Search found 1085 matches
Re: Ferguson
Those sources seem really, really, really biased, Dezzmont. "www.abuseofpower.info" doesn't even remotely sound like a neutral source. Your right. It isn't. Unfortunately in terms of their compliance gain tactics most of the literature I have on that is stuff I own, either purchased for c...
Re: Ferguson
millitary guns The fuck is a "military gun"? Guns literally given to police by the millitary. Most swat gear is provided by the US army. [They trot that stuff out when there's something ridiculous going down. They actually don't. They were given military equipment under the condition that...
Re: Ferguson
Maybe police are shooting more people because we live in a country that glorifies violence, disrespecting authority, and never backing down from a fight. Maybe police are shooting more people because there are more people and more cops in this world than there were 60 years ago. Maybe police are sh...
- Wed Nov 26, 2014 5:01 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67664
Re: /tg/station P&P Night
Akkryls your negotiation and etiquette are both rocking like a 14 yeah? That means you, you personally, without any help from contacts, can generally obtain any item with an aval of 14 without paying extra. For every aval above that you can get a 50/50 chance by paying an extra 25%. Essentially any ...
- Wed Nov 26, 2014 4:26 pm
- Forum: Video Games
- Topic: Bloodbowl
- Replies: 142
- Views: 32675
Re: Bloodbowl
I am game. Do I have your steam?
Re: Ferguson
Regardless of what you think about the actual shooting, the protests and riots are arguably more important. Police shootings, unfortunately, are uncomfortably common in this country due to how we have decided to train our police force. Riots don't happen every single time it happens, there usually i...
- Tue Nov 25, 2014 11:47 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67664
Re: /tg/station P&P Night
Bit schitzo but completely functional. Its hard to fuck up when you have 7 edge. The pile of AKs is actually a good choice in this setting because you can store them near running sites in case you cant retrieve them later, as opposed to losing your ares, and because you can ditch them easily. If you...
- Tue Nov 25, 2014 10:47 pm
- Forum: Video Games
- Topic: Insurgency
- Replies: 6
- Views: 1769
Re: Insurgency
I love the loadout system. In general every option is useful, though a lot of players take trap options like using the higher point assault rifles as straight upgrades. I like how useful it can be to forgo wearing armor or to do something as simple as have a sidearm, it really gives you an edge up o...
- Tue Nov 25, 2014 10:39 pm
- Forum: Video Games
- Topic: Insurgency
- Replies: 6
- Views: 1769
Re: Insurgency
Love the shit out of this game.
- Tue Nov 25, 2014 6:09 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67664
Re: /tg/station P&P Night
Yeah gunna say no game this week.
NSOS you still need to work with me on your sheet.
NSOS you still need to work with me on your sheet.
- Tue Nov 25, 2014 6:08 pm
- Forum: Video Games
- Topic: Bloodbowl
- Replies: 142
- Views: 32675
Re: Bloodbowl
It is with a heavy heart that I announce the retirement of The Great Kerffufle. Unfortunately bringing in a 1040 value norse team, one which actually was down players from gen but had skilled, low armored players, into a league with an 1200 orge team was not a wise decision.
Re: Ferguson
Sec officers can be pretty damn good shots. Some people spam like mad but it is much like aiming a skill shot in DOTA or LoL, you break up the way people move into lines pointing away from you and aim past your target rather than at them. It is true though in general sec officers are more focused on...
- Tue Nov 25, 2014 4:21 am
- Forum: Ideas
- Topic: Limit Field of View
- Replies: 29
- Views: 5014
Re: Limit Field of View
A lot of the game is also balanced around you being able to see behind you. This would heavily devalue social stealth. Being able to get within one tile of someone for a rev flash without freaking them out can be an art, and limiting FoV would make many area threats way too deadly and rev way too ea...
- Tue Nov 25, 2014 4:18 am
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67664
Re: /tg/station P&P Night
Depends. I need to take a train home for thanks giving and I may be borderline unconscious due to the all nighter I am pulling now.
- Sat Nov 22, 2014 7:40 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67664
Re: /tg/station P&P Night
Let me put it like this an0n3. You think the way I want to run this sucks? Fine, PM me about it or make a small post on it. When I adress that concern and try to tell everyone the game is still going to be cool, but you don't agree? You could do a few things. You could PM me about them, you could de...
- Sat Nov 22, 2014 7:20 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67664
Re: /tg/station P&P Night
Ok, let me put it another way: I am not interested in this thread turning into your soapbox for poorly grounded opinions about how a game who's premise you clearly didn't understand in the first place is going to suck. If you want to run a street level journalism game or whatever, go ahead. I don't ...
- Sat Nov 22, 2014 2:15 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67664
Re: /tg/station P&P Night
An0n3 your experience, while numbering more years than I am alive, is pretty much completely wrong, because you are assuming the players move in a blob, which doesn't work in a regular shadowrun game let alone one focused on intrigue where you may not even be able to be in the same neighborhood at t...
- Sat Nov 22, 2014 4:46 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1062913
Re: ITT: We make shitty suggestions and come up with poor id
The medical belt actually probably has the least utility out of any belt, as the medic doesn't normally need so much immediate access space. Almost everything they use fits in boxes meaning their backpack ends up having a storage capacity of 64, which is overkill. Also medics kinda suck at a lot, th...
- Fri Nov 21, 2014 11:43 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67664
Re: /tg/station P&P Night
It will be fine, because unlike traditional SR you guys won't be on one team... It is going to be a traditional Noir plot, think shadowrun meets SS13. Sure you know that guy from the previous investigation... and he is offering to help you infiltrate that yakuza meet... but what if his job runs coun...
- Fri Nov 21, 2014 10:39 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67664
Re: /tg/station P&P Night
My plan was to do a forum game with a much lighter focus on combat and heavy focus on investigation and roleplay. Tailing people down crowded streets and breaking into their homes rather than their skulls to poke about. Very paranoid. Tradecraft focused. Sort of like WoD in terms of combat utility: ...
- Fri Nov 21, 2014 10:36 pm
- Forum: Video Games
- Topic: Payday 2
- Replies: 546
- Views: 142799
Re: Payday 2
It is extremely clear that Alienware just wanted to ensure they had a title packaged with the machine like most consoles do now, and was aware that PD2 was willing to whore itself out to get more cash for what appears to be an infinite development cycle. Everyone involved is aware almost no one will...
- Fri Nov 21, 2014 8:37 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67664
Re: /tg/station P&P Night
Called shots are fantastic for skilled shooters too. Especially pistol wielders. You may not be as damaging as other people but there is no worse surprise in the world than a quickdraw shot to the groin. Any skilled combatant should seriously consider making a called shot on any attack they make, un...
- Fri Nov 21, 2014 7:03 pm
- Forum: Video Games
- Topic: Payday 2
- Replies: 546
- Views: 142799
Re: Payday 2
Saying they don't care about the game is pretty damn ridiculous. Of course they want to make money, but they did a lot of things that they really didn't need to do to monetize the game, like making a full Hollywood grade cinematic for Chains, or making a female heister. Of course some of the free st...
- Fri Nov 21, 2014 6:15 pm
- Forum: Video Games
- Topic: Payday 2
- Replies: 546
- Views: 142799
Re: Payday 2
Congrats, you have found out the economics of videogames has changed over the last 10 years.
- Fri Nov 21, 2014 5:48 pm
- Forum: Video Games
- Topic: Payday 2
- Replies: 546
- Views: 142799
Re: Payday 2
It will probably fund future updates.
- Fri Nov 21, 2014 5:42 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67664
Re: /tg/station P&P Night
Fret not, people bitching about not getting to play.
I may have an idea... It will materialize probably after two weeks.
I may have an idea... It will materialize probably after two weeks.
- Thu Nov 20, 2014 9:09 pm
- Forum: Video Games
- Topic: Fighting Games
- Replies: 135
- Views: 35423
Re: Fighting Games
Only character I am really good with is Valentine. I am trying to get a hold of Eliza as well so I can duo them up. I already can take someone from full to half with them using 2 bars.
- Thu Nov 20, 2014 7:32 pm
- Forum: Video Games
- Topic: Fighting Games
- Replies: 135
- Views: 35423
Re: Fighting Games
Anyone here into skullgirls?
- Thu Nov 20, 2014 3:20 pm
- Forum: Video Games
- Topic: doter 2 WHILST MVP DID NOT WIN THE MAJOR THEY WON OUR HEARTS
- Replies: 374
- Views: 107979
Re: doter 2
Oracle looks like the trolliest character ever.
"I just made it so you can't attack and take double damage. But don't worry... MAGIC IMMUNITY.
"I just made it so you can't attack and take double damage. But don't worry... MAGIC IMMUNITY.
- Wed Nov 19, 2014 1:42 pm
- Forum: Ideas
- Topic: Map and RGN round type rotation
- Replies: 32
- Views: 6389
Re: Map and RGN round type rotation
Would it be possible to use a pseudo random distribution where the chance increases to play a mode the less it is played? Sort of like how dota status chance effects work, the number is actually lower than displayed to start with but rises each time it doesn't happen and resets back down to the base...
- Wed Nov 19, 2014 1:37 pm
- Forum: Video Games
- Topic: Dragon Age- Cows from Rift edition
- Replies: 26
- Views: 5740
Re: Dragon Age- Cows from Rift edition
Less skills is a good thing in my opinion, at least compared to 1 where you were forced to get a ton of shit you didn't want. There was an awful lot of bloat there, but it sounds like it may be problematic for mage types who had this stupid tree system. They honestly could have reduced the bloat by ...
- Tue Nov 18, 2014 10:31 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67664
Re: /tg/station P&P Night
We are playing on IRC: Channel is ss13shadowrun on rizon.
- Tue Nov 18, 2014 10:05 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67664
Re: /tg/station P&P Night
Convert to PDF and post as an attachment.
Bonus points for a picture.
Bonus points for a picture.
- Tue Nov 18, 2014 6:19 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67664
Re: /tg/station P&P Night
Being a bit late is ok as long as you can generally make it. Most of the first session is group building.
- Tue Nov 18, 2014 6:08 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67664
Re: /tg/station P&P Night
Alright guys, 5 hours to game.
Post links to your sheet in the steam group or here. If I don't have you on steam you better add me.
Post links to your sheet in the steam group or here. If I don't have you on steam you better add me.
- Tue Nov 18, 2014 5:13 pm
- Forum: Ideas
- Topic: Make food more important.
- Replies: 54
- Views: 13061
Re: Make food more important.
I think point number 4 is a feature, not a flaw, especially considering there are 4 points currently nutrition can enter the station, chemistry, cloning, botany, and cargo, with a possible 5th in xenobio if I recall. It is probably the most redundant system in the station. Food riots shut down the s...
- Tue Nov 18, 2014 3:52 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67664
Re: /tg/station P&P Night
I was more talking about glasses. Eyes have a decided advantage in that department.
- Tue Nov 18, 2014 3:41 pm
- Forum: Ideas
- Topic: Make food more important.
- Replies: 54
- Views: 13061
Re: Make food more important.
Food makes a lot of sense as a limit to how long you can be in private, secure areas with no interaction with other people. To make it work in this capacity would just require that all vending machines enter a public space, and perhaps installing an upper limit on fed status if you eat out of one. H...
- Tue Nov 18, 2014 12:40 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67664
Re: /tg/station P&P Night
The problem is that you can't increase your vision augmentation's rating above 12. Flare is a +2 rating but most people run smartlink, which is rating 4, and thermographic vision, which is 6. That leaves you with having to pick between vision magnification, vision enhancement, flare compensation, an...
- Tue Nov 18, 2014 11:05 am
- Forum: Video Games
- Topic: Fighting Games
- Replies: 135
- Views: 35423
Re: Street Fighter 4
It sucks ass being a fighting fan when you had to sell your PS3 for books and tuition and shit.
- Mon Nov 17, 2014 11:16 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67664
Re: /tg/station P&P Night
An armored bomber jacket would be... an armored jacket.
Securitech vitals does not stack with any chest protection like a jacket or armored clothing either.
Securitech vitals does not stack with any chest protection like a jacket or armored clothing either.
- Mon Nov 17, 2014 6:53 pm
- Forum: Video Games
- Topic: Five Nights at Freddy's
- Replies: 121
- Views: 49415
Re: Five Nights at Freddy's
Just want to note any personal attack unrelated to the discussion at hand is an Ad Hominem. It doesn't matter if you don't just attack the person, it is still an Ad Hominem, and still a fallacy to use as a point in an argument. Most fallacies are actually not possible without being couched in larger...
- Mon Nov 17, 2014 4:02 pm
- Forum: Video Games
- Topic: doter 2 WHILST MVP DID NOT WIN THE MAJOR THEY WON OUR HEARTS
- Replies: 374
- Views: 107979
Re: doter 2
Shitty at mobas in general here. But the BF is a legend at them and I am hoping some talent rubs off on me.
- Mon Nov 17, 2014 3:53 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67664
Re: /tg/station P&P Night
Molotovs are not going to hurt riot gear without fire resistance. They are at most going to be AP 2 DV 6, maybe 8, affairs. A direct hit would deal negligible damage and has no chance at an ignition, which is fire's real killer. Milspec armor is in Sr5, its primary mechanic is that if turns you into...
- Mon Nov 17, 2014 3:42 pm
- Forum: Video Games
- Topic: LOL
- Replies: 19
- Views: 4337
Re: LOL
It isn't straight doubled. He only gets the effect for crit rate, and he receives reduced damage from crits. It makes his crits more stable but less painful because his primary mechanic is to juke in and out. On a given exchange without the crit boost yas wouldn't see a crit until he got 3 crit item...
- Mon Nov 17, 2014 3:02 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67664
Re: /tg/station P&P Night
Yeah. The point of a riot gear set up is your armor sits at 22. A heavy pistol will on average hit you for 1 stun, forget about a thrown rock or someone trying to bean you with a metal pipe. Against full rifles you actually fare much more poorly as they can do full auto brain blasters into you for 5...
- Mon Nov 17, 2014 12:49 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67664
Re: /tg/station P&P Night
It is because you are exceeding your strength in bonus armor. Riot shields require 6 of your strength and the helmet another two. That is why you don't see cops running about with riot shields doing kung fu and shooting people in the head, and instead they are always holding their initiative to make...
- Sun Nov 16, 2014 11:41 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67664
Re: /tg/station P&P Night
True. I guess "Per-run" is more accurate.
- Sun Nov 16, 2014 11:34 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67664
Re: /tg/station P&P Night
Nah. Edgemaster is a term for exactly what you made.
Nothing exceptional but everything is above average, and anywhere from 5-7 times per day they can boost their dicepools by 5-7.
Nothing exceptional but everything is above average, and anywhere from 5-7 times per day they can boost their dicepools by 5-7.
- Sun Nov 16, 2014 11:16 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67664
Re: /tg/station P&P Night
It is a mocking way to refer to an edge-master character.
AKA: One who has really decent skills across the board and then a high enough edge to be able to boost any of them to "amazing" a couple of times per-run.
AKA: One who has really decent skills across the board and then a high enough edge to be able to boost any of them to "amazing" a couple of times per-run.