Search found 2757 matches

by Remie Richards
Sun May 25, 2014 10:31 pm
Forum: Off Topic
Topic: Japanese stuff
Replies: 52
Views: 17212

Re: SS13 Related Art / Hand Drawn Art

ありがとうございます YOUR MANDARIN IS LOUSY IT CAUSES MY EARS GREAT DISCOMFORT I translated that myself, and it's correct dammit! YOU BRAY LIKE AN ASS YOU ARE NOT TO SPEAK UNTIL SPOKEN TO IT IS TOO MUCH TO HOPE FOR BUT.. Do you speak Cantonese? I'm afraid I do not. I just know Kanji and Kana as a hobby.
by Remie Richards
Sun May 25, 2014 9:44 pm
Forum: Off Topic
Topic: Japanese stuff
Replies: 52
Views: 17212

Re: SS13 Related Art / Hand Drawn Art

TheTerbs wrote:
Remie Richards wrote: ありがとうございます
YOUR MANDARIN IS LOUSY IT CAUSES MY EARS GREAT DISCOMFORT
I translated that myself, and it's correct dammit!
by Remie Richards
Sun May 25, 2014 7:04 pm
Forum: Off Topic
Topic: Japanese stuff
Replies: 52
Views: 17212

Re: SS13 Related Art / Hand Drawn Art

Pybro wrote:arigatou gozamaisu
I think you mean

ありがとうございます
by Remie Richards
Sun May 25, 2014 2:13 am
Forum: Off Topic
Topic: Dreams
Replies: 22
Views: 5753

Re: Dreams

miggles wrote:well what did it look like
ambiguous floating thing.

Meaning REALLY HARD TO SEE.

Plus Dreams, you can't really see things properly in dreams.
Like Clocks. and Time telling instrument is absent from dreams, or is missing the actual time
by Remie Richards
Sun May 25, 2014 1:26 am
Forum: Off Topic
Topic: Dreams
Replies: 22
Views: 5753

Re: Dreams

is it bad I WANT a nightmare?

I haven't been generally scared in so long that I have like some sort of odd wish for it.
and a nightmare sounds perfect for it.
by Remie Richards
Sat May 24, 2014 11:42 pm
Forum: NTStation Feedback
Topic: Summon mechs is dumb
Replies: 77
Views: 30107

Re: Summon mechs is dumb

some dumbfuck writes a spell. How very fair of you! Is it really so hard as to argue/give feedback without being a piece of shit? Spell is pretty insulting figured I'd return the favor. Also this was right after the round ended so I was pretty pissed still. I'm sure its an intelligent fuck. A littl...
by Remie Richards
Sat May 24, 2014 11:36 pm
Forum: NTStation Feedback
Topic: Summon mechs is dumb
Replies: 77
Views: 30107

Re: Summon mechs is dumb

Mandurrrh wrote:some dumbfuck writes a spell.
How very fair of you! Is it really so hard as to argue/give feedback without being a piece of shit?
by Remie Richards
Fri May 23, 2014 4:05 pm
Forum: General Chat
Topic: Memorable Quotes
Replies: 1434
Views: 447357

Re: Memorable Quotes

Ever the Professional (tad big)
http://i.imgur.com/AlxLCLu.png
by Remie Richards
Thu May 22, 2014 10:29 pm
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 736307

Re: SS13 Related Art / Hand Drawn Art

It was hard to browse 4chan for the first week after this game was discovered
Spoiler:
Image
by Remie Richards
Thu May 22, 2014 5:51 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 275594

Re: Sprite Requests

paprika wrote:Just edit the travel brochure in the gateway, also the detective's scanner unless you mean a machine
I'll edit my post to clarify, but by Big I Did mean machine.
by Remie Richards
Thu May 22, 2014 5:43 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 275594

Re: Sprite Requests

I need sprites for:
- A big Artefact Scanner Machine
- Artefacts
- Desert tiles for a map, including walls and wall edging - Done by Nienhaus
- A little voucher thing - Done by Nienhaus
- A big DNA Scanner Machine

Code is largely done, Just need these sprites.
by Remie Richards
Thu May 22, 2014 5:01 pm
Forum: Coding
Topic: Nuke Disk leaving the Z-level
Replies: 16
Views: 4821

Re: Nuke Disk leaving the Z-level

paprika wrote:>Start round as captain
>fly out towards end of z-level to check if there's ops

Nah, you can't do gamemode specific shit like this.
Which is why I said the second thing Paprika. Regardless of gamemode, the Gamemode ticker itself still ticks.
by Remie Richards
Thu May 22, 2014 3:30 pm
Forum: NTStation Feedback
Topic: Summon mechs is dumb
Replies: 77
Views: 30107

Re: Summon mechs is dumb

Summoning Mechs seems really, what's the word, unrealistic (if such a term exists for SS13). Summon Magic was fine, and you could argue Summon Guns was doable. But summoning dozens of mech. Eh. It just seems a bit too much really. And Slimes that are connected to an extra dimension which allows vas...
by Remie Richards
Thu May 22, 2014 3:22 pm
Forum: Coding Feedback
Topic: Shadowlings (Gamemode suggestion/replacement)
Replies: 264
Views: 69024

Re: Shadowlings (Gamemode suggestion/replacement)

Steelpoint wrote: need coding is the absorption to conversion system.
If this is wanted I'll happily share my Horror Form ling conversion code, the system would be near identical.
by Remie Richards
Thu May 22, 2014 3:19 pm
Forum: Coding
Topic: Nuke Disk leaving the Z-level
Replies: 16
Views: 4821

Re: Nuke Disk leaving the Z-level

Stick your looping check idea in the Nuclear Gamemode Process() You can't complain it doesn't belong there when it's an important loop(process) of the Nuclear gamemode. However this also has the added effect (benefit?) of letting the nuke disk leave the Z level on non nuke rounds, Which I could see ...
by Remie Richards
Wed May 21, 2014 10:46 pm
Forum: General Chat
Topic: Appreciation thread
Replies: 48
Views: 16652

Re: Appreciation thread

Giacom wrote:Four more tears.
You... YOU...
that's quite clever.
by Remie Richards
Wed May 21, 2014 10:36 pm
Forum: NTStation Feedback
Topic: Summon mechs is dumb
Replies: 77
Views: 30107

Re: Summon mechs is dumb

What have you done to my baby? Renamed your baby and some of it's internal organs (lists) Added some new organs too (mech and melee lists) and the bones to make them work (switches) I'm told the original name was a Reference, References are fine, but not for a Define semi important Spell-proc. Also...
by Remie Richards
Wed May 21, 2014 10:30 pm
Forum: NTStation Feedback
Topic: Summon mechs is dumb
Replies: 77
Views: 30107

Re: Summon mechs is dumb

Hey, Guys, You can at Max, only use the spell twice, You know what other people wanted? For you to use it 5 times!, So out of both theoretical versions:

YOU GOT THE BALANCED ONE
by Remie Richards
Wed May 21, 2014 7:12 am
Forum: NTStation Feedback
Topic: Speed Discussion/Poll
Replies: 52
Views: 22115

Re: Speed Discussion/Poll

@RR: A decent amount of progress! Why don't you solve our problem instead of being startoad and saying "Oh this is easily changed just do this" and then not do it because you clearly have it understood more than the fucking coderbus. *Late response because internet issues last night* I ha...
by Remie Richards
Tue May 20, 2014 9:58 pm
Forum: Coding Feedback
Topic: Shadowlings (Gamemode suggestion/replacement)
Replies: 264
Views: 69024

Re: Shadowlings (Gamemode suggestion/replacement)

Can we see these sprites?
by Remie Richards
Tue May 20, 2014 2:40 pm
Forum: Video Games
Topic: Space Engineers: Crashing big penises general?
Replies: 28
Views: 9165

Re: Space Engineers: Crashing big penises general?

[youtube]boTF4Po5Hb4[/youtube]
This guy has some pretty neat inventions.

He made a chainsaw.
by Remie Richards
Tue May 20, 2014 1:34 pm
Forum: NTStation Feedback
Topic: Speed Discussion/Poll
Replies: 52
Views: 22115

Re: Speed Discussion/Poll

@RR: A decent amount of progress! Why don't you solve our problem instead of being startoad and saying "Oh this is easily changed just do this" and then not do it because you clearly have it understood more than the fucking coderbus. *Late response because internet issues last night* I ha...
by Remie Richards
Mon May 19, 2014 6:34 pm
Forum: General Chat
Topic: Appreciation thread
Replies: 48
Views: 16652

Re: Appreciation thread

Miauw wrote:ive been here only like a year but yeah yay us :v
What Miauw said fits me perfectly.

Believe it or not but you guys are pretty cool Some nice folks and some... weird but still nice folks.

4 more years! 4 more years! 4 more...
by Remie Richards
Mon May 19, 2014 4:32 pm
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 736307

Re: SS13 Related Art / Hand Drawn Art

You draw good Xenomorphs Koco.
by Remie Richards
Mon May 19, 2014 3:27 pm
Forum: NTStation Feedback
Topic: Speed Discussion/Poll
Replies: 52
Views: 22115

Re: Speed Discussion/Poll

BECAUSE BYOND MOVEMENT SPEED CODE IS LITERALLY THE BIGGEST FUCKING MOUNTAIN OF BULLSHIT YOU WILL EVER ENCOUNTER. TRYING TO DECYPHER THAT SPAGHETTI CODE GARBAGE WILL LEAD TO TEARS. HE WHO FINDS A MIDDLE GROUND OF MOVE SPEED BETWEEN /TG/ AND NT SPEEDS WILL BE CROWNED CHAMPION CODER AND BE FOREVER THE...
by Remie Richards
Sun May 18, 2014 11:03 am
Forum: NTStation Ideas
Topic: Summon Melee
Replies: 13
Views: 6631

Re: Summon Melee

I've started work on this, if you want to compare code you know where to find me.

HONK: https://github.com/NTStation/NTstation13/pull/584
by Remie Richards
Sun May 18, 2014 10:55 am
Forum: NTStation Ideas
Topic: Dominator [Unique Sec Gun]
Replies: 42
Views: 16222

Re: Dominator [Unique Sec Gun]

Aight, nice experiment, but it's failed. Nice feedback regardless.
by Remie Richards
Sat May 17, 2014 3:10 pm
Forum: Off Topic
Topic: Dreams
Replies: 22
Views: 5753

Re: Dreams

I dreamt a man from Warsaw (don't ask how I know that, It was part of the dream i guess) came into my house and he had a tin of paint with a wire sticking out of it, he lit it and the wire was actually a fuse. This "paint bomb" exploded and destroyed my house and killed my Mum. I went to l...
by Remie Richards
Sat May 17, 2014 1:31 pm
Forum: NTStation Ideas
Topic: Dominator [Unique Sec Gun]
Replies: 42
Views: 16222

Re: Dominator [Unique Sec Gun]

It's honestly not a balanced weapon, doesn't matter what R&D requirements are, if you have 1 non dead/traitor miner, you will have plenty of every mineral, and everything except high illegal tech is easy to get. Seriously, it's an ID locked weapon that can't friendly fire, that's OP as hell for...
by Remie Richards
Fri May 16, 2014 11:32 pm
Forum: NTStation Coding
Topic: Coding in BYOND - How do?
Replies: 5
Views: 6048

Re: Coding in BYOND - How do?

The Wiki plus this Standards guide I compiled from Own knowledge and the myriad other guides we've had
https://github.com/NTStation/NTstation1 ... -Standards

If you're ever stuck, go to #coderbus, or #nanobus, Generally were friendly enough to assist!
by Remie Richards
Fri May 16, 2014 3:34 pm
Forum: NTStation Ideas
Topic: Integrated sec/medical HUD for the AI
Replies: 15
Views: 7541

Re: Integrated sec/medical HUD for the AI

I figure simply making the Medical and SecHUDs part of "Silicon" instead of inside the pAI code itself is better, so both AIs and pAIs can run on the same proc without duplication. The example provided does NOT currently include this change, but if people actually want this, then I will c...
by Remie Richards
Thu May 15, 2014 4:03 pm
Forum: NTStation Ideas
Topic: Integrated sec/medical HUD for the AI
Replies: 15
Views: 7541

Re: Integrated sec/medical HUD for the AI

I figure simply making the Medical and SecHUDs part of "Silicon" instead of inside the pAI code itself is better, so both AIs and pAIs can run on the same proc without duplication. The example provided does NOT currently include this change, but if people actually want this, then I will c...
by Remie Richards
Thu May 15, 2014 10:21 am
Forum: NTStation Ideas
Topic: Dominator [Unique Sec Gun]
Replies: 42
Views: 16222

Re: Dominator [Unique Sec Gun]

Alright then, Alright. Considering I do want this to be constructable in a normal round.

Shoot me your most "Balanced" R&D Values for it. Go.

(I'll add the Unlimited ammo version in for badmins too)
by Remie Richards
Wed May 14, 2014 10:23 pm
Forum: NTStation Ideas
Topic: Stetchkin + Autolathe
Replies: 12
Views: 6700

Re: Stetchkin + Autolathe

Jeez, can we stop classing this as an Idea? It's an Oversight, My Oversight, it's 1 year old, 10mm should have always been in the Autolathe ever since I created it, I'll do it eventually.

EDIT:

https://github.com/NTStation/NTstation13/pull/566

Nao leave me alone ;_;
by Remie Richards
Wed May 14, 2014 9:53 pm
Forum: Off Topic
Topic: This is where we HONK
Replies: 68
Views: 49928

Re: This is where we HONK

You need to put a bangin' honk on it.
by Remie Richards
Wed May 14, 2014 9:41 pm
Forum: Video Games
Topic: SUPER HOT
Replies: 7
Views: 2209

Re: SUPER HOT

I'm glad they're making a Full game. the Prototype was fun.
by Remie Richards
Wed May 14, 2014 6:37 pm
Forum: NTStation Coding
Topic: [MERGED] New AI ability: Bot Call! + Bots revamp!
Replies: 38
Views: 16895

Re: [POLL] New AI ability: Bot Call!

B.called = AStar(B.loc, end_loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance_cardinal, 0, 255, id=B.botcard) src << "[B] - CALLED - [src.waypoint.x],[src.waypoint.y]" AStar is the Proc causing all the Bot lag, using it ONCE doesn't seem to bad, but if you have multiple bots al...
by Remie Richards
Wed May 14, 2014 2:25 pm
Forum: NTStation Coding
Topic: [MERGED] New AI ability: Bot Call! + Bots revamp!
Replies: 38
Views: 16895

Re: [POLL] New AI ability: Bot Call!

How does it order the Bot's around? I'd like to see the code, considering the current issue with Beepsky and other Bots Path-finding code causing lag, It'd be bad to increase the amount of that type of Path-finding if it does use the same system.
by Remie Richards
Wed May 14, 2014 1:42 pm
Forum: NTStation Ideas
Topic: Dominator [Unique Sec Gun]
Replies: 42
Views: 16222

Re: Dominator [Unique Sec Gun]

Ammo is now double the ammount of shots a Taser can fire.

Fair?
by Remie Richards
Wed May 14, 2014 6:53 am
Forum: NTStation Ideas
Topic: Dominator [Unique Sec Gun]
Replies: 42
Views: 16222

Re: Dominator [Unique Sec Gun]

Well considering the Equal Votes right now, I'll probably just siphon off the procs I made to make this work and add those alone.
Maybe the votes will become positive again, but I'm not sure.
by Remie Richards
Mon May 12, 2014 5:54 pm
Forum: NTStation Ideas
Topic: Dominator [Unique Sec Gun]
Replies: 42
Views: 16222

Re: Dominator [Unique Sec Gun]

Didn't read the thread but this is inspired heavily by Psycho Pass isn't it? E: Yup. Anime club stream when? That's where a Request for an SS13 item following roughly the same Unique traits as Psycho pass' dominators came from, yeah. However this is only the features that fit/mesh with SS13 and has...
by Remie Richards
Mon May 12, 2014 5:15 pm
Forum: NTStation Ideas
Topic: Engineers know APC and Door wires at Roundstart
Replies: 10
Views: 3367

Re: Engineers know APC and Door wires at Roundstart

A roundstart engineer should know the door/apc wires, because one would think that would be part of their training before actually going to work on the station. Someone that is sent in as a "fillin" (latejoin) engineer shouldn't know automatically and should either have to ask or figure o...
by Remie Richards
Mon May 12, 2014 3:53 pm
Forum: NTStation Ideas
Topic: Integrated sec/medical HUD for the AI
Replies: 15
Views: 7541

Re: Integrated sec/medical HUD for the AI

Psyentific wrote:You can buy flashlights on cameras.
I'm fairly certain most, if not all cameras actually have lights on them, Unless I'm losing my mind here.

Edit: The Camera the AI is looking through can be toggled for lights, but it's only that camera, and only when the AI is in it.
by Remie Richards
Mon May 12, 2014 3:42 pm
Forum: NTStation Ideas
Topic: Engineers know APC and Door wires at Roundstart
Replies: 10
Views: 3367

Re: Engineers know APC and Door wires at Roundstart

Bluespace wrote:>Knowledge of door wires costs as much as C4.
Make it 1TC.
The TC cost was primarily balanced against the Emag, something it shares a function with (Arguably door wire knowledge is more subtle, but requires tools)
I'll see what others say, Right now I have you against 2 TC and Paprika for 2 TC.
by Remie Richards
Mon May 12, 2014 3:05 pm
Forum: NTStation Ideas
Topic: Engineers know APC and Door wires at Roundstart
Replies: 10
Views: 3367

Engineers know APC and Door wires at Roundstart

https://github.com/NTStation/NTstation13/pull/552

Taken from the NTstation minor suggestion thread.

Includes a syndie uplink item that grants them knowledge of Door wires for 2 TC (1 TC cheaper than Emag because it requires tools)
by Remie Richards
Mon May 12, 2014 2:36 pm
Forum: NTStation Ideas
Topic: Dominator [Unique Sec Gun]
Replies: 42
Views: 16222

Re: Dominator [Unique Sec Gun]

The Emag function does sound good Psyentific, Now that you mention it Emags break most if not all ID type systems on the station, I suppose it's adequate do follow that trend here. Edit: Emag sets the gun to a malfunctioned state. This can be undone by a Multitool, a Multitool may also set the gun t...
by Remie Richards
Sun May 11, 2014 10:26 pm
Forum: NTStation Ideas
Topic: Minor Suggestions Mk. III; Artyom Edition
Replies: 221
Views: 76151

Re: Minor Suggestions Mk. III; Artyom Edition

Engineers should start with doorwires and apc wires already known in their notes/memory. It's a bit odd that they need to research the wires before being able to fix an emagged door. Would also help newer engineer players a lot. I like this, to like, a Ridiculous level, I'll look into it. Edit 1 (P...
by Remie Richards
Sun May 11, 2014 6:39 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 275594

Re: Sprite Requests

imblyings wrote:no but which one did you want in particular? the one with no iron sights, the one with a sight or the one with iron sights?
The One with the iron sights, Please.
by Remie Richards
Sun May 11, 2014 5:46 pm
Forum: NTStation Ideas
Topic: Dominator [Unique Sec Gun]
Replies: 42
Views: 16222

Re: Dominator [Unique Sec Gun]

>steal hudglasses, captain's id, and one of these. OH YES STATION IS MINE. You'd still need to set anyone you can consider going up against to arrest. And make sure nobody fixes that once they realize what you're doing. That's what the Hudglasses are for, they let your remotely set someone to Arres...
by Remie Richards
Sun May 11, 2014 5:39 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 275594

Re: Sprite Requests

imblyings wrote:Image

??????
That looks good! Have you got In hands sprites for it?