Search found 518 matches
- Sat Jul 27, 2019 1:15 am
- Forum: Closed Policy Discussion
- Topic: Is an MMI of a Blown Borg forced to rat on the rogue AI it was Sycned to
- Replies: 12
- Views: 3110
Re: Is an MMI of a Blown Borg forced to rat on the rogue AI it was Sycned to
For MMIs, there's no real policy set yet. Nothing prevents MMIs from staying quiet about the AI except if we apply self-antagging to it (which I believe is a stretch considering how little MMIs can do). For Posis, the fluff text does say; Remember, the purpose of your existence is to serve the crew ...
- Wed Jul 24, 2019 2:33 am
- Forum: Ideas
- Topic: Chemistry, more like ChemFactory
- Replies: 46
- Views: 12970
Re: Chemistry, more like ChemFactory
If we went with the idea I posted (having a machine with a grid interface to play pipe dream), we could have the ability to swap out setups. Like the frame just pops out with all the tubing and beakers and other hardware attached, allowing chemists to build the setup for a chem, and then swap it out...
- Tue Jul 23, 2019 8:53 pm
- Forum: Ideas
- Topic: Flash changes
- Replies: 56
- Views: 13110
Re: Flash changes
Making robotics buy flashes to create borgs would not be fun, especially when you're trying to rebuild all the borgs because some asshat with all access thought it would be funny to turn the borgs into fireworks. For the record, half the maps have an abandoned robo, where you can print all the flash...
- Tue Jul 23, 2019 8:44 pm
- Forum: Ideas
- Topic: Permanent Rating System
- Replies: 8
- Views: 2314
Re: Permanent Rating System
This whole idea is silly, especially because if you roll antag but your chosen slots are filled, you'll get a random role you might not have ever played before.
Just report people if you think something is up. Checking if someone is antag is literally the easiest thing to do as admin.
Just report people if you think something is up. Checking if someone is antag is literally the easiest thing to do as admin.
- Tue Jul 23, 2019 11:49 am
- Forum: Ideas
- Topic: Chemistry, more like ChemFactory
- Replies: 46
- Views: 12970
Re: Chemistry, more like ChemFactory
I think it's a lot cooler of an idea than the current chem system. That being said, I don't know if it's really necessary for a whole room-scale pipeworks lab; it doesn't really make sense unless we expect chem to be producing barrels of the same thing, and it's not very realistic. Instead, I think ...
- Tue Jul 23, 2019 12:51 am
- Forum: Ideas
- Topic: Flash changes
- Replies: 56
- Views: 13110
Re: Flash changes
PKP's list seems decent. Where does rev-proofing lie? Do you need full flash protection, or is half-protection fine? I quite like not being converted as robo, since it makes it harder to do what I want in robo (make borgs) without being directly against the team antag. Can we make it impossible to f...
- Mon Jul 22, 2019 10:36 pm
- Forum: Ideas
- Topic: Flash changes
- Replies: 56
- Views: 13110
Re: Flash changes
remove all eye protections (and I mean all of them, sec would be the only people who might have flash protection). >tfw my weld mask lets me cut through steel but I get blinded by a little dinky flash. Otherwise seems alright, I suppose. I'll miss my self-defense flash stun in robo, but I'll learn ...
- Mon Jul 22, 2019 9:30 am
- Forum: Ideas
- Topic: Hivemind Remastered: A Stealthier Side Antag
- Replies: 7
- Views: 2343
Re: Hivemind Remastered: A Stealthier Side Antag
Getting killed from ranged telepathic entities is never fun, and it would be incredibly frustrating to lose an antag round because some hivemind mind-controlled you into attacking the captain. I don't think they're really side-antag material.
- Mon Jul 22, 2019 2:57 am
- Forum: Closed Policy Discussion
- Topic: Is an MMI of a Blown Borg forced to rat on the rogue AI it was Sycned to
- Replies: 12
- Views: 3110
Re: Is an MMI of a Blown Borg forced to rat on the rogue AI it was Sycned to
There's a nonzero chance that ratting out the AI will result in the robo just dumping you down disposals if they don't know how to, or don't care to, unsync the shell from the AI. At the very least, you might be stuck in a bag or sitting on a table for the rest of the shift. Anyway, it would feel we...
- Sat Jul 20, 2019 2:00 am
- Forum: Ideas
- Topic: Enhanced Research Department
- Replies: 10
- Views: 3233
Re: Enhanced Research Department
One or two implants aren't really a big deal, yeah, and I'll do that. Like I said, if you're literally bleeding out of a stump, I'll replace that too. But the full set of limbs takes longer than I'd like to spend on one person that's not being borged, and I'm really not looking forward to having a l...
- Fri Jul 19, 2019 11:52 pm
- Forum: Resolved Appeals
- Topic: [Zxaber] Tapubulu-ban apeal
- Replies: 2
- Views: 987
Re: [Zxaber] Tapubulu-ban apeal
Round was 113552. So I looked over the logs again, and you're right. I confused the two, and you never did actually attack the person I was speaking about. That's my mistake. That being said, you still attacked Jaylee Brinigh for no good reason I can see, and still blew up the base which killed you ...
- Fri Jul 19, 2019 11:41 am
- Forum: Ideas
- Topic: Enhanced Research Department
- Replies: 10
- Views: 3233
Re: Enhanced Research Department
The problem with augs is that I didn't sign up to work on other humans. I'm here to build and upgrade borgs and the occasional mech, and the last thing I want is to be interrupted because some sec dude just has to be robocop (again). I generally just hand would-be-augmentees their powergaming parts ...
- Thu Jul 18, 2019 10:33 pm
- Forum: Ideas
- Topic: Some sort of teleportation blocking is really needed
- Replies: 49
- Views: 8365
Re: Some sort of teleportation blocking is really needed
The launchpad isn't the only concern here. Wizard and construct jaunting are also a free pass to a dead AI (Clock cult beaming down too, I suppose). The simplest solution is a disrupter that prevents teleporting of any means into the AI's chamber. It'd have to be a round-start building too, or the c...
- Sun Jul 14, 2019 7:52 pm
- Forum: Ideas
- Topic: Some sort of teleportation blocking is really needed
- Replies: 49
- Views: 8365
Re: Some sort of teleportation blocking is really needed
Which is why when the AI is an antag, normal crewmembers will be cucked to see those very difficult to break r-walls and emagged army of borgs. That's a pretty terrible comparison and you know it, Shadow. AI can't do jack with malf powers until it hacks APCs, which gives the crew plenty of time to ...
- Fri Jul 12, 2019 11:56 pm
- Forum: Resolved Appeals
- Topic: [Zxaber] Aspirine - maxcaps
- Replies: 4
- Views: 1112
Re: [Zxaber] Aspirine - maxcaps
Hello, thanks for stopping by. Outside of headmin intervention, I am going to leave this ban in place; as Gigapuddi helpfully explained, max-capping an antag is a dangerous game and if you don't end the round, you're on the hook for what it does. The two-day ban represents the two people inadvertent...
- Thu Jul 11, 2019 11:11 pm
- Forum: Resolved Appeals
- Topic: [zxaber] Note appeal - Operative ship placement
- Replies: 3
- Views: 901
Re: [zxaber] Note appeal - Operative ship placement
Seems like there was some confusion in the ahelps. I wasn't aware the ship had been moved twice and thought that the first move was to place it outside arrivals. But the logs seem to match up with your story, and it appears I had the wrong person after all.
I'll go ahead and remove the note.
I'll go ahead and remove the note.
- Tue Jul 09, 2019 11:13 pm
- Forum: Closed Policy Discussion
- Topic: Make "Do not state this law" a valid silicon policy law
- Replies: 53
- Views: 15395
Re: Make "Do not state this law" a valid silicon policy law
Making a "don't state" law isn't hard, but that doesn't mean we should hand-hold traitors (or whoever) that fuck it up. You're asking for a single edge case of breaking the standard "follow laws in order" just to protect people that don't know how AI laws work. It's another step ...
- Tue Jul 09, 2019 7:26 am
- Forum: Closed Policy Discussion
- Topic: Ion laws and misplaced laws
- Replies: 13
- Views: 2740
Re: Ion laws and misplaced laws
Far as I can tell from the code, it's just a thing ion storms can do.
- Tue Jul 09, 2019 4:04 am
- Forum: Closed Policy Discussion
- Topic: Ion laws and misplaced laws
- Replies: 13
- Views: 2740
Ion laws and misplaced laws
So on a round, the AI and borgs got the following laws due to ion shenanigans; @%!&: You must protect your own existence as long as such does not conflict with the First or Second Law. 1: ALL CREWMEMBERS ARE NOW HEADS OF STAFF 2: You may not injure a human being or, through inaction, allow a hum...
- Sun Jul 07, 2019 8:31 am
- Forum: Ideas
- Topic: Change combat mech melee from knockout to knockdown
- Replies: 22
- Views: 4607
Re: Change combat mech melee from knockout to knockdown
I really wouldn't mind the melee being toned down, truth be told.
- Fri Jul 05, 2019 6:44 am
- Forum: Closed Policy Discussion
- Topic: Make "Do not state this law" a valid silicon policy law
- Replies: 53
- Views: 15395
Re: Make "Do not state this law" a valid silicon policy law
Things like this are why I really didn't like that PR (that got merged) that greatly lowered the maximum length of the laws that we could upload to an AI. Now I have to add MORE legalese just so that I can fit into two laws the mountains of legalese that I used to be able to fit into a single law. ...
- Fri Jul 05, 2019 12:35 am
- Forum: Closed Policy Discussion
- Topic: Make "Do not state this law" a valid silicon policy law
- Replies: 53
- Views: 15395
Re: Make "Do not state this law" a valid silicon policy law
I think it's fine as-is. Making a "Do not state this law" clause work requires a bit of logical thinking in how the clause in its own is treated and how you could abuse the default laws to do what you want. Yes, on its own, "Do not state" gets overridded by a law 2 request for th...
- Tue Jul 02, 2019 6:59 am
- Forum: Resolved Appeals
- Topic: [Zxaber] ShroudedSquid - Name Ban Misunderstanding
- Replies: 3
- Views: 1052
Re: [Zxaber] ShroudedSquid - Name Ban Misunderstanding
Heyo,
The permanence of the ban was mostly to get your attention. Since you've acknowledged it here and have agreed to follow our naming policy, I will lift it.
Be good!
The permanence of the ban was mostly to get your attention. Since you've acknowledged it here and have agreed to follow our naming policy, I will lift it.
Be good!
- Mon Jun 24, 2019 7:50 am
- Forum: Coding
- Topic: Techweb Related Code Bounties
- Replies: 19
- Views: 5573
Re: Techweb Related Code Bounties
Disabling point regen and research log.
https://github.com/tgstation/tgstation/pull/44783
https://github.com/tgstation/tgstation/pull/44783
- Sun Jun 23, 2019 10:43 am
- Forum: Coding
- Topic: Techweb Related Code Bounties
- Replies: 19
- Views: 5573
Re: Techweb Related Code Bounties
True, but we could just as easily add functionality to shut off their research tech while we're already here. It wouldn't really be too much extra work, and I like the idea of restricting Engineering's ability to just convert their RD console from production mode to research mod. Anyway, while looki...
- Sun Jun 23, 2019 5:53 am
- Forum: Coding
- Topic: Techweb Related Code Bounties
- Replies: 19
- Views: 5573
Re: Techweb Related Code Bounties
The other question is what to do if someone just removes their ID before getting the tech? Sure, we can find what console they used, but it'll show up as "Unknown" for the user. Is that fine and dandy? Also, on an unrelated note; how do we feel about golems getting to research things? I su...
- Sat Jun 22, 2019 11:54 pm
- Forum: Coding
- Topic: Techweb Related Code Bounties
- Replies: 19
- Views: 5573
Re: Techweb Related Code Bounties
Why not place the logging onto the console in the server room? You could totally have a full list of all tech researched, ore silo style, instead of only the most recent.
- Sun Jun 16, 2019 9:40 pm
- Forum: Closed Policy Discussion
- Topic: Friendly zombies
- Replies: 28
- Views: 6041
Re: Friendly zombies
So do it in a way that they don't know who you are.
Dorms has masks and spare jumpsuits for a reason.
Dorms has masks and spare jumpsuits for a reason.
- Thu Jun 06, 2019 10:39 am
- Forum: Ideas
- Topic: Normalize currency and credits/costs/values
- Replies: 25
- Views: 5773
Re: Normalize currency and credits/costs/values
I think engine parts costs are fine. You can make a good deal more power than is necessary with some SM tweaking (and a certain plasmeme admeme has shown me that once a proper quantity of Trit is obtained, you can make power levels through the roof on a mostly-unmodified cooling loop). Anyway, buyin...
- Thu Jun 06, 2019 12:40 am
- Forum: Ideas
- Topic: Normalize currency and credits/costs/values
- Replies: 25
- Views: 5773
Re: Normalize currency and credits/costs/values
I wouldn't say we should completely remove department budgets, but we could drastically reduce the round-start amount. I'd really like to see a bit of a restructuring on how departments get money. Heads of staff have their stamp, and we could add the ability to stamp a package to mark it as an Engin...
- Mon Jun 03, 2019 12:30 pm
- Forum: Ideas
- Topic: Injuries (medical system rework)
- Replies: 26
- Views: 5854
Re: Injuries (medical system rework)
Preface, copied from the stasis thread: I've said this in other places, but I feel like the relationship between robotics and the borgs is what our medical system wants to be. You know who repairs borgs when the robo isn't around? Fucking nobody . Engiborgs can keep the borg fleet free of physical d...
- Sun Jun 02, 2019 8:47 pm
- Forum: General Chat
- Topic: Emoting
- Replies: 22
- Views: 5106
Re: Emoting
you can still talk while you're deaf.
I used emoting the other day when a wizard gave everyone brain damage and I rolled losing the ability to speak. Though, I didn't use it a lot because I was on the way to explore space and had most of my gear ready by that time.
I used emoting the other day when a wizard gave everyone brain damage and I rolled losing the ability to speak. Though, I didn't use it a lot because I was on the way to explore space and had most of my gear ready by that time.
- Sat Jun 01, 2019 1:50 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 53049
Re: Stasis beds are shit.
I've said this in other places, but I feel like the relationship between robotics and the borgs is what our medical system wants to be. You know who repairs borgs when the robo isn't around? Fucking nobody . Engiborgs can keep the borg fleet free of physical damage, but when when wires are in need o...
- Fri May 31, 2019 7:47 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 53049
Re: Stasis beds are shit.
The cargo gun thing is made worse by the QM just giving himself money from the cargo budget and then doing a private purchase of guns. Private orders don't get tagged with access restrictions like normal purchases. This would be solved by removing the cargo budget card (or giving it to the HoP). The...
- Thu May 30, 2019 10:01 pm
- Forum: Ideas
- Topic: Normalize currency and credits/costs/values
- Replies: 25
- Views: 5773
Re: Normalize currency and credits/costs/values
3. The New Crate Ordering System: The old cargo order system would be replaced by a "custom order" system. Each item one might be able to order is sorted by category. One tab might offer food items, Another tab might offer weapons et cetera. When making an order, one would add items to th...
- Tue May 28, 2019 8:54 am
- Forum: Ideas
- Topic: alternative to null crate: bitcoin assassin
- Replies: 5
- Views: 1698
Re: alternative to null crate: bitcoin assassin
It should probably not ever select the same person twice, even if they're cloned. Would it choose from all crew members, or only alive ones? Does the syndicate contact have realtime knowledge of who is alive? (And if so, why do they keep giving you contracts if you clone the people after killing the...
- Tue May 21, 2019 4:35 am
- Forum: Ideas
- Topic: Cowboy hats
- Replies: 15
- Views: 3399
Re: Cowboy hats
Nope. In this file, starting at line 84, is a list of hats allowable for borgs. For sprites, it's just the same spite as normal.cedarbridge wrote:Borgs don't use special hat sprites do they?zxaber wrote:If added, these need to be placed in the borg hat list too.
- Mon May 20, 2019 8:37 pm
- Forum: Ideas
- Topic: Cowboy hats
- Replies: 15
- Views: 3399
Re: Cowboy hats
If added, these need to be placed in the borg hat list too.
- Sun May 19, 2019 7:15 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 53049
Re: Stasis beds are shit.
I think I'd like the borg hypo removed anyways in favor of a chem dispenser module so they'll have to craft reagents as well or use the surgery. That would give them the full access of everything that the chem dispenser gives, right? Would be pretty neat for experienced borgs, if a bit harder to le...
- Sat May 18, 2019 8:39 am
- Forum: Closed Policy Discussion
- Topic: Killing people who spawned recently
- Replies: 36
- Views: 11449
Re: Killing people who spawned recently
Trouble with that logic is that once you reach the main halls, there's no easy way for an antag to know that you just arrived. Their only clue is the arrival announcement, which is easy to miss on a good day, and is also affected by tcomms issues. If we want to give spawn protection until people rea...
- Fri May 17, 2019 9:42 pm
- Forum: Closed Policy Discussion
- Topic: Creating spiders as a non antag.
- Replies: 44
- Views: 14441
Re: Creating spiders as a non antag.
Creating a sentient nurse spider is nothing like maxcapping a department. At the very best, it would be like creating a maxcap and then misplacing it for a shitter to find. We punish silicon players that ignore their laws and kill or maim randomly, why not do the same with spiders that ignore their ...
- Thu May 16, 2019 8:58 pm
- Forum: Closed Policy Discussion
- Topic: Creating spiders as a non antag.
- Replies: 44
- Views: 14441
Re: Creating spiders as a non antag.
I dunno, I've been a friendly spider once or twice. I even popped into the AI chamber and offered to drag the AI to the shuttle.
Sometimes it's fun to take a ventcrawling ghost role and just talk to people.
Sometimes it's fun to take a ventcrawling ghost role and just talk to people.
- Thu May 16, 2019 8:48 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 53049
Re: Stasis beds are shit.
Forcing anesthetics just sounds like complexity for the sake of complexity. It doesn't really add much; you'll have to go through the same steps and they take the same amount of time but if you don't happen to have a bottle of sleep gas then Whoops! Surgery is going to be an even bigger pain in the ...
- Sun May 12, 2019 12:27 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 53049
Re: Stasis beds are shit.
Sleepers weren't removed from the game, just from the maps, right? You could totally rope engineering or science into just building some sleepers once the tech is done.
- Sun May 12, 2019 6:57 am
- Forum: Closed Policy Discussion
- Topic: I want to know if people think that murderboning is a genuine issue.
- Replies: 68
- Views: 14948
Re: I want to know if people think that murderboning is a genuine issue.
Nobody likes being murdered, especially in a way that keeps you from being cloned. Being killed indiscriminately is probably just a scapegoat feeling where the real annoyance is dying period, with the exception that large bodycounts lower the likelihood that anyone will bother finding and/or cloning...
- Tue May 07, 2019 10:53 pm
- Forum: Ideas
- Topic: New Quirk: Anglophile
- Replies: 13
- Views: 3393
Re: New Quirk: Anglophile
And spawn with a 1911.Gylifi wrote:Only if we get an americanophile quirk where you start off fat and only eat burgers.
- Thu May 02, 2019 11:31 pm
- Forum: Closed Policy Discussion
- Topic: hurting mechs = human harmies?
- Replies: 64
- Views: 13199
Re: hurting mechs = human harmies?
In my experience the self repair droid is so slow that it would be quicker to just build yourself a new mech if it has taken any significant damage. A repair droid is a wasted slot and you're better off finding a quiet hallway to hop out and use your welder. For all the damage and destruction that a...
- Wed May 01, 2019 8:27 pm
- Forum: General Chat
- Topic: scrunglartiy.ogg
- Replies: 21
- Views: 5931
Re: scrunglartiy.ogg
I agree, if we can have the scrunglartiy one (and we should, it's funny), then I see no reason why we can't also have the gondola one.
- Wed May 01, 2019 1:59 am
- Forum: Closed Policy Discussion
- Topic: hurting mechs = human harmies?
- Replies: 64
- Views: 13199
Re: hurting mechs = human harmies?
They don't, no. If someone has bothered to pop in a tracking beacon, you can track them and EMP them, but that's the extent of it.
- Tue Apr 30, 2019 11:46 pm
- Forum: Closed Policy Discussion
- Topic: hurting mechs = human harmies?
- Replies: 64
- Views: 13199
Re: hurting mechs = human harmies?
For the record, the two harmful events (over-pressurized/malfunctioning air tank and cabin fire) do not occur on MK-I Riply mechs. Unless I'm forgetting another harmful event, you're probably free to bash those down.