Search found 2109 matches

by Mothblocks
Sun Jan 14, 2024 5:42 am
Forum: Coding Feedback
Topic: How To Make Blob Better Thread
Replies: 33
Views: 3982

Re: How To Make Blob Better Thread

its a gear check
by Mothblocks
Fri Dec 29, 2023 6:59 am
Forum: Closed Policy Discussion
Topic: Enforce Human Authority: 0
Replies: 244
Views: 158430

Re: Enforce Human Authority: 0

at this point it feels like the head admins are just too nice to close the thread
by Mothblocks
Thu Dec 28, 2023 10:18 am
Forum: Closed Policy Discussion
Topic: Enforce Human Authority: 0
Replies: 244
Views: 158430

Re: Enforce Human Authority: 0

i will close a pr that adds non human to any head of staff that isn't the qm. let the qm have this
by Mothblocks
Thu Dec 28, 2023 12:59 am
Forum: Coding Feedback
Topic: Complaints on birdshot(ADD YOUR INPUT)
Replies: 41
Views: 10752

Re: Complaints on birdshot(ADD YOUR INPUT)

the metrics show that the population does not drop by a significant amount (accountable for by noise) when birdshot is picked. if you want it removed from rotation then you will need something that can't be objectively disproven lke that As nice as it is to have a solid statistic to go off of, you ...
by Mothblocks
Wed Dec 27, 2023 4:39 am
Forum: Coding Feedback
Topic: Complaints on birdshot(ADD YOUR INPUT)
Replies: 41
Views: 10752

Re: Complaints on birdshot(ADD YOUR INPUT)

the metrics show that the population does not drop by a significant amount (accountable for by noise) when birdshot is picked. if you want it removed from rotation then you will need something that can't be objectively disproven lke that
by Mothblocks
Sat Dec 23, 2023 9:28 pm
Forum: Closed Policy Discussion
Topic: Enforce Human Authority: 0
Replies: 244
Views: 158430

Re: Enforce Human Authority: 0

not a chance. qm being the lone exception is interesting
by Mothblocks
Sat Dec 23, 2023 8:06 pm
Forum: Closed Policy Discussion
Topic: Enforce Human Authority: 0
Replies: 244
Views: 158430

Re: Enforce Human Authority: 0

fikou's motivations with that PR are extremely obvious in the description. he doesn't like that it's only QM, it's not that he likes non human heads. it's only ostensibly relevant. me and him disagree on this and have discussed it several times
by Mothblocks
Fri Dec 22, 2023 8:02 pm
Forum: Player's Club
Topic: do you guys like the new blood brothers
Replies: 27
Views: 11378

Re: do you guys like the new blood brothers

no they cant. 10% chance for the first brother and impossible otherwise. report the round id as a bug if you saw this I'm not entirely sure if this counts as a bug or not but here's the round: https://scrubby.melonmesa.com/round/220792?h it just rolled blood brothers twice, so not a bug though twea...
by Mothblocks
Fri Dec 22, 2023 1:47 am
Forum: Player's Club
Topic: do you guys like the new blood brothers
Replies: 27
Views: 11378

Re: do you guys like the new blood brothers

warbluke wrote: Thu Dec 21, 2023 5:09 pm On lowpop two blood brothers rolling can make half the crew instantly antags since the two blood brothers then convert two more people.
no they cant. 10% chance for the first brother and impossible otherwise. report the round id as a bug if you saw this
by Mothblocks
Thu Dec 21, 2023 5:41 am
Forum: Player's Club
Topic: do you guys like the new blood brothers
Replies: 27
Views: 11378

do you guys like the new blood brothers

just checking
by Mothblocks
Mon Dec 18, 2023 7:51 am
Forum: Closed Policy Discussion
Topic: Enforce Human Authority: 0
Replies: 244
Views: 158430

Re: Enforce Human Authority: 0

snip ... Lots of the arguments against seem to boil down to "I just don't want more competition on my head rolls." ... i was wondering how much truth this had behind it and it looks like among the 12(?) opposed non-admins in this thread, 5 play head roles like 30%+ of the time. There's no...
by Mothblocks
Sun Dec 17, 2023 8:07 am
Forum: Closed Policy Discussion
Topic: Enforce Human Authority: 0
Replies: 244
Views: 158430

Re: Enforce Human Authority: 0

i would not merge that middleground
by Mothblocks
Sat Dec 16, 2023 6:44 am
Forum: Closed Policy Discussion
Topic: Enforce Human Authority: 0
Replies: 244
Views: 158430

Re: Enforce Human Authority: 0

just make non-humans head of staff a somewhat common station trait Station trait wouldn't work, I've gone into this in the past. You don't want to promote random people to head of staff, so you have to let them opt in for it. But letting them opt in for it means them having head of staff high, and ...
by Mothblocks
Wed Dec 13, 2023 8:04 am
Forum: Player's Club
Topic: we should rock this vote
Replies: 59
Views: 44491

Re: we should rock this vote

Didn't rock the vote only get added because goof, added it with the arguement of that the players could change the map because people who didn't notice the vote could change the map and maybe some peoppe can't even vote middle in the round due what they are doing like a antag chase idk. Maybe the v...
by Mothblocks
Wed Dec 13, 2023 5:34 am
Forum: Closed Policy Discussion
Topic: Enforce Human Authority: 0
Replies: 244
Views: 158430

Re: Enforce Human Authority: 0

my point is that as detailed as all the lore discussion is i'm not actually sure it's beneficial to either party here because i don't see head admins being as invested as you guys are in it, other than on surface level. not going to post more about this because i don't want to derail the thread but ...
by Mothblocks
Wed Dec 13, 2023 5:32 am
Forum: Auditorium
Topic: Dynamic config changes
Replies: 5
Views: 4511

Re: Dynamic config changes

heretic can still only roll once, but will continue making multiple heretics in that one roll. also its weight is decreased
by Mothblocks
Wed Dec 13, 2023 4:38 am
Forum: Player's Club
Topic: we should rock this vote
Replies: 59
Views: 44491

Re: we should rock this vote

the reason is because at the time of the change, north star had ran ten times in total in the past 3 months on sybil. when i was playing a round the one time i was going to see it in the last month of playing, the vote was rocked to instead choose meta station. the map voting system will almost cert...
by Mothblocks
Wed Dec 13, 2023 4:14 am
Forum: Closed Policy Discussion
Topic: Enforce Human Authority: 0
Replies: 244
Views: 158430

Re: Enforce Human Authority: 0

at some point you need to understand the head admins are very lazily skimming through all these lore posts
by Mothblocks
Tue Dec 12, 2023 2:21 am
Forum: Closed Policy Discussion
Topic: Enforce Human Authority: 0
Replies: 244
Views: 158430

Re: Enforce Human Authority: 0

You have just described the one outcome and Avenue for conflict I was talking about: the original head showing up. It’s a reputation check all the way down. If your static has the brand recognition to have people revolt for you then it’s fun, if you’re new or on a random name then you don’t. I didn...
by Mothblocks
Mon Dec 11, 2023 10:09 am
Forum: Closed Policy Discussion
Topic: Enforce Human Authority: 0
Replies: 244
Views: 158430

Re: Enforce Human Authority: 0

Also QMs are allowed to be nonhuman for a couple of reasons:

1. Nepotism (It's not a long story but it's not an interesting one)
2. Because it adds a very distinct flavor to QM. Not everything needs to be consistent. Revel in the consistent inconsistency.
by Mothblocks
Mon Dec 11, 2023 10:07 am
Forum: Closed Policy Discussion
Topic: Enforce Human Authority: 0
Replies: 244
Views: 158430

Re: Enforce Human Authority: 0

It's bad for the vibe and flavor but also I have more CMO hours as moth than most people do as CMO. Some of the most memorable rounds from that would not be possible if it was just a roundstart. I have stories including from just today about being denied access, or real CMOs showing up and clashing/...
by Mothblocks
Sun Dec 10, 2023 4:19 am
Forum: Coding Feedback
Topic: Blood brother's flash should work like a regular revhead flash
Replies: 19
Views: 8680

Re: Blood brother's flash should work like a regular revhead flash

then it would only make sense if it was voluntary and be a completely different, worse antagonist
by Mothblocks
Thu Nov 30, 2023 4:00 am
Forum: Coding Feedback
Topic: Blood brother's flash should work like a regular revhead flash
Replies: 19
Views: 8680

Re: Blood brother's flash should work like a regular revhead flash

i took the code from something else that did this but it mightve been cult and not revs. i listed this in my "things i wouldnt mind if someone changed"
by Mothblocks
Tue Nov 28, 2023 7:01 am
Forum: Auditorium
Topic: Dynamic config changes
Replies: 5
Views: 4511

Re: Dynamic config changes

blood brothers is enabled everywhere while this pr is up
by Mothblocks
Fri Nov 24, 2023 9:42 pm
Forum: Town Hall
Topic: $50 BOUNTIES: New Gateway Maps
Replies: 14
Views: 5171

Re: $50 BOUNTIES: New Gateway Maps

yes gateway bounties still up. contact me on discord to claim one, i dont actively read the forums
by Mothblocks
Fri Nov 24, 2023 1:16 am
Forum: Auditorium
Topic: Dynamic config changes
Replies: 5
Views: 4511

Re: Dynamic config changes

heretics now cannot spawn more than one of themselves. heretic smuggler unchanged
by Mothblocks
Wed Nov 15, 2023 7:22 am
Forum: Auditorium
Topic: Dynamic config changes
Replies: 5
Views: 4511

Re: Dynamic config changes

g
by Mothblocks
Tue Nov 07, 2023 5:32 am
Forum: Coding
Topic: New Hire Log
Replies: 120
Views: 75282

Re: New Hire Log

nvm
by Mothblocks
Sun Nov 05, 2023 9:26 pm
Forum: Coding
Topic: Want 20 dollars?
Replies: 3
Views: 2333

Re: Want 20 dollars?

radial with the helper buttons is better
by Mothblocks
Thu Nov 02, 2023 8:23 am
Forum: Coding
Topic: New Hire Log
Replies: 120
Views: 75282

Re: New Hire Log

ZephyrTFA retired
by Mothblocks
Sat Oct 14, 2023 1:04 am
Forum: Closed Policy Discussion
Topic: Headmins should document dynamic changes in the auditorium.
Replies: 15
Views: 5381

Re: Headmins should document dynamic changes in the auditorium.

Even if dynamic is controlled by someone else more technically-minded, if I understand right the incentives to tweak dynamic and config are still pushed by the headmins Not really, especially in the past I was basically calling all the shots and just letting head admins know what's up. ok let's see...
by Mothblocks
Fri Oct 13, 2023 3:36 am
Forum: Closed Policy Discussion
Topic: Headmins should document dynamic changes in the auditorium.
Replies: 15
Views: 5381

Re: Headmins should document dynamic changes in the auditorium.

Hi all, While head admins are the ones who hold the final say over Dynamic, historically they entrust the keys with subject matter experts. Last term it was Spookuni, the several terms before that it was me, this term it's more or less me again. They are kept in touch about changes and especially fo...
by Mothblocks
Sun Aug 13, 2023 5:49 pm
Forum: Coding Feedback
Topic: Suggestion: Centralize Design Work in a RFC Repo
Replies: 5
Views: 2930

Re: Suggestion: Centralize Design Work in a RFC Repo

i think specifically being able to propose hackmd posts on github could be a good idea since we don't really use the google docs type stuff often anyway but the actual proposal of this very much seems like the "multiple standards? we should have just one" joke. discussion tends to happen i...
by Mothblocks
Fri May 26, 2023 1:30 am
Forum: Ideas
Topic: Please give ideas for things in outfits
Replies: 58
Views: 25263

Please give ideas for things in outfits

Head coders have approved a cosmetic loadouts system. Please use this thread for ideas on what kinds of things should be in them. For reference, we will *definitely* include things like existing heterochromia and pride pin quirks, and scarves. We will *probably* add coats (I want them at least). We ...
by Mothblocks
Wed May 17, 2023 1:33 pm
Forum: Coding Feedback
Topic: State of Dynamic 2023
Replies: 45
Views: 16146

Re: State of Dynamic 2023

As for the traitors I'm still thinking of a good way to address that that doesn't make the systems too complicated
by Mothblocks
Wed May 17, 2023 1:33 pm
Forum: Coding Feedback
Topic: State of Dynamic 2023
Replies: 45
Views: 16146

Re: State of Dynamic 2023

Ok, this is useful. For instance, from here I can gather Stowaway Changeling's requirements look a bit bonkers, I can adjust those. Furthermore the latejoin timer here is acting oddly. I forget if this is just its minimum bound but either way two latejoins 12 minutes after each other is Strange. [20...
by Mothblocks
Wed May 17, 2023 1:27 pm
Forum: Ideas
Topic: Admin Assistant: Valid Confirmer
Replies: 2
Views: 885

Re: Admin Assistant: Valid Confirmer

this has been proposed before and the answer is the same, absolutely not
by Mothblocks
Sat May 13, 2023 3:05 am
Forum: Coding Feedback
Topic: State of Dynamic 2023
Replies: 45
Views: 16146

Re: State of Dynamic 2023

you could ask armhulen what he thinks about making obsessed only hit non antags i bet he would give a smart answer
by Mothblocks
Fri May 12, 2023 5:43 am
Forum: Coding Feedback
Topic: State of Dynamic 2023
Replies: 45
Views: 16146

Re: State of Dynamic 2023

you need round ids
by Mothblocks
Mon May 08, 2023 1:52 am
Forum: Coding Feedback
Topic: State of Dynamic 2023
Replies: 45
Views: 16146

Re: State of Dynamic 2023

Yes because spawning a sentient disease in the beginning of the round sucks--the problem is sentient disease itself but heavy is the best classification for the way it exists now
by Mothblocks
Sun May 07, 2023 6:09 pm
Forum: Coding Feedback
Topic: State of Dynamic 2023
Replies: 45
Views: 16146

Re: State of Dynamic 2023

Checking that round it looks like it rolled heavies but nobody hit yes on the prompt for them lol
by Mothblocks
Fri May 05, 2023 8:42 pm
Forum: Ideas
Topic: Emote idea: Stomp on a crit/dead crewmate
Replies: 11
Views: 2153

Re: Emote idea: Stomp on a crit/dead crewmate

everything is sexualized, don't be stupid. it doesn't matter. this was not even my first or second thought reading this.
by Mothblocks
Sun Apr 30, 2023 5:45 pm
Forum: Coding
Topic: [BOUNTY] Played-time ban
Replies: 16
Views: 5315

Re: [BOUNTY] Played-time ban

TheFinalPotato wrote: Sat Apr 29, 2023 9:43 am It's impossible to test code like this without a db running locally, which is a pain because the default "testing" template in the codebase is aggressively outdated
You will soon have no excuse
by Mothblocks
Sun Apr 30, 2023 5:44 pm
Forum: Ideas
Topic: Ghost-betting, Ghost Points (GP) and after-death round interactions
Replies: 12
Views: 2891

Re: Ghost-betting, Ghost Points (GP) and after-death round interactions

The original idea was to not have ghost interactions at all and be just bragging points, but my main worry with this is that people just won't care. Have you ever been to northernlions chat. everyone there hate watches for the casino even though you cannot spend the channel points on anything other...
by Mothblocks
Fri Apr 28, 2023 3:26 pm
Forum: Coding
Topic: [BOUNTY] Played-time ban
Replies: 16
Views: 5315

Re: [BOUNTY] Played-time ban

the harder part is setting up the database
by Mothblocks
Fri Apr 28, 2023 3:15 pm
Forum: Coding Feedback
Topic: Please simplify id cards access
Replies: 25
Views: 6856

Re: Please simplify id cards access

Very unintuitive with requiring to paint the card and the trim etc.
This is a UI problem, not one with the system itself. I'm not sure there's a wonderful reason the trimmer/painter/whatever need to be separate from the main computer (as long as tablets are limited like they are now).
by Mothblocks
Mon Apr 10, 2023 4:38 am
Forum: Coding Feedback
Topic: State of Dynamic 2023
Replies: 45
Views: 16146

Re: State of Dynamic 2023

CPTANT wrote: Sat Apr 08, 2023 11:21 am I am annoyed half the time I roll sleeper agent because it totally messes up your flow. You are a crew member doing stuff, ohw enjoy being antag with no time to plan at all, enjoy your 5-15 minutes before the shuttle is here.
why do you have it on?
by Mothblocks
Sun Mar 26, 2023 10:49 pm
Forum: Ideas
Topic: Conversion antags should offer up ghost control
Replies: 19
Views: 2489

Re: Conversion antags should offer up ghost control

I think in a perfect world for a game like SS13, everything that can have a code solution to enforce roleplaying or an expected/wanted behavior should do so. Even if I were to generally agree, it is necessary to weigh the cost of what you lose by solving a solution through code. I think this soluti...