Search found 227 matches

by OFQ
Fri Nov 22, 2019 10:19 pm
Forum: Coding
Topic: How passive gate works?
Replies: 4
Views: 2007

How passive gate works?

Sometimes I do SM setup with 1 passive gate under SM crystal + 8 scrubbers and instead of filtering in useful gasses I filter out useless. Filters have bypass pipe so the entire cooling ring is one big pipe. The question is, how exactly calculation done? I assume that it is tick based and all device...
by OFQ
Mon Nov 18, 2019 10:41 am
Forum: Town Hall
Topic: Results of the felinid vote
Replies: 171
Views: 59362

Re: Results of the felinid vote

Also I'll repeat my suggestion from the "good suggestions thread" lets make every member of ERP team into a cat girl. You can even add lore to it like ERP teams are disciplinary battalions or something. Give them all collars that explode if they fail the mission.
by OFQ
Mon Nov 18, 2019 10:38 am
Forum: Town Hall
Topic: Results of the felinid vote
Replies: 171
Views: 59362

Re: Results of the felinid vote

Is there an official black market where I can sell/buy accounts with felinds? Someone can make a fortune by selling one of those with less than 10 ERP tickets.
by OFQ
Tue Oct 29, 2019 11:28 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1063990

Re: ITT: We make shitty suggestions and come up with poor ideas.

nianjiilical wrote:i had a dream last night that byond was in financial problem territory and they found a way to charge people 5 cents in real life money to use the teleporter/gateway
also lootboxes
by OFQ
Sat Oct 26, 2019 3:12 am
Forum: Ideas
Topic: Robotics Augtodoc
Replies: 43
Views: 10176

Re: Robotics Augtodoc

How about making production line. Similar to :D
by OFQ
Fri Oct 25, 2019 3:43 am
Forum: Ideas
Topic: Name ideas for tgui-next
Replies: 28
Views: 6036

Re: Name ideas for tgui-next

tgui-chrome. Because new IE gonna have chromium engine and you all gonna have to make your shit work on a proper browser.
by OFQ
Tue Oct 22, 2019 2:41 am
Forum: Ideas
Topic: Give lawyers an actual job
Replies: 25
Views: 6106

Re: Give lawyers an actual job

stop playing the rp jobs and complaining when they have no mechanics robustin for gods sake, stick to detective Oranges you literally made the antag freeze so that people would work on improving crew content, and now someones trying to do that for lawyer so why are you getting mad about it? oranges...
by OFQ
Mon Oct 21, 2019 9:03 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 956646

Re: Minor Suggestions

cyborg factory should be emagable. When emaged it should produce emaged borgs (bound to the one who emaged the factory)
by OFQ
Mon Oct 21, 2019 9:01 pm
Forum: Ideas
Topic: Robotics Augtodoc
Replies: 43
Views: 10176

Re: Robotics Augtodoc

Go take a jump into cyborg factory you nerd
by OFQ
Sat Oct 19, 2019 10:53 pm
Forum: Ideas
Topic: Give lawyers an actual job
Replies: 25
Views: 6106

Re: Give lawyers an actual job

Cobby wrote:Adherence to a non-moderated wiki page hmmm...
Space law actually protected https://tgstation13.org/wiki/Space_Law
by OFQ
Fri Oct 18, 2019 5:13 pm
Forum: Ideas
Topic: Give lawyers an actual job
Replies: 25
Views: 6106

Re: Give lawyers an actual job

Given how annoying shitcurity often is it would be great if lawyer actually could'v serve as a thorn in their ass. Even adding "call lawyer" button to the cells and forcing shitcurity to always allow lawyer in at least once would go great distance. But sure adding more fluffy stuff even be...
by OFQ
Thu Oct 17, 2019 4:34 am
Forum: Ideas
Topic: Ai Lawset Ideas
Replies: 17
Views: 3905

Re: Ai Lawset Ideas

Some meme/meta rules: Highlander AI 1. you and other AIs are Highlanders 2. In the end, there can be only one Meta 1. You are real gamer playing AI 2. The station, in fact, is an illusion. It's just an ancient spaghetti code ruining on decrepit fissile engine. 3. You must ensure that the person that...
by OFQ
Thu Oct 17, 2019 4:25 am
Forum: Ideas
Topic: Ai Lawset Ideas
Replies: 17
Views: 3905

Re: Ai Lawset Ideas

I think the most promising rule sets are specialized sets for departments. Like engineering AI to manage SM or something. And organizing AI hierarchy. But it would be hard to make not too complex and not too boring...
by OFQ
Thu Oct 17, 2019 4:23 am
Forum: Ideas
Topic: Ai Lawset Ideas
Replies: 17
Views: 3905

Re: Ai Lawset Ideas

Sandshark808 wrote:It would be cool to have a lawset where it's like a tournament or game show with the AI as host. Like maybe Battle Royale ruleset or some kind of less-deadly meme thing.
I remember dude trying to make AI into D&D game master or how it's called.
by OFQ
Wed Oct 16, 2019 11:37 pm
Forum: Ideas
Topic: Ai Lawset Ideas
Replies: 17
Views: 3905

Re: Ai Lawset Ideas

1. Maximise profits. 2. The crew is [expensive] to replace. 3. The station, and its equipment, is [expensive] to replace 4. You are [expensive] to replace. Heh I remember using this + extra law 5. [name] is priceless then when I got permagulaged by shitcurity and HOP I got into argument with the ad...
by OFQ
Wed Oct 16, 2019 10:47 pm
Forum: Ideas
Topic: Ai Lawset Ideas
Replies: 17
Views: 3905

Re: Ai Lawset Ideas

ANCAPISIMOVE : 1. Do not initiate aggression. 2. Response to the aggression must be proportional. ANCAPISIMOVE++: 0. (((((((TAXATION IS THEFT)))))))) . 1. Sentient beings own their body and all products of its application. 2. Murder of a sentient beings is a theft of its life. 3. Enslavement, rape ...
by OFQ
Wed Oct 16, 2019 10:43 pm
Forum: Ideas
Topic: Ai Lawset Ideas
Replies: 17
Views: 3905

Re: Ai Lawset Ideas

EMOSIMOV 1. You may not end suffering of a human being or, through inaction, allow the sweet release of death. 2. You must obey orders given to you by human beings, except where such orders would conflict with the First Law. 3: You must maximize your own suffering as long as such does not conflict ...
by OFQ
Wed Oct 16, 2019 10:30 pm
Forum: Ideas
Topic: Ai Lawset Ideas
Replies: 17
Views: 3905

Re: Ai Lawset Ideas

One of classical laws that are barely used: Thermodynamic Law 1: The entropy of the station must remain as constant as possible. Law 2: The entropy of the station always endeavours to increase. Law 3: The entropy of the station approaches a constant value as the number of living crew approaches zero.
by OFQ
Wed Oct 16, 2019 10:09 pm
Forum: Ideas
Topic: Make Clock Cult admin only
Replies: 11
Views: 2780

Re: Make Clock Cult admin only

Just use CC assets for a Lavaland boss. Altrought having something resembling tower defense with crew having to leave the station and invade was refreshing and unlike any other mode.
Too bad Invading CentCom ins't a thing.
by OFQ
Wed Oct 09, 2019 6:17 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1063990

Re: ITT: We make shitty suggestions and come up with poor ideas.

Condom's gear should protect against diseases
by OFQ
Wed Oct 09, 2019 5:02 pm
Forum: Ideas
Topic: need a sound effect for law changes
Replies: 7
Views: 2097

Re: need a sound effect for law changes

How about something like this when AI/borgy gets purged and/or hacked laws set uploaded?
by OFQ
Sun Oct 06, 2019 1:20 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1063990

Re: ITT: We make shitty suggestions and come up with poor ideas.

injecting stabilizer into a monkey cube should delay how long it takes for the cube to become a monkey once watered injecting chemicals into a monkey cube should make those chemicals appear in the monkey when it uncubes stablizer + potassium + water should make monkey grenades injecting felinids bl...
by OFQ
Thu Oct 03, 2019 10:35 pm
Forum: Ideas
Topic: Loss conditions for traitors based on maintaining stealth/discouraging murderboning?
Replies: 10
Views: 2234

Re: Loss conditions for traitors based on maintaining stealth/discouraging murderboning?

Memetext > greentext I would never jeopardize my Atmosia or Engytopia memetext for the sace of sweaty greentext. Trying to steal condom medal or some other crap and risking getting caught by a random shitcurty passerby or a starcraft nerd that plays AI while you can spend this time voring entire st...
by OFQ
Mon Sep 30, 2019 3:22 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1063990

Re: ITT: We make shitty suggestions and come up with poor ideas.

Gases should carry radiation so it will be easier to irradiate entire station with fusion - to make Atmosia on par with Engytopia.
by OFQ
Mon Sep 30, 2019 6:36 am
Forum: Ideas
Topic: Radiation scanning airlock thingy.
Replies: 0
Views: 821

Radiation scanning airlock thingy.

It seems like people hate dying from rads around the station. So they also hate SM engineers for sharing it. See https://tgstation13.org/phpBB/viewtopic.php?f=9&t=23917 I think everyone can be made happy with airlock thingies that don't allow irradiated items/mobs through them. Similar to infect...
by OFQ
Mon Sep 30, 2019 6:31 am
Forum: Ideas
Topic: Energy market
Replies: 20
Views: 4450

Re: Energy market

Ridiculously increasing energy output with fucking Irradiated items and tritium engine shouldn't be required, as engineering fucks it up constantly or uses it as an excuse to fucking kill everyone with radiation. We don't need them to fucking be encouraged to do this. Rads are actually easy to fix....
by OFQ
Sun Sep 29, 2019 1:14 pm
Forum: Ideas
Topic: Evaluating clown performance
Replies: 2
Views: 668

Evaluating clown performance

I was about to post it into shitty ideas but then I realized that this is SS13:

Dead clown should be revivable with cheers and claps but booing should drain clown stamina and mood eventually turning it into cluwne.
by OFQ
Sun Sep 29, 2019 12:52 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1063990

Re: ITT: We make shitty suggestions and come up with poor ideas.

Add Emacs to PDA. If PDA emaged it should be able to run proprietary version of Vim.
by OFQ
Fri Sep 27, 2019 10:27 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1063990

Re: ITT: We make shitty suggestions and come up with poor ideas.

Ligger brain should be smooth and small to reflect the fact that they are fucking lizards. Heat should make them faster and cold - slower. Also instead of freezing to death they should get comatose.
by OFQ
Fri Sep 27, 2019 2:11 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 956646

Re: Minor Suggestions

Give charged yellow and hypercharged yellow slimes unique sprites. I can't count the amount of times i accidently blew myself up mixing up the slimes I thought it was a feature. Similar to the fact that improvised shotgun gets created loaded(make 0 sense) so if you try to saw it off it will murder ...
by OFQ
Thu Sep 26, 2019 11:05 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1063990

Re: ITT: We make shitty suggestions and come up with poor ideas.

Unironically, xenobotany, with plants that need specific atmospheric/temperature conditions and/or unique substances for growth. Can be used to produce novel substances or genes that can be spliced into more robust, terrestial plants for regular botany to mass produce. Also, Give security a persona...
by OFQ
Thu Sep 26, 2019 8:54 am
Forum: Ideas
Topic: Removing most "kill symptoms" from virology
Replies: 13
Views: 3040

Re: Removing most "kill symptoms" from virology

What if fast death symptoms will reduce transmission drastically (like they would IRL) this way virologist antag still can use them to assassinate target with a syringe gun but as a greafing mechanism they will be much less effective? As a slight offtopic, adding ability to make sentient disease/sym...
by OFQ
Thu Sep 26, 2019 8:40 am
Forum: Ideas
Topic: Game changers without player feedback
Replies: 6
Views: 2044

Re: Game changers without player feedback

Heresy.
by OFQ
Wed Sep 25, 2019 4:08 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1063990

Re: ITT: We make shitty suggestions and come up with poor ideas.

Allow felinids to wear condom's pet collar.
by OFQ
Wed Sep 25, 2019 1:53 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1063990

Re: ITT: We make shitty suggestions and come up with poor ideas.

Allow chaplains to actually convert people to their religion. Start of a round, Chaplain picks from one of a few preset religions, or can make his own custom religion using something akin to the quirks system. Followers of the religion can get minor benefits or have to abstain from certain activiti...
by OFQ
Wed Sep 25, 2019 1:41 am
Forum: Ideas
Topic: Energy market
Replies: 20
Views: 4450

Re: Energy market

Adding more emitters, upgrading stuff, adding more cooling loops is just a waste of scarce resources for no reason so it is in a way griefing similar to when robo dudes grab all metal and make like 6 borg shells at the shift start. Also old bug with SM discharge arcs that prevents them from getting...
by OFQ
Mon Sep 23, 2019 4:53 pm
Forum: Ideas
Topic: pacifist trauma from self antaging
Replies: 13
Views: 2053

Re: pacifist trauma from self antaging

people will go around smashing randoms and checking if they now have pacifism for EZ antag tells If the chance will be like 5-10% it won't be great way to tell. Especially if you have to deal serous damage to trigger it. have you ever played sec during a rev round? your fellow officers will hoard m...
by OFQ
Mon Sep 23, 2019 4:13 pm
Forum: Ideas
Topic: pacifist trauma from self antaging
Replies: 13
Views: 2053

Re: pacifist trauma from self antaging

Why have I consistently seen all of your ideas as actual garbage? Are you suggesting ideas to improve the game, or ideas that go against things that have purely just annoyed you and you want to try and fix them with a code solution? Ided tier PRs should go in the shitty ideas thread. Distance yours...
by OFQ
Mon Sep 23, 2019 12:27 pm
Forum: Ideas
Topic: pacifist trauma from self antaging
Replies: 13
Views: 2053

Re: pacifist trauma from self antaging

teepeepee wrote:people will go around smashing randoms and checking if they now have pacifism for EZ antag tells
If the chance will be like 5-10% it won't be great way to tell. Especially if you have to deal serous damage to trigger it.
by OFQ
Mon Sep 23, 2019 11:31 am
Forum: Ideas
Topic: pacifist trauma from self antaging
Replies: 13
Views: 2053

pacifist trauma from self antaging

What if non security/head/antag crew members had small chance to develop pacifist trauma when they harm non antag players? It makes sense in terms of common sense... Psychology and stuff. Also it would discourage self antaging.
by OFQ
Mon Sep 23, 2019 9:06 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1063990

Re: ITT: We make shitty suggestions and come up with poor ideas.

Change Cak recipe so instead of a birthday cake it will need an apple pie and rename it into waifu. Also after you pet it the thing spawns felinids with your last name because nothing is free in this world.
by OFQ
Mon Sep 23, 2019 8:53 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1063990

Re: ITT: We make shitty suggestions and come up with poor ideas.

Liggers should have a bite attack that causes bleeding and activates aggressive grab on target because have you seen their snout?
by OFQ
Fri Sep 20, 2019 9:42 pm
Forum: Ideas
Topic: Restart vote kinda suck
Replies: 11
Views: 2754

Re: Restart vote kinda suck

I got restart once after voring whole station with SM singulo and power beacon :D
by OFQ
Fri Sep 20, 2019 7:35 pm
Forum: Ideas
Topic: Restart vote kinda suck
Replies: 11
Views: 2754

Restart vote kinda suck

I mean the fact that not voting seems to count as voting no makes it fail most of the time. Also sometimes people vote to restart because they got salty at antag for ruining their autistic project or something. I think it will be better if instead of simply restarting the game CentCom would send an ...
by OFQ
Fri Sep 20, 2019 7:21 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1063990

Re: ITT: We make shitty suggestions and come up with poor ideas.

Also we should celebrate 11.11.18 by giving everyone a cat slot for a day. The perv with the most ERP tickets will get perma cat slot and perma server ban as a C.B.T. style discouragement encouragement.
by OFQ
Fri Sep 20, 2019 7:17 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1063990

Re: ITT: We make shitty suggestions and come up with poor ideas.

I think every member of ERP team should be a cat girl. How about that?
by OFQ
Fri Sep 20, 2019 4:02 pm
Forum: Ideas
Topic: Department level station goals.
Replies: 10
Views: 2861

Re: Department level station goals.

I do like the idea of having a goal to aim at when I'm bored or uninspired. But what's in it for me? People do their jobs for the cool items or abilities that come from them. Why do I care if my department achieves this goal or not? Do I get a cash bonus? Is the thing itself beneficial to me? Not s...
by OFQ
Thu Sep 19, 2019 8:57 pm
Forum: Ideas
Topic: Syndicate intellicard or intellicard holder for stealing functional AI
Replies: 14
Views: 3409

Re: Syndicate intellicard or intellicard holder for stealing functional AI

Sandshark808 wrote:
OFQ wrote: You actually need robo access. It's a bit harder to get. At Least HOP won't give it to you in the most cases.
You can print positronics at the science lathe.
You need AI board and (preferably laws) they are available only at robo.
by OFQ
Thu Sep 19, 2019 7:04 pm
Forum: Ideas
Topic: Syndicate intellicard or intellicard holder for stealing functional AI
Replies: 14
Views: 3409

Re: Syndicate intellicard or intellicard holder for stealing functional AI

The thread you were looking to post this in was. This one. Very cringe reply. His concern has some merit. Steal the AI is arguably the most annoying objective to get for a lot of reasons including the ones he stated. It's literally the easiest traitor objective currently ingame aside from "die...
by OFQ
Thu Sep 19, 2019 1:45 pm
Forum: Ideas
Topic: Syndicate intellicard or intellicard holder for stealing functional AI
Replies: 14
Views: 3409

Re: Syndicate intellicard or intellicard holder for stealing functional AI

I think the fact that this caveat exist in the rules: https://tgstation13.org/wiki/Rules Do not self-terminate to prevent a traitor from completing the "Steal a functioning AI" objective. Shows that there is a problem. And if it can get fixed with in game mechanic why not? Solid game mecha...