Search found 16 matches
- Sat Jun 20, 2020 8:12 pm
- Forum: Coding Feedback
- Topic: Families game mode feedback
- Replies: 44
- Views: 11998
Re: Families game mode feedback
The mode doesn't feel like it works on non-manuel servers. The objectives might be interesting to pursue on the rp-servers, but most of the objectives are not inherently fun to pursue. For example, the russian gang objective doesn't even require antagonistic action to complete. It seems that a major...
- Thu Jun 18, 2020 11:55 pm
- Forum: Coding Feedback
- Topic: Heretics Feedback
- Replies: 19
- Views: 6736
Re: Heretics Feedback
Heretics has a very cool theme, though there are some gameplay challenges with the current iteration. 1. Some recipes overlap, causing you to accidentally create something other than you intended to. For example, poppy is used in both the living heart and mute undead recipe. If you attempt to raise ...
- Mon Sep 09, 2019 10:59 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 80885
Re: Cobbychem: A Separate Thread
I'm enjoying the more complicated decision tree for medical treatment, but I feel that the existence of bruise packs and ointment in their current state are undermining most of the depth, they are a first order optimal strategy at the moment for many situations. For severe combat injuries, most dama...
- Sun Aug 18, 2019 7:30 pm
- Forum: Ideas
- Topic: Departmental Gameplay Improvements
- Replies: 80
- Views: 23117
Re: Departmental Gameplay Improvements
The techweb path meta has been pretty stale and rigid. Virtually every round people rush adv mining then t4 parts, and then the round is almost over unless it's extended/traitors who have all been stealthy/someone followed a science research bomb tutorial. One issue with the multi-department researc...
- Wed Jul 31, 2019 1:56 am
- Forum: Ideas
- Topic: Security buffs
- Replies: 112
- Views: 28069
Re: Security buffs
If security becomes extremely disarm resistant, you'll probably see a sharp rise in body throwing, assistants building glass tables in the halls, and water puddles for the disarm/stun chance. Those do require more effort/skill to pull of than the typical disarm, but assistant mains will still likely...
- Tue Jul 23, 2019 5:58 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 271797
Re: Sprite Requests
A lot of backpacks don't have inhand sprites, if someone want to take a go. I've just made a PR to make them all have the grey backpack inhand as a placeholder, but actual colorful sprites for them would be nice. Explorer, mime, botany, chemistry, genetics, scientist, and virology backpacks have no ...
- Mon Jul 22, 2019 8:35 pm
- Forum: Ideas
- Topic: Hivemind Remastered: A Stealthier Side Antag
- Replies: 7
- Views: 2326
Re: Hivemind Remastered: A Stealthier Side Antag
Most of this would be easy to code, making hiveminds explicitly a side antag would solve the issue of nothing going on for the crew w/o needing to code additional content. Just not sure if there's maintainer interest in having more antag types. Edit: Oranges says he isn't interested in more new anta...
- Sat Jul 20, 2019 1:11 am
- Forum: Coding
- Topic: I will no longer be updating Assimilation
- Replies: 8
- Views: 3097
Re: I will no longer be updating Assimilation
Mode is pretty cool, still working on new stuff/fixes to try to get it to a more fun state, thanks for the work you did.
- Thu Jun 27, 2019 10:04 pm
- Forum: Coding Feedback
- Topic: Assimilation Gamemode Feedback
- Replies: 75
- Views: 22425
Re: Assimilation Gamemode Feedback
Random thought that I don't think I have the talent to implement: remove chaos induction, make psychic ghostrole/npc threats spawn in and attack the station periodically so the general crew has something going on (main issue is spriting)
- Thu Jun 27, 2019 10:01 pm
- Forum: Coding Feedback
- Topic: Assimilation Gamemode Feedback
- Replies: 75
- Views: 22425
Re: Assimilation Gamemode Feedback
Circadian no longer exists, see PR #44436
- Fri May 03, 2019 6:39 pm
- Forum: Coding Feedback
- Topic: Pirates Cargo Pad.
- Replies: 36
- Views: 7331
Re: Pirates Cargo Pad.
Selling people was an intended mechanic, you get a 1000 credit bonus for "selling a hostage"
- Wed Aug 22, 2018 10:31 pm
- Forum: TGMC General Discussion
- Topic: The "Dump Your Opinions About Requisitions" Thread
- Replies: 9
- Views: 10588
Re: The "Dump Your Opinions About Requisitions" Thread
I feel that the roundstart busywork should get cut out so that the action can get started earlier. If marines self-serve attachements (and xenos dont need to collect monkeys at roundstart) then the action could conceivably start 5-10 minutes into the round. Req can probably get extra responsibilies/...
- Sun Aug 19, 2018 6:39 am
- Forum: Coding Feedback
- Topic: Stun/Slip Rework
- Replies: 80
- Views: 23023
Re: Stun/Slip Rework
Here's a thing i saw in the DM;CA code: Different clothes have different electrical resistances and affect the strength of taser shots. Perhaps certain clothes could give altered resistances to various types of stuns. For example, what if security jackboots cause slips to only put you into the crawl...
- Sat Aug 18, 2018 8:15 pm
- Forum: TGMC General Discussion
- Topic: Code diving thread
- Replies: 5
- Views: 9714
Code diving thread
I'm making this thread as a central place to write down stuff you've found while code diving that isn't marked on the CM wiki. Here's what seems to be the xeno health regen code. It seems that regen is composed of a flat portion plus a percent of max health, plus another percent of max health if rec...
- Wed May 09, 2018 8:47 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 674142
Re: Little things you learned that are game changing
Using a baseball bat to fling a human or animal, dead or alive, into an electrified grille allows you to destroy the grille without getting shocked or creating tesla bolts.
- Sun Apr 15, 2018 1:00 am
- Forum: General Chat
- Topic: Chemistry Macros
- Replies: 34
- Views: 26019
Re: Chemistry Macros
Assumes 5u is the lowest input size Antistun: Ephedrine: (60u Ephedrine, 10u waste) hydrogen=35;carbon=5;welding_fuel=5;nitrogen=5;ethanol=10;sugar=15 Diphenhydramine: (20u Diphenhydramine, 35u waste) hydrogen=20;carbon=10;welding_fuel=5;nitrogen=5;bromine=5;ethanol=20 Crank:(Requires heat, Assumes ...