Search found 159 matches
- Sun Oct 05, 2014 1:51 pm
- Forum: Coding Feedback
- Topic: Tackling the security problem.
- Replies: 227
- Views: 56765
Re: Tackling the security problem.
Why can't security get something as simple as black gloves, for them not to litter their own prints on a crime scene ?
- Sat Oct 04, 2014 11:01 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Creationpro
- Replies: 26
- Views: 8538
Re: Creationpro
Seems to have a bad habit on being taunting and aggressive over people on appeal/complaints topics.
- Sat Oct 04, 2014 10:47 pm
- Forum: Closed Policy Discussion
- Topic: 'Perma'bans
- Replies: 22
- Views: 5125
Re: 'Perma'bans
Permaban is just a concise way of saying "ban that doesn't expire". Don't get caught up in semantics. It's not a "ban that should never ever be removed except in certain special circumstances lest we devalue the gravity of its name". In practice it means " Ban that's not su...
- Sat Oct 04, 2014 6:34 pm
- Forum: Closed Policy Discussion
- Topic: [POLL] Murderbone as antag
- Replies: 170
- Views: 45073
Re: [POLL] Murderbone as antag
Question: "When does murderbone cross the line into bannable territory?" Answer: "Never" That's not clear enough to you ? I actually read posts, including OP and ALL of the fucking answers to the poll, may be you should as well. Scaredy wants to introduce a limit on how many peo...
- Sat Oct 04, 2014 2:39 pm
- Forum: Closed Policy Discussion
- Topic: [POLL] Murderbone as antag
- Replies: 170
- Views: 45073
Re: [POLL] Murderbone as antag
Why are you making such a blanket statement? Because as we speak, 55% of the voter said no to any kind of limitations to murderboning. We don't want to set a rule over some shitty precedent. That is absolutely not true. 55% of the voters said no to the proposed way of limiting murderboning. Stop mi...
- Sat Oct 04, 2014 12:49 pm
- Forum: Closed Policy Discussion
- Topic: Breaking into rooms, stirring discontent, both NOW BANNABLE
- Replies: 149
- Views: 33473
Re: Breaking into rooms, stirring discontent, both NOW BANNA
Inspiring riots without cause is shitty. He got two assistants to break in with him, and this was immediately after I warned him not to encourage people to do stupid things. Picking up some carpet and then continuing your behaviour as if the wool rug has magical anti-admin fibres is plain retarded....
- Sat Oct 04, 2014 12:36 pm
- Forum: Closed Policy Discussion
- Topic: [POLL] Murderbone as antag
- Replies: 170
- Views: 45073
Re: [POLL] Murderbone as antag
Because as we speak, 55% of the voter said no to any kind of limitations to murderboning.paprika wrote:Why are you making such a blanket statement?
We don't want to set a rule over some shitty precedent.
- Wed Oct 01, 2014 11:14 pm
- Forum: Coding Feedback
- Topic: Hivemind Chat Changes
- Replies: 54
- Views: 17639
Re: I don't like having to pay for Hivemind Chat
To Coders: Why the fuck do you always push through these major changes without consulting the playerbase, while bragging on Github "LOL WE SHOULD RUSH THIS THROUGH IT LITERALLY TAKES 0 EFFORT TO REVERT" and then after backlash in the community you dig in your heels and refuse to communica...
- Wed Oct 01, 2014 7:20 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 658496
Re: Stories of Awesome (Or something close to it.)
> Assistant Double Agent. Kill the botanist, and escape. > I manage to make a false wall from botany maint. > Show up in the back of botany, plant a camera bug, come back into maint and wait. > PDA message sent: "Hey botanist, someone broke into botany by the back !" > See in the camera th...
- Wed Oct 01, 2014 11:20 am
- Forum: Coding Feedback
- Topic: Hivemind Chat Changes
- Replies: 54
- Views: 17639
Re: I don't like having to pay for Hivemind Chat
Ling chat is great purely for the round where I didn't really feel like a long round, so asked in ling 'who wants to go for a walk?' and have 3-4 other lings put their hands up. We then all got spacesuits and armblades, before talking a stroll out of arrivals to the brig, and fucking some shit up. ...
- Tue Sep 30, 2014 12:24 am
- Forum: Closed Policy Discussion
- Topic: [POLL] Murderbone as antag
- Replies: 170
- Views: 45073
Re: [POLL] Murderbone as antag
No. People don't want any limitations over murderboning.
- Mon Sep 29, 2014 11:20 pm
- Forum: Resolved Appeals
- Topic: [Quartzcrystal] Arumashi - Assistant permanent jobban
- Replies: 17
- Views: 4624
Re: [Quartzcrystal] Arumashi - Assistant permanent jobban
Except that it's the entire fucking story. You snatched a captain's ID while he had connection problems. You also see nothing wrong with it. Stay banned. The entire story is the entirety of what I wrote about it. Cutting it out to read only what you want to read is of bad faith at best, proof of im...
- Mon Sep 29, 2014 10:48 pm
- Forum: Resolved Appeals
- Topic: [Quartzcrystal] Arumashi - Assistant permanent jobban
- Replies: 17
- Views: 4624
Re: [Quartzcrystal] Arumashi - Assistant permanent jobban
>Captain joins in minutes after the round starts, i proceed to arrivals to meet him and take his ID. I see him still in the arrivals shuttle, proceed to cablecuff him and snatch his ID. >I HAVE DONE NOTHING WRONG, IT'S NOT IN THE RULES, THE FUCK IS WRONG WITH YOU PEOPLEASD ASADFDAF DF D I am fully ...
- Mon Sep 29, 2014 10:07 pm
- Forum: Resolved Appeals
- Topic: [Quartzcrystal] Arumashi - Assistant permanent jobban
- Replies: 17
- Views: 4624
Re: [Quartzcrystal] Arumashi - Assistant permanent jobban
Ever heard of a fortiori argument ? It's saying that, if killing a cat is punished by the law, killing a human being is ought to be followed by punishment. If the two cases I talked about led to no punishment, then in a logical and fair system, borrowing the captain's ID can't get you banned. If I a...
- Mon Sep 29, 2014 4:12 pm
- Forum: Resolved Appeals
- Topic: [Quartzcrystal] Arumashi - Assistant permanent jobban
- Replies: 17
- Views: 4624
Re: [Quartzcrystal] Arumashi - Assistant permanent jobban
Just a few points of clarification. Permanent bans (be them for jobs or otherwise) force you to come to the forums to prove you have learned your lesson from the ban. It's not to lure you, it's to encourage you to think about why you got banned and to convince the admins that you deserve to have it...
- Mon Sep 29, 2014 9:47 am
- Forum: Resolved Appeals
- Topic: [Quartzcrystal] Arumashi - Assistant permanent jobban
- Replies: 17
- Views: 4624
Re: [Quartzcrystal] Arumashi - Assistant permanent jobban
I honestly believe you just wanted to set up some gimmick and weren't planning to kill the Heads and grey tide rise up stationwide etc. Because you know we'd punish you for that. Well, thanks for believing me, but the other part of your sentence is just wrong. I don't set up my in game demeanor out...
- Sun Sep 28, 2014 10:36 pm
- Forum: Resolved Appeals
- Topic: [Quartzcrystal] Arumashi - Assistant permanent jobban
- Replies: 17
- Views: 4624
Re: [Quartzcrystal] Arumashi - Assistant permanent jobban
First, the reason why I gave you a permanent assistant job ban was so that way you would have to come and appeal on the forums. Wow. Hold the phone right there. I don't really understand. You gave me an assistant permaban, to "lure" me into the forum, to get to deny my appeal ? Second, yo...
- Sun Sep 28, 2014 9:57 pm
- Forum: Resolved Appeals
- Topic: [Quartzcrystal] Arumashi - Assistant permanent jobban
- Replies: 17
- Views: 4624
[Quartzcrystal] Arumashi - Assistant permanent jobban
Byond account and character name: Arumashi - Alexander Herresca Banning admin: quartzcrystal Ban reason and length: "24-Sep-2014 | Banned from Assistant - Stunned, cuffed and stripped a just-joined and lagging captain of his ID for no justifiable reason. You've been given an assistant job ban ...
- Sun Sep 28, 2014 11:31 am
- Forum: Coding Feedback
- Topic: Hivemind Chat Changes
- Replies: 54
- Views: 17639
Re: Removing default Hivemind from Lings is another awful ch
I made a topic about this: http://tgstation13.org/phpBB/viewtopic.php?f=10&t=1437 You have a point, but unfortunately, after pages and pages of debate, i suspect the coders to follow the Red Army motto "Not one step back !" , basically meaning that even if you're right, we won't get to...
- Sat Sep 27, 2014 1:11 pm
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 34607
Re: Powergaming, security, and you
I don't know why you people are focusing on the HoP right now. The normal conditions in which him meddling in other department business is a problem are usually gone down the drain 10 minutes into the round because nuke ops, chaos, cult, rev, griefers, etc... That, or we have no captain, making him ...
- Fri Sep 26, 2014 5:20 pm
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 34607
Re: Powergaming, security, and you
Lastly, you people are talking about "mute sec", but it's a reaction to the "fuck da police" mindset that complicate your job as a sec officier, by forcing you to be paranoid because of those assistant looking for an opportunity to free the suspect you've just arrested, because ...
- Fri Sep 26, 2014 4:32 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 445723
Re: Memorable Quotes
Alexander Herresca says, "Hi"
Lukas Fraser says, "hi"
Alexander Herresca says, "I'm the lawyer"
Lukas Fraser says, "ok
Lukas Fraser says, "so"
Alexander Herresca grab the officer by the collar
Alexander Herresca says, "I will be a pain in the ass"
Lukas Fraser says, "hi"
Alexander Herresca says, "I'm the lawyer"
Lukas Fraser says, "ok
Lukas Fraser says, "so"
Alexander Herresca grab the officer by the collar
Alexander Herresca says, "I will be a pain in the ass"
- Fri Sep 26, 2014 2:54 pm
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 34607
Re: Powergaming, security, and you
NikFlakFlak talked about how security should react and not act. And i strongly disagree with that. Security gets frustrating to play because it always lags behind, in a game where initiative is key. What's initiative as a sec officer ? Let me tell you. As a sec, i often sweep maint after getting acc...
- Fri Sep 26, 2014 8:44 am
- Forum: Closed Policy Discussion
- Topic: [POLL] Murderbone as antag
- Replies: 170
- Views: 45073
Re: [POLL] Murderbone as antag
Exactly. This is how I feel about this issue. Antags running around the place with esword and ebow killing everyone in sight isn't creating chaos or an interesting game; it's just taking players out the game because RNG dictates. This does not mean we should ban people for this. A bwoink, maybe, bu...
- Thu Sep 25, 2014 10:24 pm
- Forum: Closed Policy Discussion
- Topic: [POLL] Murderbone as antag
- Replies: 170
- Views: 45073
Re: [POLL] Murderbone as antag
Never. What if my target is the HoP, and I decide to take him down using the singularity beacon, a bomb or a plasma fire. I kill him but also eliminate 10 people in the process. I will get boinked for that ? Murderboning is a double-edged sword. It will get you caught and killed. That's the real lim...
- Wed Sep 24, 2014 2:20 pm
- Forum: Ideas
- Topic: Bring back 'Summon Creature' w. changes.
- Replies: 4
- Views: 1878
Re: Bring back 'Summon Creature' w. changes.
Ultimate combo:kosmos wrote:Summon skeleton of a killed enemy a.k.a. Necromancy spell!Scott wrote:I don't know why there isn't a summon skeletons spell yet.
Magic missile -> Down the enemy
EI NATH -> Turn him into bones
Necromancy -> Revive him into a spooky skeleton that fights for you
PROFIT.
- Wed Sep 24, 2014 1:03 pm
- Forum: Coding Feedback
- Topic: Tackling the security problem.
- Replies: 227
- Views: 56765
Re: Tackling the security problem.
This is not a bad idea, but for every camera feed, you need someone watching it. I don't really see the warden or the HoS constantly monitoring the officers live feed in case of something going wrong. Sec personnel is already busy enough in my opinion. Thats because most wardens are shitheads who t...
- Tue Sep 23, 2014 3:29 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 445723
Re: Memorable Quotes
Ho Ho Ho states, "LIZARD"
Ho Ho Ho states, "LET ME CLEAN YOU"
Lizard hisses, "Ok"
You clean Lizard.
Lizard hisses, "Yay"
Ho Ho Ho states, "YOU'RE A CLEAN LIZARD NOW"
Ho Ho Ho pings.
Ho Ho Ho pings.
Ho Ho Ho pings.
Ho Ho Ho states, "LET ME CLEAN YOU"
Lizard hisses, "Ok"
You clean Lizard.
Lizard hisses, "Yay"
Ho Ho Ho states, "YOU'RE A CLEAN LIZARD NOW"
Ho Ho Ho pings.
Ho Ho Ho pings.
Ho Ho Ho pings.
- Mon Sep 22, 2014 7:54 pm
- Forum: Coding Feedback
- Topic: Tackling the security problem.
- Replies: 227
- Views: 56765
Re: Tackling the security problem.
I believe a attached armour vest camera would go a long way in making the presence of a Security Officer actually mean something, as well as force antags to be wary in attacking a Sec Officer. While antags can still get that first hit in, they will need to either act fast or gtfo before Sec busts i...
- Mon Sep 22, 2014 12:28 pm
- Forum: Coding Feedback
- Topic: Tackling the security problem.
- Replies: 227
- Views: 56765
Re: Tackling the security problem.
Initiative is what win the fight on both sides. A traitor hit by an electrode is a dead traitor. A sec officer getting an ebow bolt in the ass is done for.
- Mon Sep 22, 2014 12:25 pm
- Forum: Coding Feedback
- Topic: Changelings got nerfed. Again.
- Replies: 82
- Views: 21726
Re: Changelings got nerfed. Again.
Playing to play seems nonsensical. Welp, we're done here. I have literally no idea what you're even trying to argue for at this point, but if you can't figure out that people generally play games to participate in them and not watch others play them, I can't do anything for you. You're just arguing...
- Sun Sep 21, 2014 11:40 pm
- Forum: Coding Feedback
- Topic: Changelings got nerfed. Again.
- Replies: 82
- Views: 21726
Re: Changelings got nerfed. Again.
Playing to play seems nonsensical. Welp, we're done here. I have literally no idea what you're even trying to argue for at this point, but if you can't figure out that people generally play games to participate in them and not watch others play them, I can't do anything for you. You're just arguing...
- Sun Sep 21, 2014 11:10 pm
- Forum: Coding Feedback
- Topic: Changelings got nerfed. Again.
- Replies: 82
- Views: 21726
Re: Changelings got nerfed. Again.
If a husked, debrained dude should be sad because he's not getting back into the round, what about a gibbed changeling then ? What about them? Several ways exist for this player to participate in the round even after being ashed. Are you just busy making other people's arguments for them that you f...
- Sun Sep 21, 2014 1:21 pm
- Forum: Coding Feedback
- Topic: Changelings got nerfed. Again.
- Replies: 82
- Views: 21726
Re: Changelings got nerfed. Again.
This is your logic. Not mine: "Playing the game is good, not playing it is dull". Therefore a game with absolutely no risks or danger would be the conclusion of this logic, since risk and danger can take you out from the game. You even validated this by saying: If there's not a motivation ...
- Sat Sep 20, 2014 11:02 am
- Forum: Coding Feedback
- Topic: Security sprites
- Replies: 77
- Views: 24618
Re: Security sprites
Red is fine, but midnight blue would do the trick too.
- Fri Sep 19, 2014 10:27 am
- Forum: Coding Feedback
- Topic: Changelings got nerfed. Again.
- Replies: 82
- Views: 21726
Re: Changelings got nerfed. Again.
You throw the word "entitled" around. Lets talk about things people aren't entitled to and see where the line ends. *Items or powers that give them a stark advantage over others *Completing objectives, ever *The ability to kill anyone they want and then figure out if it is valid after the...
- Thu Sep 18, 2014 11:17 pm
- Forum: Coding Feedback
- Topic: Changelings got nerfed. Again.
- Replies: 82
- Views: 21726
Re: Changelings got nerfed. Again.
How about a better idea. We just get rid of the fuck retarded debrain objectives and call it a day. Or make it so husking people takes their brains. A husk might as well consider themselves out the game for good. Ironically, a husk's brain is probably their only way back into a round without an upg...
- Thu Sep 18, 2014 1:07 pm
- Forum: Ideas
- Topic: Traitor Items
- Replies: 105
- Views: 33265
Re: Traitor Items
A suicide vest would be nice. With a mechanism that works so you can activate it only if you put it on yourself, to prevent gibbing other people since that's something the codebus don't want.
- Wed Sep 17, 2014 2:25 pm
- Forum: Coding Feedback
- Topic: Changelings got nerfed. Again.
- Replies: 82
- Views: 21726
Re: Changelings got nerfed. Again.
Hive chat was a crutch for unrobust players to call for assistance every time they got caught, now you have no crutch Winning as antag should not require to you to be a super robust McGyver player. In a 40+ minutes round playing as antag, you are going to make at least one mistake. And you can die ...
- Tue Sep 16, 2014 10:23 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 658496
Re: Stories of Awesome (Or something close to it.)
>You are the Head of Security. >Whole bunch of Sec Officers, makes me warm inside. >No Captain on board >After gearing up, I head down to the Captains Office to secure his ID. >Take the Nuke Disk as well, leave the Hand Held Teleporter Several minutes later >Hear people broke into the Captains Offi...
- Mon Sep 15, 2014 10:40 pm
- Forum: Coding Feedback
- Topic: Changelings got nerfed. Again.
- Replies: 82
- Views: 21726
Re: Changelings got nerfed. Again.
It also seems that HIVECHAT IS A COMPLETELY FINE MECHANIC BEFORE THIS! Lings are not on the same team, the mechanic is already interesting enough, where ling can betray and deceive if they want to, the entry of access is nill so the lings that want to deceive and back stab are more likely to be in ...
- Mon Sep 15, 2014 11:18 am
- Forum: Roleplaying
- Topic: Last whispers
- Replies: 37
- Views: 15191
Re: Last whispers
Mahmoud Explosallahwek whispers in their final breath, "... 72 goats...here i come..."
- Mon Sep 15, 2014 11:09 am
- Forum: Coding Feedback
- Topic: [POLL]Should large Syndicate bombs be restricted to nukeops?
- Replies: 150
- Views: 37074
Re: [POLL]Should large Syndicate bombs be restricted to nuke
It's already discussed. People won't really post in this topic anymore because everyone already stated their opinion, which is by an majority: Don't restrict the syndicate bombs to nuke ops.
- Sun Sep 14, 2014 9:38 pm
- Forum: Coding Feedback
- Topic: Changelings got nerfed. Again.
- Replies: 82
- Views: 21726
Re: Changelings got nerfed. Again.
You coders are just not taking into account the server population when you make your changes. When you're playing an antag role in +40 populated server, the station is a global entity. In the days of oldling, i used to set my sights on A, ambush him and absorb, being careful not being caught by B. N...
- Sun Sep 14, 2014 5:20 pm
- Forum: Coding Feedback
- Topic: Changelings got nerfed. Again.
- Replies: 82
- Views: 21726
Changelings got nerfed. Again.
Since you can't know shit about the new coding changes without being in github, i want to inform you of the new changeling nerf. https://github.com/tgstation/-tg-station/pull/4622 - A new Hivemind Communication power is required to be purchased before the changeling can use the changeling channel (:...
- Sat Sep 13, 2014 7:32 pm
- Forum: Coding Feedback
- Topic: [POLL]Should large Syndicate bombs be restricted to nukeops?
- Replies: 150
- Views: 37074
- Sat Sep 13, 2014 9:41 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 658496
Re: Stories of Awesome (Or something close to it.)
ROUND 1 > Spawn as assistant. > Assistant McMillan McButt: "HEY PEOPLE WANNA HAVE FUN ? FOLLOW ME IN MAINT !" > I follow him, among other people > FLASHED. REV ! > We proceed to the HoP line to become sec officers > Plot twist: HoP is busy and give his job to the rev mime > Mime give us al...
- Thu Sep 11, 2014 1:22 pm
- Forum: Coding Feedback
- Topic: Traitor needs an overhaul
- Replies: 51
- Views: 14595
Re: Traitor needs an overhaul
The code word highlight would also be awesome. Good idea but wouldn't this be problematic with the lizard's hissing ? Let's say the word used is "Socialist", a lizard saying this will turn it into something like "Ssocialisst", thus altering the word and not activating the highli...
- Mon Sep 08, 2014 9:57 pm
- Forum: Coding Feedback
- Topic: Brig Time Caps
- Replies: 28
- Views: 6414
Re: Brig Time Caps
You can perma people screaming things like "sec rogue" or "shitcurity" during an arrest. It's in the rules.
I'd like to see a higher brig time cap. Something like 20 minutes.
I'd like to see a higher brig time cap. Something like 20 minutes.
- Mon Sep 08, 2014 9:14 am
- Forum: Coding Feedback
- Topic: Lizard species is the worst new feature to be added to this
- Replies: 69
- Views: 19195
Re: Lizard species is the worst new feature to be added to t
Remove Lizard, you say it's cosmetic now, but it's one step closer to some bullshit like Vox. Lizards should be as they were, available to people at the discretion of badmins. Janitor preferred. https://yourlogicalfallacyis.com/slippery-slope The slippery slope is not a logical fallacy. Functionali...