Search found 3015 matches
- Tue May 02, 2017 3:18 pm
- Forum: Admin Feedback
- Topic: Atlanta-Ned
- Replies: 137
- Views: 63424
Re: Atlanta-Ned
he made an admin notice too and gave IC centcomm announcements that literally said DONT TALK OR BAD SHIT HAPPENS. ??? That's not really an excuse I mean you can complain that it was a shit event but you can't complain about communication as he gave ample warning OOCly, in the form of an admin notic...
- Tue May 02, 2017 3:16 pm
- Forum: General Chat
- Topic: Playing a better Warden
- Replies: 77
- Views: 18634
Re: Playing a better Warden
I don't bucklecuff unless the prisoner has proven to be able to escape the cell while being literally stripped naked. And at that point I usually have them gulagged so it doesn't matter.
- Tue May 02, 2017 1:01 pm
- Forum: Coding Feedback
- Topic: Escape pods shouldn't exist
- Replies: 93
- Views: 19137
Re: Escape pods shouldn't exist
tl;dr if you didn't read my rant without escape shuttles antags will just mass kill everyone on the shuttle for fun and there'll be no counter but voluntarily stranding yourself on the station which is not what people would like to do on an IC and OOC level because if no one wanted to escape why wo...
- Tue May 02, 2017 1:31 am
- Forum: Admin Feedback
- Topic: Atlanta-Ned
- Replies: 137
- Views: 63424
Re: Atlanta-Ned
he made an admin notice too and gave IC centcomm announcements that literally said DONT TALK OR BAD SHIT HAPPENS. ???
- Tue May 02, 2017 1:02 am
- Forum: Admin Feedback
- Topic: Atlanta-Ned
- Replies: 137
- Views: 63424
Re: Atlanta-Ned
it was admittedly pretty funny and better than events where admins just faceroll buttons.Bawhoppennn wrote:Ran a stupid event just to give himself a laugh, where if you talked in the round, you'd get gibbed.
my admin feedback for atlanta: sloan cox more like sloan cocks lol
- Mon May 01, 2017 11:28 pm
- Forum: Coding Feedback
- Topic: Escape pods shouldn't exist
- Replies: 93
- Views: 19137
Re: Escape pods shouldn't exist
how is a maxcap relevant to the shuttle size. salty over getting greentext denied by a maxcapping traitor?kevinz000 wrote:Maxcap is 5/10/20.CPTANT wrote:Or scale escape shuttle size with population size.
A shuttle big enough to prevent someone from destroying it for the maymays isn't going to fit.
- Mon May 01, 2017 6:08 pm
- Forum: Ideas
- Topic: Traitors aren't "activated" until 15-20 minutes in
- Replies: 64
- Views: 12248
Re: Traitors aren't "activated" until 15-20 minutes in
problems i see with this: by 15 minutes in half the steal objectives will be gone anyways. especially the hand teles, antique laser gun, blueprints, hypospray, etc by 15 minutes security will want to call the shuttle due to the amount of greytide that tends to happen when no antagonists have shown t...
- Mon May 01, 2017 6:05 pm
- Forum: Resolved Appeals
- Topic: [various] - akesson - note appeal
- Replies: 37
- Views: 6875
Re: [various] - akesson - note appeal
tbh pax shouldve been banned the minute he started disarming an officer right off the arrivals shuttle.
- Mon May 01, 2017 6:04 pm
- Forum: Coding Feedback
- Topic: internal affair agents
- Replies: 49
- Views: 14414
Re: internal affair agents
Not even about powergaming/greentext, at least for me. It feels like since you rolled a special antagonist role you should be able to do a bit more than kill one person and then be regular crew the rest of the round except you're still valid. Which is another thing: Making IAA valid and not allowin...
- Mon May 01, 2017 4:45 pm
- Forum: Coding Feedback
- Topic: Escape pods shouldn't exist
- Replies: 93
- Views: 19137
Re: Escape pods shouldn't exist
Tacolizard: On the forums, I didn't really mean they SHOULD be removed, I was more just trying to start a conversation. Anyways, it's worth a testmerge
https://github.com/tgstation/tgstation/pull/26759
https://github.com/tgstation/tgstation/pull/26759
- Mon May 01, 2017 3:41 pm
- Forum: General Chat
- Topic: MSO DCMA F13 Claim?
- Replies: 425
- Views: 119443
Re: MSO DCMA F13 Claim?
ahahahah this is great... please leak more pics
- Mon May 01, 2017 3:41 pm
- Forum: Thinking Cap
- Topic: MSO DCMA F13 Claim?
- Replies: 431
- Views: 93549
Re: MSO DCMA F13 Claim?
ahahahah this is great... please leak more pics
- Mon May 01, 2017 3:34 pm
- Forum: Coding Feedback
- Topic: internal affair agents
- Replies: 49
- Views: 14414
Re: internal affair agents
Yeah, continuously giving targets to the IAA might make it funner for them while keeping the mode murderbone free with """"roleplay"""" (as if security won't just meta that with a dual esword and no murderbone, it's IAA). hiding is nearly all you'll be able to...
- Sat Apr 29, 2017 11:49 pm
- Forum: Coding Feedback
- Topic: internal affair agents
- Replies: 49
- Views: 14414
Re: internal affair agents
Yes but that didn't work so now we're forcing players to play it like that by banning them if they don't. I'd at least like a pref for it so I can turn it off.
- Sat Apr 29, 2017 11:38 pm
- Forum: Ideas
- Topic: Tator Backup
- Replies: 24
- Views: 4831
Re: Tator Backup
Murderbones that include others are the best kind. One of my favorites was borging the first five kills I got and emagging them. But unfortunately this would be unbalanced and a bad idea.
- Sat Apr 29, 2017 11:26 pm
- Forum: Coding Feedback
- Topic: internal affair agents
- Replies: 49
- Views: 14414
internal affair agents
alright so heres the thread for the IAA which replaced double agents. PR is right here: https://github.com/tgstation/tgstation/pull/26651 So first I'd like to say it is pretty boring after you kill your target. If you do it stealthily then you do nothing the rest of the round. Maybe braindead in a p...
- Fri Apr 28, 2017 5:55 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3939
- Views: 1057002
Re: ITT: We make shitty suggestions and come up with poor id
give flypeople four hands (plus their legs, which makes them a real insect)
- Fri Apr 28, 2017 4:58 pm
- Forum: Ideas
- Topic: Revolver Rebalance and Syndicate Hollowpoints.
- Replies: 17
- Views: 3736
Re: Revolver Rebalance and Syndicate Hollowpoints.
Yeah no shit a 13 TC item should make quick work of crew that is trying to kill him with their bare hands or some ghetto weapon made in under thirty seconds. And XDTM, have you ever seen someone try dodging when they have 80 brute damage in them?
- Fri Apr 28, 2017 4:32 pm
- Forum: Ideas
- Topic: Centcom Judge (?)
- Replies: 31
- Views: 5165
Re: Centcom Judge (?)
If someone was using a role like this to make things deliberately unbearable you would adminhelp it anyway I disagree that the system has worked for so many years. I've been around for a pretty long time as a player and I don't think that in my experience it works that well. I've been around for co...
- Fri Apr 28, 2017 4:24 pm
- Forum: Ideas
- Topic: Centcom Judge (?)
- Replies: 31
- Views: 5165
Re: Centcom Judge (?)
I think there have to be some more ways we can make interactions between security and criminals result in less salty adminhelps all around. If you have suggestions, by all means. However you make the judge, be it a ghost role, an admin, or something else, do you really think it'll make there be les...
- Fri Apr 28, 2017 3:59 pm
- Forum: Ideas
- Topic: Centcom Judge (?)
- Replies: 31
- Views: 5165
Re: Centcom Judge (?)
Sorry for double post but how is it IC if an admin tells you what to do in the situationdanno wrote: The entire point of this is to try to get LESS "admin" involvement and more IC stuff going on.
- Fri Apr 28, 2017 3:58 pm
- Forum: Ideas
- Topic: Centcom Judge (?)
- Replies: 31
- Views: 5165
Re: Centcom Judge (?)
It would probably have to be optional, at least when first implemented, just for the sake of practicality which makes me think it probably wouldn't be used that much, which is a problem not really sure what to do about that quite yet I'm not trying to pose this as a way for admins to breathe down y...
- Fri Apr 28, 2017 3:42 pm
- Forum: Ideas
- Topic: Centcom Judge (?)
- Replies: 31
- Views: 5165
Re: Centcom Judge (?)
I still don't think this is a good idea but it better be optional if it becomes a thing so I don't have to get an admin's second opinion on EVERY SINGLE ARREST. The amount of greytide apologist admins we've been getting lately is too high for my liking.
- Fri Apr 28, 2017 3:41 pm
- Forum: Ideas
- Topic: Revolver Rebalance and Syndicate Hollowpoints.
- Replies: 17
- Views: 3736
Re: Revolver Rebalance and Syndicate Hollowpoints.
I think it's reasonably balanced but on the other hand DrBee is right with the thing about speedloaders being recycled for full value. I'd say subtract about 4000 units for recycling if this actually needs a nerf. (two sheets of metal for reference, literally weld down a wall) It really doesn't need...
- Fri Apr 28, 2017 3:38 pm
- Forum: Ideas
- Topic: Centcom Judge (?)
- Replies: 31
- Views: 5165
Re: Centcom Judge (?)
First if this is merged, I would never use it. I don't want admins controlling my sentencing when I play security, I can sentence people myself, I can do it fairly, and I can do it in a manner that deters crime and keeps criminals out of the halls. I don't get how this "helps security" whe...
- Fri Apr 28, 2017 12:12 am
- Forum: Former Admins
- Topic: [No longer an admin]IcePacks
- Replies: 183
- Views: 47304
Re: IcePacks
You said you were going to mute OOC, everyone started spamming last while you were looking for the button, and then you started sharing "wisdom" that made you look like a hypocritical idiotIcePacks wrote:i did mute ooc when a redshit/greyshit argument got out of hand
- Thu Apr 27, 2017 9:40 pm
- Forum: Coding Feedback
- Topic: Escape pods shouldn't exist
- Replies: 93
- Views: 19137
Re: Escape pods shouldn't exist
You can't deny the hilarity that comes from stuffing nine people in a pod when escape shuttle has been made inaccessible. which reminds me of the time I put a bomb in a smuggler satchel on each pod on detonated them + the shuttle. no escape. it isn't even that hard to prevent traitors to escape, jus...
- Wed Apr 26, 2017 9:04 pm
- Forum: Resolved Appeals
- Topic: [AmbassadorMagikarp] -Repukan- 「Under Pressure」
- Replies: 30
- Views: 6701
Re: [AmbassadorMagikarp] -Repukan- 「Under Pressure」
Is it even shit security gameplay to place an assistant that is aiding a cultist in perma though? Or to give three or four whacks to an assistant trespassing in the brig?
- Wed Apr 26, 2017 12:59 am
- Forum: Coding Feedback
- Topic: BLOODLOSS FUCKING SUCKS ASS
- Replies: 101
- Views: 20465
Re: BLOODLOSS FUCKING SUCKS ASS
we actually do have a plastic material
- Wed Apr 26, 2017 12:57 am
- Forum: Town Hall
- Topic: Trialmin Review- Kevinz000
- Replies: 24
- Views: 5287
Re: Trialmin Review- Kevinz000
you could give some actually useful feedback to help him improveHaevacht wrote:No.
- Wed Apr 26, 2017 12:52 am
- Forum: Ideas
- Topic: Cybernetic ears - (radio & radioscopic)
- Replies: 14
- Views: 3221
Re: Cybernetic ears - (radio & radioscopic)
This is actually a good idea and I'll try coding it but I have no clue how to beyond copy and paste/changing numbers. Along with radio/radioscopic ears, maybe these: Universal Translator Ear: Allows you to hear and understand all languages. Possibly overpowered, would take incredibly high levels and...
- Wed Apr 26, 2017 12:45 am
- Forum: Closed Complaints
- Topic: [Ambassador Magikarp] Richard Lord - uncertainty
- Replies: 47
- Views: 9778
Re: [Ambassador Magikarp] Richard Lord - uncertainty
apparently he didn't call me a traitor which is what i remember but he did say this: [01:19:46]SAY: Unknown/4DPlanner : SEC [01:19:50]SAY: Unknown/4DPlanner : I AM DEAF [01:19:54]SAY: Unknown/4DPlanner : BUT ARREST EDWARD SLOAN [01:19:57]SAY: Unknown/4DPlanner : HE KILLED ME I heard him say it on co...
- Wed Apr 26, 2017 12:37 am
- Forum: Resolved Appeals
- Topic: [AmbassadorMagikarp] -Repukan- 「Under Pressure」
- Replies: 30
- Views: 6701
Re: [AmbassadorMagikarp] -Repukan- 「Under Pressure」
And aiding and abetting an antagonist is acting like an antagonist. Which allows you to be treated like one. I would've executed him on spot as a suspected cultist if holy water wasn't immediately available.
- Wed Apr 26, 2017 12:22 am
- Forum: Closed Complaints
- Topic: [Ambassador Magikarp] Richard Lord - uncertainty
- Replies: 47
- Views: 9778
Re: [Ambassador Magikarp] Richard Lord - uncertainty
actually we're waiting for someone smart to lock the thread since someone important already said karp dindu nuffin
- Wed Apr 26, 2017 12:04 am
- Forum: Closed Complaints
- Topic: [Ambassador Magikarp] Richard Lord - uncertainty
- Replies: 47
- Views: 9778
Re: [Ambassador Magikarp] Richard Lord - uncertainty
I've got to be honest, I had forgotten about this thread by now - but I did *not* say you were a traitor over comms. I said that you killed me, and I wanted sec to arrest you, which I thought was a perfectly valid IC response to what I had been told was an IC issue; this is, however, different to t...
- Tue Apr 25, 2017 11:21 pm
- Forum: Town Hall
- Topic: Trialmin Review- Kevinz000
- Replies: 24
- Views: 5287
Re: Trialmin Review- Kevinz000
When he's online and not AFK he's good. I see no reason not to promote, he can always get deadminned for inactivity if he isn't active.
- Tue Apr 25, 2017 11:18 pm
- Forum: Closed Complaints
- Topic: [Ambassador Magikarp] Richard Lord - uncertainty
- Replies: 47
- Views: 9778
Re: [Ambassador Magikarp] Richard Lord - uncertainty
oh okay. yeah he did in fact say I am a traitor on comms and he was gibbering so I assumed he got cloned and rekilled him
- Tue Apr 25, 2017 5:07 pm
- Forum: Closed Complaints
- Topic: [Ambassador Magikarp] Richard Lord - uncertainty
- Replies: 47
- Views: 9778
Re: [Ambassador Magikarp] Richard Lord - uncertainty
a few minutes later someone cloned him, he immediately shouted on comms that I'm a traitor so I went to cloning, shot him dead, and hid him. So you talked to an admin about this, got his ruling, then decided to yell over comms and try to get revenge for something he deemed as reasonable. He told yo...
- Tue Apr 25, 2017 3:18 pm
- Forum: Closed Policy Discussion
- Topic: Policy action on the state of RP in the game
- Replies: 149
- Views: 30799
Re: Policy action on the state of RP in the game
they say that we don't want to be like bay but we're moving closer to hippie which is not a good thing
- Tue Apr 25, 2017 12:49 pm
- Forum: Closed Policy Discussion
- Topic: Policy action on the state of RP in the game
- Replies: 149
- Views: 30799
Re: Policy action on the state of RP in the game
The short rounds, unrestricted murdersprees, and proliferation of conversion modes is not an environment people want to "roleplay" in but there is massive resistance to changing any of this. We value the antag experience above all else. Admins get bored like anyone else, and want a laugh ...
- Tue Apr 25, 2017 12:10 am
- Forum: Closed Policy Discussion
- Topic: Policy action on the state of RP in the game
- Replies: 149
- Views: 30799
Re: Policy action on the state of RP in the game
I'm all for higher RP but why bagil? Despite the fact that it's historically been the "medium RP" server, it also has much higher pops and higher pops tend to mean less RP/more action. I haven't been on sybil lately so I can't say anything for them, but given that they have the lower pops ...
- Mon Apr 24, 2017 11:08 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 651496
Re: Stories of Awesome (Or something close to it.)
>latejoin chemist because >>>>zero chemists >run over to the shed and get to work >in the middle of my fridge stocking a botanist shows up demanding memefuel >"get me a beaker, you can't have ours, we'd never see it again" >proceeds to whine to the CMO >CMO tells her to fuck off too >push...
- Mon Apr 24, 2017 10:35 pm
- Forum: Closed Policy Discussion
- Topic: Policy action on the state of RP in the game
- Replies: 149
- Views: 30799
Re: Policy action on the state of RP in the game
Bagil has become new sybil, routinely getting higher pops for most of the day and having a similar RP level to sybil before bagil was placed on the hub. Also wew here's our yearly RP thread
- Mon Apr 24, 2017 1:17 am
- Forum: Ideas
- Topic: Quality of Life Controls and Player Feedback
- Replies: 22
- Views: 5003
Re: Quality of Life Controls and Player Feedback
Shotgun reloading is fine, this is coming from a regular user of a shotgun. IRL it would take a bit to reload too.
- Sun Apr 23, 2017 10:00 pm
- Forum: Closed Complaints
- Topic: [Ambassador Magikarp] Richard Lord - uncertainty
- Replies: 47
- Views: 9778
Re: [Ambassador Magikarp] Richard Lord - uncertainty
Both are still spammy and why should I not kill the guy who spams up my chat. If someone starts spamming while I arrest them, I kill them. This is the same concept.
- Sun Apr 23, 2017 9:50 pm
- Forum: Closed Complaints
- Topic: [Ambassador Magikarp] Richard Lord - uncertainty
- Replies: 47
- Views: 9778
Re: [Ambassador Magikarp] Richard Lord - uncertainty
Does Fever not give you small burn damage? With all those buffs + sneezing if I began losing health you can bet your rear I'd be in the same spot as Beesting. That's looking past the big obvious problem which is making a meme disease with a lot of buffs then ahelping because someone thought [reason...
- Sun Apr 23, 2017 4:20 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 847042
Re: Stories of rage, tears and regret
I remember getting bwoinked by you... good timesMimicFaux wrote:I think I touched an ahelp like this once... déjà vu
- Sun Apr 23, 2017 4:15 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 847042
Re: Stories of rage, tears and regret
>assistant goose mcswan >see two other assistants (i forgot their names, it was maybe luck or bon nuit and some other guy i think terry mcfall??) >terry makes a spear and sec immediately gets RING RING >sec chases us after we evade all of their tasers like we're in the matrix >yaketysax >finally ca...
- Sun Apr 23, 2017 4:10 pm
- Forum: Closed Complaints
- Topic: [Ambassador Magikarp] Richard Lord - uncertainty
- Replies: 47
- Views: 9778
Re: [Ambassador Magikarp] Richard Lord - uncertainty
>3000 connections I play wayyyyyyy too much. And I don't regret killing him twice at all. I got the disease cured relatively fast but that's beside the point. He shouldn't have made an annoying disease and then released it if he didn't want to get lynched. tbh I can see why Kor is against ban reques...
- Sun Apr 23, 2017 3:34 am
- Forum: Resolved Appeals
- Topic: (((PKPenguin321))) obscolene - OOC in IC
- Replies: 7
- Views: 1847
Re: (((PKPenguin321))) obscolene - OOC in IC
tbh he should get the note removed on the principle that he spent more time writing this than he was banned