Search found 576 matches
- Wed Jan 30, 2019 9:56 pm
- Forum: Video Games
- Topic: global game jam 2019
- Replies: 13
- Views: 4237
Re: global game jam 2019
yeah except we spent a lot of time trying to fix the scale of the meshes because someone dun goofed the metrics and we ended up with counters with a height of 2 mugs and tables with a height of 8 mugs. I had the same issues when I started in UE4, even more of a mess if the same assets get passed al...
- Wed Jan 30, 2019 4:42 pm
- Forum: Ideas
- Topic: on the topics of medbay and death
- Replies: 133
- Views: 32392
Re: on the topics of medbay and death
I think it matches the pace of the game pretty well I think if implemented properly (a big if) the proposed changes can still match the fast pace of the game while making encounters more interesting and meaningful. Making injuries less instantly deadly and more of a long term issue means your trips...
- Mon Jan 28, 2019 5:15 pm
- Forum: Video Games
- Topic: Kenshi - Wandering weeboos
- Replies: 30
- Views: 11919
Re: Kenshi - Wandering weeboos
Page Up/Down to change floors
Those are the United Cities, ran by slavers and where being poor is against the law. Most major factions just want to fuck you over in their own different ways
Those are the United Cities, ran by slavers and where being poor is against the law. Most major factions just want to fuck you over in their own different ways
- Mon Jan 28, 2019 1:56 pm
- Forum: Video Games
- Topic: Kenshi - Wandering weeboos
- Replies: 30
- Views: 11919
Re: Kenshi - Wandering weeboos
Heard very little about this (other than it apparently being a hidden gem) and skimmed the Steam page. How's the learning curve? Looks somewhat complex Gameplay itself is actually relatively simple but with a lot of variety in how you manage your units. Some things may not be explained too well but...
- Sat Jan 26, 2019 5:47 pm
- Forum: Ideas
- Topic: on the topics of medbay and death
- Replies: 133
- Views: 32392
Re: on the topics of medbay and death
Why not bothDr_bee wrote: Time and attention is a better way to balance medbay than some artificial point system.
- Sat Jan 26, 2019 2:44 pm
- Forum: Ideas
- Topic: on the topics of medbay and death
- Replies: 133
- Views: 32392
Re: on the topics of medbay and death
Random thought - what if cloning, cryo, sleepers and/or chem masters drained research points/med budget instead of being effectively unlimited
I don't say this as an alternative to the proposed changes but limiting supply is a useful tool for balancing
I don't say this as an alternative to the proposed changes but limiting supply is a useful tool for balancing
- Fri Jan 25, 2019 4:58 pm
- Forum: General Chat
- Topic: Why do you play on /tg/Station?
- Replies: 58
- Views: 19507
Re: Why do you play on /tg/Station?
As far as I remember back in the day the only major servers were goon, bay and tg
Bay was too slow, goon was non-stop insanity. TG was a happy medium between the two and I guess I haven't really found a reason to look elsewhere
Bay was too slow, goon was non-stop insanity. TG was a happy medium between the two and I guess I haven't really found a reason to look elsewhere
- Thu Jan 24, 2019 8:57 pm
- Forum: General Chat
- Topic: asteroid with engines strapped to it is better than any shuttle you pay for, change my mind
- Replies: 9
- Views: 2351
Re: asteroid with engines strapped to it is better than any shuttle you pay for, change my mind
docking has a high mortality rate
- Thu Jan 24, 2019 5:37 pm
- Forum: General Chat
- Topic: Coding & Community number 991
- Replies: 19
- Views: 4170
Re: Coding & Community number 991
Way to reframe this thread as just whining, I guess
- Thu Jan 24, 2019 4:13 pm
- Forum: General Chat
- Topic: Coding & Community number 991
- Replies: 19
- Views: 4170
Re: Coding & Community number 991
duckay wrote:Take stench for example, despite massive dislikes from players and admins alike, it remains within the game
Getting mixed signals hereduckay wrote:I believe the coderbase should NOT be favouring nerfs and rather favouring actual features, if things are so bad they require a nerf, don't remove the entire thing
- Wed Jan 23, 2019 4:16 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 964336
Re: Minor Suggestions
We have that sweet jukebox code sitting unused because it makes everyone that gets in range lag out but you know how it would work great? Functional headphones
- Sun Jan 20, 2019 2:08 pm
- Forum: Ideas
- Topic: Base Addiction off Amount of Reagent Processed
- Replies: 10
- Views: 3254
Re: Base Addiction off Amount of Reagent Processed
Is it going to keep track of reagents processed in the long term or just for how long they were in your system like morphine?
- Sat Jan 19, 2019 10:58 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 684276
Re: Little things you learned that are game changing
If your internals are empty and you can't afford to breathe in whatever's flooding the place (i.e. N2O) you can turn on your empty internals and use an epipen to survive long enough to find another tank
- Sat Jan 19, 2019 7:04 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1072168
Re: ITT: We make shitty suggestions and come up with poor ideas.
Add the bloody shoes, traitor item for janitor that never stops leaving bloody footprints
- Fri Jan 18, 2019 3:29 pm
- Forum: Ideas
- Topic: On Chemistry
- Replies: 66
- Views: 15911
Re: Chemistry is a disease
Sounds nice. I still have issues with medical being too dependent on chemistry but one problem at a time I guess
Funny to think that as it stands playing chef is harder than chemistry
Funny to think that as it stands playing chef is harder than chemistry
- Fri Jan 18, 2019 12:59 pm
- Forum: Ideas
- Topic: Round length
- Replies: 81
- Views: 22902
Re: Round length
I don't think hard restrictions are the way to go because of how unpredictable a round can go, sometimes there's legitimate reasons to call the shuttle early. At the same time I think the issue is any shmuck with a head ID can call the shuttle, or just ask the AI to do it. I think a good compromise ...
- Thu Jan 17, 2019 2:34 am
- Forum: Coding Feedback
- Topic: >TRY TO JOJOKE ON MIDI PIANO
- Replies: 9
- Views: 2610
Re: >TRY TO JOJOKE ON MIDI PIANO
The BPM is tied to the framerate of the server. I would pay for piano code that can flawlessly play midis We shouldn't even trust badmins to play midis and you want to let randos do it? Also instruments plays wavs right now so it would sound significantly worse if they played midis. Yes, even worse...
- Thu Jan 17, 2019 12:50 am
- Forum: Coding Feedback
- Topic: >TRY TO JOJOKE ON MIDI PIANO
- Replies: 9
- Views: 2610
Re: >TRY TO JOJOKE ON MIDI PIANO
I would pay for piano code that can flawlessly play midis
- Tue Jan 15, 2019 10:07 pm
- Forum: Closed Policy Discussion
- Topic: silicon policy thraed #59992: free will edition
- Replies: 21
- Views: 4609
Re: silicon policy thraed #59992: free will edition
They should be no different since a lawless AI has free will by definition, "do whatever you want" as a law is redundant Ignoring the server rules for a moment, the things an AI would able to do to comply with it's laws (or lack thereof) are the same whether it's purged or with a free will...
- Tue Jan 15, 2019 9:35 pm
- Forum: Coding Feedback
- Topic: Hygiene Removal
- Replies: 254
- Views: 64072
Re: Hygiene Removal
The real sin is that the stink overlay doesn't look like Pig-Pen's dust cloud
- Tue Jan 15, 2019 2:20 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 234814
Re: Minor Feedback
They don't really fit with the rest of the sprites, most noticeable is how they have very marked black outlines, while most of the sprites have soft edges
I don't know if I would even call it an improvement, they're just a different style except now they clash with everything else
I don't know if I would even call it an improvement, they're just a different style except now they clash with everything else
- Sat Jan 12, 2019 7:02 pm
- Forum: Coding Feedback
- Topic: Assimilation Gamemode Feedback
- Replies: 75
- Views: 22750
Re: Assimilation Gamemode Feedback
I was more talking about it being a lame death than functionally the same, although I could make other examples of instant stun+mute that are insta GG. At least mind control requires some planning with having to assimilate the target beforehand and you're vulnerable for the duration Mind control is ...
- Sat Jan 12, 2019 5:58 pm
- Forum: Coding Feedback
- Topic: Assimilation Gamemode Feedback
- Replies: 75
- Views: 22750
Re: Assimilation Gamemode Feedback
Not that different from getting ebowed and dragged in a dark corner really But I think hosts should take a fraction of all the damage a mind controlled vessel takes to make mind control suicide a little more risky (I know the host dies if the vessel does but it's easy enough to put your target in a ...
- Sun Jan 06, 2019 11:12 pm
- Forum: Coding Feedback
- Topic: Hygiene Removal
- Replies: 254
- Views: 64072
Re: Hygiene Removal
I am not a fan of it in its current state -There are no meaningful ways to interact with this feature. I can't just change clothes or avoid doing certain things to not get dirty (I think the only thing that affects it is being covered in blood?), you just rush to a shower once the overlay pops up n...
- Fri Jan 04, 2019 11:34 pm
- Forum: Coding Feedback
- Topic: Hygiene Removal
- Replies: 254
- Views: 64072
Re: Hygiene Removal
Greatly underestimating the effect of miasma generation btw
Yeah, it doesn't affect you directly until you lose the miasma lottery and get sick with no fault of your own, exactly because everyone's being told hygiene is pointless fluff that can be ignored
Yeah, it doesn't affect you directly until you lose the miasma lottery and get sick with no fault of your own, exactly because everyone's being told hygiene is pointless fluff that can be ignored
- Fri Jan 04, 2019 12:28 pm
- Forum: Coding Feedback
- Topic: Hygiene Removal
- Replies: 254
- Views: 64072
Re: Hygiene Removal
I am not a fan of it in its current state -There are no meaningful ways to interact with this feature. I can't just change clothes or avoid doing certain things to not get dirty (I think the only thing that affects it is being covered in blood?), you just rush to a shower once the overlay pops up -N...
- Thu Jan 03, 2019 11:43 pm
- Forum: General Chat
- Topic: Russians role in SS13 Development compared to english speakers
- Replies: 18
- Views: 7136
Re: Russians role in SS13 Development compared to english speakers
Real talk, from my professional experience working with various russian modders and developers, oftentimes the stuff they make can be very impressive and quirky but also put together somewhat haphazardly and hard to work with
The term euro-jank exists for a reason after all
The term euro-jank exists for a reason after all
- Wed Jan 02, 2019 9:44 pm
- Forum: Ideas
- Topic: Give borgs damage slowdown
- Replies: 65
- Views: 21528
Re: Give borgs damage slowdown
You forgot being totally impervious to environmental damage as one of their major advantages which they can and will abuse to kill people without even getting themselves in fighting range
- Wed Jan 02, 2019 3:34 pm
- Forum: Closed Policy Discussion
- Topic: Movement Speed
- Replies: 221
- Views: 54298
Re: Movement Speed
this change has made no difference to rp and made it feel functionally clunky Crazy idea: no single change is going to completely revolutionize the way you play overnight and pretending otherwise is a great way for things to never change for the better Meanwhile I can finally get people's attention...
- Mon Dec 31, 2018 12:25 pm
- Forum: Coding Feedback
- Topic: Minor Medical feedback and changes.
- Replies: 8
- Views: 2736
Re: Minor Medical feedback and changes.
I'd totally swap cloning for roundstart revival surgery
It's stupid that I had people ask to be killed because it's faster to clone than properly fix whatever problems they have
It's stupid that I had people ask to be killed because it's faster to clone than properly fix whatever problems they have
- Fri Dec 28, 2018 2:36 am
- Forum: Ideas
- Topic: new quirk brainstorming
- Replies: 28
- Views: 5559
Re: new quirk brainstorming
Replace the word gameplay with combat in my post then and then actually answer my argument. It's not really an argument you're just stating an opinion without substantiating it There's enough features that have the sole purpose of getting you the greentext and making people horizontal, we dont need...
- Sun Dec 23, 2018 2:36 pm
- Forum: Closed Policy Discussion
- Topic: Movement Speed
- Replies: 221
- Views: 54298
Re: Movement Speed
have you considered playing on another server
Just because the rules don't outright disallow your play-style doesn't mean the server's direction needs to cater to you
Just because the rules don't outright disallow your play-style doesn't mean the server's direction needs to cater to you
- Fri Dec 21, 2018 10:25 pm
- Forum: Roleplaying
- Topic: Character Bio Thread
- Replies: 102
- Views: 87134
Re: Character Bio Thread
>Accessing records... >Done. Name: Swanni Race: Mothperson //admin note: no relevant info, external "hire" from one of our bio-engineering lab contractors. See attached transcript for details. >>Opening attachment: "project_eirene_debrief_transcript.txt" >>"This project has...
- Fri Dec 21, 2018 3:15 pm
- Forum: General Chat
- Topic: How much do we want to redefine death on /tg/ station?
- Replies: 62
- Views: 16939
Re: How much do we want to redefine death on /tg/ station?
Nobody plays medical because you don't need to be a MD to stuff someone in a sleeper or cloner, everything else can be handled by a competent chemist (very rare sight) Playing MD is 75% waiting around for something to happen, 5% stuffing people in sleepers, 20% of shit hitting the fan so now everyon...
- Fri Dec 21, 2018 12:27 am
- Forum: Closed Policy Discussion
- Topic: Setting New Free Golem Policies
- Replies: 73
- Views: 32819
Re: Setting New Free Golem Policies
It may well be a code issue at the root but this situation being ruled an IC issue is completely ignoring the dozens of times that golems spawned in, started printing weapons and teleported out of the ship without saying a word I've seen people getting ghost role banned for making beelines for the m...
- Thu Dec 20, 2018 11:58 pm
- Forum: Closed Policy Discussion
- Topic: Setting New Free Golem Policies
- Replies: 73
- Views: 32819
Re: Setting New Free Golem Policies
I ded plz remove the game The station declared war on golems because their own clown BOH bombed the brig. Frankly seems like more of an issue with BOH bombs. Do we really need something this destructive and easy to get? the station declared war on golems so I'm allowed to ignore metagaming rules an...
- Thu Dec 20, 2018 11:46 pm
- Forum: Closed Policy Discussion
- Topic: Setting New Free Golem Policies
- Replies: 73
- Views: 32819
Re: Setting New Free Golem Policies
Did you know that this is still a problem and we just had another round where golems kept BoH suicide bombing the station, respawn and not even pretend not to retain knowledge from the previous lives?
Just in case you wondered what it looks like when most of the station gets BoH bombed
Just in case you wondered what it looks like when most of the station gets BoH bombed
- Thu Dec 20, 2018 3:39 pm
- Forum: Video Games
- Topic: comfy games 2: the electric boogaloo
- Replies: 26
- Views: 7235
Re: liking certain games
I haven't played in a long time but Rise to Ruins is pretty cool if you like colony building type of games Oxygen Not Included is also pretty great, sort of akin to Rimworld but instead of getting wiped out by raiders it's all about getting your colony to be sustainable and not collapse on itself, w...
- Wed Dec 19, 2018 2:09 pm
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 52350
Re: Naming Policy Changes
This seems to still give leeway to line-toeing OOC names while adding more restrictions for everyone else using names in good faith, the exact opposite of what most people wanted judging from the policy thread It's all pretty irrelevant as long as it keeps being enforced selectively anyway It seems ...
- Tue Dec 18, 2018 2:38 am
- Forum: Roleplaying
- Topic: Character Bio Thread
- Replies: 102
- Views: 87134
Re: Character Bio Thread
Would be neat for security/medical records so it's not so much in your face constantly
- Tue Dec 11, 2018 1:25 am
- Forum: Ideas
- Topic: Harshness as a motivator
- Replies: 26
- Views: 5539
Re: Harshness as a motivator
Sounds like you're thinking of an abstraction of a natural immune system
- Mon Dec 10, 2018 11:46 pm
- Forum: Ideas
- Topic: Harshness as a motivator
- Replies: 26
- Views: 5539
Re: Harshness as a motivator
So long as taking is easier than asking adding more negative events is just going to make the station go to shit faster You're not going to curb the tide so long as an assistant is capable of things such as single handedly and reliably gaining access to the captain quarters and secure all access wit...
- Sat Dec 08, 2018 6:54 pm
- Forum: Coding
- Topic: codeman for sale
- Replies: 28
- Views: 10281
Re: codeman for sale
he is a good coderboy but he removed round and full bellies, don't believe the lies in the OP
- Sat Dec 08, 2018 6:53 pm
- Forum: Closed Policy Discussion
- Topic: Is there any reason to really have a naming policy?
- Replies: 247
- Views: 59215
Re: Is there any reason to really have a naming policy?
How did we get from talking about blatantly OOC names to proposing strict naming policies for non humans, about half of the examples in the OP are human names There's no getting around to the fact that any naming policy is going to be open to interpretation to some degree. Having a creative committe...
- Thu Dec 06, 2018 4:38 pm
- Forum: Closed Policy Discussion
- Topic: Is there any reason to really have a naming policy?
- Replies: 247
- Views: 59215
Re: Is there any reason to really have a naming policy?
It is kind of odd how there's been appearance bans for names that are arguably dumb and too attention-grabbing but then you still have something like some of those mentioned in the OP that are openly OOC/jokes still running around uncontested
- Thu Dec 06, 2018 12:14 am
- Forum: Closed Policy Discussion
- Topic: It's time to fix Asimov
- Replies: 101
- Views: 23225
Re: It's time to fix Asimov
Kinda related but meh: The main issue I have with standard Asimov is when it means you're butting heads with security because they're doing harmful things or are believed to have done something harmful. One instance of very poor silicon behaviour was when my master AI allegedly witnessed one office...
- Mon Dec 03, 2018 10:58 pm
- Forum: Spriting and Mapping
- Topic: A problem with Boxstation
- Replies: 38
- Views: 11559
Re: A problem with Boxstation
It's not really comparable since the appeal of no A presses comes from the challenge whereas SS13 is about the complexity of different situations and how each round can play out None of the things that are missing from boxstation change the way the round plays out in any meaningful way, they just ma...
- Mon Dec 03, 2018 4:10 am
- Forum: General Chat
- Topic: Heroes of Space Station Thirteen
- Replies: 60
- Views: 19620
Re: Heroes of Space Station Thirteen
Gunther is the main character of tgstation
- Sun Dec 02, 2018 3:40 am
- Forum: Coding
- Topic: What is nutriment_factor?
- Replies: 5
- Views: 1883
Re: What is nutriment_factor?
The default is 1 * REAGENTS_METABOLISM, set in /datum/reagent/consumable
if an object doesn't have a variable explicitly defined, it takes the value of its parent object (a dummy consumable in this case)
if an object doesn't have a variable explicitly defined, it takes the value of its parent object (a dummy consumable in this case)
- Fri Nov 30, 2018 4:19 pm
- Forum: Closed Policy Discussion
- Topic: Ethereal naming policy
- Replies: 57
- Views: 13790
Re: Ethereal naming policy
Historically immigrants would either choose or be forced to slightly change their name to better assimilate into the society they were entering, so that's one reasonable explanation you can use