Search found 106 matches

by Ergovisavi
Thu Nov 06, 2014 3:55 am
Forum: Coding Feedback
Topic: Mining stim pens.
Replies: 126
Views: 28059

Re: Mining stim pens.

oranges wrote:Ergo it's not so bad, I don't enjoy the monster fighting so I just mine around the edges, still get mad loots and it's zero risk
See, that's the problem. In my mind, the fact that you can gain mad loots for zero risk is abhorrent to me.

Of course, most people have the opposite viewpoint.
by Ergovisavi
Fri Oct 31, 2014 12:22 am
Forum: Coding Feedback
Topic: Mining stim pens.
Replies: 126
Views: 28059

Re: Mining stim pens.

For flavoring. Same reason that Whiskey, Cigars, Soap, and Cash are in them. Fits the "Gruff 'n Tuff" miner stereotype.
by Ergovisavi
Thu Oct 30, 2014 10:24 pm
Forum: Coding Feedback
Topic: Mining stim pens.
Replies: 126
Views: 28059

Re: Mining stim pens.

Since this seems to be the current "MINING IS FUCKING SHIT TIER" topic, I figure I will come in out of nowhere and post in it. Having been gone from TGstation for quite some time, I've looked over Mining and this whole debacle. I'll admit, I fucked up pretty hard in a lot of places. Part o...
by Ergovisavi
Tue Jul 22, 2014 2:41 pm
Forum: Ideas
Topic: Nerf the HoS's armor
Replies: 33
Views: 8350

Re: Nerf the HoS's armor

>Hurr I'm literally too dumb to strip people of their armor while they're stunned You're kidding right? If you couldn't strip people while attacking them you might have a point, but the fact that you CAN do that means this topic is incredibly silly. PS someone nerf stripping so that we can do this
by Ergovisavi
Sun Jul 20, 2014 11:47 am
Forum: Ideas
Topic: What Should Happen With Mechs?
Replies: 49
Views: 13311

Re: What Should Happen With Mechs?

There's the speed toggle and an automatic mining scanner. It's part of the same pull request.

Neither have been merged, because we're in a feature freeze.
by Ergovisavi
Sun Jul 20, 2014 8:49 am
Forum: Ideas
Topic: What Should Happen With Mechs?
Replies: 49
Views: 13311

Re: What Should Happen With Mechs?

Somehow, the thought of a unstunnable sanic speed clamping mech murderbonering the entire station when combat mechs are already cancer somehow was unappealing to me... which is why it's a toggle.

Plus, making it sanic 24/7 just takes away that "hardy working class mech" shtick.