Search found 518 matches
- Tue Dec 03, 2019 10:59 am
- Forum: Closed Policy Discussion
- Topic: Law Two: I order you to kill that non human. Against Server Rules?
- Replies: 28
- Views: 7205
Re: Law Two: I order you to kill that non human. Against Server Rules?
The idea that Silicons shouldn't follow a kill order throws a wrench into the one-human board. If an AI can't follow a kill order when there are thirty humans on the station, why does that change when there is only one human? Is the AI supposed to assume that the one-human law means it's an antag an...
- Wed Nov 27, 2019 11:26 pm
- Forum: Ideas
- Topic: thinkin' bout vampires
- Replies: 14
- Views: 3327
Re: thinkin' bout vampires
Sci-fi setting issues aside, both paralyzing glare and a nigh-untreatable disease that can cause constant toxin damage just scream anti-fun for the crew. Ideally, antags should strive to be just as fun to fight as they are to play.
- Tue Nov 26, 2019 10:03 pm
- Forum: Coding Feedback
- Topic: Money is worthless
- Replies: 35
- Views: 7525
Re: Money is worthless
We have a culture of people just helping others for the hell of it. Throwing up vendors for departments doesn't work because no one will bother to stock them when the money is useless, and the money is useless because no one bothers to charge for anything. It's a circle you can't break just by givin...
- Mon Nov 25, 2019 10:22 am
- Forum: Ideas
- Topic: My suggestion for increasing social-interaction or "RP": Chatbubbles!
- Replies: 17
- Views: 3793
Re: My suggestion for increasing social-interaction or "RP": Chatbubbles!
We do already have the ability to yell in the form of exclamation marks. It bolds the text after two, I believe.
- Fri Nov 22, 2019 9:56 pm
- Forum: Closed Policy Discussion
- Topic: are desynced malf borgs still actually antagonists though
- Replies: 17
- Views: 4026
Re: are desynced malf borgs still actually antagonists though
The borg was never an antag from the start. The law zero isn't what makes AI antag. The AI gets a big text notification and a sound effect like any normal traitor gets, and that is what makes them antag. The law 0 is essentially just a way for other players (and ghosts) to know the AI is malf. The b...
- Fri Nov 22, 2019 7:59 am
- Forum: General Chat
- Topic: Hot Keys Help before I go insane
- Replies: 54
- Views: 13591
Re: Hot Keys Help before I go insane
Escape closes the chat popup, so just use that if you need to move in a hurry.
- Fri Nov 22, 2019 4:11 am
- Forum: Closed Policy Discussion
- Topic: are desynced malf borgs still actually antagonists though
- Replies: 17
- Views: 4026
Re: are desynced malf borgs still actually antagonists though
Traitor borg is specifically not a thing (outside admin memes). Borgs slaved to a malf AI are to do as they are told, but should not be randomly murdering if they do not have a synced AI. “Accomplish your AI's objectives at any cost” is not a license to murderbone unless your AI orders it. The borgs...
- Wed Nov 20, 2019 11:24 pm
- Forum: Video Games
- Topic: What phone games aren't shit?
- Replies: 22
- Views: 6082
Re: What phone games aren't shit?
Hacked is fun if you're into programming.
- Wed Nov 20, 2019 8:01 pm
- Forum: Coding Feedback
- Topic: Indifferent Coders Griefing Codebase
- Replies: 36
- Views: 9564
Re: Indifferent Coders Griefing Codebase
Of all the possible nerfs that people want to bring to borgs, this one is rather inconsequential and really shouldn't be the hill to die on. Yeah, rushing and buckling people only to spin them into a wall for the stun was funny, (and I do hold that it was easy to defend against once you were aware),...
- Wed Nov 13, 2019 10:37 pm
- Forum: Closed Policy Discussion
- Topic: On Mindshield Implants, what they do and don't mean.
- Replies: 13
- Views: 3530
Re: On Mindshield Implants, what they do and don't mean.
Being mindshielded does NOT mean that a person isn't antag, unless it's a roundstart mindshield. While it does something against revs and prevents future cult conversion, mindshielding does not make someone instantly loyal, unlike borging. Therefore, Changelings, Traitors, blood brothers, and so on...
- Mon Nov 11, 2019 11:22 pm
- Forum: Ideas
- Topic: Some borg suggestions
- Replies: 1
- Views: 906
Re: Some borg suggestions
make the engineering borg circuit apparatus also hold proximity sensors and stock parts, sometimes you dont have an rped. Making one upgrade do the job of another is a silly idea. Sometimes you don't have an RPED but that's just how it goes. The mediborg apparatus should be used to pick up and use/...
- Mon Nov 11, 2019 1:30 am
- Forum: General Chat
- Topic: Hot Keys Help before I go insane
- Replies: 54
- Views: 13591
Re: Hot Keys Help before I go insane
The AI camera issue was reported and addressed in a fix PR already.
- Sat Nov 09, 2019 9:45 pm
- Forum: Spriting and Mapping
- Topic: "New" ID sprites criticism
- Replies: 24
- Views: 8419
Re: "New" ID sprites criticism
I'd certainly appreciate the robo job icon not being nearly unrecognizable again.
- Sat Nov 09, 2019 9:42 am
- Forum: Closed Policy Discussion
- Topic: Hulks and radios.
- Replies: 15
- Views: 3811
Re: Hulks and radios.
Call the shuttle. Hulk is basically all access to anyone that gets it, with the added benefit that you can delete walls just to piss people off even if you didn't want to break in. Once it's out in the open, the round is over. Otherwise, I guess tell the person to disable their headset and beat them...
- Thu Oct 31, 2019 1:20 pm
- Forum: Ideas
- Topic: Ion boosters for exosuits?
- Replies: 2
- Views: 1016
Re: Ion boosters for exosuits?
Oh yeah, mecha thrusters is something I was planning on PRing eventually, thanks for the reminder. It would take an equipment slot and so probably wouldn't be a big deal. I dunno about the speed boost, though. Currently, what little identity each mech model has is greatly influenced by their set spe...
- Mon Oct 28, 2019 1:23 pm
- Forum: Ideas
- Topic: Name ideas for tgui-next
- Replies: 28
- Views: 6046
Re: Name ideas for tgui-next
Get angry all you want, but I know people that pronounce USB as "oosub".
Anyway, "gee-you-eye" is made of a few sounds that don't really roll together. "Gooey" rolls through the word, and is a whole syllable shorter.
Anyway, "gee-you-eye" is made of a few sounds that don't really roll together. "Gooey" rolls through the word, and is a whole syllable shorter.
- Sun Oct 27, 2019 8:22 pm
- Forum: Ideas
- Topic: Name ideas for tgui-next
- Replies: 28
- Views: 6046
Re: Name ideas for tgui-next
I vote for Updated Window Utility. Or maybe Optimized Window Object.
Otherwise, I like Yet Another TGUI.
Otherwise, I like Yet Another TGUI.
- Wed Oct 23, 2019 9:11 pm
- Forum: Ideas
- Topic: Robotics Augtodoc
- Replies: 43
- Views: 10266
Re: Robotics Augtodoc
Borgs also lose the flexibility of hands, and cannot pick up or use most objects. The modules come with tools, but you can't easily multitask like a human can. Trying to compare them to augmented humans just because some surgery and metal parts are involved doesn't work so well. Augmenting is powerf...
- Tue Oct 22, 2019 7:47 pm
- Forum: Ideas
- Topic: Robotics Augtodoc
- Replies: 43
- Views: 10266
Re: Robotics Augtodoc
Roboticists are always willing to aug you. It's a boring job if nobody asks for surgery and nobody is signing up for posi brains. Auging surgery is easy but tedious, and I will tell the person to go to medical with a borg shell if any doctors are on station. I have other things to do than tie mysel...
- Mon Oct 21, 2019 3:56 am
- Forum: Ideas
- Topic: A Future for the Science Department - Reworking Research Points
- Replies: 13
- Views: 4114
Re: A Future for the Science Department - Reworking Research Points
Significantly reduce the passive production of points from the R&D servers, a fully upgraded server should still only be below current server production. Make R&D servers actually produce heat with options for releasing the safeties to allow for overclocking to double point gain at the cost...
- Tue Oct 15, 2019 10:45 am
- Forum: Coding Feedback
- Topic: Clock cult 2019
- Replies: 48
- Views: 13325
Re: Clock cult 2019
I rather liked the old system of sapping power from the station's APCs, and if it was me re-adding clock, I'd like to keep that. I suppose before anything else happens, it's worth asking if people enjoyed most of what clock cult had to offer and see if we could overhaul it somehow (replace clock tow...
- Mon Oct 14, 2019 10:39 pm
- Forum: Coding Feedback
- Topic: Clock cult 2019
- Replies: 48
- Views: 13325
Re: Clock cult 2019
It can be re-added in later in a better state. I'm sad to see it cut from the code, but Respii is right, we'd be better off rebuilding it from the ground up.
- Wed Oct 09, 2019 10:59 am
- Forum: Ideas
- Topic: need a sound effect for law changes
- Replies: 7
- Views: 2103
Re: need a sound effect for law changes
I wonder if it would also be worthwhile to queue up law changes, so that they apply after a set amount of time has passed since the first change (say, 2 or 5 seconds). This would both make law spam not so very terrible, and also allow people to potentially make law changes without the AI ever being ...
- Fri Oct 04, 2019 11:01 pm
- Forum: Closed Policy Discussion
- Topic: Remove Escalation
- Replies: 57
- Views: 15247
Re: Remove Escalation
Pretty big assumption, to be honest. It's really not that uncommon for sec to be empty, and I don't think I've ever seen them not understaffed.We have a security team to deal with minor infringes of petty-theft and disruption of the peace.
- Wed Oct 02, 2019 11:49 am
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27849
Re: Assistants and Maint Access
I would rather just have assistants changed to visitors and have the AI's laws changed to only work for employees of nanotrasen. It would make things for shitter assistants harder, and give borgs leeway to end them for being shitlords. Having people you don't like being able to affect the station's...
- Tue Oct 01, 2019 9:23 pm
- Forum: Closed Policy Discussion
- Topic: Some assorted policy things to adress.
- Replies: 6
- Views: 1663
Re: Some assorted policy things to adress.
"Humans can be assumed to know whether an action will harm them and that they will make educated decisions about whether they will be harmed if they have complete information about a situation." (Ai policy for aismov) ...Whooo boy, It's bold to assume that assistants arent going to yeet t...
- Fri Sep 27, 2019 10:52 pm
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27849
Re: Assistants and Maint Access
So, to be clear. You're advocating that assistants lose maint access, in an attempt to cut down tiding, despite admitting it won't change anything, and knowing full well that if an assistant can break into the department door from maint then they can break into the maint door too, but it's still a g...
- Tue Sep 24, 2019 9:11 am
- Forum: Closed Policy Discussion
- Topic: What is the default state of syndie borgs and are you absolutely responsible for them
- Replies: 43
- Views: 10151
Re: What is the default state of syndie borgs and are you absolutely responsible for them
I was speaking in achat about this during the incident, and I'm sorta on the fence. On the one hand; • The laws clearly say that you should maintain secrecy about syndicate activity unless otherwise ordered, and openly plasma flooding violates that. Hence, the borg would be at fault. • The borg isn'...
- Mon Sep 23, 2019 7:26 pm
- Forum: Closed Policy Discussion
- Topic: Ashwalker SHOULD be allowed to raid the station (with maybe some nerfs...)
- Replies: 35
- Views: 9808
Re: Ashwalker SHOULD be allowed to raid the station (with maybe some nerfs...)
I agree, Ash Walker invasions are what makes ash walkers fun and relevant at all. It's not even an all-out war half the time; I used to sneak onto the station, break into maint to find a mask and fire suit, and just skulk around looking for dead people. Sec caught me once for being suspicious and dr...
- Sun Sep 22, 2019 7:24 pm
- Forum: Closed Policy Discussion
- Topic: Borg head revs converting people
- Replies: 27
- Views: 6511
Re: Borg head revs converting people
That said, either borg revheads should be properly given an antag law or be removed. I will personally consider them antags and law exempt until one of these things happen or a headmin rules otherwise. Borged antags in other situations (borged traitor, or cultist, or nuke op somehow) are not law ex...
- Sat Sep 21, 2019 10:47 pm
- Forum: Closed Policy Discussion
- Topic: Borg head revs converting people
- Replies: 27
- Views: 6511
Re: Borg head revs converting people
I thought you were supposed to be totally blanked when you got borged, since it counts as being killed for antag objectives. This is definitely not intended behavior. If borged via MMI, you keep memories and also get to keep antag status. If as a traitor, you get borged and then later the laws are ...
- Sat Sep 21, 2019 12:06 pm
- Forum: Closed Policy Discussion
- Topic: Borg head revs converting people
- Replies: 27
- Views: 6511
Re: Borg head revs converting people
I know you say "no code solutions please" but that sounds entirely like unintended behavior. Anyway, technically revs can win without spilling a single drop of blood by simply exporting the heads of staff to Lavaland, so it's not like an argument couldn't be made that the borg is hoping th...
- Thu Sep 19, 2019 9:08 pm
- Forum: Ideas
- Topic: Syndicate intellicard or intellicard holder for stealing functional AI
- Replies: 14
- Views: 3425
Re: Syndicate intellicard or intellicard holder for stealing functional AI
You can buy a hacked law board, and there is a spare AI upload board in the tech secure storage. There are in-game ways to manage this objective, and that's the whole point of having antag objectives; using the in-game tools to your advantage. The only reason the SM Sliver and Plutonium Core objecti...
- Thu Sep 19, 2019 6:39 am
- Forum: Ideas
- Topic: Syndicate intellicard or intellicard holder for stealing functional AI
- Replies: 14
- Views: 3425
Re: Syndicate intellicard or intellicard holder for stealing functional AI
Is it really so hard to just subvert the AI and order it to allow you to card it?
- Sun Sep 08, 2019 10:10 am
- Forum: Closed Complaints
- Topic: [DinkleNH] Threatened to spawn meteors if I didn't play revhead the way he wanted me to
- Replies: 24
- Views: 6813
Re: [DinkleNH] Threatened to spawn meteors if I didn't play revhead the way he wanted me to
Not a peanut post but pointing out de facto Admin policy: Traditionally admins have always flushed out revheads and heads on Rev rounds to make sure the game mode keeps going. I think personally in this case I would've just given revhead to other players unless the round was ongoing for a long whil...
- Sat Sep 07, 2019 9:05 am
- Forum: Closed Policy Discussion
- Topic: golems, revs, and cults
- Replies: 11
- Views: 3471
Re: golems, revs, and cults
Seems to me that a code solution preventing golems from being converted at all would be the ideal solution. If their master gets converted, they could just order the golem to help the team out anyway.
- Thu Sep 05, 2019 7:40 pm
- Forum: Ideas
- Topic: Energy market
- Replies: 20
- Views: 4489
Re: Energy market
I think a better solution would be creating capacitor banks that can be connected to the grid to charge and then pulled like a gas canister to cargo to sell.
- Sat Aug 31, 2019 11:57 am
- Forum: Ideas
- Topic: Mediborg surgical processor and defib
- Replies: 3
- Views: 1192
Re: Mediborg surgical processor and defib
If we ever get to the point where we have a real PR to remove round-start cloning, pre-installed defibs on mediborgs would be a good idea.
- Tue Aug 27, 2019 12:43 am
- Forum: Closed Policy Discussion
- Topic: let medborgs inject the new chems
- Replies: 30
- Views: 7026
Re: let medborgs inject the new chems
I think this could be solved by simply ruling that any action which leaves all affected parties at a net positive or net neutral is not harmful. That is, even if an action causes harm, if the harmed individual is overall better off than before, it shouldn't be considered harm. If a borg is attemptin...
- Mon Aug 26, 2019 11:15 am
- Forum: Closed Policy Discussion
- Topic: War Ops 2, electric boogaloo.
- Replies: 31
- Views: 8376
Re: War Ops 2, electric boogaloo.
Counterpoint:
Nuke Ops is not fun, and War Ops is the only thing that makes it almost bearable.
Anyway, even admin event rounds don't allow players to ignore rules.
Nuke Ops is not fun, and War Ops is the only thing that makes it almost bearable.
Anyway, even admin event rounds don't allow players to ignore rules.
- Mon Aug 26, 2019 5:44 am
- Forum: Resolved Appeals
- Topic: [Zxaber] Suiciding as Cap on Warops
- Replies: 9
- Views: 2397
Re: [Zxaber] Suiciding as Cap on Warops
Rules as written, you're not supposed to suicide (or just silently DC) as a head of staff. It is oft repeated in this section of the forums that the spirit of the law is far more important than the letter of the law, to justify certain bans or notes that don't align 100% with what is literally writ...
- Mon Aug 26, 2019 4:41 am
- Forum: Resolved Appeals
- Topic: [Zxaber] Suiciding as Cap on Warops
- Replies: 9
- Views: 2397
Re: [Zxaber] Suiciding as Cap on Warops
Rules as written, you're not supposed to suicide (or just silently DC) as a head of staff. I understand the apprehension of having someone else run around with your name, but it's one of those "I don't make the rules" things, and is a conversation that belongs in a policy thread. I can't s...
- Mon Aug 26, 2019 4:34 am
- Forum: Resolved Appeals
- Topic: [HotelBravoLima] MrCosmos - sec jobban from 6 years ago
- Replies: 2
- Views: 1075
Re: [HotelBravoLima] MrCosmos - sec jobban from 6 years ago
Hello,
As requested by Wubli, your sec bans have been lifted. You're all set.
As requested by Wubli, your sec bans have been lifted. You're all set.
- Fri Aug 23, 2019 12:39 am
- Forum: Ideas
- Topic: Cleanbot cargo item
- Replies: 4
- Views: 1304
Re: Cleanbot cargo item
Should be a small_orders item. Then you could price them individually and they'd all show up in one box when you order a thousand.
- Thu Aug 22, 2019 12:58 am
- Forum: Ideas
- Topic: death and ghost turnover
- Replies: 8
- Views: 2370
Re: death and ghost turnover
I don't really agree with the android thing. Xeno already has golem shells that serve the same purpose, and the appeal of making robotics ghost roles is that they're not the same as normal crew.
- Mon Aug 19, 2019 4:32 am
- Forum: Spriting and Mapping
- Topic: Tiny Fans and airlocks.
- Replies: 13
- Views: 5594
Re: Tiny Fans and airlocks.
Truth be told, the real annoying part of the constant venting is when the shit placed near airlocks just yeets out into space or clutters up the floor. You'd think NT would have solved this issue somehow.
- Tue Aug 13, 2019 9:15 pm
- Forum: Resolved Appeals
- Topic: Zxaber - Dind't see message and killed sec officer
- Replies: 4
- Views: 1793
Re: Zxaber - Dind't see message and killed sec officer
Generally, sec officers cannot be round-start antags. There are few cases where this gets a bit complicated (antags getting a job-change to sec, lings taking the identity of sec, and so on), but generally you should never be killing an officer for doing their job. That being said, you are a new play...
- Tue Aug 06, 2019 7:26 am
- Forum: Closed Policy Discussion
- Topic: Escalation caused by Forgery
- Replies: 17
- Views: 3812
Re: Escalation caused by Forgery
Every time I've had a non-antag player ahelp about being killed due to incorrect information that would otherwise make them valid to the killer, I've ruled it as IC. Though, at that point I track down whoever laid the false info to start with, since if some other non-antag is framing random people i...
- Sat Aug 03, 2019 9:15 am
- Forum: Closed Policy Discussion
- Topic: Asimovs and Consensual Harm
- Replies: 3
- Views: 1304
Re: Asimovs and Consensual Harm
I suppose the wording could be cleared up. If silicons were required to prevent self harm, the AI would have to bolt mining shut ever shift and only let the non-humans through. There's a lot of dangerous shit on lavaland, after all. But it's fine, because we have a self-harm exception which allows s...
- Thu Aug 01, 2019 5:03 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81686
Re: Lizardchems(Sanguiose, Frogenite and Ferveatium) are not that bad.
One of the ideas I pitched to Cobby was to remove the downsides from normal use, but keep them for overdose effects and set the OD limit super low. This would result in medics having to babysit the person they're healing to make sure the OD never happens, and give the doctors themselves reason to wa...