Search found 371 matches
- Sun Apr 03, 2016 11:57 pm
- Forum: Coding
- Topic: Good Things To Port
- Replies: 106
- Views: 27460
Re: Good Things To Port
I don't think paracoders ever finished that, so I don't think it's done. It's done, it just needed to wait until the code was updated to function with the 510 branch. It's currently waiting for one of the maintainers to merge it. Here's the new PR. EDIT: It might end up getting closed by the mainta...
- Fri Sep 04, 2015 7:56 pm
- Forum: Closed Policy Discussion
- Topic: ERP is banned again
- Replies: 79
- Views: 23090
- Wed Jan 21, 2015 8:05 pm
- Forum: Coding Feedback
- Topic: New silicon fonts
- Replies: 16
- Views: 4512
Re: New silicon fonts
I like it.
- Wed Jan 21, 2015 1:51 pm
- Forum: Closed Policy Discussion
- Topic: No notice given on Pet murders making people valid for kills
- Replies: 17
- Views: 3829
Re: No notice given on Pet murders making people valid for k
They only said execution, didn't say anything about critting/ seriously wounding them and tossing them to Medbay.
- Tue Jan 20, 2015 3:51 pm
- Forum: Ideas
- Topic: Fly the White Ship to the station
- Replies: 43
- Views: 11142
Re: Fly the White Ship to the station
Hrm... I like this, but perhaps the mass driver on the shuttle should be moved to a better spot?
- Thu Jan 15, 2015 4:13 pm
- Forum: Coding Feedback
- Topic: Nerf Disposals
- Replies: 25
- Views: 5912
Re: Nerf Disposals
More of a Baymed thing, I guess.
- Thu Jan 15, 2015 3:36 pm
- Forum: Coding Feedback
- Topic: Nerf Disposals
- Replies: 25
- Views: 5912
Re: Nerf Disposals
At least we don't have Baystation disposals, in which going down a disposal pipe with more than three turns will kill you.
- Wed Jan 14, 2015 2:06 pm
- Forum: General Chat
- Topic: how to be good sec
- Replies: 45
- Views: 12346
Re: how to be good sec
How to security:
Place prisoner in the brig for fifteen minutes. Every time.
Go into another room for ten minutes.
Come back out.
You now have your own warzone where you can start racking up kills!
Place prisoner in the brig for fifteen minutes. Every time.
Go into another room for ten minutes.
Come back out.
You now have your own warzone where you can start racking up kills!
- Wed Jan 14, 2015 1:59 pm
- Forum: Ideas
- Topic: Portable Computers
- Replies: 12
- Views: 3241
Re: Portable Computers
A Baydev was talking about making their laptops more like Goons computers, I think.
But, ya, currently Bay computers are pretty useless, unless you're a Head of Personnel who wants to make ID changes away from their office.
But, ya, currently Bay computers are pretty useless, unless you're a Head of Personnel who wants to make ID changes away from their office.
- Wed Jan 14, 2015 1:57 pm
- Forum: Coding Feedback
- Topic: DIRTSTATION 2015
- Replies: 152
- Views: 166452
Re: DIRTSTATION 2015
Roundstart messes are ridiculous now. I wish their volume scaled by server population. In slower rounds, when there will be less bloodstains for a janitor to clean up, a lot of roundstart messes would give him something to do. But in higher population rounds, with a lot of deaths, the extra mess is...
- Tue Jan 13, 2015 2:35 pm
- Forum: Closed Complaints
- Topic: [ScaredOfShadows]Griffing and abuse of power
- Replies: 94
- Views: 28817
Re: [ScaredOfShadows]Griffing and abuse of power
This reminds me of an incident on Paradise...
- Sat Jan 10, 2015 7:53 pm
- Forum: Coding Feedback
- Topic: Attachable Seclite
- Replies: 10
- Views: 2708
Re: Attachable Seclite
I've personally put this to good use.
If you don't really like it, you don't have to attach it.
If you don't really like it, you don't have to attach it.
- Sat Jan 10, 2015 12:12 am
- Forum: Coding Feedback
- Topic: DIRTSTATION 2015
- Replies: 152
- Views: 166452
Re: DIRTSTATION 2015
It depends on how you think about gameplay. It definitely harms janitor gameplay and removes a lot of incentive to try, so in that sense it is bad. Gameplay isn't all about conflict and combat, dirt is in fact a part of gameplay to a certain degree for most jobs and defines gameplay for one. I stil...
- Fri Jan 09, 2015 8:53 pm
- Forum: Coding Feedback
- Topic: [POLL] Should lizards be considered human for the AI&borgs?
- Replies: 56
- Views: 13133
Re: Should lizards be considered human for the AI and borgs?
There are pros and cons for everything.
You could say this is a con for lizards.
That said...
I have suggested before that we use the crewsimov lawset, which replaces 'humans' with 'crew'.
Nuke Ops and wizards could be targeted by the AI, lethally, however...
You could say this is a con for lizards.
That said...
I have suggested before that we use the crewsimov lawset, which replaces 'humans' with 'crew'.
Nuke Ops and wizards could be targeted by the AI, lethally, however...
- Fri Jan 09, 2015 8:48 pm
- Forum: Coding Feedback
- Topic: DIRTSTATION 2015
- Replies: 152
- Views: 166452
Re: DIRTSTATION 2015
Personally, it doesn't make a huge difference in gameplay to me. I log in and see everything normal as it usually is. Even if I play as a janitor, I probably wouldn't have a huge problem with it, the station is just never going to be 100% clean. Even before this update.
- Fri Jan 09, 2015 4:25 pm
- Forum: Coding Feedback
- Topic: Security Sprites: 2015 Edition
- Replies: 116
- Views: 27247
Re: Security Sprites: 2015 Edition
The one thing I don't like is the beret: it looks silly with a bunch of hairstyles, it doesn't have head protection like a helmet (so, for example, the chaplain can't heal you as safely) and I don't think it manages to look terribly smart either. This, why did we change how the beret looks on someb...
- Fri Jan 09, 2015 4:09 pm
- Forum: Closed Policy Discussion
- Topic: Is reading library books over the radio spam?
- Replies: 22
- Views: 4743
Re: Is reading library books over the radio spam?
Reading WGW over the intercom has always been an IC issue with the IC consequence that anyone can kill you. I think you need to lurk more, Saegrimr. Whoops! Like many things I get blamed for enforcing. Once again I was not the one to suggest OOC action being taken against it. http://i.imgur.com/xzU...
- Fri Jan 09, 2015 4:06 pm
- Forum: Closed Policy Discussion
- Topic: "Entertaining the idea of a lynchmob"
- Replies: 159
- Views: 38795
Re: "Entertaining the idea of a lynchmob"
Noted, thanks.
- Fri Jan 09, 2015 3:21 pm
- Forum: Closed Policy Discussion
- Topic: "Entertaining the idea of a lynchmob"
- Replies: 159
- Views: 38795
Re: "Entertaining the idea of a lynchmob"
Hrm... what about antags doing this to cause some chaos? Would the antag get in trouble? Would the participants get in trouble (Most likely.)?
- Thu Jan 08, 2015 2:55 pm
- Forum: Closed Policy Discussion
- Topic: Is reading library books over the radio spam?
- Replies: 22
- Views: 4743
Re: Is reading library books over the radio spam?
Might have something to do with the no ERP rule, if it's pornographic.
But, uh, don't see why it's an issue if it's clean, unless you're saying a new line every three seconds.
But, uh, don't see why it's an issue if it's clean, unless you're saying a new line every three seconds.
- Wed Jan 07, 2015 6:32 am
- Forum: Off Topic
- Topic: Three word game
- Replies: 441
- Views: 90712
Re: Three word game
covered in grease
- Tue Dec 30, 2014 4:28 am
- Forum: Coding Feedback
- Topic: [POLL] Coder tryng to add Tajarans to /tg/
- Replies: 45
- Views: 12687
Re: [POLL] Coder tryng to add Tajarans to /tg/
I meant that people treat the Unathi/ lizardmen a lot better than Tajaran/ catbeasts. The spess racism would last quite literally forever here. Not that it would be a horrible problem, that's technically how it's supposed to be.
- Tue Dec 30, 2014 4:20 am
- Forum: Coding Feedback
- Topic: [POLL] Coder tryng to add Tajarans to /tg/
- Replies: 45
- Views: 12687
Re: [POLL] Coder tryng to add Tajarans to /tg/
That's because it's Unathi. It's different from Tajaran.
- Tue Dec 30, 2014 4:06 am
- Forum: Coding Feedback
- Topic: Stun Overhaul Feedback
- Replies: 134
- Views: 28363
Re: Stun Overhaul Feedback
Ahahahaha This is hilarious.
Make it so the stun time on the disabler setting is longer when they drop.
Make it so the stun time on the disabler setting is longer when they drop.
- Tue Dec 30, 2014 3:37 am
- Forum: Coding Feedback
- Topic: [POLL] Coder tryng to add Tajarans to /tg/
- Replies: 45
- Views: 12687
Re: [POLL] Coder tryng to add Tajarans to /tg/
Nah, has to be something with fire. Electric chairs can be done with any species.DemonFiren wrote:I was more thinking about building a line of electric chairs.
And making a "death row" joke.
- Tue Dec 30, 2014 3:25 am
- Forum: Coding Feedback
- Topic: [POLL] Coder tryng to add Tajarans to /tg/
- Replies: 45
- Views: 12687
Re: [POLL] Coder tryng to add Tajarans to /tg/
Any good quarterlizard will set up a chem dispenser and protolathe in the backroom. Fuck incendiaries. Dragon's Breath is the only answer when dealing with filthy khajiit. Oh, and singletanks. Since walls don't burn down here, make a small room in space, with a disposal entrance in. Use atmos magic...
- Tue Dec 30, 2014 3:17 am
- Forum: Coding Feedback
- Topic: [POLL] Coder tryng to add Tajarans to /tg/
- Replies: 45
- Views: 12687
Re: [POLL] Coder tryng to add Tajarans to /tg/
Just pointing out how to take care of them, they get irritating to deal with on other servers.danno wrote:>he pretends to hate furriesSpacemanspark wrote:Just get a fucking flamethrower every round and burn them when they act up.
Anything to do with fire is perfect for dealing with them. Particularly incindenary shells...
- Tue Dec 30, 2014 1:37 am
- Forum: Coding Feedback
- Topic: [POLL] Coder tryng to add Tajarans to /tg/
- Replies: 45
- Views: 12687
Re: [POLL] Coder tryng to add Tajarans to /tg/
Just get a fucking flamethrower every round and burn them when they act up.
- Fri Dec 19, 2014 7:26 pm
- Forum: Closed Policy Discussion
- Topic: Law-Purged Silicons
- Replies: 31
- Views: 10035
Re: Law-Purged Silicons
Then that admin needs a complaint thread and those silicons need a ban. Ban for doing something that admin allowed?? Yes, the admin's judgement flew right in the face of official policy, and the actions of those players did much the same. But players base on what admins say, and thus this is entire...
- Fri Dec 19, 2014 7:16 pm
- Forum: Spriting and Mapping
- Topic: Efficiency Station 3 Feedback Thread
- Replies: 97
- Views: 28111
Re: efficiency station 3 on badger
That is a BAAAAAAAAAD place for the Holodeck.
That being said, I've always liked Efficiency.
That being said, I've always liked Efficiency.
- Wed Dec 17, 2014 8:50 pm
- Forum: Ideas
- Topic: What is with faulty cells?
- Replies: 6
- Views: 1839
Re: What is with faulty cells?
That's probably a bug, you should take a look at This.
- Wed Dec 17, 2014 6:33 pm
- Forum: Ideas
- Topic: Chair clicking
- Replies: 14
- Views: 3550
Re: Chair clicking
Port over the chairs from Urist McStation.
- Tue Dec 16, 2014 4:35 pm
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 70969
Re: New antagonist policy
I love how people are saying this is worse than NoX, considering this rule is literally supposed to keep us from becoming it. I agree whole heatedly with everything Paprika stated. If you want /tg/station without these rules, go play on Hippie station. Oh, wait, that actually IS NoX 2.0. Worse than...
- Tue Dec 16, 2014 3:21 pm
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 70969
Re: New antagonist policy
I love how people are saying this is worse than NoX, considering this rule is literally supposed to keep us from becoming it. I agree whole heatedly with everything Paprika stated.
If you want /tg/station without these rules, go play on Hippie station.
Oh, wait, that actually IS NoX 2.0.
If you want /tg/station without these rules, go play on Hippie station.
Oh, wait, that actually IS NoX 2.0.
- Mon Dec 15, 2014 2:52 pm
- Forum: Closed Policy Discussion
- Topic: Law-Purged Silicons
- Replies: 31
- Views: 10035
Re: Law-Purged Silicons
Then that admin needs a complaint thread and those silicons need a ban.
- Sun Dec 14, 2014 3:40 am
- Forum: Archived/Deleted
- Topic: Follow the Rules, get banned by babies with grudges.
- Replies: 1
- Views: 1128
Re: Follow the Rules, get banned by babies with grudges.
You're hilarious.
Your ban by SoS is a database bug. And the first one is pretty deserved.
Your ban by SoS is a database bug. And the first one is pretty deserved.
- Wed Dec 10, 2014 5:33 am
- Forum: Coding Feedback
- Topic: Stun Overhaul
- Replies: 56
- Views: 10618
Re: Stun Overhaul
Wow. Wow. WOW. I'm just going to say I'm both annoyed and laughing my ass off. But, yes, this combat is pretty damn fun. It can make for some interesting RP scenes. It also allows for you to respond if some random greyshirt gets ahold of a taser and starts shooting everywhere. You have time to actua...
- Mon Dec 08, 2014 4:37 pm
- Forum: Ideas
- Topic: Replace Nuke Op with Operative
- Replies: 36
- Views: 7831
Re: Replace Nuke Op with Operative
On Sybil, there were a few rounds where we decided to not go for the nuke disk and instead give ourselves some other kind of goal. One was to steal gold from the vault, another was to wait about forty five or so minutes into the round and then bust in and delete the entirety of research. I wouldn't ...
- Sat Dec 06, 2014 5:24 pm
- Forum: Coding Feedback
- Topic: Emergency Response Team
- Replies: 76
- Views: 15000
Re: Emergency Response Team
What if the Captain calls in help during a Nuke Ops/Cult/Rev round? We can put in a time limit of 20-30 minutes into a shift before they can be called but that would only go so far, what if they are called in for no good reason? What do you mean, if they call it during Nuke Ops/ cult/ rev? That's, ...
- Sat Dec 06, 2014 7:35 am
- Forum: Coding Feedback
- Topic: Emergency Response Team
- Replies: 76
- Views: 15000
Re: Emergency Response Team
And then watch it rarely ever get called at all.
There should be some sort of limitation for it, that would allow players to call it, but something that would stop the players from observing (Which would only happen initially, I assure you.)...
There should be some sort of limitation for it, that would allow players to call it, but something that would stop the players from observing (Which would only happen initially, I assure you.)...
- Sat Dec 06, 2014 1:20 am
- Forum: Ideas
- Topic: Remove Polyacid and get rid of bombs deleting mmis in borgs
- Replies: 1
- Views: 861
Re: Remove Polyacid and get rid of bombs deleting mmis in b
There are already topics for both of these, post there.
- Fri Dec 05, 2014 8:01 pm
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29496
Re: So now explosions destroy all the things
All the power cells in the guns got deleted by explosions in a fluke op round this morning. Hilarious. Yeah I was one of the security officers during that round The explosions also, I believe, destroyed one of the explosive implants in one of your operatives, because when I was cloned, one of the o...
- Thu Dec 04, 2014 1:23 pm
- Forum: Coding Feedback
- Topic: Emergency Response Team
- Replies: 76
- Views: 15000
Re: Emergency Response Team
Clearly you didn't read the chemical name.
- Thu Dec 04, 2014 12:31 pm
- Forum: General Chat
- Topic: BYOND webclient
- Replies: 13
- Views: 3574
Re: BYOND webclient
Yeah, currently we reject any connections that aren't coming from Dream Seeker. It's trivial to enable the webclient, but there's still major defects with it that make it unusable for actual play. What defects? I played on bay and everything was fine sparing unability to right click. Are these defe...
- Wed Dec 03, 2014 7:09 pm
- Forum: Ideas
- Topic: Bolt action rifles (sprites included)
- Replies: 38
- Views: 12233
Re: Bolt action rifles (sprites included)
Baycode has this, the LWAP. It's actually energy based.Perakp wrote:Having a real sniper rifle that can zoom in on a target from across the map would be cool. You could sit in space outside escape and scope the escape hallway. Boom 360 headshot all day.
- Wed Dec 03, 2014 2:31 pm
- Forum: Coding Feedback
- Topic: Emergency Response Team
- Replies: 76
- Views: 15000
Re: Emergency Response Team
Please don't let the admins flag certain players, let the players actually get the same opportunities to play the role, and if they're horrible at it, then job ban them. As for what they can do after they're done (Hahaha, good joke.), give them a few arcade machines, security camera consoles, atmosp...
- Wed Dec 03, 2014 1:29 pm
- Forum: Ideas
- Topic: Expensive Armor from Protolathe
- Replies: 68
- Views: 15613
Re: Expensive Armor from Protolathe
Make it take ten seconds to equip, and you have to sit still.Fragnostic wrote:Hold in hand, run, equip when needed.Spacemanspark wrote:Make it so you only take one step per minute.
WHERE IS YOUR GOD NOW?
- Tue Dec 02, 2014 4:09 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 56434
Re: Dont make space slow please
It could have been avoided by just asking the community before actually making the fucking changes.
- Tue Dec 02, 2014 4:07 pm
- Forum: Coding Feedback
- Topic: The Captain's laser lockdown
- Replies: 75
- Views: 15970
Re: The Captain's laser lockdown
Sadly you can't break the case open on those servers. Paracode has this too.Malkevin wrote:Baystation (and maybe vg) lets you unlock it
Perhaps being able to unlock it legally only on code red without breaking it and triggering alarms everywhere?