Search found 4121 matches
- Sun Apr 10, 2022 6:30 am
- Forum: Player's Club
- Topic: Gupta Corner
- Replies: 871
- Views: 125108
Re: Gupta Corner
i killed gupta
- Sun Apr 10, 2022 2:10 am
- Forum: Player's Club
- Topic: ATTENTION TG PLAYERS THIS IS A WARNING!!!! SPIDERS ARE ABOUT TO BE REMOVED!!!!
- Replies: 29
- Views: 2329
Re: ATTENTION TG PLAYERS THIS IS A WARNING!!!! SPIDERS ARE ABOUT TO BE REMOVED!!!!
if you gave spiders a player-controlled spiderling at the end of each leg that then have to pilot the spider that would be a form of balance
- Sat Apr 09, 2022 8:03 pm
- Forum: Video Games
- Topic: Wordle
- Replies: 1195
- Views: 191351
Re: Wordle
Wordle 295 3/6
vowels are worthless
vowels are worthless
- Sat Apr 09, 2022 12:25 am
- Forum: Player's Club
- Topic: Why is there no Manuel Deletion Thread yet
- Replies: 14
- Views: 1238
Re: Why is there no Manuel Deletion Thread yet
Odds on Campbell maintaining pop after Manuel is brought back? Meanwhile, I'm stuck on Sybil because based on Terry, Campbell will be too laggy. It's weird because there's a ton of downtime and long rounds there, too.
- Sat Apr 09, 2022 12:18 am
- Forum: Coding Feedback
- Topic: Make a player species not next to their name
- Replies: 3
- Views: 865
Re: Make a player species not next to their name
return the cute little icon of the character beside This is...
- Fri Apr 08, 2022 11:22 pm
- Forum: Coding Feedback
- Topic: Bulky guns
- Replies: 17
- Views: 2456
Re: Bulky guns
Not being able to carry guns in bags is a huge pain in the ass in terms of managing your inventory and not having it stolen when you inevitably need to put it down to juggle things. It would've been a better solution to just arbitrarily prevent more than one in a bag.
- Fri Apr 08, 2022 11:20 pm
- Forum: Player's Club
- Topic: Free golems getting shadow realmed code peanut
- Replies: 12
- Views: 998
Re: Free golems getting shadow realmed code peanut
Golems are inherently limiting and stick out like a sore thumb. They shouldn't be prevented from going pn the station, the station should just be empowered to punish them for it if they want to. If the players can be lead into mindlessly lynching talking mimes to the point they'd rather let somebody...
- Fri Apr 08, 2022 11:11 pm
- Forum: Player's Club
- Topic: It should be Extremely easier to knock people out
- Replies: 18
- Views: 1416
Re: It should be Extremely easier to knock people out
you used to be able to knock people out with a briefcase and with a rolling pin i think but it was only a chance to and i always wanted to see that make a comeback in some form
- Fri Apr 08, 2022 11:07 pm
- Forum: Closed Policy Discussion
- Topic: Approve removal of secborgs from the code
- Replies: 21
- Views: 4275
Re: Approve removal of secborgs from the code
Because of this thread i will be enabling secborgs on campbell, whos config the headmins can't touch (because i haven't yet coded a way for them to touch it) due to campbell round lengths, the config will be active in 3 to 5 business days based sec borgs are bad but with nerfs they could be good ( :
- Fri Apr 08, 2022 11:05 pm
- Forum: Player's Club
- Topic: ATTENTION TG PLAYERS THIS IS A WARNING!!!! SPIDERS ARE ABOUT TO BE REMOVED!!!!
- Replies: 29
- Views: 2329
Re: ATTENTION TG PLAYERS THIS IS A WARNING!!!! SPIDERS ARE ABOUT TO BE REMOVED!!!!
just identify the problems with spiders and nerf them Spiders can make structures that block atmos. They inject far too much toxin on every click, two attacks is around 20 brute + 30-40 toxin damage from 10u toxin. Infinite respawns, too. Even ashwalkers had their respawns limited. this is a good st...
- Fri Apr 08, 2022 10:58 pm
- Forum: Video Games
- Topic: Wordle
- Replies: 1195
- Views: 191351
- Thu Apr 07, 2022 9:41 pm
- Forum: Ideas
- Topic: Station Ideas
- Replies: 8
- Views: 1519
Re: Station Ideas
Im surprised we dont have a teleporter station. Where you have to use bluespace teleporters/pads/portals to get from one place on the station to the other that aids station had that it was UH it was cerestation like the guy said it's a bad station, though fun as a one-off which leads me to believe ...
- Thu Apr 07, 2022 9:39 pm
- Forum: General Chat
- Topic: What's your, "God i wish /tg/ had this" moment
- Replies: 87
- Views: 20267
Re: What's your, "God i wish /tg/ had this" moment
Admins that are more autistic but less neoliberal
- Thu Apr 07, 2022 9:37 pm
- Forum: Video Games
- Topic: Wordle
- Replies: 1195
- Views: 191351
Re: Wordle
Wordle 293 3/6
The secret to getting it in 2 or 3 is complete chance.
The secret to getting it in 2 or 3 is complete chance.
- Wed Apr 06, 2022 3:16 pm
- Forum: Player's Club
- Topic: ghilker vs goofball codenut
- Replies: 26
- Views: 2582
Re: ghilker vs goofball codenut
Assuming the quantum electromagnetic technology node doesn't block any others, are T4 micro-lasers actually that important? It just sounds like the proper changes need to be made to address the problems for players new to making hypernoblium that he lays out.
- Wed Apr 06, 2022 2:20 pm
- Forum: Ideas
- Topic: Revolution Round Rework (RRR) - Ideology chart edition
- Replies: 7
- Views: 1425
Re: Revolution Round Rework (RRR) - Ideology chart edition
dont add r/politicalcompassmemes to the server
- Wed Apr 06, 2022 2:56 am
- Forum: Player's Club
- Topic: Quick-fire Shitty Traitor weapon ideas.
- Replies: 26
- Views: 2117
Re: Quick-fire Shitty Traitor weapon ideas.
That should have a chance to happen when equipping sunglasses if you’re clumsy tbh
- Tue Apr 05, 2022 2:13 am
- Forum: Coding Feedback
- Topic: Lathe tax - digg free comment thread
- Replies: 138
- Views: 24157
Re: Lathe tax - digg free comment thread
New point that was brought to my attention. How will this deal with antagonists and such who are humanoids but won't have a station ID. Things like Nuclear Operatives, Wizards, Space Ninjas, Pirates, and to a lesser extent Fugitives and Bounty Hunters. And things like Xenobio golems, I suppose. If ...
- Tue Apr 05, 2022 1:56 am
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 69586
Re: Progression Traitor Feedback
Okay but how did steal objectives move the round forward in a meaningful way? The conflict generated is through the risk of being caught and depriving people of items they might want to use.
- Tue Apr 05, 2022 1:52 am
- Forum: Player's Club
- Topic: It's the modsuit's fault peanut
- Replies: 14
- Views: 1132
Re: It's the modsuit's fault peanut
2. one button instead of two button deployment (maybe speed up deployment while you're at it, although personally i don't care about this) you can right click the buttons to do it instantly I know. It’s not the same thing. You don’t need two buttons or the option to deploy each part separately. You...
- Tue Apr 05, 2022 1:45 am
- Forum: Player's Club
- Topic: Gupta Corner
- Replies: 871
- Views: 125108
Re: Gupta Corner
why was it called m1 gerand and not m1 grand
why are they called grenades and not gerands
why are they called grenades and not gerands
- Tue Apr 05, 2022 1:42 am
- Forum: General Chat
- Topic: Older players - what did you enjoy about playing on /tg/?
- Replies: 239
- Views: 89829
Re: Older players - what did you enjoy about playing on /tg/?
Yeah after I posted that I had a look back it was qboppermax I got that wrong
- Tue Apr 05, 2022 1:39 am
- Forum: Video Games
- Topic: Wordle
- Replies: 1195
- Views: 191351
Re: Wordle
I hate this game.
Wordle 290 5/6
Wordle 290 5/6
- Mon Apr 04, 2022 10:47 pm
- Forum: General Chat
- Topic: Older players - what did you enjoy about playing on /tg/?
- Replies: 239
- Views: 89829
Re: Older players - what did you enjoy about playing on /tg/?
I think Swept was supposed to drink his piss at one point and didn’t I don’t really remember though
- Sun Apr 03, 2022 10:27 am
- Forum: Player's Club
- Topic: would it be breaking the rules if I out trollface ascii in war decleration
- Replies: 11
- Views: 1065
Re: would it be breaking the rules if I out trollface ascii in war decleration
Would an ASCII johnson fall under the zoomer interpretation of rule 8?
- Sun Apr 03, 2022 10:23 am
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 69586
Re: Progression Traitor Feedback
Just use smuggler’s satchels in a storage implant for those items you have to carry for a quarter of an hour. I don’t like those objectives. I’d love to know the rationale behind having to bug items and hold them forever, I assume it’s in lieu of old steal objectives where you’d have to safeguard th...
- Sat Apr 02, 2022 7:45 pm
- Forum: Coding Feedback
- Topic: Lathe tax - digg free comment thread
- Replies: 138
- Views: 24157
Re: Lathe tax - digg free comment thread
I think the longstanding problems with the system are that there aren't enough ways to make money (if you don't like bounties like I don't, and you're not a cargo tech, then what else can you do to efficiently make money?) and aren't enough things to spend it on. Cargo needs items that players actua...
- Sat Apr 02, 2022 7:27 pm
- Forum: Ideas
- Topic: Station Ideas
- Replies: 8
- Views: 1519
Re: Station Ideas
It's been suggested before but during high pop you do two stations on two different z-levels that are each the equivalent of a lowpop station and they are forced to interact through antagonist objectives on the other station and to trade materials with each other (like one station has an abundance o...
- Sat Apr 02, 2022 7:15 pm
- Forum: Player's Club
- Topic: What would competitive ss13 look like?
- Replies: 10
- Views: 899
Re: What would competitive ss13 look like?
It didn't get merged iirc because of the drama involved with cutting somebody else's persistent beard. Also I doubt you could get it merged nowadays if it only applied to facial hair
https://github.com/tgstation/tgstation/pull/19487
https://github.com/tgstation/tgstation/pull/19487
- Sat Apr 02, 2022 7:13 pm
- Forum: Ideas
- Topic: Remove the Captain
- Replies: 20
- Views: 6988
Re: Remove the Captain
why are you just empty quoting the person before you?
- Sat Apr 02, 2022 7:12 pm
- Forum: Player's Club
- Topic: I'm a real human guys hehe
- Replies: 1
- Views: 255
Re: I'm a real human guys hehe
you look like a bdsm mask
- Sat Apr 02, 2022 7:12 pm
- Forum: Off Topic
- Topic: My phone was stolen
- Replies: 9
- Views: 2306
Re: My phone was stolen
why not just use find my iphone to detonate it remotely
- Sat Apr 02, 2022 2:56 pm
- Forum: Closed Policy Discussion
- Topic: Raise the minimum amount of time to unlock a head of staff role from 15 to 30 hours.
- Replies: 35
- Views: 5179
Re: Raise the minimum amount of time to unlock a head of staff role from 15 to 30 hours.
yes I would be very surprised if you could implement a comprehensive list of achievements for every head of staff role that was able to properly measure that each step in the process to unlocking each achievement was completed by that person and then keep it updated whenever things were changed or ...
- Sat Apr 02, 2022 1:52 pm
- Forum: Ideas
- Topic: Ided Ghost Event
- Replies: 4
- Views: 1419
Re: Ided Ghost Event
There was like a king ghost that would exist and I don't even remember how it worked exactly but I think you needed a certain amount of ghosts to be on the same tile or everyone had to follow a single ghost which would then make a king ghost or make everyone a king ghost and everyone's ghost would t...
- Sat Apr 02, 2022 1:47 pm
- Forum: Closed Policy Discussion
- Topic: Expand the definition of rule 11 to include disability based bigotry
- Replies: 67
- Views: 19262
Re: Expand the definition of rule 11 to include disability based bigotry
The best roleplay on tgstation occurs on policy discussion. We're all acting like we have a voice in matters the admins have already decided on. They pick the opinion they like the most and pretend they always thought this way, so in that way these threads do matter Really goes to show how meaningf...
- Sat Apr 02, 2022 1:41 pm
- Forum: Site, Forums, And Wiki
- Topic: Add strikethrough to the bbcode menu
- Replies: 3
- Views: 2511
- Sat Apr 02, 2022 1:40 pm
- Forum: SS13 Ports and Adaptations
- Topic: Space Station Idle
- Replies: 21
- Views: 10337
Re: Space Station Idle
I was really eager to advance in this at one point but it always wiped my save so I never got anywhere with it. I whitelist it in my cookie remover thing and have a static IP, so I wish I knew why that was. I could manually export data every single time I close my browser but I'm never going to reme...
- Sat Apr 02, 2022 1:35 pm
- Forum: Ideas
- Topic: Remove the Captain
- Replies: 20
- Views: 6988
Re: Remove the Captain
why do people suggest these radical changes with absolutely no justifiable reason for them other than they want to knock out a wall and see what happens captain is very integral on lowpop btw because you're like an all-access assistant that at different points has to take care of everything because ...
- Sat Apr 02, 2022 1:32 pm
- Forum: Player's Club
- Topic: Acco Ballnut
- Replies: 3
- Views: 485
Re: Acco Ballnut
I just want to know whether the victim of this 'assault' was an admin or not.
- Sat Apr 02, 2022 1:19 pm
- Forum: Player's Club
- Topic: It's the modsuit's fault peanut
- Replies: 14
- Views: 1132
Re: It's the modsuit's fault peanut
Modsuits are shit so i support removing this dude's note. it's a shame too because there are some very common complaints that could be easily addressed to bring them closer to hardsuits if there was motivation to do it 1. normal bag space 2. one button instead of two button deployment (maybe speed ...
- Sat Apr 02, 2022 1:10 pm
- Forum: Player's Club
- Topic: What would competitive ss13 look like?
- Replies: 10
- Views: 899
Re: What would competitive ss13 look like?
It was always a competitive game, with the most robust people having the most power over the round. This idea that it was ever first and foremost a roleplaying game is a historical revisionist meme that certain admins and coders have been pushing to get zoomers in on their agenda to discourage what ...
- Sat Apr 02, 2022 12:58 pm
- Forum: Player's Club
- Topic: What's in a profile picture
- Replies: 19
- Views: 1437
Re: What's in a profile picture
I read this thing probably in like 2008 about Vulva designing the L4D cover art and one of the things they did was going into a place that sold video games and looking at all the cover art on the shelves to figure out which colours and image would stand apart from what everybody else was doing. That...
- Sat Apr 02, 2022 12:44 pm
- Forum: Coding Feedback
- Topic: Lathe tax - digg free comment thread
- Replies: 138
- Views: 24157
Re: Lathe tax - digg free comment thread
This reads like a PR from someone who doesn't actually play on tg. It's shitty enough to lose your ID to mugging, fire burning off your suit, etc but at the very least while you were waiting for HoP to stop hoarding insuls in maint you could at least print some new tools so you could keep doing you...
- Sat Apr 02, 2022 12:39 pm
- Forum: Player's Club
- Topic: would it be breaking the rules if I out trollface ascii in war decleration
- Replies: 11
- Views: 1065
Re: would it be breaking the rules if I out trollface ascii in war decleration
what would be truly transgressive is wgw, which is like knausgard’s mein kampf these days
- Sat Apr 02, 2022 12:12 pm
- Forum: Player's Club
- Topic: feels good to update your signature
- Replies: 5
- Views: 506
Re: feels good to update your signature
I keep mine the same so that cacogen can never know peace while browsing mobile. What a strange thing to say. As though I'm the only one who can see your signature, or care about signature lengths. Or couldn't just turn off signatures or add you to my ignore list if I did. Or is it that it's one of...
- Thu Mar 31, 2022 3:23 pm
- Forum: Player's Club
- Topic: Lathe Economy Codenut
- Replies: 38
- Views: 4225
Re: Lathe Economy Codenut
Could be fine but components and sheets should be cheaper. It cost me 10 credits to print a single plasma glass sheet from the cargo protolathe as a cargo technician, which is too much. Materials ejected from protolathes don't cost and neither do materials ejected from the ORM. It should probably be...
- Thu Mar 31, 2022 3:20 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1061345
Re: ITT: We make shitty suggestions and come up with poor ideas.
Yeah, what if we charged people 10 credits for a single sheet of material at their own departmental protolathe
- Wed Mar 30, 2022 4:28 pm
- Forum: Ideas
- Topic: Reverse the Science Gas Shell PR
- Replies: 39
- Views: 5506
Re: Reverse the Science Gas Shell PR
It would be neat if you could get the wiki updated fairly quickly behind big changes like this. It sucks being an admin and people ask how do I do this new research paper thing and I have to say "I got no fucking clue" you should have to show a draft of the wiki updates before the pr can ...
- Wed Mar 30, 2022 4:25 pm
- Forum: Player's Club
- Topic: What happen??: Oldfag edition
- Replies: 8
- Views: 998
Re: What happen??: Oldfag edition
gupta is austinrosello
- Wed Mar 30, 2022 4:21 pm
- Forum: Player's Club
- Topic: Quick-fire Shitty Traitor weapon ideas.
- Replies: 26
- Views: 2117
Re: Quick-fire Shitty Traitor weapon ideas.
wall authentication override card (turns walls into open fake walls that can't be closed)