Search found 1094 matches

by Falamazeer
Thu Aug 11, 2016 3:03 pm
Forum: Coding Feedback
Topic: Naming conventions should be standardized per race
Replies: 16
Views: 4350

Re: Naming conventions should be standardized per race

Huh, Well alrighty then, you know your lore way better than I do, I stand humbled and corrected.

Could we swap to cyrodilic for randomized names? or just add them in as well?
by Falamazeer
Thu Aug 11, 2016 1:44 pm
Forum: Coding Feedback
Topic: Naming conventions should be standardized per race
Replies: 16
Views: 4350

Re: Naming conventions should be standardized per race

You are correct cheimon, Dunno when that got done, but it still isn't right, supposed to be three isn't it? Verbs-the-Noun or whatever.
by Falamazeer
Thu Aug 11, 2016 12:04 pm
Forum: Coding Feedback
Topic: Plasmamen Unfinished and neglected.
Replies: 13
Views: 3661

Re: Plasmamen Unfinished and neglected.

this bug is as old as plasmamen and afaik is intention the other bug was reported like 3 days ago calm down It really shouldn't be intentional, either the space suit is sealed from the enviroment and thus space worthy and you shouldn't ignite, or it isn't, and it kills you in space. besides, it cou...
by Falamazeer
Thu Aug 11, 2016 11:46 am
Forum: Coding Feedback
Topic: Naming conventions should be standardized per race
Replies: 16
Views: 4350

Re: Naming conventions should be standardized per race

I'm not saying those races should be locked to the naming convention, just saying people would know the naming convention if the random names followed those rules for those races. Wow goof, i'm so impressed you learned to code without learning to read. I'm talking about the always random name check...
by Falamazeer
Thu Aug 11, 2016 1:30 am
Forum: Coding Feedback
Topic: Naming conventions should be standardized per race
Replies: 16
Views: 4350

Naming conventions should be standardized per race

Edited: for emphasis As the title suggests, I feel that naming conventions per character should be part of the 'character creation' process, namely that lizard people and plasma men should have a list of randomized names exclusively generated for their species choice when clicking random names or ch...
by Falamazeer
Thu Aug 11, 2016 1:17 am
Forum: Coding Feedback
Topic: Plasmamen Unfinished and neglected.
Replies: 13
Views: 3661

Plasmamen Unfinished and neglected.

I've recently taken to the concept of the plasmamen, and I've noticed a disturbing lack of care for them, I can live with that if it's a community choice, but from what I've seen, it's more or less wilfull ignorance for new features that are damning them entirely, rather than just a ingame punishmen...
by Falamazeer
Tue Aug 09, 2016 9:50 pm
Forum: Ideas
Topic: Make pets targets for traitors
Replies: 26
Views: 5212

Re: Make pets targets for traitors

Davidchan wrote: If you think it's a good idea to randomly shove Ian in a washing machine then it's a great idea for the HoP to shove you in one too.
Agreed.

And I'm an ian washer, If I get bored, I'ma wash that corgi, and I'ma take it like a man when I'm murdered for it.
by Falamazeer
Tue Aug 09, 2016 9:48 pm
Forum: Coding Feedback
Topic: Tele-Gulag
Replies: 67
Views: 16076

Re: Tele-Gulag

Or make it recharge over time I love the gulag, The concept is awesome, I'd like to use it for every crime, but I'm not a piece of shit I am. You greytide, you work it off. Nah, I'm with you, I'm just saying, It feels kinda wrong that it's as dangerous as it is, and it's irksome to be unable to rea...
by Falamazeer
Tue Aug 09, 2016 9:46 pm
Forum: Ideas
Topic: Two-hand option for pickaxes
Replies: 15
Views: 4075

Re: Two-hand option for pickaxes

Sorry, I don't into mining.

I think of pickaxes almost purely in gulag terms, so maybe I am being retarded.
But still, it would be sweet to dual hand a pickaxe.
by Falamazeer
Mon Aug 08, 2016 9:58 pm
Forum: Ideas
Topic: Two-hand option for pickaxes
Replies: 15
Views: 4075

Two-hand option for pickaxes

Pickaxes do 15 mother-hugging damage in one hand, Isn't that a little crazy? You should have to two hand it for that, like the fire axe. Furthermore, you can walk into rocks with the pick and automatically start picking at the one you touch, but any miner worth his boots clicks the three in front fo...
by Falamazeer
Mon Aug 08, 2016 7:58 pm
Forum: Coding Feedback
Topic: Tele-Gulag
Replies: 67
Views: 16076

Re: Tele-Gulag

Or make it recharge over time Or don't limit a perfectly viable solution to the assholes of the station. Seriously. I love the gulag, The concept is awesome, I'd like to use it for every crime, but I'm not a piece of shit, so I don't, which is why I'd like to see changes for safety and automation, ...
by Falamazeer
Mon Aug 08, 2016 12:56 am
Forum: Coding Feedback
Topic: Tele-Gulag
Replies: 67
Views: 16076

Re: Tele-Gulag

Or don't limit a perfectly viable solution to the assholes of the station. though I agree about the monsters, It's a little much, Not a guarenteed exection if you play it safe, but it's pretty challenging. I think telegulag should go to something more similar to the old asteroid, but with only low t...
by Falamazeer
Sun Aug 07, 2016 1:01 am
Forum: Off Topic
Topic: I am startoad
Replies: 21
Views: 6192

Re: I am startoad

I am groot.
by Falamazeer
Sat Aug 06, 2016 9:55 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 627774

Re: Pet Peeves Thread - Little things that REALLY annoy you

Recall-tards are a blight. Imagine a group of kids on a playground, they've all elected to play together rather than separately and they won't do another activity until everyone is ready to go, upon considering their options, they decide to play in the... ahem.. sandbox. they divide the sandbox even...
by Falamazeer
Sat Aug 06, 2016 1:45 am
Forum: Coding Feedback
Topic: Tele-Gulag
Replies: 67
Views: 16076

Re: Tele-Gulag

lzimann wrote:Yea the implant thing is a bug. I'll push a fix soon™
Well, could you consider checks for plasmamen too? cause... ya know, damn
by Falamazeer
Fri Aug 05, 2016 10:36 pm
Forum: Coding Feedback
Topic: Tele-Gulag
Replies: 67
Views: 16076

Re: Tele-Gulag

a bit of a necro but I have a few notes for this feature. Remove the pickaxe and gear from the gulag, it should come with the prisoner ID and jumpsuit then the gulag won't run out and become useless after a few prisoners. Alternatively, leave a few to get started, and add a lathe that makes only pic...
by Falamazeer
Fri Aug 05, 2016 10:08 pm
Forum: Closed Policy Discussion
Topic: How much Metacom is too much Metacom?
Replies: 57
Views: 15816

Re: How much Metacom is too much Metacom?

TechnoAlchemist wrote: It's like the same honor system of not using ghost knowledge in game.
Never thought of it like that, but you do have a point.
by Falamazeer
Fri Aug 05, 2016 3:26 pm
Forum: Closed Policy Discussion
Topic: How much Metacom is too much Metacom?
Replies: 57
Views: 15816

Re: How much Metacom is too much Metacom?

In short; do not coordinate jobs. If that's Kosher then I'll show you why it shouldn't be very quickly when unstoppable metafriends tear up the round every round. Gonna go with a headmin on this one, not some schmuck. and metafriends tearing up the round every round is still a dick move and bannabl...
by Falamazeer
Fri Aug 05, 2016 2:36 pm
Forum: Closed Policy Discussion
Topic: How much Metacom is too much Metacom?
Replies: 57
Views: 15816

Re: How much Metacom is too much Metacom?

All of the examples you listed are easily done through in-game communication. Point being, what makes it inherently better to go through the motions with a guy sitting ten feet from you, If it's a dick move you're still going to get banned whether you talked it out or not, and if it's not it's not,...
by Falamazeer
Fri Aug 05, 2016 2:00 pm
Forum: Closed Policy Discussion
Topic: How much Metacom is too much Metacom?
Replies: 57
Views: 15816

How much Metacom is too much Metacom?

So I have been seeing a spike in metacom bans, and it got me thinking, Way back in the day I used to play this game with a bit of a herd, three active players, one router, we're all in different places now, and I am the only one who still plays, but we used to do quite a bit of goofing around togeth...
by Falamazeer
Fri Aug 05, 2016 1:05 pm
Forum: Coding Feedback
Topic: make radiation stun you less
Replies: 10
Views: 2150

Re: make radiation stun you less

Screemonster wrote:Have it make lizards bigger.
Better plan, Time to break out the double-dong sprites again!
Oh god please no.
by Falamazeer
Tue Aug 02, 2016 8:09 pm
Forum: Town Hall
Topic: TRIALMIN REVIEW: ForcefulCJS
Replies: 54
Views: 16758

Re: TRIALMIN REVIEW: ForcefulCJS

I like robustin, playstyle, events, adminning, and his dezzmont-level posts as well. Says what I think, but louder, and in better detail, If you can't be bothered to read it that's you're problem, it's not incoherent or anything, it's just descriptive and lengthy. Fullmin him, More spine than anyone...
by Falamazeer
Tue Aug 02, 2016 12:25 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 962805

Re: Minor Suggestions

Why can't I pick up space rat mobs? I can pick up drones so the code seems sound, I just want to keep space rats in my pockets is that so wrong?
by Falamazeer
Mon Aug 01, 2016 10:35 pm
Forum: Ideas
Topic: Make pets targets for traitors
Replies: 26
Views: 5212

Make pets targets for traitors

Why not? Let's make head offices another point of contention in the ongoing battle against the syndicate. I propose that assasinating Ian, Lamar, Poly and other pets on station should be added to the list of possible objectives Why would the syndicate want to assasinate animals? to lower morale of c...
by Falamazeer
Sat Jul 30, 2016 9:52 pm
Forum: Off Topic
Topic: Hello
Replies: 12
Views: 3455

Re: Hello

Well hi there.
by Falamazeer
Sat Jul 30, 2016 7:51 pm
Forum: Off Topic
Topic: Are you an Anti-Semite? Find out today
Replies: 17
Views: 8830

Re: Are you an Anti-Semite? Find out today

I couldn't quite egt 100% but here's 95% You qualify for 2% automatically for being over 18 for some retarded reason. here we go got 100 You are a 100% Anti-Semite! Wow...it took a long time for your results to get here from that Taliban training camp you attend. Honestly, people like you are littl...
by Falamazeer
Sat Jul 30, 2016 3:38 pm
Forum: Successful Complaints
Topic: [HotelBravoLima] Repukan - Personally Biased ERT.
Replies: 38
Views: 12082

Re: [HotelBravoLima] Repukan - Personally Biased ERT.

https://github.com/tgstation/tgstation/pull/19594 Removes hijack alone entirely. Kinda seems like overkill, don't you think? A bit like using a sledgehammer to drive a screw. Could you consider an alternative such as locking escape alone to higher populations? 30+ or 40+ or something? this isn't ba...
by Falamazeer
Fri Jul 29, 2016 1:57 pm
Forum: Closed Policy Discussion
Topic: Are mutinies fully IC?
Replies: 2
Views: 837

Re: Are mutinies fully IC?

I'm not happy with the decision either, but you don't see me dividing every facet of the argument into it's own thread.
damn bro. just damn.
by Falamazeer
Wed Jul 27, 2016 8:10 pm
Forum: Ideas
Topic: Make toolboxes fun again!
Replies: 12
Views: 2050

Re: Make toolboxes fun again!

I approve, though I feel like tacking the ability to backpack the toolbox makes it less likely to be merged.
But it sure would be nice if they both go through as is.

thanks brah!
by Falamazeer
Tue Jul 26, 2016 10:18 pm
Forum: Ideas
Topic: Make toolboxes fun again!
Replies: 12
Views: 2050

Re: Make toolboxes fun again!

Super Aggro Crag wrote:Fill toolboxes with ignoters and cans of welding fuel for incendiary toolbox that explode on smack
Don't be silly, combine igniters and proximity sensors then they'll detonate on impact when thrown, then you can make Molotov toolboxes!
by Falamazeer
Tue Jul 26, 2016 9:31 pm
Forum: Ideas
Topic: Make toolboxes fun again!
Replies: 12
Views: 2050

Re: Make toolboxes fun again!

The unloved rock wrote:1. the welding tool does 15 damage WITHOUT KNOCKDOWNS you slut
2.you don't need to vote to see the results
at most a meme for it to be 12 damage
1 Nobody loves you
2 Oh
3 Yeah, I could live with twelve
by Falamazeer
Tue Jul 26, 2016 9:18 pm
Forum: Ideas
Topic: Make toolboxes fun again!
Replies: 12
Views: 2050

Make toolboxes fun again!

I remember when toolboxes didn't just solve ninety percent of problems on the station In my day, it solved ONE HUNDRED percent of problems! But seriously, toolboxes are lame as shit now, they are annoying to have because a belt serves you infinitely more without being easily disarmed, Let's make it ...
by Falamazeer
Tue Jul 26, 2016 4:02 pm
Forum: Closed Policy Discussion
Topic: On heads randomly calling Emergency Shuttles
Replies: 14
Views: 3091

Re: On heads randomly calling Emergency Shuttles

I wasn't trying to ban request, those examples are old, but it happens all the damn time, the round runs it's course for one or more department effectively crippling the station, but another department is doing ok, so they wanna stay, When the entire sec force and it's department has been blown off ...
by Falamazeer
Sun Jul 24, 2016 4:20 pm
Forum: Closed Policy Discussion
Topic: On heads randomly calling Emergency Shuttles
Replies: 14
Views: 3091

Re: On heads randomly calling Emergency Shuttles

Then there should be an equally stringent policy on recalling the shuttle when you have no understanding of the situation at hand. That get's godamn ridiculous, I can't remember who it was, but it was that one chief medical officer chick that plays the same name every round who had literately just s...
by Falamazeer
Fri Jul 22, 2016 12:10 am
Forum: Coding Feedback
Topic: Tele-Gulag
Replies: 67
Views: 16076

Re: Tele-Gulag

I dunno, maybe a point maximum for security dependent on rank, an officer can give you 250, warden 500 at max. HoS and cap can give up to 1000 or just infinite using some kind of banishment option. not real sure on the numbers, just spitballing here. Would this be an idea worth considering? Might be...
by Falamazeer
Thu Jul 21, 2016 10:31 pm
Forum: Resolved Appeals
Topic: [???] Terbs - Breaker of chains father of pugs
Replies: 42
Views: 8948

Re: [???] Terbs - Breaker of chains father of pugs

Welcome back terbs, I guess now I have to pick a new forum avatar huh.
Been carrying the torch brah.
by Falamazeer
Fri Jul 08, 2016 12:26 am
Forum: Ideas
Topic: More Drones!
Replies: 8
Views: 1233

Re: More Drones!

I think someone in the round has to turn it on manually or its on a timer, I forget which honestly. Alrighty, I'll revise my suggestion, make the drone dispenser actually useful. Remove the metal glass costs, or at least let it start with a bunch, instead of periodically pumping one out, code it to...
by Falamazeer
Fri Jul 08, 2016 12:19 am
Forum: Ideas
Topic: More Drones!
Replies: 8
Views: 1233

Re: More Drones!

Well shit, this is embarrising if you're right, but I'm looking this very second and not seeing it.wiki has no details of it's addition and why the hell are there still never any drones around? EDIT!! found it, no drones on it, how often does it even put them out? seems worthless as is, as a simple ...
by Falamazeer
Fri Jul 08, 2016 12:08 am
Forum: Ideas
Topic: More Drones!
Replies: 8
Views: 1233

Re: More Drones!

Saegrimr wrote:This is already a thing.
W...What? where? when?
by Falamazeer
Fri Jul 08, 2016 12:07 am
Forum: Ideas
Topic: More Drones!
Replies: 8
Views: 1233

More Drones!

We have a lot of options after death these days, ghosts get pulled for many options, but I never seem to get those roles, and I can't imagine I'm alone in this, so again, I'm making a drone thread and poll, to allow a super magical automatic drone dispenser that ghosts can click and re-enter the gam...
by Falamazeer
Wed Jul 06, 2016 4:57 pm
Forum: Closed Complaints
Topic: [Saeg] People in the armory aren't valid?
Replies: 30
Views: 5434

Re: [Saeg] People in the armory aren't valid?

That event can only occur like 50 minutes in what are you talking about Literately the situation that happened bro, the story didn't end, just the officers part in it, we can assume the round went on without him, and the armory guns never made it back to the armory can't we? and no, it doesn't take...
by Falamazeer
Wed Jul 06, 2016 4:48 pm
Forum: Closed Complaints
Topic: [Saeg] People in the armory aren't valid?
Replies: 30
Views: 5434

Re: [Saeg] People in the armory aren't valid?

When there's syndies spawning everywhere and killing everything admins should honestly ban officers who attempt to stop people arming themselves at that point because that's super shit. Fuck the rules. Not quiet a black and white issue brah. Before the days of mulligan things were simpler, but thes...
by Falamazeer
Tue Jul 05, 2016 3:54 pm
Forum: Video Games
Topic: WoW
Replies: 19
Views: 2732

Re: WoW

. Ahhh. Well call the use whatever. Still doesnt give you the gear or the knowledge like any other pay2win stuff. Funnily enough there is a funny web series by the game grumps where they get all really high level characters and tool around because none of them even played the tutorial. Guild grumps...
by Falamazeer
Tue Jun 28, 2016 9:34 pm
Forum: General Chat
Topic: Your LEAST favourite roundtype 2
Replies: 26
Views: 6114

Re: Your LEAST favourite roundtype 2

Zilenan91 wrote:Trump is the real cuck
Trump will overcomb.
by Falamazeer
Mon Jun 27, 2016 9:24 pm
Forum: Site, Forums, And Wiki
Topic: Updating some space law
Replies: 30
Views: 5980

Re: Updating some space law

I find the wording to be more up to date and cleaner over all, Now that you've fixed it and proofread it and all. Not that this is connected to your changes, but Where did loitering go? That used to be a minor crime...? It was a handy excuse that I still use for people who won't leave HoP line after...
by Falamazeer
Sat Jun 18, 2016 11:37 pm
Forum: Ideas
Topic: Colonial marines mode
Replies: 33
Views: 6944

Re: Colonial marines mode

Consider me enticed, This is inspired, and I give my full support.
by Falamazeer
Sat Jun 18, 2016 9:33 pm
Forum: Ideas
Topic: make floral somatoray mutate plant people
Replies: 5
Views: 1702

Re: make floral somatoray mutate plant people

woah, good idea brah
by Falamazeer
Thu Jun 16, 2016 11:17 pm
Forum: Coding Feedback
Topic: Holoparasite Reviews **UPDATED :)***
Replies: 65
Views: 16377

Re: Holoparasite Reviews [Assassin + Lightning Holoparasite]

lumipharon wrote:ass parasite was pretty meh when I tried it.
Aaaaaand new forum signature, thanks.
by Falamazeer
Thu Jun 16, 2016 10:58 pm
Forum: Ideas
Topic: *TEST* Reducing stuns adding lethals
Replies: 25
Views: 6397

Re: *TEST* Reducing stuns adding lethals

Security players just want to completely remove people they don't like from the round. You sound like a qualified expert who knows exactly how well that plays out with the vastly diverse skill level of your typical unlikable scum. :roll: Also I thought we beat back this buff security shit? Stop com...
by Falamazeer
Thu Jun 16, 2016 10:08 pm
Forum: Ideas
Topic: *TEST* Reducing stuns adding lethals
Replies: 25
Views: 6397

Re: *TEST* Reducing stuns adding lethals

otherwise lethal is the only option after an officer misses. there's still baton, but essentially yeah, this is the intent. Do you have any idea how many bitchfits this would start? REEEE SEC SHOT ME DEAD 4NORASIN ALL I DID WAS RESIST ARREST REEEEEEEEEE Yep, still the intent. Security sucks a giant...