Search found 167 matches
- Mon May 16, 2022 4:36 pm
- Forum: Player's Club
- Topic: supermatter gregtechniation
- Replies: 33
- Views: 3259
Re: supermatter gregtechniation
It would be nice if we had the option to manually singuloose/tesloose an SM crystal and could contain+ get power from the resulting singularity. It wouldn't even have to be a lot of power, just a fun thing the extra deranged engies could get up to Sorry double post, i didn't see this one I'm actual...
- Mon May 16, 2022 4:35 pm
- Forum: Player's Club
- Topic: supermatter gregtechniation
- Replies: 33
- Views: 3259
Re: supermatter gregtechniation
I have a low info base for why rads were removed, but I think relapsing the SM into being a radiation heavy space is ultimately good for the game. A shower area could be added as a buffer from SM as ‘decontamination’ to go with the radsuits and all the mechanically supportive elements that made a “...
- Mon May 16, 2022 11:51 am
- Forum: Player's Club
- Topic: supermatter gregtechniation
- Replies: 33
- Views: 3259
Re: supermatter gregtechniation
before, you could run a supermatter on mostly CO2 as a high-risk high-reward scenario in which somebody could lightly sneeze on it and it would explode spectacularly in your face, radiation was actually lethal instead of the joke it is now, and you could still recover the station if engineering exp...
- Thu Apr 28, 2022 9:42 am
- Forum: Coding Feedback
- Topic: Power consumption rebalance
- Replies: 19
- Views: 3092
Re: Power consumption rebalance
Power running out isnt fun, It's a barrier to the fun, It stops the fun, But it isn't fun. So the simple question is why is the hard-pressed desire to make the SM so solely important? Since the decision to make the SM the sole engine for the station we started giving it more importance in the round...
- Sun Apr 10, 2022 12:13 pm
- Forum: Coding Feedback
- Topic: Power consumption rebalance
- Replies: 19
- Views: 3092
Power consumption rebalance
Feedback thread of Rebalanced power consumption
Leave a comment if you experienced the test merge or if you tested it local
Leave a comment if you experienced the test merge or if you tested it local
- Fri Apr 08, 2022 6:33 am
- Forum: Player's Club
- Topic: ghilker vs goofball codenut
- Replies: 26
- Views: 2580
- Thu Apr 07, 2022 5:04 pm
- Forum: Player's Club
- Topic: ghilker vs goofball codenut
- Replies: 26
- Views: 2580
Re: ghilker vs goofball codenut
I actually haven't and I will keep it that wayPandarsenic wrote: ↑Thu Apr 07, 2022 1:30 pm Have you considered making changes that are fun for players instead of changes designed to show off how cool your ideas are and how clever you were for coming up with them
- Thu Apr 07, 2022 3:58 am
- Forum: Player's Club
- Topic: ghilker vs goofball codenut
- Replies: 26
- Views: 2580
- Sun Mar 27, 2022 8:49 pm
- Forum: Closed Policy Discussion
- Topic: Expand the definition of rule 11 to include disability based bigotry
- Replies: 67
- Views: 19239
Re: Expand the definition of rule 11 to include disability based bigotry
and the slope is getting slipperier
- Mon Feb 14, 2022 5:07 pm
- Forum: Off Topic
- Topic: What weird creepypasta/fandom do you have a interest in
- Replies: 155
- Views: 16543
Re: What weird creepypasta/fandom do you have a interest in
found this one when searching for analog horror BTFH
- Thu Dec 16, 2021 9:23 pm
- Forum: Coding Feedback
- Topic: Tint
- Replies: 58
- Views: 10299
Re: Tint
it’s funny that you people see this as anything other than an attempt by ghilker to nerf things protecting the crew against his retardedly overpowered shitpissium gases, not like he had something like 11 PRs already, that are all designed to nerf gas masks or EVA helmets. Practically every feature ...
- Mon Nov 08, 2021 6:17 pm
- Forum: Player's Club
- Topic: athath peanath
- Replies: 75
- Views: 10234
Re: athath peanath
Sure it was a dumb gimmick, but I really don't understand the vitriol here. Man abuses bugs. Big deal. Give him longer bans each time he repeats the violation until he gets the message. Some people in this thread are acting like he ran over their dog or something. If this would have been the first/...
- Sun Nov 07, 2021 6:14 pm
- Forum: Spriting and Mapping
- Topic: What makes MetaStation be, well, Meta?
- Replies: 14
- Views: 6156
Re: What makes MetaStation be, well, Meta?
God i hate it, too many maps in rotationMothblocks wrote: ↑Tue Nov 02, 2021 10:07 am Basically every feature that requires map placement updates all five (!!!) maps in the game at the same time.
- Sun Nov 07, 2021 6:09 pm
- Forum: Player's Club
- Topic: athath peanath
- Replies: 75
- Views: 10234
Re: athath peanath
ath should've got a perma, he keeps beelining on exploit abuse. He got warned plenty of times both from admins and maintainers but just keep going. The "but i also made a PR to fix it" is just a lame attempt to be good, he knows a LOT of exploits and just keep quiet about them all the time...
- Sun Nov 07, 2021 9:50 am
- Forum: Player's Club
- Topic: athath peanath
- Replies: 75
- Views: 10234
- Sat Sep 18, 2021 1:36 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Laws and dont be a dick (Rule 1)
- Replies: 31
- Views: 5656
Re: Silicon Laws and dont be a dick (Rule 1)
I've always took Silicon laws as literal regarding grammar, if instead of HANZ you write HANS is your problem. There is leeway when speaking on the interpretation of it if is ambiguos but you either ask the crew for clarifications or you stick to one interpretation and roll with it the whole round. ...
- Wed Sep 15, 2021 5:12 pm
- Forum: General Chat
- Topic: what the hell is wyci
- Replies: 9
- Views: 3002
- Sat May 15, 2021 5:47 pm
- Forum: Coding Feedback
- Topic: Start atmos optimised
- Replies: 29
- Views: 5824
Re: Start atmos optimised
This is a player issue not a gameplay issue
This is the same as saying "let's start with the SM already on what if every engi fucks off to space"
Teach new players to increase the distro output and to set up properly the waste loop, cause a pr to do something like this will never pass
This is the same as saying "let's start with the SM already on what if every engi fucks off to space"
Teach new players to increase the distro output and to set up properly the waste loop, cause a pr to do something like this will never pass
- Sat May 08, 2021 8:13 pm
- Forum: Coding Feedback
- Topic: Merging Shenanigans
- Replies: 69
- Views: 17086
Re: Merging Shenanigans
Medical for instance. I fucking absolutely hate playing as any medical job now because it's just a fucking slog to do. You have to sit on a body for ten minutes just to have a chance of reviving them. No one wants to do this. Medical is objectively more engaging now. Triage used to consist of decid...
- Mon Apr 19, 2021 10:55 pm
- Forum: Closed Policy Discussion
- Topic: Assistant slots population scaling
- Replies: 54
- Views: 11766
Assistant slots population scaling
The greytide has become a stale meme, we should now move to population scaling
https://github.com/tgstation/tgstation/pull/58549
https://github.com/tgstation/tgstation/pull/58549
- Fri Apr 09, 2021 6:58 am
- Forum: Player's Club
- Topic: manuel doxing his bf peanut
- Replies: 111
- Views: 21019
- Thu Apr 08, 2021 7:37 am
- Forum: Coding Feedback
- Topic: Smart Pipes TM
- Replies: 23
- Views: 6540
Re: Smart Pipes TM
https://imgur.com/a/BDueHKa
I made a few videos on how the pipes work, just a few seconds long, showcasing the basics of the pipes
I made a few videos on how the pipes work, just a few seconds long, showcasing the basics of the pipes
- Wed Apr 07, 2021 4:53 pm
- Forum: Coding Feedback
- Topic: Smart Pipes TM
- Replies: 23
- Views: 6540
Re: Smart Pipes TM
I will update the wiki and try and make a few gifs on how to work with the new pipes
- Wed Apr 07, 2021 3:24 pm
- Forum: Coding Feedback
- Topic: Smart Pipes TM
- Replies: 23
- Views: 6540
Re: Smart Pipes TM
Needing to use a pipe bridge is the bane of my existence. it'd be nicer to just be able to click drag one pipe colour to another on the same tile with a wrench in hand and have them bridge automatically tbh. it already places a bridge pipe automatically when placing a pipe on top of another one on ...
- Sun Apr 04, 2021 8:03 pm
- Forum: Coding Feedback
- Topic: Smart Pipes TM
- Replies: 23
- Views: 6540
Re: Smart Pipes TM
A lot has changed now, please read the PR body to learn how to use the new pipes
https://github.com/tgstation/tgstation/pull/58038
https://github.com/tgstation/tgstation/pull/58038
- Sat Apr 03, 2021 6:52 pm
- Forum: Coding Feedback
- Topic: Smart Pipes TM
- Replies: 23
- Views: 6540
Smart Pipes TM
https://github.com/tgstation/tgstation/pull/58038
Leave feedbacks, ideas, comments, questions here on the new pipes (yes, they'll be the only pipes)
Leave feedbacks, ideas, comments, questions here on the new pipes (yes, they'll be the only pipes)
- Thu Apr 01, 2021 8:22 am
- Forum: Coding Feedback
- Topic: Smart Pipes TEST MERGE MAPS
- Replies: 0
- Views: 2270
Smart Pipes TEST MERGE MAPS
This post is only to seek and fix smart pipes on maps if you encounter issues
post must contain:
Map name
An image with the issue
Please refrain to post anything else here
post must contain:
Map name
An image with the issue
Please refrain to post anything else here
- Sun Mar 28, 2021 9:15 pm
- Forum: Coding Feedback
- Topic: Carbons breath more and faster #57989 (Return of the Internals Nerfs)
- Replies: 21
- Views: 7098
Re: Carbons breath more and faster #57989 (Return of the Internals Nerfs)
Well the issue with this is that atmos leaks are something widespread that affect vast areas of the station invisibly with immense ease, and are something the average crewmember cant do anything about anyway. Crew outside engineering only care about atmos in that its something unfun that completely...
- Sun Mar 28, 2021 8:50 pm
- Forum: Coding Feedback
- Topic: Carbons breath more and faster #57989 (Return of the Internals Nerfs)
- Replies: 21
- Views: 7098
Re: Carbons breath more and faster #57989 (Return of the Internals Nerfs)
I feel like people take breathing for granted, in most rounds you don't even need an internal to breathe and if you do the issue becomes a minor inconvenience of just taking the tank and go on your merry way without a second thought or a doubt. Atmos doesn't feel impactful, many people don't even th...
- Fri Mar 26, 2021 10:25 am
- Forum: Coding Feedback
- Topic: Thermomachine rework (freezers and heaters)
- Replies: 3
- Views: 2087
Thermomachine rework (freezers and heaters)
Leave your feedback/ideas/comment/death threats here about Oh my god what appened to the freezers
- Sat Mar 20, 2021 9:30 am
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 29053
Re: ChilledStation: Coming soon to a server near you
Everything got changed, but the whole engi department. Please don't keep on copy pasting the same layout for every map (no i'm not talking about improving the roundstart setup to make it work better). Having a new layout would be much more interesting.
- Wed Mar 17, 2021 8:01 pm
- Forum: Coding
- Topic: Feature coder thread
- Replies: 5
- Views: 4959
- Sun Mar 14, 2021 9:29 pm
- Forum: Spriting and Mapping
- Topic: Tramstation (choo CHOO)
- Replies: 157
- Views: 64111
Re: Tramstation (choo CHOO)
From an atmos and engi pov is a torture There are many little details that are just bad, like multiz adapters on wall, on ladders and on SMES https://i.imgur.com/QZA6WUw.png In many places there are double or triple walls for no reason, piping under windows and walls SM doesn't have freezers space,t...
- Fri Mar 05, 2021 1:14 pm
- Forum: Coding Feedback
- Topic: Atmos changes feedback thread
- Replies: 32
- Views: 11443
Re: Atmos changes feedback thread
>no one seems to want to make a PR to fix the most glaring issue every single round faces now. Ok to be fair I did make a PR that tried to ease the impact of firelocks a bit by making them openable by hand after five seconds. LemonInTheDark wasn't even interested in it temporarily while he does wha...
- Mon Mar 01, 2021 9:00 pm
- Forum: Closed Policy Discussion
- Topic: Tighten up RP expectations on LRP
- Replies: 39
- Views: 6638
Re: Tighten up RP expectations on LRP
Proposed rule 5 rewrite (rough): (just for the job part) Players in a job which is critical to the basic functions of a round (security, command, medbay, engineering) are expected to make a reasonable effort in carrying out the expected functions of their job. Heads of Staff are expected to make a ...
- Thu Dec 03, 2020 10:22 pm
- Forum: Coding Feedback
- Topic: [Poll] Do you like current deltastation SM emitter room?
- Replies: 8
- Views: 2087
Re: [Poll] Do you like current deltastation SM emitter room?
no need for the pool anymore, i've decided on a "do it yourself" emitter room, have a nice day everyone!
- Thu Dec 03, 2020 4:42 pm
- Forum: Coding Feedback
- Topic: [Poll] Do you like current deltastation SM emitter room?
- Replies: 8
- Views: 2087
Re: [Poll] Do you like current deltastation SM emitter room?
Yeah that's the main complain i heard, personally i don't like it very much mostly because is fun the first 2/3 times you do it, but then it become a chore
- Thu Dec 03, 2020 9:51 am
- Forum: Coding Feedback
- Topic: [Poll] Do you like current deltastation SM emitter room?
- Replies: 8
- Views: 2087
- Sat Nov 28, 2020 7:19 pm
- Forum: Coding Feedback
- Topic: Cryo does not cool people down anymore?
- Replies: 10
- Views: 2537
Re: Cryo does not cool people down anymore?
huh then my bad, most people forget about gloves and i assumed from what you wrote that he caught on fire
- Sat Nov 28, 2020 5:11 pm
- Forum: Coding Feedback
- Topic: Cryo does not cool people down anymore?
- Replies: 10
- Views: 2537
Re: Cryo does not cool people down anymore?
Here's your problem, they burn in air if they don't have suit + helmet + glovesSuper Aggro Crag wrote:plasmaman
- Mon Nov 23, 2020 8:12 pm
- Forum: Closed Policy Discussion
- Topic: Borged Antags - Still Antagonists or Slaves to the system
- Replies: 37
- Views: 8212
Re: Borged Antags - Still Antagonists or Slaves to the system
Borged antag should get their antag status revoked to stop them from just silently and secretly murdering non-humans This is because borging antags should make it safe for ALL people on the station, not only for humans (and non-humans can still be killed by just ordering silicons to murder) Edit: al...
- Thu Nov 19, 2020 10:23 pm
- Forum: Coding Feedback
- Topic: Hypertorus Fusion Reactor (HFR)
- Replies: 25
- Views: 6986
Re: Hypertorus Fusion Reactor (HFR)
Hypertorus has been merged
Please leave suggestions and feedback to improve/fix the machine
Please leave suggestions and feedback to improve/fix the machine
- Sat Nov 07, 2020 7:35 pm
- Forum: Coding Feedback
- Topic: Hypertorus Fusion Reactor (HFR)
- Replies: 25
- Views: 6986
Re: Hypertorus Fusion Reactor (HFR)
Very cool, wish there was a good spot to set it up though on the station somewhere in atmospherics. Possibly some sort of blank project area for this or other projects that engineer/atmos techs want to set up would be really cool like how Chemistry gets their large plumbing area. Maybe i'll do some...
- Fri Nov 06, 2020 11:31 am
- Forum: Coding Feedback
- Topic: Hypertorus Fusion Reactor (HFR)
- Replies: 25
- Views: 6986
Re: Hypertorus Fusion Reactor (HFR)
You want people to use this nonsense you'll write a guide for dumbfucks, the ADD and the pathologically lazy. Edit: I see that you wrote a high frame rate doctor x which is a nice start and makes me feel like this won't be more 2deep4u deliberately opaque metaclique fuckery Yeah I'm currently worki...
- Fri Nov 06, 2020 8:30 am
- Forum: Coding Feedback
- Topic: Hypertorus Fusion Reactor (HFR)
- Replies: 25
- Views: 6986
Re: Hypertorus Fusion Reactor (HFR)
Other than heat, you get the ability to create almost every gas in the atmos list. From the easy ones to the harder ones like stim, Nitryl and the new ones.thehogshotgun wrote:What benefit does fusion give me? What do I get for putting all the work in?
- Thu Nov 05, 2020 8:05 pm
- Forum: Coding Feedback
- Topic: Hypertorus Fusion Reactor (HFR)
- Replies: 25
- Views: 6986
Hypertorus Fusion Reactor (HFR)
It's currently Test Merged on Terry (planning to ask for all servers)
Please post questions, opinions, suggestions and ideas here about it
https://github.com/tgstation/tgstation/pull/54379
Please post questions, opinions, suggestions and ideas here about it
https://github.com/tgstation/tgstation/pull/54379
- Tue Sep 22, 2020 9:30 am
- Forum: Coding Feedback
- Topic: crystal invasion event (cheese skellies)
- Replies: 43
- Views: 11877
Re: crystal invasion event (cheese skellies)
Thank you for taking your time to write this feedback, it is very appreciated! Now let's talk about the bads. -1. The no warning is part of the experience, nothing else gives you a warning that something bad is approaching, so i don't really see why this too should. For the people naruto running aga...
- Mon Sep 21, 2020 7:15 am
- Forum: Coding Feedback
- Topic: Please stop habitually breaking game: list of some bugs that are still live
- Replies: 70
- Views: 18086
Re: Please stop habitually breaking game: list of some bugs that are still live
We do test merge the big changes and big additions, we ask players for feedbacks.. Most of the times we don't get an answer. Just see my healium gas, when I was adding the new gases we did a week of TM, I opened a thread on the forum, asked on discord, asked in game often, even a post on digg.. Nobo...
- Fri Sep 11, 2020 8:28 am
- Forum: Coding Feedback
- Topic: Atmos new stuff feedbacks
- Replies: 9
- Views: 2612
Re: Atmos new stuff feedbacks
So the PR https://github.com/tgstation/tgstation/pull/53013 has been merged, please post here feedbacks on thoughts, ideas, problems on the new stuff
- Wed Sep 02, 2020 4:03 pm
- Forum: Coding Feedback
- Topic: crystal invasion event (cheese skellies)
- Replies: 43
- Views: 11877
crystal invasion event (cheese skellies)
Please give feedbacks on the new event, the crystal invasion. Don't just say is shit, because your opinion will not be considered.