Search found 64 matches

by Random Players
Thu Nov 06, 2014 1:04 pm
Forum: Closed Policy Discussion
Topic: Higher Standards for Head of Personnel
Replies: 202
Views: 44464

Re: Higher Standards for Head of Personnel

One method I'm going to use if I ever decide to play HoP (Fat chance) is simply this: Announce that if you want a job? PDA the boss of that job(CE, RD, CMO, HOS/Warden, QM)/the one that already has it (In the case of chef, barman, botanists) asking for permission. When you arrive at the line, hand o...
by Random Players
Wed Nov 05, 2014 7:27 pm
Forum: Closed Policy Discussion
Topic: You can be a good guy antag if you are implanted
Replies: 39
Views: 8184

Re: You can be a good guy antag if you are implanted

I would honestly like it if the 'loyalty' part of loyalty implant was a bit more enforced. It would also give not-quite-traitor-or-rev people more of a excuse to cry murder at sec trying to implant them and thus excuse to said traitors and revs. Just rules that you can't deliberatly act against the ...
by Random Players
Tue Nov 04, 2014 12:15 pm
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 88025

Re: Boxstation General Feedback

Would it be possible to switch out all the red cables for another color, such as the yellow of metastation and just use red for 'internal' power networks, like Gravity, AI, Singularity to Smes and Solars to Smes? If it's just a time consuming task due to no 'replace this with this' function (Couldn'...
by Random Players
Tue Nov 04, 2014 11:02 am
Forum: Ideas
Topic: Golems( not adamantine)
Replies: 23
Views: 5284

Re: Golems( not adamantine)

Mutations and Nonhumans 1. Nonhuman player-controlled mobs (slimes, monkeys, slimepeople, lizardpeople, hulks, etc.) are subject to server rules but are not considered human 2. Setting out to harass or harm a nonhuman player without cause is a Rule 1 violation. From: https://tgstation13.org/wiki/Ru...
by Random Players
Tue Nov 04, 2014 7:30 am
Forum: Ideas
Topic: Vending machine food change
Replies: 79
Views: 18433

Re: Vending machine food change

Just curious: Do you know if wearing hardsuits and the like affect it? I could swear I've gotten hungry faster while wearing one as a engineer, but I've also been moving around while wearing it.
by Random Players
Mon Nov 03, 2014 11:28 am
Forum: Coding Feedback
Topic: Drones: Feedback edition
Replies: 124
Views: 27160

Re: Drones: Feedback edition

The metal shortage can be easily dealt with by miners who actually mine iron (I know, CRAZY right? Only worth one point per ore! Same with Sand for glass!) or by the QM ordering metal.
by Random Players
Mon Nov 03, 2014 9:15 am
Forum: Ideas
Topic: Suit Sensors 4noraisins
Replies: 7
Views: 2130

Re: Suit Sensors 4noraisins

I personally ignore my suit sensors because I can't be arsed to deal with the cycling.
by Random Players
Sun Nov 02, 2014 9:44 pm
Forum: Ideas
Topic: Wizard Objectives
Replies: 11
Views: 2434

Re: Wizard Objectives

I wasn't being literal, just naming objectives off the top of my head. And I meant that it could be potentially applied to other antagonist roles as well.
by Random Players
Sun Nov 02, 2014 1:09 pm
Forum: Ideas
Topic: Wizard Objectives
Replies: 11
Views: 2434

Re: Wizard Objectives

One of the wizards (Though in my case, it was a bit of "Fuck fighting seventy people", to be honest. And being in a bit of a troll mood, hence the "Nope, not fighting) you're talking about here. I support this, though I personally feel that a round end tracking of greentext (For all a...
by Random Players
Sat Nov 01, 2014 1:56 pm
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 56991

Re: Dont make space slow please

I personally like slow space. But I'm also the kind of person that wants a hull breach to litterally suck the air and anyone standing too close out.
by Random Players
Sat Nov 01, 2014 12:27 am
Forum: Coding Feedback
Topic: Asimov Law 1 needs to allow inaction
Replies: 24
Views: 4308

Re: Asimov Law 1 needs to allow inaction

It doesn't say 'may not allow'.
It says, to cut out the injure part, "You may not [...] through inaction, allow a human being to come to harm."

The AI isn't allowed to to NOT take action to prevent human harm, if it can.
by Random Players
Fri Oct 31, 2014 7:03 pm
Forum: Coding Feedback
Topic: Asimov Law 1 needs to allow inaction
Replies: 24
Views: 4308

Re: Asimov Law 1 needs to allow inaction

Uhh... to be blunt, what are you looking at Cedarbridge?
It's "You may not injure a human being or, through inaction, allow a human being to come to harm. "
by Random Players
Fri Oct 24, 2014 11:26 pm
Forum: Coding Feedback
Topic: Drones: Feedback edition
Replies: 124
Views: 27160

Re: Drones: Feedback edition

Ah. Haven't gotten to play a drone yet, so wasn't aware. Nevermind then, I suppose.
(Was going based on half-remmembered wiki page)
by Random Players
Fri Oct 24, 2014 11:08 pm
Forum: Coding Feedback
Topic: Drones: Feedback edition
Replies: 124
Views: 27160

Re: Drones: Feedback edition

Slaved would be too much, but how about the ability to hear binary and, once every few minutes at least, be able to say a PREDEFINED message on binary. Such as "[Damage Type, such as Hull Breach] at [Area], [Gathering Materials for Repair/Repairing/Unable to Repair]" That would give a high...