Search found 93 matches

by Waltermeldron
Mon Aug 15, 2022 6:41 pm
Forum: Closed Policy Discussion
Topic: [MRP] Allow traitors to murderbone when they take a final objective.
Replies: 24
Views: 3845

Re: [MRP] Allow traitors to murderbone when they take a final objective.

Was this not the case anyways? I don't think you CAN do Nuke Ops/Zombies/Be A Dragon/Delam The SM without killing anyone who gets in your way, so Murderbone rules don't even apply unless the person is blatantly ignoring what their final objective requires to kill people for their epic ss13 kill mon...
by Waltermeldron
Mon Aug 15, 2022 11:23 am
Forum: Closed Policy Discussion
Topic: [MRP] Allow traitors to murderbone when they take a final objective.
Replies: 24
Views: 3845

Re: [MRP] Allow traitors to murderbone when they take a final objective.

What does that have to do with being allowed to murderbone? If it's in pursuit of something like station destruction objective, it does not fall under what the rules would consider murderbone. Murderbone is already a negative buzzword but it is intended to be aimed at something else entirely. That ...
by Waltermeldron
Mon Aug 15, 2022 11:22 am
Forum: Closed Policy Discussion
Topic: [MRP] Allow traitors to murderbone when they take a final objective.
Replies: 24
Views: 3845

Re: [MRP] Allow traitors to murderbone when they take a final objective.

Response to mrmelbert My personal two cents is while I think very relaxed escalation makes sense (killing people to spread romerol, for example) allowing full murderbone will just see traitors running down the halls with 60 tc full of equipment deswording random bystanders' heads off off with zero i...
by Waltermeldron
Mon Aug 15, 2022 10:56 am
Forum: Closed Policy Discussion
Topic: [MRP] Allow traitors to murderbone when they take a final objective.
Replies: 24
Views: 3845

Re: [MRP] Allow traitors to murderbone when they take a final objective.

just to let you know that a traitor cannot really complete their final objective. When they take their final objective, all other objectives get disabled and they automatically greentext (like heretic). They don't necessarily have to follow their final objective either, but most of their final objec...
by Waltermeldron
Sat Aug 13, 2022 7:52 pm
Forum: Closed Policy Discussion
Topic: [MRP] Allow traitors to murderbone when they take a final objective.
Replies: 24
Views: 3845

[MRP] Allow traitors to murderbone when they take a final objective.

When a traitor takes a final objective, they can no longer take any more objectives and are automatically awarded greentext. Most final objectives are usually station destruction or mass panic/mayhem, so it would make sense that (on MRP) traitors would be allowed to do whatever they want now that th...
by Waltermeldron
Sun Apr 17, 2022 9:30 pm
Forum: Resolved Appeals
Topic: [WalterMeldron] Johanot - banned for posting ascii the fourth
Replies: 2
Views: 728

Re: [WalterMeldron] Johanot - banned for posting ascii the fourth

I'll be lifting this ban and turning it into a 1 year (from today) OOC ban. If you are told to not do something in OOC and then proceed to do it in the ahelp, this is a very bad idea and harsh punishments will be applied. You should also not jokingly post the IPs of admins as this will also be dealt...
by Waltermeldron
Sun Mar 27, 2022 5:01 pm
Forum: Resolved Appeals
Topic: [WalterMeldron] bloofy01 - The ban reason is all wrong
Replies: 2
Views: 691

Re: [WalterMeldron] bloofy01 - The ban reason is all wrong

As for the reinforced windows part, I'll make amendments to the note, but it doesn't change anything because reinforced windows are still very easy to destroy and deconstruct in comparison to reinforced walls, which is a much more difficult thing entirely. EDIT: To put it in clear terms, this appeal...
by Waltermeldron
Sun Mar 27, 2022 4:59 pm
Forum: Resolved Appeals
Topic: [WalterMeldron] bloofy01 - The ban reason is all wrong
Replies: 2
Views: 691

Re: [WalterMeldron] bloofy01 - The ban reason is all wrong

This doesn't really change anything. People executing others for bad reasons should be ahelped, but their actions don't justify yours. You should not be copying a rulebreaker's actions if they are truly rulebreaking. Now you can execute someone if they're actually acting like an antagonist, but buil...
by Waltermeldron
Fri Jan 28, 2022 6:55 pm
Forum: Video Games
Topic: SCP secret laboratory
Replies: 1
Views: 2434

SCP secret laboratory

I'm going to host a private SCP laboratory server for anyone willing to join over the weekends, post a reply in this thread with your discord name and tag if you want to play so that I can ping you when we start playing.
by Waltermeldron
Fri Jan 14, 2022 5:38 pm
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 70287

Re: Progression Traitor Feedback

Quite a lot of traitor item costs were balanced around the fact that 20 used to be the maximum - think scarp and nstar gloves. Can't buy em both without a discount or buddy. 21 TC lets you get both, 22 TC lets you do double powersink, 23 TC lets you do blah blah blah bogus silly shit that we used t...
by Waltermeldron
Wed Jan 12, 2022 6:38 pm
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 70287

Re: Progression Traitor Feedback

- Smuggling objectives are cool but its starting to get pretty obvious and easy to for people to meta. Maybe instead of the cargo shuttle there could be a designated spot where a drop pod comes to collect the item like with contracting? I want to change the smuggle objective so that the destination...
by Waltermeldron
Tue Jan 11, 2022 4:02 pm
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 70287

Re: Progression Traitor Feedback

LRP. Maybe it's just me but I'm seeing traitors end shifts with averages of 30tc. This is, obviously, a little high. Perhaps turning down the TC gain/making some form of diminishing return so that the high-rollers stand out a little less might be worthwhile? Some method or system that doesn't punch...
by Waltermeldron
Tue Jan 11, 2022 3:23 pm
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 70287

Progression Traitor Feedback

Post progression traitor feedback here

Please include whether your experience is from LRP or MRP
by Waltermeldron
Tue Jan 04, 2022 4:38 pm
Forum: Resolved Appeals
Topic: [WalterMeldron] Johanot - banned for posting ascii 2
Replies: 3
Views: 1028

Re: [WalterMeldron] Johanot - banned for posting ascii 2

I don't think I'm going to be accepting this appeal because of your joke appeal and your past history. It also seems like you're trying to come up with excuses as to why you didn't listen to an admin instead of just admitting that what you were doing was wrong and that you are sorry for it. Not ever...
by Waltermeldron
Sat Jan 01, 2022 9:27 pm
Forum: Resolved Appeals
Topic: [WalterMeldron] Johanot - banned for posting ascii 2
Replies: 3
Views: 1028

Re: [WalterMeldron] Johanot - banned for posting ascii 2

You forgot to talk about the fact that you posted fake IPs of several admins on the server too and that you posted a joke appeal less than 30 days ago, why do you think you deserve a second chance?
by Waltermeldron
Sat Dec 25, 2021 8:30 pm
Forum: Coding Feedback
Topic: MODsuit feedback thread
Replies: 126
Views: 26799

Re: MODsuit feedback thread

there's no way to cancel activation/deactivation once it starts which messed me up several times this, and also the combat modsuits are really clunky to use, makes them much more difficult to effectively use when in any sort of combat. It's also hard to tell what module does what in the 'active mod...
by Waltermeldron
Fri Dec 24, 2021 8:56 pm
Forum: Coding Feedback
Topic: MODsuit feedback thread
Replies: 126
Views: 26799

Re: MODsuit feedback thread

very cool, though you should look at organising the modsuit modules in the robotics console as it's packed into one big list
by Waltermeldron
Tue Dec 21, 2021 4:54 pm
Forum: Ideas
Topic: should the disco inferno jukebox playlist ever be updated
Replies: 6
Views: 1114

Re: should the disco inferno jukebox playlist ever be updated

what it needs is to move the songs from files that a client downloads to ytdl because it freezes your client for several seconds whenever a new song plays
by Waltermeldron
Fri Dec 17, 2021 3:31 pm
Forum: Ideas
Topic: Looking for Objective Suggestions for Traitor Rework
Replies: 68
Views: 12477

Re: Looking for Objective Suggestions for Traitor Rework

How would it be harder to code than any other objective? You would just have to dismantle the catch-all objective for high-risk items and add the other ones. It's something we can work on over a period of time, it doesn't have to be on release. This is part of my crusade against all non-admin spawn...
by Waltermeldron
Fri Dec 17, 2021 8:18 am
Forum: Ideas
Topic: Looking for Objective Suggestions for Traitor Rework
Replies: 68
Views: 12477

Re: Looking for Objective Suggestions for Traitor Rework

Itseasytosee2me wrote: Fri Dec 17, 2021 1:57 am I think it would be sick to take every high-risk item and turn them into a unique objective.
already a thing

By UNIQUE I mean that they only appear once as an objective for a traitor. They don't have their own special objective for each one because that would be hell to code.
by Waltermeldron
Wed Dec 15, 2021 7:34 pm
Forum: Town Hall
Topic: Trialmin Review: Waltermeldron
Replies: 8
Views: 1948

Re: Trialmin Review: Waltermeldron

Sylphet wrote: Tue Dec 14, 2021 11:27 pm I think that they have a shaky grasp of ticket handling and when rule enforcement is appropriate. More work to do to become a good admin, but the potential is there. Delay.
Could you be more specific when you say this? I don't know what or which incident you might be referring to
by Waltermeldron
Sat Dec 11, 2021 9:58 pm
Forum: Ideas
Topic: Looking for Objective Suggestions for Traitor Rework
Replies: 68
Views: 12477

Re: Looking for Objective Suggestions for Traitor Rework

What are your thoughts on making certain objectives worth more to people who don't normally have access to it? Sure, that's doable and fine but probably not going to be something I work on because it requires a lot of fine tweaking so that you don't fuck up the balance, which I don't have the abili...
by Waltermeldron
Sat Dec 11, 2021 9:15 am
Forum: Ideas
Topic: Looking for Objective Suggestions for Traitor Rework
Replies: 68
Views: 12477

Re: Looking for Objective Suggestions for Traitor Rework

cool objectives, I'll be sure to take some of these

do remember that objectives can only be available depending on conditions too, including conditions on the traitor taking the objective. Example: you can have objectives locked to a job
by Waltermeldron
Tue Dec 07, 2021 7:21 pm
Forum: Resolved Appeals
Topic: [WalterMeldron] Johanot - banned for posting ascii
Replies: 2
Views: 1037

Re: [WalterMeldron] Johanot - banned for posting ascii

You can appeal this when you are actually serious about getting unbanned.
by Waltermeldron
Tue Dec 07, 2021 7:17 pm
Forum: Resolved Appeals
Topic: [WalterMeldron] Johanot - banned for posting ascii
Replies: 2
Views: 1037

Re: [WalterMeldron] Johanot - banned for posting ascii

This is a meme appeal and it's been less than a month since you were banned. I'm rejecting this appeal.
by Waltermeldron
Wed Nov 24, 2021 8:00 pm
Forum: Admin Feedback
Topic: Lulufren
Replies: 11
Views: 6558

Re: Lulufren

I was playing blob, they spawned in a deathsquad on a long blob round when I was about to win, I immediately lost as a result and it prolonged the round and was really shitty on me as a player. I had spent a good chunk of my time fighting the crew, so to lose to an adminspawned deathsquad right on t...
by Waltermeldron
Mon Nov 08, 2021 9:44 pm
Forum: Resolved Appeals
Topic: [Waltermeldron] Techno - Stalker gets shot
Replies: 4
Views: 1397

Re: [Waltermeldron] Techno - Stalker gets shot

After some discussion, I think I'm going to remove this note because they attacked you with a chair and I've been convinced that it's a good enough justification to kill an unmindshielded person on a revolutionary round.

This should be resolved, I'll remove the note.
by Waltermeldron
Mon Nov 08, 2021 9:14 pm
Forum: Resolved Appeals
Topic: [Waltermeldron] Techno - Stalker gets shot
Replies: 4
Views: 1397

Re: [Waltermeldron] Techno - Stalker gets shot

You didn't warn them once to back off or to stop following you, you didn't escalate the situation at all, they threw a chair at you once and you killed them for it. You do not get to kill people because they are slightly suspicious and there is no place you can detain them. It is like what I said in...
by Waltermeldron
Sat Nov 06, 2021 5:47 pm
Forum: Resolved Appeals
Topic: [Mr Melbert] BIGBADAUD999 - I WANNA PLAY SILICON AGAIN
Replies: 1
Views: 1201

Re: [Mr Melbert] BIGBADAUD999 - I WANNA PLAY SILICON AGAIN

Alright, I'll lift this ban for you as mrmelbert is busy right now and has asked for someone else to do it as it is a requested ban. Have fun!
by Waltermeldron
Sat Oct 09, 2021 9:36 pm
Forum: Resolved Appeals
Topic: BAN APPEAL
Replies: 6
Views: 1806

Re: BAN APPEAL

If you aren't signed up to the event, I see no reason to lower the ban duration by 1 day.
by Waltermeldron
Sat Oct 09, 2021 9:06 pm
Forum: Resolved Appeals
Topic: BAN APPEAL
Replies: 6
Views: 1806

Re: BAN APPEAL

Are you signed up to the event?
by Waltermeldron
Sat Oct 09, 2021 8:35 pm
Forum: Resolved Appeals
Topic: BAN APPEAL
Replies: 6
Views: 1806

Re: BAN APPEAL

Alright, so in this round, you maxcapped the shuttle as a research director that you had took over after dying because you had roleplayed as a Nazi. I didn't know you had roleplayed as a Nazi, only that you had a bad name, until I looked into the logs at the end of the round, which led me to consult...
by Waltermeldron
Sat Oct 02, 2021 9:13 pm
Forum: Closed Policy Discussion
Topic: KILL the low bitrate voice channel
Replies: 13
Views: 3035

Re: KILL the low bitrate voice channel

this is a test
by Waltermeldron
Sat Oct 02, 2021 9:07 pm
Forum: Closed Policy Discussion
Topic: KILL the low bitrate voice channel
Replies: 13
Views: 3035

Re: KILL the low bitrate voice channel

I think this should definitely be done
by Waltermeldron
Sun Sep 19, 2021 8:19 am
Forum: Closed Policy Discussion
Topic: Disallow spiders/space dragons from having advanced knowledge of gasses and pipes and sm
Replies: 26
Views: 5354

Re: Disallow spiders/space dragons from having advanced knowledge of gasses and pipes and sm

Regarding ability capping, the difference is, an assistant could learn those other things if they wanted to, a brain can have gone down any number of different paths in its life. An infinite number of spiders put in an infinite number of rooms containing chem masters will only make things by mistak...
by Waltermeldron
Sun Sep 19, 2021 12:14 am
Forum: Closed Policy Discussion
Topic: Disallow spiders/space dragons from having advanced knowledge of gasses and pipes and sm
Replies: 26
Views: 5354

Re: Disallow spiders/space dragons from having advanced knowledge of gasses and pipes and sm

I agree with mothblocks, this would be better as a code change rather than as a policy change. Otherwise, why stop at space dragons and spiders using knowledge they shouldn't normally have? Players are allowed to use knowledge they wouldn't reasonably have. If we're capping what knowledge can be use...
by Waltermeldron
Wed Aug 25, 2021 3:51 pm
Forum: Ideas
Topic: Double Agent rework idea
Replies: 7
Views: 1786

Re: Double Agent rework idea

Double agent, even with this rework idea, seems like something that would only work on MRP where you aren't allowed to murderbone because people would just share tc and team up anyways. Another reason it was removed was that having all your antagonists focus on taking each other out leaves very litt...
by Waltermeldron
Sun Aug 22, 2021 1:40 pm
Forum: Coding Feedback
Topic: What job do you find most boring?
Replies: 34
Views: 8018

Re: What job do you find most boring?

Ultimately what i’ve gathered from this thread is that people mostly dislike omnidirecrional, repetitive jobs with not much to do except one singular thing. Amount of content doesn’t matter (see: xenobio), and ultimately it really just depends on how engaged you are with the process of doing the jo...
by Waltermeldron
Sun Aug 22, 2021 11:03 am
Forum: Closed Policy Discussion
Topic: Abductors and 'side-antags' in general. What gets decided as a side antag and what doesn't
Replies: 9
Views: 3414

Re: Abductors and 'side-antags' in general. What gets decided as a side antag and what doesn't

cocothegogo wrote:This has been the case since abductor was introduced
Not really relevant, it's still hidden rulings that require you to get punished beforehand to figure out.
by Waltermeldron
Sat Aug 21, 2021 11:49 pm
Forum: Closed Policy Discussion
Topic: Abductors and 'side-antags' in general. What gets decided as a side antag and what doesn't
Replies: 9
Views: 3414

Re: Abductors and 'side-antags' in general. What gets decided as a side antag and what doesn't

It’s funny, because on the wiki (https://tgstation13.org/wiki/Abductor) we had Angust ask for a headmin rulling on the matter as far as August 2019. While regular antag page is definetly not something you should use in an appeal, information written there should still be considered. Firstly, it is ...
by Waltermeldron
Sat Aug 21, 2021 6:20 pm
Forum: Closed Policy Discussion
Topic: Abductors and 'side-antags' in general. What gets decided as a side antag and what doesn't
Replies: 9
Views: 3414

Re: Abductors and 'side-antags' in general. What gets decided as a side antag and what doesn't

I agree fully that abductors should get policy text saying they can't kill randomly Policy text would be nice, but there's also other antags that policy isn't clear on either (wabbajacked creatures) I like the solution stickymayhem brought up, an antag chart saying which antags count as a side-anta...
by Waltermeldron
Sat Aug 21, 2021 4:25 pm
Forum: Closed Policy Discussion
Topic: Abductors and 'side-antags' in general. What gets decided as a side antag and what doesn't
Replies: 9
Views: 3414

Abductors and 'side-antags' in general. What gets decided as a side antag and what doesn't

The situation Recently, I got warned for preemptively killing security as an abductor because we had completed our objectives and me and my abductor buddy agreed to troll security. We bought a shrink ray and shrinked people, I had killed 1 person in security because I thought abductors were under r...
by Waltermeldron
Tue May 25, 2021 3:13 pm
Forum: Coding
Topic: Circuit test merge feedback
Replies: 20
Views: 7074

Re: Circuit test merge feedback

ram should really be accessible remotely without a wire connection like how you can access variables in UE4, the amount of wires crossing in Melbert's picture remind me of how messy blueprints can get if you dont use that functionality. edit: to clarify: https://miro.medium.com/max/2068/1*w2BHurNls...