Search found 9676 matches
- Mon Oct 13, 2014 10:10 pm
- Forum: Coding Feedback
- Topic: [POLL] Assistant Maint Access
- Replies: 192
- Views: 46967
Re: Assistant Maint Access Poll
If someone does their initial job, such as setting up the singularity or grabbing a few crates for cargo, then they should be allowed to do what they want. If the Engineer is looting a hardsuit get Security on the issue, we've never had any problems with allowing people to go build their forts or c...
- Mon Oct 13, 2014 10:09 pm
- Forum: Coding Feedback
- Topic: [POLL] Assistant Maint Access
- Replies: 192
- Views: 46967
Re: Assistant Maint Access Poll
Right now I'm seeing cargo either 100 percent deserted, or 90% deserted on round start, with those people disappearing into maint within minutes of game start. Hopefully this will decrease over time but I'm not confident this will occur. Oranges stop being a faggot and report them to admin for jobb...
- Mon Oct 13, 2014 2:18 am
- Forum: General Chat
- Topic: Problem with carp meat
- Replies: 10
- Views: 3105
Re: Problem with carp meat
Help, it not work, Jordie Help
- Sun Oct 12, 2014 10:22 am
- Forum: Coding Feedback
- Topic: [POLL] Assistant Maint Access
- Replies: 192
- Views: 46967
Re: Assistant Maint Access Poll
Right now I'm seeing cargo either 100 percent deserted, or 90% deserted on round start, with those people disappearing into maint within minutes of game start.
Hopefully this will decrease over time but I'm not confident this will occur.
Hopefully this will decrease over time but I'm not confident this will occur.
- Sun Oct 12, 2014 4:17 am
- Forum: Off Topic
- Topic: Pizza wars
- Replies: 88
- Views: 24048
- Sun Oct 12, 2014 4:11 am
- Forum: Off Topic
- Topic: Pizza wars
- Replies: 88
- Views: 24048
Re: Pizza wars
>Hipsters hating on xkcd because it's mainstream
The Seventy Maxims of Maximally Effective Mercenaries is where it is at.
The Seventy Maxims of Maximally Effective Mercenaries is where it is at.
- Sat Oct 11, 2014 9:16 pm
- Forum: Ideas
- Topic: [POLL] Beepsky 2OP4me
- Replies: 28
- Views: 5510
Re: [POLL] Beepsky 2OP4me
This is a terribly designed poll.
You've cannibalised support for the nerf beepsky option by adding 3 possible choices to it.
You've cannibalised support for the nerf beepsky option by adding 3 possible choices to it.
- Sat Oct 11, 2014 3:29 am
- Forum: Coding
- Topic: Paprika something is wrong with you
- Replies: 24
- Views: 6281
Re: Paprika something is wrong with you
map editors are cheaters
- Sat Oct 11, 2014 3:13 am
- Forum: Ideas
- Topic: Using an item with grab intent on a person gives it to them
- Replies: 13
- Views: 2853
Re: Using an item with grab intent on a person gives it to t
Also the giving should fail if the person receiving isn't also on help intent.
- Wed Oct 08, 2014 9:18 pm
- Forum: Off Topic
- Topic: If you really love games read my message
- Replies: 13
- Views: 1815
Re: If you really love games read my message
It's a shame, but like all things you have to do your own research. Never buy on release, never buy before it's even come out. Be careful around alphas etc. Find youtubers you feel you can trust, I like to find smaller channels, less likely to be doing paid deals. TB has standards etc. As always Cav...
- Wed Oct 08, 2014 8:22 pm
- Forum: Coding
- Topic: 'Please murder me slowly' pieces of code
- Replies: 85
- Views: 32651
Re: 'Please murder me slowly' pieces of code
I submit the washing machine code. Especially the start proc /obj/machinery/washing_machine/verb/start() set name = "Start Washing" set category = "Object" set src in oview(1) if( state != 4 ) usr << "The washing machine cannot run in this state." return if( locate(/mob...
- Wed Oct 08, 2014 8:18 pm
- Forum: Coding Feedback
- Topic: Brown, Nonslip shoes
- Replies: 19
- Views: 8332
Re: Brown, Nonslip shoes
Washing machine code is a bit fucked, so it wouldn't suprise me if things break in and around the place.
We should get around to rewriting it.
We should get around to rewriting it.
- Wed Oct 08, 2014 2:35 am
- Forum: Ideas
- Topic: Making the UI Better
- Replies: 16
- Views: 2928
Re: Making the UI Better
We're getting slowly and surely there with lots of things using buttons instead of verbs and what have you. (Hot keys still supported of course) There has been some discussion about how to improve the ability to hide buttons and so on, so we can manage the button spam, so any ideas down that route w...
- Wed Oct 08, 2014 2:18 am
- Forum: Ideas
- Topic: Hard Light Hologram
- Replies: 20
- Views: 5942
Re: Hard Light Hologram
Red dwarf is far superior to the casual trash that is star trek.
- Wed Oct 08, 2014 2:03 am
- Forum: Archived/Deleted
- Topic: Aranclanos
- Replies: 4
- Views: 1591
Re: Aranclanos
Please dont' make non constructive replies to this thread. This is a serious topic, it's a consistent source of pain with our codebase.
- Wed Oct 08, 2014 2:01 am
- Forum: Archived/Deleted
- Topic: Aranclanos
- Replies: 4
- Views: 1591
Aranclanos
Good maintainer, quality coder but, really really really lacks the ability to communicate in a nonaustic way why they're doing things. Would recommend you remove their ability to close PR's if at all possible, they tend to fixate on people and close their PR's whenever they can. Looks really unprofe...
- Wed Oct 08, 2014 12:52 am
- Forum: General Chat
- Topic: DNS/DOMAIN RELATED DOWNTIME
- Replies: 8
- Views: 3033
Re: DNS/DOMAIN RELATED DOWNTIME
You get what you pay for.
My superior website will remain open.
My superior website will remain open.
- Tue Oct 07, 2014 10:24 pm
- Forum: Coding Feedback
- Topic: remove tableclimbing
- Replies: 90
- Views: 22068
Re: remove tableclimbing
Man we wasted 4 pages on this
- Tue Oct 07, 2014 10:11 pm
- Forum: General Chat
- Topic: Your clown name.
- Replies: 64
- Views: 21417
Re: Your clown name.
Always blow on the pie, safer communities togetherColonicAcid wrote:My clown name is Meat Pies the joke is that I burnt my lips on hot pies.
- Sun Oct 05, 2014 10:58 pm
- Forum: Archived/Deleted
- Topic: Differing treatment rulewise for sec vs a regular player
- Replies: 8
- Views: 2709
Re: Differing treatment rulewise for sec vs a regular player
I don't doubt that security gets a lot more leeway than others, especially in cult or rev rounds where the admins often struggle to keep up with the flood of complaints. I don't think punching the sec was a good idea, probably better to take up your concerns with the HoP, then ride out the round and...
- Fri Oct 03, 2014 7:04 am
- Forum: Coding
- Topic: Aliens or Xenos
- Replies: 65
- Views: 16605
Re: Aliens or Xenos
Stop shiptoasting in my thread please.
- Fri Oct 03, 2014 7:04 am
- Forum: General Chat
- Topic: Connection Failed.
- Replies: 4
- Views: 2230
Re: Connection Failed.
Install gentoo
- Mon Sep 29, 2014 2:14 am
- Forum: Closed Policy Discussion
- Topic: Mutantrace Discussion
- Replies: 143
- Views: 33083
Re: Mutantrace Discussion
The racism seems to have died down now anyway.
Good call earlier in the thread to sit tight for a while.
Good call earlier in the thread to sit tight for a while.
- Mon Sep 29, 2014 2:14 am
- Forum: Closed Policy Discussion
- Topic: Public Ban Discussion
- Replies: 49
- Views: 10433
Re: Public Ban Discussion
They say there is a location, where you can speak your mind freely and fear not unholy retribution from the powermins. Unless you're bluespace (lel)
I have searched many years for this place and I have yet to find it.
I have searched many years for this place and I have yet to find it.
- Mon Sep 29, 2014 1:46 am
- Forum: Former Admins
- Topic: [No longer admin] QuartzCrystal
- Replies: 43
- Views: 13368
Re: QuartzCrystal
In a really delayed reply, that was advice, not feedback.QuartzCrystal wrote:Is that actual feedback? I think I do that already. But if not I'll do so in the future.
From what I've seen so far you seem to have everythign under control.
- Mon Sep 29, 2014 1:39 am
- Forum: Closed Policy Discussion
- Topic: Public Logs
- Replies: 77
- Views: 17569
Re: Public Logs
Do they pay you to shitpost against people that don't play the game? I wish You realize you're talking about Mr Singulo right? I honestly don't see how "drama" or even sillier "possible drama" is a worthy complaint when (as already stated) /vg/ has it and somehow has managed to ...
- Sun Sep 28, 2014 10:30 pm
- Forum: Closed Policy Discussion
- Topic: [POLL] Murderbone as antag
- Replies: 170
- Views: 45086
Re: [POLL] Murderbone as antag
They're not happy because i ded pls restart. Ever since I got denied hard-earned greentext because of i ded pls restart, I fucking hate it. You're doing the same thing in the opposite direction. I DENIED GREENTEXT, PLS NORESTART, PLS AHELP, PLS HE DUNK ME, PLS SINGULARITY KILLED ME, PLS I DROPPED P...
- Sun Sep 28, 2014 7:48 am
- Forum: Closed Policy Discussion
- Topic: Public Logs
- Replies: 77
- Views: 17569
Re: Public Logs
Anon3 you've been out of the scene so much you are pretty much irrelevant.
Love
Love
- Sun Sep 28, 2014 7:43 am
- Forum: Off Topic
- Topic: 4chan is kill
- Replies: 64
- Views: 23045
Re: 4chan is kill
Also 888chan with the Scientology and project chanology stuff.
- Thu Sep 25, 2014 7:37 am
- Forum: Coding Feedback
- Topic: remove tableclimbing
- Replies: 90
- Views: 22068
Re: remove tableclimbing
Like, just stop. Just stop suggesting that adding a way that makes it clearly EASIER to get over tables for absolutely EVERYBODY means nothing because there were other ways that require a lot more time and/or special equipment. I disagree with your central thesis that welding equipment and tools ar...
- Thu Sep 25, 2014 4:16 am
- Forum: Off Topic
- Topic: 4chan is kill
- Replies: 64
- Views: 23045
Re: 4chan is kill
GG shills got blown the fuck out by moot and people who just wanted to get back to shitposting about vidya games, so they made up a conspiracy about SJW mods and mootles supposedly being scared of Cracked(yes that cracked) so they fucked off to a new chan made by a guy in a wheelchair who was funded...
- Thu Sep 25, 2014 4:11 am
- Forum: NTStation Ideas
- Topic: [Suggestion] Translation STRING files + Language System
- Replies: 5
- Views: 9650
Re: [Suggestion] Translation STRING files + Language System
You don't have any proof of that Miauw
- Thu Sep 25, 2014 4:10 am
- Forum: NTStation Feedback
- Topic: ;_;7
- Replies: 33
- Views: 25433
Re: ;_;7
This project created one server and by the time it ended killed two. No, thats dishonest, the forum split and a drop in players killed basil. Don't make this a place to take out your anger on basils death. Lets just focus on this Hey folks. I'd like to express my gratitude to all the folks in #nano...
- Thu Sep 25, 2014 3:41 am
- Forum: Coding Feedback
- Topic: Drones: Feedback edition
- Replies: 124
- Views: 27137
Re: Drones: Feedback edition
To clarify, I'm not saying it's bad, it's just the cargo techs/QM might have other ideas about where those points should go, and because they're humans and the drones are drones, they should get first crack at deciding.
- Thu Sep 25, 2014 3:30 am
- Forum: Coding Feedback
- Topic: Necessary Changes to Magboots
- Replies: 54
- Views: 12971
Re: Necessary Changes to Magboots
Did someone just get killed Janet?
- Thu Sep 25, 2014 3:29 am
- Forum: Coding Feedback
- Topic: Drones: Feedback edition
- Replies: 124
- Views: 27137
Re: Drones: Feedback edition
The issue would be more them ordering metal/glass when cargo might need or want those points for other things. This possibly could interfere with beings but it's an edge case. Ideally they would be able to request metal/glass from the techs somehow, so at least the point are being doled out on an as...
- Thu Sep 25, 2014 12:41 am
- Forum: Coding Feedback
- Topic: remove tableclimbing
- Replies: 90
- Views: 22068
Re: remove tableclimbing
Nobody ever used either of those 2 ways because they required a certain amount of effort Deconstructing a reinforced table requires a wrench, a welder and 10-15 seconds. Deconstructing a table requires a wrench and then you can reconstruct it anywhere there is other tables to climb onto them. The a...
- Wed Sep 24, 2014 10:55 pm
- Forum: Coding Feedback
- Topic: Tackling the security problem.
- Replies: 227
- Views: 56772
Re: Tackling the security problem.
I love having these setup on doors, nothing like one click department lockdown for robustness.Raven776 wrote: Cargo Order
3 remote signalling devices
I often end up setting this up for cargo so I'd love more people to ask for them.
- Wed Sep 24, 2014 10:49 pm
- Forum: Ideas
- Topic: Non-slip tiles.
- Replies: 25
- Views: 5710
Re: Non-slip tiles.
Maybe because nobody likes doing RnD and on the rare occasion when it is done nobody knows about it. RnD should just get a mailing room or a MULE or something. Its really weird that there is wrapping paper in every department but the only mailing taggers sit in the mailroom and almost never get use...
- Wed Sep 24, 2014 10:47 pm
- Forum: Coding Feedback
- Topic: remove tableclimbing
- Replies: 90
- Views: 22068
Re: remove tableclimbing
You are really butt blasted over this, They have a long stun when they arrive on the table top, so long that the table construction underneath yourself is still the superior way to climb over tables. Lets be clear here, there were already 2 (Thats right 2) ways to get past tables, Tables have not an...
- Tue Sep 23, 2014 10:53 am
- Forum: Closed Policy Discussion
- Topic: Public Logs
- Replies: 77
- Views: 17569
Re: Public Logs
Why don't we just host the public logs on singulo as well?
That will save them some time
That will save them some time
- Tue Sep 23, 2014 10:27 am
- Forum: Coding Feedback
- Topic: remove tableclimbing
- Replies: 90
- Views: 22068
Re: remove tableclimbing
We spent quite a bit of time discussing it on the PR, but as I said earlier, this doesn't allow access to any secure areas. Certainly the Barman and Chef might have to deal with a few people trying it, but again, someone can deconstruct the table with a welder and a wrench anyway, so they end up in ...
- Tue Sep 23, 2014 10:09 am
- Forum: Former Admins
- Topic: [No longer admin] QuartzCrystal
- Replies: 43
- Views: 13368
Re: QuartzCrystal
If you're willing to communicate the reasons behind your decisions effectively and clearly that would be a good step to getting people to like you.
- Tue Sep 23, 2014 10:07 am
- Forum: Admin Feedback
- Topic: Forum Moderator/Admin Feedback/Complaints General
- Replies: 149
- Views: 64557
Re: Forum Moderator Feedback/Complaints General
Forum moderators have been doing a really good job and I think it's really helped the forum be a more constructive part of the community because we can have discussions without too much vitriol.
Especially Jordie, he's very good with enforcing the rules.
Especially Jordie, he's very good with enforcing the rules.
- Tue Sep 23, 2014 7:29 am
- Forum: Closed Policy Discussion
- Topic: Finding the syndicate shuttle.
- Replies: 34
- Views: 6868
Re: Finding the syndicate shuttle.
What the fuck, I'm sure the syndie shuttle had turrets added.
https://github.com/tgstation/-tg-station/pull/2030
Did this get changed at some point recently?
They got map added here
https://github.com/tgstation/-tg-station/pull/2479
I'm trying to find if there was a revert
https://github.com/tgstation/-tg-station/pull/2030
Did this get changed at some point recently?
They got map added here
https://github.com/tgstation/-tg-station/pull/2479
I'm trying to find if there was a revert
- Tue Sep 23, 2014 2:50 am
- Forum: Coding Feedback
- Topic: remove tableclimbing
- Replies: 90
- Views: 22068
Re: remove tableclimbing
All of the secure areas that are guarded by tables have a shutter or windoor (except the security pod at the arrival shuttle). Once the density bug is fixed then they will still be secure.
- Tue Sep 23, 2014 2:35 am
- Forum: Off Topic
- Topic: IRC quotes
- Replies: 360
- Views: 179964
Re: IRC quotes
14:31 < Anonus> removal of one red, floppy pickle
- Mon Sep 22, 2014 4:09 am
- Forum: Coding Feedback
- Topic: Traitor Item price Rebalance
- Replies: 47
- Views: 11109
Re: Traitor Item price Rebalance
Paves the way for more aggressive future TC balancing though I guess.
- Mon Sep 22, 2014 12:25 am
- Forum: Ideas
- Topic: emags and id consoles. [oh boy]
- Replies: 29
- Views: 6609
Re: emags and id consoles. [oh boy]
I don't find the emag very useful, since it only takes a few seconds to hack a door open anyway.
- Sun Sep 21, 2014 9:41 pm
- Forum: General Chat
- Topic: Why do you play in this community?
- Replies: 67
- Views: 20311
Re: Why do you play in this community?
Bay atmos would be absolutely murderous with our players. Literally every airlock would turn into a death trap.