Search found 64 matches
- Thu Nov 06, 2014 1:04 pm
- Forum: Closed Policy Discussion
- Topic: Higher Standards for Head of Personnel
- Replies: 202
- Views: 44464
Re: Higher Standards for Head of Personnel
One method I'm going to use if I ever decide to play HoP (Fat chance) is simply this: Announce that if you want a job? PDA the boss of that job(CE, RD, CMO, HOS/Warden, QM)/the one that already has it (In the case of chef, barman, botanists) asking for permission. When you arrive at the line, hand o...
- Wed Nov 05, 2014 7:27 pm
- Forum: Closed Policy Discussion
- Topic: You can be a good guy antag if you are implanted
- Replies: 39
- Views: 8184
Re: You can be a good guy antag if you are implanted
I would honestly like it if the 'loyalty' part of loyalty implant was a bit more enforced. It would also give not-quite-traitor-or-rev people more of a excuse to cry murder at sec trying to implant them and thus excuse to said traitors and revs. Just rules that you can't deliberatly act against the ...
- Tue Nov 04, 2014 12:15 pm
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 88025
Re: Boxstation General Feedback
Would it be possible to switch out all the red cables for another color, such as the yellow of metastation and just use red for 'internal' power networks, like Gravity, AI, Singularity to Smes and Solars to Smes? If it's just a time consuming task due to no 'replace this with this' function (Couldn'...
- Tue Nov 04, 2014 11:02 am
- Forum: Ideas
- Topic: Golems( not adamantine)
- Replies: 23
- Views: 5284
Re: Golems( not adamantine)
Mutations and Nonhumans 1. Nonhuman player-controlled mobs (slimes, monkeys, slimepeople, lizardpeople, hulks, etc.) are subject to server rules but are not considered human 2. Setting out to harass or harm a nonhuman player without cause is a Rule 1 violation. From: https://tgstation13.org/wiki/Ru...
- Tue Nov 04, 2014 7:30 am
- Forum: Ideas
- Topic: Vending machine food change
- Replies: 79
- Views: 18433
Re: Vending machine food change
Just curious: Do you know if wearing hardsuits and the like affect it? I could swear I've gotten hungry faster while wearing one as a engineer, but I've also been moving around while wearing it.
- Mon Nov 03, 2014 11:28 am
- Forum: Coding Feedback
- Topic: Drones: Feedback edition
- Replies: 124
- Views: 27160
Re: Drones: Feedback edition
The metal shortage can be easily dealt with by miners who actually mine iron (I know, CRAZY right? Only worth one point per ore! Same with Sand for glass!) or by the QM ordering metal.
- Mon Nov 03, 2014 9:15 am
- Forum: Ideas
- Topic: Suit Sensors 4noraisins
- Replies: 7
- Views: 2130
Re: Suit Sensors 4noraisins
I personally ignore my suit sensors because I can't be arsed to deal with the cycling.
- Sun Nov 02, 2014 9:44 pm
- Forum: Ideas
- Topic: Wizard Objectives
- Replies: 11
- Views: 2434
Re: Wizard Objectives
I wasn't being literal, just naming objectives off the top of my head. And I meant that it could be potentially applied to other antagonist roles as well.
- Sun Nov 02, 2014 1:09 pm
- Forum: Ideas
- Topic: Wizard Objectives
- Replies: 11
- Views: 2434
Re: Wizard Objectives
One of the wizards (Though in my case, it was a bit of "Fuck fighting seventy people", to be honest. And being in a bit of a troll mood, hence the "Nope, not fighting) you're talking about here. I support this, though I personally feel that a round end tracking of greentext (For all a...
- Sat Nov 01, 2014 1:56 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 56991
Re: Dont make space slow please
I personally like slow space. But I'm also the kind of person that wants a hull breach to litterally suck the air and anyone standing too close out.
- Sat Nov 01, 2014 12:27 am
- Forum: Coding Feedback
- Topic: Asimov Law 1 needs to allow inaction
- Replies: 24
- Views: 4308
Re: Asimov Law 1 needs to allow inaction
It doesn't say 'may not allow'.
It says, to cut out the injure part, "You may not [...] through inaction, allow a human being to come to harm."
The AI isn't allowed to to NOT take action to prevent human harm, if it can.
It says, to cut out the injure part, "You may not [...] through inaction, allow a human being to come to harm."
The AI isn't allowed to to NOT take action to prevent human harm, if it can.
- Fri Oct 31, 2014 7:03 pm
- Forum: Coding Feedback
- Topic: Asimov Law 1 needs to allow inaction
- Replies: 24
- Views: 4308
Re: Asimov Law 1 needs to allow inaction
Uhh... to be blunt, what are you looking at Cedarbridge?
It's "You may not injure a human being or, through inaction, allow a human being to come to harm. "
It's "You may not injure a human being or, through inaction, allow a human being to come to harm. "
- Fri Oct 24, 2014 11:26 pm
- Forum: Coding Feedback
- Topic: Drones: Feedback edition
- Replies: 124
- Views: 27160
Re: Drones: Feedback edition
Ah. Haven't gotten to play a drone yet, so wasn't aware. Nevermind then, I suppose.
(Was going based on half-remmembered wiki page)
(Was going based on half-remmembered wiki page)
- Fri Oct 24, 2014 11:08 pm
- Forum: Coding Feedback
- Topic: Drones: Feedback edition
- Replies: 124
- Views: 27160
Re: Drones: Feedback edition
Slaved would be too much, but how about the ability to hear binary and, once every few minutes at least, be able to say a PREDEFINED message on binary. Such as "[Damage Type, such as Hull Breach] at [Area], [Gathering Materials for Repair/Repairing/Unable to Repair]" That would give a high...