Search found 9668 matches

by oranges
Tue Nov 25, 2014 10:34 am
Forum: General Chat
Topic: I need help mapping
Replies: 8
Views: 2820

Re: I need help mapping

Regarding Metastation, I dont' know if someone has done it yet, but it needs to have donkies atmos map fixer run on it to fix most of the atmos/pipe related issues.
by oranges
Tue Nov 25, 2014 10:29 am
Forum: General Chat
Topic: MY FIRST BAN
Replies: 97
Views: 27289

Re: MY FIRST BAN

My first ban was for Fake OOC in IC from scaredofshadows

iirc I said

OOC :g absorbing the ban
by oranges
Tue Nov 25, 2014 7:23 am
Forum: Closed Policy Discussion
Topic: Discussion of 'La Mayo' Policy
Replies: 119
Views: 28318

Re: Discussion of 'La Mayo' Policy

Looks like you're not lmaoing any more
by oranges
Tue Nov 25, 2014 7:20 am
Forum: Closed Policy Discussion
Topic: Population Issues
Replies: 184
Views: 37083

Re: Population Issues

I think liebniz nailed it. If you don't like the high population why are you not playing on badger, if it's true that high pop is really truly awful we would see the two servers populations moving towards equality and I've not really seen that. Reality is that most people enjoy having more people be...
by oranges
Tue Nov 25, 2014 1:20 am
Forum: Coding Feedback
Topic: Oh god I love fulltile windows
Replies: 86
Views: 18372

Re: Oh god I love fulltile windows

Please make reinforced window deconstruction take about the same time it would to break it with a common weapon.

Thanks pap you promised to do it thanks.
by oranges
Mon Nov 24, 2014 9:20 pm
Forum: Coding
Topic: HTML interface module (need a /tg/ dev to look at this!)
Replies: 25
Views: 12230

Re: HTML interface module (need a /tg/ dev to look at this!)

NanoUI is html and js though? It's just using a template library

>Core99

More like DeadProject99
by oranges
Sun Nov 23, 2014 8:33 pm
Forum: Closed Policy Discussion
Topic: Population Issues
Replies: 184
Views: 37083

Re: Population Issues

If there a player caps and I can't play on a box server or a server with decent pop I'll just not play
by oranges
Sun Nov 23, 2014 11:44 am
Forum: Closed Policy Discussion
Topic: Population Issues
Replies: 184
Views: 37083

Re: Population Issues

No caps, ever, 100+ players is fun

also I dislike meta because it' compartmentalized which means you miss the interactions you get on box, not because of it's size
by oranges
Tue Nov 18, 2014 8:39 pm
Forum: Ideas
Topic: Voice changer mask
Replies: 6
Views: 1545

Re: Voice changer mask

I normally use it in conjuction with an agent card as any good player will catch you as soon as you speak if you don't have the right ID.
by oranges
Tue Nov 18, 2014 10:00 am
Forum: Ideas
Topic: A Suggestion for Nuke Op Rounds.
Replies: 16
Views: 4025

Re: A Suggestion for Nuke Op Rounds.

I'd swear we had this thread already and I swear the map was edited to include turrets. https://github.com/tgstation/-tg-station/pull/2479 Here is kaze adding turrets to the shuttle https://github.com/tgstation/-tg-station/pull/2745 Here is cheridan reverting it I'm not crazy! https://github.com/tgs...
by oranges
Tue Nov 18, 2014 9:33 am
Forum: Closed Policy Discussion
Topic: [POLL]Headminstration 3: Term Lengths?
Replies: 21
Views: 3653

Re: [POLL]Headminstration 3: Term Lengths?

I've spoken with scaredofshadows a number of times on similar topics, he feels very strongly that he does not own the tg community, his hands off approach reflects that, with the ownership being placed as much as possible with the community through a semi democratic approach.
by oranges
Tue Nov 18, 2014 12:50 am
Forum: Coding Feedback
Topic: Oh god I love fulltile windows
Replies: 86
Views: 18372

Re: Oh god I love fulltile windows

Just make reinforced windows actually a challenge to get past. Just like how reinforced girders take 5+6 steps to deconstruct and are loud
by oranges
Sun Nov 16, 2014 9:29 pm
Forum: Video Games
Topic: Cid Meir Byond Spess
Replies: 26
Views: 7304

Re: Cid Meir Byond Spess

Enjoyed it at first, but not enough new mechanics to get over my CIV v burnout
by oranges
Sun Nov 16, 2014 9:19 am
Forum: Closed Policy Discussion
Topic: Population Issues
Replies: 184
Views: 37083

Re: Population Issues

Box is love, box is life
by oranges
Sat Nov 15, 2014 8:33 am
Forum: General Chat
Topic: Imageboard
Replies: 37
Views: 11402

Re: Imageboard

BUMP
by oranges
Fri Nov 14, 2014 4:26 am
Forum: General Chat
Topic: Memorable Quotes
Replies: 1434
Views: 442924

Re: Memorable Quotes

Saintish wrote:It juts out from his being like blades of grass in sandy abandon.
You have quite the turn of phrase, you should do writing.
by oranges
Fri Nov 14, 2014 12:42 am
Forum: Off Topic
Topic: Royalty and nobility
Replies: 32
Views: 6992

Re: Royalty and nobility

I am a noble person in straight male line. This is coat of arms of my heraldic family (in Poland masses of related families used one coat of arms, unlike in western Europe where coats of arms were usually alternated for each person): http://s1.manifo.com/usr/f/FbB4/87/manager/herb-sasii-herb-rodu-o...
by oranges
Fri Nov 14, 2014 12:37 am
Forum: Spriting and Mapping
Topic: Readme: Asset Licensing
Replies: 11
Views: 9800

Re: Asset Licensing

I'm working on a website for sprite hosting, so I'll make sure to include explicity licensing information there as well.
by oranges
Fri Nov 14, 2014 12:33 am
Forum: Coding
Topic: WORST CHANGE EVER
Replies: 18
Views: 4692

Re: WORST CHANGE EVER

You can talk kavalava, you shitter
by oranges
Fri Nov 14, 2014 12:21 am
Forum: Closed Policy Discussion
Topic: Population Issues
Replies: 184
Views: 37083

Re: Population Issues

My reponse is still no, no limits.
by oranges
Fri Nov 14, 2014 12:11 am
Forum: General Chat
Topic: Mislabeled Filenames
Replies: 1181
Views: 398878

Re: Mislabeled Filenames

Smoothwalls.exe
by oranges
Thu Nov 13, 2014 11:46 pm
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 56543

Re: Dont make space slow please

Hmm, I've changed my mind, if space is actually dangerous now then lets keep the changes.
by oranges
Thu Nov 13, 2014 11:43 pm
Forum: Off Topic
Topic: Where are old people?
Replies: 147
Views: 35941

Re: Where are old people?

HBL tipped the metabus over and killed everyone
by oranges
Thu Nov 13, 2014 11:40 pm
Forum: General Chat
Topic: ITT: we whine
Replies: 181
Views: 42458

Re: ITT: we whine

>digg tier tone policing

And they told me I was mad for setting up an imageboard.
by oranges
Thu Nov 13, 2014 3:54 am
Forum: General Chat
Topic: ITT: we whine
Replies: 181
Views: 42458

Re: ITT: we whine

we have an entire website for this Excuse me? Thats for sensible and calm rational debate, not for senseless whining. Can I get that in a handy quoteable sentence, thats just too good not to go in a sig :lol: singulo.io is the center point of rational and calm debate, where much of tg's issues are ...
by oranges
Thu Nov 13, 2014 3:52 am
Forum: Spriting and Mapping
Topic: Readme: Asset Licensing
Replies: 11
Views: 9800

Re: Asset Licensing

if I recall correctly the icons in tg are assumed to be licensed under cc-by-sa but we haven't really been active in keeping attributions up to date.
by oranges
Wed Nov 12, 2014 10:18 pm
Forum: Coding Feedback
Topic: Blobbernauts: What the fuck is this shit
Replies: 68
Views: 17195

Re: Blobbernauts: What the fuck is this shit

We've merged in a new system for acid, with the intention of having blobbernauts use the acid to counter armoured units instead of fire. It's not an oversight, it's just taken longer than expected and we are now in a feature freeze. It's only a volunteer project, so we can't fix everything all at on...
by oranges
Wed Nov 12, 2014 7:50 am
Forum: Closed Policy Discussion
Topic: You can be a good guy antag if you are implanted
Replies: 39
Views: 8131

Re: You can be a good guy antag if you are implanted

If people want to friendly antag thats fine, just don't complain if you get dunked by powergamer #100
by oranges
Wed Nov 12, 2014 7:38 am
Forum: Coding Feedback
Topic: Beepsky doesn't care about physics.
Replies: 15
Views: 3681

Re: Beepsky doesn't care about physics.

Every borg type should have a fire extinguisher to prevent them getting stuck in low grav
by oranges
Wed Nov 12, 2014 7:36 am
Forum: Coding
Topic: HTML interface module (need a /tg/ dev to look at this!)
Replies: 25
Views: 12230

Re: HTML interface module (need a /tg/ dev to look at this!)

Sweet, I'll just hop onto this hypetrain here now.
by oranges
Wed Nov 12, 2014 7:35 am
Forum: General Chat
Topic: ITT: we whine
Replies: 181
Views: 42458

Re: ITT: we whine

Excuse me? Thats for sensible and calm rational debate, not for senseless whining.
by oranges
Mon Nov 10, 2014 9:06 pm
Forum: General Chat
Topic: [Poll] Some Badger server configs
Replies: 32
Views: 8530

Re: [Poll] Some Badger server configs

death to badger to be honest
by oranges
Mon Nov 10, 2014 8:35 pm
Forum: Coding
Topic: HTML interface module (need a /tg/ dev to look at this!)
Replies: 25
Views: 12230

Re: HTML interface module (need a /tg/ dev to look at this!)

Just to clarify this is a replacement for nano ui correct?

Does it handle things like distance and visiblity as well as nanoui used too?
by oranges
Mon Nov 10, 2014 8:18 pm
Forum: Coding Feedback
Topic: Night Vision Mesons v2
Replies: 20
Views: 5398

Re: Night Vision Mesons v2

The issue is that night vision is very strong in ss13, you are basically invisible in the dark and you can see clearly. Other people in maint basically get tased from a distance by somebody they can't see and then executed. It's hardly fun for anyone other than the person with night vision. As such ...
by oranges
Sun Nov 09, 2014 9:24 am
Forum: Coding
Topic: Aliens or Xenos
Replies: 65
Views: 16519

Re: Aliens or Xenos

I think the poll speaks for itself :roll:
by oranges
Thu Nov 06, 2014 2:48 am
Forum: Coding Feedback
Topic: Mining stim pens.
Replies: 126
Views: 27880

Re: Mining stim pens.

Ergo it's not so bad, I don't enjoy the monster fighting so I just mine around the edges, still get mad loots and it's zero risk
by oranges
Thu Nov 06, 2014 2:40 am
Forum: Coding Feedback
Topic: Nuclear Operatives: How they look
Replies: 33
Views: 9427

Re: Nuclear Operatives: How they look

Special operations helmets in the armoury please, so I can look taticool
by oranges
Thu Nov 06, 2014 2:37 am
Forum: General Chat
Topic: ERP, GRIEF, ADMINHELP
Replies: 21
Views: 5170

Re: ERP, GRIEF, ADMINHELP

Ban everyone in this thread forever including me
by oranges
Thu Nov 06, 2014 2:35 am
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 56543

Re: Dont make space slow please

MisterPerson wrote:Sadly it seem slow jetpacking did nothing to help nuke ops, based on the feedback I've gotten. The current plan is to make jetpacking fast again and try something else to keep nuke ops together. Also the general slow on nogravity movement is a bit much, so I'll raise that up a bit too too.
by oranges
Wed Nov 05, 2014 12:05 am
Forum: Coding Feedback
Topic: Security sprites
Replies: 77
Views: 24394

Re: Security sprites

Why don't we make them grey, and flip the greytide on it's head?
by oranges
Tue Nov 04, 2014 11:50 pm
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 56543

Re: Dont make space slow please

Improve not remove sorry Lo6a
by oranges
Tue Nov 04, 2014 9:56 am
Forum: Coding
Topic: This doesn't work anymore
Replies: 6
Views: 2043

Re: This doesn't work anymore

I told you it couldn't work
by oranges
Mon Nov 03, 2014 2:01 am
Forum: Admin Feedback
Topic: Forum Moderator/Admin Feedback/Complaints General
Replies: 149
Views: 64035

Re: Forum Moderator Feedback/Complaints General

When do I get mine?
by oranges
Sat Nov 01, 2014 8:40 pm
Forum: Admin Feedback
Topic: Forum Moderator/Admin Feedback/Complaints General
Replies: 149
Views: 64035

Re: Rarely Plays

Come on MrStonedOne

You're making my imageboard administration look good
by oranges
Sat Nov 01, 2014 4:31 am
Forum: Coding Feedback
Topic: 3 out 4 of my last deaths were from an alien hunter
Replies: 62
Views: 13951

Re: 3 out 4 of my last deaths were from an alien hunter

They are actually very fast, this needs to be looked at and I've filed an issue here
https://github.com/tgstation/-tg-station/issues/5594
by oranges
Sat Nov 01, 2014 4:20 am
Forum: Archived/Deleted
Topic: Headmin Election General
Replies: 199
Views: 51936

Re: Headmin Election General

17:20 <+oranges> MrStonedOne: are you able to expand on why ikkarus had so many
bogus votes?
17:20 < Ikarrus> admin votes
17:20 <%MrStonedOne> admin votes were excluded
by oranges
Sat Nov 01, 2014 4:19 am
Forum: Archived/Deleted
Topic: Headmin Election General
Replies: 199
Views: 51936

Re: Headmin Election General

MMP is the best democratic system
by oranges
Sat Nov 01, 2014 4:09 am
Forum: Archived/Deleted
Topic: Headmin Election - PLAYER DISCUSSION
Replies: 10
Views: 3018

Re: Headmin Election - PLAYER DISCUSSION

I'm very proud of everyone

you've done well