Search found 118 matches
- Wed Apr 19, 2017 8:28 am
- Forum: Coding Feedback
- Topic: Catpeople should be their own species on the setup menu
- Replies: 56
- Views: 11970
Re: Catpeople should be their own species on the setup menu
Such a "community driven" project.
- Wed Apr 19, 2017 12:46 am
- Forum: Ideas
- Topic: Space tether to lavaland.
- Replies: 23
- Views: 5465
Re: Space tether to lavaland.
How do I physics.
- Tue Apr 18, 2017 7:48 pm
- Forum: Ideas
- Topic: quick costume change?
- Replies: 11
- Views: 1916
Re: quick costume change?
Personally I kind of LIKE that changing suit makes you extremely vulnerable for a few moments.
- Tue Apr 11, 2017 1:18 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 963315
Re: Minor Suggestions
Racks should prevent items from being moved around by pressure differences.
- Sat Apr 08, 2017 5:44 pm
- Forum: Ideas
- Topic: Bring back the old SMES behavior.
- Replies: 6
- Views: 1569
Re: Bring back the old SMES behavior.
How does that has to do anything with my suggestion? The solar array case was just an example.
- Sat Apr 08, 2017 5:27 pm
- Forum: Ideas
- Topic: Bring back the old SMES behavior.
- Replies: 6
- Views: 1569
Bring back the old SMES behavior.
A while ago SMES cells behaved like so: When the SMES power os fully drained, the output switches to OFF. Currently, the output will remain set to on no matter what, this makes solars a lot less interesting, back then, if you didn't let the SMES "charge up" for a bit, the power drop that s...
- Sat Apr 08, 2017 5:11 pm
- Forum: Ideas
- Topic: Add a "pressure limiter" to the scrubber interface.
- Replies: 2
- Views: 847
Add a "pressure limiter" to the scrubber interface.
Currently vents can pressurise a room to a given pressure but we don't have anything to lower down rooms that are simply overpressured, short of siphonning. Freon and chilled gasses can cause the temperature to drop. Pressure in the room will drop as gasses contract, which will trigger the pressure ...
- Sat May 14, 2016 11:37 am
- Forum: Spriting and Mapping
- Topic: Ministation VFR - My attempt at mapping
- Replies: 9
- Views: 3498
Re: Ministation VFR - My attempt at mapping
Looks so cramped and I weep at the "simplified TEG"
- Mon Mar 28, 2016 5:45 am
- Forum: Spriting and Mapping
- Topic: Outpost 31 - "The Thing" inspired away mission.
- Replies: 7
- Views: 3309
Re: Outpost 31 - "The Thing" inspired away mission.
I like it! good old memories.
- Thu Mar 17, 2016 6:43 pm
- Forum: Spriting and Mapping
- Topic: Ministation feedback
- Replies: 16
- Views: 5211
Re: Ministation feedback
When it's running tho, it's a bit like the singulo's shutters, as i said, inspecting the burn chamber is useless after the first cycle because of all the lights blowing out.
- Tue Mar 15, 2016 6:35 pm
- Forum: Spriting and Mapping
- Topic: Ministation feedback
- Replies: 16
- Views: 5211
Re: Ministation feedback
Wouldn't that be less FUN(tm) ? I just like the infernal vista this is creating. A bit like the old goon engine used to be this raging hellfire with engineering right in the middle of it. But an airlock to the inside of the engine, in my mind, would be something deep in maintenance, i'm not sure tha...
- Tue Mar 15, 2016 6:52 am
- Forum: Spriting and Mapping
- Topic: Ministation feedback
- Replies: 16
- Views: 5211
Re: Ministation feedback
When I did my test at the start of a burn cycle, it took... a good 5-10 seconds before the glass started cracking. I'd say that's more than enough? It might depend on the burn mix used. An airlock could fit east of the TEG if i slightly enlarge the area and nudge the transport tube up a little. One ...
- Tue Mar 15, 2016 2:08 am
- Forum: Spriting and Mapping
- Topic: Ministation feedback
- Replies: 16
- Views: 5211
Re: Ministation feedback
Here is an idea I had today, slight modification of the burn chamber that solve a few issues: >It's a bit too safe. >The lamps in the chamber always blow up, making the camera feed useless. https://i.imgur.com/knAB3mT.png The burn chamber would have a window, with a set of shutters (which should REA...
- Fri Mar 11, 2016 3:45 pm
- Forum: Spriting and Mapping
- Topic: Ministation feedback
- Replies: 16
- Views: 5211
Re: Ministation feedback
Jesus i forgot this picture was so outdated, i'll have to make a new one I guess. the firelocks are now "on" the doors, as they should be, those where the old ones we had i believe. I'm thinking security could definitely use a revamp, maybe have those "electrified glass cells" wi...
- Thu Mar 10, 2016 12:20 pm
- Forum: Spriting and Mapping
- Topic: Ministation feedback
- Replies: 16
- Views: 5211
Re: Ministation feedback
I've been trying to fix/maintain some aspects of the map but i'm starting to believe that i might be going at it the wrong way. It definitely needs a vault to store the blueprints in and the self destruct, and i cannot find a good spot to place it, a minimal "secure" vault would have to be...
- Thu Mar 10, 2016 2:48 am
- Forum: Ideas
- Topic: engineering needs more shit to do
- Replies: 72
- Views: 13816
Re: engineering needs more shit to do
There is one aspect of atmos/engineering that has been way played down and is very important on a space station: HEAT. Sure the cold of space is one way to die, but on a (real world, i know) space station, heat has nowhere to go and must be radiated away. Currently all we have that really produces h...
- Wed Mar 09, 2016 8:28 pm
- Forum: Ideas
- Topic: Audio cue on local chat?
- Replies: 11
- Views: 3310
Re: Audio cue on local chat?
Good idea, I could probably provide a sound for that, I made two for a walkie talkie last year, but as people mentioned, it should not be too annoying.Gun Hog wrote:A short radio crackle to accompany a radio message would be nice.
https://soundcloud.com/kyrahabattoir/sets/radio-sounds
- Tue Mar 08, 2016 8:25 pm
- Forum: Ideas
- Topic: Audio cue on local chat?
- Replies: 11
- Views: 3310
Re: Audio cue on local chat?
Wouldn't that be a bit too.. distracting?
- Tue Mar 08, 2016 8:01 pm
- Forum: Ideas
- Topic: Audio cue on local chat?
- Replies: 11
- Views: 3310
Audio cue on local chat?
A little idea I thought of when watching this SS13 youtube video: [youtube]mkV-CxIRb24[/youtube] Basically, everytime you hear someone speak ingame (not on radio), it would be punctuated by a small audio cue similar to the ones that have been added to this video. It could even be pitch shifted so ea...
- Thu Nov 26, 2015 9:13 am
- Forum: Coding Feedback
- Topic: Round length forced extensions
- Replies: 35
- Views: 7739
Re: Round length forced extensions
I'm just putting this one on ADD personally.
- Sun Jun 28, 2015 7:18 pm
- Forum: General Chat
- Topic: Can we change how coderbus operates?
- Replies: 111
- Views: 25717
Re: Can we change how coderbus operates?
Well as soon as I'm on the payroll, feel free to tell me what to do. But until then I'll stick on doing what I think is right, or interesting.
The rare few PRs I do are either maintenance work or personal projects anyway so it doesn't matter too much to me if they get merged or not.
The rare few PRs I do are either maintenance work or personal projects anyway so it doesn't matter too much to me if they get merged or not.
- Tue Jun 09, 2015 10:17 am
- Forum: Ideas
- Topic: UPGRADE UPDATE: BLUESPACE BOOGALOO
- Replies: 49
- Views: 10417
Re: UPGRADE UPDATE: BLUESPACE BOOGALOO
Goofball, ALL THE MACHINES SHOULD BE BUILDABLE.
At least that's my two cents.
As for the field generator parts resisting singulo pull, yess please... they should only get torn off if the singularity is forced to enter their tile because it's too big.
At least that's my two cents.
As for the field generator parts resisting singulo pull, yess please... they should only get torn off if the singularity is forced to enter their tile because it's too big.
- Thu May 14, 2015 8:00 am
- Forum: Coding Feedback
- Topic: Lizards wagging tails (no seriously this isn't a joke thread
- Replies: 53
- Views: 15682
Re: Lizards wagging tails (no seriously this isn't a joke th
Sooo... we don't have idle, running, walking, animations for humans for obvious reasons (ease of sprite maintenance, less work required to add new sprites) but lizards absolutely have to have an animated tail?
- Mon Aug 18, 2014 11:33 am
- Forum: Coding Feedback
- Topic: What can be done to make R&D fun?
- Replies: 31
- Views: 8220
Re: What can be done to make R&D fun?
to make it more noob friendly, No. Literally nothing has ever been improved with this mindset. Ever. I have to agree with this, dumbing stuff down just so more people can do it easier is a bad idea, read the wiki, figure it out yourself or *gasp* ask for someone elses help with it if you don't know...
- Thu Aug 14, 2014 8:31 am
- Forum: Spriting and Mapping
- Topic: Making use of BYOND 500 Features for color
- Replies: 6
- Views: 4331
Re: Making use of BYOND 500 Features for color
Yes i do, the last block of my previous post appears to work with all the color mixing modes. Your last example uses icons. This thread is about using the color var. Not even remotely the same thing. Look at when i multiply a color into the sub sprite then maybe? My example is for the "but my ...
- Thu Aug 14, 2014 8:10 am
- Forum: Ideas
- Topic: ProtectStation needs new wording
- Replies: 20
- Views: 5385
Re: ProtectStation needs new wording
"You must do your possible to help humans that try to repair the stations."
- Sat Aug 09, 2014 5:41 am
- Forum: Coding Feedback
- Topic: What can be done to make R&D fun?
- Replies: 31
- Views: 8220
Re: What can be done to make R&D fun?
Well that could be one thing, can completely using the destructive analyzer on "stuff we already know" so you can only research on minerals, monster drops, artefacts, ...
- Fri Aug 08, 2014 8:18 am
- Forum: Ideas
- Topic: Improvised Weapons and what's so 'improvised' about them?
- Replies: 50
- Views: 13498
Re: Improvised Weapons and what's so 'improvised' about them
You could have a chance for things like stun prods that every time you use it it might come apart? As for IEDs it could have a chance of not blowing up at all.
- Fri Aug 08, 2014 8:09 am
- Forum: Spriting and Mapping
- Topic: Making use of BYOND 500 Features for color
- Replies: 6
- Views: 4331
Re: Making use of BYOND 500 Features for color
Yes i do, the last block of my previous post appears to work with all the color mixing modes.
- Fri Aug 08, 2014 7:16 am
- Forum: Coding
- Topic: Tesla Engine
- Replies: 71
- Views: 28270
Re: Tesla Engine
This might be too much but how about gas cooling the reception coils with a co2 based cold loop?
- Thu Aug 07, 2014 11:02 pm
- Forum: Ideas
- Topic: [POLL]Minor Ideas to Reduce Un-Officers
- Replies: 38
- Views: 10233
Re: [POLL]Minor Ideas to Reduce Un-Officers
I think any member of a department has a right to suppress an intruder until either security can deal with it, or in order to remove him from the area.
That's not a right to kill tho.
That's not a right to kill tho.
- Wed Aug 06, 2014 10:52 pm
- Forum: Ideas
- Topic: Quack boards.
- Replies: 2
- Views: 1078
Re: Quack boards.
Rubber ducks? why not Amusing Duck ->
- Wed Aug 06, 2014 7:15 pm
- Forum: Ideas
- Topic: Money Talk
- Replies: 31
- Views: 8282
Re: Money Talk
- Dispersers: Certain machines, like the Public YouTool, could force you to buy the tools. Or food or whatever. Where would you earn any tho? - Cargo: Cargo can buy and sell items on the open market. There is no such thing as an open market if cargo is the only place that can order things. Please.....
- Tue Aug 05, 2014 10:23 pm
- Forum: Ideas
- Topic: How do we make Librarian interesting?
- Replies: 34
- Views: 8198
Re: How do we make Librarian interesting?
You could probably create an interaction between library and R&D where R&D would have to cooperate with the library for some research material?
- Tue Aug 05, 2014 10:19 pm
- Forum: Ideas
- Topic: Money Talk
- Replies: 31
- Views: 8282
Re: Money Talk
I think it's a terrible idea and will detract people from playing their role.
- Tue Aug 05, 2014 9:39 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 72024
Re: [POLL]Should the Assistant role have reduced Antag statu
Yeah i don't think i ever got an assistant to follow any orders that they didn't want to do in the first place.
- Tue Aug 05, 2014 9:38 am
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 72024
Re: [POLL]Should the Assistant role have reduced Antag statu
I completely agree with Amelius about 2 things: We need a job like Mechanics that are essentially Assistants 2.0 (NOT Greytide 2.0!) And that Assistants are a Blank Canvas Job, which means they should have some things added to them (with caution ofc) instead of removed. Not much we can do about the...
- Mon Aug 04, 2014 10:42 pm
- Forum: Spriting and Mapping
- Topic: Making use of BYOND 500 Features for color
- Replies: 6
- Views: 4331
Re: Making use of BYOND 500 Features for color
I've been having a stab at this, and so far I'm running into an issue where "object" overlays (opposed to icon_state overlays that we currently use) won't show on the HUD (you only get the base object's sprite). I'm not sure why it's doing that. What work(and is used basically everywhere i...
- Mon Aug 04, 2014 9:28 pm
- Forum: Coding Feedback
- Topic: Borgs and names...
- Replies: 82
- Views: 20671
Re: Borgs and names...
Wasn't C3PO kind of a linguist droid?
- Mon Aug 04, 2014 9:25 pm
- Forum: Ideas
- Topic: Money Talk
- Replies: 31
- Views: 8282
Re: Money Talk
Seems to be breaking off from the greater good...
- Mon Aug 04, 2014 7:46 am
- Forum: Coding Feedback
- Topic: What can be done to make R&D fun?
- Replies: 31
- Views: 8220
Re: What can be done to make R&D fun?
My bad, can someone move it?Kelenius wrote:Wasn't there a thing somewhere around here about not suggesting to 'make things better', 'add more X', and such?
Because a coder can't sit down and 'make things better'. Ideas need to be specific.
This is a thread for feedback.
- Mon Aug 04, 2014 5:22 am
- Forum: Coding Feedback
- Topic: What can be done to make R&D fun?
- Replies: 31
- Views: 8220
What can be done to make R&D fun?
Right now, R&D can be summed by the following points: Too obscure for a beginner. Require following a cheat sheet in order to be efficient. Tedious fetch quest. It has no variety from round to round. It punishes experimentation (if you consider that there is any room for experimentation in R&...
- Sun Aug 03, 2014 5:05 pm
- Forum: Coding Feedback
- Topic: Borgs and names...
- Replies: 82
- Views: 20671
Re: Borgs and names...
Well, between being able to speak more than 300 languages and having an engineering integrated toolset, what do you pick :p
- Sun Aug 03, 2014 4:08 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 72024
Re: [POLL]Should the Assistant role have reduced Antag statu
Frankly considering you only get a small chance to play antag, it's pretty shitty if you solely play the game to be antag, suicide, or do nothing while eating tools others might need.
- Sat Aug 02, 2014 5:24 pm
- Forum: Ideas
- Topic: Revolution changes
- Replies: 61
- Views: 14174
Re: Revolution changes
Anyone played Spy on Goon? Isn't it like Rev, but better? Read about it on the Goon wiki. It sounds very similar to and also the exact opposite of Rev. The difference is Spy is about being sneaky to take control. I kinda like the concept because unlike rev it direct the heat away from the station i...
- Sat Aug 02, 2014 5:15 pm
- Forum: Coding
- Topic: Tesla Engine
- Replies: 71
- Views: 28270
Re: Tesla Engine
Well would this have to be setup in vacuum still? Could this thing have a tendency to follow electrical cables?
- Sat Aug 02, 2014 4:42 pm
- Forum: Ideas
- Topic: 'Safeguard' objective.
- Replies: 48
- Views: 14404
Re: 'Safeguard' objective.
It's pretty damn rare nowadays to have the shuttle called and nobody realize that a bunch of traitors are actually on the shuttle and accomplished their objective.
- Fri Aug 01, 2014 11:57 pm
- Forum: Coding
- Topic: Tesla Engine
- Replies: 71
- Views: 28270
Re: Tesla Engine
There is a moderate amount of pressure, but this tesla engine, while cool seems to negate what makes the singularity terrifying.
- Fri Aug 01, 2014 9:00 am
- Forum: Ideas
- Topic: Construction Idea - Bomb Collar
- Replies: 16
- Views: 3706
Re: Construction Idea - Bomb Collar
If it means less esword maintenance camper, i'm all for it.
But lets not forget we already have chem implants and chest cavity "objects"
But lets not forget we already have chem implants and chest cavity "objects"
- Fri Aug 01, 2014 2:00 am
- Forum: Coding
- Topic: Tesla Engine
- Replies: 71
- Views: 28270
Re: Tesla Engine
I do wonder if it will not make engineering a snorefest tho.