Search found 1437 matches
- Thu Jul 13, 2023 4:05 pm
- Forum: Coding Feedback
- Topic: Miners get nerfed yet again
- Replies: 14
- Views: 3318
Re: Miners get nerfed yet again
Have you considered asking for, or contributing, a solution to the problem? If the accessories were needed for bomb protection, maybe goliath plates could improve the bomb armor of explorer suits. That's a pretty easy change you could do yourself. Solves that problem easy peezy. That is a little mor...
- Thu Jul 13, 2023 1:45 pm
- Forum: Closed Policy Discussion
- Topic: Make a maximum length for ban appeals
- Replies: 26
- Views: 3797
Re: Make a maximum length for ban appeals
No. There are circumstances that would lead towards a ban appeal/note appeal requiring a larger argument and greater degree of log diving to demonstrate either there has been a miscommunication, misunderstanding or mishandling of either logs or interpretation of events/sequence of events. This reall...
- Wed Jul 12, 2023 4:08 pm
- Forum: Player's Club
- Topic: Escalating the hard way Peanut
- Replies: 66
- Views: 50454
Re: Escalating the hard way Peanut
You make the bomb and trigger conditions, its your responsibility if it goes off under your specified conditions. Imagine if the bomb went off and took someone out who was just a bystander in an otherwise valid situation? I'm quite disappointed in Devin. I was hoping he would improve and this makes ...
- Wed Jul 12, 2023 5:34 am
- Forum: Coding Feedback
- Topic: Cargo Imports Feedback: How are you finding it?
- Replies: 25
- Views: 7032
- Wed Jul 12, 2023 12:36 am
- Forum: Player's Club
- Topic: It has now been about a month since Yobi was banned
- Replies: 77
- Views: 6191
Re: It has now been about a month since Yobi was banned
Expecting a player to not try to evade a ban is like expecting a permabrig prisoner to not try to escape. this is the silliest shit i have ever seen you say, this needs to be preserved for posterity http://puu.sh/JLaqk/a863f7ff87.png I'm with Crag, what a dense statement. I think he should animate ...
- Sun Jul 09, 2023 10:33 am
- Forum: Coding Feedback
- Topic: Cargo Imports Feedback: How are you finding it?
- Replies: 25
- Views: 7032
Re: Cargo Imports Feedback: How are you finding it?
Longestarmlonglaw wrote: ↑Sat Jul 08, 2023 11:31 pm Can we get the ability to obtain nuclear operative gear from emagging cargo consoles?
- Sat Jul 08, 2023 9:45 am
- Forum: Coding Feedback
- Topic: Cargo Imports Feedback: How are you finding it?
- Replies: 25
- Views: 7032
Re: Cargo Imports Feedback: How are you finding it?
I am not going to budge on the WT change folks.
- Fri Jul 07, 2023 11:21 am
- Forum: Player's Club
- Topic: Vigilantism is outlawed in the Manuel sector peanut
- Replies: 24
- Views: 2087
Re: Vigilantism is outlawed in the Manuel sector peanut
At least rust has the means to tidy that up
- Mon Jul 03, 2023 9:39 pm
- Forum: Player's Club
- Topic: What is the difference between hard crit and death?
- Replies: 33
- Views: 4659
Re: What is the difference between hard crit and death?
I have no idea what the fuck ekatrina is on about with regards to hardcrit, because you literally said nothing to the effect of what they're saying. But I would probably be careful calling for a more consequence being directly tied to dying. Death in this game is primarily only as consequential as t...
- Sun Jul 02, 2023 6:00 am
- Forum: Player's Club
- Topic: The Ocelot Plays With His Food
- Replies: 36
- Views: 6180
Re: The Ocelot Plays With His Food
I'd have just not addressed the post more than necessary personally, this was a bit of a hornets nest as far as 'jeez this person might actually have mental health problems'. That or I've been watching too many videos online about online personalities and posters going off the deepend into tragedy/m...
- Fri Jun 30, 2023 10:35 pm
- Forum: Player's Club
- Topic: Fuck off racist
- Replies: 185
- Views: 22918
Re: Fuck off racist
This fine individual continues to be unable to fathom that his actions have consequences and seems overly eager to start shit at all instances.
Don't weep for this person. They only bring it upon themselves.
Don't weep for this person. They only bring it upon themselves.
- Wed Jun 28, 2023 12:22 am
- Forum: Player's Club
- Topic: The Georgi Markov Experience
- Replies: 24
- Views: 1460
Re: The Georgi Markov Experience
The syringe gun and most of medbays medkits in his bag were returned to medbay, in the treatment room, then the bag returned. So relevant medical supplies brought back to medical while he was incarcerated. The poison killed the det outright, it was a 5/5/5 mix of all the acids. They had to have the...
- Sun Jun 25, 2023 11:24 pm
- Forum: Player's Club
- Topic: The Georgi Markov Experience
- Replies: 24
- Views: 1460
Re: The Georgi Markov Experience
Server ban, I don't...know why he put OOC?
- Sun Jun 25, 2023 9:56 pm
- Forum: Player's Club
- Topic: The Georgi Markov Experience
- Replies: 24
- Views: 1460
Re: The Georgi Markov Experience
Can anyone confirm whether this guy was waltzing about with a syringe gun full of poison before or after the altercation? Not pre-loaded up until he went looking for the detective. But he had beakers with the mix prepared so he could syringe it out and load his gun at any time. Also, logs posted, y...
- Sun Jun 25, 2023 9:31 pm
- Forum: Resolved Appeals
- Topic: [NecromancerAnne] avaster - rp issue
- Replies: 7
- Views: 1177
Re: [NecromancerAnne] avaster - rp issue
Hi. I'll start by addressing the inciting incident. You stole and tried to disposal the modsuit of an engineer who was in the middle of being arrested and treated in medbay. That is interfering with an arrest and actively antagonizing people in your department by making their jobs harder. You can, i...
- Sun Jun 25, 2023 7:34 pm
- Forum: Player's Club
- Topic: The Georgi Markov Experience
- Replies: 24
- Views: 1460
Re: The Georgi Markov Experience
The syringe gun and most of medbays medkits in his bag were returned to medbay, in the treatment room, then the bag returned. So relevant medical supplies brought back to medical while he was incarcerated. The poison killed the det outright, it was a 5/5/5 mix of all the acids. They had to have thei...
- Sun Jun 25, 2023 7:26 pm
- Forum: Player's Club
- Topic: The Georgi Markov Experience
- Replies: 24
- Views: 1460
Re: The Georgi Markov Experience
He wasn't. I think he shot like three people with tri-acid that shift.EmpressMaia wrote: ↑Sun Jun 25, 2023 5:40 pm dude was being an asshole all shift, dont even think he was an antag
i just woke up and need to log dive.
- Sat Jun 24, 2023 9:23 pm
- Forum: Coding Feedback
- Topic: Cargo Imports Feedback: How are you finding it?
- Replies: 25
- Views: 7032
Re: Cargo Imports Feedback: How are you finding it?
could use funnier imports considering the only reason people get them is for le gunz You can help this by making suggestions. That's why I made the thread, so people can throw me something my way when I eventually do a followup. I can't read your mind, you know. I don't know what you find funny. :U...
- Thu Jun 22, 2023 5:21 am
- Forum: Player's Club
- Topic: TGMC hates among us cock
- Replies: 11
- Views: 1656
Re: TGMC hates among us cock
you didn't know Lepi was super gay?
- Wed Jun 21, 2023 5:02 pm
- Forum: Ideas
- Topic: Make Regal Pipeguns more attainable and adding some new crew laser weaponries
- Replies: 5
- Views: 1046
Re: Make Regal Pipeguns more attainable and adding some new crew laser weaponries
Because sometimes something being rarer adds to its charm. That's it. It adds a degree of variety and oddity to the round. A kind of novelty. Inherently it being an oddity is the justification. If it becomes more abundant, it loses a part of that charm of it being rarer and less often seen in a give...
- Tue Jun 20, 2023 2:20 pm
- Forum: Ideas
- Topic: Make Regal Pipeguns more attainable and adding some new crew laser weaponries
- Replies: 5
- Views: 1046
Re: Make Regal Pipeguns more attainable and adding some new crew laser weaponries
I have absolutely zero interest in making the Regal Pipegun more common. I am very happy with it being an oddity. It could be made slightly stronger given the rarity and changes around it, however, but not more common. I also don't like any of those weapons. The heavy laser is basically just the las...
- Sat Jun 17, 2023 6:57 pm
- Forum: Player's Club
- Topic: Local Admin Gets Teleported To Space, Changes Pistols To Hide Deleting Dragnets
- Replies: 32
- Views: 3580
Re: Local Admin Gets Teleported To Space, Changes Pistols To Hide Deleting Dragnets
I don't know if it is sticking to spin, melberts, I'm just testing stuff and I thought it'd be funny because yee haw.
- Sat Jun 17, 2023 1:52 pm
- Forum: Player's Club
- Topic: Local Admin Gets Teleported To Space, Changes Pistols To Hide Deleting Dragnets
- Replies: 32
- Views: 3580
- Sat Jun 17, 2023 12:17 pm
- Forum: Player's Club
- Topic: Local Admin Gets Teleported To Space, Changes Pistols To Hide Deleting Dragnets
- Replies: 32
- Views: 3580
Re: Local Admin Gets Teleported To Space, Changes Pistols To Hide Deleting Dragnets
i'm almost positive anne hasnt used the dragnet before I have. I don't think there is a bit of the combat system I haven't touched and tried to make work and approach honestly. I can tell you that basically I just used it as a shotgun and the bola shot was gravy on top. Disgustingly strong weapon, ...
- Thu Jun 15, 2023 10:10 am
- Forum: Player's Club
- Topic: local headmin loses his marbles?!
- Replies: 146
- Views: 23062
Re: local headmin loses his marbles?!
Iunno what the big deal is, kieth seems to be being pretty upfront and on the level with their feedback. It reads pretty constructively, and highlights the issues they have based on Nameless' conduct from their perspective. This doesn't seem confrontational except where people want to infer confront...
- Wed Jun 14, 2023 1:50 pm
- Forum: Closed Policy Discussion
- Topic: (MRP) Disallow brain removal of heretic sacrifices.
- Replies: 57
- Views: 8763
Re: (MRP) Disallow brain removal of heretic sacrifices.
Hey, if this is just going to descend into an argument about code changes and hand wringing about MRP, maybe this is losing sight of the actual relevant discussion at hand. Let's not drag this thread into another pissing match about the server cultures or code decisions, even if the subject has most...
- Tue Jun 13, 2023 7:51 pm
- Forum: Closed Policy Discussion
- Topic: (MRP) Disallow brain removal of heretic sacrifices.
- Replies: 57
- Views: 8763
- Tue Jun 13, 2023 7:39 pm
- Forum: Ideas
- Topic: Please give ideas for things in outfits
- Replies: 58
- Views: 25499
Re: Please give ideas for things in outfits
Re: Economy is bad and we shouldn't integrate buying items to a system to save time on buying items: The Clothesmate costs 35 credits per cosmetic item that you want to buy, barring inflation. I could easily see we ignore inflation and treat roundstart cosmetics as their baseline cost, so with that...
- Tue Jun 13, 2023 11:58 am
- Forum: Closed Policy Discussion
- Topic: (MRP) Disallow brain removal of heretic sacrifices.
- Replies: 57
- Views: 8763
Re: (MRP) Disallow brain removal of heretic sacrifices.
This is a code issue, and yet another very good argument as to why the funny hand room should be removed and replaced with something else. I feel like if anyone can come up with a good alternative, someone would be willing to implement it. Not sure about his opinion now, but I remember Melbert bein...
- Sun Jun 11, 2023 9:30 am
- Forum: Player's Club
- Topic: The Rebuffining of assistants
- Replies: 30
- Views: 3487
Re: The Rebuffining of assistants
The kind of people who do things like break random shit and start fights because they're bored do so because assistant has literally nothing to do that isn't "act like an idiot" unless you assist other jobs, at which point you might as well get to pick which job that is and get an indicat...
- Sun Jun 11, 2023 9:10 am
- Forum: Closed Policy Discussion
- Topic: (MRP) Self defense max caps
- Replies: 17
- Views: 3762
Re: (MRP) Self defense max caps
I didn't realize security had sniper rifles.Pandarsenic wrote: ↑Sun Jun 11, 2023 3:20 am If you don't want to eat an antag's self-defense maxcap, simply incapacitate them from further way.
- Thu Jun 01, 2023 10:36 am
- Forum: Player's Club
- Topic: pirate gibbed for busting his balls trying to get booty
- Replies: 15
- Views: 1855
Re: pirate gibbed for busting his balls trying to get booty
Hey, can I just say, even though it wasn't really the crux of the thread; 'Code isn't policy' is dubious territory. If something is contradictory to policy, its place in the code should be re-evaluated, or the policy should be re-evaluated. Does the ability for pirates to hijack contradict their pol...
- Mon May 29, 2023 2:37 am
- Forum: Closed Policy Discussion
- Topic: What to do what shit hits the fan during a revolution.
- Replies: 40
- Views: 7140
Re: What to do what shit hits the fan during a revolution.
It depends in some factors. What if you're just killing folk in their departments one by one in places that person wouldn't be remotely able to do any harm, like actively doing their job and not assisting the revolution? You probably shouldn't kill them even in a desperate situation unless you've ex...
- Fri May 26, 2023 3:20 pm
- Forum: Ideas
- Topic: Please give ideas for things in outfits
- Replies: 58
- Views: 25499
Re: Please give ideas for things in outfits
NamelessFairy wrote: ↑Fri May 26, 2023 2:17 pm Not seen it mentioned yet but the playtime cloak should probably be moved to this system.
NecromancerAnne wrote: ↑Fri May 26, 2023 1:20 pm oh also, since this is slowly becoming an encroaching issue for me, could the loadout also allow for whether or not you spawn with the vet cloak okay thanks.
I don't want the cool kids to know.
- Fri May 26, 2023 1:20 pm
- Forum: Ideas
- Topic: Please give ideas for things in outfits
- Replies: 58
- Views: 25499
Re: Please give ideas for things in outfits
oh also, since this is slowly becoming an encroaching issue for me, could the loadout also allow for whether or not you spawn with the vet cloak okay thanks.
I don't want the cool kids to know.
I don't want the cool kids to know.
- Fri May 26, 2023 1:07 pm
- Forum: Ideas
- Topic: Please give ideas for things in outfits
- Replies: 58
- Views: 25499
Re: Please give ideas for things in outfits
I could care less for the options available as long as each piece of equipment has to come out of the player's starting credit balance as though it was purchased at roundstart. I know you're not in the manuelcord, but I literally said this very thing, because I predicted precisely that you would ha...
- Fri May 26, 2023 3:21 am
- Forum: Ideas
- Topic: Please give ideas for things in outfits
- Replies: 58
- Views: 25499
Re: Please give ideas for things in outfits
some of you seem to think this will replace your entire uniform but I don't think the idea is to have your uniform be replaced - e.g engineer spawning in with grey jumpsuit. I think probably suit slots/accessory slots are the types of things you should be thinking about. None of that was mentioned ...
- Fri May 26, 2023 2:35 am
- Forum: Ideas
- Topic: Please give ideas for things in outfits
- Replies: 58
- Views: 25499
Re: Please give ideas for things in outfits
I would think anything you can get from a clothes vendor (the civilian one, so the green one) should be fine for this. With that in mind, I would hope to see the option to also customize those items via GAGs as well from the menu. Pre-applied accessories, like waistcoats (with the right layering) wo...
- Thu May 18, 2023 3:55 am
- Forum: Closed Policy Discussion
- Topic: Increase default lobby time by like 30-60 seconds
- Replies: 16
- Views: 2659
Re: Increase default lobby time by like 30-60 seconds
Just a minute extra also absolutely helps with a current ongoing issue with the game where there is difficulty rejoining after round end. I believe it's an acknowledged but not understood issue. Just a little bit more time before round start helps with this problem a lot. Please, I've been barely ab...
- Tue May 16, 2023 1:17 am
- Forum: Player's Club
- Topic: Reider Meza - How I learned to stop worrying and love the Bwoink
- Replies: 205
- Views: 265081
Re: Reider Meza - How I learned to stop worrying and love the Bwoink
running for headmin next term i'm rolling back what i said about the last note, this is fucking lame. i've been working for ages to improve this player's behavior and they've made measurable progress and now you've decided as an observer main to throw them into the hole I gotta hand it to ya, if I ...
- Sun May 14, 2023 10:08 pm
- Forum: Player's Club
- Topic: Mins hating on reider for not wanting to move his fingers. (PEANUT) (MRP ADMIN ALERT?) 1984?? [NO BITCHES??]
- Replies: 84
- Views: 27555
Re: Mins hating on reider for not wanting to move his fingers. (PEANUT) (MRP ADMIN ALERT?) 1984?? [NO BITCHES??]
I once got a 100 point gulag sentence and I felt genuinely insulted. I hadn't caused all that fuss just to be treated like that. I mined at least 1000 points out of spite.
- Fri May 12, 2023 1:22 am
- Forum: Player's Club
- Topic: Detective gets noted for killing subverted borgs peanut
- Replies: 83
- Views: 13750
Re: Detective gets noted for killing subverted borgs peanut
I could see it that way, I don't have access to those logs so I believe it's up to the headmin team for that decision. One of the best pieces of advice I got for log diving was checking hrefs, since not everything is logged naturally, but you can find various procs in there that aren't logged in ot...
- Thu May 11, 2023 8:50 pm
- Forum: Player's Club
- Topic: Detective gets noted for killing subverted borgs peanut
- Replies: 83
- Views: 13750
Re: Detective gets noted for killing subverted borgs peanut
Chimpston had stunned the borg beforehand and had time to check what the borg was holding. A 10 second window. 09:27:43 ATTACK Chimpston/(Krakaahsje Vitche II) flashed idontcarear/(Nano Transcend) with the flash (NEWHP: 100) (77, 114, 2) Supermatter Engine Room 09:27:49 ATTACK Chimpston/(Krakaahsje...
- Thu May 11, 2023 2:13 pm
- Forum: Player's Club
- Topic: Detective gets noted for killing subverted borgs peanut
- Replies: 83
- Views: 13750
Re: Detective gets noted for killing subverted borgs peanut
This isn't how it works. Every decision is on a case-by-case basis. Maybe a note from 18 months ago is relevant. It probably isn't but I'll look at them. I agree with your example that would be ludicrous. But a note like "was creepy towards another player and asked them about their feet"....
- Thu May 11, 2023 1:53 pm
- Forum: Player's Club
- Topic: Nuclear Oops? Peanut
- Replies: 166
- Views: 35549
Re: Nuclear Oops? Peanut
I'll believe this "but but but we'll run out of coders!" Fear mongering when it happens. Once again this ain't the first time someone got what was described as "an unfair amount of toxic feedback" and I'm sure it won't be the last as we slowly march towards total hugbox. Once ag...
- Thu May 11, 2023 1:36 pm
- Forum: Player's Club
- Topic: Detective gets noted for killing subverted borgs peanut
- Replies: 83
- Views: 13750
Re: Detective gets noted for killing subverted borgs peanut
You shouldn't be looking at notes beyond six months on principle of the fact that it ism't enough time between incidents to not be able to establish a pattern from. If someone is only making a similar mistake every six months, that is a good thing usually. Imagine looking back into someones note his...
- Thu May 11, 2023 1:16 pm
- Forum: Player's Club
- Topic: Detective gets noted for killing subverted borgs peanut
- Replies: 83
- Views: 13750
Re: Detective gets noted for killing subverted borgs peanut
On the other, as I've said many times before, notes aren't a punishment . They're just a record of discussion. This really boils down to whether or not that discussion needed to happen to begin with and whether or not it's worth keeping record of it. Notes that upon reflection should not have been ...
- Wed May 10, 2023 10:09 pm
- Forum: Player's Club
- Topic: Lasers to be buffed in effort to attract new security hires, the nut
- Replies: 41
- Views: 7438
Re: Lasers to be buffed in effort to attract new security hires, the nut
Damnit, now I have to buff thermals, woe is me. (They're due for a bit of a touch up anyway)
- Wed May 10, 2023 9:26 pm
- Forum: Player's Club
- Topic: Nuclear Oops? Peanut
- Replies: 166
- Views: 35549
Re: Nuclear Oops? Peanut
I'm entirely in agreement that names, especially station names and the like, that are directly insulting towards ooc contributors is shit and shouldn't happen, and we shouldn't be encouraging of it. But I do think the note should have focused on that aspect rather than this discussion having happene...
- Sun May 07, 2023 2:30 pm
- Forum: Closed Policy Discussion
- Topic: Raise threat.
- Replies: 53
- Views: 10946
Re: Raise threat.
Where are the people getting the impression that the rounds are rolling too low exactly? Is there any stats to back up the claim that dynamic isn't spending the points it has? I think almost every round I've played for months has had antagonists in it roundstart, it's just all slowburn antagonists u...