Search found 29 matches
- Fri Jul 19, 2019 7:41 pm
- Forum: Coding
- Topic: I will no longer be updating Assimilation
- Replies: 8
- Views: 3070
I will no longer be updating Assimilation
I'm too lazy to type much out so the tl;dr is that I'd rather work on something that doesn't invole dealing with the /tg/station community and isn't a net negative in terms of my life. Anybody is and always has been free to touch the gamemode themselves, if nobody does or they pull a robustin and ru...
- Sun Apr 07, 2019 4:48 pm
- Forum: General Chat
- Topic: why is readding Gang so taboo?
- Replies: 74
- Views: 21046
Re: why is readding Gang so taboo?
Gangs is a mode that can produce incredible rounds but is bogged down by player incompetence. Unless you can skill match the three bosses (antag elo lol), it's a miracle when a gang round doesn't end one of two ways: 1) One boss recruits the right people and it becomes revs but with the dominator. 2...
- Sun Feb 17, 2019 12:53 am
- Forum: Ideas
- Topic: Give the hivemind boss a fancier halo
- Replies: 6
- Views: 1742
Re: Give the hivemind boss a fancier halo
Because everybody is here seems to be on a different page, OP is referring to the halos hivemind hosts and vessels get when they use the recently added (very late game) One Mind power, in which the host and every single vessel becomes a part of the pink halo gang and proceed to bully the fuck out of...
- Wed Feb 13, 2019 4:05 pm
- Forum: Coding Feedback
- Topic: Assimilation Gamemode Feedback
- Replies: 75
- Views: 21375
Re: Assimilation Gamemode Feedback
An absolutely massive Assimilation PR has been merged. The changes are too numerous to list here, a full description of the changes is in the PR's description.
- Wed Feb 13, 2019 3:50 pm
- Forum: Coding Feedback
- Topic: Proposed change - Merge chemistry and botany
- Replies: 96
- Views: 24270
Re: Proposed change - Merge chemistry and botany
inter departmental interaction should be about working together to acheive advanced cool stuff, as it is right now botany relies on chemistry to do anything cool and chemistry doesn't rely on botany at all. Chef has the same issue, he relies on botany immensely (except he can go to cargo to get foo...
- Wed Feb 13, 2019 1:39 pm
- Forum: Coding Feedback
- Topic: Aren't riot shields a bit too strong?
- Replies: 56
- Views: 16716
Re: Aren't riot shields a bit too strong?
it's not comparable if it has to be able to compact itself into something that fits in a bag now is it?Davidchan wrote:If they were made of the same material maybe, teleshields are made of titanium. A sheet of plexiglass is not going to be as strong as a comparable sheet of steel or titanium.
- Thu Jan 31, 2019 4:48 pm
- Forum: Ideas
- Topic: Syndicate Bundle Brainstorm
- Replies: 8
- Views: 1909
Re: Syndicate Bundle Brainstorm
the emags and glue kit from /vg/
it's just 15 emags and 15 bottles of glue
it's just 15 emags and 15 bottles of glue
- Fri Jan 25, 2019 12:59 am
- Forum: Ideas
- Topic: Some Ideas to make hivemind not such a shitty mode.
- Replies: 49
- Views: 10944
Re: Some Ideas to make hivemind not such a shitty mode.
2. Forcefields need a different sprite than the fucking wizard wall. Personally I think it should be purple like xcom psionics however it would be nice if it wasn't just wizard sprites. edit: if one was really lazy then you could look for the holy ward trap or something. i never see it get used. 1....
- Fri Jan 25, 2019 12:52 am
- Forum: Coding Feedback
- Topic: Assimilation Gamemode Feedback
- Replies: 75
- Views: 21375
Re: Assimilation Gamemode Feedback
The name reveal on mindshield has been removed , and replaced with a temporary pinpointer for both parties plus an alert. The pinpointer selects a target randomly, but is very heavily weighted towards nearby and stronger/more brazen hivemind hosts. Other name reveals have also been swapped for this...
- Wed Jan 23, 2019 11:25 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1039497
Re: ITT: We make shitty suggestions and come up with poor ideas.
EstoScreemonster wrote:give sandals a throwforce of 100 but only if your character is a woman over 40 with a spanish name
- Mon Jan 21, 2019 8:25 pm
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22074
Re: Why was #42386 merged?
I've been thinking of making a PR that A) removes the gene machine B) makes some plants a bit more special, because things like explosive lemons/death nettles/glowshrooms/killer tomatoes are cool. However it'd be on indefinite delay until my crippled attempts at spriting form up. Please stop making...
- Mon Jan 21, 2019 12:21 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22074
Re: Why was #42386 merged?
true factsVaina wrote:>not the r&d revamp with effortless button pushing and shared minerals + dep lathesKierany9 wrote:the mean gene botany machine was possibly the biggest buff that any department has ever received in years
shiggity
may they get the rope too
- Sun Jan 20, 2019 9:53 pm
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22074
Re: Why was #42386 merged?
That's it, we've lost the game to the pvp crowd. You didn't watch the video, did you. i love core-a-gaming as much as the next guy but SS13 is a roleplaying game, not a 2d fighting game, things should not be balanced around every role being able to meme as hard as possible on people. anybody who st...
- Sun Jan 20, 2019 12:40 pm
- Forum: Ideas
- Topic: Base Addiction off Amount of Reagent Processed
- Replies: 10
- Views: 3179
Re: Base Addiction off Amount of Reagent Processed
yes
addiction has always been garbage and doesn't actually work like an addiction does
hell, i'll add this change myself if I don't see a pr up for it soon
addiction has always been garbage and doesn't actually work like an addiction does
hell, i'll add this change myself if I don't see a pr up for it soon
- Sun Jan 20, 2019 12:33 pm
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22074
Re: Why was #42386 merged?
anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
- Fri Jan 18, 2019 8:06 pm
- Forum: Ideas
- Topic: On Chemistry
- Replies: 66
- Views: 15666
Re: Chemistry is a disease
As someone who spent a year mostly playing as chemist and balancing/attempting to overhaul chemistry as a whole on Hippie Station, I'm gonna give my thoughts which are hopefully more informed than most. I know TG isn't Hippie, but most of what I have to say still applies. First of all, Chemistry wil...
- Mon Jan 07, 2019 8:41 pm
- Forum: Ideas
- Topic: Some Ideas to make hivemind not such a shitty mode.
- Replies: 49
- Views: 10944
Re: Some Ideas to make hivemind not such a shitty mode.
A PR for my the first two changes I mentioned is currently up and pending review. 2. Forcefields need a different sprite than the fucking wizard wall. Personally I think it should be purple like xcom psionics however it would be nice if it wasn't just wizard sprites. edit: if one was really lazy the...
- Wed Dec 26, 2018 3:07 pm
- Forum: Ideas
- Topic: new quirk brainstorming
- Replies: 28
- Views: 5428
Re: new quirk brainstorming
Repressed Trauma (+2) You've witnessed some horrifying crimes committed by the Syndicate, and you try your hardest to forget what you saw. Any reminder of those events will send you spiralling into a panic! This could be a fun one, where you get terrified by seeing red hardsuits, eswords and ebows ...
- Sun Dec 23, 2018 4:03 am
- Forum: Ideas
- Topic: Some Ideas to make hivemind not such a shitty mode.
- Replies: 49
- Views: 10944
Re: Some Ideas to make hivemind not such a shitty mode.
right now i could explain a lot of things like what the original vision for assimilation was, what changed in implementation, what concepts didn't make it, or why i've been awol for a while, but none of that matters (unless somebody actually cares). here's a tl;dr of what i'll be doing with the mode...
- Thu Nov 01, 2018 4:40 pm
- Forum: General Chat
- Topic: space law being a "suggestion" is a fucking joke
- Replies: 51
- Views: 10904
Re: space law being a "suggestion" is a fucking joke
this is the only true way to play secNilons wrote:set the timer according to how much of a cunt they're being
- Mon Oct 29, 2018 11:54 pm
- Forum: Closed Policy Discussion
- Topic: About this policy of banning anyone for 3 hours who campaigns the felinid poll in character.
- Replies: 21
- Views: 5378
Re: About this policy of banning anyone for 3 hours who campaigns the felinid poll in character.
To add, if you think "Pffft, 3 hours is not long at all", well, it is me as I had just finished completing my homework and signed on . This was on the second round I played today and a 3 hour ban is a ban for 3/5 of the hours I have to play tonight. I am not trying to make an unban appeal...
- Mon Oct 29, 2018 12:12 pm
- Forum: Closed Policy Discussion
- Topic: ban friendly antags
- Replies: 90
- Views: 16513
Re: ban friendly antags
i do genuinely believe that friendly antags are an issue, I'm not salty over the wizard suicide ruling as I have never suicided as a wizard and have no intention to. I never made a comment on friendly antags before because I was under the impression that solo antags are allowed to do that type of t...
- Sun Oct 28, 2018 12:21 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1039497
Re: ITT: We make shitty suggestions and come up with poor ideas.
Give security officers roundstart pistols.
Finding a stechkin roundstart in the contraband lockers, gunning down fleeing perps and summarily executing cuffed people like I'm Judge Dredd was way more fun than it had any right to be.
Finding a stechkin roundstart in the contraband lockers, gunning down fleeing perps and summarily executing cuffed people like I'm Judge Dredd was way more fun than it had any right to be.
- Thu Oct 25, 2018 1:32 pm
- Forum: Ideas
- Topic: King of the Disk
- Replies: 18
- Views: 3570
Re: King of the Disk
i made this mode and was unironically considering asking naksu "hey can I port my own highlander vs traitor ripoff for your 100$ gamemode bounty". if there is demand, i'm willing to port it to modern tgcode, i know my own code and it'd take an afternoon tops. The way it worked on Hippie is...
- Tue Oct 16, 2018 6:47 pm
- Forum: Closed Policy Discussion
- Topic: Assimilator Meta
- Replies: 13
- Views: 3212
Re: Assimilator Meta
>people are actually meta-ing the fact that assimilators have to stand still
this is why we can't have nice things
any more complaints and this is getting fixed code-wise
this is why we can't have nice things
any more complaints and this is getting fixed code-wise
- Tue Oct 02, 2018 4:01 pm
- Forum: Ideas
- Topic: Vampire re"vamp" (sorry)
- Replies: 36
- Views: 7986
Re: Vampire re"vamp" (sorry)
Hippie vampires are really fun, you should port them. Theres a lot of cool stuff, bonuses for succing enough people and what not. Coders might dislike how it indirectly encourages murderbone but I really enjoyed playing as one there. Although, it was relatively easy for me to rise to the highest ti...
- Wed Sep 26, 2018 6:26 pm
- Forum: Closed Policy Discussion
- Topic: Assimilation mode for Asimov AIs.
- Replies: 10
- Views: 2555
Re: Assimilation mode for Asimov AIs.
My original intention was for Hosts to be nonhuman and the Assimilated crew to be human. This was before I started coding, and before mind control was an implemented power so it brings a lot of problems. Vessels(assimilated crew) can be temporarily taken over by the antags, and they get to keep all ...
- Tue Sep 25, 2018 2:34 pm
- Forum: Coding Feedback
- Topic: Assimilation Gamemode Feedback
- Replies: 75
- Views: 21375
Re: Assimilation Gamemode Feedback
What the fuck is this mode then? Can you tell if someone is mind controlled? Not unless they start throwing out powers, at which point you've probably got a decent case for self defence. I might take out that part of the wiki article, but basically killing them as security is a bad idea because unl...
- Tue Sep 25, 2018 1:18 pm
- Forum: Coding Feedback
- Topic: Assimilation Gamemode Feedback
- Replies: 75
- Views: 21375
Assimilation Gamemode Feedback
Mode just got merged (Github), wiki article is here(tgstation wiki), discuss.
Edit (13/02/19): Assimilation 2.0 has been merged (Github)
Edit (13/02/19): Assimilation 2.0 has been merged (Github)