Search found 5622 matches
- Mon Jan 15, 2018 5:51 am
- Forum: Closed Policy Discussion
- Topic: Reasonable force in self defence within a department.
- Replies: 21
- Views: 5251
Re: Reasonable force in self defence within a department.
Context is key but I feel there should be some reasonable time frame offered to "intruders" to leave the department before you unsheath your hidden weapons you made in anticipation for this very moment. Hacking someone to death without giving them a chance to leave, or even explain their p...
- Mon Jan 15, 2018 5:49 am
- Forum: Closed Policy Discussion
- Topic: Security and retaliation against arrest as non-antag
- Replies: 59
- Views: 12959
Re: Security and retaliation against arrest as non-antag
Sticky is right as usual.
I'd suggest not making a habit of being a greytider, and fully expect to either be tossed out an airlock naked and in cuffs, thrown into a lava pit or left to rot in perma.
I'd suggest not making a habit of being a greytider, and fully expect to either be tossed out an airlock naked and in cuffs, thrown into a lava pit or left to rot in perma.
- Sat Dec 23, 2017 11:18 am
- Forum: Ideas
- Topic: Stun Combat Overhaul
- Replies: 65
- Views: 14485
Re: Stun Combat Overhaul
All for a stun overhaul but Robustin is correct in that slips need to be addressed as well.
- Tue Dec 19, 2017 5:39 am
- Forum: Coding Feedback
- Topic: Disk in the vault safe
- Replies: 51
- Views: 12137
Re: Disk in the vault safe
Put an alarm on the Safe that will activate and warn the crew of the safe being broken. Then allow people to either smash the Safe open with a large amount of firepower OR to use C4 to crack it open. This gives the crew warning that someone just broke the Safe, but also encourages stealth in that us...
- Mon Dec 11, 2017 6:16 pm
- Forum: Closed Policy Discussion
- Topic: Is it time for an assistant cap again?
- Replies: 94
- Views: 17297
Re: Is it time for an assistant cap again?
Welcome to the start of the arguments over sec maint access with assistant maint access.
- Mon Dec 11, 2017 4:13 am
- Forum: Closed Policy Discussion
- Topic: Is it time for an assistant cap again?
- Replies: 94
- Views: 17297
Re: Is it time for an assistant cap again?
Last time we had the Assistants maint access debate it was mostly tied around the issue of Security Officers also having maintenance access.
People were arguing that if Assistants lost access then Security should as well, so 99% of the debate went to the value of maint for Sec and Ass.
People were arguing that if Assistants lost access then Security should as well, so 99% of the debate went to the value of maint for Sec and Ass.
- Sat Dec 09, 2017 12:27 pm
- Forum: Former Admins
- Topic: [No longer an Admin]Sawrge
- Replies: 98
- Views: 28977
Re: Sawrge
If other admins are getting away with similar actions as what Sawrge did then that speaks to the low quality of the admin teams ability to police and hold themselves to some higher sense of standard befitting the powers and responsibilities they are given. Just because someone else got away with an ...
- Sat Dec 09, 2017 11:40 am
- Forum: Closed Policy Discussion
- Topic: why should drones be valid
- Replies: 73
- Views: 20216
Re: why should drones be valid
People who attack and destroy Drones for no discernible reason at all should be discouraged from doing so. Its disappointing and discouraging to see when people go out of their way to kill a player entity such as a Drone simply because they can.
- Fri Dec 08, 2017 8:30 am
- Forum: Successful Complaints
- Topic: [Sawrge] - Nilons - lol
- Replies: 105
- Views: 37551
Re: [Sawrge] - Nilons - lol
Has it not been established that the 'vocal majority' is in contention due to the lack of vetting with the votes and that there is a distinct possibility many of the votes were from people who either never returned to the server or don't play in some regard? On topic, a 2.5 week ban seems around fai...
- Fri Dec 08, 2017 5:57 am
- Forum: Closed Policy Discussion
- Topic: Is it time for an assistant cap again?
- Replies: 94
- Views: 17297
Re: Is it time for an assistant cap again?
I'd argue that the migrants should have a alternative way to get to the station that does not come through the mining dock, and is somewhat automated and observable by the HoP or Captain if needed. Hence why it should be on a second lavaland z-level.
- Fri Dec 08, 2017 5:36 am
- Forum: Closed Policy Discussion
- Topic: Is it time for an assistant cap again?
- Replies: 94
- Views: 17297
Re: Is it time for an assistant cap again?
Then make migrants the overflow role.
- Fri Dec 08, 2017 5:07 am
- Forum: Closed Policy Discussion
- Topic: Is it time for an assistant cap again?
- Replies: 94
- Views: 17297
Re: Is it time for an assistant cap again?
If you really want assistants to be a new player role then do a inverse of how certain jobs and antag need you to have played for X days. Instead have it that the Assistant role is only unlocked for the first seven or so days you play on the server.
- Fri Dec 08, 2017 4:08 am
- Forum: Closed Policy Discussion
- Topic: Is it time for an assistant cap again?
- Replies: 94
- Views: 17297
Re: Is it time for an assistant cap again?
I will admit I usually go assistant when I want to role antag (never works) or failing that just fuck around. Honestly I would support changing the Assistant role to a lavaland spawn. Make them like Migrants from that game we shall no speak off and give thems shitty equipment in a hostile environmen...
- Wed Dec 06, 2017 4:09 pm
- Forum: Coding Feedback
- Topic: Widescreen
- Replies: 9
- Views: 2345
Re: Widescreen
Yes, the screen reverts to the old 4:3 ratio the moment you wield a firearm, it does not do this for any other melee weapons or items in the game. Its clearly a balance mechanic but its extraordinarily jarring. If we are going to go widescreen, it should be all the way. If everyone is on the same pl...
- Wed Dec 06, 2017 6:38 am
- Forum: Coding Feedback
- Topic: Widescreen
- Replies: 9
- Views: 2345
Widescreen
This feature has been test merged on the server, or at least Sybil, for a while so I wanted to give some feedback. While I find the feature to be a very useful addition, in that it makes the game feel far more nicer to look and play with, I do find the balance issues to be a problem, as the widescre...
- Tue Dec 05, 2017 7:05 pm
- Forum: Coding Feedback
- Topic: Item scarcity, Relative Value and so forth
- Replies: 59
- Views: 12518
Re: Item scarcity, Relative Value and so forth
I'm going to dread saying this but in Lifeweb's OS13 game mode, as a example, the Engineering toolbelt can only hold three items, in addition finding a toolbelt can be hard enough as is let alone a Backpack or the holy Satchel. So from the immediate get go a Engineer (or Pilot) has to make some choi...
- Tue Dec 05, 2017 9:17 am
- Forum: Coding Feedback
- Topic: Item scarcity, Relative Value and so forth
- Replies: 59
- Views: 12518
Re: Item scarcity, Relative Value and so forth
If you want to do this, your first best step is to decrease the inventory space for most of the crew. You could look into other servers like Colonial Marines in terms of changing inventory, make Backpacks hold the current amount of items but you have to take it off your back to remove items, and hav...
- Tue Dec 05, 2017 5:00 am
- Forum: Closed Policy Discussion
- Topic: Revolutionaries, A brig lost, a tale of two Factions.
- Replies: 100
- Views: 19466
Re: Revolutionaries, A brig lost, a tale of two Factions.
Security should try to hold themselves to some standard during Rev rounds, executing people on the spot should be reserved for either when its obvious they are Revs and you don't have time to deconvert them (smashing their head is unreliable) or you are losing control of the situation and need to do...
- Thu Nov 23, 2017 11:27 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 49243
Re: Rnd techwebs
Main issue I have off the bat is that the UI is very unintuitive and there is no documentation or tutorial at all about how this system works at all.
- Sat Nov 18, 2017 12:56 pm
- Forum: Ideas
- Topic: Make Syndicate Operatives Whitelisted
- Replies: 30
- Views: 6005
Re: Make Syndicate Operatives Whitelisted
I could only see a whitelist work if the whitelist was for the Ops leader, and that a system is in place that if no whitelisted person is available for the Ops lead role that a non-whitelisted person is made a Ops secondary leader. But honestly... I don't feel tgstation's environment supports a whit...
- Mon Nov 13, 2017 7:17 am
- Forum: Coding Feedback
- Topic: Wizard Scaling
- Replies: 34
- Views: 6721
Re: Wizard Scaling
Maybe if there was a off-station Wizard role that a ghost player can take control off that lets the Wizard fight in a self-contained environment. The environment should be utterly cut off from the rest of the game, likely on the Centcom Z-level. Also the Wizard would need to lose any teleport spells...
Re: Moodlets
I mean that all antagonists should not get a negative moodlet for killing or maiming someone.
Killing an antagonist as a non-antag (unless you are a ERT/DS) should still net you a negative moodlet. Both to try and avoid murdering but also to avoid metagaming.
Killing an antagonist as a non-antag (unless you are a ERT/DS) should still net you a negative moodlet. Both to try and avoid murdering but also to avoid metagaming.
Re: Moodlets
Yeah Lifeweb does that. To discourage you just killing everyone, murdering anyone (even some antagonists I think) results in you getting a near-permanent negative mood modifier, and every person you kill/maim adds another modifier which can quickly add up to make you perma have a bad mood. I'd sugge...
Re: Moodlets
True, Lifewebs system is very invasive intentionally. Since keeping your character healthy, happy and fed is a major task you do the entire game.
Not so much here.
Not so much here.
Re: Moodlets
Unironically if you want a good mood system I suggest looking at how Lifeweb does it.
- Sat Nov 11, 2017 5:55 pm
- Forum: Coding Feedback
- Topic: Wizard Scaling
- Replies: 34
- Views: 6721
Re: Wizard Scaling
A healing spell likely should require the Wizard to remain stationary for a very extended period, and the spell should have a long cool down.
- Sat Nov 11, 2017 3:19 pm
- Forum: Coding Feedback
- Topic: Wizard Scaling
- Replies: 34
- Views: 6721
Re: Wizard Scaling
I would not mind seeing some kind of spell point scaling for low pop Wizard. But 10 spell points is more than enough for a Wiz even on high pop. Wizards are the single most destructive, capable and survivable antagonist in the game. Personally I feel most Wizards die to either them making a mistake,...
- Sat Nov 11, 2017 10:12 am
- Forum: Ideas
- Topic: Decentralize Research
- Replies: 86
- Views: 19714
Re: Decentralize Research
This system seems like it'd give each Department a greater sense of agency than we've ever had before. Being a head of staff may be more engaging if you had more direct control over this new aspect of the game. I have a feeling this proposed change will have a major effect on how each department wor...
- Sat Nov 11, 2017 9:47 am
- Forum: Coding Feedback
- Topic: Wizard Scaling
- Replies: 34
- Views: 6721
Re: Wizard Scaling
If healing is such an issue then take the wand belt and the recharge wand spell.
Bam! You get a staff of healing in a compact form.
Bam! You get a staff of healing in a compact form.
- Fri Oct 27, 2017 5:43 am
- Forum: Ideas
- Topic: Rev, or, How I learned to stop worrying and love the flash
- Replies: 23
- Views: 4610
Re: Rev, or, How I learned to stop worrying and love the fla
I actually think this idea has merit. It will put more pressure on the admins, which is not saying much since Rev is already a hands-off game mode. However I do think that if the average Rev is forced to not instantly escalate to murder due to them not knowing for certain if someone is a fellow Rev ...
- Fri Oct 27, 2017 5:39 am
- Forum: Roleplaying
- Topic: Evergreen tales - pleasure and pain nsfw
- Replies: 201
- Views: 98076
Re: Evergreen tales - pleasure and pain nsfw
>os13 is shit I can see why people dislike it when it reaches the end game when it oft comes down to one Cerb in LIA and a Legax running around trying to find the last crewmen in a blasted station with no air, which can drag on for an hour. However I find the gamemode to be very atmospheric and well...
- Thu Oct 26, 2017 4:00 pm
- Forum: Ideas
- Topic: REAL memory
- Replies: 11
- Views: 1790
Re: REAL memory
Yeah the idea suggests that your natural in game memory deteriorates, but if you chose to copy+paste any info or you just remember something specific then that's fine.
The idea has merit but as noted by Kor this will have an issue with people saving logs.
The idea has merit but as noted by Kor this will have an issue with people saving logs.
- Thu Oct 26, 2017 3:51 pm
- Forum: Closed Policy Discussion
- Topic: Of Rev, death and divine intervention
- Replies: 40
- Views: 8695
Re: Of Rev, death and divine intervention
If you dislike how the game mode turns security into a antagonist faction then consider removing rev. In this scenario, security was well within their rights. They are dealing with a fully fledged rebellion where the rebels can instantly discern friend from foe, security has the disadvantage and the...
- Thu Oct 26, 2017 3:45 pm
- Forum: Roleplaying
- Topic: Evergreen tales - pleasure and pain nsfw
- Replies: 201
- Views: 98076
Re: Evergreen tales - pleasure and pain nsfw
>not a single os13 story
For shame.
For shame.
- Tue Oct 24, 2017 2:19 am
- Forum: Ideas
- Topic: How do we stop latejoiners from ruining everything?
- Replies: 65
- Views: 13765
Re: How do we stop latejoiners from ruining everything?
If that's the case, how about 'late join antagonists' for Nuke Ops and similar? For example, say the round starts with the bare minimum to spawn a Op team, but over the next five minutes fifteen more people join the station. So the system could, when someone joins the station, actually take one of t...
- Tue Oct 24, 2017 2:13 am
- Forum: Coding Feedback
- Topic: Ling Debuff? Ling Debuff.
- Replies: 29
- Views: 6026
Re: Ling Debuff? Ling Debuff.
Changeling as a concept has been thrown around for years as a difficult to balance game mode/antagonist. I still believe the best path forward for the antagonist is to emulate Goonling as much as possible, as I still think that version of Changeling is one of the better implementations of the antago...
- Tue Oct 24, 2017 2:06 am
- Forum: Coding Feedback
- Topic: Ling Debuff? Ling Debuff.
- Replies: 29
- Views: 6026
Re: Ling Debuff? Ling Debuff.
Goon Ling when?
- Sat Oct 21, 2017 10:18 am
- Forum: Ideas
- Topic: Pregame Lobby
- Replies: 72
- Views: 14959
Re: Pregame Lobby
The possibility of someone jumping hoops to exploit information to possibly guess the game mode should not prohibit the development of interesting features.
- Fri Oct 20, 2017 3:17 pm
- Forum: Ideas
- Topic: Pregame Lobby
- Replies: 72
- Views: 14959
Re: Pregame Lobby
Naturally some steps would be taken to prevent that akin to Natural Selection 2.
Such as disabling attacks/making the mobs in the lobby immune to damage and disabling collision on the mobs so everyone can walk through one another.
Such as disabling attacks/making the mobs in the lobby immune to damage and disabling collision on the mobs so everyone can walk through one another.
- Fri Oct 20, 2017 9:26 am
- Forum: Ideas
- Topic: Pregame Lobby
- Replies: 72
- Views: 14959
Re: Pregame Lobby
How about something like System Shock 2's intro where all the players spawn in a generic civilian jumpsuit outside a NanoTrasen recruitment office. Inside the office are room entrances based on departments. So one door would be the 'NanoTrasen School of Engineering' which would let you join the game...
- Fri Oct 20, 2017 8:09 am
- Forum: Ideas
- Topic: Gallows/Nooses
- Replies: 58
- Views: 16524
Re: Gallows/Nooses
Hanging should be reserved as a Rev Head only item they can use on Heads of Staff during rev rounds for maximum 'VIVA!'.
- Thu Oct 19, 2017 4:13 pm
- Forum: Thinking Cap
- Topic: oranges should not be a maintainer
- Replies: 194
- Views: 41819
Re: oranges should not be a maintainer
If the only people who played Catpeople were upstanding individuals it would not change my opinion. I just dislike the concept of Catpeople through and through. Not for the people playing it but for the concept itself. Look, all in all its just my personal opinion. On the topic of the thread I just ...
- Thu Oct 19, 2017 4:08 pm
- Forum: General Chat
- Topic: Anything you miss?
- Replies: 175
- Views: 51825
Re: Anything you miss?
Only thing I really miss is the slower movement speed we had for a while. Honestly after all these years of playing ss13 I've come to realise that my view of the game and what I "miss" is more to do with the fact I've sunk thousands of hours into this game and that I've quite literally see...
- Thu Oct 19, 2017 3:46 pm
- Forum: Thinking Cap
- Topic: oranges should not be a maintainer
- Replies: 194
- Views: 41819
Re: oranges should not be a maintainer
Good enough reason to remove them from the game utterly. The whole concept was a joke that was joked into existence, and as well all know from history is that unless you're feature involves me adding guns, lavaland roles or armour value changes that it becomes practically near impossible to remove a...
- Thu Oct 19, 2017 3:37 pm
- Forum: Thinking Cap
- Topic: oranges should not be a maintainer
- Replies: 194
- Views: 41819
Re: oranges should not be a maintainer
All I see is a non issue that won't be actionable. This thread should be in the shed.
Only thing of worth in this thread is the reinforcement of removing cat people, but that's a given.
Only thing of worth in this thread is the reinforcement of removing cat people, but that's a given.
- Tue Oct 17, 2017 2:11 am
- Forum: Thinking Cap
- Topic: oranges should not be a maintainer
- Replies: 194
- Views: 41819
Re: oranges should not be a maintainer
Really? My account was made in 2011 yet it does not display that on my profile here.
Irrespective I thought minor abuse of power was a given for maintainers?
Even if you want to change it that's a coderbus issue, not an administrative issue.
Irrespective I thought minor abuse of power was a given for maintainers?
Even if you want to change it that's a coderbus issue, not an administrative issue.
- Wed Oct 11, 2017 3:59 am
- Forum: Closed Policy Discussion
- Topic: Removing ears & tails
- Replies: 211
- Views: 53340
Re: Removing ears & tails
Its an IC issue either way, if it happens inform Security of the assault, kidnapping and assaulting someone to remove their tail can be big enough crimes to throw into a cell for a long, long time. I think it'll only become an OOC issue if someone continually performs the same action round after rou...
- Wed Oct 11, 2017 3:48 am
- Forum: Closed Policy Discussion
- Topic: Removing ears & tails
- Replies: 211
- Views: 53340
Re: Removing ears & tails
I just want to know the thought process of someone deciding to kidnap a crew member and cut off one of their appendages?
For what purpose?
For what purpose?
- Tue Oct 10, 2017 10:11 am
- Forum: Ideas
- Topic: How do we stop latejoiners from ruining everything?
- Replies: 65
- Views: 13765
Re: How do we stop latejoiners from ruining everything?
How about delaying antag objective assignment for a few minutes into the round?
- Mon Oct 09, 2017 1:50 pm
- Forum: Ideas
- Topic: just give miners rnd access already
- Replies: 34
- Views: 6917
Re: just give miners rnd access already
I thought it was for miners to make the base for rounds that last longer than usual and there's nothing else to do.