Search found 2757 matches
- Sun May 25, 2014 10:31 pm
- Forum: Off Topic
- Topic: Japanese stuff
- Replies: 52
- Views: 17212
Re: SS13 Related Art / Hand Drawn Art
ありがとうございます YOUR MANDARIN IS LOUSY IT CAUSES MY EARS GREAT DISCOMFORT I translated that myself, and it's correct dammit! YOU BRAY LIKE AN ASS YOU ARE NOT TO SPEAK UNTIL SPOKEN TO IT IS TOO MUCH TO HOPE FOR BUT.. Do you speak Cantonese? I'm afraid I do not. I just know Kanji and Kana as a hobby.
- Sun May 25, 2014 9:44 pm
- Forum: Off Topic
- Topic: Japanese stuff
- Replies: 52
- Views: 17212
Re: SS13 Related Art / Hand Drawn Art
I translated that myself, and it's correct dammit!TheTerbs wrote:YOUR MANDARIN IS LOUSY IT CAUSES MY EARS GREAT DISCOMFORTRemie Richards wrote: ありがとうございます
- Sun May 25, 2014 7:04 pm
- Forum: Off Topic
- Topic: Japanese stuff
- Replies: 52
- Views: 17212
Re: SS13 Related Art / Hand Drawn Art
I think you meanPybro wrote:arigatou gozamaisu
ありがとうございます
Re: Dreams
ambiguous floating thing.miggles wrote:well what did it look like
Meaning REALLY HARD TO SEE.
Plus Dreams, you can't really see things properly in dreams.
Like Clocks. and Time telling instrument is absent from dreams, or is missing the actual time
Re: Dreams
is it bad I WANT a nightmare?
I haven't been generally scared in so long that I have like some sort of odd wish for it.
and a nightmare sounds perfect for it.
I haven't been generally scared in so long that I have like some sort of odd wish for it.
and a nightmare sounds perfect for it.
- Sat May 24, 2014 11:42 pm
- Forum: NTStation Feedback
- Topic: Summon mechs is dumb
- Replies: 77
- Views: 30107
Re: Summon mechs is dumb
some dumbfuck writes a spell. How very fair of you! Is it really so hard as to argue/give feedback without being a piece of shit? Spell is pretty insulting figured I'd return the favor. Also this was right after the round ended so I was pretty pissed still. I'm sure its an intelligent fuck. A littl...
- Sat May 24, 2014 11:36 pm
- Forum: NTStation Feedback
- Topic: Summon mechs is dumb
- Replies: 77
- Views: 30107
Re: Summon mechs is dumb
How very fair of you! Is it really so hard as to argue/give feedback without being a piece of shit?Mandurrrh wrote:some dumbfuck writes a spell.
- Fri May 23, 2014 4:05 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 447357
Re: Memorable Quotes
Ever the Professional (tad big)
http://i.imgur.com/AlxLCLu.png
http://i.imgur.com/AlxLCLu.png
- Thu May 22, 2014 10:29 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 736307
Re: SS13 Related Art / Hand Drawn Art
It was hard to browse 4chan for the first week after this game was discovered
Spoiler:
- Thu May 22, 2014 5:51 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 275594
Re: Sprite Requests
I'll edit my post to clarify, but by Big I Did mean machine.paprika wrote:Just edit the travel brochure in the gateway, also the detective's scanner unless you mean a machine
- Thu May 22, 2014 5:43 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 275594
Re: Sprite Requests
I need sprites for:
- A big Artefact Scanner Machine
- Artefacts
- Desert tiles for a map, including walls and wall edging - Done by Nienhaus
- A little voucher thing - Done by Nienhaus
- A big DNA Scanner Machine
Code is largely done, Just need these sprites.
- A big Artefact Scanner Machine
- Artefacts
- Desert tiles for a map, including walls and wall edging - Done by Nienhaus
- A little voucher thing - Done by Nienhaus
- A big DNA Scanner Machine
Code is largely done, Just need these sprites.
- Thu May 22, 2014 5:01 pm
- Forum: Coding
- Topic: Nuke Disk leaving the Z-level
- Replies: 16
- Views: 4821
Re: Nuke Disk leaving the Z-level
Which is why I said the second thing Paprika. Regardless of gamemode, the Gamemode ticker itself still ticks.paprika wrote:>Start round as captain
>fly out towards end of z-level to check if there's ops
Nah, you can't do gamemode specific shit like this.
- Thu May 22, 2014 3:30 pm
- Forum: NTStation Feedback
- Topic: Summon mechs is dumb
- Replies: 77
- Views: 30107
Re: Summon mechs is dumb
Summoning Mechs seems really, what's the word, unrealistic (if such a term exists for SS13). Summon Magic was fine, and you could argue Summon Guns was doable. But summoning dozens of mech. Eh. It just seems a bit too much really. And Slimes that are connected to an extra dimension which allows vas...
- Thu May 22, 2014 3:22 pm
- Forum: Coding Feedback
- Topic: Shadowlings (Gamemode suggestion/replacement)
- Replies: 264
- Views: 69024
Re: Shadowlings (Gamemode suggestion/replacement)
If this is wanted I'll happily share my Horror Form ling conversion code, the system would be near identical.Steelpoint wrote: need coding is the absorption to conversion system.
- Thu May 22, 2014 3:19 pm
- Forum: Coding
- Topic: Nuke Disk leaving the Z-level
- Replies: 16
- Views: 4821
Re: Nuke Disk leaving the Z-level
Stick your looping check idea in the Nuclear Gamemode Process() You can't complain it doesn't belong there when it's an important loop(process) of the Nuclear gamemode. However this also has the added effect (benefit?) of letting the nuke disk leave the Z level on non nuke rounds, Which I could see ...
- Wed May 21, 2014 10:46 pm
- Forum: General Chat
- Topic: Appreciation thread
- Replies: 48
- Views: 16652
Re: Appreciation thread
You... YOU...Giacom wrote:Four more tears.
that's quite clever.
- Wed May 21, 2014 10:36 pm
- Forum: NTStation Feedback
- Topic: Summon mechs is dumb
- Replies: 77
- Views: 30107
Re: Summon mechs is dumb
What have you done to my baby? Renamed your baby and some of it's internal organs (lists) Added some new organs too (mech and melee lists) and the bones to make them work (switches) I'm told the original name was a Reference, References are fine, but not for a Define semi important Spell-proc. Also...
- Wed May 21, 2014 10:30 pm
- Forum: NTStation Feedback
- Topic: Summon mechs is dumb
- Replies: 77
- Views: 30107
Re: Summon mechs is dumb
Hey, Guys, You can at Max, only use the spell twice, You know what other people wanted? For you to use it 5 times!, So out of both theoretical versions:
YOU GOT THE BALANCED ONE
YOU GOT THE BALANCED ONE
- Wed May 21, 2014 7:12 am
- Forum: NTStation Feedback
- Topic: Speed Discussion/Poll
- Replies: 52
- Views: 22115
Re: Speed Discussion/Poll
@RR: A decent amount of progress! Why don't you solve our problem instead of being startoad and saying "Oh this is easily changed just do this" and then not do it because you clearly have it understood more than the fucking coderbus. *Late response because internet issues last night* I ha...
- Tue May 20, 2014 9:58 pm
- Forum: Coding Feedback
- Topic: Shadowlings (Gamemode suggestion/replacement)
- Replies: 264
- Views: 69024
Re: Shadowlings (Gamemode suggestion/replacement)
Can we see these sprites?
- Tue May 20, 2014 2:40 pm
- Forum: Video Games
- Topic: Space Engineers: Crashing big penises general?
- Replies: 28
- Views: 9165
Re: Space Engineers: Crashing big penises general?
[youtube]boTF4Po5Hb4[/youtube]
This guy has some pretty neat inventions.
He made a chainsaw.
This guy has some pretty neat inventions.
He made a chainsaw.
- Tue May 20, 2014 1:34 pm
- Forum: NTStation Feedback
- Topic: Speed Discussion/Poll
- Replies: 52
- Views: 22115
Re: Speed Discussion/Poll
@RR: A decent amount of progress! Why don't you solve our problem instead of being startoad and saying "Oh this is easily changed just do this" and then not do it because you clearly have it understood more than the fucking coderbus. *Late response because internet issues last night* I ha...
- Mon May 19, 2014 6:34 pm
- Forum: General Chat
- Topic: Appreciation thread
- Replies: 48
- Views: 16652
Re: Appreciation thread
What Miauw said fits me perfectly.Miauw wrote:ive been here only like a year but yeah yay us :v
Believe it or not but you guys are pretty cool Some nice folks and some... weird but still nice folks.
4 more years! 4 more years! 4 more...
- Mon May 19, 2014 4:32 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 736307
Re: SS13 Related Art / Hand Drawn Art
You draw good Xenomorphs Koco.
- Mon May 19, 2014 3:27 pm
- Forum: NTStation Feedback
- Topic: Speed Discussion/Poll
- Replies: 52
- Views: 22115
Re: Speed Discussion/Poll
BECAUSE BYOND MOVEMENT SPEED CODE IS LITERALLY THE BIGGEST FUCKING MOUNTAIN OF BULLSHIT YOU WILL EVER ENCOUNTER. TRYING TO DECYPHER THAT SPAGHETTI CODE GARBAGE WILL LEAD TO TEARS. HE WHO FINDS A MIDDLE GROUND OF MOVE SPEED BETWEEN /TG/ AND NT SPEEDS WILL BE CROWNED CHAMPION CODER AND BE FOREVER THE...
- Sun May 18, 2014 11:03 am
- Forum: NTStation Ideas
- Topic: Summon Melee
- Replies: 13
- Views: 6631
Re: Summon Melee
I've started work on this, if you want to compare code you know where to find me.
HONK: https://github.com/NTStation/NTstation13/pull/584
HONK: https://github.com/NTStation/NTstation13/pull/584
- Sun May 18, 2014 10:55 am
- Forum: NTStation Ideas
- Topic: Dominator [Unique Sec Gun]
- Replies: 42
- Views: 16222
Re: Dominator [Unique Sec Gun]
Aight, nice experiment, but it's failed. Nice feedback regardless.
Re: Dreams
I dreamt a man from Warsaw (don't ask how I know that, It was part of the dream i guess) came into my house and he had a tin of paint with a wire sticking out of it, he lit it and the wire was actually a fuse. This "paint bomb" exploded and destroyed my house and killed my Mum. I went to l...
- Sat May 17, 2014 1:31 pm
- Forum: NTStation Ideas
- Topic: Dominator [Unique Sec Gun]
- Replies: 42
- Views: 16222
Re: Dominator [Unique Sec Gun]
It's honestly not a balanced weapon, doesn't matter what R&D requirements are, if you have 1 non dead/traitor miner, you will have plenty of every mineral, and everything except high illegal tech is easy to get. Seriously, it's an ID locked weapon that can't friendly fire, that's OP as hell for...
- Fri May 16, 2014 11:32 pm
- Forum: NTStation Coding
- Topic: Coding in BYOND - How do?
- Replies: 5
- Views: 6048
Re: Coding in BYOND - How do?
The Wiki plus this Standards guide I compiled from Own knowledge and the myriad other guides we've had
https://github.com/NTStation/NTstation1 ... -Standards
If you're ever stuck, go to #coderbus, or #nanobus, Generally were friendly enough to assist!
https://github.com/NTStation/NTstation1 ... -Standards
If you're ever stuck, go to #coderbus, or #nanobus, Generally were friendly enough to assist!
- Fri May 16, 2014 3:34 pm
- Forum: NTStation Ideas
- Topic: Integrated sec/medical HUD for the AI
- Replies: 15
- Views: 7541
Re: Integrated sec/medical HUD for the AI
I figure simply making the Medical and SecHUDs part of "Silicon" instead of inside the pAI code itself is better, so both AIs and pAIs can run on the same proc without duplication. The example provided does NOT currently include this change, but if people actually want this, then I will c...
- Thu May 15, 2014 4:03 pm
- Forum: NTStation Ideas
- Topic: Integrated sec/medical HUD for the AI
- Replies: 15
- Views: 7541
Re: Integrated sec/medical HUD for the AI
I figure simply making the Medical and SecHUDs part of "Silicon" instead of inside the pAI code itself is better, so both AIs and pAIs can run on the same proc without duplication. The example provided does NOT currently include this change, but if people actually want this, then I will c...
- Thu May 15, 2014 10:21 am
- Forum: NTStation Ideas
- Topic: Dominator [Unique Sec Gun]
- Replies: 42
- Views: 16222
Re: Dominator [Unique Sec Gun]
Alright then, Alright. Considering I do want this to be constructable in a normal round.
Shoot me your most "Balanced" R&D Values for it. Go.
(I'll add the Unlimited ammo version in for badmins too)
Shoot me your most "Balanced" R&D Values for it. Go.
(I'll add the Unlimited ammo version in for badmins too)
- Wed May 14, 2014 10:23 pm
- Forum: NTStation Ideas
- Topic: Stetchkin + Autolathe
- Replies: 12
- Views: 6700
Re: Stetchkin + Autolathe
Jeez, can we stop classing this as an Idea? It's an Oversight, My Oversight, it's 1 year old, 10mm should have always been in the Autolathe ever since I created it, I'll do it eventually.
EDIT:
https://github.com/NTStation/NTstation13/pull/566
Nao leave me alone ;_;
EDIT:
https://github.com/NTStation/NTstation13/pull/566
Nao leave me alone ;_;
- Wed May 14, 2014 9:53 pm
- Forum: Off Topic
- Topic: This is where we HONK
- Replies: 68
- Views: 49928
Re: This is where we HONK
You need to put a bangin' honk on it.
- Wed May 14, 2014 9:41 pm
- Forum: Video Games
- Topic: SUPER HOT
- Replies: 7
- Views: 2209
Re: SUPER HOT
I'm glad they're making a Full game. the Prototype was fun.
- Wed May 14, 2014 6:37 pm
- Forum: NTStation Coding
- Topic: [MERGED] New AI ability: Bot Call! + Bots revamp!
- Replies: 38
- Views: 16895
Re: [POLL] New AI ability: Bot Call!
B.called = AStar(B.loc, end_loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance_cardinal, 0, 255, id=B.botcard) src << "[B] - CALLED - [src.waypoint.x],[src.waypoint.y]" AStar is the Proc causing all the Bot lag, using it ONCE doesn't seem to bad, but if you have multiple bots al...
- Wed May 14, 2014 2:25 pm
- Forum: NTStation Coding
- Topic: [MERGED] New AI ability: Bot Call! + Bots revamp!
- Replies: 38
- Views: 16895
Re: [POLL] New AI ability: Bot Call!
How does it order the Bot's around? I'd like to see the code, considering the current issue with Beepsky and other Bots Path-finding code causing lag, It'd be bad to increase the amount of that type of Path-finding if it does use the same system.
- Wed May 14, 2014 1:42 pm
- Forum: NTStation Ideas
- Topic: Dominator [Unique Sec Gun]
- Replies: 42
- Views: 16222
Re: Dominator [Unique Sec Gun]
Ammo is now double the ammount of shots a Taser can fire.
Fair?
Fair?
- Wed May 14, 2014 6:53 am
- Forum: NTStation Ideas
- Topic: Dominator [Unique Sec Gun]
- Replies: 42
- Views: 16222
Re: Dominator [Unique Sec Gun]
Well considering the Equal Votes right now, I'll probably just siphon off the procs I made to make this work and add those alone.
Maybe the votes will become positive again, but I'm not sure.
Maybe the votes will become positive again, but I'm not sure.
- Mon May 12, 2014 5:54 pm
- Forum: NTStation Ideas
- Topic: Dominator [Unique Sec Gun]
- Replies: 42
- Views: 16222
Re: Dominator [Unique Sec Gun]
Didn't read the thread but this is inspired heavily by Psycho Pass isn't it? E: Yup. Anime club stream when? That's where a Request for an SS13 item following roughly the same Unique traits as Psycho pass' dominators came from, yeah. However this is only the features that fit/mesh with SS13 and has...
- Mon May 12, 2014 5:15 pm
- Forum: NTStation Ideas
- Topic: Engineers know APC and Door wires at Roundstart
- Replies: 10
- Views: 3367
Re: Engineers know APC and Door wires at Roundstart
A roundstart engineer should know the door/apc wires, because one would think that would be part of their training before actually going to work on the station. Someone that is sent in as a "fillin" (latejoin) engineer shouldn't know automatically and should either have to ask or figure o...
- Mon May 12, 2014 3:53 pm
- Forum: NTStation Ideas
- Topic: Integrated sec/medical HUD for the AI
- Replies: 15
- Views: 7541
Re: Integrated sec/medical HUD for the AI
I'm fairly certain most, if not all cameras actually have lights on them, Unless I'm losing my mind here.Psyentific wrote:You can buy flashlights on cameras.
Edit: The Camera the AI is looking through can be toggled for lights, but it's only that camera, and only when the AI is in it.
- Mon May 12, 2014 3:42 pm
- Forum: NTStation Ideas
- Topic: Engineers know APC and Door wires at Roundstart
- Replies: 10
- Views: 3367
Re: Engineers know APC and Door wires at Roundstart
The TC cost was primarily balanced against the Emag, something it shares a function with (Arguably door wire knowledge is more subtle, but requires tools)Bluespace wrote:>Knowledge of door wires costs as much as C4.
Make it 1TC.
I'll see what others say, Right now I have you against 2 TC and Paprika for 2 TC.
- Mon May 12, 2014 3:05 pm
- Forum: NTStation Ideas
- Topic: Engineers know APC and Door wires at Roundstart
- Replies: 10
- Views: 3367
Engineers know APC and Door wires at Roundstart
https://github.com/NTStation/NTstation13/pull/552
Taken from the NTstation minor suggestion thread.
Includes a syndie uplink item that grants them knowledge of Door wires for 2 TC (1 TC cheaper than Emag because it requires tools)
Taken from the NTstation minor suggestion thread.
Includes a syndie uplink item that grants them knowledge of Door wires for 2 TC (1 TC cheaper than Emag because it requires tools)
- Mon May 12, 2014 2:36 pm
- Forum: NTStation Ideas
- Topic: Dominator [Unique Sec Gun]
- Replies: 42
- Views: 16222
Re: Dominator [Unique Sec Gun]
The Emag function does sound good Psyentific, Now that you mention it Emags break most if not all ID type systems on the station, I suppose it's adequate do follow that trend here. Edit: Emag sets the gun to a malfunctioned state. This can be undone by a Multitool, a Multitool may also set the gun t...
- Sun May 11, 2014 10:26 pm
- Forum: NTStation Ideas
- Topic: Minor Suggestions Mk. III; Artyom Edition
- Replies: 221
- Views: 76151
Re: Minor Suggestions Mk. III; Artyom Edition
Engineers should start with doorwires and apc wires already known in their notes/memory. It's a bit odd that they need to research the wires before being able to fix an emagged door. Would also help newer engineer players a lot. I like this, to like, a Ridiculous level, I'll look into it. Edit 1 (P...
- Sun May 11, 2014 6:39 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 275594
Re: Sprite Requests
The One with the iron sights, Please.imblyings wrote:no but which one did you want in particular? the one with no iron sights, the one with a sight or the one with iron sights?
- Sun May 11, 2014 5:46 pm
- Forum: NTStation Ideas
- Topic: Dominator [Unique Sec Gun]
- Replies: 42
- Views: 16222
Re: Dominator [Unique Sec Gun]
>steal hudglasses, captain's id, and one of these. OH YES STATION IS MINE. You'd still need to set anyone you can consider going up against to arrest. And make sure nobody fixes that once they realize what you're doing. That's what the Hudglasses are for, they let your remotely set someone to Arres...
- Sun May 11, 2014 5:39 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 275594