Search found 2721 matches
- Wed Jun 01, 2016 1:12 am
- Forum: Ideas
- Topic: Impact Sensor
- Replies: 9
- Views: 2454
Re: Impact Sensor
This has been suggested before - I even think someone may have tried to code it, not sure though.
- Wed Jun 01, 2016 1:11 am
- Forum: Coding Feedback
- Topic: Armour Wars: Episode 3, Revenge of the Balance
- Replies: 116
- Views: 24068
Re: Armour Wars: Episode 3, Revenge of the Balance
Personally when it comes to armour, having not read any of this thread at all, I like to use a game like dark souls for a prime example of how armour should work. Armour itself is barely going to save you, it might give you that extra leap of surviving one extra hit, but it isn't something you shou...
- Mon May 30, 2016 12:00 am
- Forum: Ideas
- Topic: Sonic Earmuffs
- Replies: 8
- Views: 2331
Re: Sonic Earmuffs
This sounds really neat, but functionally it will be ghetto thermals.
- Fri May 27, 2016 2:52 am
- Forum: Coding Feedback
- Topic: Armour Wars: Episode 3, Revenge of the Balance
- Replies: 116
- Views: 24068
Re: Armour Wars: Episode 3, Revenge of the Balance
armor has been fine since the last tweak and i've seen 1 other person complain about it since then, why is it suddenly worth messing with again Just because it's not game breaking enough for people to continue complaining about after 6 months, doesn't make it anywhere near ideal. I personally don't...
- Fri May 27, 2016 2:07 am
- Forum: Coding Feedback
- Topic: Armour Wars: Episode 3, Revenge of the Balance
- Replies: 116
- Views: 24068
Re: Armour Wars: Episode 3, Revenge of the Balance
I never understood the logic behind the armour nerfs. People always said "stuns are OP", which in isolation is true, but nerfing armour does not address that issue any any way, shape or form. Stuns by definition, are a 1 hit fall over. So it doesn't matter how weak armour is, or how powerf...
- Fri May 27, 2016 1:53 am
- Forum: Ideas
- Topic: Pinpointer implant
- Replies: 22
- Views: 4812
Re: Pinpointer implant
Only downside of this is that it makes it harder for the crew to get access to a pinpointer - it's fairly common for some scrubshit op to get dunked and looted rather then suiciding.
Not sure if that's a good or bad thing, but it is worth keeping in mind.
Not sure if that's a good or bad thing, but it is worth keeping in mind.
- Tue May 24, 2016 1:31 am
- Forum: Coding Feedback
- Topic: The Point Of The Mining Hardsuit
- Replies: 14
- Views: 3270
Re: The Point Of The Mining Hardsuit
Having deeper parts of lava land be so hostile and deadly that you can't survive without a hardsuit or whatever, would be the most interesting way to do it, tbh.
- Mon May 23, 2016 6:56 am
- Forum: Coding Feedback
- Topic: The Point Of The Mining Hardsuit
- Replies: 14
- Views: 3270
Re: The Point Of The Mining Hardsuit
I added it because it's useful in case the station is blown up, or you want to do some space adventures instead of mining. Using it on lavaland is not advised in the slightest So... you added it so miners can fuck off and not do their job, or worse, be powergaming turbonerds while also not doing th...
- Sun May 22, 2016 12:41 am
- Forum: Ideas
- Topic: Secure Arrivals Docking Port
- Replies: 18
- Views: 2830
Re: Secure Arrivals Docking Port
But you don't even need to 'camp arrivals' though?
99% of people will go straight down the corridor - that's enough time for 50% of the crew to intercept and murder/convert/molest them, before they can do jack shit.
99% of people will go straight down the corridor - that's enough time for 50% of the crew to intercept and murder/convert/molest them, before they can do jack shit.
- Fri May 20, 2016 12:07 am
- Forum: Coding Feedback
- Topic: Devils
- Replies: 56
- Views: 11614
Re: Devils
Oldman actually can't envision a situation where a player wouldn't use all the powers available to them to make the round more enjoyable. Seriously, it's not his fault he just cannot imagine that situation at all. It's almost as if peolpe have consistantly abused everything and anything to their ad...
- Fri May 20, 2016 12:01 am
- Forum: Closed Policy Discussion
- Topic: Medbay Access
- Replies: 30
- Views: 6830
Re: Medbay Access
This is a very broad and vague question(s). There is plenty of legitimate reasons to be in medbay as non medical staff, as well as reasons to urgently get in/break in if need be. This is not the same thing as shifty totallynotcultistsorrevs loitering around, or greys trying to loot the saw/medkits/h...
- Thu May 19, 2016 6:16 am
- Forum: Ideas
- Topic: Give security an executioners block and blade
- Replies: 23
- Views: 5535
Re: Give security an executioners block and blade
To expand on this idea, instead of making it specifically an execution block make it a general "chopping block." This way all our jokes about sharia security that cuts off the hands of EVA thieves will become true. By the way, now that dismemberment has been added it's about time we find ...
- Wed May 18, 2016 10:12 pm
- Forum: Coding Feedback
- Topic: Devils
- Replies: 56
- Views: 11614
Re: Devils
Just use the whole 'evil cannot enter your home without invitation', only instead of home, make it your workplace/department.
- Wed May 18, 2016 12:16 am
- Forum: Ideas
- Topic: Remove Tesla Grilles
- Replies: 40
- Views: 8436
Re: Remove Tesla Grilles
>breaking a window now causes explosive decompression and near instantly spaces and kills anyone in the room Git gud >An airlock closing on you now gibs you as a real airlock has sufficient force to completely crush a human body git gud >getting shot now has a chance to hit a key artery or important...
- Tue May 17, 2016 11:14 pm
- Forum: Closed Policy Discussion
- Topic: Wizard Combat & Friendly Fire
- Replies: 76
- Views: 16210
Re: Wizard Combat & Friendly Fire
Yes, let me try all those methods to kill the wizard which are terrible and have a low chance of working. Yes, lets keep trying that and let dozens of people get murdered by the wizard in the meantime, possibly including myself. A wizard systematically wipe out the crew because they're nearly untouc...
- Tue May 17, 2016 11:11 pm
- Forum: Coding Feedback
- Topic: Pixel projectiles
- Replies: 26
- Views: 6869
Re: Pixel projectiles
If this is the same as last time, it's still terrible as hell yo.
- Tue May 17, 2016 9:04 am
- Forum: Coding Feedback
- Topic: Communications
- Replies: 35
- Views: 7827
Re: Communications
Disabling comms has been scientifically proven to increase FUN by 97%. Seriously though, whenyou don't have to worry about people shouting out on radio, and all of sec coming down on you like a ton of bricks, you have far, far more freedom as an antag. That said, that's mainly from the perspective o...
- Tue May 17, 2016 1:49 am
- Forum: Coding Feedback
- Topic: Fight Against the Fascists
- Replies: 33
- Views: 7692
Re: Fight Against the Fascists
Dats da joke yo.
Coderbus being fascists, and being a single collective etc etc?
Coderbus being fascists, and being a single collective etc etc?
- Tue May 17, 2016 1:27 am
- Forum: Closed Policy Discussion
- Topic: Sentient mobs created by sentient mobs
- Replies: 14
- Views: 3184
Re: Sentient mobs created by sentient mobs
Well if an ordinary giant killer spider will murder you on sight, why would the one you spawn in science be any different? Depending on the method used to spawn it, theres big text telling you to not be a fuckface, follow your master, or nothing at all (which basically means go be an asshole spider...
- Tue May 17, 2016 12:59 am
- Forum: Coding Feedback
- Topic: Fight Against the Fascists
- Replies: 33
- Views: 7692
Re: Fight Against the Fascists
I still think making them coders and their base the coderbus is better.
Spoiler:
- Mon May 16, 2016 9:39 pm
- Forum: Ideas
- Topic: Remove Tesla Grilles
- Replies: 40
- Views: 8436
Re: Remove Tesla Grilles
It doesn't even make sense that touching the grill gives you a minor shock while throwing something at it shocks everyone within a three tile radius, killing them. I know this is 2D spessmens and we don't strive for realism, but that's ridiculous. Pretty much this. It's a meme change that's simply ...
- Mon May 16, 2016 11:20 am
- Forum: Closed Policy Discussion
- Topic: Sentient mobs created by sentient mobs
- Replies: 14
- Views: 3184
Re: Sentient mobs created by sentient mobs
This is a common sense thing. There is no reason to be obligated to obey your momma spider unless explicitly told so, but killing them fnr is simply rule 1 faggotry. I think he's talking about the spider killing lots of humans, not the other spiders, as the prime concern. Oh, player created mobs? W...
- Mon May 16, 2016 2:32 am
- Forum: Ideas
- Topic: Remove Tesla Grilles
- Replies: 40
- Views: 8436
Re: Remove Tesla Grilles
There's a difference between interesing, dangerous features and getting 1 sheet of metal and a wire and making an infinite death rape machine with it. It's basically an electric fence - you touch it and it zaps you. Now, something touches it, it sends FUCKHUGE energy balls everywhere to pound the fa...
- Mon May 16, 2016 2:28 am
- Forum: Coding Feedback
- Topic: Fight Against the Fascists
- Replies: 33
- Views: 7692
Re: Fight Against the Fascists
what?
Edit: Could always just rename the nazi's to coders - fascists are fascists right? :^)
Edit: Could always just rename the nazi's to coders - fascists are fascists right? :^)
- Sun May 15, 2016 8:57 pm
- Forum: Closed Policy Discussion
- Topic: Sentient mobs created by sentient mobs
- Replies: 14
- Views: 3184
Re: Sentient mobs created by sentient mobs
This is a common sense thing.
There is no reason to be obligated to obey your momma spider unless explicitly told so, but killing them fnr is simply rule 1 faggotry.
There is no reason to be obligated to obey your momma spider unless explicitly told so, but killing them fnr is simply rule 1 faggotry.
- Sat May 14, 2016 7:36 am
- Forum: General Chat
- Topic: I found SS13 Thrashmetal, its actully pretty legit
- Replies: 14
- Views: 3904
- Sat May 14, 2016 7:03 am
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 43825
Re: Security's representation on Github.
Ok Pappy.
- Fri May 13, 2016 10:16 am
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 43825
Re: Security's representation on Github.
I actually don't know what you're talking about. Where are all these HoS players that just sit on their ass in the brig like the warden? I have literally never seen this, barring afk hos's and when there's no one else to cover the brig (and often even not then). Stop trying to strawman with your gea...
- Fri May 13, 2016 1:17 am
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 43825
Re: Security's representation on Github.
Every round without a CMO, medbay functions perfectly fine. Every round without a CE, engineering functions perfectly fine. Every round without any one role, will function perfectly fine. Why are you upset that literally every HoS player since the beginning of time has played the role in a way that ...
- Fri May 13, 2016 1:13 am
- Forum: Coding Feedback
- Topic: R&D level remake feedback
- Replies: 59
- Views: 16520
Re: R&D level remake feedback
The system for most of the years WAS a no efficiency system, and everything was fine. Then upgrades got added, which gave like x2 efficiency, then ORM got added, then later made upgradable, for x3 efficiency, then t4 upgraded got added to everything, for a ultimate efficiency of x12 or something. Th...
- Thu May 12, 2016 11:37 pm
- Forum: Closed Policy Discussion
- Topic: Wizard Combat & Friendly Fire
- Replies: 76
- Views: 16210
Re: Wizard Combat & Friendly Fire
While there is a magic spewing memester slowly murdering the entire crew, going for the absolutely safest, best method to kill them without collatoral is really, really unreasonable. That doesn't mean you should be able to blindly suicide bomb them and ass fuck the crew, but a competent wizard means...
- Thu May 12, 2016 11:26 pm
- Forum: Closed Policy Discussion
- Topic: Wizard Combat & Friendly Fire
- Replies: 76
- Views: 16210
Re: Wizard Combat & Friendly Fire
fun fact: if you mute the wiz via mute toxin or perflu, they can't cast spells that require an incantation, which is most of them (blink being a very notable exception however).
- Thu May 12, 2016 8:21 am
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 43825
Re: Security's representation on Github.
>add stupid gear to HoS to make him an effective antag hunter (le snowflake taser) >pretend he's always been like this You know I tried to help you understand why your Securimeme PRs get shit on but your crybaby bullshit is probably going to work anyway so I don't care anymore. Anyone who gives a s...
- Thu May 12, 2016 2:58 am
- Forum: Coding Feedback
- Topic: R&D level remake feedback
- Replies: 59
- Views: 16520
Re: R&D level remake feedback
I wouldn't worry about golem balance - their situation should be balanced around R&D, not the other way around.
- Thu May 12, 2016 2:56 am
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 43825
Re: Security's representation on Github.
So basically what you're saying is... remove the hos role? Because making the hos into the warden is basically just removing the hos role. And yes, the HoS leads from the front. That is indeed why he has objectively superior gear and access while the warden just has a cozy office. Stop implying that...
- Wed May 11, 2016 11:39 pm
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 43825
Re: Security's representation on Github.
The HoS demoted officers, not the warden (unless the hos orders them to). The warden is merely the person who is in position to see someone be shitcurity with sentencing or whatever the fuck. I don't know how you think removing the warden will possibly make sec 'more fun', considering the entire way...
- Wed May 11, 2016 11:32 pm
- Forum: Coding Feedback
- Topic: R&D level remake feedback
- Replies: 59
- Views: 16520
Re: R&D level remake feedback
Current science is 'max out absolutely everything and shitout OP shit for days and never leave science ever'. This system requires some level of co-operation - and with the idea of science being able to directly upgrade other departments shit, then they have a pretty damn good reason to help. Nerfin...
- Wed May 11, 2016 9:36 am
- Forum: Coding Feedback
- Topic: Gangs, Security & Loyalty implants
- Replies: 29
- Views: 7286
Re: Gangs, Security & Loyalty implants
But it's not exclusively one or the other - it just tends to always be, one or the other. Basically, once one group, be it a gang or sec, gain real momentum, they very rarely lose, barring a fuck up with a dom or a bomb fucking them all. There's no real way to get back into the fight - once one grou...
- Wed May 11, 2016 1:52 am
- Forum: Coding Feedback
- Topic: Gangs, Security & Loyalty implants
- Replies: 29
- Views: 7286
Re: Gangs, Security & Loyalty implants
Oh lawd, back when tommy's used the same rounds as c-20r's, THAT was broken as fuck.
- Wed May 11, 2016 1:43 am
- Forum: Coding Feedback
- Topic: Gangs, Security & Loyalty implants
- Replies: 29
- Views: 7286
Re: Gangs, Security & Loyalty implants
It changed a lot. Having a limit to dropping doms means if you fuck up, you basically lose the round. Back when there was no limit, there was no risk in losing the dom itself, and if defended well it was a great way to force your enemies out of the woodwork or lose the round. Also guns were cheap as...
- Tue May 10, 2016 11:07 pm
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 43825
Re: Security's representation on Github.
Christ pap why are you still such a hostile shit? It doesn't matter if you're a mlgpr0 sec officer or not - if shit is busy, it's far far easier to be able to drop off criminals at the brig and tell the warden their crimes, and let him process them. That means they are free to go back out into the s...
- Tue May 10, 2016 10:51 pm
- Forum: Coding Feedback
- Topic: Gangs, Security & Loyalty implants
- Replies: 29
- Views: 7286
Re: Gangs, Security & Loyalty implants
RCD's got buffed literally like 5 times, ON TOP OF getting added fucking everywhere. These changes made absolutely zero sense, considering the supposedly logic behind them was 'construction is slow and shitty'. You know what a great way to fix that problem is? FIX CONSTRUCTION, not sweep it under th...
- Tue May 10, 2016 10:48 pm
- Forum: Closed Policy Discussion
- Topic: Wizard Combat & Friendly Fire
- Replies: 76
- Views: 16210
Re: Wizard Combat & Friendly Fire
It's pretty shitty to ban people for unintended friendly fire not entirely within their control (dude getting trapped in a room/running blindly to their death/etc), as a defensively geared wiz IS fucking obnoxious to take down. Repulse + MM + lightning + jaunt is such a fuckyou wombocombo of never d...
- Tue May 10, 2016 8:02 am
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 43825
Re: Security's representation on Github.
People who play sec to valid hunt (or any role and just validhunt because they can, for that matter) are fucking cancer and can kindly fuck off. I also agree that sec doesn't need to be expected to 'win' in any game mode (except mainly nuke and wiz, nuke because they're trying to NUKE THE STATION an...
- Tue May 10, 2016 6:47 am
- Forum: Coding Feedback
- Topic: Perf+Neuro Funtime Mix
- Replies: 13
- Views: 2471
Re: Perf+Neuro Funtime Mix
Yeah, perflu is really easy to make, and lasts fucking ages.
How about if the mute on perflu was delayed in some way? Victims could still call for help, but they wouldnt be able to provide a running commentary as they get dragged into maint and murdered.
How about if the mute on perflu was delayed in some way? Victims could still call for help, but they wouldnt be able to provide a running commentary as they get dragged into maint and murdered.
- Mon May 09, 2016 10:25 pm
- Forum: Coding Feedback
- Topic: Gangs, Security & Loyalty implants
- Replies: 29
- Views: 7286
Re: Gangs, Security & Loyalty implants
The problem that this (and other modes) tends to boil down to, is the simple fact that people can't oppose you if they're dead. Yes I can try and hold and convert everyone, or fight over every bit of turf. Or I can do the logical, if less fun thing, and simply kill everyone I can't readily convert t...
- Fri May 06, 2016 3:23 am
- Forum: Coding Feedback
- Topic: Dismemberment feedback
- Replies: 65
- Views: 13815
Re: Dismemberment feedback
Peg.
Leg.
Leg.
- Thu May 05, 2016 3:58 am
- Forum: Video Games
- Topic: Rimstation 13 (first run completed)
- Replies: 87
- Views: 24504
- Thu May 05, 2016 1:56 am
- Forum: Coding
- Topic: We need a process for resolving PR's
- Replies: 39
- Views: 9921
Re: We need a process for resolving PR's
The amount of time we've had truly terrible prs get merged quickly, despite experienced and knowledgable players clearly and accurately pointing out their flaws and consequences are, is sadly hilarious.
- Thu May 05, 2016 1:49 am
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 43825
Re: Security's representation on Github.
Why would I want to play as security anymore? It's unfun shit, and because no other good players play the roles anymore, you're 99% guaranteed to either have a shit sec team or no sec team at all. Lots of people strongly dislike sec, and just spout memes when people sincerely try to improve them, so...