Search found 994 matches
- Sat May 11, 2019 3:43 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 52747
Re: Stasis beds are shit.
One problem is how it’s impossible to use as a cyborg. Cyborgs don’t have open hands to unbuckle people so If someone is buckled to it the only way I can get them off it is waiting for them to unbuckle themselves, waiting for someone else to unbuckle them, or just taking the bed apart.
- Tue May 07, 2019 1:24 pm
- Forum: Ideas
- Topic: Fixing the Left Click+Drag Conflict For Borgs
- Replies: 12
- Views: 3148
Re: Fixing the Left Click+Drag Conflict For Borgs
Give borgs the same intents as normal crew. It's simple to code and most effective. What purpose does this have when it only means anything for this specific scenario? Borgs don’t have open hands so they can’t use the intents and it just changes how their modules interact with things or if they can...
- Sun May 05, 2019 7:39 pm
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 89743
Re: Kilo Station
Separate it from the station and make it in space? Like the bomb center? I don't think that would solve the problem of the gateway being the spawn point of a round ending antag that needs to be killed immediately and how its difficult for most of the station to access it on the occasion that an adm...
- Sun May 05, 2019 6:55 pm
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 89743
Re: Kilo Station
I have no clue how this could be fixed but IMO the Gateway really shouldn't be in maint and out of the way. Its more difficult to access if an admin does a gateway event and if swarmers spawn you would have no time to respond before its already escaped into the vents and presses the round end button...
- Wed May 01, 2019 5:03 pm
- Forum: Ideas
- Topic: beepsky is too easy to kill
- Replies: 25
- Views: 6049
Re: beepsky is too easy to kill
But then you can’t rebuild Beepsky as easily when he diesMickyan wrote:Maybe the roundstart variant shouldn't drop the stun baton, or drop an old baton that breaks apart after one hit, if you want to be fancy.
- Mon Apr 29, 2019 3:53 pm
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 69430
Re: Donutstation
And then no one responds because they either didn’t notice, didn’t care, or don’t know where disposals is. Last time I got stuck down disposals I was screaming for help for a good couple of minutes before anyone showed up. And what if comms are down and someone shoves you down disposals? Just die? T...
- Mon Apr 29, 2019 11:52 am
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 69430
Re: Donutstation
the complete removal of waste sorting from cargo means that anyone that gets dumpstered gets lead directly to disposals. Why do people insist on making the disposals loop safe for travel? It's the garbage disposals system. Jump into the back of a garbage truck and see where it leads you. In fact, I...
- Sun Apr 28, 2019 8:32 pm
- Forum: Closed Policy Discussion
- Topic: hurting mechs = human harmies?
- Replies: 64
- Views: 13127
Re: hurting mechs = human harmies?
regardless of what is discussed the final decision should allow silicons to destroy mechs even if code changes need to be made. Otherwise you have silicons unable to do anything as a mech rampages killing people
- Sun Apr 28, 2019 5:45 pm
- Forum: Closed Policy Discussion
- Topic: hurting mechs = human harmies?
- Replies: 64
- Views: 13127
Re: hurting mechs = human harmies?
However a silicon is not allowed to cause any harm to stop harm. You could argue its like the holoparasite thing where its the humans fault for choosing not to leave the mech but thats a bit of a stretch.
- Wed Apr 24, 2019 10:30 pm
- Forum: Off Topic
- Topic: ill give you a lizard name if you post in this thread
- Replies: 248
- Views: 174666
Re: ill give you a lizard name if you post in this thread
all lizards are degenerates that deserve to be deported to their natural habitat, the black abyss of space
- Sat Apr 20, 2019 6:44 pm
- Forum: Closed Policy Discussion
- Topic: What Areas Can Be Considered Dangerous By Asimov AIs?
- Replies: 43
- Views: 9379
Re: What Areas Can Be Considered Dangerous By Asimov AIs?
Really the main point of this thread was just to have a defined line. Obviously there has to be a single set line for admins to enforce, and if there isn't then wouldn't it be beneficial to have one so admins are more consistent? It would be helpful in some of the grayer areas like chemistry where i...
- Wed Apr 17, 2019 1:40 am
- Forum: Closed Policy Discussion
- Topic: turn off donut for being a griefing map
- Replies: 19
- Views: 4472
Re: turn off donut for being a griefing map
The overall design of it is bad and I don’t think any changes can fix it. The main problem I have with it is the fact that there is just one direction to go in. Imagine if you took the circle and pulled it into a line. The entire station would just be a straight line with departments above and below...
- Mon Apr 15, 2019 5:09 pm
- Forum: Closed Policy Discussion
- Topic: What Areas Can Be Considered Dangerous By Asimov AIs?
- Replies: 43
- Views: 9379
Re: What Areas Can Be Considered Dangerous By Asimov AIs?
It doesn’t feel like that big of a leap to restrict say RnD. Toxins is locked off for the potential of bombings. You can print bags of holding to make BoH bombs that can cause mass harm and with no effort. You can print AI upload boards along with the law modules. AIs can restrict secure tech storag...
- Mon Apr 15, 2019 2:42 pm
- Forum: Coding Feedback
- Topic: A new conversion item for Revolution is sorely needed
- Replies: 43
- Views: 9365
Re: A new conversion item for Revolution is sorely needed
No reason to work on it because someone else will get around to it eventually itShaps-cloud wrote:Why has no one still added eyes to moths yet
- Mon Apr 15, 2019 2:22 pm
- Forum: Coding Feedback
- Topic: A new conversion item for Revolution is sorely needed
- Replies: 43
- Views: 9365
Re: A new conversion item for Revolution is sorely needed
I think it’s a bug for moths. For plasmemes it’s not that they are immune but more so that they always wear their helmets which happen to be flash proof. This means that you have to knock them into crit, bring them to a shower, remove their helmet, and then flash them, out the helmet back on, heal t...
- Mon Apr 15, 2019 2:15 pm
- Forum: Closed Policy Discussion
- Topic: What Areas Can Be Considered Dangerous By Asimov AIs?
- Replies: 43
- Views: 9379
What Areas Can Be Considered Dangerous By Asimov AIs?
In ban appeals there is currently an appeal by an AI player who was banned for denying access to science to a miner (Among other things). While their reasoning was flimsy, they overall said they denied access due to the miner being illegitimate and denied them access based on rule where people witho...
- Sat Apr 13, 2019 5:40 pm
- Forum: Coding Feedback
- Topic: why does blob use chemistry reagents when most of the reagents are one big on hit
- Replies: 7
- Views: 2035
Re: why does blob use chemistry reagents when most of the reagents are one big on hit
Im sorry, did you just have a stroke or something?Whoneedspacee wrote:theblob is for blob blob normal blob
- Fri Apr 12, 2019 11:55 am
- Forum: Ideas
- Topic: Additional Emagged Functions For Machines
- Replies: 4
- Views: 1185
Re: Additional Emagged Functions For Machines
Eh not a fan of a lot of these. Overall I believe the emag shouldn’t have a function that is purely positive to the crew and has no downsides or illegal uses. I think change the holopad one so you can instead spy on any other holopad. With the crew monitoring, if a crew member gets an emag they can ...
- Wed Apr 10, 2019 2:49 pm
- Forum: Closed Policy Discussion
- Topic: Allow silicons to leet speak
- Replies: 17
- Views: 6325
Re: Allow silicons to leet speak
I don’t get some of the “No OOC in IC” rules considering there are two mechanics that make you use OOC in IC, specifically brain damage and the smile mutation which makes you use the smile emote when talking
- Fri Apr 05, 2019 1:00 pm
- Forum: General Chat
- Topic: why is readding Gang so taboo?
- Replies: 74
- Views: 21393
Re: why is readding Gang so taboo?
Gangs was bad because it tries to do what cult did except it replaces everything with "guns". Guns make for shitty balance and security hates it when anyone else has guns because most of the edge of being security is having access to that. Gang shouldn't be readded because like every othe...
- Wed Apr 03, 2019 5:49 pm
- Forum: Closed Policy Discussion
- Topic: Heads of Staff - Required playtime
- Replies: 47
- Views: 11277
Re: Heads of Staff - Required playtime
Were newbies not already restricted from head roles? Wasn’t that the entire point of the playtime unlock system? It’s too leniant to the point of anyone being able to get past the gate with ease. Especially because it can be done in one round if it’s long enough even if you don’t learn how to play ...
- Wed Apr 03, 2019 4:54 pm
- Forum: Closed Policy Discussion
- Topic: Heads of Staff - Required playtime
- Replies: 47
- Views: 11277
Re: Heads of Staff - Required playtime
Is it possible to have the time broken up amongst all jobs that are in a department? So 3 hours as genetics, 3 hours as virology, 3 hours of chemistry, etc for CMO
- Wed Apr 03, 2019 4:43 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 850461
Re: Stories of rage, tears and regret
>Brought into robotics to be borged >Roboticists decide to augment before getting to borging >1st roboticist finally gets to borging me, gets to the manipulate organs step >Ask 2nd robo what they do here, don’t get a response so they just unga my head off >Cuts my head open and the 2nd robo says tha...
- Mon Mar 25, 2019 12:08 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 623487
Re: Pet Peeves Thread - Little things that REALLY annoy you
People who crowd in medical and break into chemistry to make a cure for the disease that you have vaccines for in the chemstorage
- Sun Mar 24, 2019 11:56 pm
- Forum: General Chat
- Topic: Which antag would you be in Real Life and why.
- Replies: 11
- Views: 3309
Re: Which antag would you be in Real Life and why.
I am thinking changeling considering you would be pretty much unkillable due to the extreme circumstances to kill you. Your family would also be immortal with you. But if the other antags are also present I would have to go for wizard in order to fight off the others like blood cult and other wizard...
- Fri Mar 22, 2019 6:25 pm
- Forum: Closed Policy Discussion
- Topic: Increase the Traitor and Changeling Scaling coeffient config.
- Replies: 12
- Views: 2338
Re: Increase the Traitor and Changeling Scaling coeffient config.
Personally I think traitors should just have their more destructive items removed from their arsenal. The problem isn’t how many traitors there are but more so how many syndicate bombs can now be bought since there’s now a fuckton of traitors
- Mon Mar 04, 2019 5:35 pm
- Forum: Roleplaying
- Topic: The Sybil Story Thus Far
- Replies: 14
- Views: 8485
Re: The Sybil Story Thus Far
Episode 1 - DONACDUM
Episode 2 - Liberation of the Toasters
Episode 3 - Revenge of the Self Destruct
Episode 2 - Liberation of the Toasters
Episode 3 - Revenge of the Self Destruct
- Thu Feb 28, 2019 5:50 pm
- Forum: Closed Policy Discussion
- Topic: Asimov and Manhunts
- Replies: 17
- Views: 3328
Re: Asimov and Manhunts
I believe your examples are correct. But now I have a riddle for you: You have a confirmed traitor, who just murdered a sec officer. Sec officer was non-human. You bolt down the traitor. Traitor tells you to release him. What do you do? I play borg frequently and in that situation I would make sure...
- Mon Feb 25, 2019 6:15 am
- Forum: Ideas
- Topic: Make borg v borg combat less lame
- Replies: 16
- Views: 3662
Re: Make borg v borg combat less lame
It both has a cooldown until you can use it again and will not work on dead bodiesdatorangebottle wrote:I thought it just had a cooldown period.Anonmare wrote:the autoborger will not borg dead bodies
- Thu Feb 21, 2019 6:01 pm
- Forum: Ideas
- Topic: Change the Destructiveness of the Singularity and Tesla
- Replies: 19
- Views: 4869
Re: Change the Destructiveness of the Singularity and Tesla
Can’t blame them considering engineering is on the other end of the station as sec and there is no warning that sabotage is happening
- Thu Feb 21, 2019 3:01 pm
- Forum: Ideas
- Topic: Make borg v borg combat less lame
- Replies: 16
- Views: 3662
Re: Make borg v borg combat less lame
Personally I don’t think the problem is Borg V Borg combat being lame but “X” V Borg combat in general being lame. Combat as a borg is largely based around if the target has flash protection or not. If they don’t have flash protection you just have to hope they don’t have a flash and if they do you ...
- Thu Feb 21, 2019 7:38 am
- Forum: Ideas
- Topic: Change the Destructiveness of the Singularity and Tesla
- Replies: 19
- Views: 4869
Change the Destructiveness of the Singularity and Tesla
I have always felt the Singularity and Tesla engines are too destructive for how little effort it takes to release them. There is no warning and no way to prevent it being loosed once it has been successfully sabotaged. Can’t even repair it either, the only solution it just to call the shuttle. It’s...
- Fri Feb 15, 2019 5:58 am
- Forum: Ideas
- Topic: Replace walk toggle with "staggered" indicator / mobility toggle.
- Replies: 16
- Views: 3818
Re: Replace walk toggle with "staggered" indicator / mobility toggle.
Don’t you slip on banana peels, clown PDAs, soap, and space lubed tiles even if you are walking?PKPenguin321 wrote:this would break the classic drop banana peel next to man -> drag man onto peel
- Wed Feb 13, 2019 1:44 am
- Forum: Closed Policy Discussion
- Topic: Straight up just remove free golems
- Replies: 8
- Views: 2583
Re: Straight up just remove free golems
How about making players unable to take more than one golem spawn? Seems like it would at least be a step towards preventing mass respawning grief without impacting most golem players. Would this be for the first 4 free golems or what? Because there is one golem type that is designed to be easy to ...
- Mon Feb 11, 2019 3:15 pm
- Forum: Admin Feedback
- Topic: Coconutwarrior97
- Replies: 63
- Views: 26935
Re: Coconutwarrior97
Man, I gotta say it again. Coconut puts in the effort, even for the little things. [2019-02-11 04:50:22.007] SAY: 04:50:22.007] SAY: coconutwarrior97/(clown shoes) "YOULL HAVE TO KILL ME TO WEAR ME" (Central Primary Hallway (95, 141, 2)) I didn't even get to see the whole story in-game, b...
- Fri Feb 08, 2019 11:01 pm
- Forum: General Chat
- Topic: A pichart of who says owo and how many times they've said it
- Replies: 31
- Views: 8446
Re: A pichart of who says owo and how many times they've said it
I am happy to say I did not show up on that once
- Thu Feb 07, 2019 2:45 pm
- Forum: Ideas
- Topic: Remove Common
- Replies: 12
- Views: 2718
Re: Remove Common
What about on lowpop times? On lowpop there might not be a command position to make a desk announcement. There might not even be sec making it even more necessary to have common because security won’t be able to save you. There will also be significantly less people so you might end up just sitting ...
- Wed Feb 06, 2019 3:11 am
- Forum: Ideas
- Topic: Assistants... actually assisting.
- Replies: 43
- Views: 9806
Re: Assistants... actually assisting.
They move to engineering. Now you have yellowtiders with more access and tools to cause more damage, plus the engine is never set up because everyone wants to yellowtideGamarr wrote:Just remove them.
The assistants that is.
- Thu Jan 31, 2019 6:31 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 916163
- Wed Jan 30, 2019 6:41 pm
- Forum: Closed Policy Discussion
- Topic: Ash lizards should not be allowed to actively invade the station
- Replies: 58
- Views: 16156
Re: Ash lizards should not be allowed to actively invade the station
The only problem with ashwalkers right now is how lizards on the station decide “hey the unga lizards wont act like antags this time I’m gonna save them” and the suddenly there’s several ashwalkers killing people
- Sun Jan 27, 2019 2:36 am
- Forum: Ideas
- Topic: Assistants... actually assisting.
- Replies: 43
- Views: 9806
Re: Assistants... actually assisting.
Assistants being shitters wont change because they can get more access. If that would change it they would just pick normal jobs. Assistants do what they do because its fun. In fact its the easiest source of non antag fun. Most jobs are boring to do and offer little to no reward for actually doing i...
- Wed Jan 09, 2019 3:34 pm
- Forum: Ideas
- Topic: Give borgs damage slowdown
- Replies: 65
- Views: 21364
Re: Give borgs damage slowdown
Borgs don’t need a buff and they don’t need a nerf. They are fine as is IMO. Their strengths are powerful and their weakness are devastating to them. If you can’t kill a borg even without the slowdown then you are a disgrace to the entirety of the human race. You could kill a cyborg with soda cans f...
- Mon Jan 07, 2019 7:13 am
- Forum: Ideas
- Topic: Give borgs damage slowdown
- Replies: 65
- Views: 21364
Re: Give borgs damage slowdown
>buffing one of the strongest on station roles Unless someone has a flash Or an ion rifle/carbine Or a flashbang Or all access/RD access Or an AI upload (Unless malf AI of course) Or uranium metal and a blender Or an EMP implant/flashlight While borgs are very powerful they also have very crippling...
- Wed Jan 02, 2019 10:41 pm
- Forum: Ideas
- Topic: Give borgs damage slowdown
- Replies: 65
- Views: 21364
Re: Give borgs damage slowdown
I think it would be better if borgs began to slowly malfunction rather than slow down. So their hearing begins to fail and everything becomes the staticy text. They begin to speak like that, vision begins to fail and become static, reduced action times so they cant heal themselves as quickly, not su...
- Fri Dec 28, 2018 1:02 am
- Forum: General Chat
- Topic: I am just...done
- Replies: 44
- Views: 13938
- Thu Dec 27, 2018 9:32 am
- Forum: Resolved Appeals
- Topic: [MrAlphonzo] KeyboardCreature - Dead Man's Switch
- Replies: 42
- Views: 10571
Re: [MrAlphonzo] KeyboardCreature - Dead Man's Switch
wait if the wizard died why didn't the round end okay so if he did a thing that was supposed to end the round (kill the wizard) and succeeded, the only way it couldn't of ended the round is if an admin denied the round end and had the game mulligan it meaning the admin artificially made a reason to...
- Thu Dec 27, 2018 7:48 am
- Forum: Closed Policy Discussion
- Topic: Murderboning Policy Thread #859
- Replies: 64
- Views: 15222
Re: Murderboning Policy Thread #859
But what happens when the ERT fails to stop them
And the follow up deathsquad fails to stop them
And now you have a ninja with a pulse rifle riding an emagged borg killing everything in sight
And the follow up deathsquad fails to stop them
And now you have a ninja with a pulse rifle riding an emagged borg killing everything in sight
- Thu Dec 27, 2018 4:43 am
- Forum: Closed Policy Discussion
- Topic: Murderboning Policy Thread #859
- Replies: 64
- Views: 15222
Re: Murderboning Policy Thread #859
Before this conversation continues - What is murderboning? Obviously to make it disallowed it has to be clearly defined so admins can know who to punish and who not to punish. Murdering literally anyone and everyone for little to no reason than because you can. Its a "know it when you see it&q...
- Wed Dec 26, 2018 10:03 pm
- Forum: Closed Policy Discussion
- Topic: Murderboning Policy Thread #859
- Replies: 64
- Views: 15222
Re: Murderboning Policy Thread #859
Before this conversation continues - What is murderboning? Obviously to make it disallowed it has to be clearly defined so admins can know who to punish and who not to punish.
- Fri Dec 21, 2018 12:01 pm
- Forum: General Chat
- Topic: Dog Girls are now canon on /tg/.
- Replies: 27
- Views: 8252
Re: Dog Girls are now canon on /tg/.
Can I choose a gun? For myself or the cat/dog girls. Either one works.ThanatosRa wrote:dog girl or cat girl
choose