Search found 465 matches
- Sat Jan 12, 2019 6:54 am
- Forum: General Chat
- Topic: I am just... Done
- Replies: 17
- Views: 5187
- Thu Dec 13, 2018 12:50 am
- Forum: Closed Policy Discussion
- Topic: Is there any reason to really have a naming policy?
- Replies: 247
- Views: 59962
Re: Is there any reason to really have a naming policy?
the loss of oldman robustin as a name under this oppressive rule is quite frankly a shame
- Sun Nov 25, 2018 1:27 pm
- Forum: Video Games
- Topic: doter 2 WHILST MVP DID NOT WIN THE MAJOR THEY WON OUR HEARTS
- Replies: 374
- Views: 109754
Re: doter 2 WHILST MVP DID NOT WIN THE MAJOR THEY WON OUR HEARTS
i am confident my boy abaddon just got trashed by the rework as a pos3 offlaner his core value is being a peerless skirmisher who can take down a single target under any reasonable circumstance and still survive the outcome but unfortunately he has lost so many net stats and chasing power in exchang...
- Fri Nov 23, 2018 10:34 am
- Forum: General Chat
- Topic: Admins disappeared my thread
- Replies: 222
- Views: 53502
Re: Admins disappeared my thread
sending good vibes
- Fri Nov 23, 2018 3:36 am
- Forum: Closed Policy Discussion
- Topic: Movement Speed
- Replies: 221
- Views: 54620
Re: Movement Speed
the problem with skill expression in ranged combat is there isnt any for the shooter. there is no real chance for impressive accuracy when the projectiles consume 1 of 3 possible tiles in the average width of a shootout while also moving just barely faster than the person you're shooting at. you'll ...
- Thu Nov 22, 2018 4:10 pm
- Forum: Closed Policy Discussion
- Topic: Movement Speed
- Replies: 221
- Views: 54620
Re: Movement Speed
assuming every player plays every single day without ever taking a break that lasts any amount of time, guess those guys get fucked huh We can't account for every use case indefinitely. Move speed isn't the only change you'll have to adapt to rapidly if you take a prolonged break from SS13. pointle...
- Thu Nov 22, 2018 1:47 pm
- Forum: Closed Policy Discussion
- Topic: Movement Speed
- Replies: 221
- Views: 54620
Re: Movement Speed
assuming every player plays every single day without ever taking a break that lasts any amount of time, guess those guys get fucked huh
- Tue Nov 20, 2018 7:57 am
- Forum: Video Games
- Topic: doter 2 WHILST MVP DID NOT WIN THE MAJOR THEY WON OUR HEARTS
- Replies: 374
- Views: 109754
Re: doter 2 WHILST MVP DID NOT WIN THE MAJOR THEY WON OUR HEARTS
the day of the attackspeed has begun
- Sat Nov 17, 2018 9:55 am
- Forum: Closed Policy Discussion
- Topic: Movement Speed
- Replies: 221
- Views: 54620
Re: Movement Speed
Speed up projectiles
- Tue Sep 25, 2018 12:28 am
- Forum: Former Admins
- Topic: [No Longer Admin] Imsxz
- Replies: 156
- Views: 55994
- Fri Sep 21, 2018 10:38 pm
- Forum: Town Hall
- Topic: DMCA is no longer /tg/, Nervere has killed it
- Replies: 98
- Views: 27659
Re: DMCA is no longer /tg/, Nervere has killed it
shit tier drama
- Thu Sep 20, 2018 5:33 pm
- Forum: Town Hall
- Topic: Trialmin Review: imsxz
- Replies: 37
- Views: 9414
Re: Trialmin Review: imsxz
didnt restart the round one time so fuck em
- Fri Sep 14, 2018 11:11 pm
- Forum: General Chat
- Topic: NAMING POLICY - Solid, or built on a foundation of lies?
- Replies: 50
- Views: 15267
- Wed Sep 12, 2018 12:53 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 665427
Re: Stories of Awesome (Or something close to it.)
thats some classic action movie right thereBeeSting12 wrote:story
>villian is acting all smug in front of his victim
>gets shot in the chest
>look down in bewilderment at his gunshot wound
>another shot to kill him
- Sun Sep 09, 2018 4:14 am
- Forum: Coding Feedback
- Topic: Paranoia on a deathtrap
- Replies: 222
- Views: 46252
Re: Paranoia on a deathtrap
why should i be paranoid if there are 10 million ghost roles floating out there and rounds are nearly guaranteed to end at the 30-40 minute mark? death doesn't matter to me so i do not fear it.
also slick necro lumber
also slick necro lumber
- Sun Sep 02, 2018 5:10 am
- Forum: Coding Feedback
- Topic: 1,280 issues
- Replies: 10
- Views: 2133
Re: 1,280 issues
will be waiting to add 2k to my signature
- Sat Sep 01, 2018 11:55 am
- Forum: TGMC General Discussion
- Topic: Should we maybe just...play vanilla CM for a while first?
- Replies: 12
- Views: 11691
Re: Should we maybe just...play vanilla CM for a while first?
FoBs wont exist if below around 70 pop
requisitions kinda go to shit below 50 pop
requisitions kinda go to shit below 50 pop
- Sat Sep 01, 2018 9:05 am
- Forum: Town Hall
- Topic: Trialmin review: BeeSting12
- Replies: 34
- Views: 8620
Re: Trialmin review: BeeSting12
>get fired for something
>the firing is ruled invalid enough to allow him back on the admin team
>still has to trial and get popularity contested back to his original position he lost for an invalidated reason
i am here to add a number to the popularity contest because of this injustice
>the firing is ruled invalid enough to allow him back on the admin team
>still has to trial and get popularity contested back to his original position he lost for an invalidated reason
i am here to add a number to the popularity contest because of this injustice
- Wed Aug 29, 2018 1:47 pm
- Forum: Closed Policy Discussion
- Topic: War ops and shuttle hunting
- Replies: 73
- Views: 20736
Re: War ops and shuttle hunting
You're welcome to suggest a rework of nuclear operatives in the Ideas forum or PR an implementation of it yourself. Otherwise noting that something "should be a code issue" is meaningless, since the vast majority of administrators are not in a position to even begin to implement such a so...
- Wed Aug 29, 2018 1:16 pm
- Forum: Closed Policy Discussion
- Topic: War ops and shuttle hunting
- Replies: 73
- Views: 20736
Re: War ops and shuttle hunting
there is very clearly a inherent glaring design flaw with the nuke ops as a whole with either: the shuttle itself as a concept the turrets are fucking worthless having to use your own single limited resource nuke which has forced a administrative policy on something for all intents and purposes shou...
- Wed Aug 29, 2018 1:01 pm
- Forum: Closed Policy Discussion
- Topic: War ops and shuttle hunting
- Replies: 73
- Views: 20736
Re: War ops and shuttle hunting
literally every single antag in the game gets foiled by blowing up a maxcap on them, let alone nuke ops. why is it such a god damn tragedy for the nuke ops to lose their nuke? its just a incredibly detrimental setback that realistically is impossible to recover from, but you know what that shit also...
- Wed Aug 29, 2018 12:10 pm
- Forum: Closed Policy Discussion
- Topic: War ops and shuttle hunting
- Replies: 73
- Views: 20736
Re: War ops and shuttle hunting
i cant think of a single other gamemode that requires an arbitrary honor rule set in stone in policy just because its unfun when it happens to you you know what else is unfun and doesnt have a policy against it despite the fact it causes outrage every time it happens? being murderboned by changeling...
- Wed Aug 29, 2018 11:19 am
- Forum: Closed Policy Discussion
- Topic: War ops and shuttle hunting
- Replies: 73
- Views: 20736
Re: War ops and shuttle hunting
the solution here is to add a tc item that buffs turrets massively and allow shuttle hunting on war rounds I don't think that would work, you can cheese anything AI with hit&run, abusing the tick rate, lockers, shooting from off screen, etc. buff their HP and damage massively and let people try...
- Wed Aug 29, 2018 4:11 am
- Forum: Former Admins
- Topic: [No Longer Admin] Nervere
- Replies: 82
- Views: 29174
Re: Nervere
probably the nicest admin i've ever seen without feeling disingenuous... it's concerning. they might be a psychopath with a lot of experience in charming people. stay vigilant.
- Wed Aug 29, 2018 3:10 am
- Forum: Closed Policy Discussion
- Topic: War ops and shuttle hunting
- Replies: 73
- Views: 20736
Re: War ops and shuttle hunting
the solution here is to add a tc item that buffs turrets massively and allow shuttle hunting on war rounds
- Tue Aug 28, 2018 9:50 am
- Forum: Closed Policy Discussion
- Topic: War ops and shuttle hunting
- Replies: 73
- Views: 20736
Re: War ops and shuttle hunting
War Ops happen nearly every nuke round because it's more fun.
If people were given an announcement that its just a normal nuke round people would still commit suicide even without the 20 minute grace period.
I still think you're right, though.
If people were given an announcement that its just a normal nuke round people would still commit suicide even without the 20 minute grace period.
I still think you're right, though.
- Sun Aug 26, 2018 5:31 am
- Forum: Coding Feedback
- Topic: Gygax Leg Overload
- Replies: 15
- Views: 2738
Re: Gygax Leg Overload
i ded
but seriously actually dont let the energy relay give infinite power, make it merely draw in power passively while still making it shut off (or disfunctional) when at next to no power (which was what I thought this stupid addon was meant to do???)
but seriously actually dont let the energy relay give infinite power, make it merely draw in power passively while still making it shut off (or disfunctional) when at next to no power (which was what I thought this stupid addon was meant to do???)
- Thu Aug 23, 2018 9:52 pm
- Forum: Coding Feedback
- Topic: night lighting: el atrocidad
- Replies: 33
- Views: 7994
Re: night lighting: el atrocidad
the only good part about the change is how happy i feel when it automatically gets shut off by red alerts and daytime hours
- Tue Sep 05, 2017 9:18 pm
- Forum: Coding Feedback
- Topic: Nightmare
- Replies: 137
- Views: 36804
Re: Nightmare
why change the name from shadowling
- Tue Aug 15, 2017 7:28 am
- Forum: Video Games
- Topic: old school runescape general: wts coal its on the ge
- Replies: 89
- Views: 22499
Re: old school runescape general: wts coal its on the ge
it's a better completely different game that shares the same name, branding and gameplay style of said game it's completely different from, while also being developed by the same developers (albeit splintered off from the main team).Qbopper wrote:rs3 is a completely different gameKel wrote:RS3 is better
- Mon Aug 14, 2017 8:16 pm
- Forum: Video Games
- Topic: old school runescape general: wts coal its on the ge
- Replies: 89
- Views: 22499
Re: old school runescape general: wts coal its on the ge
RS3 is better
- Sun Jul 30, 2017 1:19 am
- Forum: Video Games
- Topic: dungeon fighter online [EDIT FOR REALLY GOOD EVENT 11/6 SEE OP]
- Replies: 8
- Views: 2062
Re: [eye-catching thread prefix] dungeon fighter online
I indulge in this game once in awhile, but any new players be wary: this game is not for everyone.
If you don't like fighting game inputs or having alot of keybinds you'll find yourself very uncomfortable with how the game plays.
If you don't like fighting game inputs or having alot of keybinds you'll find yourself very uncomfortable with how the game plays.
- Tue Jul 04, 2017 6:33 pm
- Forum: Coding Feedback
- Topic: Traitor Chem Kit too hilariously deadly
- Replies: 43
- Views: 10193
Re: Traitor Chem Kit too hilariously deadly
do you make forum threads / issue reports over literally every death you suffer
- Sun Jul 02, 2017 6:08 am
- Forum: Thinking Cap
- Topic: spess doodles
- Replies: 258
- Views: 71380
Re: spess doodles
Kor wrote:>2 phase boss fight where you start phase 2 at 1hp
>fight takes like 40 minutes overall
Was I just bad/underleveled or does anyone else remember cackletta as one of the harder fights in videogames
just spend the first turn full healing nigga it aint that hard LMAO
- Fri Jun 23, 2017 12:05 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 739136
Re: SS13 Related Art / Hand Drawn Art
It BeginsKor wrote:NSFW so I'm not posting the image directly https://www.patreon.com/posts/augs-11954906
- Sun Jun 18, 2017 9:14 pm
- Forum: Ideas
- Topic: Fix shadowshrooms
- Replies: 25
- Views: 4907
Re: Fix shadowshrooms
fuck colorful lights
id rather have shadowshroom eat all the lights but glowshrooms and glowcaps no longer produce shitty colorful lights
id rather have shadowshroom eat all the lights but glowshrooms and glowcaps no longer produce shitty colorful lights
- Thu Jun 15, 2017 3:44 pm
- Forum: Ideas
- Topic: The Wizard Rewrite
- Replies: 3
- Views: 1047
Re: The Wizard Rewrite
Unfortunately meta exists and will always exist. The worse off the spells are the more concrete metas will be, so our best option to keep wizard spicy is to make sure most spells are up to par with eachother in usefulness, so atleast when we get owned by that wizard with that overpowered spell, its ...
- Thu Jun 15, 2017 3:06 pm
- Forum: Ideas
- Topic: The Wizard Rewrite
- Replies: 3
- Views: 1047
The Wizard Rewrite
Our current Wizard is wacky, random, and completely all over the place. It's not really a bad thing, but I don't actually like it. I have come here today with an idea that came to me in a dream... or more specifically, right when I woke up one day. For this idea to even work the Wizard would need al...
- Wed Jun 14, 2017 6:26 pm
- Forum: Video Games
- Topic: Dead Cells
- Replies: 3
- Views: 1130
Re: Dead Cells
unfortunately i actually had to pay them to be allowed to shill
- Wed Jun 14, 2017 5:31 pm
- Forum: Video Games
- Topic: Dead Cells
- Replies: 3
- Views: 1130
Dead Cells
http://store.steampowered.com/app/588650/Dead_Cells/ "Dead Cells is a rogue-lite, metroidvania action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat. "...
- Fri Jun 09, 2017 3:43 pm
- Forum: Ideas
- Topic: BRING BACK SLAPCRAFTING
- Replies: 41
- Views: 9547
Re: BRING BACK SLAPCRAFTING
danno is right
- Wed Jun 07, 2017 4:13 am
- Forum: General Chat
- Topic: Remove Most Gamemodes
- Replies: 43
- Views: 9408
Re: Remove Most Gamemodes
i personally find traitor to only be surpassed by traitorchan as the most on average boring shit in the universe a vast majority of the time you wont find yourself interacting with the mode as a whole i can appreciate the freedom that it gives to jobs like science or botany but got damn every one el...
- Tue Jun 06, 2017 7:13 pm
- Forum: Ideas
- Topic: antag hud for observers
- Replies: 58
- Views: 13111
Re: antag hud for observers
Make AntagHUD prevent revival and make you incapable of speaking in deadchat or pointing as a ghost Now there's no reliable way for someone to meta with the HUD 3rd party communication which is the actual only form of meta that matters >metaing from a logged deadchat that everyone can view but i st...
- Tue Jun 06, 2017 3:31 am
- Forum: Coding Feedback
- Topic: Clockcult Improvement Drive
- Replies: 101
- Views: 25051
Re: Clockcult Improvement Drive
blood cult also used to be a small elite magical nuke ops for awhile but that was a resounding failure so be careful with how you do this
just because nuke ops is an external threat doesn't mean external threat = good
just because nuke ops is an external threat doesn't mean external threat = good
- Tue Jun 06, 2017 2:41 am
- Forum: Coding Feedback
- Topic: Clockcult Improvement Drive
- Replies: 101
- Views: 25051
Re: Clockcult Improvement Drive
although I guess I was too slow on the draw because this is too much of a departure from current clockcult to be handled by joan and xhuis has already taken up on doing kor's idea
- Tue Jun 06, 2017 2:37 am
- Forum: Coding Feedback
- Topic: Clockcult Improvement Drive
- Replies: 101
- Views: 25051
Re: Clockcult Improvement Drive
Heres a completely outlandish effective rewrite of how clockcult works at its core (but keeps the same concept): Clockcult would no longer be about having impenetrable yet very slowly built defences. They would instead be able to swiftly "consume" parts of the station with the proselytizer...
- Tue Jun 06, 2017 1:07 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 739136
Re: SS13 Related Art / Hand Drawn Art
ears look kinda dumb tbh
other than that this is a great one to add to the collection of "kevinz000 pays money to stroke his ego"
other than that this is a great one to add to the collection of "kevinz000 pays money to stroke his ego"
- Sun Jun 04, 2017 9:11 pm
- Forum: Coding Feedback
- Topic: The Extended Announcement (aka the bat signal for greytide)
- Replies: 50
- Views: 11849
Re: The Extended Announcement (aka the bat signal for greyti
just remove extended from the rotation and reserve it for admins to force so they can do events
- Sun Jun 04, 2017 5:21 pm
- Forum: Resolved Appeals
- Topic: [okand37] jaraxxus - note
- Replies: 13
- Views: 2119
Re: [okand37] jaraxxus - note
trying to do me dirty nilons? i only said "darn my note appeal got denied" and explained my point of view when YOU and someone else asked about it for lessons learned, this was literally a year ago (did you not read the post yourself?) and i haven't received a single note since despite my ...
- Sun Jun 04, 2017 1:55 pm
- Forum: Resolved Appeals
- Topic: [okand37] jaraxxus - note
- Replies: 13
- Views: 2119
[okand37] jaraxxus - note
Byond account and character name: jaraxxus kel thuzad Banning admin: okand37 Ban type (What are you banned from?): just a note Ban reason and length: Warned - Warned not to just shove people in the brig for ten minutes without first even attempting to hear their story or understand the situation mor...