Search found 465 matches

by Kel
Sat Jan 12, 2019 6:54 am
Forum: General Chat
Topic: I am just... Done
Replies: 17
Views: 5187

Re: I am just... Done

ok
by Kel
Thu Dec 13, 2018 12:50 am
Forum: Closed Policy Discussion
Topic: Is there any reason to really have a naming policy?
Replies: 247
Views: 59962

Re: Is there any reason to really have a naming policy?

the loss of oldman robustin as a name under this oppressive rule is quite frankly a shame
by Kel
Sun Nov 25, 2018 1:27 pm
Forum: Video Games
Topic: doter 2 WHILST MVP DID NOT WIN THE MAJOR THEY WON OUR HEARTS
Replies: 374
Views: 109754

Re: doter 2 WHILST MVP DID NOT WIN THE MAJOR THEY WON OUR HEARTS

i am confident my boy abaddon just got trashed by the rework as a pos3 offlaner his core value is being a peerless skirmisher who can take down a single target under any reasonable circumstance and still survive the outcome but unfortunately he has lost so many net stats and chasing power in exchang...
by Kel
Fri Nov 23, 2018 10:34 am
Forum: General Chat
Topic: Admins disappeared my thread
Replies: 222
Views: 53502

Re: Admins disappeared my thread

sending good vibes
by Kel
Fri Nov 23, 2018 3:36 am
Forum: Closed Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 54620

Re: Movement Speed

the problem with skill expression in ranged combat is there isnt any for the shooter. there is no real chance for impressive accuracy when the projectiles consume 1 of 3 possible tiles in the average width of a shootout while also moving just barely faster than the person you're shooting at. you'll ...
by Kel
Thu Nov 22, 2018 4:10 pm
Forum: Closed Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 54620

Re: Movement Speed

assuming every player plays every single day without ever taking a break that lasts any amount of time, guess those guys get fucked huh We can't account for every use case indefinitely. Move speed isn't the only change you'll have to adapt to rapidly if you take a prolonged break from SS13. pointle...
by Kel
Thu Nov 22, 2018 1:47 pm
Forum: Closed Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 54620

Re: Movement Speed

assuming every player plays every single day without ever taking a break that lasts any amount of time, guess those guys get fucked huh
by Kel
Tue Nov 20, 2018 7:57 am
Forum: Video Games
Topic: doter 2 WHILST MVP DID NOT WIN THE MAJOR THEY WON OUR HEARTS
Replies: 374
Views: 109754

Re: doter 2 WHILST MVP DID NOT WIN THE MAJOR THEY WON OUR HEARTS

the day of the attackspeed has begun
by Kel
Sat Nov 17, 2018 9:55 am
Forum: Closed Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 54620

Re: Movement Speed

Speed up projectiles
by Kel
Tue Sep 25, 2018 12:28 am
Forum: Former Admins
Topic: [No Longer Admin] Imsxz
Replies: 156
Views: 55994

Re: Imsxz

Image
by Kel
Fri Sep 21, 2018 10:38 pm
Forum: Town Hall
Topic: DMCA is no longer /tg/, Nervere has killed it
Replies: 98
Views: 27659

Re: DMCA is no longer /tg/, Nervere has killed it

shit tier drama
by Kel
Thu Sep 20, 2018 5:33 pm
Forum: Town Hall
Topic: Trialmin Review: imsxz
Replies: 37
Views: 9414

Re: Trialmin Review: imsxz

didnt restart the round one time so fuck em
by Kel
Wed Sep 12, 2018 12:53 pm
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 665427

Re: Stories of Awesome (Or something close to it.)

BeeSting12 wrote:story
thats some classic action movie right there
>villian is acting all smug in front of his victim
>gets shot in the chest
>look down in bewilderment at his gunshot wound
>another shot to kill him
by Kel
Sun Sep 09, 2018 4:14 am
Forum: Coding Feedback
Topic: Paranoia on a deathtrap
Replies: 222
Views: 46252

Re: Paranoia on a deathtrap

why should i be paranoid if there are 10 million ghost roles floating out there and rounds are nearly guaranteed to end at the 30-40 minute mark? death doesn't matter to me so i do not fear it.

also slick necro lumber
by Kel
Sun Sep 02, 2018 5:10 am
Forum: Coding Feedback
Topic: 1,280 issues
Replies: 10
Views: 2133

Re: 1,280 issues

will be waiting to add 2k to my signature
by Kel
Sat Sep 01, 2018 11:55 am
Forum: TGMC General Discussion
Topic: Should we maybe just...play vanilla CM for a while first?
Replies: 12
Views: 11691

Re: Should we maybe just...play vanilla CM for a while first?

FoBs wont exist if below around 70 pop
requisitions kinda go to shit below 50 pop
by Kel
Sat Sep 01, 2018 9:05 am
Forum: Town Hall
Topic: Trialmin review: BeeSting12
Replies: 34
Views: 8620

Re: Trialmin review: BeeSting12

>get fired for something
>the firing is ruled invalid enough to allow him back on the admin team
>still has to trial and get popularity contested back to his original position he lost for an invalidated reason

i am here to add a number to the popularity contest because of this injustice
by Kel
Wed Aug 29, 2018 1:47 pm
Forum: Closed Policy Discussion
Topic: War ops and shuttle hunting
Replies: 73
Views: 20736

Re: War ops and shuttle hunting

You're welcome to suggest a rework of nuclear operatives in the Ideas forum or PR an implementation of it yourself. Otherwise noting that something "should be a code issue" is meaningless, since the vast majority of administrators are not in a position to even begin to implement such a so...
by Kel
Wed Aug 29, 2018 1:16 pm
Forum: Closed Policy Discussion
Topic: War ops and shuttle hunting
Replies: 73
Views: 20736

Re: War ops and shuttle hunting

there is very clearly a inherent glaring design flaw with the nuke ops as a whole with either: the shuttle itself as a concept the turrets are fucking worthless having to use your own single limited resource nuke which has forced a administrative policy on something for all intents and purposes shou...
by Kel
Wed Aug 29, 2018 1:01 pm
Forum: Closed Policy Discussion
Topic: War ops and shuttle hunting
Replies: 73
Views: 20736

Re: War ops and shuttle hunting

literally every single antag in the game gets foiled by blowing up a maxcap on them, let alone nuke ops. why is it such a god damn tragedy for the nuke ops to lose their nuke? its just a incredibly detrimental setback that realistically is impossible to recover from, but you know what that shit also...
by Kel
Wed Aug 29, 2018 12:10 pm
Forum: Closed Policy Discussion
Topic: War ops and shuttle hunting
Replies: 73
Views: 20736

Re: War ops and shuttle hunting

i cant think of a single other gamemode that requires an arbitrary honor rule set in stone in policy just because its unfun when it happens to you you know what else is unfun and doesnt have a policy against it despite the fact it causes outrage every time it happens? being murderboned by changeling...
by Kel
Wed Aug 29, 2018 11:19 am
Forum: Closed Policy Discussion
Topic: War ops and shuttle hunting
Replies: 73
Views: 20736

Re: War ops and shuttle hunting

the solution here is to add a tc item that buffs turrets massively and allow shuttle hunting on war rounds I don't think that would work, you can cheese anything AI with hit&run, abusing the tick rate, lockers, shooting from off screen, etc. buff their HP and damage massively and let people try...
by Kel
Wed Aug 29, 2018 4:11 am
Forum: Former Admins
Topic: [No Longer Admin] Nervere
Replies: 82
Views: 29174

Re: Nervere

probably the nicest admin i've ever seen without feeling disingenuous... it's concerning. they might be a psychopath with a lot of experience in charming people. stay vigilant.
by Kel
Wed Aug 29, 2018 3:10 am
Forum: Closed Policy Discussion
Topic: War ops and shuttle hunting
Replies: 73
Views: 20736

Re: War ops and shuttle hunting

the solution here is to add a tc item that buffs turrets massively and allow shuttle hunting on war rounds
by Kel
Tue Aug 28, 2018 9:50 am
Forum: Closed Policy Discussion
Topic: War ops and shuttle hunting
Replies: 73
Views: 20736

Re: War ops and shuttle hunting

War Ops happen nearly every nuke round because it's more fun.
If people were given an announcement that its just a normal nuke round people would still commit suicide even without the 20 minute grace period.

I still think you're right, though.
by Kel
Sun Aug 26, 2018 5:31 am
Forum: Coding Feedback
Topic: Gygax Leg Overload
Replies: 15
Views: 2738

Re: Gygax Leg Overload

i ded

but seriously actually dont let the energy relay give infinite power, make it merely draw in power passively while still making it shut off (or disfunctional) when at next to no power (which was what I thought this stupid addon was meant to do???)
by Kel
Thu Aug 23, 2018 9:52 pm
Forum: Coding Feedback
Topic: night lighting: el atrocidad
Replies: 33
Views: 7994

Re: night lighting: el atrocidad

the only good part about the change is how happy i feel when it automatically gets shut off by red alerts and daytime hours
by Kel
Tue Sep 05, 2017 9:18 pm
Forum: Coding Feedback
Topic: Nightmare
Replies: 137
Views: 36804

Re: Nightmare

why change the name from shadowling
by Kel
Tue Aug 15, 2017 7:28 am
Forum: Video Games
Topic: old school runescape general: wts coal its on the ge
Replies: 89
Views: 22499

Re: old school runescape general: wts coal its on the ge

Qbopper wrote:
Kel wrote:RS3 is better
rs3 is a completely different game
it's a better completely different game that shares the same name, branding and gameplay style of said game it's completely different from, while also being developed by the same developers (albeit splintered off from the main team).
by Kel
Sun Jul 30, 2017 1:19 am
Forum: Video Games
Topic: dungeon fighter online [EDIT FOR REALLY GOOD EVENT 11/6 SEE OP]
Replies: 8
Views: 2062

Re: [eye-catching thread prefix] dungeon fighter online

I indulge in this game once in awhile, but any new players be wary: this game is not for everyone.
If you don't like fighting game inputs or having alot of keybinds you'll find yourself very uncomfortable with how the game plays.
by Kel
Tue Jul 04, 2017 6:33 pm
Forum: Coding Feedback
Topic: Traitor Chem Kit too hilariously deadly
Replies: 43
Views: 10193

Re: Traitor Chem Kit too hilariously deadly

do you make forum threads / issue reports over literally every death you suffer
by Kel
Sun Jul 02, 2017 6:08 am
Forum: Thinking Cap
Topic: spess doodles
Replies: 258
Views: 71380

Re: spess doodles

Kor wrote:>2 phase boss fight where you start phase 2 at 1hp
>fight takes like 40 minutes overall

Was I just bad/underleveled or does anyone else remember cackletta as one of the harder fights in videogames

just spend the first turn full healing nigga it aint that hard LMAO
by Kel
Fri Jun 23, 2017 12:05 am
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 739136

Re: SS13 Related Art / Hand Drawn Art

Kor wrote:NSFW so I'm not posting the image directly https://www.patreon.com/posts/augs-11954906
It Begins
by Kel
Sun Jun 18, 2017 9:14 pm
Forum: Ideas
Topic: Fix shadowshrooms
Replies: 25
Views: 4907

Re: Fix shadowshrooms

fuck colorful lights
id rather have shadowshroom eat all the lights but glowshrooms and glowcaps no longer produce shitty colorful lights
by Kel
Thu Jun 15, 2017 3:44 pm
Forum: Ideas
Topic: The Wizard Rewrite
Replies: 3
Views: 1047

Re: The Wizard Rewrite

Unfortunately meta exists and will always exist. The worse off the spells are the more concrete metas will be, so our best option to keep wizard spicy is to make sure most spells are up to par with eachother in usefulness, so atleast when we get owned by that wizard with that overpowered spell, its ...
by Kel
Thu Jun 15, 2017 3:06 pm
Forum: Ideas
Topic: The Wizard Rewrite
Replies: 3
Views: 1047

The Wizard Rewrite

Our current Wizard is wacky, random, and completely all over the place. It's not really a bad thing, but I don't actually like it. I have come here today with an idea that came to me in a dream... or more specifically, right when I woke up one day. For this idea to even work the Wizard would need al...
by Kel
Wed Jun 14, 2017 6:26 pm
Forum: Video Games
Topic: Dead Cells
Replies: 3
Views: 1130

Re: Dead Cells

unfortunately i actually had to pay them to be allowed to shill
by Kel
Wed Jun 14, 2017 5:31 pm
Forum: Video Games
Topic: Dead Cells
Replies: 3
Views: 1130

Dead Cells

http://store.steampowered.com/app/588650/Dead_Cells/ "Dead Cells is a rogue-lite, metroidvania action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat. "...
by Kel
Fri Jun 09, 2017 3:43 pm
Forum: Ideas
Topic: BRING BACK SLAPCRAFTING
Replies: 41
Views: 9547

Re: BRING BACK SLAPCRAFTING

danno is right
by Kel
Wed Jun 07, 2017 4:13 am
Forum: General Chat
Topic: Remove Most Gamemodes
Replies: 43
Views: 9408

Re: Remove Most Gamemodes

i personally find traitor to only be surpassed by traitorchan as the most on average boring shit in the universe a vast majority of the time you wont find yourself interacting with the mode as a whole i can appreciate the freedom that it gives to jobs like science or botany but got damn every one el...
by Kel
Tue Jun 06, 2017 7:13 pm
Forum: Ideas
Topic: antag hud for observers
Replies: 58
Views: 13111

Re: antag hud for observers

Make AntagHUD prevent revival and make you incapable of speaking in deadchat or pointing as a ghost Now there's no reliable way for someone to meta with the HUD 3rd party communication which is the actual only form of meta that matters >metaing from a logged deadchat that everyone can view but i st...
by Kel
Tue Jun 06, 2017 3:31 am
Forum: Coding Feedback
Topic: Clockcult Improvement Drive
Replies: 101
Views: 25051

Re: Clockcult Improvement Drive

blood cult also used to be a small elite magical nuke ops for awhile but that was a resounding failure so be careful with how you do this
just because nuke ops is an external threat doesn't mean external threat = good
by Kel
Tue Jun 06, 2017 2:41 am
Forum: Coding Feedback
Topic: Clockcult Improvement Drive
Replies: 101
Views: 25051

Re: Clockcult Improvement Drive

although I guess I was too slow on the draw because this is too much of a departure from current clockcult to be handled by joan and xhuis has already taken up on doing kor's idea
by Kel
Tue Jun 06, 2017 2:37 am
Forum: Coding Feedback
Topic: Clockcult Improvement Drive
Replies: 101
Views: 25051

Re: Clockcult Improvement Drive

Heres a completely outlandish effective rewrite of how clockcult works at its core (but keeps the same concept): Clockcult would no longer be about having impenetrable yet very slowly built defences. They would instead be able to swiftly "consume" parts of the station with the proselytizer...
by Kel
Tue Jun 06, 2017 1:07 am
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 739136

Re: SS13 Related Art / Hand Drawn Art

ears look kinda dumb tbh
other than that this is a great one to add to the collection of "kevinz000 pays money to stroke his ego"
by Kel
Sun Jun 04, 2017 9:11 pm
Forum: Coding Feedback
Topic: The Extended Announcement (aka the bat signal for greytide)
Replies: 50
Views: 11849

Re: The Extended Announcement (aka the bat signal for greyti

just remove extended from the rotation and reserve it for admins to force so they can do events
by Kel
Sun Jun 04, 2017 5:21 pm
Forum: Resolved Appeals
Topic: [okand37] jaraxxus - note
Replies: 13
Views: 2119

Re: [okand37] jaraxxus - note

trying to do me dirty nilons? i only said "darn my note appeal got denied" and explained my point of view when YOU and someone else asked about it for lessons learned, this was literally a year ago (did you not read the post yourself?) and i haven't received a single note since despite my ...
by Kel
Sun Jun 04, 2017 1:55 pm
Forum: Resolved Appeals
Topic: [okand37] jaraxxus - note
Replies: 13
Views: 2119

[okand37] jaraxxus - note

Byond account and character name: jaraxxus kel thuzad Banning admin: okand37 Ban type (What are you banned from?): just a note Ban reason and length: Warned - Warned not to just shove people in the brig for ten minutes without first even attempting to hear their story or understand the situation mor...