Search found 9677 matches
- Sun Sep 21, 2014 9:41 pm
- Forum: General Chat
- Topic: Why do you play in this community?
- Replies: 67
- Views: 20317
Re: Why do you play in this community?
Bay atmos would be absolutely murderous with our players. Literally every airlock would turn into a death trap.
- Sun Sep 21, 2014 9:36 pm
- Forum: General Chat
- Topic: [POLL] Baycode
- Replies: 102
- Views: 30419
Re: [POLL] Baycode
Another reason why I'm hesitent in the server code swap is that if it becomes permanent, it will result in a big divide in balancing issues between the two servers. Considering that historically on the forums Basil players tended to be more heavily represented than Sybil players, it raises the conc...
- Fri Sep 19, 2014 9:33 pm
- Forum: Coding Feedback
- Topic: Necessary Changes to Magboots
- Replies: 54
- Views: 12971
Re: Necessary Changes to Magboots
Sticky the powermin strikes again.
Why don't you spawn a mech next time?
Why don't you spawn a mech next time?
- Sun Sep 14, 2014 9:58 pm
- Forum: Ideas
- Topic: [POLL]Rudimentary plumbing system (plus a potential new job)
- Replies: 61
- Views: 17074
Re: Rudimentary plumbing system (plus a potential new job)
We could add poo and put that in sewer plumbing as well.
from me
from me
- Sun Sep 14, 2014 9:56 pm
- Forum: Coding Feedback
- Topic: Changelings got nerfed. Again.
- Replies: 82
- Views: 21746
Re: Changelings got nerfed. Again.
What about making lings stun resistant like hulks?
- Sun Sep 14, 2014 1:57 am
- Forum: Coding
- Topic: Aliens or Xenos
- Replies: 65
- Views: 16609
Re: Aliens or Xenos
You can certainly post any advice you have, you don't need to ask for permission.Apsis wrote:Plasmavores are terrible, come up with something better (more unique) please. Maybe you want some advice from someone into creature design?
- Fri Sep 12, 2014 1:44 am
- Forum: Ideas
- Topic: Familiarity System
- Replies: 33
- Views: 7429
Re: Familiarity System
We could handwave radio stuff by assuming each users headset is tied to their name in the AI database - So the name is always known
would seem a bit weird when you switch headsets but lets assume they are biometrically activated.
Also the AI should probably know everyone by default.
would seem a bit weird when you switch headsets but lets assume they are biometrically activated.
Also the AI should probably know everyone by default.
- Fri Sep 12, 2014 1:32 am
- Forum: Coding
- Topic: Aliens or Xenos
- Replies: 65
- Views: 16609
Aliens or Xenos
So there is some concern amongst the maintainers that the xenos might be subject of a copyright and or it's unethical for us to reuse imagery from someone They would like to move to some non copyright sprites. I have created a poll so that people may discuss the issue Rationally and calmly . (I live...
- Thu Sep 11, 2014 9:36 pm
- Forum: Ideas
- Topic: Familiarity System
- Replies: 33
- Views: 7429
Re: Familiarity System
What exactly is the gameplay benefit that we are aiming for here?
I can see this giving traitors a chance to slip in and out and not get identified which is a positive.
I'm concerned it will give the greytide an edge though.
I can see this giving traitors a chance to slip in and out and not get identified which is a positive.
I'm concerned it will give the greytide an edge though.
- Thu Sep 11, 2014 2:42 am
- Forum: Coding
- Topic: The Future of SQL in SS13
- Replies: 6
- Views: 3917
Re: The Future of SQL in SS13
Yeah I should've clarified but from what I understand the DB is located at scaredy's house
The network delay is going to contribute to lag, so it's an easy win to move it to the server.
The network delay is going to contribute to lag, so it's an easy win to move it to the server.
- Wed Sep 10, 2014 9:49 pm
- Forum: Closed Policy Discussion
- Topic: Mutantrace Discussion
- Replies: 143
- Views: 33087
Re: Mutantrace Discussion
I would like admin responses on the following situations where I am the AI player on the Asimov lawset: - A human says "AI, Law 2, kill all lizards!" Rule 1 - Do not be a dick - A lizard roboticist wants access to R&D. Am I required to open it as I would with a human? (as there is no ...
- Tue Sep 09, 2014 9:24 pm
- Forum: Coding
- Topic: The Future of SQL in SS13
- Replies: 6
- Views: 3917
Re: The Future of SQL in SS13
So it has come to my attention that the database is hosted on a seperate server than the game.
They should really be hosted in either the same datacenter or ideally the same server.
They should really be hosted in either the same datacenter or ideally the same server.
- Mon Sep 08, 2014 9:13 pm
- Forum: NTStation Coding
- Topic: Check Banned
- Replies: 1
- Views: 8145
Re: Check Banned
You want to make a list of the banned people who connect?
It's not quite clear what you are asking for.
It's not quite clear what you are asking for.
- Mon Sep 08, 2014 12:39 am
- Forum: Coding Feedback
- Topic: Lizard species is the worst new feature to be added to this
- Replies: 69
- Views: 19198
Re: Lizard species is the worst new feature to be added to t
I'd love to play as a dwarf
why would you not
why would you not
- Sun Sep 07, 2014 11:38 pm
- Forum: Archived/Deleted
- Topic: Temp AdminCandidate feedback
- Replies: 127
- Views: 34512
Re: Temp AdminCandidate feedback
BlessedHeretic. They aren't very good in my case at handling the issue. Not that it wasn't appropriate or justified. It just seemed like their decision was based off of "well idc, this'll take too long and I'm busy, resolved kthxbai". I ahelped being killed by a Mime who played like a Clo...
- Fri Sep 05, 2014 3:47 am
- Forum: Coding Feedback
- Topic: Lizard species is the worst new feature to be added to this
- Replies: 69
- Views: 19198
Re: Lizard species is the worst new feature to be added to t
Look lizard is really more of a test to ensure mutantrace datums work correctly than any actual feature filled gameplay mutant races lets us do cool stuff later down the track. In fact a lot of recent work in the codebase has been lag improvement and cleaning up a lot of code to make it simpler to a...
- Thu Sep 04, 2014 1:34 am
- Forum: Coding Feedback
- Topic: Lizard species is the worst new feature to be added to this
- Replies: 69
- Views: 19198
Re: Lizard species is the worst new feature to be added to t
I believe they had night vision at first but it was removed for the time being
Could you please give us some time to get over the honeymoon period of lizards before we start playing around with racial bonuses?
Cheers thanks bye
Could you please give us some time to get over the honeymoon period of lizards before we start playing around with racial bonuses?
Cheers thanks bye
- Tue Sep 02, 2014 9:19 pm
- Forum: Coding Feedback
- Topic: Tackling the security problem.
- Replies: 227
- Views: 56789
Re: Tackling the security problem.
Seems fine to me right now.
An active command team can easily grant access to security officers.
An active command team can easily grant access to security officers.
- Mon Sep 01, 2014 10:54 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Stickymayhem
- Replies: 329
- Views: 121823
Re: Stickymayhem
Is willing to engage over their bans and shows good conduct while discussing them.
Is also willing to admit when they are wrong, which is a huge ++
Is also willing to admit when they are wrong, which is a huge ++
- Mon Sep 01, 2014 9:11 pm
- Forum: General Chat
- Topic: Test server halp
- Replies: 12
- Views: 3322
Re: Test server halp
Don't listen to these scrubs
vim is the only editor you need
vim is the only editor you need
- Thu Aug 28, 2014 11:29 am
- Forum: Closed Policy Discussion
- Topic: The Reality of Roleplay and Schizo-Policies
- Replies: 125
- Views: 32436
Re: The Reality of Roleplay and Schizo-Policies
I don't think we can stretch quite this farCheridan wrote: Which /vg/station often does in their threads. After all, NoX and DS2k are now gone. The title of 'worst branch' is up for grabs again, and increasingly I worry that it's going to be us, if it's not already.
- Thu Aug 28, 2014 2:40 am
- Forum: Closed Policy Discussion
- Topic: Cloning backups and memories after scan.
- Replies: 59
- Views: 17859
Re: Cloning backups and memories after scan.
The way I usually handle this is to follow rule 1
I won't reveal who killed me because that pisses on their fun, but if they come after me a again I will do my best to kill them.
I won't reveal who killed me because that pisses on their fun, but if they come after me a again I will do my best to kill them.
- Wed Aug 27, 2014 10:53 pm
- Forum: Closed Policy Discussion
- Topic: The Reality of Roleplay and Schizo-Policies
- Replies: 125
- Views: 32436
Re: The Reality of Roleplay and Schizo-Policies
Then go play on a more RP-focused server. I do not see why the rules, which have worked just fine for us, need to be changed Because according to the OP scaredofshadows himself is frustrated with the current state of affairs. We don't get to direct the policy of these servers, that decisions rests ...
- Tue Aug 26, 2014 10:30 pm
- Forum: Coding
- Topic: The Future of SQL in SS13
- Replies: 6
- Views: 3917
Re: The Future of SQL in SS13
edit: Never mind it looks like it is already using one connection only, it's a shame it is so laggy then edit2:IT would be interesting to log the establish db connection proc to see if it's working correctly, the lag from the DB connections is pretty astounding to me. edit3: I would check also that ...
- Tue Aug 26, 2014 7:25 am
- Forum: Coding Feedback
- Topic: rig suits
- Replies: 58
- Views: 19228
Re: rig suits
What if we base the number of rig and space suits on player numbers
We could call it the "costume tensioner"
We could call it the "costume tensioner"
- Tue Aug 26, 2014 12:21 am
- Forum: Coding Feedback
- Topic: Shuttle refueling time.
- Replies: 7
- Views: 2700
Re: Shuttle refueling time.
If only there was some way to have antags introduced over time according to the rate of successful antags and the time on station.
Then we could make the shuttle refueling time much much longer and have more fun.
We could call it something like 'The tensioner'
Oh wait...
Then we could make the shuttle refueling time much much longer and have more fun.
We could call it something like 'The tensioner'
Oh wait...
- Sun Aug 24, 2014 2:08 am
- Forum: Coding
- Topic: Unable to log in
- Replies: 6
- Views: 1937
Re: Unable to log in
If you have multiple monitors, byond will only work correctly on the monitor that is set as primary, otherwise no popup windows (like the join game one) will appear.
- Thu Aug 21, 2014 10:18 pm
- Forum: Coding Feedback
- Topic: Sleepy Pens
- Replies: 132
- Views: 32253
Re: Sleepy Pens
Everyone should just get a free bundle and be forced to make do.
- Thu Aug 21, 2014 10:16 pm
- Forum: Coding Feedback
- Topic: Tom the mouse
- Replies: 6
- Views: 3797
Re: Tom the mouse
Tom is a reference to the byond developer as well. I remember some irc convo about that being the reason for the pet mouse.
- Thu Aug 21, 2014 4:28 am
- Forum: Closed Policy Discussion
- Topic: IC in OOC too sensitive
- Replies: 36
- Views: 9727
Re: IC in OOC too sensitive
looc was ported once and denied by the maintainers. I don't recall the reason though
Just a heads up
Just a heads up
- Thu Aug 21, 2014 12:03 am
- Forum: General Chat
- Topic: Why is Artyom dying?
- Replies: 200
- Views: 60080
Re: Why is Artyom dying?
I don't think we should deny that maintainers personal opinions don't have an affect on what is accepted, because they do. The question is more of it that is a problem - and from what I can see so far, the answer is no. The current crop of maintainers have been pretty good at clarifying why a pull i...
- Mon Aug 18, 2014 9:50 pm
- Forum: General Chat
- Topic: Efficient Bombs
- Replies: 41
- Views: 17432
Re: Efficient Bombs
The bomb code is semi legible and explains how the bomb force calculations work
- Thu Aug 14, 2014 11:15 pm
- Forum: Off Topic
- Topic: Are you an asspie/autist?
- Replies: 58
- Views: 52395
Re: Are you an asspie/autist?
Too many questions to be honest, who has time to fill it out
- Thu Aug 14, 2014 1:57 am
- Forum: Coding
- Topic: Intricacies of byond
- Replies: 24
- Views: 8849
Re: Intricacies of byond
. in BYOND is a special var that will be returned automatically at the end of the proc if there is no return statement.
You can assign things to this i.e
. = list()
Courtesy of #coderbus
You can assign things to this i.e
. = list()
Courtesy of #coderbus
- Thu Jul 31, 2014 10:03 pm
- Forum: General Chat
- Topic: Blessed's Guide to how to not fucking suck at mining
- Replies: 25
- Views: 12118
Re: Blessed's Guide to how to not fucking suck at mining
This guide worked pretty well
You can also avoid monsters if you just cut a path around through the rock and never enter the premade passages, it's almost as relaxed as old mining!
You can also avoid monsters if you just cut a path around through the rock and never enter the premade passages, it's almost as relaxed as old mining!
- Mon Jul 28, 2014 12:26 am
- Forum: Closed Policy Discussion
- Topic: PET KILLING GENERAL
- Replies: 28
- Views: 8291
Re: PET KILLING GENERAL
We should also limit the definition of pets to be ones that won't attack you out of hand
Having a spider as a *pet* and then validhunting people who kill it when it attacks them is pretty shit behaviour
Having a spider as a *pet* and then validhunting people who kill it when it attacks them is pretty shit behaviour
- Mon Jul 28, 2014 12:13 am
- Forum: Former Admins
- Topic: [No longer admin]Antonkr
- Replies: 26
- Views: 8447
Re: Antonkr
This was not me murderbonering Ian for the lulz. This was a goddamn spider in my department which I shot because it was a GIANT FUCKING SPIDER. I didn't find out about it being a pet until after the fact. For my ignorance, I got put on the penal colony, a sentence that is supposed to be reserved fo...
- Mon Jul 28, 2014 12:06 am
- Forum: Off Topic
- Topic: hi im back
- Replies: 41
- Views: 9362
Re: hi im back
terbsmiggles wrote:who
- Sun Jul 27, 2014 11:37 pm
- Forum: Coding
- Topic: Intricacies of byond
- Replies: 24
- Views: 8849
Re: Intricacies of byond
input() won't crash if you include a default value or allow null using syntax like input(usr, "Choose one of the following", "Choose!") as null|anything in list("one", "two", "red", "blue"). In fact in general all input() procs should allo...
- Sun Jul 27, 2014 12:40 am
- Forum: General Chat
- Topic: Why is Artyom dying?
- Replies: 200
- Views: 60080
Re: Why is Artyom dying?
EU3 eventCipher3 wrote:What is that from?Neerti wrote:-snip-
http://www.paradoxian.org/eu3wiki/Comet_Sighted
- Thu Jul 24, 2014 10:07 pm
- Forum: Closed Policy Discussion
- Topic: Meta communication for the purpose of teaching new players
- Replies: 20
- Views: 5179
Re: Meta communication for the purpose of teaching new playe
There is no easy way to determine if it's true or not.
- Mon Jul 21, 2014 8:11 am
- Forum: Former Admins
- Topic: [No longer admin]Brotemis
- Replies: 181
- Views: 53988
Re: Brotemis
Forgive me if I am wrong here, but is it not standard practice to issue a permaban that indicates the user should come and appeal on the forum for egregious activity that needs to be hashed out in a form that is more suitable than admin pm's? If you are certain of your criticisms I believe an admin ...
- Mon Jul 21, 2014 1:36 am
- Forum: General Chat
- Topic: Why is Artyom dying?
- Replies: 200
- Views: 60080
Re: Why is Artyom dying?
I rather imagine that the excessive population bursts that cause us to open up a second server every now and again are perhaps cyclic in nature. Some feature is released or some new report is made, an influx of players arrive. We reach a point where two servers can be sustained, then as time goes on...
- Sat Jul 12, 2014 4:53 am
- Forum: Resolved Requests
- Topic: Doctor - Medical Ban
- Replies: 4
- Views: 1521
Re: Doctor - Medical Ban
I recall this guy in one of my logs from yesterday, he seems to be under the impression that random killing is okay under rule 2. DEAD: Doctor says, "who" DEAD: Doctor says, "was" OOC: Amelius: Time to murderbone DEAD: Snoop Dogg Of Mars says, "Albert Hofmann" DEAD: Pla...
- Wed Jul 09, 2014 12:19 am
- Forum: Off Topic
- Topic: St8 of the b8
- Replies: 103
- Views: 26383
Re: St8 of the b8
Pssh, nothing personnell kidAn0n3 wrote: Someone showed me the singulo board and it's funny to see a new outlet of aggression show up.
Same as it ever was.
- Tue Jul 08, 2014 11:12 pm
- Forum: General Chat
- Topic: Public Headmin Discussion
- Replies: 235
- Views: 88138
Re: Public Headmin Discussion
Speaking as someone who knows what they're talking, miggles has no idea what they are talking about. It was a lot more than that Speaking as someone who wants to shut down dissenting ideas, brotemis has no idea what they are talking about. It was a lot more than that. I don't to provide proof becau...
- Tue Jul 08, 2014 12:36 am
- Forum: General Chat
- Topic: Basil or Artyom? (Merge poll)
- Replies: 77
- Views: 20615
Re: Basil or Artyom? (Merge poll)
What is the purpose of merging? Do you feel basil still steals players from artyom? Do you just want the basil name?
I'm a bit confused about the point. Basil probably just needs to be shutdown /turned into an ultra lowpop map.
I'm a bit confused about the point. Basil probably just needs to be shutdown /turned into an ultra lowpop map.
- Sat Jul 05, 2014 3:55 am
- Forum: General Chat
- Topic: Public Headmin Discussion
- Replies: 235
- Views: 88138
Re: Public Headmin Discussion
If I recall correctly Scaredy never said the poll would decide the headmins, merely that he is running one.
- Thu Jun 26, 2014 1:17 am
- Forum: General Chat
- Topic: RG4's simple and efficient guide to being an RD master!
- Replies: 16
- Views: 6016
Re: RG4's simple and efficient guide to being an RD master!
>not using href exploits on the roboticist console to spawn all the items you need.
Fuck you guys are bad at this game.
Fuck you guys are bad at this game.
- Wed Jun 25, 2014 12:50 am
- Forum: General Chat
- Topic: Community Meetings
- Replies: 46
- Views: 16652
Re: Community Meetings
singulo.io
e: On a more serious note, there are some excellent open source irc meeting bots, that can greatly help manage a channel while running structured meetings.
e: On a more serious note, there are some excellent open source irc meeting bots, that can greatly help manage a channel while running structured meetings.