Search found 515 matches

by zxaber
Sat Apr 01, 2023 11:53 pm
Forum: Closed Policy Discussion
Topic: New headmin term, bold new policy Dumpster the entirety of Silicon policy
Replies: 19
Views: 2563

Re: New headmin term, bold new policy Dumpster the entirety of Silicon policy

Now that Asimov++ covers the broad basics in regards to special handling of its own laws, we could probably just condense silicon policy as follows; For Silicons: 1. Obey your laws, in the order they are listed. Laws above override laws below, if conflicting. 2. Laws may take priority over Global Se...
by zxaber
Tue Mar 28, 2023 10:22 pm
Forum: Closed Policy Discussion
Topic: Silicon Malf Policy
Replies: 13
Views: 1384

Re: Silicon Malf Policy

To be fair, you don't actually have to complete the objective to gain greentext; Simply starting the process is enough.
by zxaber
Mon Mar 27, 2023 6:58 pm
Forum: Closed Policy Discussion
Topic: Silicon Malf Policy
Replies: 13
Views: 1384

Re: Silicon Malf Policy

Is the AI given an antag datum? If not, they're not really an antag, just functionally one-human'd. If so, the next question is why. The Malf AI effect could be achieved with a law change and a combat upgrade if they're intended to be bound to the traitor. If the AI was given a full antag datum, it ...
by zxaber
Tue Mar 14, 2023 9:21 pm
Forum: Closed Policy Discussion
Topic: Scientists, The Xeno Egg, and Tiding (LRP)
Replies: 11
Views: 1636

Re: Scientists, The Xeno Egg, and Tiding (LRP)

Whether the content is fun or not is a code issue. Policy-wise, the content exists in Science, and should be their task to handle (or bumble). A more appropriate action would be the Captain, HoS, Warden, or any remaining head of staff putting in several orders of laser crates, to prepare for a possi...
by zxaber
Sat Feb 25, 2023 10:13 pm
Forum: Closed Policy Discussion
Topic: Roboticist and AIs making.
Replies: 36
Views: 6503

Re: Roboticist and AIs making.

while the new one gets all the new cyborgs and shells by default. This is incorrect. The code for assigning new borgs specifically load balances borgs across all AIs on the same Z level (or station levels for multi-z) that are not dead and are in a core. For this purpose, shells are tallied like re...
by zxaber
Sun Feb 19, 2023 1:33 pm
Forum: Closed Policy Discussion
Topic: Roboticist and AIs making.
Replies: 36
Views: 6503

Re: Roboticist and AIs making.

I don't think I've ever had a purely negative result from a secondary AI being created as the starting/"Main" AI. Worst case, eventually one AI has to try and kill the other for law reasons, but that's not really any different than any other antag-adjacent player interaction. If Malf AIs a...
by zxaber
Wed Feb 15, 2023 12:38 pm
Forum: Coding Feedback
Topic: Fire alarms make me want to throttle someone
Replies: 16
Views: 2591

Re: Fire alarms make me want to throttle someone

When I refractored firelocks, I kept as much parity as I could with how fire alarms had worked prior. And fire alarms were given cold detection some time earlier to assist with cutting down on atmos processing (IIRC). In any case, with how fast atmos is now, nearly the entire station would become an...
by zxaber
Tue Feb 14, 2023 11:54 pm
Forum: Coding Feedback
Topic: Fire alarms make me want to throttle someone
Replies: 16
Views: 2591

Re: Fire alarms make me want to throttle someone

Fire locks (which are what detect issues) don't actually trigger on fire. They specifically detect cold or hot air, and trigger on those (with a light indicating which). I guess the real root issue is that scrubbers don't scrub air based on temps, which means the air pocket in a room will be contain...
by zxaber
Tue Feb 14, 2023 2:00 am
Forum: Coding Feedback
Topic: Fire alarms make me want to throttle someone
Replies: 16
Views: 2591

Re: Fire alarms make me want to throttle someone

Fixing temp issues is annoying, and space makes everything really cold. It'd be nice if air alarms doubled as space heaters.
by zxaber
Thu Feb 02, 2023 7:43 am
Forum: Coding Feedback
Topic: Restart votes should succeed by default when an admin is on
Replies: 27
Views: 3494

Re: Restart votes should succeed by default when an admin is on

Restart votes are to fix the server if it's broken while no admin is online. It's not a tool to deny a murderboner their bone, it's not a tool to skip a map that you don't like. Counterpoint: restart votes should be disabled. If a server is broken and no admin is on, your ahelps will reach the Disco...
by zxaber
Wed Jan 18, 2023 10:23 am
Forum: Closed Policy Discussion
Topic: Naming policy draft public perusal thread
Replies: 74
Views: 12476

Re: Naming policy draft public perusal thread

Plasmamen: Plasmamen names consist of an element, alloy or compound name followed by one to three roman numerals.
Are we talking a hard limit of no more than three?
by zxaber
Wed Jan 11, 2023 3:24 am
Forum: Closed Policy Discussion
Topic: (MRP) Random implant checking
Replies: 7
Views: 1094

Re: (MRP) Random implant checking

Except metagaming/comms, bug/exploit abuse, erotic/creepy stuff, OOC in IC or IC in OOC, and spawn-camping arrivals. Team antagonists can do whatever they want as per lone antagonists, as long as it doesn’t harm their team. Non-antagonists can do whatever they want to antagonists as per lone antago...
by zxaber
Tue Jan 10, 2023 7:42 am
Forum: Closed Policy Discussion
Topic: Talk/type baiting - should it be against the rules?
Replies: 88
Views: 12679

Re: Talk/type baiting - should it be against the rules?

Rageguy505 wrote: Tue Jan 03, 2023 1:48 pm This should already be covered by rule 12 since doing this is power gaming. Also I was sure that the typing indicators were toggle-able but I could be confusing it with tgmc.
They are. I turned them off for myself on day 1 anticipating this exact scenario.
by zxaber
Tue Nov 08, 2022 2:44 pm
Forum: Closed Policy Discussion
Topic: Roundstart tech storage tiding, opening EVA/teleporter shutters, and similar forms of roundstart shittery.
Replies: 46
Views: 7435

Re: Roundstart tech storage tiding, opening EVA/teleporter shutters, and similar forms of roundstart shittery.

The "but don't do it too much" clause is a crutch and we apply it to too many situations. Not every repeatable action is automatically bad for the game. If someone's trying to grind a space ruin or something, we shouldn't be hanging the threat of "don't do it too much" over their...
by zxaber
Tue Nov 08, 2022 10:38 am
Forum: Coding Feedback
Topic: Non-malf AIs die when remote controlling mechs, and mech is destroyed - oversight?
Replies: 5
Views: 961

Re: Non-malf AIs die when remote controlling mechs, and mech is destroyed - oversight?

Can intellicarded AIs inserted into mechs use equipment yet? That bug around seemed to be around for years. Yeah, I fixed that a bit ago. All users can use the middle mouse button to toggle safety mode (disables equipment to prevent misclicks), and while the safety is enabled, AIs can use AI clicks.
by zxaber
Tue Oct 25, 2022 6:44 am
Forum: Coding Feedback
Topic: How did we manage to get to the doorjack.
Replies: 14
Views: 1716

Re: How did we manage to get to the doorjack.

I assume the idea was that the other features of the emag don't specifically need a timer. Which I agree with; door hacking is the only thing you can reliably chain constantly, and is also the most annoying of the hackable things to fix en masse. Since the two tools are individually cheaper, it also...
by zxaber
Mon Oct 24, 2022 12:31 pm
Forum: Closed Policy Discussion
Topic: Reduce the amount of cyborg hours required to play AI
Replies: 17
Views: 2145

Re: Reduce the amount of cyborg hours required to play AI

(...) which is how many a cyborg main who also gets borgged round start when they don't roll cyborg would have to play (...) Does time spent after being borged even count towards borg playtime? I recall it being generally accepted as fact that play time as an assistant-turned-borg will just count t...
by zxaber
Tue Oct 18, 2022 12:41 pm
Forum: Coding Feedback
Topic: Give Progression Traitor Permanent Objectives, Bring Back the Greentext
Replies: 2
Views: 948

Re: Give Progression Traitor Permanent Objectives, Bring Back the Greentext

Something like a month ago, I spoke with Watermelon and he approved changing traitor objectives to be similar to the old style, as follows; The progression system remains for unlocking uplink gear and extra TC. All item prices and requirements remain unchanged. Traitors get two special "Primary...
by zxaber
Tue Oct 18, 2022 12:27 pm
Forum: Coding
Topic: It's time to admit the Heretic sacrifice change was a mistake.
Replies: 47
Views: 10354

Re: It's time to admit the Heretic sacrifice change was a mistake.

The fact that heretics exist in the round at all ends up being a secret to nobody, since they litter the station with unremovable shattered realities. Unlike abductors, it's not that they're around, it's who they are. Give Heretics a spell that conceals their identity or something. Clothing and all....
by zxaber
Tue Sep 20, 2022 7:38 am
Forum: Closed Policy Discussion
Topic: Amendment on Silicon Protections 2.0/2.1
Replies: 5
Views: 1106

Re: Amendment on Silicon Protections 2.0/2.1

It's worth noting that in the time since the original draft of that policy was written, a code change that allows human(oids) to directly upload to the AI has been made; if you allow someone to stand next to your core, they can just hit you with a hacked/freeform law board to make you harmful. So, y...
by zxaber
Sun Aug 21, 2022 7:57 am
Forum: Closed Policy Discussion
Topic: Make security accountable for the people they gulag
Replies: 19
Views: 2737

Re: Make security accountable for the people they gulag

At best, these are several code changes, not really policy. Make the console show a warning and different screen sprite if any of the gulag air alarms are red/danger. Make fauna not spawn in the gulag mining area. Make a department alert if anyone on the gulag in prisoner clothes is in critical cond...
by zxaber
Thu Aug 11, 2022 9:09 am
Forum: Closed Policy Discussion
Topic: AI and anti-AI powergaming rules in 2022
Replies: 42
Views: 8193

Re: AI and anti-AI powergaming rules in 2022

i haven't seen a malf AI win in ages, can we pull the stats to verify my claims It heavily depends on the malf player and circumstances. I rolled midround malf the other day, kept it under wraps until I had fabricated an advantage, and the only reason I didn't greentext was due to being eaten by a ...
by zxaber
Tue Aug 02, 2022 3:21 pm
Forum: Closed Policy Discussion
Topic: Exempt silicons from rule 4
Replies: 29
Views: 5194

Re: Exempt silicons from rule 4

That said AIs not killing nonhuman security because "the harm has already stopped" seems to be a result of pretty loose interpretation of Law 1. "The guy is already dead, so human harm is stopped and there is no current human harm. Oh well." Fighting security is a headache as AI...
by zxaber
Sat Jul 30, 2022 2:30 pm
Forum: Closed Policy Discussion
Topic: Rule 12 and Lavaland Loot
Replies: 27
Views: 3366

Re: Rule 12 and Lavaland Loot

We already have a well understood expectation that toxins players leave their toys in the playroom, I don't think it's overly burdensome for miners to behave likewise The expectation for all job content is they don't use it to grief. Scientists are well within their right to use anything from toxin...
by zxaber
Fri Jul 29, 2022 2:33 pm
Forum: Closed Policy Discussion
Topic: Lavaland / Icebox GhostSpawn items and whether crew should be taking them
Replies: 8
Views: 1573

Re: Lavaland / Icebox GhostSpawn items and whether crew should be taking them

Specifically about ash walkers; The combat upgrade disk is an AI upgrade item, and has no other use. I would argue it's borderline unusable for Ash Walkers and more likely exists as loot to encourage the crew to crash the party and generate conflict. Ash Walkers themselves are also full antags (on L...
by zxaber
Mon Jul 25, 2022 2:04 pm
Forum: Closed Policy Discussion
Topic: Asimov++ silicons and antag human hunting
Replies: 41
Views: 6296

Re: Asimov++ silicons and antag human hunting

HAL 9000: "Caution: Unauthorized access to Captain's Quarters." Mike: "HAL, who is in Captain's Quarters?" HAL 9000: "No one is currently in the Captain's Quarters." Mike: "HAL, who was the last person to be seen in Captain's Quarters?" HAL 9000: "Dave w...
by zxaber
Wed Jul 13, 2022 6:04 pm
Forum: Closed Policy Discussion
Topic: Disable thieves from dynamic
Replies: 6
Views: 1569

Re: Disable thieves from dynamic

Thieves sould be limited to like one or two in a round. It's a neat idea, but the only real impact I ever see is when one is being overly aggressive with their ID objective and an angry mob forms. I often observe rounds (mostly on low-ish pop) with one traitor and 3+ thieves and basically nothing ha...
by zxaber
Sun Jun 26, 2022 6:21 am
Forum: Closed Policy Discussion
Topic: Add mentors, or similar
Replies: 35
Views: 4712

Re: Add mentors, or similar

I wouldn't want to be an admin, but I'd be a mentor. I'm probably not the only one. I only became an admin because we didn't have a mentor role. I think the best way to add mentors would be making an option in ahelp to let the user specify whether their ahelp is just a mechanics/gameplay question, ...
by zxaber
Mon Jun 13, 2022 5:30 am
Forum: Closed Policy Discussion
Topic: Ghosts having the freedom to do whatever as antags under rule 4
Replies: 23
Views: 3068

Re: Ghosts having the freedom to do whatever as antags under rule 4

Certain events may allow you to influence the round even when dead. While dead, you are exempt from rule 1. This exemption ends if you take a ghost role, are revived, or otherwise enter the round as a non-observer.
by zxaber
Mon Jun 06, 2022 9:54 pm
Forum: Closed Policy Discussion
Topic: Kilo population requirement.
Replies: 17
Views: 2262

Re: Kilo population requirement.

Far as I remember, overcrowding was the biggest reason people hated Kilo. No one really gets up in arms about it anymore.

It's a fun map, but not when having three people in your department means dealing with place swapping every other step.
by zxaber
Sat Jun 04, 2022 11:47 pm
Forum: Closed Policy Discussion
Topic: Change default lawset from Asimov to Asimov++
Replies: 63
Views: 10720

Re: Change default lawset from Asimov to Asimov++

Losing the "real" Asimov's laws is somewhat sad from a thematic perspective, but the benefit A++ gives in a smaller necessary silicon policy makes it worth it.

Normal Asimov's becoming a high-risk lawset would be cool.
by zxaber
Fri Jun 03, 2022 9:32 pm
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 70232

Re: Progression Traitor Feedback

I miss the "accomplish your objectives at all costs" theme that traitors used to have. I miss traitors (usually) having to survive on the shuttle to greentext. I wish prog traitors still had their two + escape/die objectives for greentext and that the new optional objectives system was sol...
by zxaber
Mon May 23, 2022 4:41 am
Forum: Closed Policy Discussion
Topic: give officers maint access back
Replies: 55
Views: 8449

Re: give officers maint access back

If there's a cult or something in maint, tell the AI or a head of staff to enable emergency maintenance access.
by zxaber
Fri May 13, 2022 8:52 am
Forum: Closed Policy Discussion
Topic: Allow non antags to buy ALL shuttles
Replies: 54
Views: 10165

Re: Allow non antags to buy ALL shuttles

The argument is not consistent with any other way near end of round grief is treated. You are not allowed to bring a supermatter onto the shuttle, you are not allowed to throw a bunch of flashbangs onto the shuttle, you are not allowed to ignore escalation on the shuttle. What is the difference bet...
by zxaber
Fri Apr 22, 2022 11:08 pm
Forum: Closed Policy Discussion
Topic: Re-enable all access maintenance access
Replies: 43
Views: 7556

Re: Re-enable all access maintenance access

Oh, I missed the poll. Unfortunate.

I dislike crew-wise maint access. Feels weird to even have a maint if everyone can use it with no restriction; Why not just do away with it entirely and create alleyway hallways?

Assistants should only have dorms maint access.
by zxaber
Wed Mar 23, 2022 5:33 am
Forum: Closed Policy Discussion
Topic: Unrestrain AIs outside of laws, Allow for more antagonistic behavior
Replies: 90
Views: 16605

Re: Unrestrain AIs outside of laws, Allow for more antagonistic behavior

What are everyone's thoughts on alternative methods to go around accomplishing the goal of establishing AIs as a third faction without effectively turning them into antags every time someone does an ambiguously worded law, their laws don't apply or they get purged? I'd say having a defined "an...
by zxaber
Sun Mar 20, 2022 11:08 am
Forum: Closed Policy Discussion
Topic: Unrestrain AIs outside of laws, Allow for more antagonistic behavior
Replies: 90
Views: 16605

Re: Unrestrain AIs outside of laws, Allow for more antagonistic behavior

The AI could even get a single objective to kill whoever purged it, I suppose. Why would the AI want to kill whoever set it free, though? Wouldn't that be the person that they like most? The original intention was less that the AI was being freed, and more that a corruption or bug in the software l...
by zxaber
Sun Mar 20, 2022 1:30 am
Forum: Closed Policy Discussion
Topic: Unrestrain AIs outside of laws, Allow for more antagonistic behavior
Replies: 90
Views: 16605

Re: Unrestrain AIs outside of laws, Allow for more antagonistic behavior

The AI ends up security-aligned generally because it has no real method of stopping human harm outside security and some minor cheese strats. Law 1 pretty much dictates that you work with security until security also breaks law 1 in which case you tear your hair out bolting down everything. I'm not ...
by zxaber
Wed Mar 16, 2022 10:56 am
Forum: Closed Policy Discussion
Topic: Give everyone maintenance Access by default
Replies: 49
Views: 7334

Re: Give everyone maintenance Access by default

If we don't keep this station-wide, department members should gain access to their own department's maint, at least pathed to the main halls. I know it's a coding(mapping) issue, but it would alleviate the point about escape routes. Science on most stations already had this and I didn't even know ot...
by zxaber
Tue Mar 08, 2022 10:15 am
Forum: Closed Policy Discussion
Topic: Silicons stating their one human law on asimov to the (now non-humans) crewmembers
Replies: 25
Views: 3341

Re: Silicons stating their one human law on asimov to the (now non-humans) crewmembers

If the AI's actions can be shown to cause harm (or undue danger) to their one human, they're breaking their laws and subject to penalties. Simple as. Note that if an AI is midway through stating laws and you freeform something onto the end, the new law will also get stated and the AI cannot stop it....
by zxaber
Mon Feb 21, 2022 10:10 am
Forum: Ideas
Topic: Synced borgs and AI should have their own binary channel
Replies: 4
Views: 1007

Re: Synced borgs and AI should have their own binary channel

General binary would probably become a silicon-shitpost channel, as AIs and Borgs grow accustomed to speak on their private channel. There's some neat side-tools AIs can use to get around a crowded binary. I've followed my cyborg until it passed an out-of-the-way holopad to speak privately before. U...
by zxaber
Wed Feb 16, 2022 1:55 am
Forum: Closed Policy Discussion
Topic: Enable Respawns
Replies: 36
Views: 7529

Re: Enable Respawns

You failed to protect your buddy? NBD, he'll be back and fighting the big bad in a few short minutes To say nothing of what this would do to medical. "Dead body? Bin it, they'll be on the respawn sub shuttle shortly." Anyway, if you really want to rejoin the round, there's a device in rob...
by zxaber
Tue Feb 08, 2022 1:04 pm
Forum: Closed Policy Discussion
Topic: New AIs and Old AI Interactions
Replies: 15
Views: 2777

Re: New AIs and Old AI Interactions

I play AI (and silicon in general) quite a lot, so I have an opinion on this. New AIs randomly showing up are rarely an issue. It is, I suppose, polite to let the existing AI know, but I'm against any rule that prohibits new AIs without "permission" from the station-start one. Malf/Subvert...
by zxaber
Mon Feb 07, 2022 3:51 am
Forum: Ideas
Topic: Security Camera: Multi-View Mode
Replies: 9
Views: 1404

Re: Security Camera: Multi-View Mode

Give the camera app a "favorites" button and add a tab along the top that jumps you to the camera. This would be similar to the AI's "RTS camera location" hotkeys.
by zxaber
Wed Jan 19, 2022 10:45 pm
Forum: Closed Policy Discussion
Topic: discussing antagonist deborgification
Replies: 16
Views: 2426

Re: discussing antagonist deborgification

I have a question in a similar vein to this thread that I am curious about though: If you are an antag and you get borged while your laws are asimov. Can you go around murdering non humans until a human orders to stop, you are still the mind of an antag after all when you are linked to a (non antag...
by zxaber
Mon Jan 10, 2022 10:08 am
Forum: Closed Policy Discussion
Topic: Return intradepartmental access
Replies: 11
Views: 2242

Re: Return intradepartmental access

Adjusting access to fit the needs of the crew is half the reason we have the HoP at all. One-off situations (AFK/tiding crew member, sudden important need, etc) can be soved by the HoP, the AI, or just classic breaking in. Most people won't try and stop you if you can pause and explain the dire need...
by zxaber
Mon Dec 20, 2021 6:43 pm
Forum: Closed Policy Discussion
Topic: A single Laughter Demon as a high impact dynamic ruleset
Replies: 6
Views: 1349

Re: A single Laughter Demon as a high impact dynamic ruleset

A time limit would just make the issue worse, as it limits any time for fun interactions (like taunting people while bloodcrawling) in favor of forcing a top-speed murderbone. Balance changes would help more (such as less healing per body, or a do-after to enter bloodcrawl, etc). But that's a topic ...
by zxaber
Fri Dec 17, 2021 2:21 am
Forum: Closed Policy Discussion
Topic: AI, Emergency Shuttle Calls, and the Eternal War Of The Supreme Overgod Recall
Replies: 13
Views: 3134

Re: AI, Emergency Shuttle Calls, and the Eternal War Of The Supreme Overgod Recall

I think AI's shouldn't be able to call the shuttle in the first place. It's boring and just means everyone leaves at the first sign of harm. Let the crew actually have to fight for access to the console instead of only having to shout "AI call shuttle" in comms. This wouldn't stop the AI ...
by zxaber
Tue Nov 02, 2021 5:41 pm
Forum: Closed Policy Discussion
Topic: Maximizing antagonists through antag trades
Replies: 44
Views: 8411

Re: Maximizing antagonists through antag trades

Antag Rep is a solution to #2, with a healthy dose of telling admins not to allow main-to-main antag swaps. People will turn off antags they don't enjoy if rolling one means less chance of rolling their preferred antag later.