Search found 188 matches
- Wed Mar 25, 2020 1:49 pm
- Forum: Coding Feedback
- Topic: Psychologist feedback thread.
- Replies: 60
- Views: 14637
Re: Psychologist feedback thread.
Why ask for feedback if you don't want to change anything? Nobody is is providing "feedback" by way of dropping in to inform me that they don't like RP jobs, or being the 14th person to think they're clever for thinking up "ACKCHYUALLY....... psychologists can't legally prescribe med...
- Tue Mar 24, 2020 6:01 pm
- Forum: Coding Feedback
- Topic: Psychologist feedback thread.
- Replies: 60
- Views: 14637
- Tue Mar 24, 2020 3:28 pm
- Forum: Coding Feedback
- Topic: Psychologist feedback thread.
- Replies: 60
- Views: 14637
Re: Psychologist feedback thread.
I would prefer before you start giving them permission to pull medical resources that they have something they can offer that's worth pulling resources for. Not that chem machine energy is worth its salt but still lol. Yeah that's in part why I thought at present pharmacy access would be a stinky i...
- Tue Mar 24, 2020 1:34 pm
- Forum: Coding Feedback
- Topic: Psychologist feedback thread.
- Replies: 60
- Views: 14637
Re: Psychologist feedback thread.
The fact that they don't interact with moodlets whatsoever makes their office a complete waste of station space. ... Difference between this and the prisoner is that the prisoner isn't wasting space in their department to justify their existence. On one map there was room there specifically for exp...
- Tue Mar 24, 2020 2:34 am
- Forum: Coding Feedback
- Topic: Psychologist feedback thread.
- Replies: 60
- Views: 14637
Re: Psychologist feedback thread.
If psych gets pills should be renamed to psychiatrist as that's one of the main distinctions between psychologist and psychiatrist (that and the psychiatrist goes through medical school first and psychologist doesn't do it at all). I covered this both in the PR and here but I'd like to reiterate; I...
- Tue Mar 24, 2020 2:25 am
- Forum: Closed Policy Discussion
- Topic: Who do posibrains obey?
- Replies: 14
- Views: 4039
Re: Who do posibrains obey?
Should a posibrain put into a mech with lethal weapons consider antags to be part of "the crew"? Why or why not and which ones?
- Tue Mar 24, 2020 1:30 am
- Forum: Coding Feedback
- Topic: Psychologist feedback thread.
- Replies: 60
- Views: 14637
Re: Psychologist feedback thread.
If anyone would like to see somewhat more substantial "content" for the Psychologist, short of an actual rework on mood/sanity/traumas and all that, since I'm far from equipped to do that and others are working on it... What would you like to see? For instance, are you opposed to or for an...
- Sun Mar 22, 2020 2:08 pm
- Forum: Coding Feedback
- Topic: Psychologist feedback thread.
- Replies: 60
- Views: 14637
Re: Psychologist feedback thread.
Here is my best effort at adding it to the wiki.
https://tgstation13.org/wiki/Psychologist
https://tgstation13.org/wiki/Psychologist
- Sun Mar 22, 2020 2:07 pm
- Forum: Coding Feedback
- Topic: Psychologist feedback thread.
- Replies: 60
- Views: 14637
Re: Psychologist feedback thread.
Also name the job psychiatrist since they can legally prescribe medication. I opted for Psychologist because Psychiatrist has a more clinical ring to it, and my hope was that this will be seen as a fundamentally social job. Essentially a sort of token HR rep there to keep the crew just sane enough ...
- Sun Mar 22, 2020 1:52 am
- Forum: Coding Feedback
- Topic: Psychologist feedback thread.
- Replies: 60
- Views: 14637
Re: Psychologist feedback thread.
Thanks for your valuable feedback, but this was clearly addressed in the PR text.Shadowflame909 wrote:rp job bad
- Sun Mar 22, 2020 1:33 am
- Forum: Coding Feedback
- Topic: Psychologist feedback thread.
- Replies: 60
- Views: 14637
Re: Psychologist feedback thread.
Would you be averse to me adding a small medical cabinet/bag to the psychologist locker, which contains a limited amount of Happiness and Psicodine (maybe other chems like LSD or something)? I think it could add flavor, but I think there were some arguments against it which is why I ask. Personally...
- Sat Mar 21, 2020 11:02 pm
- Forum: Coding Feedback
- Topic: Psychologist feedback thread.
- Replies: 60
- Views: 14637
Re: Psychologist feedback thread.
I made an oopsie and the CMO and HoP don't have access to the psych office on highpop currently, but a fix is up.
https://github.com/tgstation/tgstation/pull/50139
https://github.com/tgstation/tgstation/pull/50139
- Sat Mar 21, 2020 9:49 pm
- Forum: Coding Feedback
- Topic: Psychologist feedback thread.
- Replies: 60
- Views: 14637
Re: Psychologist feedback thread.
Let me get this out of the way first. Is this going to be the medbay lawyer, essentially? Read the PR. Question: Isn't this just lawyer 2.0? Answer: Yes, and that is 100% the intention, for now. This is an RP job any way you slice it. I believe this PR stands both on its own merits purely as an RP ...
- Sat Mar 21, 2020 8:55 pm
- Forum: Coding Feedback
- Topic: Psychologist feedback thread.
- Replies: 60
- Views: 14637
Psychologist feedback thread.
https://github.com/tgstation/tgstation/pull/49964
This just got merged, please share your feedback or ideas here.
This just got merged, please share your feedback or ideas here.
- Sat Feb 29, 2020 4:24 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Jimmius
- Replies: 20
- Views: 9927
Re: Jimmius
Took a big chance to run a potentially dicey event on Manuel (Centcom being over-the-top bureaucratic dicks and baiting a mutiny and war), played it out slowly and let it build organically, and ended up making one of the funniest and coolest events I've seen there yet that had a ton of the crew part...
- Wed Feb 26, 2020 2:57 am
- Forum: Ideas
- Topic: Announcement on lavaland and off station content.
- Replies: 21
- Views: 5293
Re: Announcement on lavaland and off station content.
So as such, I am asking all maintainers to deny things that are not laser focused on the station and crew. OK. I guess my question was does "So as such, I am asking all maintainers to deny things that are not laser focused on the station and crew." go hand-in-hand with asking maintainers ...
- Wed Feb 26, 2020 1:40 am
- Forum: Ideas
- Topic: Announcement on lavaland and off station content.
- Replies: 21
- Views: 5293
Re: Announcement on lavaland and off station content.
So as such, I am asking all maintainers to deny things that are not laser focused on the station and crew. We will not carry code or content outside of the station unless it's burden is very small and minimal, that means lavaland ruins, space ruins and away missions. Does this apply only or mostly ...
- Wed Feb 19, 2020 4:58 am
- Forum: Closed Policy Discussion
- Topic: Enable LOOC on Manuel
- Replies: 15
- Views: 3205
Re: Enable LOOC on Manuel
Explaining game mechanics in IC chat is already explicitly allowed, and I think having to deal with LOOC would break my immersion a lot more than seeing the occasional casual "Alt+click on that to-" would, and for a lot of things there are even ways to explain them almost totally IC. I use...
- Sat Feb 08, 2020 6:41 pm
- Forum: Resolved Appeals
- Topic: [necromanceranne]theunlovedrock - Posted by Rock
- Replies: 7
- Views: 3090
Re: [necromanceranne]theunlovedrock - Posted by Rock
Also I was wrong, hallway was three tiles wide.
Spoiler:
- Sat Feb 08, 2020 5:40 pm
- Forum: Resolved Appeals
- Topic: [necromanceranne]theunlovedrock - Posted by Rock
- Replies: 7
- Views: 3090
Re: [necromanceranne]theunlovedrock - Posted by Rock
Drive over cat's graffiti which automatically cleans it several times over the course of about a minute, several because they were fixing it almost as fast as I was driving over it. Exhibit A of your intentions: knowingly and purposely driving over a harmless sign for a room I built, literally as y...
- Sat Feb 08, 2020 12:09 am
- Forum: Coding Feedback
- Topic: Testmerge #49042: 'Adds speech sounds'
- Replies: 39
- Views: 8694
Re: Manuel Testmerge #49042: 'Adds speech sounds'
I think it's cool and improves the experience. Do wish it was more varied, like an adults talking in Charlie Brown kind of thing.
Don't Goon and VG do something along those lines?
Don't Goon and VG do something along those lines?
- Thu Feb 06, 2020 2:09 pm
- Forum: Closed Policy Discussion
- Topic: Manuel Desperately Needs a Raised Pop Cap
- Replies: 25
- Views: 5463
Re: Manuel Desperately Needs a Raised Pop Cap
<really great post> These numbers sound good, but what's really sticking out to me is the extreme pop cap. We should definitely be making use of that currently. A couple people I've talked to said they had problems doing gimmicks involving ghost roles, even late into rounds, because there's just no...
- Tue Feb 04, 2020 9:42 pm
- Forum: Ideas
- Topic: Rework Cult Stun
- Replies: 82
- Views: 16906
Re: Rework Cult Stun
Being “enthralled” and stunlocked until conversion would still be super frustrating, thouth. Too bad? The main complaint afaik is cult stun being used to dominate in combat. It being used for conversions is intended and pretty much needed. Maybe it's not a great game mode if its playability hinges ...
- Tue Feb 04, 2020 4:29 pm
- Forum: Closed Policy Discussion
- Topic: Prisoner Role Policy Thread
- Replies: 46
- Views: 16218
Re: Prisoner Role Policy Thread
Agree that the role is a cool idea, and also that it highlights some problems with perma itself: Unfathomably boring Trivial to escape from As a result of the above, no real reason to ever use it over execution or borging Escaping perma isn't that harmless when done fast, and excuse me if even then ...
- Tue Feb 04, 2020 11:35 am
- Forum: Closed Policy Discussion
- Topic: Manuel Desperately Needs a Raised Pop Cap
- Replies: 25
- Views: 5463
Re: Manuel Desperately Needs a Raised Pop Cap
Agreed, if not 70 then 60. We're usually shy a subdepartment or two and a handful of heads of staff. About 10 more people minimum would fill that void. A recurring problem I see is packed shifts of 50+ people where there's something like, only a sec officer and a detective. Having understaffed sec ...
- Mon Feb 03, 2020 11:15 am
- Forum: Closed Policy Discussion
- Topic: Make nuke ops admin-only.
- Replies: 30
- Views: 6507
Re: Make nuke ops admin-only.
War ops is the only way that nuke ops is bearable. People are given a warning not to start any projects and a chance to fight back, rather than being blind-sighted half-way through a gimmick by an antag they have near-zero chance of winning against. Even if command and security as a whole manage to...
- Sun Feb 02, 2020 8:49 pm
- Forum: Ideas
- Topic: Rework Cult Stun
- Replies: 82
- Views: 16906
Re: Rework Cult Stun
If removing the stun is considered a debuff, how about making it an area of effect mute to counter that?
The mute is a lot more interesting than the stun part, but both together is just a retarded easy button.
The mute is a lot more interesting than the stun part, but both together is just a retarded easy button.
- Sun Feb 02, 2020 8:27 pm
- Forum: Ideas
- Topic: Rework Cult Stun
- Replies: 82
- Views: 16906
Re: Rework Cult Stun
100% agree.
Idea: make it stun, or mute, but not both.
Idea: make it stun, or mute, but not both.
- Thu Jan 30, 2020 9:26 am
- Forum: Ideas
- Topic: Surgery and anesthesia on RP servers
- Replies: 24
- Views: 4219
Re: Surgery and anesthesia on RP servers
I always thought it was lame that anesthesia is never used because it's a sore thumb "HEHE 100% LEGIT SURGERY HERE DEFINITELY NO BRAINWASHING OR IMPLANTS GOING ON" red flag and people rightly refuse to submit to it. I think the game would be a lot more interesting if surgery besides tend w...
- Thu Jan 30, 2020 8:58 am
- Forum: Closed Policy Discussion
- Topic: Rage Cages on Manuel: Completely Fine or the Evil Spawn of Satan?
- Replies: 74
- Views: 13191
Re: Rage Cages on Manuel: Completely Fine or the Evil Spawn of Satan?
I think part of the fun of the game should be the challenge and reward of running a somewhat effective, orderly, and clean station amidst employee incompetence and traitors and catastrophic events... Is it really that fun or immersive to see a big ugly electric gladiator cage in an extremely public ...
- Fri Jan 24, 2020 10:42 pm
- Forum: Resolved Appeals
- Topic: [Coconutwarrior97] InquisitorJohn - The Mime Suplex Saga
- Replies: 11
- Views: 2949
Re: [Coconutwarrior97] InquisitorJohn - The Mime Suplex Saga
t. plays mime for black and white skirt Did I expect the Mime to mime? Yes, I expected the Mime to mime. The sheer minor-ness of being tabled for not miming out your actions is just the pettiest shit possible to ever get held accountable. It's just a regular SS13 interaction. It's a roleplay server...
- Fri Jan 24, 2020 8:53 pm
- Forum: Resolved Appeals
- Topic: [Coconutwarrior97] InquisitorJohn - The Mime Suplex Saga
- Replies: 11
- Views: 2949
Re: [Coconutwarrior97] InquisitorJohn - The Mime Suplex Saga
I was the mime. I was walking around doing literally nothing of interest or ill intent, when the lawyer threw a flashbang at me in front of the HoPline. I then took the secway from them and hid it, because why the hell did the lawyer have it in the first place, and I felt they didn't need to continu...
- Fri Jan 24, 2020 5:11 pm
- Forum: Closed Policy Discussion
- Topic: Manuel: What game modes actually fit the server rules?
- Replies: 63
- Views: 15541
Re: Manuel: What game modes actually fit the server rules?
Hell, it would be nice if assistants actually assisting was the norm instead. Doing shitty menial tasks for other people is not most peoples idea of fun. Right... So playing a low ranking member of the station who is there to help people isn't fun if you're RPing the thing they're actually supposed...
- Thu Jan 23, 2020 6:02 pm
- Forum: Closed Policy Discussion
- Topic: Merge Sybil/Basil. Add Polly (EU MRP)
- Replies: 12
- Views: 2998
Re: Merge Sybil/Basil. Add Polly (EU MRP)
If they’re combined they need to be called Dorian also >people still thinking there is any kind of difference between bagil and sybil It hasn't been the case for months and months, like seriously over half a year, I wonder if the people claiming otherwise have actually touched the game in that long...
- Mon Jan 20, 2020 12:23 pm
- Forum: Ideas
- Topic: Limited Loadout System
- Replies: 11
- Views: 2506
Re: Limited Loadout System
Moving around the station to pick up your gear is a part of player movement, to give players mostly/exactly what they want cuts out a lot of roundstart motion. While it may be tedious, it's a part of the stupid ant farm life that is shift start. Most other servers have loadout systems in place, esp...
- Sun Jan 19, 2020 6:36 pm
- Forum: Resolved Appeals
- Topic: [Vekter] Nezerette - Banned for protecting myself from shitsec
- Replies: 6
- Views: 2059
Re: [Vekter] Nezerette - Banned for protecting myself from shitsec
I was an officer in this round but mostly uninvolved until the brainlet CE killed me. My side: The sec officer (dominik something I forgot) essentially refused to roleplay with me as the QM when he walked into my department and said "stop being an autist". Hmmm... https://scrubby.melonmesa...
- Sun Jan 19, 2020 5:28 pm
- Forum: Closed Policy Discussion
- Topic: Manuel: What game modes actually fit the server rules?
- Replies: 63
- Views: 15541
Re: Manuel: What game modes actually fit the server rules?
I've put a lot of hours into this server since launch and seen at least one iteration of every game mode, here are my thoughts so far. Traitors, changelings, blood brothers, malf AI, ayyys: Fun, a million times more interesting than on the LRP servers, no real complaints. But sec should continue to ...
- Tue Jan 14, 2020 3:36 pm
- Forum: General Chat
- Topic: .
- Replies: 78
- Views: 19614
- Tue Jan 14, 2020 1:47 pm
- Forum: General Chat
- Topic: .
- Replies: 78
- Views: 19614
Re: Manuel feedback and suggestions
Having no seperate bans for Manuel and the other servers seems counterproductive to me. Someone that frequently breaks the RP rules shouldn't be banned from low RP servers. why not they're breaking the rules, why should it be okay for people to come from the other servers to Manuel to ruin the game...
- Tue Jan 14, 2020 6:03 am
- Forum: General Chat
- Topic: .
- Replies: 78
- Views: 19614
Re: Manuel feedback and suggestions
Having no seperate bans for Manuel and the other servers seems counterproductive to me. Someone that frequently breaks the RP rules shouldn't be banned from low RP servers. why not they're breaking the rules, why should it be okay for people to come from the other servers to Manuel to ruin the game...
- Mon Jan 13, 2020 2:28 pm
- Forum: General Chat
- Topic: .
- Replies: 78
- Views: 19614
Re: Manuel feedback and suggestions
Having no seperate bans for Manuel and the other servers seems counterproductive to me. Someone that frequently breaks the RP rules shouldn't be banned from low RP servers. The rationale has been explained thusly: id only play on mrp server to get antag and eat a ban for doing antag things yes you'...
- Fri Jan 10, 2020 2:17 am
- Forum: General Chat
- Topic: .
- Replies: 78
- Views: 19614
Re: Manuel feedback and suggestions
Hard agree with the above.
- Sun Jan 05, 2020 1:11 am
- Forum: Closed Complaints
- Topic: Optimumtact - Removed metastation from vote if it was already played
- Replies: 7
- Views: 2916
Re: Optimumtact - Removed metastation from vote if it was already played
If you leave the server because your personal favorite map is no longer the only one that ever gets played 24/7, PLEASE do not come back.
- Fri Jan 03, 2020 7:29 pm
- Forum: Coding Feedback
- Topic: Paramedic feedback
- Replies: 59
- Views: 13093
Re: Paramedic feedback
The paramedic has an uncanny ability to always be doing surgery on your patients when you want him to be out looking for patients, but he is invariably somewhere else when you need him to administer calomel. I think it is a good job, but i wish they had more specialist tools because they are too mu...
- Thu Jan 02, 2020 7:56 pm
- Forum: Ideas
- Topic: the ability to self-ooc mute yourself
- Replies: 8
- Views: 2344
Re: the ability to self-ooc mute yourself
You, in fact, cannot.Armhulen wrote:just rebind your OOC button?
Ironically this was the one thing I wanted to use the custom hotkeys for, too.
- Thu Jan 02, 2020 5:09 am
- Forum: Coding Feedback
- Topic: Paramedic feedback
- Replies: 59
- Views: 13093
Re: Paramedic feedback
I find this job fun from both a practical and RP standpoint and it's possibly my personal favorite bit of crew content so far since the antag freeze started. Only have two bits of feedback: 1: Round start health analyzer maybe? 2: I'm an emergency first responder , presumably... So couldn't there be...
- Wed Jan 01, 2020 9:07 pm
- Forum: Events Workshop
- Topic: Yearly awards show
- Replies: 16
- Views: 8636
Re: Yearly awards show
Something I felt could be worked on was that even though the performance ring wasn't very large, it was hard to see what was going on for several of the events. If the performer walked two tiles off center in any direction a huge swath of the audience couldn't see or hear them. If you do this in sum...
- Tue Dec 31, 2019 5:42 am
- Forum: Resolved Appeals
- Topic: [Domitius] CAPTTLasky - Killed felinid traitor on an Anti-NyaComm admin event
- Replies: 27
- Views: 7340
Re: [Domitius] CAPTTLasky - Killed felinid traitor on an Anti-NyaComm admin event
Prosper and I had a drawn out back and forth that I chose to escalate (within what I thought was the rules of playing security) to lethals out of frustration, I never ahelped over him doing what he did in the brig because at that point I had surrendered my OOC protections with him of my own accord, ...
- Tue Dec 31, 2019 3:35 am
- Forum: Resolved Appeals
- Topic: [Domitius] CAPTTLasky - Killed felinid traitor on an Anti-NyaComm admin event
- Replies: 27
- Views: 7340
Re: [Domitius] CAPTTLasky - Killed felinid traitor on an Anti-NyaComm admin event
...they came and instead of trying to talk immediately started firing. ...A disabler. After you shotgunned me and the warden into crit for absolutely zero reason. What sec officer would you expect to do anything different there? Why would I not arrest you and how did that make me killable? There wa...
- Tue Dec 31, 2019 3:06 am
- Forum: Resolved Appeals
- Topic: [Domitius] CAPTTLasky - Killed felinid traitor on an Anti-NyaComm admin event
- Replies: 27
- Views: 7340
Re: [Domitius] CAPTTLasky - Killed felinid traitor on an Anti-NyaComm admin event
I happened to get traitor virologist, and I was one of very few people on at round start, so I went to HoP and had my job changed to sec and got implanted. 10 minutes later into playing and I had literally forgotten I was tot until I ahelped over you killing me for a second time while I was trying t...