Search found 305 matches

by Arete
Fri Oct 03, 2014 5:39 am
Forum: Ideas
Topic: HUMANITY STRONG
Replies: 43
Views: 8175

Re: HUMANITY STRONG

In that case, I recommend you simply pretend that your head of staff character is a lizard.
by Arete
Fri Oct 03, 2014 3:40 am
Forum: Coding Feedback
Topic: Gang Mode Playtest Feedback
Replies: 67
Views: 15029

Re: Gang Mode Playtest Feedback

"Snitches get stitches." That's because in order to deconvert a gang member and turn him into a snitch, you have to perform invasive surgery to remove the implant that the conversion pen inserted.
by Arete
Fri Oct 03, 2014 2:59 am
Forum: Closed Policy Discussion
Topic: Breaking into rooms, stirring discontent, both NOW BANNABLE
Replies: 149
Views: 33466

Re: Breaking into rooms, stirring discontent, both NOW BANNA

Cracking down on greytide in general is something that's necessary to improve the quality of play on the server, but it might be a good idea to draw the line at "interferes with other people's round." Like, if the CMO wants to check the crew monitoring console without having to worry about...
by Arete
Thu Oct 02, 2014 9:51 pm
Forum: Ideas
Topic: HUMANITY STRONG
Replies: 43
Views: 8175

Re: HUMANITY STRONG

I'm not sure what are you trying to say here. You responded to a point I didn't make. The point I made was this: Allowing lizardpeople to have head roles is also preventing people from roleplaying a certain way. If you want to roleplay a member of an oppressed race, it'll be undermined if half the ...
by Arete
Thu Oct 02, 2014 8:52 pm
Forum: Closed Complaints
Topic: [Unknown]Feedback Forum = Big middle finger to the community
Replies: 31
Views: 7302

Re: [Unknown]Feedback Forum = Big middle finger to the commu

And why bother discussing it? The only reason anymore to mention oldlings is to call for a return to it, which is not going to happen. Every changeling discussion thread has an obligatory BRING BACK PARASTING style post, and at least one obligatory NO OLDING SUX post in response. I was just trying ...
by Arete
Thu Oct 02, 2014 6:55 pm
Forum: Coding Feedback
Topic: Hivemind Chat Changes
Replies: 54
Views: 17632

Re: Hivemind Chat Changes

If the theme of evolution is part of what is supposed to make changelings unique, then why not arrange their powers into a "tech tree" of sorts? Use DNA-sting-extracted genomes as the advancement point along the tree (I wouldn't support using fully absorbed people as the advancement points...
by Arete
Thu Oct 02, 2014 6:17 pm
Forum: Ideas
Topic: HUMANITY STRONG
Replies: 43
Views: 8175

Re: HUMANITY STRONG

Lo6a4evskiy wrote:You don't lose the ability to be a specist if lizards are heads.
You seem to be under the impression that repeatedly stating the same point is an acceptable alternative to reading other people's posts. It is not.
by Arete
Thu Oct 02, 2014 4:39 pm
Forum: Ideas
Topic: HUMANITY STRONG
Replies: 43
Views: 8175

Re: HUMANITY STRONG

>trying to prevent people from roleplaying in a certain way with poor game mechanics uh, why Allowing lizardpeople to have head roles is also preventing people from roleplaying a certain way. If you want to roleplay a member of an oppressed race, it'll be undermined if half the command staff are me...
by Arete
Thu Oct 02, 2014 7:42 am
Forum: Ideas
Topic: HUMANITY STRONG
Replies: 43
Views: 8175

Re: HUMANITY STRONG

Yes, but maybe be lenient about allowing exceptions for people who ask the admins about running a gimmick character or something.
by Arete
Thu Oct 02, 2014 4:03 am
Forum: Ideas
Topic: remove assistant
Replies: 93
Views: 23135

Re: remove assistant

This is a social game, so social factors have to be considered when determining how powerful any given option is. When playing an antag chief engineer, things are made significantly more difficult by the fact that you'll be expected to get the singulo running and keep it stable and secure, watch ove...
by Arete
Wed Oct 01, 2014 6:28 pm
Forum: Coding Feedback
Topic: Gang Mode Playtest Feedback
Replies: 67
Views: 15029

Re: Gang Mode Playtest Feedback

1) One gang boss dies 2) The surviving gang gets a special evacuation shuttle sent to arrivals, arrives in like 5 minutes after other gang boss dies. 3) Communication consoles all get a secret "communication intercepted" printout that reveals the name of the surviving gang boss 4) If surv...
by Arete
Mon Sep 29, 2014 8:27 pm
Forum: Closed Policy Discussion
Topic: Tackling the security problem: policy edition
Replies: 59
Views: 14264

Re: Tackling the security problem: policy edition

I think that the existence of fortifications that are only allowed to be used after shit has already gone down is a bad idea. Even if the consensus among the admins is that the brig's current fortification options are overpowered for roundstart usage, the warden should be given a set of fortificatio...
by Arete
Mon Sep 29, 2014 8:18 pm
Forum: Coding Feedback
Topic: remove tableclimbing
Replies: 90
Views: 22047

Re: remove tableclimbing

Remove people who abuse table-climbing, it's just another litmus test. Honestly, I mean that. It allows handy things like hopping the bar when the Bartender's gone (most of the time ever) to make drinks, or getting into the HoP's office when he's getting murdered or whatever. Like any feature, it h...
by Arete
Mon Sep 29, 2014 6:20 pm
Forum: Ideas
Topic: remove assistant
Replies: 93
Views: 23135

Re: remove assistant

This game has some mechanics that don't scale well to populations of 70+, but it sure would be interesting to try. Have a big station divided between two AIs and divide duties between them, expand departmental sec posts so that not all law enforcement activity has to be centered at the main sec wing...
by Arete
Mon Sep 29, 2014 1:57 pm
Forum: Closed Policy Discussion
Topic: Mutantrace Discussion
Replies: 143
Views: 33065

Re: Mutantrace Discussion

That was the captain's room that the clown dropped a clownbomb in, wasn't it? I watched that whole hilarious mess play out. Turns out the lizard got everybody killed in the end anyway by letting them all loose. Yeah, exactly. It gave the AI that necessary bit of leeway to make a risky decision rath...
by Arete
Mon Sep 29, 2014 1:41 pm
Forum: Closed Policy Discussion
Topic: Mutantrace Discussion
Replies: 143
Views: 33065

Re: Mutantrace Discussion

The other day I saw humans wanting to be let into a dangerous room, and the AI refused them on Law 1 grounds, but a lizardman crewmember spoke up and said "I'm not human, you can let me in," so the AI complied. It's interesting to see how having crewmembers without Law 1 protection can act...
by Arete
Mon Sep 29, 2014 1:29 pm
Forum: Ideas
Topic: remove assistant
Replies: 93
Views: 23135

Re: remove assistant

Assistants all start with an implanted shock cell and cranial-implanted bomb. Security gets the Assistants' Console, which can be used to lock down or blow the assistants.
by Arete
Mon Sep 29, 2014 1:47 am
Forum: Ideas
Topic: Placing Arm for Borgs
Replies: 12
Views: 2270

Re: Placing Arm for Borgs

What are the current statistics on Malf and Traitor AI victories? That's what we should probably be looking at before buffing silicons like this.
by Arete
Mon Sep 29, 2014 1:43 am
Forum: Closed Policy Discussion
Topic: Public Ban Discussion
Replies: 49
Views: 10433

Re: Public Ban Discussion

Whatsoever therefore is consequent to a time of badmins, where every spaceman is enemy to every spaceman, the same consequent to the time wherein spacemen live without other shitcurity than what their own ping and their own robustness shall furnish them withal. In such condition there is no place fo...
by Arete
Sun Sep 28, 2014 1:45 pm
Forum: Coding Feedback
Topic: Heads of Staff and Security: They're a fucking joke
Replies: 178
Views: 39284

Re: Heads of Staff and Security: They're a fucking joke

What kind of non-stealable toys could heads (and maybe security) be given? Biometrics like DNA locks (which exist on mechs) and fingerprint scanners could always be a thing, and also give changelings another level of believability when transforming. The question is where would this apply? I made a ...
by Arete
Sun Sep 28, 2014 1:44 pm
Forum: Ideas
Topic: Advanced Cybernetics
Replies: 6
Views: 1837

Advanced Cybernetics

New surgical procedure: Install/Remove ID Performed on an arm. Requires an ID, surgical tools. An installed ID allows access to anything that could be accessed by wearing or inserting that ID. If an ID is also worn in the suit's ID slot, then the wearer gets both sets of access and the display name ...
by Arete
Sun Sep 28, 2014 12:21 pm
Forum: Coding Feedback
Topic: Hivemind Chat Changes
Replies: 54
Views: 17632

Re: Removing default Hivemind from Lings is another awful ch

This post puts it better than I could have myself. SS13 is fundamentally a social game, and removing social mechanics makes the game more stale. If lings were really too strong with default hivemind, then keep hivemind as a default power and reduce them to four optional powers if you really have to....
by Arete
Sun Sep 28, 2014 12:07 pm
Forum: Coding Feedback
Topic: Necessary Changes to Magboots
Replies: 54
Views: 12963

Re: Necessary Changes to Magboots

But that defeats the point. Being slower == disadvantage. Since they're actually used in space, they're a lot worse since if you turn them off you go faster. Slipping is much less of a problem compared to high speed. Unless you're carrying a briefcase full of papers with you, slipping is absolutely...
by Arete
Sun Sep 28, 2014 4:56 am
Forum: Closed Policy Discussion
Topic: [POLL] Murderbone as antag
Replies: 170
Views: 45056

Re: [POLL] Murderbone as antag

And this sums up why people have more patience for bombings/plasma than they do esword/ebow/recall Yeah, if bombings or plasma are happening, then either I die immediately and get to watch the station try to recover and people struggle to escape, or else I get to be one of those people trying to re...
by Arete
Sun Sep 28, 2014 2:16 am
Forum: Ideas
Topic: Sound Ideas
Replies: 59
Views: 13396

Re: Sound Ideas

Coolant? mystery fluid? I don't know, it seemed like it would fit. I always had the impression that maint was cold and musty due to lack of vents. It could well be warm and musty. Space is very cold, but it contains very little material to absorb heat by conduction. Compare the feeling of your hand...
by Arete
Sat Sep 27, 2014 5:18 pm
Forum: Coding Feedback
Topic: Lizard race sprite update (ears)
Replies: 12
Views: 3500

Re: Lizard race sprite update (ears)

Saegrimr wrote:Why do the female lizards have breasts?
Lizards should have an obvious but non-mammalian sexual dimorphism. Like frills on the males or something.
by Arete
Fri Sep 26, 2014 7:52 pm
Forum: Closed Policy Discussion
Topic: Powergaming, security, and you
Replies: 163
Views: 34597

Re: Powergaming, security, and you

Sure, I apologize, I do act very aggressively when it's not necessary at all. I apologize sincerely. Protip if you really are serious here: I mean, security is not about protecting others and letting people have a good time, security is all about preparation, seeking antagonists and risk management...
by Arete
Fri Sep 26, 2014 2:16 am
Forum: Ideas
Topic: Syndicate Remote Scouting Drone
Replies: 11
Views: 3488

Re: Syndicate Remote Scouting Drone

It's an interesting niche to fill, in any case, even if not with this exact idea.
by Arete
Fri Sep 26, 2014 1:54 am
Forum: Coding Feedback
Topic: Heads of Staff and Security: They're a fucking joke
Replies: 178
Views: 39284

Re: Heads of Staff and Security: They're a fucking joke

There doesn't need to be rules against "griefing heads of staff" because you shouldn't be doing that to anybody anyway. Giving them any more power or toys will just encourage that kind of behavior so they can steal those toys. This is an interesting point. I bet being silicon would be a l...
by Arete
Fri Sep 26, 2014 1:39 am
Forum: Closed Policy Discussion
Topic: [POLL] New Name Policy
Replies: 183
Views: 44237

Re: New Name Policy

It is not identical. It is altered slighty. The problem you guys don't see is the fact that you are an employee on a space station with an identification card, a rank and a job. Also some code issues are brought into this. Like all official IDs, it has your first and last name on it. No one walks a...
by Arete
Fri Sep 26, 2014 12:46 am
Forum: Closed Policy Discussion
Topic: [POLL] New Name Policy
Replies: 183
Views: 44237

Re: New Name Policy

Nicknames don't seem to be as terribly immersion-destroying as "GodHasMercyIHaveNone" or whatever. I was under the impression that the staff of Space Station 13 all know each other to some degree by name and face at the start of each round, and that's why you get the name of nonmasked peop...
by Arete
Thu Sep 25, 2014 8:31 pm
Forum: Closed Policy Discussion
Topic: [POLL] Murderbone as antag
Replies: 170
Views: 45056

Re: [POLL] Murderbone as antag

Mass murdering in order to encourage an immediate shuttle call is perfectly alright. Hell, a guy who gets murderboned and then has to set around for 15 minutes while the round ends is better off than a traitor target whose corpse gets shoved into a locker for the rest of the 2+ hour shift. Rushing t...
by Arete
Thu Sep 25, 2014 6:06 pm
Forum: Closed Policy Discussion
Topic: Drones and Silicons
Replies: 83
Views: 23145

Re: Drones and Silicons

cedarbridge wrote:Which part of it is stupid, the part where you got the nusance out of your lab or something else?
Presumably the part where a role designed for minimal interaction with players still in the round is requiring interaction from players still in the round.
by Arete
Thu Sep 25, 2014 1:50 pm
Forum: Coding Feedback
Topic: Tackling the security problem.
Replies: 227
Views: 56758

Re: Tackling the security problem.

Um, that's retarded. Certain changes are meant to actually encourage/discourage different behaviors, what you said here make no bloody sense. It's the same as SecHUD for detective. What behaviors are being encouraged/discouraged by limiting sec's access, and are they behaviors that we should want t...
by Arete
Thu Sep 25, 2014 4:00 am
Forum: Closed Policy Discussion
Topic: Powergaming, security, and you
Replies: 163
Views: 34597

Re: Powergaming, security, and you

Nah, nah. Been on both sides of the fence often enough, so don't try dismissing anything with that shit. Did you ever stop to consider that people hate sec not because it's cool, but many sec players give very good reasons not to like them? Rampant mutesec, security and condoned hopcurity 'confisca...
by Arete
Wed Sep 24, 2014 8:53 pm
Forum: Closed Policy Discussion
Topic: Powergaming, security, and you
Replies: 163
Views: 34597

Re: Powergaming, security, and you

You people litterly take this game way too seriously, and treat it more like a FPS rather than a simulation roleplaying game. Applying this logic only to security is extremely shitty. I figure I should try to put this in a more objective way. The kind of simulation roleplaying game you wish to crea...
by Arete
Wed Sep 24, 2014 8:33 pm
Forum: Closed Policy Discussion
Topic: Powergaming, security, and you
Replies: 163
Views: 34597

Re: Powergaming, security, and you

NikNakFlak wrote:You people litterly take this game way too seriously, and treat it more like a FPS rather than a simulation roleplaying game.
Applying this logic only to security is extremely shitty.
by Arete
Wed Sep 24, 2014 4:03 am
Forum: Closed Policy Discussion
Topic: Drones and Silicons
Replies: 83
Views: 23145

Re: Drones and Silicons

You'd be surprised at how many people simply cannot comprehend this. Judging by the disagreement on things like whether interfering with a guy's attempts to start fires is interfering with him, it's not a thing everyone can come to the same conclusions on and there needs to be a policy set one way ...
by Arete
Mon Sep 22, 2014 2:19 am
Forum: Ideas
Topic: Reduce crit time
Replies: 42
Views: 9656

Re: Reduce crit time

How about having being dragged in crit without a bed deal additional damage? Not so much that a barely-critted person can't be dragged across the entire station to medbay, but enough that if you just got there in time, you need to either do some immediate treatment or else be very careful about how ...
by Arete
Mon Sep 22, 2014 12:33 am
Forum: Coding Feedback
Topic: Traitor Item price Rebalance
Replies: 47
Views: 11109

Re: Traitor Item price Rebalance

cedarbridge wrote:So some numbers moved with no real indication that anyone would or will go for these items to save that extra TC (for soap I guess.) I'm still not seeing a bigger picture here.
What kind of indication are you looking for?
by Arete
Sat Sep 20, 2014 8:51 pm
Forum: Closed Policy Discussion
Topic: Drones and Silicons
Replies: 83
Views: 23145

Re: Drones and Silicons

It's completely different. Asimov AI doesn't want to neutralize traitors in the first place, it just wants to prevent harm, and it can use whatever tactics it wants as long as those tactics minimize harm (and aren't dickish). With the current rulings on drones, a drone is allowed to use some tactics...
by Arete
Sat Sep 20, 2014 7:12 pm
Forum: Closed Policy Discussion
Topic: Drones and Silicons
Replies: 83
Views: 23145

Re: Drones and Silicons

bandit wrote:How does an assistant recognize whether something is a bomb? This isn't Bay.
Things have already gone full Bay when a drone can repeatedly turn off the particle accelerator to stop an antag from releasing the singularity, but can't figure out any other way to prevent someone from releasing it.
by Arete
Sat Sep 20, 2014 5:26 pm
Forum: Closed Policy Discussion
Topic: Drones and Silicons
Replies: 83
Views: 23145

Re: Drones and Silicons

Where does that line of in-character reasoning end, though? How does a drone know which changes to the station are improvements which should be sought after and which changes are damage that should be repaired? How does a drone recognize whether something is a bomb in the first place? How does a dro...
by Arete
Sat Sep 20, 2014 10:43 am
Forum: Closed Policy Discussion
Topic: Drones and Silicons
Replies: 83
Views: 23145

Re: Drones and Silicons

The problem with that is if there is say... a massive hole from a bomb explosion, Engineers will probably be around it. So drones would be unable to repair it because they are in view of a human. If the engineers are around, they're probably handling it themselves. This doesn't seem like too bad a ...
by Arete
Sat Sep 20, 2014 5:55 am
Forum: Closed Policy Discussion
Topic: Drones and Silicons
Replies: 83
Views: 23145

Re: Drones and Silicons

It's a bit of a whimsical comparison but that reminds me of the cleaning robot from Wall-E. The drone can't actively prevent the guy from causing a mess while he's around but he can deal with the mess once it's been created. The fire isn't a being nor is it in any way an extension of the being crea...
by Arete
Sat Sep 20, 2014 3:13 am
Forum: Closed Policy Discussion
Topic: Drones and Silicons
Replies: 83
Views: 23145

Re: Drones and Silicons

If we do end up wanting them to avoid fucking over traitors, I think two additional rulings would accomplish it pretty well. 1: Drones cannot interfere with destruction in progress. This would cover dragging sydibombs, turning down the particle accelerator, that sort of thing. 2: Drones cannot repai...
by Arete
Thu Sep 18, 2014 9:06 am
Forum: Ideas
Topic: emags and id consoles. [oh boy]
Replies: 29
Views: 6609

Re: emags and id consoles. [oh boy]

Access doesn't work that way. Each airlock has its own required access, and no access necessarily requires any other access. So, for example, if the HoP gives someone Captain access (not actually giving them the captain job), then that just allows them into the captain's room, but not through the br...
by Arete
Thu Sep 18, 2014 8:34 am
Forum: Ideas
Topic: emags and id consoles. [oh boy]
Replies: 29
Views: 6609

Re: emags and id consoles. [oh boy]

Would you not just... add HoP access to the card then give yourself all-access by changing it normally? I dont see anything in the first post that states you cannot do something like that. ID console access uses special longer encryption keys, that can not be readily brute forced, and thus, can not...
by Arete
Thu Sep 18, 2014 8:04 am
Forum: Ideas
Topic: emags and id consoles. [oh boy]
Replies: 29
Views: 6609

Re: emags and id consoles. [oh boy]

Kinda takes the challenge out of getting all-access and turns it into something you can get by spending Telecrystals and not even needing to interact with anyone. Boring. Using the probabilities above and assuming that you're starting with a blank card and are willing to keep trying over and over a...
by Arete
Thu Sep 18, 2014 6:46 am
Forum: Ideas
Topic: emags and id consoles. [oh boy]
Replies: 29
Views: 6609

Re: emags and id consoles. [oh boy]

With those probabilities, if you continue trying to use the ID console on a normal ID until you get an effect, then you'll get one access 82% of the time, lose all your access 14% of the time, and lose your cards 4% of the time. With an agent ID, the probabilities become 89% success, 9% all access l...