Search found 1284 matches
- Thu Oct 14, 2021 4:18 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 689772
Re: Little things you learned that are game changing
according to the wiki, you can make shivs to convert into heretic knives. no longer will i have to break into the kitchen or cargo to make my blades.
- Thu Oct 14, 2021 4:10 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 973176
Re: Minor Suggestions
Holoparasites need a little help. If they float/fly over a hazard, their owner takes damage from it. This is fine when it's stuff like glass shards, but if you get a powerminer on lavaland and it flies over lava you die pretty much instantly. Holos stepping on things seems like a bug to me- they hav...
- Wed Oct 13, 2021 3:29 am
- Forum: Off Topic
- Topic: ill give you a lizard name if you post in this thread
- Replies: 248
- Views: 176361
Re: ill give you a lizard name if you post in this thread
SAC, you're based, give me a liz name.
- Tue Oct 12, 2021 7:38 pm
- Forum: Player's Club
- Topic: Most normal miner player peanut
- Replies: 21
- Views: 4855
Re: Most normal miner player peanut
honestly, just remove all the grief gear from lavaland and hit these motherfuckers with cosmetic rewards for cheesing the mega ultra deathboss for the millionth time, because that's the only thing they do and they are always taking a huge fucking dump on everyone else playing this game "normal...
- Sat Oct 09, 2021 8:06 pm
- Forum: Player's Club
- Topic: Real life Karen ruthlessly bodyslammed by Ex-wrestlemania star, authorities speechless
- Replies: 18
- Views: 3474
- Fri Oct 08, 2021 8:41 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 973176
Re: Minor Suggestions
Make the chaplain's altar unwrenchable by right clicking it with a bible. Maybe craftable with wood planks and a bible, as well. This would be great for the fighting sect, so they can set up in or around new arenas. It would also allow alternate chapels to be constructed, so a maint chaplain can go ...
- Fri Oct 08, 2021 7:35 pm
- Forum: Ideas
- Topic: Delete virology
- Replies: 37
- Views: 6581
Re: Delete virology
Fair enough about the surgeries and implants. If there was a way to make implants or surgeries more accessible, that would probably help alleviate the Station Advancement (TM) problem - maybe if we ported some implants to be just injected like mindshields or tracking implants? I do agree that surge...
- Fri Oct 08, 2021 1:54 am
- Forum: Ideas
- Topic: New department and dimension and well alot.
- Replies: 11
- Views: 2203
Re: New department and dimension and well alot.
I think reading this gave me a permanent brain trauma IRL.
- Fri Oct 08, 2021 12:36 am
- Forum: Ideas
- Topic: Delete virology
- Replies: 37
- Views: 6581
Re: Delete virology
RE: Station advancement: Arguably, they can also do implants; they get access to cybernetics at their medical protolathe, but everybody goes to bother the roboticist for implants for some reason. Possibly because medical is usually very busy repairing damaged people, which is a very important job. P...
- Thu Oct 07, 2021 8:28 pm
- Forum: Ideas
- Topic: Delete virology
- Replies: 37
- Views: 6581
Re: Delete virology
What do we replace it with then? We justified the removal of nanites by having circuits as a replacement (though the degree to which they actually function as such is a subject of debate), what do we replace not only a significant sub-department but an entire job with? Medical already struggles wit...
- Thu Oct 07, 2021 10:56 am
- Forum: Ideas
- Topic: Delete virology
- Replies: 37
- Views: 6581
Re: Delete virology
Most of the complaints used to remove nanites can be applied to virology, such as passive regen being bad for the game.
On top of this, virology has a weird gameplay loop where the virologist doesn't do any of the work to actually cure the virus, it's the chemist who does all the heavy lifting.
On top of this, virology has a weird gameplay loop where the virologist doesn't do any of the work to actually cure the virus, it's the chemist who does all the heavy lifting.
- Thu Oct 07, 2021 10:53 am
- Forum: Ideas
- Topic: Remove broken lights station trait.
- Replies: 2
- Views: 1712
Re: Remove broken lights station trait.
honestly hate the drunk party trait. the station being covered in puke and booze bottles the entire shift because we only have one janitor who can only be in so many places at once and only has so much access is obnoxious. same goes for the lights, though I tend to have a flashlight on me at all tim...
- Thu Aug 29, 2019 5:54 pm
- Forum: Video Games
- Topic: /mtgag/ Magic The Gathering Arena General
- Replies: 65
- Views: 27307
Re: /mtgag/ Magic The Gathering Arena General
I've made many many many more gimmicky decks since I last posted. Here's my list: From the top: Kethis Simic Elves Selesnya Wolves Green Vivien Tribal Dimir Zombies 5-color niv-mizzet Golgari Explore Simic Flash(not that one) Dimir Mill Jeskai Discard Temur Elementals(of course) Kykar Orzhov Bolas's...
- Wed Aug 28, 2019 5:37 pm
- Forum: Spriting and Mapping
- Topic: The Gateway Room
- Replies: 27
- Views: 9990
Re: The Gateway Room
bruh, this thread is over a year old.
- Wed Aug 28, 2019 5:35 pm
- Forum: General Chat
- Topic: /tg/station is a parliamentary democracy
- Replies: 26
- Views: 5602
Re: /tg/station is a parliamentary democracy
So what you're saying is that we should elect Plapatin so that he can be the senate parliament.
- Sun Aug 04, 2019 7:48 am
- Forum: Spriting and Mapping
- Topic: Cerestation; Redone
- Replies: 24
- Views: 8710
Re: Cerestation; Redone
as long as we get to delete pubby and donut because we're adding more stations, I'm all for it.
- Wed Jul 24, 2019 11:02 pm
- Forum: Ideas
- Topic: I want to nerf the damage, armor, and HP of lavaland.
- Replies: 28
- Views: 6393
Re: I want to nerf the damage, armor, and HP of lavaland.
Honestly that's a lot of text, and I'd respond to it, but I got flagged in github for cussing too much at somebody who didn't want to bother with it and probably can't even make the PR anymore. So. Shrug.
- Tue Jul 23, 2019 7:01 pm
- Forum: Ideas
- Topic: I want to nerf the damage, armor, and HP of lavaland.
- Replies: 28
- Views: 6393
Re: I want to nerf the damage, armor, and HP of lavaland.
I've got a few hundred hours down in Lavaland so I guess I should give my take on this. datorangebottle heard a lot of what I had to say over in Discord during our discussion, but I think I can get my thoughts nice and organised here (and he also asked me to post, so hey). Also, this is a massive t...
- Tue Jul 23, 2019 6:12 am
- Forum: Ideas
- Topic: Mining rework: epic floyd style
- Replies: 50
- Views: 13779
Re: Mining rework: epic floyd style
I already gave you a ton of feedback, just came here to say that I like it and to keep up the good work. ![happy :happy:](./images/smilies/_happy_.png)
![happy :happy:](./images/smilies/_happy_.png)
- Tue Jul 23, 2019 5:03 am
- Forum: Ideas
- Topic: I want to nerf the damage, armor, and HP of lavaland.
- Replies: 28
- Views: 6393
Re: I want to nerf the damage, armor, and HP of lavaland.
We technically already have snowflake code preventing station weapons from doing much. If less than 30 damage is dealt and it wasn't brute damage, the damage gets divided by three. This is for all lavaland mobs(but not megafauna, after a quick code dive).
ED: also, B is preferable to A or C.
ED: also, B is preferable to A or C.
- Tue Jul 23, 2019 2:46 am
- Forum: Ideas
- Topic: I want to nerf the damage, armor, and HP of lavaland.
- Replies: 28
- Views: 6393
Re: I want to nerf the damage, armor, and HP of lavaland.
The low pressure damage is the problem though.
- Tue Jul 23, 2019 12:04 am
- Forum: Ideas
- Topic: I want to nerf the damage, armor, and HP of lavaland.
- Replies: 28
- Views: 6393
Re: I want to nerf the damage, armor, and HP of lavaland.
just divide the damage by the same amount the damage is scaled up for the KA lmao Technically scales down, but I'll take a look at the numbers that would result in and get back to you. Edit: I don't think reducing everything to a quarter of its current values would result in a good result. PKAs wou...
- Mon Jul 22, 2019 11:06 pm
- Forum: Ideas
- Topic: I want to nerf the damage, armor, and HP of lavaland.
- Replies: 28
- Views: 6393
I want to nerf the damage, armor, and HP of lavaland.
I'd like to nerf all of it so that mining gear is less snowflakey and isn't a faster-firing infinite-ammo heavy laser in ideal conditions. In pressure, a PKA deals 10 damage without the traitor mod. In vacuum, it deals 40. The heavy laser- the only source I know of for it is mechs- deals 40 damage a...
- Fri May 24, 2019 8:03 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 53597
Re: Stasis beds are shit.
Crag, that's goofy. Yeah, just do nothing to offend any security officer ever or they'll brig you for the slightest thing due to their incompetence / malice. anyway, i haven't played with stasis beds but on paper they look way less fun for the patient and way more fun for the (competent) MD. The pro...
- Thu May 23, 2019 11:42 pm
- Forum: Closed Policy Discussion
- Topic: Antag Rolling
- Replies: 86
- Views: 23364
Re: Antag Rolling
It's easy to enforce that. When you spot a player commit suicide when not antag you make a secret note "Suicided as non-antag. Keep an eye on him in the future for antag rolling." And then when they suicide a second time you antag ban them! Sounds fair, right? Suiciding isn't against the ...
- Fri May 17, 2019 10:10 pm
- Forum: Closed Policy Discussion
- Topic: Creating spiders as a non antag.
- Replies: 44
- Views: 14510
Re: Creating spiders as a non antag.
Creating a sentient nurse spider is nothing like maxcapping a department. At the very best, it would be like creating a maxcap and then misplacing it for a shitter to find. We punish silicon players that ignore their laws and kill or maim randomly, why not do the same with spiders that ignore their...
- Fri May 17, 2019 7:28 pm
- Forum: Ideas
- Topic: Talk pop up
- Replies: 18
- Views: 4598
Re: Talk pop up
go back to hotkey mode and hit T and O for all your speaking needs
- Fri May 17, 2019 6:40 pm
- Forum: Closed Policy Discussion
- Topic: Creating spiders as a non antag.
- Replies: 44
- Views: 14510
Re: Creating spiders as a non antag.
Creating sentient nurse spiders as a nonantag should definitely be bannable, regardless of directive, now and forever. Much like maxcapping as a nonantag or releasing the engine as a nonantag, you are fucking the station over without good reason. The only impacts spiders can have on the round are vi...
- Thu May 16, 2019 7:40 pm
- Forum: Ideas
- Topic: Command Staff Training - Lieutenants
- Replies: 5
- Views: 1680
Re: Command Staff Training - Lieutenants
Let me make this clear- I like the idea of a command restructuring. I just don't think it'll work ideally, and I disagree with gamer gear that's not something new, especially when that something is locked behind science. like, the fireproof hardsuit on the Foreman is fine, because there's only two o...
- Thu May 16, 2019 7:21 pm
- Forum: Ideas
- Topic: Command Staff Training - Lieutenants
- Replies: 5
- Views: 1680
Re: Command Staff Training - Lieutenants
You don't need advanced surgery tools to do surgery, surgery starts with all the equipment you need. Krav Maga is different in that it's not something that already exists in the game and is locked behind science. Security needs the extra management because one guy can't handle that entire show. Carg...
- Thu May 16, 2019 6:54 pm
- Forum: Ideas
- Topic: Command Staff Training - Lieutenants
- Replies: 5
- Views: 1680
Re: Command Staff Training - Lieutenants
This won't fix the problem. The problem is with player quality as a whole, not with a lack of training. A shitter will be a shitter regardless of how much you try to train them not to be. These will end up being 'x+' positions- security officer+, cargo tech+ already exist and we really don't need ex...
- Sat Apr 27, 2019 5:06 pm
- Forum: Thinking Cap
- Topic: cuck shed
- Replies: 614
- Views: 134395
Re: cuck shed
>quints
>all numbers are 4
weak
>all numbers are 4
weak
Re: Gauzes
You can also gauze people while the chems heal them up, so shrug.
- Sat Apr 06, 2019 6:41 pm
- Forum: Closed Policy Discussion
- Topic: can we start permabanning people who strip other people in public corridors and lose all their shit
- Replies: 14
- Views: 3638
Re: can we start permabanning people who strip other people in public corridors and lose all their shit
Seems like the only way to not get abused by ssethtiders on Terry is to space any sec on sight. Ohwait WE WOULD get banned for that. Admin protection OP... Regular crew that kills a few valids gets bwoinked and shitsec with a killcount of 3+ innocents gets away with it. User was bad for this post.
- Sat Apr 06, 2019 4:33 am
- Forum: Closed Policy Discussion
- Topic: Hivemind is completely unfair with no redeeming qualities
- Replies: 70
- Views: 16432
Re: Hivemind is completely unfair with no redeeming qualities
That would just lead to murderboning. Lots of murderboning. What I'd like is for Chaos Induction(which should explicitly remain as a power if there's a rework, since it's really cool) to be repeatable, single-target, and explicitly say in big red text 'You are becoming a member of the hivemind. You ...
- Sat Apr 06, 2019 4:12 am
- Forum: Thinking Cap
- Topic: THEY FUCKING GOT ME
- Replies: 75
- Views: 22268
Re: THEY FUCKING GOT ME
Except if you're a nitro user who's in many many many servers mainly for the emotes.Qbopper wrote:if you're in multiple servers and you're unaware that some of them regularly post bannable content that seems more like a comment about you than anything else
- Fri Apr 05, 2019 11:39 pm
- Forum: Closed Policy Discussion
- Topic: Hivemind is completely unfair with no redeeming qualities
- Replies: 70
- Views: 16432
Re: Hivemind is completely unfair with no redeeming qualities
I like it more than what we have now, but I still hate mindshield implants with a passion.
- Fri Apr 05, 2019 10:37 pm
- Forum: Site, Forums, And Wiki
- Topic: oranges for forum moderator
- Replies: 130
- Views: 45573
Re: oranges for forum moderator
reminder that if thog send pizza it pizza from chuck e cheese.
- Fri Apr 05, 2019 6:15 pm
- Forum: Closed Policy Discussion
- Topic: Hivemind is completely unfair with no redeeming qualities
- Replies: 70
- Views: 16432
Re: Hivemind is completely unfair with no redeeming qualities
I agree with everyone who says this gamemode is crap, especially this post in particular. Anything short of a complete rework or deletion from the code is not enough. this mode has no coherent direction, tons of random ass jank mechanics, practically no round impact until its over, dumb shit abiliti...
- Fri Apr 05, 2019 5:23 pm
- Forum: Video Games
- Topic: /mtgag/ Magic The Gathering Arena General
- Replies: 65
- Views: 27307
Re: /mtgag/ Magic The Gathering Arena General
But don't forget, memes beat vampires. I am also a filthy american. Speaking of memes, my meme just beat a tier deck through superior skill. Details below if you care. I am on Blue Black Quasiduplicate control. It's a meme I made that uses creatures like ravenous chupacabra and hostage taker, then ...
- Thu Apr 04, 2019 1:57 am
- Forum: Video Games
- Topic: /mtgag/ Magic The Gathering Arena General
- Replies: 65
- Views: 27307
Re: /mtgag/ Magic The Gathering Arena General
Anyone up to playing against my half meme half serious decks?
- Wed Apr 03, 2019 6:00 pm
- Forum: Video Games
- Topic: /mtgag/ Magic The Gathering Arena General
- Replies: 65
- Views: 27307
Re: /mtgag/ Magic The Gathering Arena General
Creating a ton of jaces using bolas would still be hilarious. But yeah, rules.
- Wed Apr 03, 2019 2:39 pm
- Forum: Video Games
- Topic: /mtgag/ Magic The Gathering Arena General
- Replies: 65
- Views: 27307
Re: /mtgag/ Magic The Gathering Arena General
Hi, I have like thirty different decks and they're all jank, AMA. Actually tho, my favorite is a variant of blue-black control. Instead of running disinformation campaign and things specifically to support it, I run creatures like Kitesail Freebooter, Hostage Taker, and Ravenous Chupacabra, then cas...
- Mon Mar 25, 2019 2:34 am
- Forum: General Chat
- Topic: Which antag would you be in Real Life and why.
- Replies: 11
- Views: 3329
Re: Which antag would you be in Real Life and why.
Traitor/newcop makes you infinitely wealthy with no risk. Wizard makes you infinitely powerful with no risk. Changeling makes you infinitely weird with no risk.
I'd still pick the MotherFuckin Wizaaaard.
I'd lichdom myself to something buried in a bunker somewhere, and make the world my oyster.
I'd still pick the MotherFuckin Wizaaaard.
I'd lichdom myself to something buried in a bunker somewhere, and make the world my oyster.
- Sun Mar 24, 2019 1:30 pm
- Forum: Roleplaying
- Topic: If all the admins gained powers based on their username, and had to fight in a battle royale...
- Replies: 59
- Views: 26215
Re: If all the admins gained powers based on their username, and had to fight in a battle royale...
hullkamania wins
nuff said
nuff said
- Sun Mar 24, 2019 12:58 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 633658
Re: Pet Peeves Thread - Little things that REALLY annoy you
Found another thing that really annoys me. Contradictions.
FloranOtten wrote: Friendly wizards
People that murderbone every time regardless of antag in the most uncreative way they can think of
- Fri Mar 22, 2019 1:19 am
- Forum: Ideas
- Topic: opt out of the big fucking text department heads get to use
- Replies: 27
- Views: 5618
Re: opt out of the big fucking text department heads get to use
I am actually seriously tired of high volume stuff. If only we had NTSL or whatever it was that let us modify things on the common channel, so the AI could set anyone using high volume to instead have tiny text.
- Fri Mar 22, 2019 1:16 am
- Forum: Ideas
- Topic: Make Hivemind Hosts Not Lose All of Their Vessels Upon Death
- Replies: 5
- Views: 1060
Re: Make Hivemind Hosts Not Lose All of Their Vessels Upon Death
fucking this.terranaut wrote:just remove hivemind from the game rotation completely
The mode is confused as to whether it wants to be stealthy or loud, and it's mostly boring for 90% of people.
- Wed Mar 20, 2019 9:49 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policy Rewrite Draft
- Replies: 7
- Views: 1453
Re: Silicon Policy Rewrite Draft
I like it. I didn't realize that Hiveminds weren't human once revealed- I thought they were similar to wizards rather than changelings- but I asked nervere about it and he confirmed this. Though, despite what you just said, there seem to be a number of changes to policy that I don't remember being t...
- Tue Mar 19, 2019 12:59 am
- Forum: Ideas
- Topic: Improving the Xenomorph Ruin.
- Replies: 5
- Views: 1130
Re: Improving the Xenomorph Ruin.
So headmins and maintainers think the ruin suck. Yet there is also a stronger feeling of "this ruin sucks but if you remove the eggs and replace it with something. it'll be better" So, here's my idea: 1. remove the eggs. 2. double the health of all the Mobs. 3. In the middle of the ruin, ...