Search found 576 matches

by Mickyan
Wed Jan 30, 2019 9:56 pm
Forum: Video Games
Topic: global game jam 2019
Replies: 13
Views: 4237

Re: global game jam 2019

yeah except we spent a lot of time trying to fix the scale of the meshes because someone dun goofed the metrics and we ended up with counters with a height of 2 mugs and tables with a height of 8 mugs. I had the same issues when I started in UE4, even more of a mess if the same assets get passed al...
by Mickyan
Wed Jan 30, 2019 4:42 pm
Forum: Ideas
Topic: on the topics of medbay and death
Replies: 133
Views: 32392

Re: on the topics of medbay and death

I think it matches the pace of the game pretty well I think if implemented properly (a big if) the proposed changes can still match the fast pace of the game while making encounters more interesting and meaningful. Making injuries less instantly deadly and more of a long term issue means your trips...
by Mickyan
Mon Jan 28, 2019 5:15 pm
Forum: Video Games
Topic: Kenshi - Wandering weeboos
Replies: 30
Views: 11919

Re: Kenshi - Wandering weeboos

Page Up/Down to change floors

Those are the United Cities, ran by slavers and where being poor is against the law. Most major factions just want to fuck you over in their own different ways
by Mickyan
Mon Jan 28, 2019 1:56 pm
Forum: Video Games
Topic: Kenshi - Wandering weeboos
Replies: 30
Views: 11919

Re: Kenshi - Wandering weeboos

Heard very little about this (other than it apparently being a hidden gem) and skimmed the Steam page. How's the learning curve? Looks somewhat complex Gameplay itself is actually relatively simple but with a lot of variety in how you manage your units. Some things may not be explained too well but...
by Mickyan
Sat Jan 26, 2019 5:47 pm
Forum: Ideas
Topic: on the topics of medbay and death
Replies: 133
Views: 32392

Re: on the topics of medbay and death

Dr_bee wrote: Time and attention is a better way to balance medbay than some artificial point system.
Why not both
by Mickyan
Sat Jan 26, 2019 2:44 pm
Forum: Ideas
Topic: on the topics of medbay and death
Replies: 133
Views: 32392

Re: on the topics of medbay and death

Random thought - what if cloning, cryo, sleepers and/or chem masters drained research points/med budget instead of being effectively unlimited

I don't say this as an alternative to the proposed changes but limiting supply is a useful tool for balancing
by Mickyan
Fri Jan 25, 2019 4:58 pm
Forum: General Chat
Topic: Why do you play on /tg/Station?
Replies: 58
Views: 19507

Re: Why do you play on /tg/Station?

As far as I remember back in the day the only major servers were goon, bay and tg

Bay was too slow, goon was non-stop insanity. TG was a happy medium between the two and I guess I haven't really found a reason to look elsewhere
by Mickyan
Thu Jan 24, 2019 5:37 pm
Forum: General Chat
Topic: Coding & Community number 991
Replies: 19
Views: 4170

Re: Coding & Community number 991

Way to reframe this thread as just whining, I guess
by Mickyan
Thu Jan 24, 2019 4:13 pm
Forum: General Chat
Topic: Coding & Community number 991
Replies: 19
Views: 4170

Re: Coding & Community number 991

duckay wrote:Take stench for example, despite massive dislikes from players and admins alike, it remains within the game
duckay wrote:I believe the coderbase should NOT be favouring nerfs and rather favouring actual features, if things are so bad they require a nerf, don't remove the entire thing
Getting mixed signals here
by Mickyan
Wed Jan 23, 2019 4:16 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 964336

Re: Minor Suggestions

We have that sweet jukebox code sitting unused because it makes everyone that gets in range lag out but you know how it would work great? Functional headphones
by Mickyan
Sun Jan 20, 2019 2:08 pm
Forum: Ideas
Topic: Base Addiction off Amount of Reagent Processed
Replies: 10
Views: 3254

Re: Base Addiction off Amount of Reagent Processed

Is it going to keep track of reagents processed in the long term or just for how long they were in your system like morphine?
by Mickyan
Sat Jan 19, 2019 10:58 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 684276

Re: Little things you learned that are game changing

If your internals are empty and you can't afford to breathe in whatever's flooding the place (i.e. N2O) you can turn on your empty internals and use an epipen to survive long enough to find another tank
by Mickyan
Sat Jan 19, 2019 7:04 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1072168

Re: ITT: We make shitty suggestions and come up with poor ideas.

Add the bloody shoes, traitor item for janitor that never stops leaving bloody footprints
by Mickyan
Fri Jan 18, 2019 3:29 pm
Forum: Ideas
Topic: On Chemistry
Replies: 66
Views: 15911

Re: Chemistry is a disease

Sounds nice. I still have issues with medical being too dependent on chemistry but one problem at a time I guess

Funny to think that as it stands playing chef is harder than chemistry
by Mickyan
Fri Jan 18, 2019 12:59 pm
Forum: Ideas
Topic: Round length
Replies: 81
Views: 22902

Re: Round length

I don't think hard restrictions are the way to go because of how unpredictable a round can go, sometimes there's legitimate reasons to call the shuttle early. At the same time I think the issue is any shmuck with a head ID can call the shuttle, or just ask the AI to do it. I think a good compromise ...
by Mickyan
Thu Jan 17, 2019 2:34 am
Forum: Coding Feedback
Topic: >TRY TO JOJOKE ON MIDI PIANO
Replies: 9
Views: 2610

Re: >TRY TO JOJOKE ON MIDI PIANO

The BPM is tied to the framerate of the server. I would pay for piano code that can flawlessly play midis We shouldn't even trust badmins to play midis and you want to let randos do it? Also instruments plays wavs right now so it would sound significantly worse if they played midis. Yes, even worse...
by Mickyan
Thu Jan 17, 2019 12:50 am
Forum: Coding Feedback
Topic: >TRY TO JOJOKE ON MIDI PIANO
Replies: 9
Views: 2610

Re: >TRY TO JOJOKE ON MIDI PIANO

I would pay for piano code that can flawlessly play midis
by Mickyan
Tue Jan 15, 2019 10:07 pm
Forum: Closed Policy Discussion
Topic: silicon policy thraed #59992: free will edition
Replies: 21
Views: 4609

Re: silicon policy thraed #59992: free will edition

They should be no different since a lawless AI has free will by definition, "do whatever you want" as a law is redundant Ignoring the server rules for a moment, the things an AI would able to do to comply with it's laws (or lack thereof) are the same whether it's purged or with a free will...
by Mickyan
Tue Jan 15, 2019 9:35 pm
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 64072

Re: Hygiene Removal

The real sin is that the stink overlay doesn't look like Pig-Pen's dust cloud
by Mickyan
Tue Jan 15, 2019 2:20 pm
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 234814

Re: Minor Feedback

They don't really fit with the rest of the sprites, most noticeable is how they have very marked black outlines, while most of the sprites have soft edges

I don't know if I would even call it an improvement, they're just a different style except now they clash with everything else
by Mickyan
Sat Jan 12, 2019 7:02 pm
Forum: Coding Feedback
Topic: Assimilation Gamemode Feedback
Replies: 75
Views: 22750

Re: Assimilation Gamemode Feedback

I was more talking about it being a lame death than functionally the same, although I could make other examples of instant stun+mute that are insta GG. At least mind control requires some planning with having to assimilate the target beforehand and you're vulnerable for the duration Mind control is ...
by Mickyan
Sat Jan 12, 2019 5:58 pm
Forum: Coding Feedback
Topic: Assimilation Gamemode Feedback
Replies: 75
Views: 22750

Re: Assimilation Gamemode Feedback

Not that different from getting ebowed and dragged in a dark corner really But I think hosts should take a fraction of all the damage a mind controlled vessel takes to make mind control suicide a little more risky (I know the host dies if the vessel does but it's easy enough to put your target in a ...
by Mickyan
Sun Jan 06, 2019 11:12 pm
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 64072

Re: Hygiene Removal

I am not a fan of it in its current state -There are no meaningful ways to interact with this feature. I can't just change clothes or avoid doing certain things to not get dirty (I think the only thing that affects it is being covered in blood?), you just rush to a shower once the overlay pops up n...
by Mickyan
Fri Jan 04, 2019 11:34 pm
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 64072

Re: Hygiene Removal

Greatly underestimating the effect of miasma generation btw

Yeah, it doesn't affect you directly until you lose the miasma lottery and get sick with no fault of your own, exactly because everyone's being told hygiene is pointless fluff that can be ignored
by Mickyan
Fri Jan 04, 2019 12:28 pm
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 64072

Re: Hygiene Removal

I am not a fan of it in its current state -There are no meaningful ways to interact with this feature. I can't just change clothes or avoid doing certain things to not get dirty (I think the only thing that affects it is being covered in blood?), you just rush to a shower once the overlay pops up -N...
by Mickyan
Thu Jan 03, 2019 11:43 pm
Forum: General Chat
Topic: Russians role in SS13 Development compared to english speakers
Replies: 18
Views: 7136

Re: Russians role in SS13 Development compared to english speakers

Real talk, from my professional experience working with various russian modders and developers, oftentimes the stuff they make can be very impressive and quirky but also put together somewhat haphazardly and hard to work with

The term euro-jank exists for a reason after all
by Mickyan
Wed Jan 02, 2019 9:44 pm
Forum: Ideas
Topic: Give borgs damage slowdown
Replies: 65
Views: 21528

Re: Give borgs damage slowdown

You forgot being totally impervious to environmental damage as one of their major advantages which they can and will abuse to kill people without even getting themselves in fighting range
by Mickyan
Wed Jan 02, 2019 3:34 pm
Forum: Closed Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 54298

Re: Movement Speed

this change has made no difference to rp and made it feel functionally clunky Crazy idea: no single change is going to completely revolutionize the way you play overnight and pretending otherwise is a great way for things to never change for the better Meanwhile I can finally get people's attention...
by Mickyan
Mon Dec 31, 2018 12:25 pm
Forum: Coding Feedback
Topic: Minor Medical feedback and changes.
Replies: 8
Views: 2736

Re: Minor Medical feedback and changes.

I'd totally swap cloning for roundstart revival surgery

It's stupid that I had people ask to be killed because it's faster to clone than properly fix whatever problems they have
by Mickyan
Fri Dec 28, 2018 2:36 am
Forum: Ideas
Topic: new quirk brainstorming
Replies: 28
Views: 5559

Re: new quirk brainstorming

Replace the word gameplay with combat in my post then and then actually answer my argument. It's not really an argument you're just stating an opinion without substantiating it There's enough features that have the sole purpose of getting you the greentext and making people horizontal, we dont need...
by Mickyan
Sun Dec 23, 2018 2:36 pm
Forum: Closed Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 54298

Re: Movement Speed

have you considered playing on another server

Just because the rules don't outright disallow your play-style doesn't mean the server's direction needs to cater to you
by Mickyan
Fri Dec 21, 2018 10:25 pm
Forum: Roleplaying
Topic: Character Bio Thread
Replies: 102
Views: 87134

Re: Character Bio Thread

>Accessing records... >Done. Name: Swanni Race: Mothperson //admin note: no relevant info, external "hire" from one of our bio-engineering lab contractors. See attached transcript for details. >>Opening attachment: "project_eirene_debrief_transcript.txt" >>"This project has...
by Mickyan
Fri Dec 21, 2018 3:15 pm
Forum: General Chat
Topic: How much do we want to redefine death on /tg/ station?
Replies: 62
Views: 16939

Re: How much do we want to redefine death on /tg/ station?

Nobody plays medical because you don't need to be a MD to stuff someone in a sleeper or cloner, everything else can be handled by a competent chemist (very rare sight) Playing MD is 75% waiting around for something to happen, 5% stuffing people in sleepers, 20% of shit hitting the fan so now everyon...
by Mickyan
Fri Dec 21, 2018 12:27 am
Forum: Closed Policy Discussion
Topic: Setting New Free Golem Policies
Replies: 73
Views: 32819

Re: Setting New Free Golem Policies

It may well be a code issue at the root but this situation being ruled an IC issue is completely ignoring the dozens of times that golems spawned in, started printing weapons and teleported out of the ship without saying a word I've seen people getting ghost role banned for making beelines for the m...
by Mickyan
Thu Dec 20, 2018 11:58 pm
Forum: Closed Policy Discussion
Topic: Setting New Free Golem Policies
Replies: 73
Views: 32819

Re: Setting New Free Golem Policies

I ded plz remove the game The station declared war on golems because their own clown BOH bombed the brig. Frankly seems like more of an issue with BOH bombs. Do we really need something this destructive and easy to get? the station declared war on golems so I'm allowed to ignore metagaming rules an...
by Mickyan
Thu Dec 20, 2018 11:46 pm
Forum: Closed Policy Discussion
Topic: Setting New Free Golem Policies
Replies: 73
Views: 32819

Re: Setting New Free Golem Policies

Did you know that this is still a problem and we just had another round where golems kept BoH suicide bombing the station, respawn and not even pretend not to retain knowledge from the previous lives?

Just in case you wondered what it looks like when most of the station gets BoH bombed
by Mickyan
Thu Dec 20, 2018 3:39 pm
Forum: Video Games
Topic: comfy games 2: the electric boogaloo
Replies: 26
Views: 7235

Re: liking certain games

I haven't played in a long time but Rise to Ruins is pretty cool if you like colony building type of games Oxygen Not Included is also pretty great, sort of akin to Rimworld but instead of getting wiped out by raiders it's all about getting your colony to be sustainable and not collapse on itself, w...
by Mickyan
Wed Dec 19, 2018 2:09 pm
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 52350

Re: Naming Policy Changes

This seems to still give leeway to line-toeing OOC names while adding more restrictions for everyone else using names in good faith, the exact opposite of what most people wanted judging from the policy thread It's all pretty irrelevant as long as it keeps being enforced selectively anyway It seems ...
by Mickyan
Tue Dec 18, 2018 2:38 am
Forum: Roleplaying
Topic: Character Bio Thread
Replies: 102
Views: 87134

Re: Character Bio Thread

Would be neat for security/medical records so it's not so much in your face constantly
by Mickyan
Tue Dec 11, 2018 1:25 am
Forum: Ideas
Topic: Harshness as a motivator
Replies: 26
Views: 5539

Re: Harshness as a motivator

Sounds like you're thinking of an abstraction of a natural immune system
by Mickyan
Mon Dec 10, 2018 11:46 pm
Forum: Ideas
Topic: Harshness as a motivator
Replies: 26
Views: 5539

Re: Harshness as a motivator

So long as taking is easier than asking adding more negative events is just going to make the station go to shit faster You're not going to curb the tide so long as an assistant is capable of things such as single handedly and reliably gaining access to the captain quarters and secure all access wit...
by Mickyan
Sat Dec 08, 2018 6:54 pm
Forum: Coding
Topic: codeman for sale
Replies: 28
Views: 10281

Re: codeman for sale

he is a good coderboy but he removed round and full bellies, don't believe the lies in the OP
by Mickyan
Sat Dec 08, 2018 6:53 pm
Forum: Closed Policy Discussion
Topic: Is there any reason to really have a naming policy?
Replies: 247
Views: 59215

Re: Is there any reason to really have a naming policy?

How did we get from talking about blatantly OOC names to proposing strict naming policies for non humans, about half of the examples in the OP are human names There's no getting around to the fact that any naming policy is going to be open to interpretation to some degree. Having a creative committe...
by Mickyan
Thu Dec 06, 2018 4:38 pm
Forum: Closed Policy Discussion
Topic: Is there any reason to really have a naming policy?
Replies: 247
Views: 59215

Re: Is there any reason to really have a naming policy?

It is kind of odd how there's been appearance bans for names that are arguably dumb and too attention-grabbing but then you still have something like some of those mentioned in the OP that are openly OOC/jokes still running around uncontested
by Mickyan
Thu Dec 06, 2018 12:14 am
Forum: Closed Policy Discussion
Topic: It's time to fix Asimov
Replies: 101
Views: 23225

Re: It's time to fix Asimov

Kinda related but meh: The main issue I have with standard Asimov is when it means you're butting heads with security because they're doing harmful things or are believed to have done something harmful. One instance of very poor silicon behaviour was when my master AI allegedly witnessed one office...
by Mickyan
Mon Dec 03, 2018 10:58 pm
Forum: Spriting and Mapping
Topic: A problem with Boxstation
Replies: 38
Views: 11559

Re: A problem with Boxstation

It's not really comparable since the appeal of no A presses comes from the challenge whereas SS13 is about the complexity of different situations and how each round can play out None of the things that are missing from boxstation change the way the round plays out in any meaningful way, they just ma...
by Mickyan
Mon Dec 03, 2018 4:10 am
Forum: General Chat
Topic: Heroes of Space Station Thirteen
Replies: 60
Views: 19620

Re: Heroes of Space Station Thirteen

Gunther is the main character of tgstation
by Mickyan
Sun Dec 02, 2018 3:40 am
Forum: Coding
Topic: What is nutriment_factor?
Replies: 5
Views: 1883

Re: What is nutriment_factor?

The default is 1 * REAGENTS_METABOLISM, set in /datum/reagent/consumable

if an object doesn't have a variable explicitly defined, it takes the value of its parent object (a dummy consumable in this case)
by Mickyan
Fri Nov 30, 2018 4:19 pm
Forum: Closed Policy Discussion
Topic: Ethereal naming policy
Replies: 57
Views: 13790

Re: Ethereal naming policy

Historically immigrants would either choose or be forced to slightly change their name to better assimilate into the society they were entering, so that's one reasonable explanation you can use