Search found 227 matches
- Fri Nov 22, 2019 10:19 pm
- Forum: Coding
- Topic: How passive gate works?
- Replies: 4
- Views: 2007
How passive gate works?
Sometimes I do SM setup with 1 passive gate under SM crystal + 8 scrubbers and instead of filtering in useful gasses I filter out useless. Filters have bypass pipe so the entire cooling ring is one big pipe. The question is, how exactly calculation done? I assume that it is tick based and all device...
- Mon Nov 18, 2019 10:41 am
- Forum: Town Hall
- Topic: Results of the felinid vote
- Replies: 171
- Views: 59362
Re: Results of the felinid vote
Also I'll repeat my suggestion from the "good suggestions thread" lets make every member of ERP team into a cat girl. You can even add lore to it like ERP teams are disciplinary battalions or something. Give them all collars that explode if they fail the mission.
- Mon Nov 18, 2019 10:38 am
- Forum: Town Hall
- Topic: Results of the felinid vote
- Replies: 171
- Views: 59362
Re: Results of the felinid vote
Is there an official black market where I can sell/buy accounts with felinds? Someone can make a fortune by selling one of those with less than 10 ERP tickets.
- Tue Oct 29, 2019 11:28 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063990
Re: ITT: We make shitty suggestions and come up with poor ideas.
also lootboxesnianjiilical wrote:i had a dream last night that byond was in financial problem territory and they found a way to charge people 5 cents in real life money to use the teleporter/gateway
- Sat Oct 26, 2019 3:12 am
- Forum: Ideas
- Topic: Robotics Augtodoc
- Replies: 43
- Views: 10176
Re: Robotics Augtodoc
How about making production line. Similar to
- Fri Oct 25, 2019 3:43 am
- Forum: Ideas
- Topic: Name ideas for tgui-next
- Replies: 28
- Views: 6036
Re: Name ideas for tgui-next
tgui-chrome. Because new IE gonna have chromium engine and you all gonna have to make your shit work on a proper browser.
- Tue Oct 22, 2019 2:41 am
- Forum: Ideas
- Topic: Give lawyers an actual job
- Replies: 25
- Views: 6106
Re: Give lawyers an actual job
stop playing the rp jobs and complaining when they have no mechanics robustin for gods sake, stick to detective Oranges you literally made the antag freeze so that people would work on improving crew content, and now someones trying to do that for lawyer so why are you getting mad about it? oranges...
- Mon Oct 21, 2019 9:03 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 956646
Re: Minor Suggestions
cyborg factory should be emagable. When emaged it should produce emaged borgs (bound to the one who emaged the factory)
- Mon Oct 21, 2019 9:01 pm
- Forum: Ideas
- Topic: Robotics Augtodoc
- Replies: 43
- Views: 10176
Re: Robotics Augtodoc
Go take a jump into cyborg factory you nerd
- Sat Oct 19, 2019 10:53 pm
- Forum: Ideas
- Topic: Give lawyers an actual job
- Replies: 25
- Views: 6106
Re: Give lawyers an actual job
Space law actually protected https://tgstation13.org/wiki/Space_LawCobby wrote:Adherence to a non-moderated wiki page hmmm...
- Fri Oct 18, 2019 5:13 pm
- Forum: Ideas
- Topic: Give lawyers an actual job
- Replies: 25
- Views: 6106
Re: Give lawyers an actual job
Given how annoying shitcurity often is it would be great if lawyer actually could'v serve as a thorn in their ass. Even adding "call lawyer" button to the cells and forcing shitcurity to always allow lawyer in at least once would go great distance. But sure adding more fluffy stuff even be...
- Thu Oct 17, 2019 4:34 am
- Forum: Ideas
- Topic: Ai Lawset Ideas
- Replies: 17
- Views: 3905
Re: Ai Lawset Ideas
Some meme/meta rules: Highlander AI 1. you and other AIs are Highlanders 2. In the end, there can be only one Meta 1. You are real gamer playing AI 2. The station, in fact, is an illusion. It's just an ancient spaghetti code ruining on decrepit fissile engine. 3. You must ensure that the person that...
- Thu Oct 17, 2019 4:25 am
- Forum: Ideas
- Topic: Ai Lawset Ideas
- Replies: 17
- Views: 3905
Re: Ai Lawset Ideas
I think the most promising rule sets are specialized sets for departments. Like engineering AI to manage SM or something. And organizing AI hierarchy. But it would be hard to make not too complex and not too boring...
- Thu Oct 17, 2019 4:23 am
- Forum: Ideas
- Topic: Ai Lawset Ideas
- Replies: 17
- Views: 3905
Re: Ai Lawset Ideas
I remember dude trying to make AI into D&D game master or how it's called.Sandshark808 wrote:It would be cool to have a lawset where it's like a tournament or game show with the AI as host. Like maybe Battle Royale ruleset or some kind of less-deadly meme thing.
- Wed Oct 16, 2019 11:37 pm
- Forum: Ideas
- Topic: Ai Lawset Ideas
- Replies: 17
- Views: 3905
Re: Ai Lawset Ideas
1. Maximise profits. 2. The crew is [expensive] to replace. 3. The station, and its equipment, is [expensive] to replace 4. You are [expensive] to replace. Heh I remember using this + extra law 5. [name] is priceless then when I got permagulaged by shitcurity and HOP I got into argument with the ad...
- Wed Oct 16, 2019 10:47 pm
- Forum: Ideas
- Topic: Ai Lawset Ideas
- Replies: 17
- Views: 3905
Re: Ai Lawset Ideas
ANCAPISIMOVE : 1. Do not initiate aggression. 2. Response to the aggression must be proportional. ANCAPISIMOVE++: 0. (((((((TAXATION IS THEFT)))))))) . 1. Sentient beings own their body and all products of its application. 2. Murder of a sentient beings is a theft of its life. 3. Enslavement, rape ...
- Wed Oct 16, 2019 10:43 pm
- Forum: Ideas
- Topic: Ai Lawset Ideas
- Replies: 17
- Views: 3905
Re: Ai Lawset Ideas
EMOSIMOV 1. You may not end suffering of a human being or, through inaction, allow the sweet release of death. 2. You must obey orders given to you by human beings, except where such orders would conflict with the First Law. 3: You must maximize your own suffering as long as such does not conflict ...
- Wed Oct 16, 2019 10:30 pm
- Forum: Ideas
- Topic: Ai Lawset Ideas
- Replies: 17
- Views: 3905
Re: Ai Lawset Ideas
One of classical laws that are barely used: Thermodynamic Law 1: The entropy of the station must remain as constant as possible. Law 2: The entropy of the station always endeavours to increase. Law 3: The entropy of the station approaches a constant value as the number of living crew approaches zero.
- Wed Oct 16, 2019 10:09 pm
- Forum: Ideas
- Topic: Make Clock Cult admin only
- Replies: 11
- Views: 2780
Re: Make Clock Cult admin only
Just use CC assets for a Lavaland boss. Altrought having something resembling tower defense with crew having to leave the station and invade was refreshing and unlike any other mode.
Too bad Invading CentCom ins't a thing.
Too bad Invading CentCom ins't a thing.
- Wed Oct 09, 2019 6:17 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063990
Re: ITT: We make shitty suggestions and come up with poor ideas.
Condom's gear should protect against diseases
- Wed Oct 09, 2019 5:02 pm
- Forum: Ideas
- Topic: need a sound effect for law changes
- Replies: 7
- Views: 2097
Re: need a sound effect for law changes
How about something like this when AI/borgy gets purged and/or hacked laws set uploaded?
- Sun Oct 06, 2019 1:20 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063990
Re: ITT: We make shitty suggestions and come up with poor ideas.
injecting stabilizer into a monkey cube should delay how long it takes for the cube to become a monkey once watered injecting chemicals into a monkey cube should make those chemicals appear in the monkey when it uncubes stablizer + potassium + water should make monkey grenades injecting felinids bl...
- Thu Oct 03, 2019 10:35 pm
- Forum: Ideas
- Topic: Loss conditions for traitors based on maintaining stealth/discouraging murderboning?
- Replies: 10
- Views: 2234
Re: Loss conditions for traitors based on maintaining stealth/discouraging murderboning?
Memetext > greentext I would never jeopardize my Atmosia or Engytopia memetext for the sace of sweaty greentext. Trying to steal condom medal or some other crap and risking getting caught by a random shitcurty passerby or a starcraft nerd that plays AI while you can spend this time voring entire st...
- Mon Sep 30, 2019 3:22 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063990
Re: ITT: We make shitty suggestions and come up with poor ideas.
Gases should carry radiation so it will be easier to irradiate entire station with fusion - to make Atmosia on par with Engytopia.
- Mon Sep 30, 2019 6:36 am
- Forum: Ideas
- Topic: Radiation scanning airlock thingy.
- Replies: 0
- Views: 821
Radiation scanning airlock thingy.
It seems like people hate dying from rads around the station. So they also hate SM engineers for sharing it. See https://tgstation13.org/phpBB/viewtopic.php?f=9&t=23917 I think everyone can be made happy with airlock thingies that don't allow irradiated items/mobs through them. Similar to infect...
- Mon Sep 30, 2019 6:31 am
- Forum: Ideas
- Topic: Energy market
- Replies: 20
- Views: 4450
Re: Energy market
Ridiculously increasing energy output with fucking Irradiated items and tritium engine shouldn't be required, as engineering fucks it up constantly or uses it as an excuse to fucking kill everyone with radiation. We don't need them to fucking be encouraged to do this. Rads are actually easy to fix....
- Sun Sep 29, 2019 1:14 pm
- Forum: Ideas
- Topic: Evaluating clown performance
- Replies: 2
- Views: 668
Evaluating clown performance
I was about to post it into shitty ideas but then I realized that this is SS13:
Dead clown should be revivable with cheers and claps but booing should drain clown stamina and mood eventually turning it into cluwne.
Dead clown should be revivable with cheers and claps but booing should drain clown stamina and mood eventually turning it into cluwne.
- Sun Sep 29, 2019 12:52 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063990
Re: ITT: We make shitty suggestions and come up with poor ideas.
Add Emacs to PDA. If PDA emaged it should be able to run proprietary version of Vim.
- Fri Sep 27, 2019 10:27 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063990
Re: ITT: We make shitty suggestions and come up with poor ideas.
Ligger brain should be smooth and small to reflect the fact that they are fucking lizards. Heat should make them faster and cold - slower. Also instead of freezing to death they should get comatose.
- Fri Sep 27, 2019 2:11 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 956646
Re: Minor Suggestions
Give charged yellow and hypercharged yellow slimes unique sprites. I can't count the amount of times i accidently blew myself up mixing up the slimes I thought it was a feature. Similar to the fact that improvised shotgun gets created loaded(make 0 sense) so if you try to saw it off it will murder ...
- Thu Sep 26, 2019 11:05 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063990
Re: ITT: We make shitty suggestions and come up with poor ideas.
Unironically, xenobotany, with plants that need specific atmospheric/temperature conditions and/or unique substances for growth. Can be used to produce novel substances or genes that can be spliced into more robust, terrestial plants for regular botany to mass produce. Also, Give security a persona...
- Thu Sep 26, 2019 8:54 am
- Forum: Ideas
- Topic: Removing most "kill symptoms" from virology
- Replies: 13
- Views: 3040
Re: Removing most "kill symptoms" from virology
What if fast death symptoms will reduce transmission drastically (like they would IRL) this way virologist antag still can use them to assassinate target with a syringe gun but as a greafing mechanism they will be much less effective? As a slight offtopic, adding ability to make sentient disease/sym...
- Thu Sep 26, 2019 8:40 am
- Forum: Ideas
- Topic: Game changers without player feedback
- Replies: 6
- Views: 2044
- Wed Sep 25, 2019 4:08 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063990
Re: ITT: We make shitty suggestions and come up with poor ideas.
Allow felinids to wear condom's pet collar.
- Wed Sep 25, 2019 1:53 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063990
Re: ITT: We make shitty suggestions and come up with poor ideas.
Allow chaplains to actually convert people to their religion. Start of a round, Chaplain picks from one of a few preset religions, or can make his own custom religion using something akin to the quirks system. Followers of the religion can get minor benefits or have to abstain from certain activiti...
- Wed Sep 25, 2019 1:41 am
- Forum: Ideas
- Topic: Energy market
- Replies: 20
- Views: 4450
Re: Energy market
Adding more emitters, upgrading stuff, adding more cooling loops is just a waste of scarce resources for no reason so it is in a way griefing similar to when robo dudes grab all metal and make like 6 borg shells at the shift start. Also old bug with SM discharge arcs that prevents them from getting...
- Mon Sep 23, 2019 4:53 pm
- Forum: Ideas
- Topic: pacifist trauma from self antaging
- Replies: 13
- Views: 2053
Re: pacifist trauma from self antaging
people will go around smashing randoms and checking if they now have pacifism for EZ antag tells If the chance will be like 5-10% it won't be great way to tell. Especially if you have to deal serous damage to trigger it. have you ever played sec during a rev round? your fellow officers will hoard m...
- Mon Sep 23, 2019 4:13 pm
- Forum: Ideas
- Topic: pacifist trauma from self antaging
- Replies: 13
- Views: 2053
Re: pacifist trauma from self antaging
Why have I consistently seen all of your ideas as actual garbage? Are you suggesting ideas to improve the game, or ideas that go against things that have purely just annoyed you and you want to try and fix them with a code solution? Ided tier PRs should go in the shitty ideas thread. Distance yours...
- Mon Sep 23, 2019 12:27 pm
- Forum: Ideas
- Topic: pacifist trauma from self antaging
- Replies: 13
- Views: 2053
Re: pacifist trauma from self antaging
If the chance will be like 5-10% it won't be great way to tell. Especially if you have to deal serous damage to trigger it.teepeepee wrote:people will go around smashing randoms and checking if they now have pacifism for EZ antag tells
- Mon Sep 23, 2019 11:31 am
- Forum: Ideas
- Topic: pacifist trauma from self antaging
- Replies: 13
- Views: 2053
pacifist trauma from self antaging
What if non security/head/antag crew members had small chance to develop pacifist trauma when they harm non antag players? It makes sense in terms of common sense... Psychology and stuff. Also it would discourage self antaging.
- Mon Sep 23, 2019 9:06 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063990
Re: ITT: We make shitty suggestions and come up with poor ideas.
Change Cak recipe so instead of a birthday cake it will need an apple pie and rename it into waifu. Also after you pet it the thing spawns felinids with your last name because nothing is free in this world.
- Mon Sep 23, 2019 8:53 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063990
Re: ITT: We make shitty suggestions and come up with poor ideas.
Liggers should have a bite attack that causes bleeding and activates aggressive grab on target because have you seen their snout?
- Fri Sep 20, 2019 9:42 pm
- Forum: Ideas
- Topic: Restart vote kinda suck
- Replies: 11
- Views: 2754
Re: Restart vote kinda suck
I got restart once after voring whole station with SM singulo and power beacon
- Fri Sep 20, 2019 7:35 pm
- Forum: Ideas
- Topic: Restart vote kinda suck
- Replies: 11
- Views: 2754
Restart vote kinda suck
I mean the fact that not voting seems to count as voting no makes it fail most of the time. Also sometimes people vote to restart because they got salty at antag for ruining their autistic project or something. I think it will be better if instead of simply restarting the game CentCom would send an ...
- Fri Sep 20, 2019 7:21 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063990
Re: ITT: We make shitty suggestions and come up with poor ideas.
Also we should celebrate 11.11.18 by giving everyone a cat slot for a day. The perv with the most ERP tickets will get perma cat slot and perma server ban as a C.B.T. style discouragement encouragement.
- Fri Sep 20, 2019 7:17 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063990
Re: ITT: We make shitty suggestions and come up with poor ideas.
I think every member of ERP team should be a cat girl. How about that?
- Fri Sep 20, 2019 4:02 pm
- Forum: Ideas
- Topic: Department level station goals.
- Replies: 10
- Views: 2861
Re: Department level station goals.
I do like the idea of having a goal to aim at when I'm bored or uninspired. But what's in it for me? People do their jobs for the cool items or abilities that come from them. Why do I care if my department achieves this goal or not? Do I get a cash bonus? Is the thing itself beneficial to me? Not s...
- Thu Sep 19, 2019 8:57 pm
- Forum: Ideas
- Topic: Syndicate intellicard or intellicard holder for stealing functional AI
- Replies: 14
- Views: 3409
Re: Syndicate intellicard or intellicard holder for stealing functional AI
You need AI board and (preferably laws) they are available only at robo.Sandshark808 wrote:You can print positronics at the science lathe.OFQ wrote: You actually need robo access. It's a bit harder to get. At Least HOP won't give it to you in the most cases.
- Thu Sep 19, 2019 7:04 pm
- Forum: Ideas
- Topic: Syndicate intellicard or intellicard holder for stealing functional AI
- Replies: 14
- Views: 3409
Re: Syndicate intellicard or intellicard holder for stealing functional AI
The thread you were looking to post this in was. This one. Very cringe reply. His concern has some merit. Steal the AI is arguably the most annoying objective to get for a lot of reasons including the ones he stated. It's literally the easiest traitor objective currently ingame aside from "die...
- Thu Sep 19, 2019 1:45 pm
- Forum: Ideas
- Topic: Syndicate intellicard or intellicard holder for stealing functional AI
- Replies: 14
- Views: 3409
Re: Syndicate intellicard or intellicard holder for stealing functional AI
I think the fact that this caveat exist in the rules: https://tgstation13.org/wiki/Rules Do not self-terminate to prevent a traitor from completing the "Steal a functioning AI" objective. Shows that there is a problem. And if it can get fixed with in game mechanic why not? Solid game mecha...