Huh, Well alrighty then, you know your lore way better than I do, I stand humbled and corrected.
Could we swap to cyrodilic for randomized names? or just add them in as well?
Search found 1094 matches
- Thu Aug 11, 2016 3:03 pm
- Forum: Coding Feedback
- Topic: Naming conventions should be standardized per race
- Replies: 16
- Views: 4350
- Thu Aug 11, 2016 1:44 pm
- Forum: Coding Feedback
- Topic: Naming conventions should be standardized per race
- Replies: 16
- Views: 4350
Re: Naming conventions should be standardized per race
You are correct cheimon, Dunno when that got done, but it still isn't right, supposed to be three isn't it? Verbs-the-Noun or whatever.
- Thu Aug 11, 2016 12:04 pm
- Forum: Coding Feedback
- Topic: Plasmamen Unfinished and neglected.
- Replies: 13
- Views: 3661
Re: Plasmamen Unfinished and neglected.
this bug is as old as plasmamen and afaik is intention the other bug was reported like 3 days ago calm down It really shouldn't be intentional, either the space suit is sealed from the enviroment and thus space worthy and you shouldn't ignite, or it isn't, and it kills you in space. besides, it cou...
- Thu Aug 11, 2016 11:46 am
- Forum: Coding Feedback
- Topic: Naming conventions should be standardized per race
- Replies: 16
- Views: 4350
Re: Naming conventions should be standardized per race
I'm not saying those races should be locked to the naming convention, just saying people would know the naming convention if the random names followed those rules for those races. Wow goof, i'm so impressed you learned to code without learning to read. I'm talking about the always random name check...
- Thu Aug 11, 2016 1:30 am
- Forum: Coding Feedback
- Topic: Naming conventions should be standardized per race
- Replies: 16
- Views: 4350
Naming conventions should be standardized per race
Edited: for emphasis As the title suggests, I feel that naming conventions per character should be part of the 'character creation' process, namely that lizard people and plasma men should have a list of randomized names exclusively generated for their species choice when clicking random names or ch...
- Thu Aug 11, 2016 1:17 am
- Forum: Coding Feedback
- Topic: Plasmamen Unfinished and neglected.
- Replies: 13
- Views: 3661
Plasmamen Unfinished and neglected.
I've recently taken to the concept of the plasmamen, and I've noticed a disturbing lack of care for them, I can live with that if it's a community choice, but from what I've seen, it's more or less wilfull ignorance for new features that are damning them entirely, rather than just a ingame punishmen...
- Tue Aug 09, 2016 9:50 pm
- Forum: Ideas
- Topic: Make pets targets for traitors
- Replies: 26
- Views: 5212
Re: Make pets targets for traitors
Agreed.Davidchan wrote: If you think it's a good idea to randomly shove Ian in a washing machine then it's a great idea for the HoP to shove you in one too.
And I'm an ian washer, If I get bored, I'ma wash that corgi, and I'ma take it like a man when I'm murdered for it.
- Tue Aug 09, 2016 9:48 pm
- Forum: Coding Feedback
- Topic: Tele-Gulag
- Replies: 67
- Views: 16076
Re: Tele-Gulag
Or make it recharge over time I love the gulag, The concept is awesome, I'd like to use it for every crime, but I'm not a piece of shit I am. You greytide, you work it off. Nah, I'm with you, I'm just saying, It feels kinda wrong that it's as dangerous as it is, and it's irksome to be unable to rea...
- Tue Aug 09, 2016 9:46 pm
- Forum: Ideas
- Topic: Two-hand option for pickaxes
- Replies: 15
- Views: 4075
Re: Two-hand option for pickaxes
Sorry, I don't into mining.
I think of pickaxes almost purely in gulag terms, so maybe I am being retarded.
But still, it would be sweet to dual hand a pickaxe.
I think of pickaxes almost purely in gulag terms, so maybe I am being retarded.
But still, it would be sweet to dual hand a pickaxe.
- Mon Aug 08, 2016 9:58 pm
- Forum: Ideas
- Topic: Two-hand option for pickaxes
- Replies: 15
- Views: 4075
Two-hand option for pickaxes
Pickaxes do 15 mother-hugging damage in one hand, Isn't that a little crazy? You should have to two hand it for that, like the fire axe. Furthermore, you can walk into rocks with the pick and automatically start picking at the one you touch, but any miner worth his boots clicks the three in front fo...
- Mon Aug 08, 2016 7:58 pm
- Forum: Coding Feedback
- Topic: Tele-Gulag
- Replies: 67
- Views: 16076
Re: Tele-Gulag
Or make it recharge over time Or don't limit a perfectly viable solution to the assholes of the station. Seriously. I love the gulag, The concept is awesome, I'd like to use it for every crime, but I'm not a piece of shit, so I don't, which is why I'd like to see changes for safety and automation, ...
- Mon Aug 08, 2016 12:56 am
- Forum: Coding Feedback
- Topic: Tele-Gulag
- Replies: 67
- Views: 16076
Re: Tele-Gulag
Or don't limit a perfectly viable solution to the assholes of the station. though I agree about the monsters, It's a little much, Not a guarenteed exection if you play it safe, but it's pretty challenging. I think telegulag should go to something more similar to the old asteroid, but with only low t...
- Sun Aug 07, 2016 1:01 am
- Forum: Off Topic
- Topic: I am startoad
- Replies: 21
- Views: 6192
Re: I am startoad
I am groot.
- Sat Aug 06, 2016 9:55 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 627774
Re: Pet Peeves Thread - Little things that REALLY annoy you
Recall-tards are a blight. Imagine a group of kids on a playground, they've all elected to play together rather than separately and they won't do another activity until everyone is ready to go, upon considering their options, they decide to play in the... ahem.. sandbox. they divide the sandbox even...
- Sat Aug 06, 2016 1:45 am
- Forum: Coding Feedback
- Topic: Tele-Gulag
- Replies: 67
- Views: 16076
Re: Tele-Gulag
Well, could you consider checks for plasmamen too? cause... ya know, damnlzimann wrote:Yea the implant thing is a bug. I'll push a fix soon™
- Fri Aug 05, 2016 10:36 pm
- Forum: Coding Feedback
- Topic: Tele-Gulag
- Replies: 67
- Views: 16076
Re: Tele-Gulag
a bit of a necro but I have a few notes for this feature. Remove the pickaxe and gear from the gulag, it should come with the prisoner ID and jumpsuit then the gulag won't run out and become useless after a few prisoners. Alternatively, leave a few to get started, and add a lathe that makes only pic...
- Fri Aug 05, 2016 10:08 pm
- Forum: Closed Policy Discussion
- Topic: How much Metacom is too much Metacom?
- Replies: 57
- Views: 15816
Re: How much Metacom is too much Metacom?
Never thought of it like that, but you do have a point.TechnoAlchemist wrote: It's like the same honor system of not using ghost knowledge in game.
- Fri Aug 05, 2016 3:26 pm
- Forum: Closed Policy Discussion
- Topic: How much Metacom is too much Metacom?
- Replies: 57
- Views: 15816
Re: How much Metacom is too much Metacom?
In short; do not coordinate jobs. If that's Kosher then I'll show you why it shouldn't be very quickly when unstoppable metafriends tear up the round every round. Gonna go with a headmin on this one, not some schmuck. and metafriends tearing up the round every round is still a dick move and bannabl...
- Fri Aug 05, 2016 2:36 pm
- Forum: Closed Policy Discussion
- Topic: How much Metacom is too much Metacom?
- Replies: 57
- Views: 15816
Re: How much Metacom is too much Metacom?
All of the examples you listed are easily done through in-game communication. Point being, what makes it inherently better to go through the motions with a guy sitting ten feet from you, If it's a dick move you're still going to get banned whether you talked it out or not, and if it's not it's not,...
- Fri Aug 05, 2016 2:00 pm
- Forum: Closed Policy Discussion
- Topic: How much Metacom is too much Metacom?
- Replies: 57
- Views: 15816
How much Metacom is too much Metacom?
So I have been seeing a spike in metacom bans, and it got me thinking, Way back in the day I used to play this game with a bit of a herd, three active players, one router, we're all in different places now, and I am the only one who still plays, but we used to do quite a bit of goofing around togeth...
- Fri Aug 05, 2016 1:05 pm
- Forum: Coding Feedback
- Topic: make radiation stun you less
- Replies: 10
- Views: 2150
Re: make radiation stun you less
Better plan, Time to break out the double-dong sprites again!Screemonster wrote:Have it make lizards bigger.
Oh god please no.
- Tue Aug 02, 2016 8:09 pm
- Forum: Town Hall
- Topic: TRIALMIN REVIEW: ForcefulCJS
- Replies: 54
- Views: 16758
Re: TRIALMIN REVIEW: ForcefulCJS
I like robustin, playstyle, events, adminning, and his dezzmont-level posts as well. Says what I think, but louder, and in better detail, If you can't be bothered to read it that's you're problem, it's not incoherent or anything, it's just descriptive and lengthy. Fullmin him, More spine than anyone...
- Tue Aug 02, 2016 12:25 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 962805
Re: Minor Suggestions
Why can't I pick up space rat mobs? I can pick up drones so the code seems sound, I just want to keep space rats in my pockets is that so wrong?
- Mon Aug 01, 2016 10:35 pm
- Forum: Ideas
- Topic: Make pets targets for traitors
- Replies: 26
- Views: 5212
Make pets targets for traitors
Why not? Let's make head offices another point of contention in the ongoing battle against the syndicate. I propose that assasinating Ian, Lamar, Poly and other pets on station should be added to the list of possible objectives Why would the syndicate want to assasinate animals? to lower morale of c...
Re: Hello
Well hi there.
- Sat Jul 30, 2016 7:51 pm
- Forum: Off Topic
- Topic: Are you an Anti-Semite? Find out today
- Replies: 17
- Views: 8830
Re: Are you an Anti-Semite? Find out today
I couldn't quite egt 100% but here's 95% You qualify for 2% automatically for being over 18 for some retarded reason. here we go got 100 You are a 100% Anti-Semite! Wow...it took a long time for your results to get here from that Taliban training camp you attend. Honestly, people like you are littl...
- Sat Jul 30, 2016 3:38 pm
- Forum: Successful Complaints
- Topic: [HotelBravoLima] Repukan - Personally Biased ERT.
- Replies: 38
- Views: 12082
Re: [HotelBravoLima] Repukan - Personally Biased ERT.
https://github.com/tgstation/tgstation/pull/19594 Removes hijack alone entirely. Kinda seems like overkill, don't you think? A bit like using a sledgehammer to drive a screw. Could you consider an alternative such as locking escape alone to higher populations? 30+ or 40+ or something? this isn't ba...
- Fri Jul 29, 2016 1:57 pm
- Forum: Closed Policy Discussion
- Topic: Are mutinies fully IC?
- Replies: 2
- Views: 837
Re: Are mutinies fully IC?
I'm not happy with the decision either, but you don't see me dividing every facet of the argument into it's own thread.
damn bro. just damn.
damn bro. just damn.
- Wed Jul 27, 2016 8:10 pm
- Forum: Ideas
- Topic: Make toolboxes fun again!
- Replies: 12
- Views: 2050
Re: Make toolboxes fun again!
I approve, though I feel like tacking the ability to backpack the toolbox makes it less likely to be merged.
But it sure would be nice if they both go through as is.
thanks brah!
But it sure would be nice if they both go through as is.
thanks brah!
- Tue Jul 26, 2016 10:18 pm
- Forum: Ideas
- Topic: Make toolboxes fun again!
- Replies: 12
- Views: 2050
Re: Make toolboxes fun again!
Don't be silly, combine igniters and proximity sensors then they'll detonate on impact when thrown, then you can make Molotov toolboxes!Super Aggro Crag wrote:Fill toolboxes with ignoters and cans of welding fuel for incendiary toolbox that explode on smack
- Tue Jul 26, 2016 9:31 pm
- Forum: Ideas
- Topic: Make toolboxes fun again!
- Replies: 12
- Views: 2050
Re: Make toolboxes fun again!
1 Nobody loves youThe unloved rock wrote:1. the welding tool does 15 damage WITHOUT KNOCKDOWNS you slut
2.you don't need to vote to see the results
at most a meme for it to be 12 damage
2 Oh
3 Yeah, I could live with twelve
- Tue Jul 26, 2016 9:18 pm
- Forum: Ideas
- Topic: Make toolboxes fun again!
- Replies: 12
- Views: 2050
Make toolboxes fun again!
I remember when toolboxes didn't just solve ninety percent of problems on the station In my day, it solved ONE HUNDRED percent of problems! But seriously, toolboxes are lame as shit now, they are annoying to have because a belt serves you infinitely more without being easily disarmed, Let's make it ...
- Tue Jul 26, 2016 4:02 pm
- Forum: Closed Policy Discussion
- Topic: On heads randomly calling Emergency Shuttles
- Replies: 14
- Views: 3091
Re: On heads randomly calling Emergency Shuttles
I wasn't trying to ban request, those examples are old, but it happens all the damn time, the round runs it's course for one or more department effectively crippling the station, but another department is doing ok, so they wanna stay, When the entire sec force and it's department has been blown off ...
- Sun Jul 24, 2016 4:20 pm
- Forum: Closed Policy Discussion
- Topic: On heads randomly calling Emergency Shuttles
- Replies: 14
- Views: 3091
Re: On heads randomly calling Emergency Shuttles
Then there should be an equally stringent policy on recalling the shuttle when you have no understanding of the situation at hand. That get's godamn ridiculous, I can't remember who it was, but it was that one chief medical officer chick that plays the same name every round who had literately just s...
- Fri Jul 22, 2016 12:10 am
- Forum: Coding Feedback
- Topic: Tele-Gulag
- Replies: 67
- Views: 16076
Re: Tele-Gulag
I dunno, maybe a point maximum for security dependent on rank, an officer can give you 250, warden 500 at max. HoS and cap can give up to 1000 or just infinite using some kind of banishment option. not real sure on the numbers, just spitballing here. Would this be an idea worth considering? Might be...
- Thu Jul 21, 2016 10:31 pm
- Forum: Resolved Appeals
- Topic: [???] Terbs - Breaker of chains father of pugs
- Replies: 42
- Views: 8948
Re: [???] Terbs - Breaker of chains father of pugs
Welcome back terbs, I guess now I have to pick a new forum avatar huh.
Been carrying the torch brah.
Been carrying the torch brah.
- Fri Jul 08, 2016 12:26 am
- Forum: Ideas
- Topic: More Drones!
- Replies: 8
- Views: 1233
Re: More Drones!
I think someone in the round has to turn it on manually or its on a timer, I forget which honestly. Alrighty, I'll revise my suggestion, make the drone dispenser actually useful. Remove the metal glass costs, or at least let it start with a bunch, instead of periodically pumping one out, code it to...
- Fri Jul 08, 2016 12:19 am
- Forum: Ideas
- Topic: More Drones!
- Replies: 8
- Views: 1233
Re: More Drones!
Well shit, this is embarrising if you're right, but I'm looking this very second and not seeing it.wiki has no details of it's addition and why the hell are there still never any drones around? EDIT!! found it, no drones on it, how often does it even put them out? seems worthless as is, as a simple ...
- Fri Jul 08, 2016 12:08 am
- Forum: Ideas
- Topic: More Drones!
- Replies: 8
- Views: 1233
Re: More Drones!
W...What? where? when?Saegrimr wrote:This is already a thing.
- Fri Jul 08, 2016 12:07 am
- Forum: Ideas
- Topic: More Drones!
- Replies: 8
- Views: 1233
More Drones!
We have a lot of options after death these days, ghosts get pulled for many options, but I never seem to get those roles, and I can't imagine I'm alone in this, so again, I'm making a drone thread and poll, to allow a super magical automatic drone dispenser that ghosts can click and re-enter the gam...
- Wed Jul 06, 2016 4:57 pm
- Forum: Closed Complaints
- Topic: [Saeg] People in the armory aren't valid?
- Replies: 30
- Views: 5434
Re: [Saeg] People in the armory aren't valid?
That event can only occur like 50 minutes in what are you talking about Literately the situation that happened bro, the story didn't end, just the officers part in it, we can assume the round went on without him, and the armory guns never made it back to the armory can't we? and no, it doesn't take...
- Wed Jul 06, 2016 4:48 pm
- Forum: Closed Complaints
- Topic: [Saeg] People in the armory aren't valid?
- Replies: 30
- Views: 5434
Re: [Saeg] People in the armory aren't valid?
When there's syndies spawning everywhere and killing everything admins should honestly ban officers who attempt to stop people arming themselves at that point because that's super shit. Fuck the rules. Not quiet a black and white issue brah. Before the days of mulligan things were simpler, but thes...
- Tue Jul 05, 2016 3:54 pm
- Forum: Video Games
- Topic: WoW
- Replies: 19
- Views: 2732
Re: WoW
. Ahhh. Well call the use whatever. Still doesnt give you the gear or the knowledge like any other pay2win stuff. Funnily enough there is a funny web series by the game grumps where they get all really high level characters and tool around because none of them even played the tutorial. Guild grumps...
- Tue Jun 28, 2016 9:34 pm
- Forum: General Chat
- Topic: Your LEAST favourite roundtype 2
- Replies: 26
- Views: 6114
Re: Your LEAST favourite roundtype 2
Trump will overcomb.Zilenan91 wrote:Trump is the real cuck
- Mon Jun 27, 2016 9:24 pm
- Forum: Site, Forums, And Wiki
- Topic: Updating some space law
- Replies: 30
- Views: 5980
Re: Updating some space law
I find the wording to be more up to date and cleaner over all, Now that you've fixed it and proofread it and all. Not that this is connected to your changes, but Where did loitering go? That used to be a minor crime...? It was a handy excuse that I still use for people who won't leave HoP line after...
- Sat Jun 18, 2016 11:37 pm
- Forum: Ideas
- Topic: Colonial marines mode
- Replies: 33
- Views: 6944
Re: Colonial marines mode
Consider me enticed, This is inspired, and I give my full support.
- Sat Jun 18, 2016 9:33 pm
- Forum: Ideas
- Topic: make floral somatoray mutate plant people
- Replies: 5
- Views: 1702
Re: make floral somatoray mutate plant people
woah, good idea brah
- Thu Jun 16, 2016 11:17 pm
- Forum: Coding Feedback
- Topic: Holoparasite Reviews **UPDATED :)***
- Replies: 65
- Views: 16377
Re: Holoparasite Reviews [Assassin + Lightning Holoparasite]
Aaaaaand new forum signature, thanks.lumipharon wrote:ass parasite was pretty meh when I tried it.
- Thu Jun 16, 2016 10:58 pm
- Forum: Ideas
- Topic: *TEST* Reducing stuns adding lethals
- Replies: 25
- Views: 6397
Re: *TEST* Reducing stuns adding lethals
Security players just want to completely remove people they don't like from the round. You sound like a qualified expert who knows exactly how well that plays out with the vastly diverse skill level of your typical unlikable scum. :roll: Also I thought we beat back this buff security shit? Stop com...
- Thu Jun 16, 2016 10:08 pm
- Forum: Ideas
- Topic: *TEST* Reducing stuns adding lethals
- Replies: 25
- Views: 6397
Re: *TEST* Reducing stuns adding lethals
otherwise lethal is the only option after an officer misses. there's still baton, but essentially yeah, this is the intent. Do you have any idea how many bitchfits this would start? REEEE SEC SHOT ME DEAD 4NORASIN ALL I DID WAS RESIST ARREST REEEEEEEEEE Yep, still the intent. Security sucks a giant...