 85702
Re: Pains, Traditions, and Rituals New Players Will Never Experience
Dying to one guy with a filled paper cup and a narrow hallway
The roundstart insuls rush on meta
The joy of getting a knockdown on the first disarm
Integrated circuit memes
Being able to steal the spare without breaking a locker open
Hygiene
Drones
SCP-294
Cuck cult
Flightsuits (I still miss these)
The roundstart insuls rush on meta
The joy of getting a knockdown on the first disarm
Integrated circuit memes
Being able to steal the spare without breaking a locker open
Hygiene
Drones
SCP-294
Cuck cult
Flightsuits (I still miss these)
- Fri Mar 20, 2020 4:14 pm
- Forum: Coding Feedback
- Topic: A map vote
- Replies: 58
- Views: 15860
Re: A map vote, commencing soon
Fairer? Fairer for whom?
Certainly not for the players.
Certainly not for the players.
- Mon Mar 16, 2020 6:38 pm
- Forum: Ideas
- Topic: R&D Job: Anomalous Materials
- Replies: 6
- Views: 1491
Re: R&D Job: Anomalous Materials
I like it. Randomized, repeatable puzzles is what science should be about. Here are some suggestions: - If all the materials spawned in another department (e.g. cargo) it would promote interdepartmental cooperation - Maybe have the full fire require scientist or RD access? Right now it sounds like t...
- Thu Mar 12, 2020 8:49 am
- Forum: Coding Feedback
- Topic: Note on mechs and hardsuits
- Replies: 35
- Views: 9555
Re: Note on mechs and hardsuits
Basically I'm wondering, is the hard barrier you want between lavaland and the station going to exclude podpeople, golems etc. or just hostiles like ashwalkers and fauna?
- Thu Mar 12, 2020 6:24 am
- Forum: Coding Feedback
- Topic: Note on mechs and hardsuits
- Replies: 35
- Views: 9555
Re: Note on mechs and hardsuits
I have a few questions. There needs to be an ironclad firewall between lavaland and the station for this power scaling to work, only items/minerals can flow between them, this means no more ashlizards/megafauna on station. How do you plan to have this, and the power scaling, to work with the gulag, ...
- Thu Mar 12, 2020 12:55 am
- Forum: Coding Feedback
- Topic: Note on power and engines
- Replies: 81
- Views: 16709
Re: Note on power and engines
This part makes me sad b/c doing a singulo/tesla in cargo is fun, especially when you get to ship it to centcomm.oranges wrote:I will keep the tesla/singularity as effects from engine meltdown, or as appropriate from other station events, but they will not be containable.
- Wed Mar 11, 2020 8:02 pm
- Forum: Closed Policy Discussion
- Topic: Roleplay rules surrounding metagaming and 'staying in your lane' and the negative impacts they cause
- Replies: 34
- Views: 7593
Re: Roleplay rules surrounding metagaming and 'staying in your lane' and the negative impacts they cause
Example 2: Just recently, a paramedic player was given a week ban from medbay. Every round, he would go get the hand teleporter from the teleporter room, after asking permission from AI and/or command staff, and would use it to recover bodies that had teleporter beacons in them. This, again, is tec...
- Sun Mar 01, 2020 5:00 pm
- Forum: Coding
- Topic: february coding raffle (REAL PRIZES) (NOT BAIT)
- Replies: 17
- Views: 4310
Re: february coding raffle (REAL PRIZES) (NOT BAIT)
I'm Yenwodyah#8522
Or you can just message me on here
Or you can just message me on here
- Thu Feb 20, 2020 5:56 pm
- Forum: Closed Policy Discussion
- Topic: remove boxstation from the map rotation
- Replies: 72
- Views: 16476
Re: remove boxstation from the map rotation
The playerbase: "Yes"confused rock wrote:Maybe then we could cycle between metastation and metastation back and forth on the map rotation.
- Thu Feb 20, 2020 1:11 am
- Forum: Closed Policy Discussion
- Topic: remove boxstation from the map rotation
- Replies: 72
- Views: 16476
Re: remove boxstation from the map rotation
Don't try to reduce the argument against Box to "hurr durr no insuls". There are a lot of legitimately bad design choices in box. - Science and Cargo are off in corners far away from the other departments (Engineering is too but it gets a pass because it's shoved off in a corner on Meta to...
- Fri Feb 14, 2020 6:00 pm
- Forum: Closed Policy Discussion
- Topic: give events hall a real name
- Replies: 15
- Views: 3150
Re: give events hall a real name
Call it steven (anagram of events)
- Thu Feb 13, 2020 11:10 pm
- Forum: Closed Policy Discussion
- Topic: Manuel - Naming Policy
- Replies: 66
- Views: 16435
Re: Manuel - Naming Policy
Here you go, I put up a PR for it.
- Wed Feb 12, 2020 1:57 am
- Forum: General Chat
- Topic: Goon Code 2020: Brought to you by Cirrial
- Replies: 30
- Views: 6450
Re: Goon Code 2020: Brought to you by Cirrial
Link is dead already
- Sat Feb 08, 2020 6:22 pm
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13595
An antagonist made the game challenging. Please remove challenge.
Maybe you should neutralize the anomaly before it spawns a slime then.
- Sat Feb 08, 2020 3:48 am
- Forum: Coding Feedback
- Topic: Testmerge #49042: 'Adds speech sounds'
- Replies: 39
- Views: 8692
Re: Manuel Testmerge #49042: 'Adds speech sounds'
Either this or the charlie brown adult noisesCDranzer wrote:I heard somebody suggest they should make Don't Starve style instrument noises
- Mon Feb 03, 2020 10:34 pm
- Forum: Closed Policy Discussion
- Topic: Make nuke ops admin-only.
- Replies: 30
- Views: 6505
Re: Make nuke ops admin-only.
War ops is already the most unbearable and boring gametype in the game.Sheodir wrote: Remove War Ops and Nuke Ops would literally become the most unbearable and boring gametype in the game
That's a no from me Mr Mouseman
- Mon Feb 03, 2020 10:33 pm
- Forum: Closed Policy Discussion
- Topic: Referencing emojis in game
- Replies: 31
- Views: 6023
Re: Referencing emojis in game
There's literally an emoji mask in the game
- Mon Feb 03, 2020 10:01 pm
- Forum: Coding Feedback
- Topic: Prisoner Feedback
- Replies: 20
- Views: 4828
Re: Prisoner Feedback
Perma has a holopad (on meta at least). Maybe the lawyer's office should get one too?Anonmare wrote:Perma needs a way to send messages to the Lawyer office, like a pager that lets lawyers know that they're wanted.
- Sun Feb 02, 2020 6:59 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 445844
- Sat Feb 01, 2020 11:25 pm
- Forum: Closed Policy Discussion
- Topic: Make nuke ops admin-only.
- Replies: 30
- Views: 6505
Re: Make nuke ops admin-only.
This but only war ops
- Tue Jan 28, 2020 3:55 pm
- Forum: Closed Policy Discussion
- Topic: Rage Cages on Manuel: Completely Fine or the Evil Spawn of Satan?
- Replies: 74
- Views: 13187
Re: Rage Cages on Manuel: Completely Fine or the Evil Spawn of Satan?
Rage cages are fun for everyone involved - the guy building them, the people fighting in them, and the doctor that gets something to do when the loser needs healing. There's no reason to ban them.
- Tue Jan 14, 2020 5:39 am
- Forum: General Chat
- Topic: .
- Replies: 78
- Views: 19606
Re: Manuel feedback and suggestions
6 other servers with ~10 players on eachQbopper wrote: you may not like manuel or how people want to play on it and that's a-ok but you have like 6 other servers on tg alone to play on, please let the rest of us do what we enjoy
- Wed Dec 11, 2019 9:20 pm
- Forum: Coding
- Topic: Best code comments
- Replies: 78
- Views: 36452
Re: Best code comments
Code: Select all
/obj/item/melee/touch_attack/fleshtostone/afterattack(atom/target, mob/living/carbon/user, proximity)
if(!proximity || target == user || !isliving(target) || !iscarbon(user)) //getting hard after touching yourself would also be bad
return