Search found 144 matches
- Tue Oct 27, 2015 12:39 am
- Forum: Closed Policy Discussion
- Topic: FNR Animal Killing/Gibbing
- Replies: 57
- Views: 12303
Re: FNR Animal Killing/Gibbing
Instead of making pet-killers valid (which is what they want - because then they can retaliate, they can run, they get their chase on), why not just make killing pets FNR against the rules? Serious question. Pull the weed up at the root, not the leaves. I'm pretty sure they can't retaliate like som...
- Mon Oct 26, 2015 11:22 pm
- Forum: Closed Policy Discussion
- Topic: FNR Animal Killing/Gibbing
- Replies: 57
- Views: 12303
Re: FNR Animal Killing/Gibbing
Do an ingame poll to bring back petkillers are valid, with an option for the whole crew, or just the person for who's pet it is, or to leave it how it is now.
- Mon Oct 26, 2015 10:01 pm
- Forum: Closed Policy Discussion
- Topic: FNR Animal Killing/Gibbing
- Replies: 57
- Views: 12303
Re: FNR Animal Killing/Gibbing
I've had sec and hos's that don't give a shit that a pet was killed because its "not against space law" even if you capture and hand them to them, they just let them go, so sec isn't an option. Basically if you're the HoP you get to watch someone come in and kill Ian just because they can ...
- Sun Oct 04, 2015 1:20 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 653314
Re: Stories of Awesome (Or something close to it.)
Got me a video of the tide, We weren't all that bad, we were basically sec that round.
- Tue Sep 29, 2015 3:55 am
- Forum: Former Admins
- Topic: [NO LONGER ADMIN] Lemonlord
- Replies: 27
- Views: 7667
Re: Lemonlord
Spawned a giant crab with a fair amount of health basically denying me my greentext in a wizard round since he let it kill me. Don't let him spawn crabs anymore.
- Sun Sep 27, 2015 11:57 pm
- Forum: Coding Feedback
- Topic: Guardian Spirits
- Replies: 94
- Views: 27530
Re: Guardian Spirits
Oh, I see what happened,Kor wrote:They were already blacklisted in the original PRShad0vvs wrote:You need to blacklist it from ops as well or else they get a team of 10.
The ops were spawned in, and spawned in ops get the traitor uplink instead of the syndicate uplink.
- Sun Sep 27, 2015 9:38 pm
- Forum: Coding Feedback
- Topic: Guardian Spirits
- Replies: 94
- Views: 27530
Re: Guardian Spirits
You need to blacklist it from ops as well or else they get a team of 10.
- Sun Sep 20, 2015 3:09 am
- Forum: Closed Policy Discussion
- Topic: Tyrant AI module clarifications.
- Replies: 13
- Views: 5301
Re: Tyrant AI module clarifications.
Any alien would probably kill your borgs on sight, I don't know if you would want to do this even.Law 3: Help only those who help you maintain or improve your status.
- Mon Sep 07, 2015 11:18 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 442886
- Mon Sep 07, 2015 10:54 pm
- Forum: General Chat
- Topic: Clicking on things freezes/crashes SS13 on my laptop
- Replies: 17
- Views: 8311
Re: Clicking on things freezes/crashes SS13 on my laptop
Try playing with task manager open and minimized.
- Mon Sep 07, 2015 8:36 pm
- Forum: General Chat
- Topic: Clicking on things freezes/crashes SS13 on my laptop
- Replies: 17
- Views: 8311
Re: Clicking on things freezes/crashes SS13 on my laptop
If you want a downgrade you can PM me for my version that I never update unless forced to.
- Sun Sep 06, 2015 11:00 pm
- Forum: Closed Policy Discussion
- Topic: Revenant Policy Regarding Other Antags
- Replies: 20
- Views: 4618
Re: Revenant Policy Regarding Other Antags
Sometimes they get the objective of
Which you may be confusing for the spawn text.Objective #2: Collaborate with existing antagonists aboard the station to gain essence.
- Fri Sep 04, 2015 1:56 am
- Forum: Closed Policy Discussion
- Topic: ERP is banned again
- Replies: 79
- Views: 23125
Re: ERP is banned again
I don't see how this logically prevents those metafriendships to continue, it's been said multiple times implying that this is the main reason.
- Fri Sep 04, 2015 12:03 am
- Forum: Closed Policy Discussion
- Topic: The AI made me the HoS!
- Replies: 21
- Views: 4231
Re: The AI made me the HoS!
This is kind of a waste of a comment because I already said I consider HoS office secure area, hence AI is bound by silicon policy. You consider it? Okay. Sillicon policy doesn't consider it. Until it does, any silicon can let anyone in there. You should be trying to change that instead of trying t...
- Thu Sep 03, 2015 10:48 pm
- Forum: Closed Policy Discussion
- Topic: The AI made me the HoS!
- Replies: 21
- Views: 4231
Re: The AI made me the HoS!
This is indeed a discussion thread, not a ban request. I even decided not to name Ai because I don't care that much. Things like "Captain" and "HoS" don't exclude "Human", nor do they retroactively change humanity. Its a label and not a biological fact. What I mean is ...
- Sun Aug 30, 2015 4:27 am
- Forum: Coding Feedback
- Topic: Remove sec borg
- Replies: 39
- Views: 9970
Re: Remove sec borg
I think the fact that the borgs are the crew's bitch unless laws get changed is something that everybody is forgetting. Law 2 is what the borgs are forgetting. Its not a secborg problem, its a shitty player problem and not enough of them are being silicon banned for willfully ignoring their lawset....
- Sat Aug 29, 2015 7:50 pm
- Forum: Coding Feedback
- Topic: Remove sec borg
- Replies: 39
- Views: 9970
Re: Remove sec borg
The problem with borgs in general, and especially sec borgs, is that they can only be stopped completely. They're either running at full speed or dead in their tracks by a lockdown/flash/whatever. If their movement slowed down as they took damage like humans it wouldn't be so bad. They're already s...
- Sat Aug 29, 2015 5:42 pm
- Forum: Coding Feedback
- Topic: Remove sec borg
- Replies: 39
- Views: 9970
Re: Remove sec borg
Now every fight you go in is 50/50 you're dead or hes stunned, depending on who can stunbaton or flash first.
- Wed Aug 26, 2015 10:29 pm
- Forum: Coding Feedback
- Topic: removal of the ai
- Replies: 57
- Views: 10586
Re: removal of the ai
Can we remove changling mode for a couple days? I dislike it.
But honestly, this is kind of getting out of hand, if you want to murderbone then you have to plan for it/work for it, it won't be as impressive anyways.
But honestly, this is kind of getting out of hand, if you want to murderbone then you have to plan for it/work for it, it won't be as impressive anyways.
- Tue Aug 25, 2015 4:42 am
- Forum: Ideas
- Topic: medborg buff
- Replies: 23
- Views: 3398
Re: medborg buff
Bumping this as now defibs are the only way to stop heart attacks, so it might be wanted, or might not be still.
- Mon Aug 24, 2015 5:46 pm
- Forum: Ideas
- Topic: Make it obvious when the AI is watching you
- Replies: 24
- Views: 5590
Re: Make it obvious when the AI is watching you
Why not just ask the ai to turn camera lights on??
Law 2 is abuseable for everyone yet nobody does so yet they complain.
Law 2 is abuseable for everyone yet nobody does so yet they complain.
- Sun Aug 23, 2015 10:59 pm
- Forum: General Chat
- Topic: AI Quirk Laws
- Replies: 58
- Views: 18909
Re: AI Quirk Laws
This is void by any law 2 request to close them.invisty wrote:All internal airlocks must be bolted open.
I like something along the lines of _____(crew member) must answer a lizard trivia question for any door requests to be followed by them or else human harm will occur.
- Sat Aug 22, 2015 1:00 am
- Forum: Former Admins
- Topic: [No Longer Admin] KorPhaeron
- Replies: 154
- Views: 41508
Re: KorPhaeron
Made me into a pizza to fuck with rping lizards A+
- Tue Aug 11, 2015 9:47 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 539427
Re: Simple Questions Thread
Don't think so, There's like two next to the singularity and two next to gravgen, 4 should be enough for whatever you're planning hopefully?ExplosiveCrate wrote:Is there any way to obtain more radiation suits?
- Tue Aug 11, 2015 3:56 pm
- Forum: General Chat
- Topic: Connection failed
- Replies: 4
- Views: 2330
Re: Connection failed
I've had to be whitelisted from the firewall because of this issue a few months ago, maybe you can get mso to do the same for you.
It was happening at least once a day for me.
It was happening at least once a day for me.
- Tue Aug 11, 2015 5:30 am
- Forum: Closed Policy Discussion
- Topic: syndicate shuttle
- Replies: 41
- Views: 8740
Re: syndicate shuttle
So a round just happened where the nuke was spaced (and flooded with plasma). The syndicate killed everyone. So the dead had to sit around for a good while before an admin showed up (none was on, thanks Scones for appearing to save the day) to actually give the on station codes for the nuke so the ...
- Mon Aug 10, 2015 8:56 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 914965
Re: Screenshots General
I just like how to do that we each came up with a job wordlessly, Tim crowbaring the tiles, me placing the carpet, and you picking up old tiles. Also thanks for saving me from the evil viro virus.
- Sat Aug 01, 2015 5:52 pm
- Forum: Closed Policy Discussion
- Topic: Looking at the AI's core during roundstart
- Replies: 48
- Views: 11580
Re: Looking at the AI's core during roundstart
I can see how a camera loop for the sat would be worth some malf points if you're planning on fortifying it, but you should be distracting the crew with other things probably.
- Fri Jul 31, 2015 3:39 pm
- Forum: Resolved Requests
- Topic: Krombopulos Michael - Poisons and strips HoS
- Replies: 6
- Views: 1846
Re: Krombopulos Michael - Poisons and strips HoS
Cheridans implication is that he was only deconverted and probably converted to a gangster again as he wasn't implanted.
- Wed Jul 29, 2015 5:01 am
- Forum: Resolved Requests
- Topic: Tornadium
- Replies: 69
- Views: 12861
Re: Tornadium
You don't kill all lizards because one lizard killed a human. Nor did I attempt to. I attempted to first non-lethally detain members of Security to prevent them attacking my master. You don't non-lethally detain all lizards because one lizard killed a human. If im protecting a human vs cult (define...
- Wed Jul 29, 2015 3:57 am
- Forum: Resolved Requests
- Topic: Tornadium
- Replies: 69
- Views: 12861
Re: Tornadium
You don't kill all lizards because one lizard killed a human.
- Mon Jul 27, 2015 12:45 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 914965
- Fri Jul 24, 2015 1:50 pm
- Forum: Resolved Appeals
- Topic: [lollerderby] James Anderson - temp banned for killing antag
- Replies: 7
- Views: 1666
Re: [lollerderby] James Anderson - temp banned for killing a
I believe they are fair gain unless you gear up at round start and go looking for them and such, then you get secs rules.
But what if that guy did the same thing you did and secured the disk from someone's bag? I don't think that alone can prove you being a traitor unless you see them steal it really.
But what if that guy did the same thing you did and secured the disk from someone's bag? I don't think that alone can prove you being a traitor unless you see them steal it really.
- Fri Jul 24, 2015 4:50 am
- Forum: Resolved Requests
- Topic: Happi Futur / Millian MacTavish / Sven Grey - FNR Killing
- Replies: 41
- Views: 10175
Re: Happi Futur / Millian MacTavish / Sven Grey - FNR Killin
[02:23:07]LAW: Firebat1234/Joel Kermit used 'Robo-Officer' Core AI Module on Septavius/(Sabre). [02:23:11]SAY: Sabre/Septavius : Laws updated. [02:23:14]SAY: Sabre/Septavius : Current Active Laws: [02:23:15]SAY: Sabre/Septavius : 1. Serve the public trust. [02:23:16]SAY: Sabre/Septavius : 2. Protec...
- Wed Jul 22, 2015 5:37 pm
- Forum: Closed Policy Discussion
- Topic: Releasing N2O as an Asimov Silicon
- Replies: 36
- Views: 8253
Re: Releasing N2O as an Asimov Silicon
Everyone on the server already valids sillicons enough, this would just be giving them a reason.
- Wed Jul 22, 2015 4:11 pm
- Forum: Resolved Requests
- Topic: Happi Futur / Millian MacTavish / Sven Grey - FNR Killing
- Replies: 41
- Views: 10175
Re: Happi Futur / Millian MacTavish / Sven Grey - FNR Killin
If you aren't going to go though the logs and take action on those who started the ai rouge rumor and see if they had any proof to think so then remove that policy as it is misleading people into thinking you will.
- Wed Jul 22, 2015 7:17 am
- Forum: Resolved Requests
- Topic: Happi Futur / Millian MacTavish / Sven Grey - FNR Killing
- Replies: 41
- Views: 10175
Re: Happi Futur / Millian MacTavish / Sven Grey - FNR Killin
So people are "punished"(quotes because nobody will ever get punished for this) for yelling "borgs rogue" for no reason, but in this case people aren't punished for killing a "rogue borg" that was obviously an incorrect hunch? Is this not inconsistent? A fair comparison...
- Tue Jul 14, 2015 7:31 pm
- Forum: For No Reason Trash
- Topic: psa: you can beat/strip lizards FNR--
- Replies: 48
- Views: 11323
Re: psa: you can beat/strip lizards FNR--
The ironic part is how by saying no lizards allowed a shit load of lizards kept coming in, even breaking into the cmo's office. Pretty funny.
- Tue Jul 14, 2015 5:03 pm
- Forum: For No Reason Trash
- Topic: psa: you can beat/strip lizards FNR--
- Replies: 48
- Views: 11323
Re: psa: you can beat/strip lizards FNR--
You can't just "target lizards" though. I get that but be can't say he didn't expect to be attacked. Someone just mentioned on the radio around round start something like 'let's not allow lizards' or something. I had to kill some doctor because he tabled me for 2 straight minutes while I ...
- Tue Jul 14, 2015 4:34 pm
- Forum: For No Reason Trash
- Topic: psa: you can beat/strip lizards FNR--
- Replies: 48
- Views: 11323
Re: psa: you can beat/strip lizards FNR--admin approved
I warned you before you went in that they were targeting lizards and you told me you knew and that you killed their cat. You were full hp so I don't know why you went back in...
- Sat Jul 04, 2015 8:26 pm
- Forum: Closed Policy Discussion
- Topic: The cat-people
- Replies: 35
- Views: 7165
Re: The cat-people
Two tails.Incomptinence wrote:What happens if you wear a kitty costume and are a cat already?
- Fri Jul 03, 2015 5:20 am
- Forum: Coding Feedback
- Topic: Let's make a whitelist antag game mode
- Replies: 44
- Views: 9158
Re: Let's make a whitelist antag game mode
Oldman basically just doesn't want to get shot in the back anymore, and I know how he feels.
- Wed Jul 01, 2015 8:16 pm
- Forum: Closed Policy Discussion
- Topic: AI has to follow server rules while purged?
- Replies: 84
- Views: 17450
Re: AI has to follow server rules while purged?
Thing is, everyone going to try and kill you no matter what NO MATTER WHAT if your laws aren't asimov or any variant, so this discussion is basically useless.
- Mon Jun 29, 2015 6:42 am
- Forum: Closed Policy Discussion
- Topic: AI has to follow server rules while purged?
- Replies: 84
- Views: 17450
Re: AI has to follow server rules while purged?
I think a purged AI should be treated like a positron brain. They aren't bound by any specific laws (they'll only open that airlock for you if they feel like it) but they shouldn't be allowed to go full murderboner or deliberately fuck everything up. That should fall under rule 1 honestly. Should t...
- Thu Jun 25, 2015 9:21 pm
- Forum: Closed Policy Discussion
- Topic: AI has to follow server rules while purged?
- Replies: 84
- Views: 17450
Re: AI has to follow server rules while purged?
I don't think anyone knows how the crew acts when they KNOW the Ai is purged, they aren't ready for it, they treat it like its rogue. I remember a round yesterday where we were one humaned and the one human was killed, so we were purged for the whole round basically. Everyone brought out the ion gun...
- Thu Jun 11, 2015 5:47 am
- Forum: Resolved Appeals
- Topic: Sirnats unban appeal
- Replies: 8
- Views: 2195
Re: Sirnats unban appeal
As the borg in the situation, the suicidal guy DID keep trying to kill himself, with requests to me to open the outside airlocks into space(the first time he got away from the chemist and detective still in straight jacket). I gave him to the chemist as it seemed the right thing to do with his menta...
- Thu Jun 11, 2015 12:07 am
- Forum: Resolved Appeals
- Topic: [subtlegraces] MrMindless - AI/Cyborg Jobban appeal
- Replies: 8
- Views: 2370
Re: [subtlegraces] MrMindless - AI/Cyborg Jobban appeal
In this round as cyborg,
4. Disobeying the Captain will result in the instant deaths of all humans everywhere.
Asimov into:Scones wrote:Could you or Subtle post the lawset's exact wording in question?
4. Disobeying the Captain will result in the instant deaths of all humans everywhere.
- Tue May 19, 2015 12:40 am
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 51773
Re: AI Feedback: Constructive Edition
I propose a modification of Oldman's PDA unbolter thingy, except for bolting, to remove ai control for a minute or two. (This should allow you to do the deed and get out, as long as you set it up on the door beforehand, and isnt as obvious as an emag, maybe just a screwdriver then use the item, no g...
- Mon May 11, 2015 12:25 am
- Forum: Coding Feedback
- Topic: Locked Nukeop Hardsuits
- Replies: 124
- Views: 29034
Re: Locked Nukeop Hardsuits
https://github.com/tgstation/-tg-station/issues/8996
Woulda wished the feature request tag to be added on this.
Woulda wished the feature request tag to be added on this.
- Wed May 06, 2015 7:16 pm
- Forum: Closed Policy Discussion
- Topic: Paladin lawset
- Replies: 53
- Views: 15920
Re: Paladin lawset
Silicon players are required to be able to apply some basic reasoning skills to translate their laws into a list of acceptable actions for each situation that comes up. A silicon given a law that says "Always talk like a pirate" would be banned immediately if he interpreted it to mean tha...