Search found 994 matches
- Tue Jan 28, 2020 5:31 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112911
Re: CLONING REMOVAL FEEDBACK
I think the limb grower should become a roundstart machine now that you can’t clone. It’s either that or have engineering build one every shift. In reality it rarely gets built, along with other medical machinery like the organ harvester
- Tue Jan 28, 2020 4:26 am
- Forum: Closed Policy Discussion
- Topic: Rage Cages on Manuel: Completely Fine or the Evil Spawn of Satan?
- Replies: 74
- Views: 13094
Rage Cages on Manuel: Completely Fine or the Evil Spawn of Satan?
Recently someone was banned for building a rage cage on Manuel. https://tgstation13.org/phpBB/viewtopic.php?f=34&t=25319 The ban was successfully appealed but the appeal reason wasn't "banning for rage is stupid" but because the person actually had permission to build it. Which seems t...
- Sun Jan 26, 2020 6:05 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112911
Re: CLONING REMOVAL FEEDBACK
about half of all brain transplants I have doctors do end with me permanently dead due to their incompetence. While the ideal outcome of this is doctors working hard to fix everyone, we all know its going to often result in a pile of corpses in a competition with the braindead doctors for the award ...
- Sat Jan 25, 2020 7:46 pm
- Forum: General Chat
- Topic: Do people feel genetics moving to science was a good move?
- Replies: 39
- Views: 8372
Re: Do people feel genetics moving to science was a good move?
the only solution to fix the science bloat and medicine content drought is to merge the two. Make it like Biotechnology or some shit. Give engineering the job of doing stock part stuff.
- Sat Jan 25, 2020 3:38 am
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 443218
- Thu Jan 23, 2020 10:29 pm
- Forum: Closed Policy Discussion
- Topic: Make Sybil MRP US, Make Manuel MRP EU
- Replies: 30
- Views: 5998
Re: Make Sybil MRP US, Make Manuel MRP EU
Manuel, Sybil, and Bagil are all three different groups of players with different ways they want to play. I play Sybil because I enjoy the community we had where people would RP but you could still play it without as much RP if you wanted. I dont play on Bagil because I prefer the Sybil community an...
- Thu Jan 23, 2020 2:47 pm
- Forum: General Chat
- Topic: ITT we talk about hilarious fuck-ups
- Replies: 23
- Views: 5709
Re: ITT we talk about hilarious fuck-ups
Round had been going for a while, cap got dunked in maint by a lone op who turned on the self destruct. Shuttle wasn’t going to make it in time, I decide to sacrifice myself to save the crew and grab a second bag of holding. Run to the vault just in time to BoH bomb it. Disaster averted. Shuttle arr...
- Wed Jan 22, 2020 11:04 pm
- Forum: Closed Policy Discussion
- Topic: Manuel: What game modes actually fit the server rules?
- Replies: 63
- Views: 15431
Re: Manuel: What game modes actually fit the server rules?
what other conflict is there? people dont have stuff to fight over, and most nonantag conflict isnt allowedoranges wrote:conflict doesn't just come from antags, that's a very binary thinking
- Wed Jan 22, 2020 11:01 pm
- Forum: Closed Policy Discussion
- Topic: Make Sybil MRP US, Make Manuel MRP EU
- Replies: 30
- Views: 5998
Re: Make Sybil MRP US, Make Manuel MRP EU
please dear god no, stop trying to murder my poor sybil. There are people who dont want to play on the MRP servers. There are also people who dont want to play on Bagil due to the different playerbase. Sybil is fine as is, the players will come back. I mean we had similar pop back before ssethtide
- Wed Jan 22, 2020 7:45 pm
- Forum: Closed Policy Discussion
- Topic: Merge Sybil/Basil. Add Polly (EU MRP)
- Replies: 12
- Views: 2976
Re: Merge Sybil/Basil. Add Polly (EU MRP)
There is a big difference between Sybil and Bagil pop. Its the reason I have solely played on Sybil for the entirety of my time on TG. I would rather deadpop than the two being merged. Players will eventually come back from Manuel
No opinion on Polly. Should really be two separate topics
No opinion on Polly. Should really be two separate topics
- Wed Jan 22, 2020 1:16 am
- Forum: Coding Feedback
- Topic: Paramedic feedback
- Replies: 59
- Views: 12987
Re: Paramedic feedback
so are paramedics just doctors with less equipment
- Mon Jan 20, 2020 8:37 pm
- Forum: Closed Policy Discussion
- Topic: Wizards...
- Replies: 14
- Views: 2798
Re: Wizards...
Wizards is a bad mode where a small handful of players get to have absolute power while the rest die instantly. Its a single antag so you either go murderbone or ABSOLUTELY NOTHING HAPPENS. The crew is incentized to murder the wizard no matter what due to them being rewarded with not having to play ...
- Sun Jan 12, 2020 9:56 pm
- Forum: Ideas
- Topic: Limit Crew's Access to (Projectile) Weapons
- Replies: 21
- Views: 4553
Re: Limit Crew's Access to (Projectile) Weapons
It already kinda is, one empty hand is needed to fire it.oranges wrote:i'm not opposed to removing the makeshift shotgun
I don't know how to fix the shotguns absurd opness easily, probably by making it twohanded.
- Thu Jan 09, 2020 12:45 am
- Forum: General Chat
- Topic: Data
- Replies: 5
- Views: 1781
Re: Data
Could have something to do with the DDoS stuff happening?RaveRadbury wrote:What do you think is causing this secondary rise? Is it some aftershock of the sssethtide?
- Sun Dec 29, 2019 8:27 am
- Forum: Closed Policy Discussion
- Topic: Reactionary Balance: The Rule 0 Discussion
- Replies: 29
- Views: 7452
Re: Reactionary Balance: The Rule 0 Discussion
As much as I hate murderboners (Especially those who are so unrobust that they have to use a radio jammer, you know who you are you degenerate) its impossible to define it exactly. Its better to find a code solution to this. I would code an idea I have but im shit at coding (IE no experience whatso...
- Sun Dec 29, 2019 6:35 am
- Forum: Closed Policy Discussion
- Topic: Reactionary Balance: The Rule 0 Discussion
- Replies: 29
- Views: 7452
Re: Reactionary Balance: The Rule 0 Discussion
As much as I hate murderboners (Especially those who are so unrobust that they have to use a radio jammer, you know who you are you degenerate) its impossible to define it exactly. Its better to find a code solution to this. I would code an idea I have but im shit at coding (IE no experience whatsoe...
- Tue Dec 24, 2019 6:30 am
- Forum: Admin Feedback
- Topic: AaronTheIdiot
- Replies: 13
- Views: 8062
Re: aarontheidiot
they grow up so fast
- Wed Dec 04, 2019 10:23 pm
- Forum: Ideas
- Topic: on the topics of medbay and death
- Replies: 133
- Views: 32152
Re: on the topics of medbay and death
Perhaps when doctors cant be bothered to do the needed surgery you can get a slower automated kiosk surgery? I'm definitely against anything that takes a multiplayer game and turns it into a single player one, so I'd say no to this. Opinion on a machine like this but it requires a guy standing next...
- Wed Dec 04, 2019 8:02 pm
- Forum: General Chat
- Topic: People you miss that probably left the community
- Replies: 172
- Views: 66906
Re: People you miss that probably left the community
I saw Togopal the other day on Sybil. It was nice to not only see him back but to see that no one had forgotten about “Yeah, OK, Togopal, I guess you could call that an event”Vile Beggar wrote:limski & togopal are the only 2 people who come to mind
- Mon Dec 02, 2019 12:50 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 653754
Re: Stories of Awesome (Or something close to it.)
>be roboticist >just fucking around and augmenting myself >cult announced >kill a handful of cultists and then begin to realize how widespread they are >cult is summoning in the bathrooms! >grab a random scientist and convince him to become a suicide bomber in the name of the Omnissiah >I have two b...
- Sun Dec 01, 2019 8:48 am
- Forum: Ideas
- Topic: Antag Queue (aka how i learned to stop worrying and not care about antag rolling)
- Replies: 14
- Views: 3332
Re: Antag Queue (aka how i learned to stop worrying and not care about antag rolling)
antag rolling will cease to be a thing when the non antag side of the game is fun. Right now its pretty lacking in most areas
- Tue Nov 26, 2019 10:30 pm
- Forum: Closed Policy Discussion
- Topic: Straight up remove wizard gamemode
- Replies: 39
- Views: 9136
Re: Straight up remove wizard gamemode
so what you are saying is part of wizard has been seen as so disruptive and anti fun it had to be removed from dynamic but its fine on its ownNaloac wrote:Wiz events was removed in dynamic ))
- Mon Nov 25, 2019 9:07 pm
- Forum: Closed Policy Discussion
- Topic: MRP the push back
- Replies: 59
- Views: 14359
Re: MRP the push back
One of the main causes behind this would probably be the way antagonists are revered like a gift from God. They get the best toys, and total freedom. A great step to improve the current attitude is murderbone restrictions. I'd suggest something similar to the system used for roundstart suicides; On...
- Mon Nov 25, 2019 8:40 am
- Forum: Closed Policy Discussion
- Topic: MRP the push back
- Replies: 59
- Views: 14359
Re: MRP the push back
/tg/ is an MRP (medium roleplay), despite most of Terry thinking its a LRP, our "style" has always been MRP. The balance between goon and bay etc etc. TG isn’t MRP because there is no such thing as MRP. TG is LRP, the balance between Goon’s No RP, and Bay’s HRP. You either have NoRP with ...
- Mon Nov 18, 2019 2:35 pm
- Forum: Coding Feedback
- Topic: Cult Conversation
- Replies: 27
- Views: 6545
Re: Cult Conversation
Right now cult is extremely overpowered. Instant RANGED stuns, EMPs which means all energy based weaponry is (even more) useless, meth speed armor, shield armor, swords that can delimb and do so much damage you can pretty much guarantee you won’t be winning against cultists in melee, and of course t...
- Fri Nov 15, 2019 6:05 am
- Forum: Former Admins
- Topic: [No Longer Admin] Imsxz
- Replies: 156
- Views: 55243
Re: Imsxz
helped a clown follow their heart and achieve a lifelong dream of a megafauna petting zoo
goodmin
goodmin
- Mon Nov 11, 2019 1:35 am
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 22142
Re: How do we extend average round time?
Not enough content to last an hour for every job Too easy to kill people, most crewmembers are fragile and die right away, murderboners can just powergame and run around killing people unchallenged until someone else powergames to kill them and then the round ends because who the fuck wants to deal ...
- Sun Nov 10, 2019 5:00 am
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 22142
Re: How do we extend average round time?
How about instead of generating catastrophes, have dynamic be better paced and let people leave the round via a private shuttle (or the crew freezer from Goon)? Then rounds could go on for ages and people could just leave and let others take their place. People dont call the shuttle because they ar...
- Wed Nov 06, 2019 4:19 am
- Forum: Ideas
- Topic: A Look at Mid-Round Antags
- Replies: 25
- Views: 6772
Re: A Look at Mid-Round Antags
My personal opinions - Lone Op In a good position, no change needed - Blob In a good position, no change needed - Xenomorph Kinda lame. Either gets stomped or ends the round. Usually no in between. Fast speed and instant stuns should be removed/reworked or something - Nightmare Also lame. Not fun to...
- Fri Nov 01, 2019 1:53 pm
- Forum: Ideas
- Topic: need a sound effect for law changes
- Replies: 7
- Views: 2096
Re: need a sound effect for law changes
Please no. There is a huge red text, pay attention to the chat window. Not only does law spamming already make me want to kill myself without the sound, I rely heavily on the audio cues to notice my core being under attack. This problem exists mainly for cyborgs rather than AIs. I am fairly confide...
- Sat Oct 26, 2019 1:50 am
- Forum: Resolved Appeals
- Topic: [Krusvik] The unloved Rock - Lethaling hulk Note Appeal
- Replies: 10
- Views: 3680
Re: [Krusvik] The unloved Rock - Lethaling hulk Note Appeal
Mindshields DO NOT confirm that someone isn't a cultist. A mindshield prevents the user from being converted but doesn't deconvert. Holy water is required to deconvert cultists, with mindshields having 0 effect on themKrusvik wrote:After this, you mindshield her, and were fully aware she was not a cultist.
- Fri Oct 18, 2019 4:49 am
- Forum: Former Admins
- Topic: [No Longer Admin] TheMidnightRose
- Replies: 42
- Views: 16629
Re: TheMidnightRose
Im a moron and originally posted this for the wrong person.
Made themselves "The Welding Golem" and sat in mining in a box for multiple rounds welding the ores that wouldn't work in the bugged ORM
Made themselves "The Welding Golem" and sat in mining in a box for multiple rounds welding the ores that wouldn't work in the bugged ORM
- Thu Oct 17, 2019 4:45 am
- Forum: Admin Feedback
- Topic: NecromancerAnne
- Replies: 64
- Views: 26632
Re: NecromancerAnne
EDIT: Nevermind, wrong person, and I cant find the delete button
- Mon Oct 07, 2019 2:31 pm
- Forum: General Chat
- Topic: Classic traitoring tactics that need to be used more
- Replies: 92
- Views: 22359
Re: Classic traitoring tactics that need to be used more
Unpopular opinion but I'd like to see more old school murderbone. Not the team antag or subverted AI type, just solo traitor using whatever broken mechanic we have right now to go to town and kill everything in the most efficient way. Just like that, pop pop pop and everyone around him going horizo...
- Tue Sep 24, 2019 3:28 am
- Forum: Admin Feedback
- Topic: JusticeGoat
- Replies: 25
- Views: 10143
Re: JusticeGoat
Good sybil admin, perfectly timed a 10 second countdown midi to end right as a nuke was being detonated, it was like the work of a god
- Sun Sep 22, 2019 11:28 pm
- Forum: General Chat
- Topic: Non-existent RP
- Replies: 62
- Views: 31960
Re: Non-existent RP
I mean TG is LRP, what do you expect?
- Sun Sep 22, 2019 9:29 pm
- Forum: Closed Policy Discussion
- Topic: Fixing server culture with policy
- Replies: 66
- Views: 17467
Re: Fixing server culture with policy
All these problems are just symptoms of a larger problem. The server culture isn't a problem, the systems that encourage that culture are. If you just dont let people behave the way they do without fixing the thing that causes them to behave that way then you haven't solved anything. https://tgstati...
- Fri Sep 13, 2019 10:53 pm
- Forum: General Chat
- Topic: Serial tiders
- Replies: 112
- Views: 44037
Re: Serial tiders
with the symptom of the problem but not the actual problem removed, assistants now do the exact same thing as important rolesangelstarri wrote:just kill assistants no one is gonna cry about it
- Fri Sep 13, 2019 2:59 am
- Forum: General Chat
- Topic: Serial tiders
- Replies: 112
- Views: 44037
Re: Serial tiders
This wouldn't be a problem if other jobs were fun. Veteran players keep playing assistant because its more fun running around doing whatever the fuck you feel like than doing most jobs on the station. Blocking people from being assistant means they will just keep up the same behavior but as more imp...
- Thu Sep 12, 2019 4:06 pm
- Forum: General Chat
- Topic: ITT: We list admin only items that we're aware of
- Replies: 69
- Views: 17327
Re: ITT: We list admin only items that we're aware of
Each attack is a random damage type. Maybe it will irradiate the victim, maybe it will do burn damage, maybe oxy or cellular.Sandshark808 wrote:I got to see a few during a special packet retrieval event. The only one I think wasn't mentioned here is the Rainbow Knife.
I'm still not sure what it does.
- Tue Sep 10, 2019 1:39 am
- Forum: Closed Policy Discussion
- Topic: Escalation against security falsely arresting you
- Replies: 59
- Views: 14036
Re: Escalation against security falsely arresting you
Security tries to arrest you, comply, they bring you in and accuse you of being a changeling, executed, ahelp, admins say its justified Security tries to arrest you, resist, they begin trying to chase you down and execute you, fight back you get banned for killing sec who are "justified in arre...
- Fri Sep 06, 2019 4:35 am
- Forum: Closed Policy Discussion
- Topic: golems, revs, and cults
- Replies: 11
- Views: 3449
Re: golems, revs, and cults
Is this even possible? I thought golems and the like had built in mindshields and were unable to be converted, they could only inherit it from their creator.
- Tue Sep 03, 2019 12:43 am
- Forum: Closed Policy Discussion
- Topic: Syndicate Lavaland Comms Base Flavor And RP Nuances
- Replies: 21
- Views: 5481
Re: Syndicate Lavaland Comms Base Flavor And RP Nuances
Miners can't just walk in and do all that. You're underestimating how strong their turrets are There are a ton of turret blindspots. A miner is able to get to both the gear room and the self destruct room without ever being shot at. They can easily RCD over, RCD down the wall, yoink the chests, RCD...
- Mon Sep 02, 2019 6:34 pm
- Forum: Closed Policy Discussion
- Topic: Syndicate Lavaland Comms Base Flavor And RP Nuances
- Replies: 21
- Views: 5481
Re: Syndicate Lavaland Comms Base Flavor And RP Nuances
Yeeeah it's not fun to take it away entirely but if it proved a problem that's the quickest method. I actually kind of prefer keeping it. Base defense is the most excitement you'll get as a comms agent. It would probably be more fun if the base was more defensible and miners cant just walk in, take...
- Sun Sep 01, 2019 8:09 am
- Forum: General Chat
- Topic: Poll to revert the medical changes.
- Replies: 62
- Views: 14902
Re: Poll to revert the medical changes.
given what I've seen so far, it's not engaging because none of you have EVEN TRIED to engage with it on good faith What gives you the idea no one has tried to engage with it? We tried it, saw it was shit, and fucked off and found better alternatives to pretty much all of them. Most provide hindranc...
- Sat Aug 31, 2019 6:13 pm
- Forum: Ideas
- Topic: Ghetto Organs
- Replies: 3
- Views: 1105
Re: Ghetto Organs
I think ghetto organs is a cool idea but those downsides are way too steep IMO. I think it should just be a downgraded version of the normal organs so they are less effective but still usable
- Fri Aug 30, 2019 11:38 pm
- Forum: Ideas
- Topic: Idea for new borg type
- Replies: 5
- Views: 1598
Re: Idea for new borg type
Could make it a combination detective/science borg since we lack one. Some kind of investigation borg or something. Forensic scanner, health analyzer, evidence holder?
- Fri Aug 30, 2019 3:36 am
- Forum: Closed Policy Discussion
- Topic: War Ops 2, electric boogaloo.
- Replies: 31
- Views: 8285
Re: War Ops 2, electric boogaloo.
just remove nuke ops entirely if you want war ops gone. War ops is the only way to make nuke ops fun, otherwise its a small handful of people having fun while the rest just having their round ended for them without anything they could have done
- Wed Aug 28, 2019 1:48 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81269
Re: Cobbychem: A Separate Thread
Surgery is just like sleepers except it has a different sprite and the guy doing it presses more buttons. A player sits on the healing spot, a doctor presses buttons while the patient alt tabs and does literally anything else, and then the doctor clicks until the patient is healed. Probably the the...
- Wed Aug 28, 2019 11:00 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81269
Re: Cobbychem: A Separate Thread
A doctors day to day role was to put people into a box, push a few of the buttons and leave them for 1-2 minutes until they popped out fully healed, if you're lucky, you had surgery or one for appendicitis. ... 1) focus more on surgery for healing brute/burn damage, tendwounds/reconsititue flesh ar...