Search found 1437 matches

by NecromancerAnne
Thu Jul 13, 2023 4:05 pm
Forum: Coding Feedback
Topic: Miners get nerfed yet again
Replies: 14
Views: 3318

Re: Miners get nerfed yet again

Have you considered asking for, or contributing, a solution to the problem? If the accessories were needed for bomb protection, maybe goliath plates could improve the bomb armor of explorer suits. That's a pretty easy change you could do yourself. Solves that problem easy peezy. That is a little mor...
by NecromancerAnne
Thu Jul 13, 2023 1:45 pm
Forum: Closed Policy Discussion
Topic: Make a maximum length for ban appeals
Replies: 26
Views: 3797

Re: Make a maximum length for ban appeals

No. There are circumstances that would lead towards a ban appeal/note appeal requiring a larger argument and greater degree of log diving to demonstrate either there has been a miscommunication, misunderstanding or mishandling of either logs or interpretation of events/sequence of events. This reall...
by NecromancerAnne
Wed Jul 12, 2023 4:08 pm
Forum: Player's Club
Topic: Escalating the hard way Peanut
Replies: 66
Views: 50454

Re: Escalating the hard way Peanut

You make the bomb and trigger conditions, its your responsibility if it goes off under your specified conditions. Imagine if the bomb went off and took someone out who was just a bystander in an otherwise valid situation? I'm quite disappointed in Devin. I was hoping he would improve and this makes ...
by NecromancerAnne
Wed Jul 12, 2023 12:36 am
Forum: Player's Club
Topic: It has now been about a month since Yobi was banned
Replies: 77
Views: 6191

Re: It has now been about a month since Yobi was banned

Expecting a player to not try to evade a ban is like expecting a permabrig prisoner to not try to escape. this is the silliest shit i have ever seen you say, this needs to be preserved for posterity http://puu.sh/JLaqk/a863f7ff87.png I'm with Crag, what a dense statement. I think he should animate ...
by NecromancerAnne
Sun Jul 09, 2023 10:33 am
Forum: Coding Feedback
Topic: Cargo Imports Feedback: How are you finding it?
Replies: 25
Views: 7032

Re: Cargo Imports Feedback: How are you finding it?

Longestarmlonglaw wrote: Sat Jul 08, 2023 11:31 pm Can we get the ability to obtain nuclear operative gear from emagging cargo consoles?
Image
by NecromancerAnne
Sat Jul 08, 2023 9:45 am
Forum: Coding Feedback
Topic: Cargo Imports Feedback: How are you finding it?
Replies: 25
Views: 7032

Re: Cargo Imports Feedback: How are you finding it?

I am not going to budge on the WT change folks.
by NecromancerAnne
Fri Jul 07, 2023 11:21 am
Forum: Player's Club
Topic: Vigilantism is outlawed in the Manuel sector peanut
Replies: 24
Views: 2087

Re: Vigilantism is outlawed in the Manuel sector peanut

At least rust has the means to tidy that up
by NecromancerAnne
Mon Jul 03, 2023 9:39 pm
Forum: Player's Club
Topic: What is the difference between hard crit and death?
Replies: 33
Views: 4659

Re: What is the difference between hard crit and death?

I have no idea what the fuck ekatrina is on about with regards to hardcrit, because you literally said nothing to the effect of what they're saying. But I would probably be careful calling for a more consequence being directly tied to dying. Death in this game is primarily only as consequential as t...
by NecromancerAnne
Sun Jul 02, 2023 6:00 am
Forum: Player's Club
Topic: The Ocelot Plays With His Food
Replies: 36
Views: 6180

Re: The Ocelot Plays With His Food

I'd have just not addressed the post more than necessary personally, this was a bit of a hornets nest as far as 'jeez this person might actually have mental health problems'. That or I've been watching too many videos online about online personalities and posters going off the deepend into tragedy/m...
by NecromancerAnne
Fri Jun 30, 2023 10:35 pm
Forum: Player's Club
Topic: Fuck off racist
Replies: 185
Views: 22918

Re: Fuck off racist

This fine individual continues to be unable to fathom that his actions have consequences and seems overly eager to start shit at all instances.

Don't weep for this person. They only bring it upon themselves.
by NecromancerAnne
Wed Jun 28, 2023 12:22 am
Forum: Player's Club
Topic: The Georgi Markov Experience
Replies: 24
Views: 1460

Re: The Georgi Markov Experience

The syringe gun and most of medbays medkits in his bag were returned to medbay, in the treatment room, then the bag returned. So relevant medical supplies brought back to medical while he was incarcerated. The poison killed the det outright, it was a 5/5/5 mix of all the acids. They had to have the...
by NecromancerAnne
Sun Jun 25, 2023 11:24 pm
Forum: Player's Club
Topic: The Georgi Markov Experience
Replies: 24
Views: 1460

Re: The Georgi Markov Experience

EmpressMaia wrote: Sun Jun 25, 2023 10:42 pm was this a serrver ban or OOC ban?
Server ban, I don't...know why he put OOC?
by NecromancerAnne
Sun Jun 25, 2023 9:56 pm
Forum: Player's Club
Topic: The Georgi Markov Experience
Replies: 24
Views: 1460

Re: The Georgi Markov Experience

Can anyone confirm whether this guy was waltzing about with a syringe gun full of poison before or after the altercation? Not pre-loaded up until he went looking for the detective. But he had beakers with the mix prepared so he could syringe it out and load his gun at any time. Also, logs posted, y...
by NecromancerAnne
Sun Jun 25, 2023 9:31 pm
Forum: Resolved Appeals
Topic: [NecromancerAnne] avaster - rp issue
Replies: 7
Views: 1177

Re: [NecromancerAnne] avaster - rp issue

Hi. I'll start by addressing the inciting incident. You stole and tried to disposal the modsuit of an engineer who was in the middle of being arrested and treated in medbay. That is interfering with an arrest and actively antagonizing people in your department by making their jobs harder. You can, i...
by NecromancerAnne
Sun Jun 25, 2023 7:34 pm
Forum: Player's Club
Topic: The Georgi Markov Experience
Replies: 24
Views: 1460

Re: The Georgi Markov Experience

The syringe gun and most of medbays medkits in his bag were returned to medbay, in the treatment room, then the bag returned. So relevant medical supplies brought back to medical while he was incarcerated. The poison killed the det outright, it was a 5/5/5 mix of all the acids. They had to have thei...
by NecromancerAnne
Sun Jun 25, 2023 7:26 pm
Forum: Player's Club
Topic: The Georgi Markov Experience
Replies: 24
Views: 1460

Re: The Georgi Markov Experience

EmpressMaia wrote: Sun Jun 25, 2023 5:40 pm dude was being an asshole all shift, dont even think he was an antag
He wasn't. I think he shot like three people with tri-acid that shift.

i just woke up and need to log dive.
by NecromancerAnne
Sat Jun 24, 2023 9:23 pm
Forum: Coding Feedback
Topic: Cargo Imports Feedback: How are you finding it?
Replies: 25
Views: 7032

Re: Cargo Imports Feedback: How are you finding it?

could use funnier imports considering the only reason people get them is for le gunz You can help this by making suggestions. That's why I made the thread, so people can throw me something my way when I eventually do a followup. I can't read your mind, you know. I don't know what you find funny. :U...
by NecromancerAnne
Thu Jun 22, 2023 5:21 am
Forum: Player's Club
Topic: TGMC hates among us cock
Replies: 11
Views: 1656

Re: TGMC hates among us cock

you didn't know Lepi was super gay?
by NecromancerAnne
Wed Jun 21, 2023 5:02 pm
Forum: Ideas
Topic: Make Regal Pipeguns more attainable and adding some new crew laser weaponries
Replies: 5
Views: 1046

Re: Make Regal Pipeguns more attainable and adding some new crew laser weaponries

Because sometimes something being rarer adds to its charm. That's it. It adds a degree of variety and oddity to the round. A kind of novelty. Inherently it being an oddity is the justification. If it becomes more abundant, it loses a part of that charm of it being rarer and less often seen in a give...
by NecromancerAnne
Tue Jun 20, 2023 2:20 pm
Forum: Ideas
Topic: Make Regal Pipeguns more attainable and adding some new crew laser weaponries
Replies: 5
Views: 1046

Re: Make Regal Pipeguns more attainable and adding some new crew laser weaponries

I have absolutely zero interest in making the Regal Pipegun more common. I am very happy with it being an oddity. It could be made slightly stronger given the rarity and changes around it, however, but not more common. I also don't like any of those weapons. The heavy laser is basically just the las...
by NecromancerAnne
Sat Jun 17, 2023 6:57 pm
Forum: Player's Club
Topic: Local Admin Gets Teleported To Space, Changes Pistols To Hide Deleting Dragnets
Replies: 32
Views: 3580

Re: Local Admin Gets Teleported To Space, Changes Pistols To Hide Deleting Dragnets

I don't know if it is sticking to spin, melberts, I'm just testing stuff and I thought it'd be funny because yee haw.
by NecromancerAnne
Sat Jun 17, 2023 1:52 pm
Forum: Player's Club
Topic: Local Admin Gets Teleported To Space, Changes Pistols To Hide Deleting Dragnets
Replies: 32
Views: 3580

Re: Local Admin Gets Teleported To Space, Changes Pistols To Hide Deleting Dragnets

Ezel wrote: Sat Jun 17, 2023 12:40 pm i think it would be better to keep the temp mechanic since thermal/cryo pistols are really good at stacking infection/bleed wounds
Just to note, the guns still combo with temperature changes, that wasn't removed.
by NecromancerAnne
Sat Jun 17, 2023 12:17 pm
Forum: Player's Club
Topic: Local Admin Gets Teleported To Space, Changes Pistols To Hide Deleting Dragnets
Replies: 32
Views: 3580

Re: Local Admin Gets Teleported To Space, Changes Pistols To Hide Deleting Dragnets

i'm almost positive anne hasnt used the dragnet before I have. I don't think there is a bit of the combat system I haven't touched and tried to make work and approach honestly. I can tell you that basically I just used it as a shotgun and the bola shot was gravy on top. Disgustingly strong weapon, ...
by NecromancerAnne
Thu Jun 15, 2023 10:10 am
Forum: Player's Club
Topic: local headmin loses his marbles?!
Replies: 146
Views: 23062

Re: local headmin loses his marbles?!

Iunno what the big deal is, kieth seems to be being pretty upfront and on the level with their feedback. It reads pretty constructively, and highlights the issues they have based on Nameless' conduct from their perspective. This doesn't seem confrontational except where people want to infer confront...
by NecromancerAnne
Wed Jun 14, 2023 1:50 pm
Forum: Closed Policy Discussion
Topic: (MRP) Disallow brain removal of heretic sacrifices.
Replies: 57
Views: 8763

Re: (MRP) Disallow brain removal of heretic sacrifices.

Hey, if this is just going to descend into an argument about code changes and hand wringing about MRP, maybe this is losing sight of the actual relevant discussion at hand. Let's not drag this thread into another pissing match about the server cultures or code decisions, even if the subject has most...
by NecromancerAnne
Tue Jun 13, 2023 7:51 pm
Forum: Closed Policy Discussion
Topic: (MRP) Disallow brain removal of heretic sacrifices.
Replies: 57
Views: 8763

Re: (MRP) Disallow brain removal of heretic sacrifices.

NoxVS wrote: Tue Jun 13, 2023 6:22 pm Do they not need a brain to be sacrificed? I assumed without the brain they aren't considered the player and aren't a valid sacrifice target since it's just a brainless body?
I believe it isn't tied to the mind it is tied to the body.
by NecromancerAnne
Tue Jun 13, 2023 7:39 pm
Forum: Ideas
Topic: Please give ideas for things in outfits
Replies: 58
Views: 25499

Re: Please give ideas for things in outfits

Re: Economy is bad and we shouldn't integrate buying items to a system to save time on buying items: The Clothesmate costs 35 credits per cosmetic item that you want to buy, barring inflation. I could easily see we ignore inflation and treat roundstart cosmetics as their baseline cost, so with that...
by NecromancerAnne
Tue Jun 13, 2023 11:58 am
Forum: Closed Policy Discussion
Topic: (MRP) Disallow brain removal of heretic sacrifices.
Replies: 57
Views: 8763

Re: (MRP) Disallow brain removal of heretic sacrifices.

This is a code issue, and yet another very good argument as to why the funny hand room should be removed and replaced with something else. I feel like if anyone can come up with a good alternative, someone would be willing to implement it. Not sure about his opinion now, but I remember Melbert bein...
by NecromancerAnne
Sun Jun 11, 2023 9:30 am
Forum: Player's Club
Topic: The Rebuffining of assistants
Replies: 30
Views: 3487

Re: The Rebuffining of assistants

The kind of people who do things like break random shit and start fights because they're bored do so because assistant has literally nothing to do that isn't "act like an idiot" unless you assist other jobs, at which point you might as well get to pick which job that is and get an indicat...
by NecromancerAnne
Sun Jun 11, 2023 9:10 am
Forum: Closed Policy Discussion
Topic: (MRP) Self defense max caps
Replies: 17
Views: 3762

Re: (MRP) Self defense max caps

Pandarsenic wrote: Sun Jun 11, 2023 3:20 am If you don't want to eat an antag's self-defense maxcap, simply incapacitate them from further way.
I didn't realize security had sniper rifles.
by NecromancerAnne
Thu Jun 01, 2023 10:36 am
Forum: Player's Club
Topic: pirate gibbed for busting his balls trying to get booty
Replies: 15
Views: 1855

Re: pirate gibbed for busting his balls trying to get booty

Hey, can I just say, even though it wasn't really the crux of the thread; 'Code isn't policy' is dubious territory. If something is contradictory to policy, its place in the code should be re-evaluated, or the policy should be re-evaluated. Does the ability for pirates to hijack contradict their pol...
by NecromancerAnne
Mon May 29, 2023 2:37 am
Forum: Closed Policy Discussion
Topic: What to do what shit hits the fan during a revolution.
Replies: 40
Views: 7140

Re: What to do what shit hits the fan during a revolution.

It depends in some factors. What if you're just killing folk in their departments one by one in places that person wouldn't be remotely able to do any harm, like actively doing their job and not assisting the revolution? You probably shouldn't kill them even in a desperate situation unless you've ex...
by NecromancerAnne
Fri May 26, 2023 3:20 pm
Forum: Ideas
Topic: Please give ideas for things in outfits
Replies: 58
Views: 25499

Re: Please give ideas for things in outfits

NamelessFairy wrote: Fri May 26, 2023 2:17 pm Not seen it mentioned yet but the playtime cloak should probably be moved to this system.
NecromancerAnne wrote: Fri May 26, 2023 1:20 pm oh also, since this is slowly becoming an encroaching issue for me, could the loadout also allow for whether or not you spawn with the vet cloak okay thanks.

I don't want the cool kids to know.
by NecromancerAnne
Fri May 26, 2023 1:20 pm
Forum: Ideas
Topic: Please give ideas for things in outfits
Replies: 58
Views: 25499

Re: Please give ideas for things in outfits

oh also, since this is slowly becoming an encroaching issue for me, could the loadout also allow for whether or not you spawn with the vet cloak okay thanks.

I don't want the cool kids to know.
by NecromancerAnne
Fri May 26, 2023 1:07 pm
Forum: Ideas
Topic: Please give ideas for things in outfits
Replies: 58
Views: 25499

Re: Please give ideas for things in outfits

I could care less for the options available as long as each piece of equipment has to come out of the player's starting credit balance as though it was purchased at roundstart. I know you're not in the manuelcord, but I literally said this very thing, because I predicted precisely that you would ha...
by NecromancerAnne
Fri May 26, 2023 3:21 am
Forum: Ideas
Topic: Please give ideas for things in outfits
Replies: 58
Views: 25499

Re: Please give ideas for things in outfits

some of you seem to think this will replace your entire uniform but I don't think the idea is to have your uniform be replaced - e.g engineer spawning in with grey jumpsuit. I think probably suit slots/accessory slots are the types of things you should be thinking about. None of that was mentioned ...
by NecromancerAnne
Fri May 26, 2023 2:35 am
Forum: Ideas
Topic: Please give ideas for things in outfits
Replies: 58
Views: 25499

Re: Please give ideas for things in outfits

I would think anything you can get from a clothes vendor (the civilian one, so the green one) should be fine for this. With that in mind, I would hope to see the option to also customize those items via GAGs as well from the menu. Pre-applied accessories, like waistcoats (with the right layering) wo...
by NecromancerAnne
Thu May 18, 2023 3:55 am
Forum: Closed Policy Discussion
Topic: Increase default lobby time by like 30-60 seconds
Replies: 16
Views: 2659

Re: Increase default lobby time by like 30-60 seconds

Just a minute extra also absolutely helps with a current ongoing issue with the game where there is difficulty rejoining after round end. I believe it's an acknowledged but not understood issue. Just a little bit more time before round start helps with this problem a lot. Please, I've been barely ab...
by NecromancerAnne
Tue May 16, 2023 1:17 am
Forum: Player's Club
Topic: Reider Meza - How I learned to stop worrying and love the Bwoink
Replies: 205
Views: 265081

Re: Reider Meza - How I learned to stop worrying and love the Bwoink

running for headmin next term i'm rolling back what i said about the last note, this is fucking lame. i've been working for ages to improve this player's behavior and they've made measurable progress and now you've decided as an observer main to throw them into the hole I gotta hand it to ya, if I ...
by NecromancerAnne
Sun May 14, 2023 10:08 pm
Forum: Player's Club
Topic: Mins hating on reider for not wanting to move his fingers. (PEANUT) (MRP ADMIN ALERT?) 1984?? [NO BITCHES??]
Replies: 84
Views: 27555

Re: Mins hating on reider for not wanting to move his fingers. (PEANUT) (MRP ADMIN ALERT?) 1984?? [NO BITCHES??]

I once got a 100 point gulag sentence and I felt genuinely insulted. I hadn't caused all that fuss just to be treated like that. I mined at least 1000 points out of spite.
by NecromancerAnne
Fri May 12, 2023 1:22 am
Forum: Player's Club
Topic: Detective gets noted for killing subverted borgs peanut
Replies: 83
Views: 13750

Re: Detective gets noted for killing subverted borgs peanut

I could see it that way, I don't have access to those logs so I believe it's up to the headmin team for that decision. One of the best pieces of advice I got for log diving was checking hrefs, since not everything is logged naturally, but you can find various procs in there that aren't logged in ot...
by NecromancerAnne
Thu May 11, 2023 8:50 pm
Forum: Player's Club
Topic: Detective gets noted for killing subverted borgs peanut
Replies: 83
Views: 13750

Re: Detective gets noted for killing subverted borgs peanut

Chimpston had stunned the borg beforehand and had time to check what the borg was holding. A 10 second window. 09:27:43 ATTACK Chimpston/(Krakaahsje Vitche II) flashed idontcarear/(Nano Transcend) with the flash (NEWHP: 100) (77, 114, 2) Supermatter Engine Room 09:27:49 ATTACK Chimpston/(Krakaahsje...
by NecromancerAnne
Thu May 11, 2023 2:13 pm
Forum: Player's Club
Topic: Detective gets noted for killing subverted borgs peanut
Replies: 83
Views: 13750

Re: Detective gets noted for killing subverted borgs peanut

This isn't how it works. Every decision is on a case-by-case basis. Maybe a note from 18 months ago is relevant. It probably isn't but I'll look at them. I agree with your example that would be ludicrous. But a note like "was creepy towards another player and asked them about their feet"....
by NecromancerAnne
Thu May 11, 2023 1:53 pm
Forum: Player's Club
Topic: Nuclear Oops? Peanut
Replies: 166
Views: 35549

Re: Nuclear Oops? Peanut

I'll believe this "but but but we'll run out of coders!" Fear mongering when it happens. Once again this ain't the first time someone got what was described as "an unfair amount of toxic feedback" and I'm sure it won't be the last as we slowly march towards total hugbox. Once ag...
by NecromancerAnne
Thu May 11, 2023 1:36 pm
Forum: Player's Club
Topic: Detective gets noted for killing subverted borgs peanut
Replies: 83
Views: 13750

Re: Detective gets noted for killing subverted borgs peanut

You shouldn't be looking at notes beyond six months on principle of the fact that it ism't enough time between incidents to not be able to establish a pattern from. If someone is only making a similar mistake every six months, that is a good thing usually. Imagine looking back into someones note his...
by NecromancerAnne
Thu May 11, 2023 1:16 pm
Forum: Player's Club
Topic: Detective gets noted for killing subverted borgs peanut
Replies: 83
Views: 13750

Re: Detective gets noted for killing subverted borgs peanut

On the other, as I've said many times before, notes aren't a punishment . They're just a record of discussion. This really boils down to whether or not that discussion needed to happen to begin with and whether or not it's worth keeping record of it. Notes that upon reflection should not have been ...
by NecromancerAnne
Wed May 10, 2023 10:09 pm
Forum: Player's Club
Topic: Lasers to be buffed in effort to attract new security hires, the nut
Replies: 41
Views: 7438

Re: Lasers to be buffed in effort to attract new security hires, the nut

Damnit, now I have to buff thermals, woe is me. (They're due for a bit of a touch up anyway)
by NecromancerAnne
Wed May 10, 2023 9:26 pm
Forum: Player's Club
Topic: Nuclear Oops? Peanut
Replies: 166
Views: 35549

Re: Nuclear Oops? Peanut

I'm entirely in agreement that names, especially station names and the like, that are directly insulting towards ooc contributors is shit and shouldn't happen, and we shouldn't be encouraging of it. But I do think the note should have focused on that aspect rather than this discussion having happene...
by NecromancerAnne
Sun May 07, 2023 2:30 pm
Forum: Closed Policy Discussion
Topic: Raise threat.
Replies: 53
Views: 10946

Re: Raise threat.

Where are the people getting the impression that the rounds are rolling too low exactly? Is there any stats to back up the claim that dynamic isn't spending the points it has? I think almost every round I've played for months has had antagonists in it roundstart, it's just all slowburn antagonists u...