Search found 227 matches

by OFQ
Thu Feb 06, 2020 9:47 pm
Forum: Ideas
Topic: Shuttle call gates
Replies: 50
Views: 10698

Re: Shuttle call gates

What on earth would a winning condition look like? Ascending into beings of pure energy? If you just dislike the emergency shuttle because the flavor is wrong, add a "Call Return Shuttle" button that sends a shuttle that just shuttles employees back home at the end of their shift. Somethi...
by OFQ
Thu Feb 06, 2020 8:03 pm
Forum: Ideas
Topic: Shuttle call gates
Replies: 50
Views: 10698

Re: Shuttle call gates

Gonna save some shuttle calls from Manuel for the reference: People just got bored: The emergency shuttle has been called. It will arrive in 10 minutes. Nature of emergency: 4 to 1 vote. This station is a fucking vile mess of bile and bodily fluids that makes me sick to my stomach, this place is a f...
by OFQ
Thu Feb 06, 2020 6:49 pm
Forum: General Chat
Topic: Examining abductor gland thingies
Replies: 3
Views: 1212

Re: Examining abductor gland thingies

Hmm. Well thanks I'll check it when I have an opportunity. Maybe I missed it the last time.
by OFQ
Thu Feb 06, 2020 6:03 pm
Forum: General Chat
Topic: Examining abductor gland thingies
Replies: 3
Views: 1212

Examining abductor gland thingies

Wiki says that an abductor scientist can scan a gland to learn its true name. But poking a gland with a tool on scanning mode seems to do nothing. How do I do this :?
by OFQ
Thu Feb 06, 2020 5:15 pm
Forum: Ideas
Topic: Shuttle call gates
Replies: 50
Views: 10698

Re: Shuttle call gates

So basically this is why I propose to perform an experiment on Manuel. When the admeme online the shuttle call button gets disabled and instead all shuttle calls happen via CentCom communication. Then the admeme, as a game master, can either approve it right away, send in an inspector, send ERP inst...
by OFQ
Thu Feb 06, 2020 5:00 pm
Forum: Ideas
Topic: Shuttle call gates
Replies: 50
Views: 10698

Re: Shuttle call gates

Consider the fact that despite the shuttle being an "easy counter" to some of the gameplay, the crew still winds up on the losing end of said gameplay approximately 50% of the time. Cult in specific even has a counter to their counter. Like I said. If the crew won't have an easy way out t...
by OFQ
Thu Feb 06, 2020 4:20 pm
Forum: Ideas
Topic: Shuttle call gates
Replies: 50
Views: 10698

Re: Shuttle call gates

AI policy, that unecessary shuttle calls can be considered harmful to humans due to the stress caused by the evacuation (I'm actually rather certain that the current rules allow the AI to argue an unecessary shuttle call as harmful using the reasoning I just provided). That's kind ... :roll: I woul...
by OFQ
Thu Feb 06, 2020 4:05 pm
Forum: Ideas
Topic: Shuttle call gates
Replies: 50
Views: 10698

Re: Shuttle call gates

Usually when people call it "too early" they mean that the shuttle was called to early in the particular crisis that station currently undergo. Like skoglol said it can be abused as a way to deal with cult, benos etc. In the case of the blob it's even worse since the shuttle allows to test...
by OFQ
Wed Feb 05, 2020 9:49 am
Forum: General Chat
Topic: Mindshock Gland
Replies: 2
Views: 969

Re: Mindshock Gland

Good to know. Thanks :D
by OFQ
Tue Feb 04, 2020 6:33 pm
Forum: Ideas
Topic: Shuttle call gates
Replies: 50
Views: 10698

Shuttle call gates

That's kinda offshoot from https://tgstation13.org/phpBB/viewtopic.php?f=9&t=25406 where we discuss how any SM malfunction usually ends up in a shuttle call. But there are a lot more things like this. For example, cult or benos infistation. The problem of premature shuttle calls can be addressed...
by OFQ
Tue Feb 04, 2020 5:41 pm
Forum: General Chat
Topic: Mindshock Gland
Replies: 2
Views: 969

Mindshock Gland

What is the range on Mindshock Gland mass brain washing? Won't abductors self-brainwash accidentally? I'm kinda spooked to use it :?
by OFQ
Tue Feb 04, 2020 3:27 pm
Forum: Ideas
Topic: What the super matter with the shuttle call?
Replies: 21
Views: 4318

Re: What the super matter with the shuttle call?

Heads, sec and silicons are armed. That's 10-15 players at the server(RP) with 50 players cap. Where's even USA military is like 0.5% :roll:
by OFQ
Mon Feb 03, 2020 3:38 pm
Forum: Ideas
Topic: What the super matter with the shuttle call?
Replies: 21
Views: 4318

Re: What the super matter with the shuttle call?

Well... Killing all the monkeys and augmenting shitsec/heads with a cyborg chests can be a good final solution to the benos problem. But combat mech/plasma/maxcap also works. Besides https://tgstation13.org/phpBB/viewtopic.php?f=10&t=25367 The thing is that the crew usually disorganized + everyo...
by OFQ
Mon Feb 03, 2020 6:15 am
Forum: Ideas
Topic: What the super matter with the shuttle call?
Replies: 21
Views: 4318

Re: What the super matter with the shuttle call?

The problem can be addressed at the broth ends. Making situations that have 99% chance to end in a shuttle call more manageable (unless it's a total disaster like a tesloose or singuloth) but also punishing/preventing questionable shuttle calls by: 1. Removing AI shuttle call and borg ability to red...
by OFQ
Sun Feb 02, 2020 6:43 am
Forum: Coding Feedback
Topic: Is magical future stuff not the memo anymore?
Replies: 78
Views: 11811

Re: Is magical future stuff not the memo anymore?



This could work :?
by OFQ
Sun Feb 02, 2020 5:31 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 954504

Re: Minor Suggestions

nianjiilical wrote:neural microchips that can be implanted into ian and let the ai control him like a shell
This surgery should make you valid

Actually I feel like even suggesting it makes you valid
by OFQ
Sun Feb 02, 2020 4:56 am
Forum: Coding Feedback
Topic: Is magical future stuff not the memo anymore?
Replies: 78
Views: 11811

Re: Is magical future stuff not the memo anymore?

Are you threatening him :?
by OFQ
Sat Feb 01, 2020 4:44 pm
Forum: Coding Feedback
Topic: Is magical future stuff not the memo anymore?
Replies: 78
Views: 11811

Re: Is magical future stuff not the memo anymore?

Calling people "dent skulls" is RP and should be fine
by OFQ
Sat Feb 01, 2020 4:40 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1061660

Re: ITT: We make shitty suggestions and come up with poor ideas.

Clicking someone's groin on grab intent should feed felinids and provide mood boost to the target
by OFQ
Sat Feb 01, 2020 7:22 am
Forum: Coding Feedback
Topic: Is magical future stuff not the memo anymore?
Replies: 78
Views: 11811

Re: Is magical future stuff not the memo anymore?

oranges wrote:
cacogen wrote:what is the compulsion to redo everything from the ground up, while simultaneously nerfing everything into the ground
https://www.thedailypositive.com/12-rea ... ce-change/
Ha! I expected the link to Communist manifesto.
by OFQ
Sat Feb 01, 2020 7:18 am
Forum: Coding Feedback
Topic: Is magical future stuff not the memo anymore?
Replies: 78
Views: 11811

Re: Is magical future stuff not the memo anymore?

So like, when the first season of 2020 pro league starts?
by OFQ
Fri Jan 31, 2020 12:23 pm
Forum: Ideas
Topic: What the super matter with the shuttle call?
Replies: 21
Views: 4318

What the super matter with the shuttle call?

The fact that shuttle allays getting called when SM explodes is kinda more annoying joke than the title of the thread. Not only it sucks for the rest of the station but it also makes engies feel anxiety about experimenting with SM and engies feelings meter the most. On top of this it sucks for SM sa...
by OFQ
Fri Jan 31, 2020 12:06 pm
Forum: Ideas
Topic: Solars should start in a randomized state of disrepair.
Replies: 14
Views: 3533

Re: Solars should start in a randomized state of disrepair.

What if you had to clean solars from the space dust once in a while to keep peak performance and they can be upgradable with better parts :?
by OFQ
Thu Jan 30, 2020 3:54 am
Forum: Ideas
Topic: Surgery and anesthesia on RP servers
Replies: 24
Views: 4202

Re: Surgery and anesthesia on RP servers

To all casual players I would like to remind you that we already have cryogenics that knocks you out and many people prefer it over being cell damaged half-abortion or even getting treated by your average medbey tider. Besides, if someone does argumentation surgery on you it's not like you are havin...
by OFQ
Thu Jan 30, 2020 3:19 am
Forum: Ideas
Topic: Surgery and anesthesia on RP servers
Replies: 24
Views: 4202

Re: Surgery and anesthesia on RP servers

Anesthesia is an awful idea because it makes the already unfun surgery system even worse. The result would be one person alt tabbing and the other just silently clicking. Before there was the possibility of conversation. The reason why no one complains about anesthesia in real life is because anest...
by OFQ
Wed Jan 29, 2020 8:05 am
Forum: Ideas
Topic: Clown borg module
Replies: 5
Views: 1701

Re: Clown borg module

All damn Fortnite players.
by OFQ
Wed Jan 29, 2020 7:56 am
Forum: Ideas
Topic: Surgery and anesthesia on RP servers
Replies: 24
Views: 4202

Surgery and anesthesia on RP servers

Since TG station now has RP server I would say requiring anesthesia for an invasive surgery should be mandatory. It can be promoted by giving people PTSD if they weren't knocked out during the surgery. It will add more RP around the idea that someone may not want it since the surgeon might be shifty...
by OFQ
Tue Jan 28, 2020 2:02 pm
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 112891

Re: CLONING REMOVAL FEEDBACK

I'm pretty sure you can swap brains between species
by OFQ
Sun Jan 26, 2020 8:08 pm
Forum: Coding Feedback
Topic: Boxed
Replies: 7
Views: 1968

Re: Boxed

Actually, they can cheese plasma injector by placing resin wall on top of it. It might be a problem. But it can be prevented with some preparation like a couple of fallback injectors and electrocuted grills on top of them.
by OFQ
Sun Jan 26, 2020 8:03 pm
Forum: Coding Feedback
Topic: Boxed
Replies: 7
Views: 1968

Re: Boxed

They are also not meltable so that it's actually possible to contain xenos like in xenobio. Perhaps a solution would be to make it to where reinforced walls can be melted but it 1) takes a really long time and 2) the acid can be wiped off from either side of the wall. This would mean you can't just...
by OFQ
Sun Jan 26, 2020 6:07 pm
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 112891

Re: CLONING REMOVAL FEEDBACK

Just borg everyone (c) Malf AI
by OFQ
Sun Jan 26, 2020 5:01 pm
Forum: Coding Feedback
Topic: Boxed
Replies: 7
Views: 1968

Re: Boxed

I think reinforced walls aren't melt-able due to away missions shenanigans. If so, there is no reason too keep them that way when the missions disabled :roll:
by OFQ
Sun Jan 26, 2020 4:59 pm
Forum: Coding Feedback
Topic: Boxed
Replies: 7
Views: 1968

Re: Boxed

Also when crew hears alart about aliems the'll ask AI if it can see viro or evcen if viro airlock working and if not simply go around this room and cut all air pipes and disposals. Xeno wouldn't even have time to react since breaking your own walls and melting airlocks takes more time than building ...
by OFQ
Sun Jan 26, 2020 8:46 am
Forum: Coding Feedback
Topic: Boxed
Replies: 7
Views: 1968

Boxed

https://i.imgur.com/Kpn7InX.png https://hips.hearstapps.com/hmg-prod.s3.amazonaws.com/images/star-wars-admiral-ackbar-1559425317.jpg?crop=0.421xw:1.00xh;0.200xw,0&resize=480:* Acid should melt reinforced walls,even if it takes ages.... Just saying :roll: Also the chat message says "XXXXX v...
by OFQ
Sat Jan 25, 2020 7:28 am
Forum: Ideas
Topic: Purified shade color
Replies: 1
Views: 506

Re: Purified shade color

Outline can be 50 shades darker...

Ok just end me.
by OFQ
Fri Jan 24, 2020 11:46 pm
Forum: Ideas
Topic: Purified shade color
Replies: 1
Views: 506

Purified shade color

Image

The RGB color code of this mob should be 50/50/50, prove me wrong.
by OFQ
Tue Jan 21, 2020 3:20 pm
Forum: Ideas
Topic: Mid round agonist - the laminator
Replies: 4
Views: 978

Re: Mid round agonist - the laminator

Another option is adding a cyborg booth with a special engineering cyborg in it. When SM integrity is below N% it unlocks and releases the cyborg that has advanced fire extinguisher and maybe better radiation/zap protection. But it could be a big nerf to sabotage since the ghost that possessed the c...
by OFQ
Tue Jan 21, 2020 2:00 pm
Forum: Ideas
Topic: Mid round agonist - the laminator
Replies: 4
Views: 978

Re: Mid round agonist - the laminator

deedubya wrote:engineering ERT already exists

next
I'm thinking more like looney ops spawn, in space near SM because ERP team takes too long to assemble, find the shuttle shutters button.
by OFQ
Mon Jan 20, 2020 4:01 pm
Forum: Ideas
Topic: Remove magboots
Replies: 8
Views: 2266

Re: Remove magboots

You need them when entering running SM core. Also for pressure differences around space holes. I would actually make them easier to obtain at the round start since fixing SM without them is real hard. Not sure if they help against gravitation anomalies but they sure do help when you want to use fire...
by OFQ
Mon Jan 20, 2020 3:59 pm
Forum: Ideas
Topic: Mid round agonist - the laminator
Replies: 4
Views: 978

Mid round agonist - the laminator

Given that a random SM delamination is the bane of all autistic projects around the station since it ends up with a shuttle call I propose adding a new mid round spawn role. THE LAMINATOR - Nanotrasen employ that an active admeme can choose to spawn if no one trying to fix damn SM. It will be real u...
by OFQ
Mon Jan 20, 2020 5:18 am
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8456

Re: Grounded SM feedback

It looks like if someone hits SM and gets dusted while SM isn't cooled at all it will only spawn anomalies without any slimes till it explodes. Not sure if it's good or bad. But it is pretty frequent delaminaiton on lowpop.
by OFQ
Sat Jan 18, 2020 10:05 pm
Forum: General Chat
Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
Replies: 508
Views: 230602

Re: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!

mmm Who is Bueller?
by OFQ
Sat Jan 18, 2020 1:56 am
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8456

Re: Grounded SM feedback

It's pretty easy to accidentally tesloose (and it is ok) I protected everything from slimes and anomalies with plasma glass and reinforced floors but I pumped too much co2 and SM started to get hot so I had to go in and pump it out but f-ing slimes camped the valve :lol:
by OFQ
Fri Jan 17, 2020 1:57 pm
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8456

Re: Grounded SM feedback

Surrounding rods, emitters and all that meters with directional reinforced plasma windows + reinforcing floors where wires are makes slimes and anomalies pretty harmless. So maybe the spawn rate is ok. I had safe run on Event Hall(forgot to cover wires so slimes vored em): https://i.imgur.com/mHJEgj...
by OFQ
Fri Jan 17, 2020 11:26 am
Forum: Ideas
Topic: delivery indicator
Replies: 2
Views: 576

Re: delivery indicator

Tlaltecuhtli wrote:how about an "you got mail" message when the chute gets boxes
And it keeps repeating until someone clears the chute :twisted:
by OFQ
Fri Jan 17, 2020 11:08 am
Forum: Ideas
Topic: delivery indicator
Replies: 2
Views: 576

delivery indicator

Department nerds often don't check their delivery boxes so some kind of an extremely noticeable indicator near delivery chute could be helpful. Maybe also second one at the department head place.
by OFQ
Fri Jan 17, 2020 1:54 am
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8456

Re: Grounded SM feedback

Yeah also it seems like anomalies and slimes are less of a trouble with this delem. I only saw some sparky things but it use to be much worse with like slimes and stuff ( or am I f-ing delusional :D )
by OFQ
Fri Jan 17, 2020 1:51 am
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8456

Re: Grounded SM feedback

Do you mind if i use some of your sprites for arc related things by the way? Sure :D Have you been using the supermatter monitor? That could help ya tell what's changing. Also sure. So I did a couple of runs and it seems that since the round start to singuloth spawn in takes around 6 minutes 40 sec...
by OFQ
Fri Jan 17, 2020 1:27 am
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8456

Re: Grounded SM feedback

I have no idea what was that but now it's all ok. Hmm. Also the "dangerous power level" message is back. And venting gas allowed me to make tesloose. Now I'm confused. I guess I'll try couple more times. I might f-up dream daemon somehow. I remember that the load time also was surprisingly...
by OFQ
Fri Jan 17, 2020 12:20 am
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8456

Re: Grounded SM feedback

Btw. How hard will it be to get an accidental tesloose now?