Search found 5622 matches

by Steelpoint
Mon Jan 15, 2018 5:51 am
Forum: Closed Policy Discussion
Topic: Reasonable force in self defence within a department.
Replies: 21
Views: 5251

Re: Reasonable force in self defence within a department.

Context is key but I feel there should be some reasonable time frame offered to "intruders" to leave the department before you unsheath your hidden weapons you made in anticipation for this very moment. Hacking someone to death without giving them a chance to leave, or even explain their p...
by Steelpoint
Mon Jan 15, 2018 5:49 am
Forum: Closed Policy Discussion
Topic: Security and retaliation against arrest as non-antag
Replies: 59
Views: 12959

Re: Security and retaliation against arrest as non-antag

Sticky is right as usual.

I'd suggest not making a habit of being a greytider, and fully expect to either be tossed out an airlock naked and in cuffs, thrown into a lava pit or left to rot in perma.
by Steelpoint
Sat Dec 23, 2017 11:18 am
Forum: Ideas
Topic: Stun Combat Overhaul
Replies: 65
Views: 14485

Re: Stun Combat Overhaul

All for a stun overhaul but Robustin is correct in that slips need to be addressed as well.
by Steelpoint
Tue Dec 19, 2017 5:39 am
Forum: Coding Feedback
Topic: Disk in the vault safe
Replies: 51
Views: 12137

Re: Disk in the vault safe

Put an alarm on the Safe that will activate and warn the crew of the safe being broken. Then allow people to either smash the Safe open with a large amount of firepower OR to use C4 to crack it open. This gives the crew warning that someone just broke the Safe, but also encourages stealth in that us...
by Steelpoint
Mon Dec 11, 2017 6:16 pm
Forum: Closed Policy Discussion
Topic: Is it time for an assistant cap again?
Replies: 94
Views: 17297

Re: Is it time for an assistant cap again?

Welcome to the start of the arguments over sec maint access with assistant maint access.
by Steelpoint
Mon Dec 11, 2017 4:13 am
Forum: Closed Policy Discussion
Topic: Is it time for an assistant cap again?
Replies: 94
Views: 17297

Re: Is it time for an assistant cap again?

Last time we had the Assistants maint access debate it was mostly tied around the issue of Security Officers also having maintenance access.

People were arguing that if Assistants lost access then Security should as well, so 99% of the debate went to the value of maint for Sec and Ass.
by Steelpoint
Sat Dec 09, 2017 12:27 pm
Forum: Former Admins
Topic: [No longer an Admin]Sawrge
Replies: 98
Views: 28977

Re: Sawrge

If other admins are getting away with similar actions as what Sawrge did then that speaks to the low quality of the admin teams ability to police and hold themselves to some higher sense of standard befitting the powers and responsibilities they are given. Just because someone else got away with an ...
by Steelpoint
Sat Dec 09, 2017 11:40 am
Forum: Closed Policy Discussion
Topic: why should drones be valid
Replies: 73
Views: 20216

Re: why should drones be valid

People who attack and destroy Drones for no discernible reason at all should be discouraged from doing so. Its disappointing and discouraging to see when people go out of their way to kill a player entity such as a Drone simply because they can.
by Steelpoint
Fri Dec 08, 2017 8:30 am
Forum: Successful Complaints
Topic: [Sawrge] - Nilons - lol
Replies: 105
Views: 37551

Re: [Sawrge] - Nilons - lol

Has it not been established that the 'vocal majority' is in contention due to the lack of vetting with the votes and that there is a distinct possibility many of the votes were from people who either never returned to the server or don't play in some regard? On topic, a 2.5 week ban seems around fai...
by Steelpoint
Fri Dec 08, 2017 5:57 am
Forum: Closed Policy Discussion
Topic: Is it time for an assistant cap again?
Replies: 94
Views: 17297

Re: Is it time for an assistant cap again?

I'd argue that the migrants should have a alternative way to get to the station that does not come through the mining dock, and is somewhat automated and observable by the HoP or Captain if needed. Hence why it should be on a second lavaland z-level.
by Steelpoint
Fri Dec 08, 2017 5:36 am
Forum: Closed Policy Discussion
Topic: Is it time for an assistant cap again?
Replies: 94
Views: 17297

Re: Is it time for an assistant cap again?

Then make migrants the overflow role.
by Steelpoint
Fri Dec 08, 2017 5:07 am
Forum: Closed Policy Discussion
Topic: Is it time for an assistant cap again?
Replies: 94
Views: 17297

Re: Is it time for an assistant cap again?

If you really want assistants to be a new player role then do a inverse of how certain jobs and antag need you to have played for X days. Instead have it that the Assistant role is only unlocked for the first seven or so days you play on the server.
by Steelpoint
Fri Dec 08, 2017 4:08 am
Forum: Closed Policy Discussion
Topic: Is it time for an assistant cap again?
Replies: 94
Views: 17297

Re: Is it time for an assistant cap again?

I will admit I usually go assistant when I want to role antag (never works) or failing that just fuck around. Honestly I would support changing the Assistant role to a lavaland spawn. Make them like Migrants from that game we shall no speak off and give thems shitty equipment in a hostile environmen...
by Steelpoint
Wed Dec 06, 2017 4:09 pm
Forum: Coding Feedback
Topic: Widescreen
Replies: 9
Views: 2345

Re: Widescreen

Yes, the screen reverts to the old 4:3 ratio the moment you wield a firearm, it does not do this for any other melee weapons or items in the game. Its clearly a balance mechanic but its extraordinarily jarring. If we are going to go widescreen, it should be all the way. If everyone is on the same pl...
by Steelpoint
Wed Dec 06, 2017 6:38 am
Forum: Coding Feedback
Topic: Widescreen
Replies: 9
Views: 2345

Widescreen

This feature has been test merged on the server, or at least Sybil, for a while so I wanted to give some feedback. While I find the feature to be a very useful addition, in that it makes the game feel far more nicer to look and play with, I do find the balance issues to be a problem, as the widescre...
by Steelpoint
Tue Dec 05, 2017 7:05 pm
Forum: Coding Feedback
Topic: Item scarcity, Relative Value and so forth
Replies: 59
Views: 12518

Re: Item scarcity, Relative Value and so forth

I'm going to dread saying this but in Lifeweb's OS13 game mode, as a example, the Engineering toolbelt can only hold three items, in addition finding a toolbelt can be hard enough as is let alone a Backpack or the holy Satchel. So from the immediate get go a Engineer (or Pilot) has to make some choi...
by Steelpoint
Tue Dec 05, 2017 9:17 am
Forum: Coding Feedback
Topic: Item scarcity, Relative Value and so forth
Replies: 59
Views: 12518

Re: Item scarcity, Relative Value and so forth

If you want to do this, your first best step is to decrease the inventory space for most of the crew. You could look into other servers like Colonial Marines in terms of changing inventory, make Backpacks hold the current amount of items but you have to take it off your back to remove items, and hav...
by Steelpoint
Tue Dec 05, 2017 5:00 am
Forum: Closed Policy Discussion
Topic: Revolutionaries, A brig lost, a tale of two Factions.
Replies: 100
Views: 19466

Re: Revolutionaries, A brig lost, a tale of two Factions.

Security should try to hold themselves to some standard during Rev rounds, executing people on the spot should be reserved for either when its obvious they are Revs and you don't have time to deconvert them (smashing their head is unreliable) or you are losing control of the situation and need to do...
by Steelpoint
Thu Nov 23, 2017 11:27 pm
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 49243

Re: Rnd techwebs

Main issue I have off the bat is that the UI is very unintuitive and there is no documentation or tutorial at all about how this system works at all.
by Steelpoint
Sat Nov 18, 2017 12:56 pm
Forum: Ideas
Topic: Make Syndicate Operatives Whitelisted
Replies: 30
Views: 6005

Re: Make Syndicate Operatives Whitelisted

I could only see a whitelist work if the whitelist was for the Ops leader, and that a system is in place that if no whitelisted person is available for the Ops lead role that a non-whitelisted person is made a Ops secondary leader. But honestly... I don't feel tgstation's environment supports a whit...
by Steelpoint
Mon Nov 13, 2017 7:17 am
Forum: Coding Feedback
Topic: Wizard Scaling
Replies: 34
Views: 6721

Re: Wizard Scaling

Maybe if there was a off-station Wizard role that a ghost player can take control off that lets the Wizard fight in a self-contained environment. The environment should be utterly cut off from the rest of the game, likely on the Centcom Z-level. Also the Wizard would need to lose any teleport spells...
by Steelpoint
Sun Nov 12, 2017 5:42 pm
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24115

Re: Moodlets

I mean that all antagonists should not get a negative moodlet for killing or maiming someone.

Killing an antagonist as a non-antag (unless you are a ERT/DS) should still net you a negative moodlet. Both to try and avoid murdering but also to avoid metagaming.
by Steelpoint
Sun Nov 12, 2017 5:35 pm
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24115

Re: Moodlets

Yeah Lifeweb does that. To discourage you just killing everyone, murdering anyone (even some antagonists I think) results in you getting a near-permanent negative mood modifier, and every person you kill/maim adds another modifier which can quickly add up to make you perma have a bad mood. I'd sugge...
by Steelpoint
Sun Nov 12, 2017 4:55 am
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24115

Re: Moodlets

True, Lifewebs system is very invasive intentionally. Since keeping your character healthy, happy and fed is a major task you do the entire game.

Not so much here.
by Steelpoint
Sun Nov 12, 2017 4:48 am
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24115

Re: Moodlets

Unironically if you want a good mood system I suggest looking at how Lifeweb does it.
by Steelpoint
Sat Nov 11, 2017 5:55 pm
Forum: Coding Feedback
Topic: Wizard Scaling
Replies: 34
Views: 6721

Re: Wizard Scaling

A healing spell likely should require the Wizard to remain stationary for a very extended period, and the spell should have a long cool down.
by Steelpoint
Sat Nov 11, 2017 3:19 pm
Forum: Coding Feedback
Topic: Wizard Scaling
Replies: 34
Views: 6721

Re: Wizard Scaling

I would not mind seeing some kind of spell point scaling for low pop Wizard. But 10 spell points is more than enough for a Wiz even on high pop. Wizards are the single most destructive, capable and survivable antagonist in the game. Personally I feel most Wizards die to either them making a mistake,...
by Steelpoint
Sat Nov 11, 2017 10:12 am
Forum: Ideas
Topic: Decentralize Research
Replies: 86
Views: 19714

Re: Decentralize Research

This system seems like it'd give each Department a greater sense of agency than we've ever had before. Being a head of staff may be more engaging if you had more direct control over this new aspect of the game. I have a feeling this proposed change will have a major effect on how each department wor...
by Steelpoint
Sat Nov 11, 2017 9:47 am
Forum: Coding Feedback
Topic: Wizard Scaling
Replies: 34
Views: 6721

Re: Wizard Scaling

If healing is such an issue then take the wand belt and the recharge wand spell.

Bam! You get a staff of healing in a compact form.
by Steelpoint
Fri Oct 27, 2017 5:43 am
Forum: Ideas
Topic: Rev, or, How I learned to stop worrying and love the flash
Replies: 23
Views: 4610

Re: Rev, or, How I learned to stop worrying and love the fla

I actually think this idea has merit. It will put more pressure on the admins, which is not saying much since Rev is already a hands-off game mode. However I do think that if the average Rev is forced to not instantly escalate to murder due to them not knowing for certain if someone is a fellow Rev ...
by Steelpoint
Fri Oct 27, 2017 5:39 am
Forum: Roleplaying
Topic: Evergreen tales - pleasure and pain nsfw
Replies: 201
Views: 98076

Re: Evergreen tales - pleasure and pain nsfw

>os13 is shit I can see why people dislike it when it reaches the end game when it oft comes down to one Cerb in LIA and a Legax running around trying to find the last crewmen in a blasted station with no air, which can drag on for an hour. However I find the gamemode to be very atmospheric and well...
by Steelpoint
Thu Oct 26, 2017 4:00 pm
Forum: Ideas
Topic: REAL memory
Replies: 11
Views: 1790

Re: REAL memory

Yeah the idea suggests that your natural in game memory deteriorates, but if you chose to copy+paste any info or you just remember something specific then that's fine.

The idea has merit but as noted by Kor this will have an issue with people saving logs.
by Steelpoint
Thu Oct 26, 2017 3:51 pm
Forum: Closed Policy Discussion
Topic: Of Rev, death and divine intervention
Replies: 40
Views: 8695

Re: Of Rev, death and divine intervention

If you dislike how the game mode turns security into a antagonist faction then consider removing rev. In this scenario, security was well within their rights. They are dealing with a fully fledged rebellion where the rebels can instantly discern friend from foe, security has the disadvantage and the...
by Steelpoint
Thu Oct 26, 2017 3:45 pm
Forum: Roleplaying
Topic: Evergreen tales - pleasure and pain nsfw
Replies: 201
Views: 98076

Re: Evergreen tales - pleasure and pain nsfw

>not a single os13 story

For shame.
by Steelpoint
Tue Oct 24, 2017 2:19 am
Forum: Ideas
Topic: How do we stop latejoiners from ruining everything?
Replies: 65
Views: 13765

Re: How do we stop latejoiners from ruining everything?

If that's the case, how about 'late join antagonists' for Nuke Ops and similar? For example, say the round starts with the bare minimum to spawn a Op team, but over the next five minutes fifteen more people join the station. So the system could, when someone joins the station, actually take one of t...
by Steelpoint
Tue Oct 24, 2017 2:13 am
Forum: Coding Feedback
Topic: Ling Debuff? Ling Debuff.
Replies: 29
Views: 6026

Re: Ling Debuff? Ling Debuff.

Changeling as a concept has been thrown around for years as a difficult to balance game mode/antagonist. I still believe the best path forward for the antagonist is to emulate Goonling as much as possible, as I still think that version of Changeling is one of the better implementations of the antago...
by Steelpoint
Tue Oct 24, 2017 2:06 am
Forum: Coding Feedback
Topic: Ling Debuff? Ling Debuff.
Replies: 29
Views: 6026

Re: Ling Debuff? Ling Debuff.

Goon Ling when?
by Steelpoint
Sat Oct 21, 2017 10:18 am
Forum: Ideas
Topic: Pregame Lobby
Replies: 72
Views: 14959

Re: Pregame Lobby

The possibility of someone jumping hoops to exploit information to possibly guess the game mode should not prohibit the development of interesting features.
by Steelpoint
Fri Oct 20, 2017 3:17 pm
Forum: Ideas
Topic: Pregame Lobby
Replies: 72
Views: 14959

Re: Pregame Lobby

Naturally some steps would be taken to prevent that akin to Natural Selection 2.

Such as disabling attacks/making the mobs in the lobby immune to damage and disabling collision on the mobs so everyone can walk through one another.
by Steelpoint
Fri Oct 20, 2017 9:26 am
Forum: Ideas
Topic: Pregame Lobby
Replies: 72
Views: 14959

Re: Pregame Lobby

How about something like System Shock 2's intro where all the players spawn in a generic civilian jumpsuit outside a NanoTrasen recruitment office. Inside the office are room entrances based on departments. So one door would be the 'NanoTrasen School of Engineering' which would let you join the game...
by Steelpoint
Fri Oct 20, 2017 8:09 am
Forum: Ideas
Topic: Gallows/Nooses
Replies: 58
Views: 16524

Re: Gallows/Nooses

Hanging should be reserved as a Rev Head only item they can use on Heads of Staff during rev rounds for maximum 'VIVA!'.
by Steelpoint
Thu Oct 19, 2017 4:13 pm
Forum: Thinking Cap
Topic: oranges should not be a maintainer
Replies: 194
Views: 41819

Re: oranges should not be a maintainer

If the only people who played Catpeople were upstanding individuals it would not change my opinion. I just dislike the concept of Catpeople through and through. Not for the people playing it but for the concept itself. Look, all in all its just my personal opinion. On the topic of the thread I just ...
by Steelpoint
Thu Oct 19, 2017 4:08 pm
Forum: General Chat
Topic: Anything you miss?
Replies: 175
Views: 51825

Re: Anything you miss?

Only thing I really miss is the slower movement speed we had for a while. Honestly after all these years of playing ss13 I've come to realise that my view of the game and what I "miss" is more to do with the fact I've sunk thousands of hours into this game and that I've quite literally see...
by Steelpoint
Thu Oct 19, 2017 3:46 pm
Forum: Thinking Cap
Topic: oranges should not be a maintainer
Replies: 194
Views: 41819

Re: oranges should not be a maintainer

Good enough reason to remove them from the game utterly. The whole concept was a joke that was joked into existence, and as well all know from history is that unless you're feature involves me adding guns, lavaland roles or armour value changes that it becomes practically near impossible to remove a...
by Steelpoint
Thu Oct 19, 2017 3:37 pm
Forum: Thinking Cap
Topic: oranges should not be a maintainer
Replies: 194
Views: 41819

Re: oranges should not be a maintainer

All I see is a non issue that won't be actionable. This thread should be in the shed.

Only thing of worth in this thread is the reinforcement of removing cat people, but that's a given.
by Steelpoint
Tue Oct 17, 2017 2:11 am
Forum: Thinking Cap
Topic: oranges should not be a maintainer
Replies: 194
Views: 41819

Re: oranges should not be a maintainer

Really? My account was made in 2011 yet it does not display that on my profile here.

Irrespective I thought minor abuse of power was a given for maintainers?

Even if you want to change it that's a coderbus issue, not an administrative issue.
by Steelpoint
Wed Oct 11, 2017 3:59 am
Forum: Closed Policy Discussion
Topic: Removing ears & tails
Replies: 211
Views: 53340

Re: Removing ears & tails

Its an IC issue either way, if it happens inform Security of the assault, kidnapping and assaulting someone to remove their tail can be big enough crimes to throw into a cell for a long, long time. I think it'll only become an OOC issue if someone continually performs the same action round after rou...
by Steelpoint
Wed Oct 11, 2017 3:48 am
Forum: Closed Policy Discussion
Topic: Removing ears & tails
Replies: 211
Views: 53340

Re: Removing ears & tails

I just want to know the thought process of someone deciding to kidnap a crew member and cut off one of their appendages?

For what purpose?
by Steelpoint
Tue Oct 10, 2017 10:11 am
Forum: Ideas
Topic: How do we stop latejoiners from ruining everything?
Replies: 65
Views: 13765

Re: How do we stop latejoiners from ruining everything?

How about delaying antag objective assignment for a few minutes into the round?
by Steelpoint
Mon Oct 09, 2017 1:50 pm
Forum: Ideas
Topic: just give miners rnd access already
Replies: 34
Views: 6917

Re: just give miners rnd access already

I thought it was for miners to make the base for rounds that last longer than usual and there's nothing else to do.